One of my favourite SNES games. One thing I love is that this is absolutely a game worth returning to. You can complete it in a single evening or you can spend days poking around in all its little corners. Great video dude ☺️
@PugHoofGaming3 жыл бұрын
Cheers buddy - It's just so easy to dive back into, again and again, isn't it?
@jonathan29503 жыл бұрын
Sounds like you had a similar introduction to Metroid that I had. Fusion was the first game I played and I loved it, so went back to Super Metroid and Metroid II. I also remember seeing that big box and guide when it first released but was put off by it, plus I was too busy getting Donkey Kong Country and Secret of Mana for that Xmas (no regrets!). I must say despite how good Super Metroid is, I do find it clunky to control Samus. I find the GBA games much nicer to control. Also, despite having played and completed Super Metroid twice (one even being 100% and under the time limit for the best ending) I never knew about those special moves you mentioned in your review. I don’t recall ever seeing them before. That’s crazy!
@PugHoofGaming3 жыл бұрын
Samus definitely gets better to control over the course of each of the games, that's for sure! I never knew about the alternative beams until relatively recently - Crazy that stuff exists, and you can go for so long without even knowing!
@FarmerSlideJoeBob3 жыл бұрын
A noicely recap of super metroid, gotta give that a try on switch online. I was more hooked on metroid with the first prime game and the gameboy game😃
@PugHoofGaming3 жыл бұрын
With Switch Online, you have no excuse in not giving this a play :)
@FarmerSlideJoeBob3 жыл бұрын
@@PugHoofGaming I do it, finally but will buy the PAL cartridge too :P
@richardcarpenter243 жыл бұрын
No need to review THE best Metroid ever made. If Dread tells me where on the map I need to go, Super Metroid will still be my fav.
@PugHoofGaming3 жыл бұрын
True - But I couldn't skip this one, even if it was a foregone conclusion :)
@MrSerpico1453 жыл бұрын
Who else doesn't like the counter/parry mechanic in Samus Returns and Dread?
@inceptional3 жыл бұрын
Honestly, the one thing I would personally change about Super Metroid--and I know sooo many people are immediately going to tighten up more than a nun's sphincter at the mere mention of this--is for it to be more traditionally linear and level-based, like say Contra or Mega Man or Castlevania IV or whatever. The big open map in Super Metroid is thee single reason I've never actually completed it; I always just give up after a certain point of wandering back and forth and eventually getting lost entirely and not really knowing what I did before or what I need to do next. I genuinely feel the same game (same presentation, graphics, music, controls, etc) would be just perfection with a more traditional kind of level structure rather than the kind of "open-world", maze-like, wandering through the same areas over and over, quite repeating visually and generic-ish levels at times (due to the obviously block and tile-based way they are built and the fact the map is huge so they couldn't really make every screen unique) design that is normal Metroid. But, hey, that's just me. Outside of that one personal issue though, I totally get how brilliant and special this game is. If there's a game that deserves all the praise it gets, it's Super Metroid. Great review by the way.
@PugHoofGaming3 жыл бұрын
That's a brave take, for sure! Still, I could see the attraction of a game that controls like Super Metroid, with more linear progression :)
@TrevRockOne3 жыл бұрын
That's like asking for a Mario game without jumping, or a Grand Theft Auto game without stealing cars. Crazy town.