Are there any rules you think we should steal from older editions for our current games? Thanks so much to OnlyCrits for sponsoring this video! Visit www.onlycrits.com/supergeekmike and take advantage of their Black Friday/Cyber Monday deals!
@lukerabon792559 минут бұрын
I did crits that way for a bit, but I found the group punched way above their level (*especially* using attack cantrips) and also PCs tended to go down out of nowhere. We switched back to rolling the damage dice twice
@Lauren_Overwat2 сағат бұрын
Always a good moment refreshing my youtube feed and seeing a new supergeek post
@JoULoveСағат бұрын
The background music is giving Pokemon Sword&Shield vibes (running around in the open area looking for raids), love it
@stephendragonspawn694413 минут бұрын
That's how I am diong crits too, Mike. Deal max damage on the dice & roll your dice and add the two totals together.
@ashe27440 минут бұрын
I concur with your assessment of crits. My group has always split the difference and had the player roll for damage once and add that to the max possible damage of the attack. They always feel juicy! lol
@Stephen-Fox2 сағат бұрын
As someone who tends to be good at learning games, and preferring to go closer to RAW when running what I try and do is only 'help the GM' when they're looking up the rules (or if it's a learning game where all of us are playing the game for the first time for something like a TTRPG book club where we're all trying to figure out what the game actually is). If the GM wants to know what the rules are, I can often help them with that. If they want to make a ruling, awesome. I might ask after the game if they wanted to know what the rules actually say about a subject if it didn't feel like a deliberate houserule, while emphasizing that if I have zero problems with it, but the vibe for that doesn't always feel right, particularly in online games.
@TakeWalkerСағат бұрын
yaytrons for the patrons!
@zefiewings2 сағат бұрын
Your pause at the end got me lol seems to me prioritizing realism and 'strategy' are opposite things in the case of diagonal movement? Like for fair and strategy purposes, yeah move every square but it's realism that makes me WANT to use diagonal so people don't have to run 10 feet just to get 5 feet away from where they were just because its easier to contrive everyone as moving like a chess horse for some reason. I guess the problem is that it's weird and unrealistic for short distances NOT to use diagonals, but then the farther you go you really start making that distance stretch. It's just that as far as obstacles and stuff, having to move in straight lines like a robot is the unrealistic version.
@gsfjohndoe2 сағат бұрын
I'm not sure I understand the comment about diagonal movement (4:00), though this might be my lack of DnD 5e rules knowledge (I'm a pathfinder player). Pathfinder allows diagonal movement, with every second diagonal move counting double. This is a rough approximation of pythagoras, ensuring that diagonal movement doesn't move you further than moving orthagonally. Using a rule like this, I'm not sure why diagonal movement would be an issue. Is this not a common solution in DnD 5e?
@frogtalks28142 сағат бұрын
In 2014 5e, there were two versions of diagonal movement rules: a simpler one where each 5 foot square costs 5 feet, and a more “realistic” one like the one you describe. Both of these were included as variant rules, meaning technically you can say diagonal movement isn’t allowed in your games.
@RS3isRealscape56 минут бұрын
still waiting for more spicy videos of you in boudoir videos