this has got to be the horniest dnd tip series on youtube
@Kanekuo5 жыл бұрын
Dam right
@thirdeye96985 жыл бұрын
And it’s going to stay that way!
@Inanedata5 жыл бұрын
Just the tips. ;)
@marcus40465 жыл бұрын
@@Kanekuo you exert the same type of power of a Italian artist drawing naked people all over the vatican.
@CallMeDean975 жыл бұрын
My favorite is the one with the Dryads
@kanati11335 жыл бұрын
Idk who this dragonborn blacksmith guy is But I like him already
@TheBestGoblinKing5 жыл бұрын
Is he single?
@sirdigsalo15 жыл бұрын
Agreed, but the voice needs some work, practice will refine it, but I believe a gruffness should round out any edges in these early stages
@catoticneutral5 жыл бұрын
@@TheBestGoblinKing no he's mine you have to fight me for him
@TheBestGoblinKing5 жыл бұрын
@@catoticneutral fair enough
@tenacityxl5 жыл бұрын
Josh Herbert duel for him with the swords he makes
@michaelgomez36645 жыл бұрын
A storm giant = giant Amazon lady with big knockers yep that's why I subbed
@qm2304 жыл бұрын
Hell yeah
@GardenGoyle5 жыл бұрын
I love this dragonborn
@agent_81675 жыл бұрын
Aldus: Okay so- Me: *already pulling out ring *
@darienb11275 жыл бұрын
5 points of damage reduction doesn't sound like a lot, but when you realize that it all adds up, it's worth it. Sure, you won't be as well off for a bigger attack, but think about just how much damage overall that would defend against. Also, that 5 damage might be the difference between life and death.
@Kanekuo5 жыл бұрын
That's exactly my reasoning. And hey, in the future I might update the full guide if to compensate the 5 points if it ends up doing fuckall.
@darienb11275 жыл бұрын
@@Kanekuo honestly, this is better than most of the lesser magic items. I've always enjoyed characters that based around building shit, and the 5e stats do fuck all for that. Artificer comes close, but like really let us sink our teeth into it, y'know? Thanks for doing these, they are a big help. How do you feel about damage over time effects in 5e? Personally, i feel like their should be more.
@chron8745 жыл бұрын
@@Kanekuo Where to get the full guide? DMSguild? Drivethrurpg? Your patreon?
@beingthatguy82985 жыл бұрын
That flat damage reduction is the reason that I always grab the heavy armor master feat, well if I am already using heavy armor anyway, -3 to most hits is pretty good.
@nielsdejong5 жыл бұрын
Where will you be posting this armor guide? :)
@hadriennogueira37265 жыл бұрын
The good mechanics explanations distract me from the hot people, and the hot people distract me from the good mechanics explanations. AND I LOVE IT
@Inanedata5 жыл бұрын
Seriously tho, this is a well done video that I can see actually using in the future, unlike some weirdly heavyweight crafting rules I've seen other places. This seems like a fun way to reward players in a way that doesn't require magic items or gold. I can think of a bunch of interesting monster bits to give my players for upgrades and interesting flavor they can add to their combat experience.
@timjones59535 жыл бұрын
Dude I just had an incredible idea for a quest to fight eldritch demons from a meteorite in pursuit of rare "star steel" to upgrade all their shit. Maybe have some portal to the negative energy plane kicked open somewhere, and have the party try to nab some coalesced negative energy crystals to improve the spellcaster foci at the danger of incredible amounts of undead, the possibilities are endless!
@foxydash99925 жыл бұрын
Inanedata what about scales of a turask (assuming each one is 6 foot you must use a great hammer to shatter it with each shard being the about 3 inches tall) that would be moderately heavy but provide LOTS of armor
@Inanedata5 жыл бұрын
Kanekuo, I beg you, more hot monster people.
@devinzaccardo16395 жыл бұрын
Ya Fire Giants!
@julipazos11465 жыл бұрын
I don't know the bestiary, is there any fire breathing lizard... that is not a dragon? (I walk right in to that hehe n,n")
@s.colins20505 жыл бұрын
@@julipazos1146 Uh, Salamanders are fire lizards. Can't remember if they breathe fire though. Fire newts are also a thing.
@julipazos11465 жыл бұрын
@@s.colins2050 I was thinking of Salamanders just now, but I wasn't sure if they existed in d&d or how they look like, I'm gonna look up for newts, I curious now n.n thanks
@thelordofpots9335 жыл бұрын
@@julipazos1146 Salamanders are fire elementals that do have fire properties. If you are looking for a more humanoid structure, there are fire newts which are humanoid creatures I believe that are hot to touch. They ride upon mounts that look like birds if I remember. I don't really know if there is a monster that matches your discription, however you can probably make a Homebrew monster that has those characteristics.
@bensagnella7575 жыл бұрын
I'm going to save this for when I play a forge cleric.
@albertschoise80915 жыл бұрын
I would use it rn since i am but we're in the middle of the campaign so... In the future bring it up at s0
@Unk0wnHope5 жыл бұрын
Fun fact: in the bronze age, before people could mine iron, iron was only found from pieces that came from meteorites and was called the 'metal from heaven.' It was rarer than gold.
@RikkuTakanashi5 жыл бұрын
That makes sense because silver and gold are softer metals so easier to mine, plus less practical for physical labor such as battle or other practical non glamorous uses.
@KageRyuu65 жыл бұрын
Which is funny because the primary source of iron prior to the industrial revolution was bog iron, which doesn't really require mining in the tradition since. Though the rarity of iron/steel before it's name sake age was primarily due to the thermal properties of iron, namely that it requires considerable amount of heat to melt, the kind of heat which was only really possible in bloomeries before the industrial revolution, and even then just barely.
@youcantbeatk70065 жыл бұрын
Source?
@sednabold8595 жыл бұрын
@@RikkuTakanashi Historically it has less to do with hardness of the metal than than the temperature that they can be worked/smelted, you see forge temperatures slowly creeping up with technology. Cu and Au are however soft and can be found in their native form (nuggets etc), originally forged cold by hammering. This progressed into smelting non apparent ores with low melting temps like tin.
@sednabold8595 жыл бұрын
@@youcantbeatk7006 Tutankhamun was buried with a iron blade commonly accepted to be of meteoric origin. A true possession of kings during the bronze age culture in which he lived. I don't know if ancient people would have concluded it came from the sky because meteorites are usually found sitting on desert flats, long after being deposited.
@chaosxenkon5 жыл бұрын
he IS releasing a book or something with these tables right?
@allgoodnamesaretaken61454 жыл бұрын
Lord, I wish
@silverseth72 жыл бұрын
The Damage Reduction in custom made armor makes kind of sense. You are an adventurer. The kit you wear is quality like a veteran fireman, you're going into danger, expected to take a beating and come out again, you build it knowing there is no question you will get hit. As compared to the guard's armor, always on patrol, most days on a good city, nothing happens. Most of their kit is armingswords and vital-plates. Enough for all to appreciate having it, not enough to encumber them standing around all day. But they definitely want more when the city's under siege.
@TheTerribleTy5 жыл бұрын
Seriously how is everything you draw just so attractive?!
@Aristocles224 жыл бұрын
Lots of soft curves, light clothing, soft expressions. Part of it is making the characters look relaxed and/or cute and/or posed in suggestive manners as well, depending on context.
@shadyauras5 жыл бұрын
I like this, but it sounds like something from 4e. Dm “Ok fighter your turn!” Fighter “I swing my Dragon metal Greataxe.” Dm “Ok so you have a -3 to attack penalty due to the person having a parrying dagger, but your Greataxe adds +1 against things that subtract it along with your Paladins aura ability that adds another +1. So roll to hit at -1.” Fighter “uh. 19.” Dm “you crit due to your Weapons ability but the evil knight is wearing platemail to where he takes less damage rolled equal to how many dices you roll for damage and it gives you a -5 to damage.” Fighter “I rolled 37damage.” Dm “Ok so you rolled 4d6 so... his armor decreased the damage by 37-5-4d6. So... that’s 14 damage. And roll 1d4 for bleeding. K so he takes an extra 3. Warlock your turn!” I hope it doesn’t get to complicated.
@mollymauktealeaf5 жыл бұрын
It looks to be just flat bonuses to the weapons and armour as opposed to that kind of mess. Everything making it harder to hit someone being applied as a boost to AC rather than a negative to hit.
@pretsal49555 жыл бұрын
What you just described sounds simpler than most spells. And if you're using the same weapons consistently, you'll know what your bonuses are.
@Gargoyle90004 жыл бұрын
When I finished reading that I think I died a little inside
@shadyauras4 жыл бұрын
Gargoyle 9000 That’s a mood
@lordmars23874 жыл бұрын
Having now played a barbarian damaged reduction is static and doesn't really slow the game down. Same with barbarian rage damage shouldn't really bog the game down til you start adding multiplication tables.
@Blossoming_Daylily5 жыл бұрын
Perfect timing, since I'm running a campaign where the players are about to head to an ancient dwarven stronghold. These rules are perfect for giving them rewards there. Awesome work as always on the video and rules
@witchBoi_Connor5 жыл бұрын
>has a minotaur magic smithy Thank you for this blessing sir.
@lilitheve6384 жыл бұрын
looked like a firbolg to me.
@jevanking47685 жыл бұрын
Aldus kind of reminds me of Gordon Ramsay
@BookWyrmOnAString5 жыл бұрын
"Finally, a good f*cking mace!"
@jackson34754 жыл бұрын
(1:05) This must be an insanely acomplished Warlock to have enough Patrons to the point he implemented a Freaking VOTING SYSTEM to himself. He's a one man democracy.
@ClareClark5 жыл бұрын
Hey man! I went to the same high school as you! Been loving the content! Beautiful work!!!!❤️
@M2KDelirium5 жыл бұрын
When I’m bored, and surfing through KZbin, I always come to this channel. Why? Because 1) I fricken love the art style, 2) the stories or random shit he comes up with is fantastic, and 3) It’s just good content! It’s super rewatchable, fun, and inspiring. So I’ll leave y’all with these words... *Subscribe to Kanekuo, like all of his videos, and hit that notification bell or you’ll never see a sexy female goblin ever again.* P.S. Does thinking that drawn female goblins are cute make me a furry of some sort? ... Oh God...
@SharowbladyeGaymerPorate5 жыл бұрын
I dont think a furry Furries(and thier sub communities) are to do with animals and antroprophic animals Goblins are more humaniod
@qm2304 жыл бұрын
Hmm goblins might lean into the scaly side of things. If you need help with research :b
@jevanking47685 жыл бұрын
I like this, kind of like a way to give low level players good weapons and bonuses
@BrickHeadGamin5 жыл бұрын
Can’t wait for the monster dating sim
@catoticneutral5 жыл бұрын
hell yeah
@camiblack15 жыл бұрын
only character choice is your race, your class is set at bard.
@qm2304 жыл бұрын
When was last time I saw Domo... Brings back some good memories thank you
@BrickHeadGamin4 жыл бұрын
Icedwarf M your welcome homie
@gabem42085 жыл бұрын
This is a brilliant idea, definitely using it
@loren59895 жыл бұрын
I just want you to know how much I love your videos and how much they've helped me add homebrew into my campaign. I always get excited when I see the notification that you uploaded. Thank you keep up the amazing work.
@phatewolf90784 жыл бұрын
Is the companion module mentioned out yet? All of these modular crafting ideas are really good. Really want to see the rest if it!!!
@waffletimesama1455 жыл бұрын
I really like how dr works. It can actually be pretty helpful. Thanks for making this video and I really love this series
@xpl0si0nman205 жыл бұрын
Finally, a set of crafting rules that aren't just 'wing it'. Thank you so much, and nice video!
@SirCrystalusStark5 жыл бұрын
3:30 I love this firbolg blacksmith
@toasterstrooder86285 жыл бұрын
I was not expecting everyone to be so heavily attracted to this dragon man but I am also not surprised. That is a pretty -seductive- comfy accent. Being serious, I love how Aldus gives information about the actual smithing information while you give meta details. Little touches like that, among several other things, are what bring this tabletop series above many others. Including hot dragon dudes.
@raidmaster68795 жыл бұрын
I hope my DM will let me use this in our Eberron campaign.
@Nitexshadow5 жыл бұрын
This is probably the table tactician that in looking forward to the most when it comes to release
@imacupajoe15 жыл бұрын
Bird man continues to produce quality content, bird man sounded upbeat and chipper, the people hope he is doing well and taking time to look after his health and well-being! The people applaud bird man on his acquisition of the big kobold. The people hope to see more of the big kobold in the future as he too provided much entertainment. Bravo to you birdman, Bravo to you big kobold.
@imageispower205 жыл бұрын
I would love an entire series just on this topic. All of that sounds amazing.
@AzraelThanatos5 жыл бұрын
You know, another place that could work for things like this would be to look at one of the last of Paizo's Dragon Magazine issues for 3.5 (Unfortunately, I can't remember the specific one at the moment) but it had a lot of fun stuff for smithing and weapon/armor modification/personalization along with some of the various materials published along the way (And the dwarven/elven/ect crafted things). A LONG time ago in the pre-Gleemax period when WotC had their message boards, I'd done a whole lot of work at reworking crafting into something that I probably ought to dig up again and see about porting for 5e, a lot of the things there were well received there and seem like they could be used for a system there.
@lukaarsovski22795 жыл бұрын
Storm giant lookin thicc doe. But in all seriousness, very helpfull and interesting
@austinhaltiner14895 жыл бұрын
Definitely using this for when I play an artificer. Awesome job!
@defensivekobra38735 жыл бұрын
When you releasing this? And whatever happened to those goblin stat blocks you promised us?
@WeirdFaden5 жыл бұрын
This reminds me of a homebrew idea me and my friend came up with for armor/sheilds and weapons being made out of Flail Snail shells, since a large part of our theme was "Mage Hunters" it was a fun way to give the snail new value as the snails shell had Anti-magic properties such a creature and material would be highly sought after by those who had interest in hunting magic. Weapons and armor were a tad bit more difficult to acquire from this method as the shell couldnt be smelted or reshaped traditionally, but where theres a will and plenty of gold, theres a way
@waypastthenorm86295 жыл бұрын
I've actually been playing with an idea for somthing like this with my players. Great video, loved the switching between character and real voice.
@daviddragongamer72375 жыл бұрын
YES! THIS IS EXACTLY WHAT I WAS LOOKING FOR! THANK YOU SO MUCH KANEKO!
@steveunderwood93075 жыл бұрын
These guides have a nice dnd3.0 feel to them without being as deep of a pool to dive into for options as that edition was. I like it.
@brycevo5 жыл бұрын
Drake friend is cool. Thank you for this mechanic. This is great
@simoneparvizi7755 жыл бұрын
I would DEFENITLY buy a book with all your DM stuff and exemples in it
@jacobbishop5775 жыл бұрын
This is something I never knew I needed in my games. Thank you!
@puppyguard26895 жыл бұрын
Of your videos, I think the table technician ones are my favorite. As a DM, they're great at getting my players to do stuff *other* than just killing monsters.
@boreddrawer04284 жыл бұрын
Keep up the hot monster people
@theanimalman445 жыл бұрын
I need this Makin’ Stuff More Good companion manual
@BookWyrmOnAString5 жыл бұрын
Another lovely episode of Table Technician! I would like to suggest for the future of the series, a few things of my own creation that you are welcome to use and tweak. First is language-learning. There aren't many ways in dnd to learn a new language without using magic to learn them all, so I've created a small system for individual words. So, two characters, one of them fluent in the desired language, can spend time teaching new words. The number of words learned is equal to Xd4 plus Y, where X is your Intelligence modifier, and Y is the number of hours spent learning.
I have been wanting to design a system like this for my own campaign and I would like to thank you for doing it for me because I was already 2 sleepless nights in and I can't anymore.
@godd99864 жыл бұрын
I liked when I saw the storm giant scene 1:45
@squeethemog2135 жыл бұрын
This was really cool and can't wait to see that companion book you mentioned. :D
@richardalatorre40065 жыл бұрын
>_> I have a sudden need to be hammered by your blacksmith oc
@camiblack15 жыл бұрын
Goddamn both blacksmiths made me as excited as the possible rules, as usual for a birb vid.
@zamuy124795 жыл бұрын
"upcoming companion manual" any uhh, any further details on that?
@Wispii5 жыл бұрын
One thing I think would be interesting would be to have stat rolls for different stages of the smithing (namely strength roll for the final tempering of the armour/weapon), where a lower roll could give a minute decrease in damage/AC, whereas a higher roll could add a minute increase in damage/AC. Also, with the introduction of a more flexible crafting system for these weapons, personalised gear for different styles of play would be very interesting
@masterxmadoobler51005 жыл бұрын
Oh boy that storm giant
@NobodyDungeons4 жыл бұрын
So, I took this a step further, and created secondary classes that level along side the standard classes which allow for certain benefits when creating items of a specific type with specialized subclasses. For example if a player chose a secondary class of a black smith they can choose between a subclass that would let them make better weapons, armor, or something else within the spectrum of that specific tool.
@canowisdom41105 жыл бұрын
*Laughs in forge cleric*
@ashleybyrd20154 жыл бұрын
Me: Wow good video Everyone else: HOT HOT HOT HOT HOT HOT HOT HOT-
@MarthaSays5 жыл бұрын
I feel like this idea could do really well as a 3rd part supplement. Maybe consider a Kickstarter and get it printed!
@RikkuTakanashi5 жыл бұрын
I do like the idea where, outside rare dungeon/boss gear, you can make better then the standard fair that you can already buy. A lot of rpg and most MMO have a crafting system where, sure, the crafted isn't better then the dungeon/raid stuff, but it's still better then shop stuff and makes it easier to get the rare stuff.
@HPetch5 жыл бұрын
I really like this modular crafting system you've come up with, it's a lot more open-ended than what you see in most tabletop games. That said, I would tread cautiously with the whole Damage Reduction thing, as introducing something that powerful to a system that doesn't natively have it can very easily become wildly overpowered and/or disrupt the intended flow of play. I'll try to explain what I mean somewhat concisely, but keeping stuff like this short isn't exactly my strong suite so sorry in advance. That aside, when homebrewing entirely new mechanics into a game I find it's often helpful to consider why the mechanic doesn't already exist in the game when working on balance. In the case of Damage Reduction, the most fundamental reason I can boil it down to is that it clashes what the dice rolls are supposed to be modeling. Specifically, an Attack roll isn't modeling whether or not an attack physically connects with its target, but if it deals damage (which is why things like Armor and Dexterity factor into your AC), and that distinction is significant. If, for example, your Attack roll succeeds against a target, but your Damage roll comes up as less than the target's Damage Reduction, you have two mechanics that are contradicting each other about whether or not you actually damaged the enemy. Unless you want to totally rebuild the combat model around Damage Reduction, the Attack roll should always determine if you hurt the enemy, and the Damage roll should determine how much you hurt them (putting aside things like immunities and explicitly magical forms of damage reduction for the moment). As I see it, there are two possible solutions to this. The first is to simply say that Damage Reduction cannot reduce the damage dealt below 0, but that's boring so we aren't going to do it. Instead, I propose that Damage Reduction be applied to the Ability Modifier applied to the roll rather than the roll overall, such that the calculation changes from "(Ability Modifier+Roll)-Damage Reduction" to "(Ability Modifier-Damage Reduction)+Roll." This reduction would not be allowed to result in a negative number being added to the roll, but in realistic play that shouldn't come up very often anyway. The end result is a system that functions more or less the same and doesn't make too much of a mess of the combat system while still making sense from a narrative perspective - the higher-quality armor is reducing the impact the physical or mental strength of the attacker has on the damage of the attack while still respecting the fact that the damage happened (as determined by an entirely different roll). Feel free to use this alternate interpretation in your final manual - or don't, it's your book and I don't pay your bills. Credit would be appreciated if you do, but if you want to reserve that for your supporters or something a simple "thanks!" will suffice. Also, if you like the idea feel free to bounce stuff you're working on off me, my brain tends to be well-suited for the task and nothing gets the gears going quite like an actual project (which is unfortunate as I'm terrible at coming up with projects to work on). Love the videos, and can't wait to see what you come up with next! Edit: another math thing to consider if you haven't already - will the Damage Reduction apply before or after existing resistances and vulnerabilities? Which you go for could end up having a big impact on the final result.
@phoenix-kingz5 жыл бұрын
0:58 AAAAAA SHAPE SHIFTER!..I fuckin knew it. Also credits to you and the fan base of the critical role folks for making me want to play/try D&D
@NewMariah5 жыл бұрын
Great Work. Wait was totally worth it.
@skelofun4 жыл бұрын
we need a part 2 of this for bows, throwing weapons, and shields.
@rhysanon20785 жыл бұрын
Love the smithing, do you have an extended guidebook on this?
@theFMTlab5 жыл бұрын
Man, this gives me plenty of ideas to more interesting maror and weapons for my players. Thank you so much for this video :D
@Zeromegas5 жыл бұрын
Now with the new official class, Artificer this rules can fit like a glove. Rekki Lightingcoil, Kobold Artificer like this.
@calebkopp76365 жыл бұрын
Yas fellow Kobold Artificer
@yugilord7164 жыл бұрын
Kobold artificers rise up -Dekra Qeelakixen
@BrotherBoot975 жыл бұрын
I hope you have a wonderful holiday this year, Kanekuo, keep up the great work.
@boreddrawer04284 жыл бұрын
Keep up the hot monster people k
@wickerbotterthewizard7075 жыл бұрын
Having heavier and more damage reducing armor made of metal might be more available and easier to buy, with the downside that it might not reduce damage to lightning damage attacks and is actually easier to hit with cantrips like shocking grasp. Armor made of exotic monster pelts might give that higher ac and other bonuses without fearing lightning damage as much, but good luck getting those monster pelts in the first place. Also Kanekou pls pls show more storm giantess, your talent for drawing monster anatomy is fantastic
@MasterofMistakes5 жыл бұрын
This and the poison crafting are awesome but I am lost as to where to acquire these documents, DMGuild, GoogleDoc, your patreon?, Basically could you add in the video description or comment where to get this great stuff! Again thank you this sounds cool material to use.
@Kanekuo5 жыл бұрын
The smithing rules will be up for patrons first, but you can find the poison rules on my patreon as a public post right now!
@MasterofMistakes5 жыл бұрын
@@Kanekuo Thank you!
@LConstP5 жыл бұрын
@@Kanekuo The poison crafting files are on patreon, but they are not set to public yet.
@TimberwolfJ14 жыл бұрын
@@Kanekuo Are they public yet?
@lordmars23874 жыл бұрын
@@TimberwolfJ1 the poison one is, don't see crafting yet, I was checking back here just for that, I posted a location in the community section.
@GrammarPaladin5 жыл бұрын
I did something similiar when I made armor for a fallout server RP, but instead of tiers of materials, I used 'mods' quite literally. I would have added more, but considering they weren't used at all despite reducing certain damage types by half, I decided to hold off. Same with weapons, with mods adding additional damage dice of a different damage type such as Fire, Poison, Energy, and Bleeding.
@sircatfaceesq5785 жыл бұрын
Saving this video so I can use Aldus as inspiration for an Aussie Dragonborn Forge Cleric.
@DycuswasHere5 жыл бұрын
My brother has a character that really wants to be a blacksmith and inventor. I’ll have to keep this all in mind
@thomaskalland92765 жыл бұрын
Holy Jesus, what the fuck!!! How have I not seen these before!!!!!! This is a-fucking-mazing!!!!!! This is exactly what I would love in my campaign, Holy Fuck!!!!!
@068-B4 жыл бұрын
Is this ever going to be published? We've been waiting a while...
@stormy1z1family5 жыл бұрын
Hello! Its nice to meet you buddy! I'm sure everyone will love ya new buddy!!
@benedict69624 жыл бұрын
There's an important point that didn't seem emphasized: Custom equipment is good because they are fitted to the needs of the wearer. Much like tailoring a suit, shaping the armor to fit your warrior's stature exactly dramatically increases the protection it provides and reduces the hindrance it can have to movement or just standing in it for 10 hours straight. It can factor not just the wearer, but even the weapon they use for the best weight distribution for balance and ease of maintenance. Some of these specializations might get TOO specific and require retooling the moment you switch weapons or fight in another environment, but it's up to you to decide if it's balanced as a monetary cost or whether to handwave it for convenience of play.
@oligb14695 жыл бұрын
For some reason I imagine the dragonborn blacksmith to be Kanekuo alter ego a kinda Jekyll and Hyde thing
@adude2355 жыл бұрын
I love aldis Edit: and the storm giant
@manuelmoya44873 жыл бұрын
"Doesn't matter, you'll need it."
@racekitty5 жыл бұрын
I'm planning on playing in a eberron campaign I'm going with a cyran battle master and something I read about them they are all artists in something so I was planning making blacksmith character and this video will really helps thanks.
@gh0st_bo1493 жыл бұрын
okay idea for a magic item,"sword of the theif" if a creature attacks with a a spell and misses or you succsesfully win the dc,your sword gets embewd with power of that spell and as an action can shoot it out of the sword,idk if this already exists
@YumiGoblin5 жыл бұрын
Aldis is cute, I hope he comes back soon. Still glad Kane wasn't completely absent in this video though. I'd miss him.
@TamTroll5 жыл бұрын
Always a fan of more mundane methods of defending oneself.
@sirwilfrey13425 жыл бұрын
I'd pay for a manual of game tweaks, honestly. It's what D&D needs right now. Especially love the modifiable weapons and armor concept, wish more games captured the feel of personal gear.
@goldtoothslair30525 жыл бұрын
This reminds me of when one of my players being me a very unique staff out of a green dragon bone and a blue sapphire that I was able to find in the mine. She was able to craft it up for me after 30 days now he didn't give me no special properties because we're playing adventurers league so technically we can't even make a year that can benefit us in any way. Like the one piece of mail that would be very good for a druid we can't even make and that's the dragon scale mail we can't make it because eventually says we can't make items like that. But anyway back to the staff so she made me the staff that even to this day when I'm still playing D&D I use that staff I use at the Channel all my magic through and I absolutely love it. Now we have also fluffed it to where we went through one campaign that had a staff of frost that was available but since I didn't want to get rid of my staff we decide to say that the guy was able to take my staff after 60 days put the staff of frost into my staff and we even threw in a Fluff rule wear if I failed on the saving throw on preventing it from breaking if I use up all the charges the enchantment just disappears from the staff. Now I do love when my players or even when I have the opportunity to make something and get the show it off another perfect example is when I made a perfect replica of black razor from White plume Mountain by just using some of the basic spells that I have and it was made out of stone and it look legit by the rules that I was able to perform. But like I said it was made out of stone and Druids can pretty much make any weapon out of stone it's just a very common thing they can do and I use this aspect a lot. On the fly if one of my party members lost their weapon I will quickly make them up a few daggers made out of stone and hand it to them and it will act like the properties of an actual dagger. Or if another player needs a war club I'll give them a war club made out of stone all they have to do is just give me the stone the clay and sometime and I could easily make them any weapon that they need now I don't add any flavor to these weapons because one they're made out of stone into if I'm making them on the Fly I don't have the time to put any effort into these weapons they just look like a very blunt weapon that somehow has a sharpness to it if I'm making any sort of bladed like weapons. Now I can't make crossbows out of stone and I can't make arrows or bolts because that just doesn't work I could only make melee weapons out of stone what the party still appreciates. I also use my abilities to make toys once in awhile when we're in a village and kids start to gather up around me and point that oh look here's a little red looking lizard thing. I just make them toys and send them on their way. Now I have no skill in crafting but my DM allows me to get away with it the only thing I'm actually skilled in is making potions but I haven't made a potion since Session 5 when we were low on health potions and I needed a whole day to make one. But anyway thank you for this type of video it was nice
@andyetnobananas5 жыл бұрын
Kanekuo is a ware-dragonborn. Who'd've thought...
@wyattlohr81995 жыл бұрын
You need to make this a book with a character you made in each video of Table Technician or Monsters Misguided(for this one, choose the ones that make sense and would actually do) talking about it, like an interview.
@Potato-pn8sg3 жыл бұрын
Studded leather armor sucks. Like, IRL. The "studding" doesn't do shit to make the leather more effective at protection and leather isn't good at that anyway. Glad that the armor was represented in a more plate-like form, as that is accurate but again it wasn't very effective, and surprisingly expensive for most because cows were and still are expensive and only a small amount of it's skin was actually suitable for armor. Sorry for it being so long, I am a big nerd. Also enjoyed the video a lot, it's just that one small detail that really bugs me.
@nessesaryschoolthing5 жыл бұрын
If you want to play a game that already has all this stuff baked into it, you could try Pathfinder. It's like everybody's particularly in-depth house rule for everything wrapped up into a single package.
@thecurator20453 жыл бұрын
Studded leather is perhaps the most grievous sin in fantasy.
@leondyer38555 жыл бұрын
How dare you! We didn't even get to see the storm giant's face!
@364dragonrider4 жыл бұрын
People keep talking about the storm giant lady but nobody mentions the firbolg blacksmith gal.
@Visteus4 жыл бұрын
Still hoping you release a book with all of this stuff in it, somewhere. Love the ideas