I learned that you’re supposed to use Loft for four sided surfaces and patch for three or more than four sided surfaces because Loft creates an untrimed surface while Patch overbuilds and trims the edges of an underlying four sided surface.
@LearnEverythingAboutDesign2 жыл бұрын
Great comment and great tip!
@mikiauto7311 ай бұрын
Thanks!
@benb58419 ай бұрын
I do a lot of surface modelling. So many new ideas here for how to do it. Thank you!
@LearnEverythingAboutDesign9 ай бұрын
Happy to help!
@hveguitar Жыл бұрын
Love your tutorials, thanks so much!
@LearnEverythingAboutDesign11 ай бұрын
Thanks for watching!
@jamesthompson40622 жыл бұрын
Thanks for doing these tutorials 😎
@LearnEverythingAboutDesign2 жыл бұрын
Glad you like them!
@bwilliams18152 жыл бұрын
Matt. I like the last example because of the continuous blends from top to bottom. You mentioned at the end about using the Ruled Surface tool. I was thinking that because of the draft option. Many times in molding application we need to add draft angles to release the part. I was wondering how you would add draft angles on the example you gave. Thanks again for the discussion and illustration.
@LearnEverythingAboutDesign2 жыл бұрын
Good point! Sounds like a good topic for the next video. Typically i would make "helper" surfaces to help control the draft direction. I will try to outline that for complex shapes in the next video!
@mikiauto7311 ай бұрын
Great videos, thanks!
@LearnEverythingAboutDesign11 ай бұрын
You're welcome!
@sadhucat44762 жыл бұрын
You've mentioned class A surfaces a couple of times now. Where would this level of smoothness be needed? Fluids stuff and aerodyamics?
@LearnEverythingAboutDesign2 жыл бұрын
Typically Class A is used for Automotive, Planes etc. Consumer products "can" use it but many are made with traditional CAD packages. You basically have better control over surfaces and the ability to maintain a higher level of continuity. Most CAD programs will have G0 (coincident), G1 (Tangent) and G2 (Smooth). Class A programs introduce G3 which looks at the tangency direction (G1), the radius of curvature (G2) and the rate of change or acceleration. This equates to derivatives if you think about direction, speed and acceleration. So if you think about an Arc that has a constant rate of change. But if you have a spline it might be increasing or decreasing its radii as it gets to the edge. G3 looks at that.
@utkusonmez5674 Жыл бұрын
Is there any video from you that teaches how to model the very first desing it self ?
@LearnEverythingAboutDesign Жыл бұрын
That first surface was done with a Form. There isn't a video for that specific one but you can download the dataset and edit that purple feature in the timeline. I have tons(probably over 100) videos on form modeling so if there is something specific you are trying to model there might be a video dedicated to it.