I am glad that i could help, but are you sure that you needed to use the browser only once ?
@Sweepy_Games6 ай бұрын
Hmm you are right, I also used it while we were debugging collisions right? But I think it was you who actually checked on the internet how to enable collider debug mode? Or am I wrong?
@colorpalet6 ай бұрын
@@Sweepy_Games yes you are right but there is more. I think that you searched why rigid bodyes don't inhereted rotation or at least that can be asumed.
@chicho95516 ай бұрын
¡Hello! It would be great if they made a video about Godot with C# if you're interested in continuing to learn that engine :) Greetings!
@BuriedInInsanity6 ай бұрын
Now you know how I feel using 2 engines xD
@Sweepy_Games6 ай бұрын
Its sooo exhausting... 😫
@Michaelissimo6 ай бұрын
This is actually cap. with zero experience making a game of this complication is impossible. there isn't a doubt in my mind that this guy has plenty of experience coding and making games.
@Sweepy_Games6 ай бұрын
You can watch the recording of the live stream-it's on this channel in the "Live" section. Everything is there, from downloading Godot to playing the game on Itch.io. When I started the live stream, I had zero experience with Godot or GDscript and hadn't seen any tutorials whatsoever. As for game development experience, I have plenty-I'm a Unity developer!
@Michaelissimo6 ай бұрын
@@Sweepy_Games Oh, that makes sense.
@mangarookie6 ай бұрын
cool stuff! I just tried the game. well on mozilla firefox I could not get the game to capture mouse input, so I could not rotate around. On chrome everything seemd fine but the collisions did not work and I could not collect any coins :( keep up the good work thou! guess godot still needs some fixing
@Sweepy_Games6 ай бұрын
I think that the rotation bug is my fault. Input binded to the letter "I" that gives control over cursor can also disable players rotation