Swadge Team 4: MAGFest Swadges in VR

  Рет қаралды 3,036

CNLohr

CNLohr

Күн бұрын

Пікірлер: 36
@avejst
@avejst 4 жыл бұрын
WOW, your skills in programming is fantastik Great update Thanks for sharing :-)
@juliankandlhofer7553
@juliankandlhofer7553 4 жыл бұрын
WOW is this what portable, well written c can look like? very impressive.
@SpartasPhalanx
@SpartasPhalanx 4 жыл бұрын
"Let's fix the world here a little bit" - oh we're it so easy...
@Scrogan
@Scrogan 4 жыл бұрын
I don’t know what a swadge is, but I want one.
@RobertSzasz
@RobertSzasz 4 жыл бұрын
Swag badge
@NickNorton
@NickNorton 4 жыл бұрын
I don't know what's real and what's rendered any more. It would have been nice to see the real Charles in this video 😉
@nokidding152
@nokidding152 3 жыл бұрын
Holy crap man you’re wild. Glad your channel was recommended to me!
@CNLohr
@CNLohr 3 жыл бұрын
Glad to have you
@ristomatti
@ristomatti 4 жыл бұрын
Now this is the kind of virtual reality I would actually want to try!
@Brycey92
@Brycey92 4 жыл бұрын
But can the DOOM swadge run DOOM?
@CNLohr
@CNLohr 4 жыл бұрын
Yes.
@Brycey92
@Brycey92 3 жыл бұрын
RIP Flappy, 2020~2020
@CNLohr
@CNLohr 3 жыл бұрын
aww :(
@TheBodgybrothers
@TheBodgybrothers 4 жыл бұрын
Legend
@anispinner
@anispinner 4 жыл бұрын
O_o
@charleskarpati1129
@charleskarpati1129 4 жыл бұрын
Far out!
@jojojorisjhjosef
@jojojorisjhjosef 4 жыл бұрын
impressive
@samathorizon
@samathorizon 4 жыл бұрын
like 80 nice upload .
@darwininteriano5385
@darwininteriano5385 2 жыл бұрын
It's still cutting people in real life lol some pins stick out high with a good a mount of channels to them.
@CNLohr
@CNLohr 2 жыл бұрын
These rough edges will be rounded off in time.
@JoinUsInVR
@JoinUsInVR 4 жыл бұрын
Wait, how many years of Swadge did I miss? Don't know what it is, but I want it! Would you mind if I post your video in our steam group chat area?
@CNLohr
@CNLohr 4 жыл бұрын
You may freely post any of my videos anywhere! And we've been doing swadges since I think 2016 or 2017
@JoinUsInVR
@JoinUsInVR 4 жыл бұрын
​@@CNLohr Cool! Do you have a page where all your VR stuff can be gotten? I remember your pong-ish game and would love try that with others in our JoinUsInVR steam group. (especially if its multiplayer)
@CNLohr
@CNLohr 4 жыл бұрын
@@JoinUsInVR The VR Engine is cnovr - but t his demo uses cnovr as a submodule. You can see the code for this in a link in the description.
@rodrivinci1455
@rodrivinci1455 4 жыл бұрын
Hey, hi, I don't speak English very well because I'm from Argentina, I was watching your video from a few years ago, do you have any instagram or something to contact us? The question was, how do you program a server in something so small, I would like to do it for a school exhibition, and it interests me too much
@CNLohr
@CNLohr 3 жыл бұрын
It takes a while to learn more basic stuff first, but start with projects and just keep going you slowly learn tricks to make things smaller.
@RobertSzasz
@RobertSzasz 4 жыл бұрын
How would we go about getting one of these little beauties
@CNLohr
@CNLohr 4 жыл бұрын
It'll be a bit but everything'll be available from MAGFest later this year. I'll probably do another video then.
@billiejean3748
@billiejean3748 4 жыл бұрын
How did you simulate that software in vr? Is it a vr concept version or did you port it somehow?
@CNLohr
@CNLohr 4 жыл бұрын
You can actually run the swadge emulator, then I used shared memory to make the screen, LEDs appear in VR and buttons to feed back.
@billiejean3748
@billiejean3748 4 жыл бұрын
@@CNLohr the swadge emulator?
@CNLohr
@CNLohr 4 жыл бұрын
@@billiejean3748 Yeah, we can compile the swadge games to target a PC or android-based target. So it can "emulate" the ESP8266 game system on those targets.
@billiejean3748
@billiejean3748 4 жыл бұрын
@@CNLohr what is the display used on this swadge? Im guessing the build for the pc target uses a completely different rendering engine/pipeline.
@CNLohr
@CNLohr 4 жыл бұрын
@@billiejean3748 It's a 128x64 pixel OLED display. It actually uses the exact same pipeline, the difference is when shifting the pixels out of the frame buffer, it just shifts them onto the shared memory array.
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