The heavy armor gives 100% gas resistance, atleast with vitality booster. Medium and Light armor doesn't however
@SwanyPlaysGames6 сағат бұрын
That's really weird. I feel like that's a bug.
@Sharsala5 сағат бұрын
@@SwanyPlaysGamesFire resistance works much the same way, heavier armor with the fire passive makes you take less tick damage from fire than lighter armor. Should also mention as i watched some more of the video, the stim pistol works with the experimental infusion booster. It also works with the medic armor passive aswell!
@mtd_epic77595 сағат бұрын
@@Sharsala Thats not how the fire armor works tho, the heavy armor ticks less because you have more "health" at least according to the game's armor system, it does seem like taking 0 damage is a bug but I believe it should be kept that way since you have an armor dedicated to something gaseous anyway
@Sharsala5 сағат бұрын
@@mtd_epic7759 that's specifically what i am trying to convey when i was saying it. If i had to guess the equation for damage dealt breaks in combination with higher "health" values (aka the % DR interacting in a odd way) and the low tick damage of gas with the changes. It's already lowered with heavy armor but Vitality booster pushes it over some kind of limit and breaks it. In reality though helldivers have 125 hp and armor just changes the equation for how much damage is dealt to you, hence my original comment.
@crazydave1525 сағат бұрын
@@Sharsala So I can just stand in the Gas?
@Bassbrowser5 сағат бұрын
The rover disorienting all mobs is really really strong. It’s like a constant stun whilst you deal the damage!
@JulianLares39 минут бұрын
Combo it with flame and you are an invincible AND lethal wall
@Alsborg4 сағат бұрын
Stim Pistol must have these buffs: - Healing 50% of your Max HP, not 25%. - Needs a faster mechanic reload like Senator revolver. - Can shoot Energy Shielded Allies.
@jaywerner8415Сағат бұрын
It does have the Senators speed loader doesn't it? The Medic armor also probably effects the stims as well.
@charizardx720132 минут бұрын
Or or here's a better option, get rid of it. No one asked for it
@Manuel_Dubs21 минут бұрын
@@charizardx7201 huh? A Lot of people asked for a stim pistol for the medic helldivers, But they are a Lot of round so I think they only should change that it should pass the shield
@swordsman1_messer5 сағат бұрын
I’m glad that they weren’t afraid to change gas from straight damage to give a confusion effect, even if I’d say they should do a flinch/fear effect for enemies set on fire. Now I’m still waiting for those Cryo weapons.
@charizardx720132 минут бұрын
I feel like the gas should be flammable. So that way it works with fire That's just my opinion
@ZandorJhayme4 сағат бұрын
I havent had a tonne of time to try out everything, but while the Sterilizer feels weak on its own, it is amazing in tandem with fire. "On my own" I'd give the bugs a quick hose with the Sterilizer, then run back as using the Crisper sidearm to either put a trail of fire on the ground, or target them directly. Being able to confuse them *then* burn them is useful. On the other hand, one of my buddies was running the Flamethrower, and we just went shoulder-to-shoulder hosing everything: I'd be lobbing gas grenades further away and then hosing whatever was getting too close, while he was setting up firewalls or burning down the larger enemies directly. It was magical 😂
@shemsuhor87633 сағат бұрын
In reality what was happening was the flame weapons were killing everything and the gas was doing nothing. 🤣
@thekingsta24195 сағат бұрын
I love this warbond. I really hope they focus on like a bot warbond next time
@YellowshirtmannСағат бұрын
Funny thing is these corrosive stratagems work better against bots than they do bugs imo so it does feel more a bot warbond that is still very mid at what it offers
@SessesSniper5 сағат бұрын
Honestly they should make any armor that gives resistance 100% immunity.
@mangasaint5 сағат бұрын
I think because high voltage lightning and napalm are far harder to design a suit that can functionally resist against it. Gas might be corrosive but it’s mean to not be a dps weapon, the others are designed to kill.
@SessesSniper4 сағат бұрын
@@mangasaint I don't know of you mean in real life or gameplay wise, but an armor that make you immune to high voltage is very easy to design, it's called a Faraday's cage. Napalm sure, even though we have some form of fire retardant suits for firefighters or fire proximity suits. I just like the idea the video brought up where you can just "make one with your element" so to speak and become an area denial monster.
@mangasaint4 сағат бұрын
@@SessesSniper I’m guessing if you they could design armor that completely negates electricity in the field, the bots would also have the same tech, it’s the variety of arsenal that prevents them from lining their units with armor that resist it. As for the cage, it’s impractical compared to the already decent armor, the stims, the energy and shield generators that exist.
@Techigai46 минут бұрын
I wouldn't mind a change like that. Nevermind numbers or design, it certainly sounds like a lot of fun when you can shoot your friends. If knockdown and stagger is still present, maybe not great with griefers.
@covertgaming16289 минут бұрын
@@SessesSniperFlame retardant suits aren’t going to do much to napalm
@BuddhaJube5 сағат бұрын
Sorry for the double post but as I played I realized a shotgun with corrosive, low damage, high spread, would be an awesome support weapon. Like the fire breaker, but with gas.
@Bliff864 сағат бұрын
something like the pepper ball riot gun
@miemsliva44643 сағат бұрын
If that is the case, maybe they should do it with the Breaker S&P?
@MoonHoundHati4 сағат бұрын
Note that the stim pistol DOES get effected by the stim booster (that gives the yellow screen effect) much like normal stims do. I don't know if it's also affected by the Medic armor trait.
@masy95955 сағат бұрын
I honestly was under the impression that these new strategems would be like the flamethrowers where they used toxic gas to kill enemies. Like, maybe it has a slower time to kill than the flamethrower but spreads quicker since it's a gas. But no it's just... confuse enemies and rely on orbital gas strike to actually do some damage. Kind of a let down tbh
@parkerstevens288015 минут бұрын
Totally agree they tried to fix something that wasn't broken they should have kept gas visually and functionally the way it was if they had many more people would be enjoying this warbond and hell the gas is corrosive so why wouldn't it do more damage as opposed to that stupid disorienting shit that it does now don't get me wrong Im still definitely enjoying the game but I don't agree with what they did to gas in the game
@luciddre4m5 сағат бұрын
The patch made the current orbital gas strike a lot of fun, but the Warbond itself is pretty lackluster overall.
@caldonut3 сағат бұрын
The stim pistol is not supposed to shoot through the shield. That wouldn't make sense. If anything, if you're in dire need of stim your shield is probably down. Otherwise, drop your backpack real quick and then let him stim you. They designed this game with small little details, like wasting ammo with mag change or not being able to reload while looking down at your wrist unit. It's those little things that are incredible which set this game apart from. I believe the STIM pistol was for all the gas that you may accidentally drop on your buddies. Or perhaps they want to join you but don't want to throw on that gas armor etc. As for stem pistol boosting shield hell nah lmao
@jasonZoo1233 сағат бұрын
Agree. I like when these small details exist in game. I love the moment where it just "made sense" if things go as it does. Also most likely you won't need stims if you have a shield on anyway.
@Silver_Wolf-1414 сағат бұрын
i feel like the old balance team worked on the stim pistol. completely useless imo
@fartdonkey82903 сағат бұрын
They may have!!
@JeancarlosRPerez3 сағат бұрын
I find adding more play Stylez that aren't simply damage focused is a much welcome addition to the battlefield for us Helldivers! I feel like two new play styles have emerged: Confusion gas Commando Booster gamma Medic
@spencertaylor-mrliltay5 сағат бұрын
I think the theme of this warbond sounds cool, but yeah personally the only draw to this warbond for me would be the armor so I could use that with the gas strikes, but that doesn't seem like a worthwhile reason to spend money on it.
@urbanapache24 сағат бұрын
There's armour in the other menu that does same thing. 250 super credits
@AguacateSenpai5 сағат бұрын
I am loving the gas grenades. I see them as stun grenades that also do a little damage, and I'm using them as such.
@damiondavisdead4 сағат бұрын
Giving the stim pistol the booster stims is the actual answer, then you could take those instead of the booster and free a slot up for a different booster . It’s perfect.
@Yolknation472 сағат бұрын
It’s clear that this warbond is meant to be a support war bond, rather than an aggressive run and gun warbond. If one person goes all gas in a group of four, this build can be very effective.
@SuicidalRevolver3 сағат бұрын
Ahh the good ol' "shoot teammates to heal" problem... Dark Souls 3 did a pretty good (OP actually) job with the Projected Heal. Throws a ball of healing, and it explodes into a mid-sized AOE. I guess they can make the stim pistol either leave a lingering heal "bubble" or puddle that triggers healing once you touch it (no need to stay in), or just downright AOE heal explosion that can hit yourself as well? Would make it easier to hit buddies and also allow self healing.
@Slythey5 сағат бұрын
The dogbreath rover is the only item worth a damn in the warbond, currently. It does the same thing that the Sterilizer does while allowing you to use something superior, like the Flamethrower, which actually kills enemies. The Sterilizer damage is beyond abysmal- the stream barely does any damage and dotting a flea takes upwards of 8 seconds for it to die. You have to infect/DOT a hunter twice and let it fully tick on both occasions for it to die. Also, the jetstream coming out of the Sterilizer is difficult to see. I also think the Sterilizer should leave more persistent residual effects on the ground/air where it's shot, as it currently doesn't seem to do that.
@urbanapache24 сағат бұрын
It should be as powerful as gas was before, in my opinion. I loved the gas orbital before. The only thing I like bout the warbond is the cool helmet.....not really worth 1000 credits
@Slythey4 сағат бұрын
@@urbanapache2 the damage over time i think needs a tweak, but more importantly for the sterilizer, the stream itself needs a significant damage boost. right now, theres barely any difference between holding down the stream on an enemy vs just tapping it to infect and waiting
@urbanapache24 сағат бұрын
Agree, I used it on one of the 12 minute bug maps, nothing would die, they'd just wave their arms about and just keep coming at me. That was the only time all day I've seen anyone use it :(
@thejesterbox40963 сағат бұрын
Just a tip, it’s not meant to deal damage directly, it increases all damage taken from other weapons, so what you want to do is give the effect to the enemy, then switch to your primary. If you use the primary flamer you can kill a bile titan in one mag of it (the flamer) and you only want to spray the sterilizer every so often. (Ps aim at the back belly part)
@Slythey3 сағат бұрын
@@thejesterbox4096 yeah but why waste the slot when you can just run the backpack and deal damage/kill quicker with the same cc protection
@TheGamingRaccoons4 сағат бұрын
I think the stim not going through the shield makes sense and isn’t that big of a problem since the shield protects you anyway so you won’t need as many stims
@lejenddairy4 сағат бұрын
I really like the sterilizer. It might not instantly kill enemies, like the flamethrower, but it disorientates large groups of enemies and feels really strong and is fun to use because it’s different.
@andreimatthewsferrer45713 сағат бұрын
I actually like the sterilizer. Swampy seems to use the sterilizer as a flamethrower. The way i use it i use it a combo tool switching back and fort to my primary and the sterilizer to maximize damage and remain safe. But hey the warnond just came out so i dont blame swampy for the sterilizer people are still figuring out how to use it. But overall i still think the flamethrower is better because of the fact that killing enemies is better than confusing them
@covertgaming162813 минут бұрын
It’s for a support play style, people don’t understand that
@Byteside5466 сағат бұрын
Posted 1s ago? Hot damn! Here's hoping the rover gets some ai adjustments.
@debyan23655 сағат бұрын
to fully utilize its new gas and crowd control capabilities, it definitely should!
@Techigai34 минут бұрын
Heck, make the older rovers go out and kill something too. Less likely to shoot me in the head then.
@syndicalist-04 сағат бұрын
Support has always been my favorite thing in games. I'm here to melt bugs and pass out ammo and stims like candy. The war machine would lock up without us support players.
@jasonZoo1233 сағат бұрын
I always love to play the Support role in a Game (i main Moira and Lucio in OW, Hunting Horn in MH, and Doc in R6) to think that Helldivers also have an option to let us be full on support players is Nice.
@contentconsumer37432 сағат бұрын
I salute you. 🫡 Signed, A tank (Exo) player.
@kryvex499619 минут бұрын
Same here. I started supporting cause I got sick of shit support players in battlefield and overwatch. Turns out I'm REALLY good at it lmao. Now I run the ammo backpack with light medic armor as my default
@parkerstevens28809 минут бұрын
I also really enjoy the support role but I very much disagree with them fundamentally changing the gas in the game
@raidman37334 сағат бұрын
They just need to make the gas linger a bit. That way instead of spraying point-blank, you can blanket a choke point ahead of them.
@GhostHomerPT4 сағат бұрын
Gas + Flamethrower works really well
@RazireKVD2 сағат бұрын
Gas is great for crowd control, but I do feel it needs a damage boost, or at least a damage increase if the enemy stays in the cloud itself. The sterilizer really does need a buff, though. Low range and damage for just confusion isn't that great, and very much a shadow of the power held by the T0X13-Avenger from the first game that filled the same role as a chemical thrower. The Avenger was terrifying, while the Sterilizer is just kind of there and only really good with a team. I feel like instead of just spraying gas it should have also been a chemical stream that confused and damaged, especially with concentrated fire. Maybe a corrosive effect, but I might be wishing for a bit much there. It's still a letdown that it didn't live up to the Avenger's legacy, but hopefully we'll see a buff soon. With a new drone added, I really hope the devs let us turn drones on or off at some point. The backpack interaction button is used for a total of one backpack (the supply pack), and I think it would be nice to recall the drone to my back if I want to let a patrol pass. Best looking armor we've gotten in awhile, though! The field chemist set in the store look amazing!
@desto13c3 сағат бұрын
The grenade is really good. But the Sterilizer is not so good. I emptied a whole canister on alpha brood to kill it. If you are planning for delay those bugs and run, just use the grenades.
@AdamantPetra2 сағат бұрын
I'd prefer if the stim pistol had way less ammo but healed to full while also providing some sort of noteworthy buff, you're sacrificing a lot to have it, like the grenade pistol, or an alternative weapon to deal with a certain enemy in place of your primary, just for a tool that requires dividing a significant amount of attention for someone that might already be dead by the time you've noticed, or have already stimmed themselves
@ScootsMcGee4 сағат бұрын
The fact that gas makes bots shoot each other almost makes me wish they didn't nerf the rocket bots.
@timv624547 минут бұрын
I like that gas was reworked as more of a debuff - makes the game more interesting than just all stratagems being different flavors of damage. But it needs to debuff even more: orbital gas strike radius should be wider, the gas effect should make enemies attack each other (not just “confuse” them and attack wherever), sterilizer should have a further range.
@covertgaming162816 минут бұрын
The radius is just fine as is
@Manuel_Dubs13 минут бұрын
I think they need to make new gas stratagems
@Manuel_Dubs8 минут бұрын
I mean not like weapons or backpacks, I mean like a barrage of gas or gas artillery
@DEMONITION17232 сағат бұрын
Gas thrower should get buffed like - The stream creates a lingering cloud, allowing you to create gas walls to ward off areas. - The stream itself does more damage faster. Ibstead of a cloud like the rest, it's literally forcing it down your throat with that pressure. Basically the lingering cloud allows you to use it to skulpt your own gas strike clouds without the orbital.
@christopherbecerra19775 сағат бұрын
Take a deeeeep breath. So many willing test subjects.
@contentconsumer3743Сағат бұрын
"I don’t concern myself with the ambitions of insects…”
@WarLord3123 сағат бұрын
Definitely like the change to gas this update brought, that way it’s not just fire 2.0. And I do like the warbond so far. I feel like the gas grenades are overshadowed by the stun grenade. I’d rather just stop/freeze an enemy in their tracks rather than confuse them for a short period of time I also feel like the sterilizer would have been better as a primary weapon with the confusion utility bc that’s kinda what primaries and secondaries are for. Supports are meant for damage (for the most part) rather than utility. They’ve been doing good so far though. I’m sure they’ll figure it out
@parkerstevens28805 минут бұрын
I could get behind the fundamental change in the way gas works if it did proper damage but because it doesn't it definitely to me feels as if they tried to fix something that wasn't broken and inadvertently messed it up trying to reinvent the wheel but thats my personal take on it I know there are some people who enjoy the change
@sanderspijkers2495Сағат бұрын
The sterilizer works well on bots together with the laser guard dog. It sets them on fire while you stun and poison them. Works well with thermite too.
@Mad-rg9sz4 сағат бұрын
They need to drastically up the damage the Sterilizer does, if not all gas in general. It shouldn't do as much damage as fire, but it is outclassed by fire currently in everyway. Like you said in this video, why take the gas thrower and risk all the enemies still attacking you when you can take the flame thrower and kill the enemies before they even get a chance. These items 100% feel like they were balanced before the new balancing update. To keep the gas as a crowd control utility, it should do a bit more damage (enough to consistently kill anything that is in gas for a extended period) but it should also cause whatever is in the gas to get confused and flee, forcing it to actively not attack helldivers for a short period.
@turboturkey72364 сағат бұрын
The dog breath sounds perfect for me because I like bringing the commando on bot missions, which leaves a backpack option open.
@Ren995103 сағат бұрын
The gas grenades are actually goated. I've had a ton of fun today using them. I'm usually using an AT strategem anyway, so I don't usually go for thermite.
@AguacateSenpai5 сағат бұрын
Gas Guard Dog + Blitzer/Arc Thrower seems like a really strong cc build, just kinda dangerous to be near you.
@livetonfnv31765 сағат бұрын
I'm gonna do that, but instead, use the flamethrower to have all the elements at my disposal.
@Slythey4 сағат бұрын
arcthrower doesnt need gas guard dog at all though- the guard dog's range is short and only really pairs well with the flamethrower otherwise it's not doing much unless you're overrun/misplaying. you'd be better off with an additional orbital or airstrike with the arc, which is far superior damage, range, and cc to the sterilizer
@gabusdeux4 сағат бұрын
@@Slythey yeah I assume they mean for when they're surrounded
@Slythey4 сағат бұрын
@@gabusdeux ya I get that, just saying it should rarely ever happen- I've got probably 300-400 hours on arcthrower and i know i'd get very, very little use out of a close range rover
@anom26194 сағат бұрын
I'm using the Breath Guard Dog and the Torcher for my primary, it's a super powerful combo. The enemies just run around mindlessly in circles whilst you burn them alive.
@ItsMEnUOnlyСағат бұрын
>says this warbond is mainly for support playstyle >later on expecting the sterilizer to kill enemies fast like the flamethrower lol
@covertgaming162815 минут бұрын
Exactly bro, people don’t understand that not everything needs to be made for dps, it can be just for fun or for support
@littleprouty40 минут бұрын
I've found the gas and fire in tandem feels reeeeealy good. A gas nade controls enemies while you cook them safely.
@JithinJacob3332 сағат бұрын
When I first heard about the stim pistol, I immediately thought, "well, that's pointless". I can't think of any scenario where it has any viable use.
@Aviator-ChickenСағат бұрын
I feel like the stem pistol was made with the old balancing in mind It seems so underpowered when utility like the grenade pistol exists
@Super_AC143 минут бұрын
Gas would be amazing if the confusion effect worked straight away, lasted twice as long and the resistant perk was replaced with a perk that makes gas slowly heal you
@covertgaming162816 минут бұрын
Heal you? You do realize that this gas is literally weaponized cancer right? Not everything needs to be for raw dps, it’s more for support
@dappernapper2426 сағат бұрын
FREEDDDDDOOOOOOOMMMM
@EnterTheFenix3 сағат бұрын
I kind of hoped that the Sterilizer would do a bit more tick damage, given that it doesnt make a cloud and you have to spray the enemy directly. Other than that, im fine with this whole warbond... nice extras to have. Nothing gamebreaking, nothing totally useless
@JustARandomHuman5 сағат бұрын
They done added bug spray to the game
@АндрейТуровский-к5и4 сағат бұрын
Sterilizer should apply debuff for a more extended time and maybe give a movement speed debuff.
@gamer86224 сағат бұрын
Running a flamethrower with the gas rover is going to get nerfed. You can literally just stand inside gas clouds and burn everything around you endlessly. I used my c4 granades and a gas strike to keep all the mobs inside a bug nest and then just laid into my flamethrower. Got like 75 kills
@alastor61143 сағат бұрын
Honestly the 100% gas immunity with the armor is perfectly fine. Yeah it may be a little busted if you can really want to abuse it. But for one when you are wearing a gas mask you don’t tank 80% of the effects: as long as your skin is not exposed you are completely immune, and Two: let the people want to use the gas weapons have this
@macsauce8454 сағат бұрын
Sterilizer with any flamethrower weapon is an amazing combo
@adambroadhead5 сағат бұрын
Just been rocking the blitzer and steriliser and it's a good combo. The steriliser does kill them off eventually but I found if I was getting mobbed by bugs I could quickly spray over them and they'd start attacking each other, or the air, and I could get some distance to stim and finish them off. Different gameplay but I'm actually really enjoying it. Also good at making chargers go nuts if they catch you off guard and then you can thermite them.
@seankingdon83462 сағат бұрын
It would be cool to see a support weapon backpack with how strong they’ve made the quasar cannon. What if I wanna have a quasar cannon and an arc thrower
@morty63815 сағат бұрын
Instead of gas it should shoot liquid, like garden hoe, you could aim up and it shoot further and maybe stay on ground
@milomateer65654 сағат бұрын
They should buff the gas effects in this game by giving gas the same effect of acid rain. It should reduce enemy armor rating. Also the gas should probably do a bit more damage. Idk why they would reduce the damage when it wasn’t even that strong
@livetonfnv31765 сағат бұрын
Maybe if the stim pistol had some lock on like the spear, it could be used, probably drop the ammo count to balance it.
@austinmoniz17564 сағат бұрын
The one thing I wondered about the most, and I couldn't tell if you tested was if the stims outta the gun would receive the experimental infusion if someone was using the booster. From the way you describe it, it sounds like no but I'd love to know for sure.
@leastworstgamer4 сағат бұрын
Just from seeing how the stim pistol operates, it seems to me they should have gone a different direction if they wanted to add a healing support device. Helldivers 1 had a backpack stratagem that healed in an area around the player, which to me would have been a better choice. Not to diminish the stim pistol or anyone who likes to use it, but having to give up your secondary weapon for a niche item that stims less effective than using one yourself is certainly a choice. Bravo to AH for doing something that players have been asking for, but in practice I don't know how much it will be taken over the grenade pistol or any other secondary.
@jasonZoo1233 сағат бұрын
Imo. The Stim should also do HIGH amount of damage to enemies that way you can at least contribute some offensive as well. (Tho i guess they could explain it as "the chemicals inside reacts differently to Bots and Bugs)
@Thesentrysdad3 сағат бұрын
There was also a support "weapon" in helldivers 1 that fired a beam that could heal teammates, in addition to turrets, vehicles, and mechs. The beam sort of auto aimed onto the nearest thing it could heal. I think basically remaking that for helldivers 2 would've been the better way to add a healing option.
@Walsh-ts1soСағат бұрын
The sterilizer really should leave its gas on the ground for awhile like the gas grenade and orbital
@mward59624 сағат бұрын
That Stim Pistol is giving me horrible memories of playing as Ana in HotS...
@Wizman3472 сағат бұрын
I didn’t quite get a clear mention whether it did or not but I am going to assume that using the stim booster does not effect the stim pistol. I was kinda hoping that’s would’ve been the case
@sulkycool16254 сағат бұрын
I think that the gas should combust when hit with lightning, just to make some cool combos
@Visual2172 сағат бұрын
Having some gas on a loadout instead of an all gas loadout seems to be the strat. Such as running Rover guard dog with the sterliizer or the other way around wjth a dog breath and a flamethrower
@alexc46094 сағат бұрын
I don’t mind something that doesn’t kill as fast as long as it has something else going for it. I wish the gas produce more of a cloud instead of like a spray. Also acid rain type debuff could be cool.
@25xxfrostxx4 сағат бұрын
The grenades pair well with the flame thrower against bugs. Did you test the stim pistol with the stim modifier option? It would be nice if the experimental mixture carried to the pistol and the medic armor gave more ammunition and a better heal.
@TheSizyanator4 сағат бұрын
It works in tandem with that booster
@charizardx720133 минут бұрын
I don't want it to just have more range.Maybe if it like weekend, enemy, armor or something, just a tiny little more damage, like five percent more
@touyang71725 сағат бұрын
High risk low reward
@shemsuhor87633 сағат бұрын
The resistance armor should have always been 100% resistance. It's stupid to give up stims, grenades, accuracy, for "a bit of resistance."
@covertgaming162812 минут бұрын
100% fire resist is dumb, 75% works perfectly fine and you can lead a hoard through a while fire barrage with only one stim
@gamingveteran23124 сағат бұрын
I love the idea of it, its such a creative idea that needs some tweaking, gotta give arrowhead credit for trying something new
@majorastorm4 сағат бұрын
If the stim pistol has an automatic lock on to an ally that'd be neat
@ML-ly5tl21 минут бұрын
The gas grande could be useful for a quick getaway
@stephenmagallanes4484Сағат бұрын
I miss when gas would just do damage over time and was hoping for reload speed booster but with the latest update fixing the game I can't complain too much lol
@shepparddh5 сағат бұрын
I feel like the Stim Pistol is already strong enough as an utility itself. Understandable that you give up your secondary for a healing weapon, but that's a good trade-off since there are times I hardly use my secondary depending on which weapons I'm using. I think for mouse and keyboard users, they might have an easier time compared to controller users since it doesn't have aim assist. I think maybe removing acceleration on controller and using gyro could help? Idk, what do you controller players think?
@tobiasconradi42345 сағат бұрын
honestly I hope they keep the gas resistance armor at 100% resistance
@covertgaming162810 минут бұрын
People complaining about a more support based weapon with confusion and meant more for teamwork doesn’t do raw damage like the flamethrower.
@Bryanneo15 сағат бұрын
How does ammo work for the Dog Breath? Was waiting for it to be mentioned
@Slythey4 сағат бұрын
infinite, just resupplies on your back. it can shoot for a while on 1 reload too
@Bryanneo14 сағат бұрын
@@Slythey so it doesn't need to be reloaded like the liberator dog?
@Slythey4 сағат бұрын
@@Bryanneo1 no, it reloads itself on your back and it doesn't use any actual ammo- its like the laser rover
@Bryanneo14 сағат бұрын
@@Slythey ah neat, thank you
@sandmanmoderngamer83224 сағат бұрын
This is a known issue with the other armor. It causes damage over time.
@parkerstevens288025 минут бұрын
Im gonna be honest I love the newest updates but I do wish they would have kept the gas as a heavier damage over time that would eat away at our enemies and corrode them to death instead of changing gas to be pretty low on damage and have extra status effects like it does now the gas was fine as is and now it doesn't have the same appeal they should have kept it as it was in my opinion
@mikeg20924 сағат бұрын
They missed the chance to add a revolver type gas grenade launcher primary weapon and a automatic gas grenade version your current on.
@ULAER4 сағат бұрын
Everything in the warbond is pretty great except for that stim pistol. That shit is complete doo doo trash. It shouldve been a one shot full stim with 7 mags that you cant use on yourself but it goes through shields and tracks players. As it is its completely useless
@itsgenguy72752 сағат бұрын
I wonder if maybe Gas does 0 damage with that armor on because after the 80% resistance, just the armor rating is negating the last 5 DPS?
@BuddhaJube5 сағат бұрын
Does the stimgun give the experimental stims boost?
@BUMBUMDUMDUM3 сағат бұрын
I honestly think the warbonds should be a bit cheaper, Im not saying arrowhead isn’t generous but keep in mind that I am level 40 and have ninety hours on the game but I only have 2 warbonds
@ULAER4 сағат бұрын
I definitely take damage from gas still. I think you specifically were bugged or maybe its the heavy armor thats bugged because the light one in the warbond takes damage
@levee91403 сағат бұрын
Yeah vitality boost plus heavy armor is bugged or something light and medium still take damage
@felixbraun69194 сағат бұрын
Dart pistol should have a mini spear like lockon
@lewiscarson30863 сағат бұрын
The new skull mask armor is so bad ass
@larcrimosalindarattana7113Сағат бұрын
Gas thrower combo so well with guard dog rover
@bedlam13145 сағат бұрын
They should make the stim pistol have an AOE splash effect.
@TICOMANcrcСағат бұрын
All fire, electric and gas resistant should be 100%, because is the only passive of the armor, and on top of that they are very specific condition, or should they add a second passive like most armor’s, love the video, keep the amazing work
@MartinRodriguez-li6xs5 сағат бұрын
Besides the armors this warbond doesnt really interest me. They should have made it be a toxic bio foam that dissolves organic tissue and slows and disorients organic enemies like Unreal Tournament. Super short range and high risk but high crowd control reward. Or a radiation weapon like the Desolators from C&C Red Alert 2. Effective against everything, but more so against organics. I like that they are willing to experiment with guard dog too as I like them and want more types. But in this instance I'd rather instead of a gas dog and a stim pistol, that they'd have made a stim guard dog that functions like the basic guard dog but instead of bullets it shoots stims at you and allies. It would have limited ammo and a longer reload in your backpack so people don't try to "meta" it and ruin it for everyone by as saying it makes X obsolete.
@BufferThunderСағат бұрын
I just want it for that skull helmet
@salvadormuro73462 сағат бұрын
been enjoying again, now just need new enemies and missions
@Magnusfication4 сағат бұрын
Warbond is very underwelming
@urbanapache24 сағат бұрын
The helmet looks cool.
@Multistan854 сағат бұрын
Confusion and disorientation effect for gas. It’s not going to work like the flamethrower.
@NoamD5 сағат бұрын
medic mains be like...
@WarriorTech_FTWСағат бұрын
I still have to unlock freedoms flame (took a brief break when the broke flamethrowers on purpose)
@Sabindurain3 сағат бұрын
7:10 I'm told you if you bring the stim booster that the darts will grant its effects, but I haven't gotten the weapon myself to test