System out of GPU memory! | memsaver explained

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polygoniq

polygoniq

Күн бұрын

Пікірлер: 28
@biartau
@biartau Жыл бұрын
*why nothing happened after using adaptive image, and cache folder was empty, please create more tutorial to explain the add on*
@tamilorejoseph4704
@tamilorejoseph4704 Жыл бұрын
Hello this is a great tutorial. is the resizing going to be permanent? It would be nice know before clicking adaptive image size
@bbkorp
@bbkorp Жыл бұрын
So nice! And well explained. For statics renders it seems amazing, is it suitable for an animation like an archviz for example?
@polygoniq
@polygoniq Жыл бұрын
Right now its supporting stills, memsaver 1.1 update will come with animation support, which will be getting released pretty soon. Stay tuned!
@navidumardaraz7163
@navidumardaraz7163 Жыл бұрын
Yes for Animation. 👌👌👌
@phalhappy8612
@phalhappy8612 3 ай бұрын
does it work with link and instanced object? If we have multiple duplicate object in the camera view and some of it are near some are far from the camera, how will it decide to change resolution.
@AdamIsailovic
@AdamIsailovic Жыл бұрын
Nice
@tamilorejoseph4704
@tamilorejoseph4704 Жыл бұрын
hello I just purchased the addon. I tried reducing the texture size but I didn't notice a change. are there any recommended setting I should know?
@coetocarlos1
@coetocarlos1 Жыл бұрын
IT DONT WORK IN WINDOWS
@kurokishizx
@kurokishizx 7 ай бұрын
@@coetocarlos1 MEGA L THANK U FOR SAVING ME MONEY
@phil_creations
@phil_creations Жыл бұрын
Great addon, but unfortunately it doent work for me at all. When I activate the adaptive resize nothing happens. Everything stays the same, even when I set the maximum lower.😅 The chache folder always stays empty, don´t really know what I´m doing wrong here. I´m using Blender 3.5
@phil_creations
@phil_creations Жыл бұрын
I also noticed the image resizer works on .png`s but not on .exr files (dicplacment)
@polygoniq
@polygoniq Жыл бұрын
.exr is not supported in the first version, it will work in the upcoming v1.1 memsaver. It is planned for release very soon, stay tuned
@phil_creations
@phil_creations Жыл бұрын
@@polygoniq ahh ok, i kinda thought this is the case, thanks :D
@somrender
@somrender Жыл бұрын
Does it work for CPU rendering? i don't have GPU i render with my CPU does this addon help than?
@arise3494
@arise3494 Жыл бұрын
Does this work on particle systems or geo nodes? For example if I have a particle system of trees or if I have a geo nodes of trees like botaniq, does this addon resize individual trees based on its distance from the camera, or does it resize the entire particle system or geo node into one same texture size?
@Loubardeur
@Loubardeur Жыл бұрын
Does it works with scattered assets ? like trees in the foreground get resized differently than the trees in the background
@blenderarchwiz
@blenderarchwiz Жыл бұрын
That would be counter productive because with raytracing you only load the mesh once and then it doesn't much matter how many triangles it has (it does but not much). So it would be a bit like loading the same 4k, 2k and 1k texture instead of just loading the biggest. To answer your question, the asset that is closest gets calculated on.
@carlosedubarreto
@carlosedubarreto Жыл бұрын
very good peiece of software, It was not working for me, until I unpacked the textures.
@insertanynameyouwant5311
@insertanynameyouwant5311 Жыл бұрын
what do you mean unpack? It`s not working for me as well
@carlosedubarreto
@carlosedubarreto Жыл бұрын
@@insertanynameyouwant5311 there is an option on the file menu that you can choose to unpack the textures. It will get all the textures that are oacked inside the blend file and put it on a folder
@insertanynameyouwant5311
@insertanynameyouwant5311 Жыл бұрын
@@carlosedubarreto oh yeah now it works, thanks! Although I really don`t like that I had to do this, because I used to pack all inside blend file and to work on different computers
@carlosedubarreto
@carlosedubarreto Жыл бұрын
@@insertanynameyouwant5311 You can always pack it again before sending to other computers. There is a plus when you unpack it. you avoid having memory errors. I have several errors in the past that the only way to solve was by unpacking the textures. No now the first thing I do whan I have moemory error when rendering on GPU is to unpack, and if the error persistis I use the this new polygoniq addon
@insertanynameyouwant5311
@insertanynameyouwant5311 Жыл бұрын
@@carlosedubarreto interesring, never heard about it. Well, thanks again!
@DimiArt
@DimiArt Жыл бұрын
does this addon increase render times too?
@joshsparkes8022
@joshsparkes8022 Жыл бұрын
Really interesting add on. Does the calculation have any impact on render times for an animation. For example, if I applied the adaptive setting and then set blender to render an animation 1: will it automatically calculate for each frame? 2: what is the impact on render times when blender is preparing the frame for render? As usually in this situation you would use persistent data to save the cache of large images to speed up render times but with this process the image is changing for each frame?
@blenderarchwiz
@blenderarchwiz Жыл бұрын
1. not now but next version will 2. we're not exactly sure right now but it should be worse to use memsaver when you have enough vRAM to render an animation, you should only use it if your camera is quite close to something but faraway from something else. Otherwise the Simplify options are better. 3. the image is not changing for each frame, only when it needs to
@apolloinparadise
@apolloinparadise Жыл бұрын
wayyyyy too many questions in this comment section
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