Tales of Arise・Alphen Solo [2022]

  Рет қаралды 8,253

Rin Kiri

Rin Kiri

Күн бұрын

Пікірлер: 13
@RinKiriTales
@RinKiriTales Жыл бұрын
ToArise: kzbin.info/aero/PLSeHNaASeaUoZubFv65cAMXDrWdZiGlI3 ToGf: kzbin.info/aero/PLSeHNaASeaUrtvbT__WdDrVSkF6G_2zOV TotA: kzbin.info/aero/PLSeHNaASeaUpXOUBhkK2eEYLB4clpTVds ToD: kzbin.info/aero/PLSeHNaASeaUrVLi5DEiPg_hIHHqg48wnZ ToS: kzbin.info/aero/PLSeHNaASeaUo8hU0uh3BWbHfP22LCmq1M TotT: kzbin.info/aero/PLSeHNaASeaUrDPERWbBrARAarUhyo_uzH
@moobmab
@moobmab 2 жыл бұрын
Great vid! Really shocking to see how more fast-paced the gameplay seems to be without the hit-stop!
@XD4Lifeington
@XD4Lifeington 2 жыл бұрын
How do you get rid of the hitstop?
@theholyfire6609
@theholyfire6609 2 жыл бұрын
@@XD4Lifeington Its a mod. You can find it in Nexus Mods iirc
@AlexHeart98
@AlexHeart98 2 жыл бұрын
Ah, I wasn't sure but it seemed like it. The hit stop really annoyed me while playing so this is Great
@hazanko5875
@hazanko5875 2 жыл бұрын
I got repeatedly fucking rinsed by Ganabelt on hard. When he summons the clones that move, that was a fucking wrap. I just item tanked the indignations. Not my proudest day, I'll tell you that.
@depressedcorn37
@depressedcorn37 Жыл бұрын
The game flows so nicely without hit stop. Wish it was how the game actually was
@xsonicdragon
@xsonicdragon 2 жыл бұрын
What mods do you recommend playing with this game? I'm surprised how often you're able to stagger the bosses with Alphen, even without using a boost attack.
@yumaoverstar
@yumaoverstar 2 жыл бұрын
Does the hitstop affect anything? Or was it just a preferance thing to mod it out?
@ifrit1937
@ifrit1937 2 жыл бұрын
After watching this video I still don't get how anyone can say Tales of Arise was brutally hard...harder than the past few games of the last decade or two ya due to you not being able to juggle bosses to death once they were put in the air (personally a change I liked as the series was getting too easy with how you basically won the fight the moment the enemy got into the air as you could always keep them there from that moment on...Hearts R was about the only other game to do it right with the counter mechanic given to enemies which is about the only other way I can think Namco could've went with the series besides what Arise did) but not so hard that warranted nearly as many complaints as the game got for difficulty from even people that have played the series for a while. Especially when people can pull out roughly 1 Minute times for each boss on the hardest difficulties (granted a good part of that is likely the gear/skills the player has on the character but even with what you'd naturally get get in a first run around 3 to 5 minutes is easily possible, not the 20+ minutes some people complained about (pretty much outside the summon inspired bosses I got around 2 to 3 minutes per boss). And as far as mob enemies go (another big complaint) the obvious reason it was taking longer was those that complained didn't take advantage of Boost strikes as the game was obviously designed with finishing enemies with them, having the skill that lets you warp counter strike to the next enemy, and then build up the boost gauge for a boost strike again then rinse and repeat (with the only real exceptions being bosses I guess where it shifts a bit more towards using artes, mystic artes (roughly the only times you'll be guranteed to get them given the more random nature of overlimit in this game) and boost attacks to stun lock the boss as much as possible until boost strike is possible at halfway/end of the fight). Hell...Arise was the most fun I've had with a game's combat system in a long while (since probably Akiba's Beat, Tokyo Xanadu, or Odin Sphere Liefthrasir's all of which are about 3 to 5 years old now). If there was any actual issue with the game's battle system though it was the ally's AI was incredibly suicidal and the AI Strategy menu is the worst in the series (if it was like all other games with being able to custimize each character's aI individually that may have fixed the ally AI issue in battle a bit but Namco went dumb with that menu). As for other issues only ones that were major to me were: -last half of story tapered off from a good half (not as badly as say Vesperia imo but if they just went straight with the Renans' leader as being the big bad rather than the twist I think the story would've been more solid tbh even if more generic of a storyline) -side quests kinda sucked cause all were quest board side quests and barely any had any actual lore cutscenes like Xillia to Berseria had -could've used more humorous skits that dealt less with the main plot -while it's they're the best of the post Xillia games I feel like they could've did more with the field maps in regards to hiding chests and the like on areas you'd need to platform to (only 1 chest required it in the 4th region in one of the destroyed houses) -gold could be annoying to farm at times Other than that though (which let's be honest outside the first bullet point is mostly minor nitpicks): -visuals were great -map design was good (not too big to be annoying to travel but not too small either, it just needed more hidden stuff), music solid -characters good for the most part both personality wise (granted Rinwell could be annoying at times) and all played well, granted the villains probably could've gotten about another 30 minutes of screen time and Almedria could be annoying like a Disney Queen villain lol...at the same time unlike most people I don't think they needed to be around too much longer either as, imo, they fulfilled their roles as Symphonia style Desian Grand Cardinals style villains who also got as much if not less screen time...only real issue is they needed someone who felt like an actual bad final boss or a final boss that had more compelling reasons for their actions (let's be honest... the Great Spirit wasn't the best final boss (and no I don't consider Vholran's duel the final boss battle as you basically can't lose), it would've been better off being used as a weapon/tool by an actual human/demi human final boss who had actual clear motives that made him feel like a villain...granted at least in comparsion to say the Adephagos you actually fight it I guess and don't get some random guy who appeared as a missable npc early on the story on Halure's gate rather than an epic first cutscene as the final boss like Vesperia lol...it feels more of a Heldalf style of bad tbh where you fight them as the final boss but they do very little directly in the game itself...granted at least it has an actual motive to doing shit unlike Heldalf who had no motive to do anything 90% of the game and was just there/mentioned and when it came down to motive it seemed to be just to get Sorey to kill him so he attacks Sorey's village to speed things along as the plot was going absolutely nowhere before that). -no BS randomness to the skills outside of what skill would be on the ore when you apply it to a weapon however it tells you what skills you'd get so not that random -skill tree was solid
@shademax1288
@shademax1288 2 жыл бұрын
dont forget innocence r did the counter mechanic too i was a good game aswell tobad it dint get a english version
@Hijijiriri
@Hijijiriri 2 жыл бұрын
my "gripe" with the difficulty of arise is just the endgame dungeon is incredibly tedious with very very high hp large enemies that are an intense resource drain because the ai is horrible and takes hit after hit (this isn't new to arise, though). ganabelt and dohalim are pretty challenging for how early game they are, and almeidrea's fight suffers from an awful camera, but otherwise i thought it was a solid combat experience!
@devinsetiawan8863
@devinsetiawan8863 Жыл бұрын
holy fk idk aplhen can do swag combo
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