“Thank you mister E!” we say as the slop fills the trough
@StivyIvy8 күн бұрын
Thank you Mister E!
@DarkVoid-gp6qq7 күн бұрын
“please sir, can I have some more” 🥺🙏
@CsubAzUrmedve8 күн бұрын
I bet one of the devs played in a 4 Ogryn group, decimated the heretics easily, and thought the Ogryn needs a nerf.
@hemogoblin697 күн бұрын
Not a very original idea but thanks for sharing
@pharaohthutmosis78035 күн бұрын
yep, thats basically it
@Gnosh18 күн бұрын
It's wild to me that Havoc goes to 40 but doesn't start at damnation. What a waste of time. Luckily fatshark will be able to learn from this before rolling out a similar system in a game like Vermintide 2. It would be silly to learn this lesson twice
@tunics39467 күн бұрын
“Luckily fatshark will be able to learn from this” You are fucking funny
@generic_tough_guy.48307 күн бұрын
Easier levels will get you used to the way the new mode works before it gets really hard. Though I think there should be an option to get straight into the challenge
@bennerthanyou7 күн бұрын
They have learned so many lessons developing Darktide, im excited for them to incorporate all of those into VT2
@JustSomeDude8486 күн бұрын
@@bennerthanyou You guys have to be joking😂 there are things from VT2 that they still haven't learned and implemented into darktide🤦♂️
@ruski776 күн бұрын
Fatshark? Learn? There were 160 weaves in VT2 that didn't start at legend/cataclysm. I don't think they've learned anything or will learn anything this time either.
@ipatchymakouli4158 күн бұрын
The main issue is not "more difficulty -> meta shows more". The issue is too much stuff not being remotely viable. Even in a coordinated team, you CANT rely on others to have a role (horde clear/carapace kill/boss killer), you need to be able to do it all. Else, the second one of the role dies or even simply disconnects, the whole team is at risk. So in the end, the issue is that EVERYONE has to be an "all-rounder". That is why DS4 is currently meta. Is doesn't excel at boss killing (like a Crucis) nor excels at horde clear (like a power sword), but it's great at everything (+ simply running. Who the F enjoys negative sprint modifier on weapons). And that's why Ogryn struggles even more. There is not a single all-rounder Ogryn build. You're always sacrifying something to do another. They need to get RID OF USELESS PASSIVES on the tree, and mostly balance the weapons, either remove DS4 one tapping crushers & mutants, or make it so most heavy weapons can do it too. (the new melees are dissapointing tbh)
@sulphuric_glue44688 күн бұрын
I've been saying for a while that DS4 can be nerfed without making it feel like shit by making its heavy thrusts staged, like the rapier's are in VT2, essentially making thrust a built-in feature. Make it do the same damage but slow down that damage output.
@TinyGreyOwl8 күн бұрын
@@sulphuric_glue4468 It`s funny how VT2 has better balanced weapons than DT. Remind me which one came out first?
@sulphuric_glue44688 күн бұрын
@@TinyGreyOwl VT2 still has a few problems but nowhere near as much as DT. The axes all suck and sword + dagger is ridiculous but the highs and lows aren't as extreme as Darktide. Fatshark just refuses to learn their lessons
@N7-Greywind8 күн бұрын
@@sulphuric_glue4468 I reckon a simple 0.3sec "stick" in carapace armour would be enough. A few milliseconds to pull the blade out of the thick armour makes sense and slows down the damage output. Most people 2 or 3 stab crushers. As u miss a stab or fail to proc everything sometimes.
@therandomheretek54034 күн бұрын
Exactly. Weapons that can kill anything (and I might add, for less experienced players, also have straightforward movesets) will always just make the experience more consistent. But that is a consequence of the game design, where difficulty = sent in 20 ranged-resistant crushers, which kills any AP-less weapon on the spot.
@OrAngelicBlitz86338 күн бұрын
I was very happy to see the 1 million kills return. I equipped that title instantly.
@MisterEtide8 күн бұрын
Oh nice, you are a genocidal maniac (in a good way)
@JonathanNormandy8 күн бұрын
Is there any way (without mods) to see your overall stats? Total kills, total deaths, total missions, that kind of thing.
@fallenangel91278 күн бұрын
@@JonathanNormandy Do you know of a mod that can do that?
@OrAngelicBlitz86338 күн бұрын
@@JonathanNormandy there is nothing besides the penances themselves, unfortunately.
@septia1018 күн бұрын
25k kills short here, more flamethrower needed
@aaronlaughter64718 күн бұрын
I have to be honest, as someone who doesnt do end game stuff in games, I been hooked on just playing the mode, the players are usually god tier, the missions are ball busting hard, and their is some legit bs, but I love it.
@MisterEtide8 күн бұрын
I enjoy that it brings out a desire to play hard in players
@scullyxd8 күн бұрын
I main ogryn and zealot. The ogryn other two classes are just not enough. They up the ai director and difficulty, you need to kill things fast on high difficulty. Gunlugger eats all the ammo, feel no pain is just a worst version of melee without damage. Idk if there is a room for a tank class with how intense the game is and how powrful gunners/shooters are right now. Its easier to charge in and kill them. The new ogryn guns show how crap obese dolphin is. Im not going to sit back and fire 20 shots into 20 random gunners when i can charge in with my team mates and kill them all. Now the psykers can help too with the new sword. Ogryn abilities are just so crap, even the rock get outclassed when you have the kickback and pickaxe that can one shot specialists. I always take frag bomb in case the team slips up, box of nades is just so underwhelming. Class needs alot of work
@nathanhaley13538 күн бұрын
But I love him regardless ♥️
@J.B.19827 күн бұрын
I main Ogryn too and it’s disappointing. In fact, I didn’t realize how weak he was because I started on him and didn’t do much with the other classes for some time. I started to dig into zealot and vet and it’s like WTF? Are they dumb over there? I now have all classes well above 30.
@jaspervaneck32588 күн бұрын
My biggest problem this patch is that maelstroms/auric maelstroms are currently being bumrushed by players that just aren't up to it.
@willb14058 күн бұрын
the only upside is if youre a seasoned player you get the chance to clutch basically every game
@jaspervaneck32588 күн бұрын
@@willb1405 I'm not on the level of clutching auric maelstrom, I'm good, but not THAT good.
@willb14058 күн бұрын
@@jaspervaneck3258 great thing about this game is the skill ceiling so you’ll always find ways to get better, and if you keep playing you’ll eventually get so good you can clutch auric maelstroms
@TheIardis8 күн бұрын
Had like 80% success rate before the patch... now I am at 0 out of 10 ;) (I am good enough to play it, I think, but cannot carry the lobby on my own)
@evilmunchkin94317 күн бұрын
Yeah I went 0 for 7 last night and just gave up and went to bed. Me and another guy teamed up and basically run duos because each time the rest of the team would get downed before the first horde. I really try to be chill and helpful in auric lobbies but it's gonna be be like this for a while huh 😭
@MunitionsDudTester8 күн бұрын
People have been gaslighting saying "Ogryn is fine, you're just bad" and I've even seen people on the forums advocating for nerfs to things like the Kickback because it is "overpowered" and "you have the heavy stubber now for long-range so the kickback needs to be nerfed". Absolutely wild
@Bannedinlyfe8 күн бұрын
Yeah no need more nerfs
@exerion8 күн бұрын
The amount of coping I've seen on reddit is insane, some people are unable to accept that ogryn is the weakest class and that he needs buffs and not nerfs
@SkullpunkArt8 күн бұрын
How are we supposed to protect the lil’ uns?
@alexandreparent57548 күн бұрын
Same experience on the discord, it really is a circle jerk fest each time I am remotely critical even if I sugarcoat it and invite a healthy conversation, these people are glazing beyond belief. They were basically saying we (who are disappointed by the Ogryn lack of skill tree buff) are dramatizing every and such. But like the talent tree is dogshit and has very few choice variety wise imho. Anyways. Really weird to see it. They are oftentimes really mean and I think sometimes so insufferable that only those type of people remained and now the discord is full of those since they pushed other personnalities and opinions away, they seem more monolithic than other communities such as KZbin by example. Very strange.
@SkullpunkArt8 күн бұрын
@ it feels like this in every game nowadays, a new update comes out and people have criticisms, but people just shut it down like game devs are all powerful gods who can never make mistakes, and not people who can fuck up an update sometimes.
@Shibby7 күн бұрын
Blowing what on whose face?! 😮 Sloptide feeling the Emperor’s touch.
@shanehunt30198 күн бұрын
Screw Ogryn: The patch It is wild to me that they had all this content from times past laid out before them and they went "Weaves were good right?"
@thefartmachine30178 күн бұрын
Relic blades on zealot have awoken a new love for the game for me, idk what it is but cutting shit down with it makes me feel so cool. Also, error 9999 has ruined my day. Relic sword made auric damnation feel like pre school
@DumAzzFairy8 күн бұрын
Playing with relic blade made me realize why so many enemies got buffed 😂😂😂
@Anax_Alter8 күн бұрын
"The motivation behind the changes isn't to buff or nerf Ogryn but to make the layout of the tree and the pathing for certain things more sensible. Coherency regen related things near the top, ranged stuff in the ranged tree, the better talent (R&R) behind the weaker one (pacemaker) to reward point investment, etc. Shortterm problem is that Ogryn needs/deserves a lot of other stuff, actual buffs and improvements, and they ain't here hopefully yet fingers crossed but no promises" - Hank in Mr T's Darktide General. My understanding is that it was an organization change that happened first before any actual buffs came out
@MisterEtide8 күн бұрын
As long as they buff my boy up big and strong, i can’t bear to see him like this
@armintor28268 күн бұрын
Locking good passives behind intentionally bad passives to force the player to waste points in an already extremely strict skill tree isnt good design. They can call it "point investment" but it feels more like wasting. Moving coherency to the top makes sense but pacemaker being bad, being aware that its bad, and moving it in front of a GOOD perk solely just to... be in the way? What the fuck?
@TheOneTrueStAN8 күн бұрын
@@armintor2826 This. Entirely.
@britinmadrid8 күн бұрын
If this is true, someone still needs a kick up the backside for a) not explaining the reasoning ahead of time, and b) not buffing before the reorganisation of the skill points. This is yet another example of Fatshark (and its play testers) being tone deaf.
@theassassin1008 күн бұрын
Wtf does "reward point investment" mean????? Am i on crazy pills or did I start irl roleplaying an Ogryn? I have to take a worse talent to get the same results and I'm supposed to feel rewarded?
@alexanderhoclippiunus76447 күн бұрын
Side note that Ogryns can no longer vault in every location that other classes can. Do with this information what you will.
@armintor28268 күн бұрын
I understand the decision to not have normal matchmaking for Havoc, but does it really matter if the randoms are from Party Finder if theyre still randoms? You already have to go to a seperate terminal to qeue into Havoc, i think thats enough. Idk. Maybe they just wanna get value from their party finder system, which is fair considering it was basically dead on drop before Havoc released.
@MisterEtide8 күн бұрын
You can see the class of the person youre inviting, as well as their havoc level. You really want to tailor your group in this mode, since auras dont stack among other things
@kurjajuur8 күн бұрын
"Next week" is deep Fatshark lore.
@cherryrook86848 күн бұрын
Can't wait for them to take their 6 months vacation and the rank not increasing during all that time
@corohan_7 күн бұрын
1:48 "I have cooled down a little bit about this" *takes a breather, clearly not cooled down about it* I don't know if that pause was intentional or just a coincidence, but it cracked me up a lot
@berserkerpride8 күн бұрын
Speaking as a tier 4 player mostly ... Ogryn feels like absolute shit to use right now. A single elite gunner can gun down your shield in 2 seconds flat. Ogryn's health is nothing after that. The class desperately needs more speed, and some kind of resistance against gunfire. I'd honestly just give him a built in -50% damage against ALL gunfire. With the gunner spam, they did not need a buff to their damage at long range. Yes you can take the new heavy stubber, but then you aren't even playing an Ogryn. You're a slow, fat veteran.
@MisterEtide8 күн бұрын
I think they need like, a 25% speed boost. It makes no sense that a 5’4” zealot can completely gap the 8 foot tall ogryn. Half the time, the enemies are dead before i get there- the other half, im dead before i get to the enemies.
@eXileris8 күн бұрын
The fact havoc lvl 1 is sedition is so pointless. Especially, since havoc is supposed to be auric maelstrom +1-40. Or at least that’s how it should be. As far as gunners being super deadly. Ranged suppression is useful from the vet. The 2h power sword is a solid option too.
@fosterbennington64057 күн бұрын
I don't mind solely for penance grind reasons
@lmoa39178 күн бұрын
Fatshark try not to design a system without grinding built in challenge (IMPOSSIBLE) (DON’T DO AT 3AM)
@definitelynotadam7 күн бұрын
8:50 its none of those things, Fatshark have simply created another toxic player retention system which does exactly the opposite to player retention. We had this experience with itemisation and crafting, now we wasted dev time on this abomination.
@LeadbelcherPaintPot8 күн бұрын
I keep getting error codes when I try to play havoc, unless me and a buddy play private. Why are we doing better than with randoms?
@dettlaffvandereretein42518 күн бұрын
Ye Tanner was completely cucked out of Havoc 40 bc apparently his host friend was perma bugged and just couldn't matchmaking without error 9999.
@MisterEtide8 күн бұрын
How close did he get? Or did that just set him back a lot of time?
@nathanielbrown49048 күн бұрын
@@MisterEtide think he got to 35
@dettlaffvandereretein42518 күн бұрын
@MisterEtide ye he got to like 35 with a bunch of server issues and he ended stream after an hr and something of errors.
@computern228 күн бұрын
@@MisterEtide the theory i've heard is its a bad mission seed, so they'd have to either wait a week for everybody to get new seeds at the unlocked level, regrind a new host, or wait for fatshark to sort it out.
@Fadeddbblack8 күн бұрын
@@computern22mine is bugged at 18 every party I start it fails to start the mission when I hit play
@VictorOrange8 күн бұрын
He said he loves us. *blushes*
@AniKhang8 күн бұрын
Love the music choice :)
@DarkVoid-gp6qq8 күн бұрын
Still can’t get over hearing Stardew Valley in the background, for a video about a game that takes place in the grim dark future of the 41st millennium.
@jolozolo8 күн бұрын
really joe
@MrIvoryTower8 күн бұрын
It's tough because I feel that PHS modifier was intended to try to encourage players to bring more crowd control, which would redound to better ogryn representation... except ogryn is worse at crowd control than the other 3 classes. It would be nice to be able to take the class into a stack just for the sake of variety and not feel like you're griefing.
@kheionai83808 күн бұрын
Here's my idea for why Ogryn stuff was shuffled. I believe FS thought Reloaded & Ready was too accessible and too strong for non Ranged builds that used the Kickback. +15% damage basically being constantly activated anytime you were shooting should be something Luggers specialize in, rather than a Meleegryn being able to become such a ranged powerhouse with Kickback for 1 point. I don't think its arbitrary, and I actually agree with the reasoning. Idk about the other stuff, and the top Lugger side should still get a ranged theme talent rather than Aura radius. Restricting Big Boom to Lugger sucks, it being a choice instead of a path sucks, Pacemaker sucks as a talent and even more so now that you have to path through it in some scenarios.
@SkullpunkArt8 күн бұрын
Haven’t gotten a chance to use the new weapons yet, doing Flawless Execution rn and I don’t want to risk it yet
@skipperdipper51868 күн бұрын
It's unfortunate that (at least in Oceania servers) party finder never has anyone on it. And I don't want to join a Discord and talk to strangers just to get a few extra modifiers on my missions y'know? I feel that forcing Havoc behind Party Finder instead of equipping it with a Quick Match queue is just so Fatshark can make Party Finder look more popular. It feels artificial as there is no real reason to have it in place. And they could've done it so much better, instead of making someone start a party that very few people will ever see as it is completely optional, why not automatically put everyone into a party before the Havoc game starts so we can communicate and coordinate our builds and classes then? Anyways keep feeding me this Slop, I can never have enough
@MisterEtide8 күн бұрын
Havoc at higher levels requires so much coordination that i think quickplay would be complete cancer. Imagine that it autofills you into a team of 4 psykers, and if you leave you lose one of your attempts. Im pretty sure party finder was created with this mode in mind since you need to be selective in which classes and tools you bring.
@skipperdipper51868 күн бұрын
@@MisterEtide I get that, but couldn't it queue players into parties automatically instead of making players going to the submenu and work out the filters? If the game automatically paired people into parties before games than classes and builds can be worked out then.
@Александр911-х6л8 күн бұрын
For havok I just accept all randoms and ready to go😂 I dont see how they cares about so much. Just pick not all psy
@Acesahn8 күн бұрын
That's a good idea. I was excited for the party finder hoping it'd make it more like Vermintide 2 but no one used it.
@JacobSteakfries8 күн бұрын
Once again in "Why isn't it just like Vermintide 2?" they just drop you in a squad before literally any mission barring quickplay and thus give you a chance to talk shop/size up your teammates before everyone agrees to start the round. So why don't they just do that.
@DarkVoid-gp6qq8 күн бұрын
It’s funny to hear Stardew Valley music in a Darktide video 😂 PLEASE TELL ME YOU PLAY STARDEW VALLEY!!! 💰🌱🌱🌱🌱🌱🌱🌱🌱🌱🌱🌱🌱🌱🌱🌱💰
@MisterEtide8 күн бұрын
Of course i do, wife is literally playing it right now
@DarkVoid-gp6qq8 күн бұрын
Awesome!
@soggybread65058 күн бұрын
the Stardew music is hella fitting wait a minute
@rainbowthumb99797 күн бұрын
I believe that many of the weapons and other play styles need a major buff to prevent the Dueling Sword Meta.
@Axehilt7 күн бұрын
Thematically makes sense for Vet to have a lot of toughness, so I could honestly see toning that back a little. Conversely makes a little more sense if Psyker had more toughness damage reduction options and that's how they become survivable (granted it's a small change, and it fits well with the fact that Psyker get some great toughness-self-healing when gaining/losing Peril. Ogryn changes don't seem to be a very impactful nerf (if any?). Also Ogryn's honestly the class that's been most solid for me over the years, so I think if any class could handle a nerf it's them. They're honestly still in a reasonably great spot, though there are several weapons and talents I'd tweak (make more Shield attacks viable; improve Ripperguns somehow, and I think Power Maul still needs another nudge up; add talents that speak to light attacks, and consolidate/remove a few heavy-attack talents)
@joseph19818 күн бұрын
Watching someone purge the heretics to stardew valley music is not something i expected on my bingo card today
@joshizfly8 күн бұрын
The crazy thing is and ive heard this elsewhere, I've complete a maelstrom before. I'm not sure why it doesn't show up on havoc, but I've completed more than one, and still had to unlock it anyways...
@ozzyspitfire7 күн бұрын
A modifier that made it very punishing to let certain enemies within melee range might be a solution to the dueling sword meta but then again this is warrhammer
@bweach73937 күн бұрын
it would be really fun to see some offshoot missions like "hammer time" where you have to complete the mission with 4 hammer zealots or something silly like that
@soliddew8 күн бұрын
smoke could've been huge with increased gunner pressure but they refuse to make them work consistently :(
@whoadam32817 күн бұрын
Yesterday I played 3 back to back havoc missions 4 all psyker with the new sword
@SPITSPHIRE7 күн бұрын
I can't speak for stat wise, as i haven't compared the before and after, but when it comes to making builds, the ogryn skill tree changes are good. Now i dont need to fuss about with unneeded skills trying to make the build i want, freeing up a few extra points to use elsewhere.
@armandojuarez89217 күн бұрын
Maybe fat shark can get some inspiration from warframe. The arbitration missions will have a random character and weapon that is buffed, it gives the incentive to use that weapon/character even if it’s weaker than the most used character and weapons. The buffs can be small modifications like better accuracy for certain archetypes or just do a flat damage buff for the weapon type. Small buff modifiers for missions will make players change their build if it’s worth it.
@fiveforbiting8 күн бұрын
Played a few rounds before work today. Tertium is Power Swords, all the way down.
@Bzuhl8 күн бұрын
Puss-hardened skin is a pain in the *ss for the Psyker's left keystone : each time you see blue on green at the other end of a corridor you cringe HARD.
@Ivelio18 күн бұрын
Yesterday, I played the havoc as vet with maccabian and bolt pistol and I had comparable damage, despite playing more support-wise. The problem is that average players will try to run meta builds, which in itself is fine, but many of them are very specific on how you play them. I already saw many TH zealots who didn't even know about the special attack, hitting bosses with heavy attacks, because they thought Thrust is enough. Or pre-patch Palpatine Psykers standing in place 99% of the time. Or infiltrator vets not knowing that using F inside the crowd and just running away will change the aggro to attack the rest of the team. Or Ogryns with shields using only light attack and not knowing what shield does. If you use a build - READ IT. Read what is your playstyle or just read what talents you pick, so you can guess based on them what are you supposed to do.
@Jax27778 күн бұрын
Imo, I'm happy about the gunner changes. Might be low skill cope but I'm perfectly fine with them layering me so long as I have a chance to finally chase down and kill the 6 gunners all focusing me from 6 different spots in the room
@4ArmedHug8 күн бұрын
The auric requirement is odd, but it also tells you when you first try to access havoc. I blame people not paying attention. I do agree that they should remove the requirement to complete an auric mission to get the mode.
@MisterEtide8 күн бұрын
The auric can stay if you want a bump to 16. But if you want to start at 1, no need for that maelstrom.
@zachbing7 күн бұрын
If you have ever played WOW. It’s their Mythic + dungeon system nearly 1:1 identical system with how you level keys up vs havoc level.
@MisterEtide7 күн бұрын
Yez and next vid is about how they could use that formula to make this mode more rewardimg
@Luis519RS7 күн бұрын
One thing they need to change now that invites are going to be a common thing. The invite cant be locking you out of dodge and movement. I got deleted because I was in auric maelstrom doing a gunner mutation and boom, invite locked me in place unable to control my character. I wasnt even alive by the time I closed decline.
@Lilr3ap3r7 күн бұрын
in slop we trust
@Unholy69original8 күн бұрын
Loving the stardew valley music
@Horus-III8 күн бұрын
I don't know about the gating loadout options idea. I would never run a dueling sword of knife in a million years, but if they locked out the weapons I like running that would just mean that I would treat that content as gated, not the weapon.
@nocturnuh18658 күн бұрын
They should have a modifier like reinforced armor that prevents bleed on all armored enemies. That would at least shake up zealot tree a little bit by dropping scourge and having to take critical chance on their weapon. Idk if it would be enough to prohibit people from using dueling sword though. Maybe “oops, all dueling swords deal half damage” is the only way to do it 😂
@bridesbiscuit8 күн бұрын
Dank Communion on Auric kinda cool, not gonna lie..
@fosterbennington64057 күн бұрын
No clue why they'd do it but considering there are separate penances for assisting people in Havoc at least warned me there would be a difference
@JackDaniels-ex9mf8 күн бұрын
4:44 i think this is a good thing they have level requirements. You say that they dont realize they cant play havoc, then it should be readily apparent. But also who is trying to play havoc with you that hasnt even looked at it and saw they werent able to do it? But level requirements means that there wont be people doing havoc just because its massive xp, because thats what a lot of people do to level up, theyll play way harder missions than what they can actually play at because damnation gives just as much xp on a loss as winning the lower difficulty games. You say its frustrating not realizing your ineligible to play but its not frustrating to have 30-40% of games be complete throw away waste of time because theres people grinding xp?
@MisterEtide8 күн бұрын
You didnt understand what i said. Level 30 requirement should be the only requirement for playing havoc 1. If you want to skip to 16 you still need to prove yourself with an auric maelstrom. People that have completed tons of maelstrom in the past are booting up eager to play havoc and NAH go run a maelstrom first.
@JackDaniels-ex9mf8 күн бұрын
@MisterEtide yes i see... ive been on a hate trip for leeches lately, i had bloodlust
@louiskitching88068 күн бұрын
best part of havoc is the error 9999 not being able to host your own game I have had this error for almost a full day now none stop thanks fatshark...
@ArandomNutter5 күн бұрын
It would be an idea to make the enemies have vuln to weapons that deal X type of damage For example bludgeon damage from clubs
@FrankTehTank967 күн бұрын
It’s such a fucking shame that it starts at like fucking Malice difficulty. It’s supposed to be endgame, and the Maelstrom requirement reinforces that. Get rid of Maelstrom requirement, make regular Maelstrom skip you to 10, and make 10 equal in difficulty to that. Then, make Auric Maelstrom skip you to 20, and make 20 equal in difficulty to Auric Maelstrom, or at least Auric Damnation. It gives us at least 20 levels of difficulty to Prog through, and keeps to their promise of being an endgame system that requires you to be able to beat Maelstrom or Auric Maelstrom to even attempt
@WhiteMalay8 күн бұрын
Hello my favorite slopetide youtuber. In your experience with puss-hardened skin, does it only reduce range damage with weapons? It seems like Zealot's Throwing Knife and perhaps other blitzs ignore this modifier. Cheers!
@Myndness8 күн бұрын
My first few rounds were pretty entertaining, though we were two mates pre-made. Gonna do a lot with my mates in 4 man teams. Gotta say the mk 4 force greats word alt fastest lazpistol is fun on an assail/scriersgaze and disrupt destiny build. Only had time for 3 rounds yesterday.
@gab_plays62358 күн бұрын
Arrowhead treatment
@sivel74938 күн бұрын
i see dueling swords on zealots, I feel physically repulsed, at least with one particular mark. From my experience, they're mostly all the same archetype. Havent done too much Havoc yet, but I sure hope there'll be varieties in loadout.
@MisterEtide8 күн бұрын
You see the thumbnail, right
@sivel74938 күн бұрын
@@MisterEtide hopefully it won't be consistent, tis all I hope.
@scullyxd8 күн бұрын
Nerfing dueling sword is terrible. You dont just nerf stuff to create build diversity. Msot of the weapons feel like shit to play (we know pros can use them). They need to buff other weapons so they dont feel like crap. The more they dont buff things and "increase" difficulty, it will only force the current meta more. They need to buff the under played weapons
@snoopertrooper44688 күн бұрын
Dueling sword is too overtuned, its too good not to use compared to everything else. Relic blade is good, but in comparison to DS it doesn't match it in damage or mobility. For sweaty content like Havoc, I'm def going to be running DS.
@defenestratedone8 күн бұрын
what makes it worse is it's one of the least 40K looking weapons in the game IMO. I enjoy playing it on my veteran commissar build but I don't ever want to play it on zealot just for aesthetic reasons.
@karlenglewood89407 күн бұрын
You know what would fix all this. Weapon buffs
@owynzelenik89138 күн бұрын
I feel like you'll quite enjoy the force great sword. It makes the psyker feel like Zealot. You said the psyker feels too slow for you but now with this sword you can stun anything an just mosey your way up to it
@kobrax03417 күн бұрын
The mode is fun, only thing I am very much not liking is trash mob gunners suddenly evicerating me from a corner
@Vynalith7 күн бұрын
Haven't gotten to play the new update yet and won't have the time for a bit but I've got a bit of an obscure question for those who have- how does the new moonlight (I mean force) greatsword's projectile attack work against those enemies with damage reduction vs range? Is it considered a melee attack for damage purposes or is it counted as a ranged attack like I'm assuming the other psyker abilities are? Also is it and the zealot 2h sword any good? Even if they're not meta, are they at least fun to use and not bugged to shit? Cause those greatswords are the things I'm most excited about and I'm really hoping to not be disappointed by them. I just wanna swing a big sword and be happy
@cal.36268 күн бұрын
gear restrictions could be quite cool
@Zuggaguz7 күн бұрын
Well I'm staying hopeful and hope this forces fatshark to take a hard look at their balancing of the classes and the game. If they get any statistics which classes are getting played and in which builds with the havoc up to rank 40 it will soon become quite clear that zealot will be overwhelmingly the most played class followed by veteran. Ogryn and psyker will not be hugely represented. Its simply because Zealot and veteran excel in mobility, horde clearing, toughness reduction and corruption removal. Ogryn and psyker are going to be useless in this game mode in higher ranks.
@ignatusrailslayer7 күн бұрын
SUB 20 MINUTES SLOPTIDE LETS GOOOOOOO
@FabioScheckermann8 күн бұрын
Good work!
@Asymmetric78 күн бұрын
Shock maul for zealot always
@magick72787 күн бұрын
Wait you’re telling me Zealot is best class?!?! No way!!
@BrokenPineapple8 күн бұрын
Dueling swords are canceled.
@grunt39068 күн бұрын
As a veteran i kept getting my request to join rejected no idea why
@MisterEtide8 күн бұрын
Probably already 2 veterans in the party
@gabormolnar59378 күн бұрын
my immediate issue with havoc: why does it start me off on heresy (rank 16) when I just did a 3 veg maelstrom mission and crushed it? It makes no sense to even include heresy difficulty in havoc to me. Difficulty in havoc should start pretty close to where the easier Auric Malestrom missions are and then scale up from there. I don't want to grind easy mission to get to the fun stuff.
@themarlboromandalorian7 күн бұрын
Love your content. There is one letter t in the word "exacerbate". Unless you intended to say *exasterbate.
@MisterEtide7 күн бұрын
Sorry when i enter the flow state some of my inner demons come out
@LucaTabWum8 күн бұрын
ayo whats that mod that shows you whos in coherncy i gotta know
@tuesss7 күн бұрын
It was such a surprise when I loaded a Havoc 1 mission and saw I had 3 wounds... but then I realised all the enemies throughout the level were dregs only... Seriously, Fatshark? You want me to find a party so that we can grind through 10 levels of Sedition? I know I could skip the first 15 levels by doing an Auric Maelstrom first, but I had a no-death streak for the penance and I didn't feel like risking it that day.
@danightryder6 күн бұрын
Everyone’s mods are working but mine 😢. Can you do an updated mod video plz
@Ahrimans2gblunt5 күн бұрын
My audio has been tearing constantly since the patch and its pretty much unplayable on high difficulty. Happens constantly and the game runs worse too. Crashed way more
@petershen79498 күн бұрын
Mr E try not to use Stardew music challenge: impossible
@Bunnyonabender7 күн бұрын
Allt he "mode" parts of this update just feel like clunky rehashs of things already in the game. Havoc is Melk's weekly and some Auricesque gameplay all wrapped in some sloppy party finder function? Running in a straight line playing pong twice Operations feels more thought out :D
@joeblackp6878 күн бұрын
I hate the Ogryn changes totally ruined my build i used the big friendly rock with indomitable going down to heavy hitter, the problem for me is I love the rumbler and I did obviously take the big boom passive which of course is now impossible to get with indomitable. Playing zealot instead now lol
@dbank61078 күн бұрын
The fact you need 'Friends' fir Havoc is a pain as i don't have any 😂 And to party up you need at least two players 😢
@andyozFace8 күн бұрын
Was playing a new character as a friend started on ps5. 1. The first few levels of this game suck a bit- you character feels so bad/ keep telling my friend it gets way better in terms of gameplay. 2. Gunners feel way harder since the update. They seem to lock on and shred toughness straight away. Not sure if that’s cos I’m playing super low level or not. Also there is still knock back on shot gunners.
@MercutioUK20068 күн бұрын
I got the three new weapons mastered but my pc is old and finding a group that doesn't Insta-refuse applications to join seems impossible so Havoc is dead to me. 1300 hours in and I am having zero fun... At least people seen to be having fun, which can only be good for the game.
@thomasprice76427 күн бұрын
Less critical modifier
@Morzanith7 күн бұрын
No one asked for Weaves 2.0. No one asked for Weaves 1.0 for that matter.
@Cassia_Tullius7 күн бұрын
Hey, what is this UI mod?
@Ivelio18 күн бұрын
What's the name of that mod that shows you what map you are about to enter? That's super helpful.
@leetagent8 күн бұрын
mister e what mod do you use to highlight plasteels?
@definitelynotadam8 күн бұрын
Sorry to break it to FatBoys, but most of the difficulty I have seen coming from this game mode, is artificially lowered player toughness values and trash and elite gunners cranked up to 11. Not particularly fun when you go from 100% to 20% HP in a half a second because a wall starts shooting at you. Thank you visibility.
@violenceandpoetry7 күн бұрын
Nothing for veterans this patch... We've only been asking for hellguns since launch
@silverpandav7 күн бұрын
They still haven’t fixed the flamer tanks 😭😭😭
@Valyn7 күн бұрын
The difficulty scaling is insane! There is no reason it shouldn't be starting at basic maelstrom and just go up from there. Don't need more ways to play learning mode.
@FleshWise7 күн бұрын
Nice
@rain89skarlet808 күн бұрын
why is on console no gore or blood???????
@JonathanB00K3R8 күн бұрын
Do you think lights out mode is generally bad or do you just get annoyed by how dark it is? My bias is I think it makes me rely on my ears a lot more, but it's pretty hard lol Nice vid, Mr. E!
@600gx48 күн бұрын
Are the bestiary penances bugged? I’m a ps5 player but the game has not been counting the majority of my kills. I’ve killed way more than just 5 reapers
@azariah_kyras8 күн бұрын
Someone has probably brought this up already but are other classes locked out of havoc once you start it with a specific class? I've finished auric and a maelstrom mission with my zealot but I can't choose havoc on party finder. I really hope this is a bug