Team TIES gets together and then starts repeatedly slamming their faces into ceramics
@GidwinАй бұрын
I know you scrapped the rats, but what if instead of them spawning when food is dropped, a rat just drops down on a very slow random timer to throw in some chaos? Then an upgrade could be to "call an exterminator" to stop/slow the rats spawning. Loving the game so far 👍.
@quinlar3846Ай бұрын
At around 3:00:25 when Tango was in free cam looking for his mace, you can see a hint of a hitbox mostly hidden by the fern on the left side of the door. That could be where his mace despawned.
@veldix8858Ай бұрын
wow, good spot. and it definitely is, you can see the colour of the mace when going forward frame by frame
@heatherreadsreddit8579Ай бұрын
That’s it, imo. There’s a post on Reddit with screenshots of Skizz’s pov of that spot, and it’s even more apparent.
@KatDoodleBugАй бұрын
1:15:18 you mention a food critic…. If you do go down this route…. Please use a Jimmy head!!!! Jimmy Jiggles food critic Extraordinaire!
@HarmonyMoonbeam024Ай бұрын
“What is this dish you’ve made ‘ere?” *Insert Skizz wheezing* That moment from Plate Up always gets me 😂
@fruity4820Ай бұрын
Lore wise, we can say that the flood event is the smoke detector going off by accsident, and you have to turn it off before the fire sprey water everywhere. The upgrade can be "fixing the smoke detector" I have no idea how 'overcooking and burning the food' can be implamented, but if it does, the flood event can be tied to that instead of happening just randomly
@cravdraaАй бұрын
Last season, Grian accidentally set off a target block by boosting into it with elytra. I think the player must take on projectile-like properties if you're boosting with rockets.
@QuestererАй бұрын
I always feel like the player is holding the projectile (rocket) and punches the target block with it. 😇
@eclipse4507Ай бұрын
Honestly what I think is happening here is that the rocket is breaking the pots, not the player. They already have that property when launched and it would make sense why flying over the pots breaks them easier, because the rocket is in the player's hand.
@veldix8858Ай бұрын
@@eclipse4507 That doesn't make any sense, why would an item in the player's hand change anything? The only hitbox here is the player's, which can trigger target blocks and break pots when boosting with rockets, it doesn't work when just flying normally. The reason they're breaking a lot of pots when flying over them, is because they're hitting a bunch without losing the boost.
@shaneord7527Ай бұрын
Without the minecart collection could you have a soul sand sub floor to simulate a sticky floor, and retract for the upgrade?
@QuestererАй бұрын
@@veldix8858 Although I agree that the player's hitbox is actually hitting the pot and be the one responsible for breaking stuff. The rocket is the one giving the buff to the player. Basically gaining the same functionality as a rocket fired from a crossbow.
@tetsujin_144Ай бұрын
1:12:14 - "Are the allays (picking up items in the kitchen) your friends?" Yes and they're trying to help you but they don't quite understand how to do it properly. They saw you put food in the trash one time and they think that's where it goes.
@volehunterАй бұрын
The great vacuum in the sky…. He could also just name the allays “rat” as rats would take the stuff too
@dbseamzАй бұрын
@@volehunter When he started talking about those, I imagined them like little robotic vacuum cleaners that don't understand the difference between "I dropped that by accident and it is trash now" and "I set this down on purpose". Allays are quick enough that I don't see that as being a good constant feature, but perhaps they could be released periodically as part of a "health inspector" event like @GoldenJayTime suggested.
@user-pw5do6tu7iАй бұрын
couple ideas. Add a card system, and maybe ravagers, and a crypt. Maybe call it.... Dinning Out 3, jk i like the changes. Can't wait to see it
@fdagpigjАй бұрын
Dined* Out 3
@scjdgАй бұрын
I'm on your side Tango, With the limited slots, if they litter, they are gonna keep picking up their trash causing an invetory nightmare when they least want it. Thinking of Scar and the burnt food.
@gourami7926Ай бұрын
I LOVE the concept of the flood warning. Sounds hilarious to watch and fun for the players, just like in among us. If it ain't broke, don't fix it! Cant wait to see it in action.
@GoldenJayTimeАй бұрын
maybe if you're still thinking of inventory as an aspect, you could have, instead of the rats, a "health inspector", an event that occurs with some warning, where they suddenly have 30 seconds to make sure there is nothing on the floor. then you send hopper minecrafts under and if they fail, they lose. so they can use the floor all the want, but if theyre using it too much, itll make the health inspector's visit a nightmare
@dbseamzАй бұрын
Or perhaps that's when you release the allays. Call it a "deep clean" and name the allays something like "Robot Vacuum", as if there's some sort of scheduled cleaning of the restaurant that's going to happen whether you're ready or not. From what I've seen, allays are quick enough at grabbing items that you wouldn't want them loose in the restaurant all the time, but some sort of timed release and then noteblocks to recall them back out of the kitchen could work.
@matthill216Ай бұрын
I think the siren should sound more like a smoke alarm, the law could be the flooded kitchen is done by the sprinklers going off. The smoke alarms go off because the extractor system in the kitchen malfunctions. One player has to step on the pressure plate in the kitchen to stop the sprinklers activating while the second player has to go outside to repair the extractor system.
@matthill216Ай бұрын
Instead of a pressure plate to stop the sprinklers, stick a note block or a button on the wall for more player integration with game
@Bird2920Ай бұрын
The hermits had to all step up their games. Literally thanks to you and that tiny game called decked out… 😂❤
@emiliaolfelt6370Ай бұрын
In case you hadn't found it yet, the door shuddering is due to a pulse shorter than four ticks from the redstone torch. The first pressure plate stays on for a bit after you step off it, and de-powers just before you step on the second one. The torch isn't on long enough to fill the entire loop of comparators, resulting in an errant low running circles around the loop, until either the extender fades out or the torch comes back on. The easiest fix would be a four-tick repeater between the torch and the pulse extender.
@volehunterАй бұрын
I think the floppy door is from him going through and standing on the other pressure plate as he turns around to look at the redstone. If you move on and don’t stand on the far side pressure plate, it doesn’t flip.
@emiliaolfelt6370Ай бұрын
@@volehunter well yea, that's what kept the torch low. When he ran all the way through, it only shuddered for a few ticks becase the plate takes a second to come back up.
@ElvieBluebellАй бұрын
Oh my goodness! You 4 guys together are hilarious!
@ImpetusRezАй бұрын
I'm a chef in a restaurant and some things that trick us up or cause some confusion are when: a customer changes their order, there needs to be an alteration to a set recipe, food gets burned or spilled and needs to be remade. Obstacles are a very big issue with workflow and precision. I know you've already decided to get rid of "mess" mechanics. Slippery floors also cause problems, but then you'd have to change your flooring. Recently my restaurant's freezer decided to quit working on us so we had to limit our menu and quickly move the more important items to a chest freezer. Basically, anything can and will go wrong at some point and could be used as a game mechanic. One thing that could be added as a mechanism is "prep work", the preparation of food items before meal time. This could be converting sugar cane to sugar, butchering the meat you need for the day (Minecraft terms here), or other various multi step processes you can get ahead on. You could use this as a limiting mechanism, so the player could only use "x" amount of meat, where "x" is the amount of meat they have prepared in between day cycles. Naturally take or leave these suggestions, the game looks great as is!
@MinurielLaiАй бұрын
+
@ChubbyGodchildАй бұрын
What about instead of stopping people from throwing things on the floor, make it so that the items get misplaced. A hopper minecart underneath the floor for collection sends the items it collects to a random dispenser in the roof where it would then fall down to a random spot in the restaurant. An upgrade could stop the minecart.
@user-pw5do6tu7iАй бұрын
3:32:57 "we gotta talk to somebody about this, thats all sorts of wrong" horn club horn right there
@donotpresswАй бұрын
@TangoTek2 For the flood warning, a good way to thematise it would be to make it a kitchen fire: a fire is dispensed on a block, smoke alarm goes off, and if they don’t extinguish it in time (observer), the sprinklers will go off (flood valve). I think the changes are good, easier to balance this way and more instinctive gameplay.
@HarmonyMoonbeam024Ай бұрын
2:33:30 - 2:33:56 I HAVE OFFICIALLY MURDERED MY LUNGS FROM WHEEZING SO HARD FOR 7 SECONDS STRAIGHT 🤣 Ohhh I’m in tears now XD Absolutely sending this clip to my bestie for her quote book lol
@paslootАй бұрын
For the furnace upgrade: You could maybe make it so that if there is something in the furnace that needs smelting, you add 1 piece of bamboo to it automatically on a timer. That way there will never be more than one piece of bamboo in the furnace at any given time. So even if the players in the next round do not have the upgrade and there is a piece of bamboo inside the furnace still, it's not enough to smelt anything because you always need two pieces.
@fraeymarkАй бұрын
for stopping the flood... one player has to stand on a pressure plate in the kitchen that directly opens the outside door so the other player can "turn the dial (compass)". the (piston) door could take 10 seconds of standing on plate to work and closes intantly when you step off. If they step off too soon, they have to wait the 10 sec. again. Ecourages teamwork and comunication. player A, "are you there, did you do it"... player B, "hold still almost there, don't get off, you'll lock me in the room... ok, I'm done, I'm out, get back to the cooking"
@ArtThingiesАй бұрын
53:47 you could use a shulker. If you turn it so it opens "outward" relative to the game area, you can "lock" it by putting a piston in front of the "top" of the box, since you cannot open shulkers whose tops cannot move. That way, you can literally just unlock the box when they get the upgrade - no draining required.
@savdebunniesАй бұрын
Skizz and Tango try to troll Cub are my last 2 brain cells.
@krishbhatia1289Ай бұрын
There could be a "DoorDash" counter that gives you optional orders, not a fail condition but if u fulfill the order you get extra points, maybe 2x whatever the food item is worth but it's rare and random
@ChoateFamily-pk9pwАй бұрын
NO! IM WINS DAY😐😐😐😑😡😡😡😡👩
@copernicubАй бұрын
Good luck on your "dentist appointment " on Monday Tango 😉💚💛❤️
@copernicubАй бұрын
3:35:26
@TangoTek2Ай бұрын
It's... and actual dentist appointment
@copernicubАй бұрын
@@TangoTek2 good luck anyway ❤️
@dbseamzАй бұрын
I thought the other hints mentioned a Tuesday recording time?
@SpankenАй бұрын
Love the main channel uploads reminds me of last season❤
@sqweloookleАй бұрын
Just some ideas for delays to players. Perhaps locking the doors between kitchen and tables for a time, or maybe both players have to stand on plates to open those doors? Could you take away the cauldron and then put it back after a few moments, so they have to keep going to the well? Or have a sulk sensor piston block the tables room doors for a time? You could have honeycomb as the cog and copper bulb as the background for it?
@paulbourque5297Ай бұрын
For your food control put a compass that is attached to a load stone in the nether. That way it shows a pressure issue because it's constantly moving. Then use a copper rod in a frame to controll the redstone signal
@jef_3006Ай бұрын
This pot tech is fascinating. Don't know what to do with it, but it's cool.
@singerofsongssАй бұрын
3:33:10 reminded me of Bloons, that old browser game where you are a monkey throwing darts at balloons. A lot of the bloons levels were set up to do fun gravity/chain reaction things like that
@NerdJesusАй бұрын
I love how Tango's first idea for a Halloween prank is basically The Secret Cow Level 😂
@NotmosssАй бұрын
I'm not sure if you have already solved for what you want to do, but honestly I think one of the big things about plate up is only having one inventory space, and needing to put things onto the tables in order to do multiple things. You could set up tables with item frames and have players fill their inventories with sticks to be down to only one space. Then you would have to throw items at your feet in order to craft so you pick each item up as you place it into the crafting table. Additional inventory spaces could also be an upgrade players could buy. Its been so fun watching you problem solve and slowly tweak the game into something you're proud of. I would say I cant wait to see how it all turns out, but I think the journey may be my favorite part. I guess I need to watch through all the Decked out 2 vods!
@YirggzmbАй бұрын
Tango has mentioned item frames before, and his biggest reason for not doing it is that you can't clean it up between rounds/games without just making the players themselves do it
@NotmosssАй бұрын
@Yirggzmb ohhhhhh yea that makes sense. It would be clunkier but you could use barrels or chests for a similar function and unlock hoppers beneath them at the end of the game, but that might be too obtuse
@cs3417Ай бұрын
Idea for "grease on the floor" without "rats": - Bottom slab floor. - Below are sticky pistons that push soul sand below the slab floor. - Maybe have it at common spots like you had the clank detectors or the max clank waterfalls so it interrupts/slows down even if you can avoid it. - To "clean up" you could have corresponding "cleaning" buttons (button press sustained, similar to farm door etc.) for each spot. Maybe even a central station for all of them. Similar to a fuse box. - "Traps" are triggered randomly so people can remember the locations but do not know when etc. - "Traps" can also be (some of) the water columns you already use for the "reactor overload" event Upgrade possibility: Light up lamp above the corresponding button when "slowing down" is active for each. That way people can just keep the fuse box in view and deactivate the "trap". Also they do not have to remember/call out which trap it is each time.
@Hickory_KayАй бұрын
at 11:20 when you are talking about the rerolling of upgrades, it sounds a lot like the Eternal D6 from The Binding of Isaac. In TBOI, you have a 70% chance to reroll the item and a 30% chance that the item just disappears entirely. I'm sure you'll play around with what percentages you go with, but just an idea
@singerofsongssАй бұрын
Flood warning! How topical 💀 I think that’s a great addition to the game.
@NickHempseyАй бұрын
Lore wise, what if the flood is the sprinkler system going off? That makes a little more sense for a kitchen.
@michellerange1525Ай бұрын
Although more haunting vibes. With delayed door audio, I can hear a couple heavy booted footsteps with key jingles & then you hear the door unlock.
@funwiththegirls6504Ай бұрын
Room for pipes: what if they have to crouch under stairs to get into the crawl space. One person has to stand on a pressure plate to open the access, the other turns the items to shut off the water. Could have a custom sound with someone turning a valve.
@moonworks7517Ай бұрын
Upgrade Idea: "Tip Jar" - If a customer is served before they reach the third (or second?) stage of "passing out", they have a chance to give a random useful item (supplies, emerald that rerolls upgrades with a 100% chance of success?) that comes from the ceiling or floor.
@TheRunboy8Ай бұрын
One aspect of plate up that I always liked a lot, is the automation side of the game. I feel like that part, especially in the later stages of the game was a big portion of the streams, time wise. The thought process behind creating the most automated and ideal kitchen was always exciting to me. Maybe that aspect could be added. There could be a dedicated kitchen automation room that has ingredient drop points in the walls, these have to be inaccessible without using hoppers (conveyers) and could all be unlockable one by one using upgrades. (think decision making of which to unlock for which recipes) Hoppers could then act as conveyer belts, crafters could be the processing stations and so on. Players could purchase those building blocks and maybe there could be a random shop (similar to the decked out card shop) that opens after each round giving them the purchasing option to acquire those kitchen parts. Players could build up their automatic kitchen for some of the harder recipes, so how they build and layout their auto-kitchen would influence the game a lot. After each game they'd have to tear down everything in the room and drop it into a sorting chest. They would only be allowed to built and break blocks in the one dedicated Auto-kitchen room with a pickaxe on the wall. One flaw I see with it, is that the ingredient drop points can be gamed by unlocking them, purchasing the first hopper (conveyer) and thus gaining access to the ingredients quicker. Maybe that could be solved by building the room much farther away than the normal ingredient drops already existing in the game and let the automatic drops be much slower and thus only be helpful for non stop automation. Oh and maybe there could also be a Redstone power plug in the wall as the only source to get a Redstone signal that can be turned on and off during the active day/game and then only giving them Redstone and repeaters with some blocks and no other way of powering the crafters except the plug in the wall. That way you could influence the crafting speed, unlock more power sockets, upgrade faster pulsing power sockets and so on. Non technical players would learn much more about building redstone automation and the technical players would try to create the most optimal auto kitchen, there would be different layout metas emergering with time and so on. I really liked the balance of frantic serving days followed by laid back hard problem solving during the purchasing and building phase. Plus I feel like the actual building part added a lot of pressure to the actual serving the customer aspect, because now you would have something you built to loose when not serving them fast enough and thus raising the pressure more and more the more you've already invested in building your kitchen. I'm probably missing some crucial aspect of this that would be difficult to solve but I also really like the idea of etho trying to build the ideal kitchen, more redstone with bdubs and all the hermits that discovered redstone for themselves already within this season 10 of hermitcraft. This could also be a dlc after the game already launched. This might just be some silly idea, been watching for a long time and never commented but really enjoyed everything you've been doing.
@OhHeyRadАй бұрын
Someone mentioned putting a ladder for people to climb into the barn to disable the flood. I like the idea of using a ladder to get to the pressure plate on the inside of the kitchen. Adds some verticality and you can play it as "going up to the roof to unblock the guttering" or something!
@brookebriteАй бұрын
When you mentioned the bone tree, it made me think of the co-op robots from Portal 2. Like imagine if the lore was you were clones and each night you got crushificated into bones for the bone tree lol. Only to wake up as a fresh clone in the morning lol. That would be a very different vibe from the current cutesy farm aesthetic. One upgrade might be access to a water source outside of the well, since going down to the well takes a long time. Maybe instead of a kitchen cauldron, the walls retract to reveal an infinite water source, like a metal trough. I was wondering, can folks take water bottles from the pass-through farm to kitchen water stream system? It is a source block. Another upgrade idea: One time when you would have failed / lost the game the signal gets blocked and you get a second chance to keep going. Sort of like hazard block or a party popper. You don't get the serving points, but your game isn't over either. Or maybe a once per day customer re-roll. If the customer has a trash order you don't like that's either too hard or too easy kick them out and get another chance.
@lordmctheobaltАй бұрын
Tango, the thing that's breaking the pots is not you crashing into them, but the firework. The mechanic is that fireworks break pots. So when you're flying & into pots while having the rocket boost, the rocket destroys the pot. I don't know where the rocket hitbox is compared to the players hitbox when used with the elytra, but i'd guess it's not at the head. So you first crash into the pot - causing damage & trying to stop you - but in the same tick the rocket destroys the pot. You basically get Schroedingers pot. It's there, so you get damaged, but also not - so you don't lose your momentum. I'm certain on the first thing (rocket destroys pot), but the second (Schroedingers pot) is just guesswork
@timeittellsАй бұрын
EDIT disregard disregard disregard quick note: would love if you threw Wednesdays plate up stream up on this channel, didn't get the chance to watch. can't wait to see this one!!
@Jaxx7655Ай бұрын
3:36:18
@AshleyThePieАй бұрын
Pearl has a vod up on her pearlescent moonies channel, the game is kinda top down so the footage is pretty much the same
@timeittellsАй бұрын
@@Jaxx7655 thank you man! appreciate the note
@timeittellsАй бұрын
@@AshleyThePie I know, I just like a facecam to see the reactions 😔 I'll watch it over there or on skizz's, thanks for the tip!
@AshleyThePieАй бұрын
@@timeittells pearl adds facecam halfway through :)
@OhHeyRadАй бұрын
The frozen prep station could be a double chest "Chest Freezer". Put a redstone lamp under one side and a hopper under the other. You could have the redstone lamp flickering because the chest freezer is on the fritz and that's why food gets thrown away at the end of the day. Then if you upgrade the freezer the light is solidly on and food stays in there the whole time. Additional thought: fill the chest with snowballs to block slots because "it needs de-icing"!
@felicialloyd9519Ай бұрын
Idea for the water pipes. Use honeycomb in the item frame for the turning valve. Use a clock nearby for a pressure valve and movement. Also put lightning rods behind the item frame with the honeycomb as pipes.
@majedtb12Ай бұрын
Idea: when the flood event occur, the water streams push the dropped items away into hoppers, which penalizes the player by removing their dropped items, and also can be used to clean the game afterward. Edit: i continued the video, turns out you mentioned something like that, but in case it was not what you meant, i will keep the comment.
@grahamyoung2557Ай бұрын
Suggestion for the furnace upgrade: you could have either: 1. Furnace detects if there’s an item and automatically puts a single piece of fuel in 2. Give the players a single dried kelp block/ coal block. Both options have the benefit of never having excess fuel. One downside to the second is that the burn time might be either too short (players might need extra fuel in the round) or too long (players could cheese it by starting to cook something in one round and having the furnace still going in the next), but it is less complex than the first to set up.
@foxbean12Ай бұрын
hope you're feeling better soon!!! this was a really fun one, esp with the hermit fun and some good work getting done
@lenard._.1744Ай бұрын
For the plumbing, to make it so you "spin" more than once and actuallu feel like turning a valvr, you can put a comparator with a redstome line, then put an observer watching the line. Behind the observer a dropper facing another dropper to make a "counter". When turning the item frame, the observer would detect the changes and start emptying into the other one. When it gets emptied, it outputs a signal. To trigger another flood allert, just spam the other hopper to reset. If you want to make it harder or spammier, you can periodically trigger the receiving dropper to give back some items, so it takes longer to turn the valve. Alternatively, if you want even more chaos, make the valves trigger the floods instead of it being random. If they take too long to spin the valve a couple of times, the receiving dropper empties and the flood triggers. Than the alert would be when the items are about to run out. It would encourage a chaotic "did you turn your valve?!" dynamic, since both valves would need to be turned to avoid the flood
@josephhampton1709Ай бұрын
Maybe it gets said later, but: what if at the end of each day, water would be dispensed to move all items on the floor into a fire, or the items could be counted to then trigger rats the next day
@jaymac1355Ай бұрын
Thanks for the entertainment and build ideas ,hope you feel better soon man , maybe a "hot toddy" or 2 might help..?
@h.1699Ай бұрын
2:53:46 tango is like a redstone squirrel...
@caltheuntitled8021Ай бұрын
The “structure void” item would be perfect as a valve. Unfortunately, they’re only obtainable in creative, so it’s not an option unless you put its texture on another item.
@samagustin3540Ай бұрын
i feel like theres 2 types of games u can end up doing with the flying and the pots. one is where its all stacked up to a wall and hermits can purchase x amount of tries or rockets to smash them - it's kinda like a darts and balloon wall at a carnival. do it all in a row and u win a prize. another is the one where u line them up in a long line, and see which hermit can smash the most in one go.
@rhinovirus1614Ай бұрын
For the farm-to-kitchen door audio, it would make sense to have a “washing hands” audio, with a sign that all employees must wash hands, maybe even a little sink in that hallway - keeps the farm bacteria and food prep bacteria separate
@rhinovirus1614Ай бұрын
For furnace/coal issue, you could give players 1 very long fuel like a coal/kelp block It can’t stay in the furnace between games, and players will be incentivized to batch their cooking together
@brianfreudАй бұрын
Make a tiny 2x2 "basement" behind a door; the second flood pressure plate is down there, in the "boiler room". Put the stairs to that basement behind a door that can only open from the one side, ala the freezer. So both have to step on the pressure plates to avoid the flood, then the upstairs one still has to let the basement one out again.
@cjkitty3603Ай бұрын
If you want to get rid of whatever is left on the floor at the end of the day, you could have lava come down from the ceiling when the players have left the kitchen, and that would destroy all the items left on the floor
@zacbrayton4926Ай бұрын
I think the door sound should be someone punching numbers into a key pad. Beep boop beep boop
@lomiificationАй бұрын
Leaning to a space theme, you can add some elements from things like First Class Trouble. The flood siren is very similar to the gas leak event, but the players could also have to keep gathering oxygen from one area and refilling another
@fdagpigjАй бұрын
55:53 That's something you could utilise for the end of day cleanup. Put holes in the sides of the walls that open up and the water is released at the end of every day just long enough for everything to wash away. 1:13:59 If it's a phone-in order, then that customer should at least have their order pre-revealed when they walk in!
@Jotaauvei_Ай бұрын
For the valve you can use the structure void texture, Xisuma is using the texture for something and it looks perfect.
@keithtwombleyАй бұрын
what if your flood event was tailored to cover the entire floor, flushing items towards a garbage area? could collect items there. Then run the flood between rounds
@moonworks7517Ай бұрын
Idea for the farm to kitchen item sendificator upgrade name: "Trough to chimney transport" (Since you throw items in the trough and it looks like a chimney).
@ryanb509Ай бұрын
I really was hoping for rats, especially after Wednesday hearing scar instantly ask if he can drop items in plate up I thought that will show Tango he needs a rat system. Guess it did the opposite. In that case, to clean up between rounds maybe just drop lava to burn up any items left behind?
@laurafrakinroslinАй бұрын
The key sound at 33:19 makes my teeth hurt. He somehow picked the worst of available options
@alliyanasgalaxiesАй бұрын
Depends on person really. All of chat was saying yes, but i could see why it would be a sensory issue
@kbeazy_3050Ай бұрын
I think there should be a few “bad” upgrades available at the blueprints table, that way it adds more cost to the gamble. Bad upgrades could be literal negative effects, give the players additional tasks, or just be cosmetics (bad as in no mechanical benefit, opportunity cost)
@sortfaar3Ай бұрын
you could put hopper minecarts in key locations during flood events so that when the flood triggers they might lose some (or all) of their floor items
@jacklewis3611Ай бұрын
The white tree should drop bonemeal and the compostable warp stems. Let’s you give a bunch of items which is fun and the warp stem feels like a bonus not a chore.
@ArtThingiesАй бұрын
I was trying to think of a way to work in the pun "bone apple tree"
@jimronnysrlie8601Ай бұрын
How about an earthquake feature? Maybe makes part of the floor to be raised or lowered, or the quake could block of doors etc for a few seconds or something. Sound effect for that should be easy with both the alarm and the quake itself. It would be a punishment.
@quilavabucketАй бұрын
if you do a bone tree, maybe put a skele-noteblock so shaking it for bonemeal makes bone noises
@ColemanMulkerinАй бұрын
Suggestion for the mace. Since it is such an expensive item it should drop as a block on death. It will have gravity so it will fall to the ground as a block.
@TheeAerieАй бұрын
You should have different types of hats they can chose to style themselves. And maybe the second trigger is basement of the barn. Emergency Pressure Release Valve (1 of 2)
@ItamarKatzАй бұрын
3:02:13 emotionle damage by skizz was suddle but realy cracked me up
@OhHeyRadАй бұрын
If the upgrade is to keep the door open to the farm, then it should totally be worded as like "Literally just a brick to hold the door open" 😂
@GoldenJayTimeАй бұрын
This new pot science could be used to make a game like finska - the pots are arranged in a certain order, and you gain different points depending on the pot you smash. You have to reach an exact score, so some precision required at high level play
@h.1699Ай бұрын
1:05:52 maybe make it 2 levels of upgrade? one for customers at the tables having their orders revealed without player input and a second for the queue?
@daneleventsixtiАй бұрын
I'm imagining that the time between end of day and starting of the new day, the customers are already pre-equipped and they are just standing near to the queue so when the day starts, the customers can immidately comes in instead of waiting for over 30 seconds for them to arrive (or could have some sort of delay system that gives them 5-10 seconds before they come in) another thing is that for players reaching certain high score, give them a price like a chef hat that they can wear outside the game (and ingame if they bring it with them on the next run)
@alliyanasgalaxiesАй бұрын
Tango already has the pre customer feature, he showed it off in his last stream, though it didnt work so well
@majedtb12Ай бұрын
Idea: Drive through section in the resturant where you need to give it higher priority as drivers may have lower patience
@SkirakzalusАй бұрын
I think what's happening with the door spamming is the following: You stand on the pressure plate until the clock has run out, and when you go through the door there is only a short time for the torch to turn back on between the first pressure plate releasing and the second one being pressed. The torch then sends a short pulse through the clock that doesn't activate all comparators and instead just travels around them until it expires.
@KatieWillemsАй бұрын
you and skizz are just so much fun
@Enemycreator950Ай бұрын
You could use a lava bucket as fuel since it can cook a lot of things and is only one use and it would be an interesting way to get an empty bucket
@OryonCats-h4u20 күн бұрын
3:10 There is a mini game in plants vs zombies where you break the pots and either a plant appears to defend or a zombie and the objective is to defend and kill all the zombies until all the pots are broken and no one can enter the house
@ArtThingiesАй бұрын
22:10 why not use invis armor stands with their arms pointing upward instead of item frames? Just lift them up with pistons, it even both provides two spots and visually stands the items up!
@benlime1235Ай бұрын
Wind charge spleef on trapdoors would be awesome!
@simonhourani5228Ай бұрын
Maybe get the flood water to push the items on the floor to hiden hoppers under the floor between days?
@lomiificationАй бұрын
The dropping arrow is a nice timer for starting a race
@cacaboss227Ай бұрын
skelly farm arena. u click a button and a low hp skelly falls and u gotta beat it for bones lol, maybe with the broom?
@mattlewandowski73Ай бұрын
Nether Hub plans? the hermits have realized that the bar for a nether hub is fairly high and no one wants to undertake that project.
@nicmic6138Ай бұрын
Wandering trader head for door dash delivery man
@garrettwill1220Ай бұрын
one way you could prevent items being thrown on the ground is to collect them but then redrop them in a different location. or maybe any number of locations.
@volehunterАй бұрын
The floppy door, is it when you walk through and stand still on the other side’s pressure plate?
@alisongaffney374Ай бұрын
I hope you get well soon Tango ❤️❤️❤️.
@jamesnoland7821Ай бұрын
For the water shut-off valves, maybe a sunflower in an item frame?
@citizenonpatrol5041Ай бұрын
The trick or treat custom data pack should be for pillagers, or wandering traders since they just show up.
@fanis3194Ай бұрын
For bone meal you can have them swing a sword at an armor stand with a skeleton head, or even a custom model and give them randomly bone meal as if they are killing skeleton
@knapster2858Ай бұрын
Could put a block swapper in floor to add soul sand to slow them randomly. Or if they use the furnace a random chance it sucks it out and spits out a random other item
@highlysuspiciousnews8641Ай бұрын
Tango. Two great game observations. The special customer could be a random drop in from above the food critics is the high point cake order with lower patience but not game ending if he leaves. Might drop in multiple times a game. Second observation about customer patience decreased each day that would mean all good players will fail on the same day where it becomes impossible to serve in allotted time frame leaving differences in score up to the rng of customer orders