Ross: "Doc says Yamada is still unconscious, but he should wake up in a few hours" Heather: "I have an idea" 💡 *Heather begins to tell Ross the plan* Ross: "Alright, I'll ask Jones for help" *Yamada wakes up in an old cart in one of the Avengers storage compartments below deck* *Heather plays the open music for Skyrim* Ross: "Hey, you. You’re finally awake. You were trying to cross the border, right?" Yamada: "Whats happening?" Ross: "Walked right into that Imperial ambush, same as us, and that thief over there." *Yamada Turns* Jones: "Darn you Stormcloaks. Skyrim was fine until you came along. Empire was nice and lazy." Yamada: "Wait, I know this dialogue" Jones: "If they hadn’t been looking for you, I could’ve stolen that horse and been half way to Hammerfell." Yamada: "You guys are dorks" 😂 Jones: "It was either this or pretend you have been in a coma for 10 years" 😅 Ross: "But we didn't have fake beards" *Yamada laughs and then rubs his head* Yamada: "I don't remember much. Everything is still fuzzy, did Steve make it?" Jones: "No, he didn't make it" Heather: "Shame about Steve King, we should tell Central to notify his next of kin." Ross: "He had a son" Heather: "who's that?" Ross: "Jo King" *Everyone looks at Ross* 😑 Ross: "Too soon?" That mission was crazy, and Advent Psyonics feel super OP even with us having plasma weapons, even Ray felt the need to chime in when it was getting hairy hahaha I'll let myself out
@TapCat8 ай бұрын
That pun at the end was too much!
@FranktheBlindArtist9 ай бұрын
Ray is always ready with the emotional support and consolation ❤
@TapCat9 ай бұрын
Indeed, although I loved the fact that he only came in once the mission was over.
@danielmerriman80669 ай бұрын
Nerve-wracking mission! You've probably realised in re-watching, but that priest didn't go into stasis twice in a row - it was one of the other priests, so each one went into stasis once (which is annoying enough!)
@TapCat9 ай бұрын
Yes! I saw that when I watched the video this morning and was slightly mortified that I kept talking about the same guy going into stasis twice when it was the other priest who had run off to the ruined building that had done it the first time. But, overall, I'm glad that they can only pull that trick once because if they really could keep bouncing back up it would be a total pain!
@JayFunningham8 ай бұрын
Great job on this one TC. That first part of the mission was really on a knife edge as you skirted around those other pods. This is, incidentally, one of my main critiques of XCOM 2. Too often you spend 70% of the mission in the first 10% of the map because clustered pod placement hamstrings your movement. I hate using Templars without Reapers to scout for this very reason.
@TapCat8 ай бұрын
I always find templars fun but I'm more reluctant about turning them loose on a lot of missions for exactly that reason.
@ghost20319 ай бұрын
I love your style of narrating your videos. Keep it up. Anyways I'm waiting for XCOM 3 to be announced.
@TapCat9 ай бұрын
You and me both!
@jimulatt72159 ай бұрын
You gotta get an expanded mag for that Reaper!
@TapCat9 ай бұрын
You and I are on the exact same wavelength on that one!
@micahchurch57338 ай бұрын
holy that execute was the xcom gods looking favorably upon you after the terrifying near one shot on the reaper and a bleeding out good as dead medic if there was one more round
@micahchurch57338 ай бұрын
also absolutely wild the reaper is out for longer than the person who was bleeding out
@TapCat8 ай бұрын
I know, right? He did get hurt badly but you'd think bleeding out would really keep the medic out for a long time. But that's the XCOM 2 wound system... the number of days is assigned randomly so sometimes you catch a break and sometimes it's terrible.
@GrayebP8 ай бұрын
Omg, that was harder than anyone can expected. Nice one thought
@ChrisOatley8 ай бұрын
Holy moly. When it ended, I exhaled audibly, realizing I had been holding my breath for most of that entire finale 😂
@martindesantiago65088 ай бұрын
Damn those injuries were gnarly. Rip resistance guy
@brauliob9 ай бұрын
I'm surprised that neither you or Skyen start a mission by finding the map's edges/barriers. I always check so I can make sure what direction I am least likely to run into other pods. Either way, both of you are pros and I enjoy watching your videos.
@TapCat8 ай бұрын
You're right, I only rarely check for the boundaries. It could certainly come in handy on supply raids or other missions without a timer.
@hawkeye35739 ай бұрын
You aren't getting any breaks on your missions at all Tap! I think Syken has been using up all the luck LOL. I'm running a playthrough myself and just a word of warning you will not like the new and improved sectopod!
@TapCat9 ай бұрын
Lol, I would expect nothing less!
@FallenEvaneskyro078 ай бұрын
Poor Steven too Young for a Hit, brutal mission thankfully that ghastly pod took the last grenade for breakfast. In any case with how tight the doom clock it's coming in prehaps it's time to start building the skulljack and start splitting some Codex-es as they should be fairly easy to take down by now, also that extra Guerrilla ops sounds really tempting since there are two fairly bad dark events coming up, not to mentioned a Chossen's gonna add an extra one this month. Seriously Resistance orders have been pretty mild this campain meanwhile dark events are not pulling any punches, it's been a thrill so far keep it going commanders :D!
@TapCat8 ай бұрын
Probably the hardest working resistance order has been the humble +2 contacts because we might well have lost the game by now without it. You're right, though, the overally power level of those has been solid but not spectacular.
@mrmcbaldspot9 ай бұрын
Psionics seems to have died with XCOM 2. It played such an important role in the very first games (90s). Even these super psionic warriors only seem dangerous because of their high HP. Not downplaying the difficulty of your mission, just noticing the difference between the games.
@TapCat9 ай бұрын
I felt very differently while playing it. Their attacks can go right through your cover and the ability to consistently go into stasis after taking lethal damage is a real bear!
@cale1158 ай бұрын
Nice work, the health pools are becoming outrageous without abilities for multiple shots per turn. This playthrough is gonna get hectic.
@TapCat8 ай бұрын
Agreed, at least we have plasma coming but not a lot more abilities that ramp up damage in a major way.
@Owch-8 ай бұрын
I know I am a bit late to the party (I am slowly catching up with this series, it’s great so far!) but you reaally shot yourself in the foot by not bringing the mind-shields on your guys, could have ignored those dazed conditions from getting hit by the nasty fanatics(or whatever they are called). This one was a tough nut to crack all around though, 4 unit pac with one of them being a gatekeeper and the map itself was almost made to counter you! Glad you got your squad out alive (even if with heavy wounds).
@sundoga49619 ай бұрын
You didn't actually have one guy go into stasis twice. Each of the fanatics went into stasis once - it was the one you forgot about (near the top of the map) who stasised up first.
@TapCat9 ай бұрын
Yup, I saw that in watching the replay. Glad to be wrong about that, it would be terrible if they could pull that trick repeatedly.
@erichobbs40429 ай бұрын
I think that the problem with the sectoid moving after the grenade is tossed is due to the fact that the sniper is concealed. So if you blew up cover with a revealed soldier the sectoid would have stayed put. Edit. Nevermind, I just saw that he moved after getting hit again. That's a really difficult mod behaviour to deal with 😮
@bigego5039 ай бұрын
Three gravely wounded soldiers. And mission was saved by an execution. The rng gods owe you. Big time. Weird that reaper is wounded for longer recovery time than the soldier who was bleeding out. Still, mission finished and lost no Xcom personal. I guess a victory is a victory. Good vid
@TapCat9 ай бұрын
Whether you're gravely wounded or "just" wounded is partially random and the number of days a soldier is out is completely random. It's a strange system and I've never really understood the logic behind it.
@pjiuty77068 ай бұрын
Resistance orders have been carrying me this run through. So many deaths. As tough as these mods make the game, they forced me to start doing a lot of things I never cared much about. For example, now I read the enemy list and plan accordingly. Before it was basically a template team: spec, reaper, gren, and whatever is available.
@TapCat8 ай бұрын
Having more of a plan is definitely a good idea. I also think that going up to a situation where the difficulty is higher will make the game that you were used to feel noticeably easier when you return to it.
@sortehuse9 ай бұрын
Do Mindshield protect against their Psionic Blast, Stasis and Dazed Ability or only against mind control?
@TapCat9 ай бұрын
It should prevent any of the conditions that reflect a soldier's mental state. So they couldn't be dazed or stunned but they could be put into stasis or damaged by psionics. Syken uses them a LOT more than I do so he'd be able to speak to it more completely but that's my understanding.
@baz95688 ай бұрын
RIP Steve
@30andBoard9 ай бұрын
RIP Mr.King😂
@TapCat9 ай бұрын
Indeed, but at least he left behind a large collection of novels for us to remember him by!
@FranktheBlindArtist9 ай бұрын
By happenstance He died in the pet semetry so it’s ok he’l be back
@michaelslater92398 ай бұрын
So, it feels like the mods have made things pretty screwy in terms of balance? You seem to be getting a lot more enemies with a lot more HP, and not really that much extra in terms of firepower to deal with it
@TapCat8 ай бұрын
Yes. The idea was to "fix" the way that XCOM 2 drops in difficulty in the mid-to-late game when you play without mods.
@michaelslater92398 ай бұрын
@@TapCat fair enough! It's definitely a lot more tense than the usual mission at this stage of the campaign. Do you have a list of those mods, by the way? I'm getting an appetite to try them myself!
@TapCat8 ай бұрын
@@michaelslater9239 If you check the description of any of my videos in the series, you'll find a link to the whole list.
@gundamlilligant81287 ай бұрын
While late would the lingering clouds/puddles from Gas and Acid grenades hit the priests coming out of stasis?
@TapCat7 ай бұрын
If they walk through it, yes. But if they stand still I don't believe it would. There's also the problem that it wouldn't do any damage until the next turn so it wouldn't help you a whole lot either way.
@FranktheBlindArtist9 ай бұрын
I was just about to ask if you can give a mimic beacon aid protocol 😂😂
@TapCat9 ай бұрын
So the answer is obviously yes, but I'm not confident that it actually did anything. Maybe the enemy just got lucky with their RNG but them hitting both shots was kind of disheartening.
@FranktheBlindArtist9 ай бұрын
@@TapCat what we need , hear me out it’s totally unrelated, is a Lego based XCom
@TapCat8 ай бұрын
@@FranktheBlindArtistYou mean a video game like the Star Wars Lego or do you want actual Lego sets of the Avenger.
@FranktheBlindArtist8 ай бұрын
@@TapCat was watching Sykes new wastelands 3 playthrough and I saw a roof that looks like Lego and I thought, imagine how cool a Lego version of the XCOM game would be 😂😂😂 My mind does the weird tangents thing too much
@TapCat8 ай бұрын
@@FranktheBlindArtist The Mario +Rabbids game was basically XCOM in that world and people enjoyed it quite a bit so I could see your idea being at least as fun.
@itree49 ай бұрын
@tapcat bro download the demo for classified France 44. Would like to hear your thoughts on the game. 💯👍🏾