Gradient Background in Unity

  Рет қаралды 56,979

Tarodev

Tarodev

Күн бұрын

Пікірлер: 57
@DanPos
@DanPos 3 жыл бұрын
Very interesting! I'm blown away by how smooth it came out for such a small image
@qqq9542
@qqq9542 3 жыл бұрын
Wow, the falling leaves and wind effects are really awesome. Do you already have a tutorial on that?
@KennyCmd
@KennyCmd 2 жыл бұрын
It is a particle effect from an asset called Epic Toon Fx. I really like it too.
@Nomorectrax
@Nomorectrax Жыл бұрын
@@KennyCmd thanks
@_g_r_m_
@_g_r_m_ 3 жыл бұрын
Oh that's a great trick, time to replace all my gradients with that
@orwell235
@orwell235 Жыл бұрын
Best and quickest dev in the west🔥
@spicedbean6828
@spicedbean6828 3 жыл бұрын
Oh sh*t man! Your channel popped up in my feed and I have checked out the quality and it thoroughly deserves my subscription! BOOM!
@Jono1982
@Jono1982 2 жыл бұрын
Not sure what I just watched but it looks neat
@MatheusLB2009
@MatheusLB2009 Жыл бұрын
LMAO i love hacky solutions, well done
@josephwoodrell9922
@josephwoodrell9922 3 жыл бұрын
another option would be shadergraph then it could be dynamic both in color, but in gradient anchor locations
@Chubzdoomer
@Chubzdoomer 2 жыл бұрын
That is slick as hell!
@ruceus5561
@ruceus5561 Жыл бұрын
Insane 5head move, love it! xD
@tientheloser8038
@tientheloser8038 2 жыл бұрын
I didn't know it was so simple!!! thanks for making this video Taro now i can make my game look better
@dusklightcreations3951
@dusklightcreations3951 3 жыл бұрын
With such great content I bet you will get more DOPAMINE soon Tarodev 😇BTW love your videos..
@TedThomasTT
@TedThomasTT 3 жыл бұрын
I think your channel is gonna blow up soon 👌
@FiBunnyCci
@FiBunnyCci Жыл бұрын
This is the best channel on Unity with actual great tips!
@Sylencia
@Sylencia 3 жыл бұрын
It's bi-linear, not bili-near haha
@Tarodev
@Tarodev 3 жыл бұрын
As I said that word, I thought to myself "I bet I said that wrong". Haha
@Vastlee
@Vastlee 3 жыл бұрын
I heard Bill Near. =]
@Tarodev
@Tarodev 3 жыл бұрын
@@Vastlee Bill is always somewhere close by
@L3RNA3AN
@L3RNA3AN 2 жыл бұрын
This was helpful. Thank you!
@Guitoon
@Guitoon 2 жыл бұрын
Nice trick thanks ! I'm very curious about how this works so well with a so small image !
@reeceytaylor
@reeceytaylor 2 жыл бұрын
Taro explained that it's the bilinear interpolation
@MidasButSilver
@MidasButSilver 2 жыл бұрын
In short: The Image has such a small resolution, but in Unity he set it to a very high resolution in the scene. Now Unity recognizes that and wants to add in more pixels between each pixel of the image, but since the difference is so high, it has to add quite a lot of pixels. So it does that, but because Bilinear Interpolation is enabled too, it also tries to smooth out the difference between the pixels (which is generally what a gradient does) and creates the smooth nice image you see in the end. So in a way, he 'tricked' Unity into creating a much larger variant of his gradient for him.
@swankzilla
@swankzilla 9 ай бұрын
This doesn't seem to work in Unity 2021.. I get banding regardless of Bilinear setting
@dimadancev714
@dimadancev714 2 жыл бұрын
Very cool! Thank you!
@KuroInu-t6s
@KuroInu-t6s Жыл бұрын
I want to know it will make game use more performance or not because I think it will take CPU to calculate this right?
@SoaringSimulator
@SoaringSimulator 3 жыл бұрын
Fantastic!
@gourdbox
@gourdbox 2 жыл бұрын
Any reason why not to use powers of 2?
@Jicefrost
@Jicefrost Жыл бұрын
thank you !
@nexoDev44
@nexoDev44 Жыл бұрын
Hi, great video. I wanted to ask what kind of font is in the video preview image? It looks interesting
@Tarodev
@Tarodev Жыл бұрын
It's called 'you blockman'
@nexoDev44
@nexoDev44 Жыл бұрын
Found it but I think you meant "you blockhead"
@Tarodev
@Tarodev Жыл бұрын
@@nexoDev44 I did :)
@irtezamasud1079
@irtezamasud1079 2 жыл бұрын
Have u found any way to remove texture banding from any sprites or image completely and will look like as created from other software? Tried every compression method. Unity still keeps banding on texture.
@samochreno
@samochreno 2 жыл бұрын
i dont think you can fix banding, try enabling hdr on your camera and adding post processing grain should help it
@irtezamasud1079
@irtezamasud1079 2 жыл бұрын
@@samochreno tried built in render pipeline. It shows images correctly in built in render pipeline with no banding as I created. My source image didn't has any banding. But in URP the same image looks like it has banding. there is no doubt built in render pipeline has a better shader quality and render option.
@RivenbladeS
@RivenbladeS Жыл бұрын
What are the fonts used in the thumbnail?
@TasFirinErkegi
@TasFirinErkegi 9 ай бұрын
whats the point of making the gradient pixaleted in the first place?
@remijoel1448
@remijoel1448 2 жыл бұрын
If we're making a portrait game, do we need to set the canvas to portrait in PS?
@meowsqueak
@meowsqueak 3 жыл бұрын
Nice effect - but how do you make it appear _behind_ all of the 3D objects in the scene, like in your DOTween video? EDIT: sorry, stupid question, I see now that it's basically a sprite in world space, and there's a gap between camera and the sprite.
@Tarodev
@Tarodev 3 жыл бұрын
Nope, that's not it! It's a UI canvas set to camera space. Then you set its distance to 100 or so. Using this method let's you always keep its bounds perfectly aligned to the screen edge. Where as a sprite in world space would be difficult to do so
@kingreinhold9905
@kingreinhold9905 2 жыл бұрын
Jo man I'm having a problem where I programmed a level editor where you can stitch sprites together... Thing is, they all have a gradient and should fit together seamlessly... Is there some kind of shader that would do that for me? Like in a way that these sprites kind of work like masks for the same big gradient across the screen?
@Jaimekk
@Jaimekk 2 жыл бұрын
So that is how Fortnite did they background
@zekiozdemir420
@zekiozdemir420 2 жыл бұрын
Whaaaaat! xD
@qqq9542
@qqq9542 3 жыл бұрын
Interesting. Can somebody explain how the pixelated image became so smooth once it's in Unity? And was the purpose to reduce file size?
@Tarodev
@Tarodev 3 жыл бұрын
It's the bilinear interpolation! Try changing the filter modes to see the results
@themrfj
@themrfj Жыл бұрын
"Billnear"
@Tarodev
@Tarodev Жыл бұрын
Yeah 😢
@themrfj
@themrfj Жыл бұрын
@@Tarodev It's okay, happens to everyone :) I used to say "Kepchut"
@MadeByFraser
@MadeByFraser 3 жыл бұрын
Is it still cool to say first?
@Tarodev
@Tarodev 3 жыл бұрын
Only if you're first, which you were not! 😂
@mhdrxshid
@mhdrxshid 2 жыл бұрын
bro how to make this beautiful BG plz post the tutorial
@lucutes2936
@lucutes2936 11 ай бұрын
huh
@florentakpro8799
@florentakpro8799 2 жыл бұрын
too fast
@ahmadmokhtar8175
@ahmadmokhtar8175 Жыл бұрын
bad
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