Very interesting! I'm blown away by how smooth it came out for such a small image
@qqq95423 жыл бұрын
Wow, the falling leaves and wind effects are really awesome. Do you already have a tutorial on that?
@KennyCmd2 жыл бұрын
It is a particle effect from an asset called Epic Toon Fx. I really like it too.
@Nomorectrax Жыл бұрын
@@KennyCmd thanks
@_g_r_m_3 жыл бұрын
Oh that's a great trick, time to replace all my gradients with that
@orwell235 Жыл бұрын
Best and quickest dev in the west🔥
@spicedbean68283 жыл бұрын
Oh sh*t man! Your channel popped up in my feed and I have checked out the quality and it thoroughly deserves my subscription! BOOM!
@Jono19822 жыл бұрын
Not sure what I just watched but it looks neat
@MatheusLB2009 Жыл бұрын
LMAO i love hacky solutions, well done
@josephwoodrell99223 жыл бұрын
another option would be shadergraph then it could be dynamic both in color, but in gradient anchor locations
@Chubzdoomer2 жыл бұрын
That is slick as hell!
@ruceus5561 Жыл бұрын
Insane 5head move, love it! xD
@tientheloser80382 жыл бұрын
I didn't know it was so simple!!! thanks for making this video Taro now i can make my game look better
@dusklightcreations39513 жыл бұрын
With such great content I bet you will get more DOPAMINE soon Tarodev 😇BTW love your videos..
@TedThomasTT3 жыл бұрын
I think your channel is gonna blow up soon 👌
@FiBunnyCci Жыл бұрын
This is the best channel on Unity with actual great tips!
@Sylencia3 жыл бұрын
It's bi-linear, not bili-near haha
@Tarodev3 жыл бұрын
As I said that word, I thought to myself "I bet I said that wrong". Haha
@Vastlee3 жыл бұрын
I heard Bill Near. =]
@Tarodev3 жыл бұрын
@@Vastlee Bill is always somewhere close by
@L3RNA3AN2 жыл бұрын
This was helpful. Thank you!
@Guitoon2 жыл бұрын
Nice trick thanks ! I'm very curious about how this works so well with a so small image !
@reeceytaylor2 жыл бұрын
Taro explained that it's the bilinear interpolation
@MidasButSilver2 жыл бұрын
In short: The Image has such a small resolution, but in Unity he set it to a very high resolution in the scene. Now Unity recognizes that and wants to add in more pixels between each pixel of the image, but since the difference is so high, it has to add quite a lot of pixels. So it does that, but because Bilinear Interpolation is enabled too, it also tries to smooth out the difference between the pixels (which is generally what a gradient does) and creates the smooth nice image you see in the end. So in a way, he 'tricked' Unity into creating a much larger variant of his gradient for him.
@swankzilla9 ай бұрын
This doesn't seem to work in Unity 2021.. I get banding regardless of Bilinear setting
@dimadancev7142 жыл бұрын
Very cool! Thank you!
@KuroInu-t6s Жыл бұрын
I want to know it will make game use more performance or not because I think it will take CPU to calculate this right?
@SoaringSimulator3 жыл бұрын
Fantastic!
@gourdbox2 жыл бұрын
Any reason why not to use powers of 2?
@Jicefrost Жыл бұрын
thank you !
@nexoDev44 Жыл бұрын
Hi, great video. I wanted to ask what kind of font is in the video preview image? It looks interesting
@Tarodev Жыл бұрын
It's called 'you blockman'
@nexoDev44 Жыл бұрын
Found it but I think you meant "you blockhead"
@Tarodev Жыл бұрын
@@nexoDev44 I did :)
@irtezamasud10792 жыл бұрын
Have u found any way to remove texture banding from any sprites or image completely and will look like as created from other software? Tried every compression method. Unity still keeps banding on texture.
@samochreno2 жыл бұрын
i dont think you can fix banding, try enabling hdr on your camera and adding post processing grain should help it
@irtezamasud10792 жыл бұрын
@@samochreno tried built in render pipeline. It shows images correctly in built in render pipeline with no banding as I created. My source image didn't has any banding. But in URP the same image looks like it has banding. there is no doubt built in render pipeline has a better shader quality and render option.
@RivenbladeS Жыл бұрын
What are the fonts used in the thumbnail?
@TasFirinErkegi9 ай бұрын
whats the point of making the gradient pixaleted in the first place?
@remijoel14482 жыл бұрын
If we're making a portrait game, do we need to set the canvas to portrait in PS?
@meowsqueak3 жыл бұрын
Nice effect - but how do you make it appear _behind_ all of the 3D objects in the scene, like in your DOTween video? EDIT: sorry, stupid question, I see now that it's basically a sprite in world space, and there's a gap between camera and the sprite.
@Tarodev3 жыл бұрын
Nope, that's not it! It's a UI canvas set to camera space. Then you set its distance to 100 or so. Using this method let's you always keep its bounds perfectly aligned to the screen edge. Where as a sprite in world space would be difficult to do so
@kingreinhold99052 жыл бұрын
Jo man I'm having a problem where I programmed a level editor where you can stitch sprites together... Thing is, they all have a gradient and should fit together seamlessly... Is there some kind of shader that would do that for me? Like in a way that these sprites kind of work like masks for the same big gradient across the screen?
@Jaimekk2 жыл бұрын
So that is how Fortnite did they background
@zekiozdemir4202 жыл бұрын
Whaaaaat! xD
@qqq95423 жыл бұрын
Interesting. Can somebody explain how the pixelated image became so smooth once it's in Unity? And was the purpose to reduce file size?
@Tarodev3 жыл бұрын
It's the bilinear interpolation! Try changing the filter modes to see the results
@themrfj Жыл бұрын
"Billnear"
@Tarodev Жыл бұрын
Yeah 😢
@themrfj Жыл бұрын
@@Tarodev It's okay, happens to everyone :) I used to say "Kepchut"
@MadeByFraser3 жыл бұрын
Is it still cool to say first?
@Tarodev3 жыл бұрын
Only if you're first, which you were not! 😂
@mhdrxshid2 жыл бұрын
bro how to make this beautiful BG plz post the tutorial