C# Generics - The complete guide

  Рет қаралды 38,786

Tarodev

Tarodev

Күн бұрын

C# generics allow users to define classes and methods with a placeholder type. This provides amazing code re-usability while still retaining type safety.
In this video, I'll teach you what generics are, how to use them and provide a few real-world use cases to get your head around them.
I use game-like examples so you can see how you would use generics in your Unity development 🎮
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0:00 What are generics
1:20 Writing a generic class
11:36 Generic Type creation
15:13 Generics and Interfaces

Пікірлер: 126
@DanPos
@DanPos 2 жыл бұрын
I'd been looking to do some more research into generics so this hit at the right time mate! Also, sick thumbnail
@Tarodev
@Tarodev 2 жыл бұрын
A man who appreciates the art of thumbnails ❤
@RAPHAELSC
@RAPHAELSC Жыл бұрын
I am very impressed!!!! How you teach complex topic that even a begginner would understand and a pro would finally comprehend!
@Briezar
@Briezar 2 жыл бұрын
just found out about your channel from a certain video that has absolute random numbers as examples and I must say I'm really digging into your clean video format, deep explanation and occasional dad jokes. Subbed and will hope for the channel to blow up soon.
@Tarodev
@Tarodev 2 жыл бұрын
Pure random numbers ;)
@milosdamjanovic
@milosdamjanovic 24 күн бұрын
fantastic and straight-forward explanation. thanks man :)
@BlackoutGamingChannel
@BlackoutGamingChannel 2 жыл бұрын
For so long I've been looking at generics and failing to understand how and when to use it. I always had a feeling that I needed to use (or would be useful) but never could figure it out. You've explained it so simply that it just makes perfect sense to me now. Thank you! :)
@techoutlook9235
@techoutlook9235 Жыл бұрын
This is the explanation I am looking for. Thank you so much.
@rileyfuller8304
@rileyfuller8304 3 ай бұрын
Phenomenal video, keep up the great work man!!
@chloe_the_cat2831
@chloe_the_cat2831 Жыл бұрын
You always make very interesting and well explained videos! You do great work! I always learn something new! Thank you!
@archastudio2676
@archastudio2676 2 жыл бұрын
I love your videos, i know much of the stuff in it but the small details and tips you add make them very cool. thanks for sharing your knowledge :D
@Tarodev
@Tarodev 2 жыл бұрын
Glad you like them!
@kopilkaiser8991
@kopilkaiser8991 9 ай бұрын
I've smashed that like. You were extremely helpful in assisting to understand Generics and also many other topics which you've shown unknowingly. 😊
@Tarodev
@Tarodev 9 ай бұрын
Thanks for the like buddy 🙏
@geniusforever5780
@geniusforever5780 2 жыл бұрын
Hey! I recently found your channel and must say this channel is blessing. Also your art style is fooking awesome, it would be a another blessing if you do that kind of art tutorials
@Tarodev
@Tarodev 2 жыл бұрын
I'm honoured you would like me to do an art video, but I absolutely feel like an imposter in the art world. Are you talking about all the little mascots I drew?
@flipflap4673
@flipflap4673 Жыл бұрын
Great stuff! You taught me so much in very little time! Thank you.
@maciejp8001
@maciejp8001 Жыл бұрын
Big thanks. Never before did I understood those as well!
@DotaEffect
@DotaEffect 2 жыл бұрын
Tarodev amazing videos brah keep it up its so fun to watch also teaches a lot ^^
@JamesMCrutchley
@JamesMCrutchley 7 ай бұрын
Just wow. TY I like the explanation. You have made my day! I can't explain how this makes me so happy! I was looking for an explanation of this for while. It is explained so well and I can immediately apply it.
@Tarodev
@Tarodev 7 ай бұрын
That's what I like to hear 😊
@qiangpanchen6785
@qiangpanchen6785 2 жыл бұрын
Thank you so much for sharing this, it's clear as, I will try to implemented in a more practical way to review the concept~cheers~
@thenatedoggchannel9719
@thenatedoggchannel9719 Жыл бұрын
Dude, thank you! Well put and understandable.
@DJnoratos
@DJnoratos 2 жыл бұрын
Great tutorial, thanks for good explanation
@rebondsdhistoires
@rebondsdhistoires 2 жыл бұрын
thanks for this tutorial, really clear, as usual !
@basicdogtrainings9389
@basicdogtrainings9389 2 жыл бұрын
Thanks Taro, for C# Generics today I learned more from you👏[Battle King
@tommywilkinson33
@tommywilkinson33 Жыл бұрын
I wish I could double thumbs up this. I’ve read through the definition of generics and interfaces. I’ve written them out in my own code. But I never fully understood them until seeing the examples you had here. This explained so many of the things I haven’t quite mastered in C#. I feel so much more powerful now! But seriously thank you for this!
@tabooization123
@tabooization123 Жыл бұрын
This is the topic where I learnt in school and forget thinking I may not need it. However it does fit in the need of fundamentals
@svendpai
@svendpai 2 жыл бұрын
Everything about this is so great, really nice and relevant topics!
@Tarodev
@Tarodev 2 жыл бұрын
Gamifying anything makes it fun to learn. Imagine if we earned experience ironing our clothes, or washing the dishes. You better believe I'd be a level 80 ironer. But in reality, I've ironed once in my entire life lol.
@svendpai
@svendpai 2 жыл бұрын
@@Tarodev i feel you, gamification can be a strong asset
@RealisiticEdgeMod
@RealisiticEdgeMod 2 жыл бұрын
This video is probably informative if you started coding 5 minutes ago. But its too rudimentary for anyone else.
@svendpai
@svendpai 2 жыл бұрын
@@RealisiticEdgeMod I mean yeah... I don't think the purpose of the video was to make you an expert on generics, but a lot of people might not have know about them or how to use them properly. I'm pretty new to coding and even though I knew about generics I found the video very helpful for clarifying and expanding upon my knowledge.
@TheKr0ckeR
@TheKr0ckeR 2 жыл бұрын
I love your titles! :D
@Tarodev
@Tarodev 2 жыл бұрын
Hope I'm not pushing it a bit far with this one, lol
@alifarhadali5580
@alifarhadali5580 2 жыл бұрын
great work keep going
@BS990507
@BS990507 9 ай бұрын
Great video! one point i would have added is how generics work with inheritance. So you could also make a class WarriorHelper : HeroHelper if you wanted to add a function that is specific to warriors. This is also valuable for working with generics in monobehaviours in unity, as you dont create monobehaviours by their constructor and cant add a monobehaviour with a generic type as component.
@billyfrcs08
@billyfrcs08 2 жыл бұрын
Thanks!
@kylekeenan3485
@kylekeenan3485 4 ай бұрын
Amazing thank you.
@GBSCronoo
@GBSCronoo 2 жыл бұрын
Best Tutorials on the net xD
@stevancosovic4706
@stevancosovic4706 Жыл бұрын
Great explanation, thank you, I've stumbled upon some videos about generic functions, and the guys keep theoreticising about generics without explaining it deeply in this manner
@Vastlee
@Vastlee 2 жыл бұрын
Look at you Mr. Fancy Pants with your C# 10 & VS 2022. I can't wait until Unity catches up some. Of all the new features, I oddly think the file-scoped namespace is going to be my favorite. Tabbing an entire class for nothing more than a namespace makes my OCD tingle.
@Tarodev
@Tarodev 2 жыл бұрын
I especially like it for videos as it keeps boilerplate away and allows people to focus purely on the content. This is magnified for new devs who have only experienced unity and never created a console app, static void main could be confusing.
@rashidfarhan6223
@rashidfarhan6223 2 жыл бұрын
This was perfect
@longuemire748
@longuemire748 2 жыл бұрын
Thank you
@andradiusvolatius
@andradiusvolatius 2 жыл бұрын
your videos are very good, they are helping me a lot in the creation processor of my game. I spent 1 year studying to be able to make a game, now with some of your videos I managed to progress much faster. if I made a video showing my project would you see? I'm sure you'll be surprised by my idea.
@Tarodev
@Tarodev 2 жыл бұрын
These are the comments which make me feel good about what I'm doing. Yes I'd love to see your work
@MrSniper2k7
@MrSniper2k7 8 ай бұрын
Really enjoyed. Would love to jump into game programming.
@Tarodev
@Tarodev 8 ай бұрын
We'd love to have you 😊
@TNothingFree
@TNothingFree 2 жыл бұрын
Great tutorial for beginners!. It misses few concepts that are important to talk about when teaching generics: - What is the difference between T and object - Why not use ArrayList? - What is a generic type T - How it's essentially different than a regular class type (Like array of objects?) This is a good point to talk about meta-programming, How a generic type looks under the hood. - covariance and contravariance in generic programming. A good place to look at will be Clr via C#, explains very well what is a type and a generic type.
@dotcomwhiz
@dotcomwhiz 11 ай бұрын
Can you please do a playlist focused on core C#? It'd be so helpful
@Ghanja007
@Ghanja007 2 жыл бұрын
Love your dummy data :) print(420) all day long!!
@SlimeWithClass
@SlimeWithClass 2 жыл бұрын
Lmao the discord plug, love it!
@Tarodev
@Tarodev 2 жыл бұрын
And did it work...? Will I see you in there? 😉
@toni6733
@toni6733 2 жыл бұрын
I love your stuff, just found this chance a few weeks ago, have you done any working with making UIs work with arrow keys only?? Like if it were an old fashioned computer?
@Soundy777
@Soundy777 2 жыл бұрын
You had me @ dark souls
@andrzejkulakowski
@andrzejkulakowski 2 жыл бұрын
Useful stuff, and when it comes to archers, then there is the hooded man ;)
@Shahmuradov
@Shahmuradov 2 жыл бұрын
Put baby in me - Anything
@luckyknot
@luckyknot 9 ай бұрын
Excellent tutorial about generics, we are very lucky that you share this stuff with us sir. I would love if possible that you give some hints on the best architecture for a videoadventure where objects unlock dialogues and areas, and also depending on the answers given to a certain NPC, this propagates to the branching dialogues of not only this but ther NPC in the world but currently not in the scene, affecting the main storyline and the behavours of those NPCs towards the main character. I don't know what would be the best way to handle such complexity with so many NPCs, dialogues and object triggers affected. If I think of events and listeners, won't the code end up with lots of conditionals. Is there a cleaner way to do this?
@chthonianboy
@chthonianboy Жыл бұрын
Eggcellent video, quite informative. If you may, could you drop the bgm in future videos, or try with a less intrusive theme? It gets quite annoying after a while when using headphones, thank you.
@ragerungames
@ragerungames 2 жыл бұрын
soon your channel will have many many subs! maybe 100k? 200k? 1mil and even more.... I have gone into the past and watched each video..
@Tarodev
@Tarodev 2 жыл бұрын
You're here in the early days. A true original gansta 😉
@5q11
@5q11 2 жыл бұрын
Great video! This reminded me of one of the problems I thought could be solved using generics but I couldn't. Imagine using ScriptableObject architecture similar to the one described in Unity learn videos, where you store your variables as IntVariable, FloatVariable SOs and reference them in your classes. Now lets imagine UpgradeData class which would have to take either of thees types as a single variable - UpgradeValue. But you can't do that with generics because you have to define type at compile time. Any ideas on how to solve this? Not much info on the internet.
@ewwitsantonio
@ewwitsantonio 2 жыл бұрын
really useful! thanks!! also got a good laugh out of "nipplebutts" hahah
@XxTheArtisaNxX
@XxTheArtisaNxX 3 ай бұрын
HEY! Love your stuff! What are the smooth jams you got runnig in the background???
@Tarodev
@Tarodev 3 ай бұрын
I've slowly compiled a bunch of royalty free tracks over time. Glad you enjoyed them 😊 If you really want I can host them for you
@zehsofficial
@zehsofficial 2 жыл бұрын
Can you make a video about Quaternions and Rotation?
@Siberdt
@Siberdt 2 жыл бұрын
Why you are using void PingMap(T inputObject) where T : IPing{} if you can use the way w/o generics void PingMap(IPing inputObject){} ?
@privatesocialhandle
@privatesocialhandle 8 ай бұрын
C#: Let's do List.Add(1) Tarodev: Nah, let's do List.Add(69) ha 😏 Edit: Legolas sounded like "Legal Ass" 😮 😂. Not sure if it was intended or just an accent thing. I love his vid (on the educational and comical aspects) PS: excellent content.
@CyCloNeReactorCore
@CyCloNeReactorCore 2 жыл бұрын
title gore, but *very* good video taro, i learned alot about generics, there were a few "AHA!" moments for me, thank you!
@Tarodev
@Tarodev 2 жыл бұрын
That's EXACTLY what I was trying to achieve!
@shirosurfer8864
@shirosurfer8864 2 жыл бұрын
Genetics generates a function for each type it gets used if I remember correctly right? Kinda like syntactic sugar
@vrmsali
@vrmsali 2 жыл бұрын
May i suggest, when you are walking us through code, can you please zoom in a little for code to be more visible. Thanks. Ps: love your tutorials.
@BlackoutGamingChannel
@BlackoutGamingChannel 2 жыл бұрын
Okay so I finally came to convert my mod system to use generics, because right now I'm using a struct to hold my settings which includes a variable for intVal, floatVal, boolVal... so of course you can imagine a lot of wasted variables there (presumably wasted memory). I thought it would be better to just have a basic generic value to replace the previous 3 (if not more as I grow the game and invent new modifications). Problem is, I'm struggling to get these little guys in a list. List modList = new List(); doesn't work. Of course I can specify the list to be a specific type eg List
@pedrinhotrolsinho
@pedrinhotrolsinho 8 ай бұрын
When should I use generics?
@stasdev
@stasdev 2 жыл бұрын
Hahaha title is pog
@parsifal8232
@parsifal8232 Жыл бұрын
ok, very nice, but how to make a Factory which can get parameters for all kind of Heros ?
@jean-michel.houbre
@jean-michel.houbre 2 жыл бұрын
Very informative. Thanks! On the other hand, I don't see the point of the HeroHelper class: you have to create a helper for each hero, and using ForceHeroToAttack is not easier or more flexible than using Attack? In addition, we manage 2 variables: the hero and his helper. I must have missed something ... We can define the Attack method as virtual and overload it in the child classes. I also do not see the point of increasing the code with HeroFactory compared to the use of constructors : - with constructor : Mage mage = new Mage ("Gandalf", 100); - with HeroFactory : Mage mage = HeroFactory ("Gandalf", 100); Also, if we want to have a different behavior from the mage (for example a mana field used by each attack), I have not succeeded in simply modifying HeroFactory.
@agustinroman1074
@agustinroman1074 Жыл бұрын
In that case you will need a generic class that implements IAttack, and now you can send there Archers, Mages, Warriors who need to know how to attack (for example the mage uses mana, the warrior uses fury, etc) but the implementation is inside every singular class
@darrylwolfe7359
@darrylwolfe7359 2 жыл бұрын
im failing to understand the herohelper? why create a herohelper of type warrior that inherits from hero? In a game, what is herohelper?
@muratcanagic
@muratcanagic 2 жыл бұрын
Adding 69.. Man of culture.
@Tarodev
@Tarodev 2 жыл бұрын
I'm just realizing now how many adult references I packed into this video...
@TheKr0ckeR
@TheKr0ckeR 2 жыл бұрын
@@Tarodev well there is 420 too..
@Tarodev
@Tarodev 2 жыл бұрын
@@TheKr0ckeR completely random number sir
@drudan8957
@drudan8957 2 жыл бұрын
Could you just put IPing everywhere instead of the generic T? like dont use generics and just use the interface? What can generics do that polymorphism cant?
@Tarodev
@Tarodev 2 жыл бұрын
Generics is more performant as it doesn't require boxing and unboxing. Too much to type here but google unboxing. Good question 😉
@TwinStick
@TwinStick 2 жыл бұрын
The wrongness in this title is just perfect 👌 🤣
@UndeadAlex
@UndeadAlex 2 жыл бұрын
My man what is the background music :P
@alaslipknot
@alaslipknot Жыл бұрын
Hey thanks a lot for this, am a bit late to the party but i have an offtopic question, what is that "Program.cs" and how is it getting executed while being "naked" like that, there is no class declaration in it or anything, it just runs ? I was really surprised when that first Print worked lol, so can someone please point me toward the light here xD
@Tarodev
@Tarodev Жыл бұрын
Hey brother, haven't seen you around recently. It's the new top level statements. The goal was making it simpler for new c# devs and not blasting them with a bunch of concepts in the boilerplate. Here's a link: learn.microsoft.com/en-us/dotnet/csharp/whats-new/tutorials/top-level-statements
@juke-duke
@juke-duke 2 жыл бұрын
How did your code run without a Main method?
@Tarodev
@Tarodev 2 жыл бұрын
In .net 6 you can now remove the standard boilerplate and write directly in the top level! It also has default imports of commonly used namespaces so it doesn't crowed your scripts 😊
@Equisdeification
@Equisdeification 2 жыл бұрын
In this case, Isn't shorter and more clear to just write this: (below)? I get this is just an example but I'm asking because maybe I'm missing something here. void PingMap(IPing ping) { ping.PingMap(); } When I found generics and started refactoring my code to include them, I swear I removed at least 400 lines of code from the hole project limao
@Tarodev
@Tarodev 2 жыл бұрын
You're absolutely right haha. That's why in editing I added that disclaimer about it being an advertisement for interfaces and not generics. Sometimes when you wing a segment it turns out sub-par lol. Hopefully it taught some people about the power of interfaces, at least...
@Equisdeification
@Equisdeification 2 жыл бұрын
@@Tarodev Haha it's fine! Thank you for the work that you are doing!
@vertxxyz
@vertxxyz 2 жыл бұрын
If the IPing instance was a struct it would be boxed when passed into the method with an interface as a parameter. The generic version would not. Not particularly to do with this example but more broadly: The generic version could also be modified to add more constraints with little issue, whereas the interface version would require creating more structures to constrain further. Generics also allows methods to return the exact type a method is constrained to.
@Tarodev
@Tarodev 2 жыл бұрын
@@vertxxyz Thanks for detailing that. I strongly debated including the performance benefits of avoiding boxing, but chose to leave it out and keep the content strictly functional based.
@thishandleistaken
@thishandleistaken 2 жыл бұрын
Why make the HeroHelper generic? Couldn't it just have a property of type Hero instead of T?
@narkopraxis602
@narkopraxis602 2 жыл бұрын
In this case, probably cause it was just an easy example, but it's kinda a personal preference thing. Sometimes the property makes sense, sometimes the generic makes sense. It's a way to differentiate between a "is a" relationship and a "has a" relationship to. With generics you can say: "this is a Warrior Hero Helper" instead of "this is a hero helper that has a warrior" So it helps organize things. One thing he didn't cover is that generics can be used with implementations of an interface too, as an example, if you had heros, enemies, and puzzle blocks, and you wanted to save their in-game locations, instead of making them all inherit from a "baseUnit" you can have them implement a "ISaveable" and pass them to a "SaveHelper where T is ISaveable" and the save helper could manage saving all your game data without caring about inheritance structure. There are, of course, other ways of doing this, but it's one tool in the belt and is good to know as an option.
@SaadTheGlad
@SaadTheGlad 2 жыл бұрын
I think this tutorial got recommended to me cause you used dark souls as an example
@subhadas
@subhadas 2 жыл бұрын
The title lol
@alaslipknot
@alaslipknot 2 жыл бұрын
I think everyone agrees that we need more *generic* tutorials outside of the usual game dev ones. (HAH!! see what i did there !?)
@restushlogic5794
@restushlogic5794 2 жыл бұрын
Please use bracket like this. It would be help for a newbie dev. { //code }
@restushlogic5794
@restushlogic5794 2 жыл бұрын
@Dyanosis yes, that's for professional. Many asset on Unity use the non-in line bracket. It is easy to read the code for everyone.
@Dxpress_
@Dxpress_ 2 жыл бұрын
@@restushlogic5794 Inline open-braces are not "for professionals" - they're just a preference, and they don't change anything about the code's logic. This: void Method() { //code } Is exactly the same as this: void Method() { //code } It really doesn't reduce readability. You can tell when a block scope ends by the closing curly-brace in either style.
@restushlogic5794
@restushlogic5794 2 жыл бұрын
@@Dxpress_ I don't understand
@narkopraxis602
@narkopraxis602 2 жыл бұрын
Challenge accepted. I'm gonna make a game where you control a chair. It will be a idle, timing game where you're goal is to wait until someone is about to sit on you, then duck out at the last minute to make them fall on their heads, awarding you blood to spend on chair upgrades, Increasing your "bps" blood per second. Eventually, your chair will be so amazingly appealing that peeple will be flocking to your cushion by the thousands and tens of thousands and single chairleggedly, you can cause the mass extinction of the human race.
@libberator5891
@libberator5891 2 жыл бұрын
Time to get rid of all of the chairs in my house before they rise up against me. Thanks for the warning pal
@narkopraxis602
@narkopraxis602 2 жыл бұрын
@@libberator5891 anytime. Here all day
@narkopraxis602
@narkopraxis602 2 жыл бұрын
@Dyanosis all day. Every day. 😜
@Tarodev
@Tarodev 2 жыл бұрын
You'll need starting classes... Recliner, stool, etc
@narkopraxis602
@narkopraxis602 2 жыл бұрын
@@Tarodev each class should have branching upgrades that are almost virtually unobtainable without microtransactions, the stools legendary version should look like "poop in a cup" 🤣
@mohammedayesh1378
@mohammedayesh1378 Жыл бұрын
why no one is taking about the 69 and 420 perfectly used?
@grezhz
@grezhz Жыл бұрын
heyyy why did you changed the funny name?
@Tarodev
@Tarodev Жыл бұрын
Once I started getting sponsored by unity I thought I'd clean up the titles a bit. I'll keep my in video personality the same though 😊 Glad you appreciated my immature humour though
@grezhz
@grezhz Жыл бұрын
@@Tarodev oh, it's understandable, i think getting sponsored makes people more "decent" lol, but i'm glad you're keeping the personality, reading about putting things inside you made me laugh too, so i guess i share the same immature humor XD but those kind of silly jokes gives you more personality and makes the video a bit more didactic? i think :)
@EduardO-gm7hx
@EduardO-gm7hx 2 жыл бұрын
🤣🤣🤣🤣
@kvelez
@kvelez 7 ай бұрын
using ConsoleApp1; var warrior = new Warrior() { Name = "Warrior", Damage = 100, }; var helper = new HeroHelper(warrior); helper.Print(warrior); warrior.Attack(); namespace ConsoleApp1 { internal class HeroHelper where T : Hero { public T Data; public HeroHelper(T data) { Data = data; } public void Print(T input) { Console.WriteLine(input); } public void ForceAttack() { Data.Attack(); } } } public abstract class Hero // Base class { public int Damage; public string? Name; public void Attack() { Console.WriteLine($"{Name} did {Damage}pts of damage."); } } public class Mage : Hero { } public class Warrior : Hero { } public class Archer : Hero { }
@juancamacho479
@juancamacho479 Жыл бұрын
and then people make fun of JavaScript because its "confusing"
@jesperkped
@jesperkped Жыл бұрын
The complete guide is not "completely" accurate... I have a problem I can not figure out. I have a class that takes an emun like this: public class CpuInfo where T: System.Enum { public T status; // T is an enum with [FLAG] attribute public void SetStatus(T stat) { // This is not possible - why? (but is possible to do instantiatedCpuInfo.status = instantiatedCpuInfo.status | stat; from outside the class) // status = status | stat; // Equal operator works // status = stat; } // .... removed ..../ } If I instantiate the class with this enum: [Flags] public enum CpuStatus { None = 0b_0000_0001, CPU1Running = 0b_0000_0010, CPU2Running = 0b_0000_0100, CPU1Paused = 0b_0000_1000, CPU2Paused = 0b_0001_0000, CPU1Halted = 0b_0010_0000, CPU2Halted = 0b_0100_0000 } Instantiated by: var cpuInfo = new CpuInfo(); Then I perform: cpuInfo.status = cpuInfo.status | CpuStatus.CPU1Halted; It works... I can not figure out what I am misunderstanding about the generic classes... Any suggestions?
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