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This is a Tool-Assisted Speedrun of Axiom Verge, done on Linux version 1.43 using libTAS 1.3.1 (github.com/cle....
Frame count: 200135 (27:47.79)
Re-record count: 5673 (wrong because of a bug in the software not counting some rrs)
This run was made at a framerate of 120 fps, to benefit from a behavior (programming error ?) that makes cooldowns shorter when the framerate is high. It mainly affects the drill, the glitch gun and the Red Coat damage. A higher fps would save even more time, but benefit is small and the amount of work would become way higher.