What's making Zongazonga unable to gain FP each turn? How'd you set that up?
@ankyloinc.Ай бұрын
Id also like to know 😮
@surrealdestroyer854Ай бұрын
He used a recently discovered glitch via Auto Battle that heavily desyncs the game, allowing him to practically skip ZongaZonga’s turn and attack multiple times within his own turn.
@GuanlongXАй бұрын
Turning on Auto Battle makes the team's AI do something. Turning it off makes it stop doing stuff. This is obvious stuff, but it's important. Having Auto Battle at the start of a turn and turning it off on the same frame as the AI decides to do something causes the AI to do its thing, but it also gives me some of my buttons back (the ones you normally use during battle). However, I'm limited to either turning back on Auto Battle or hitting Start to pull up the surrender option. I call this an Auto Stack, since I can turn on Auto Battle twice and have them "stacked" for a single action (I turned off Auto Battle at the beginning of the turn but I can turn it on again while that action is taking place). When I do turn Auto Battle back on (during the FP or LP stolen animations, which you normally can't do), the AI sees that Aopteryx has already made its move that turn, and wants to pass. I can technically turn on Auto Battle at any point after I turn it off at the beginning of the turn, but doing so too early would cause an outcome that I don't want to happen but it's a bit long for this paragraph so I'm going to end it here. What happens is, if I turn on auto battle again before the move animation starts playing, then Aopteryx will pass its turn before the move animation starts, and the move animation will take place during zongazonga's turn. He'll then either attack or pass, since his AI has had enough time to think while the move animation is playing during his turn. However, once the move animation and all its effects (damage, FP/LP stealing, etc) are finished, Aopteryx is disabled and greyed out by the game. This is normal and intended behavior to stop you from selecting more than one move per vivosaur (tee hee guess who managed to get around that too). Aopteryx's functionality would normally be restored when you end your turn, but it's already not our turn anymore (we passed early and let the move play during Zonga's turn), so the game never restores Aopteryx's functionality during our turn (since Aopteryx wasn't disabled on our turn to begin with), and the game doesn't restore your vivosaurs at the end of your opponent's turn. So we start our turn with a grayed out Aopteryx, and for some reason, the battle engine essentially hangs, in that when our turn starts, we don't even get FP, and control of the team is locked. We don't get our buttons back to pass our turn, the AI can't pass its turn, we're just stuck. That's why I have to wait to pass my turn. For some reason, it appears that the AI passing your turn earlier than normal will also apply it to the opposing team. However, I can't be sure of this, since I really don't know much about how the battle engine works. All I know is that it works, and it makes TASing battles so much easier, and way faster. I've essentially taken the "turn-based" out of turn-based combat. The battle is now desynced in my favor, and there's not much the opponent can do about it. As far as I know, it's not possible to skip an opponent's turn if the last thing you did to them on your turn was a KO. To be honest, I could have just started manually selecting attacks like I did when I was fighting the bottom Z-Rex, but that would have taken more time than it would save. Do note that this isn't a TAS completely optimized for speed; there's way too much RNG to try and do that. So once I knock out Zongazonga, I just mess around for a bit before I start attacking the top Z-Rex, just to show off some funny stuff and re-sync the battle before the Z-Rexes attack. Of course, once their turn is over, I quickly use Auto Battle to desync the battle again. When it comes to the bottom Z-Rex, I'm gonna make a guess as to what I managed to stumble upon cause half of working with this is doing different stuff and seeing what happens, so if my attempt at explaining turns out to be wrong, sorry. I believe what happens is that I already have two "layers" of battle in place (cause you can see I'm getting my battle buttons twice as much as you normally would) from the Auto Battle stuff, so I turn off Auto Battle and start manually selecting moves instead of letting the AI do its thing (since the AI wants to KO the top Z-Rex, and that would lead to bad stuff happening cause i'm not KOing the bottom one in two turns). It should be noted that FFC is surprisingly volatile; having certain stuff up on screen while something else is already there can often lead to a game crash. It's the reason you see me back out of stuff so much instead of just attacking as fast as possible. At the end, I get my buttons back one last time, so I surrender. However, the game counts this as a win since I only surrender after the game sees that all 3 opposing vivosaurs are gone, and has already recorded the battle as a win for me. If I had any non-Rank-20 vivosaurs in my reserves, they would have gotten battle points. I am trying to piece together a video on this, but it's hard since I know so little about it and I'm still actively learning new stuff as I go.
@samohankaАй бұрын
@@GuanlongX That's nuts!
@realcheese2663Ай бұрын
@GuanlongX Ayy thanks for explaining! It's super cool to me that a major game of my childhood is still being explored and played to this day, so I wanna say thanks for showing this off!! It was super fun to read your explanation while watching the video. Content like yours and others, such as Surreal, on FFC makes me very happy to see and watch! So thanks for uploading, it makes my day whenever I see these kinda videos, when something new is discovered, or some crazy battle. Makes me realize I don't know the game as well as I thought I did LOL Have an awesome day man!!
@jaxonanderson7220Ай бұрын
This is no bird. This is the Goat
@Cool_Kid95Ай бұрын
I love this fight and how abusable the FP hoarding strategies from the AI can be. Zongazonga’s sisyphus.