Рет қаралды 344
661 rerecords.
A few things:
Your game seed (code, key locations, locked doors, Saiko start location, etc) is determined by your system time when you start the game. To make the ideal TAS, you'd try out several seeds - the perfect seed would probably have a key for C1 in the meeting room, and a key for D1 in C1 (this was 2.1.2, when keys could be behind locked doors), then a key for B1 in D1, and then a key for A1 in B1. Then you'd go to A1, go to the headmaster's room, pop in the code, and win. Surely that's possible - even if this game has a seed for every second since the start of unix time (1970), that's about 1.7B seeds.
Theoretically, you could intentionally manipulate your system time to get a perfect run like this, even without TAS tools. That would make for a pretty interesting speedrun, though illegitimate.
So, this was done on 2.1.2. The reason for this is that 2.2.8 was never released on Linux - and obviously, libTAS is only on Linux.
This is on super low graphics settings. It already runs terribly when libTAS is hooked; setting it to higher graphics makes the framerate sink to the single digits, and I just couldn't deal with that.
I could have saved an extra second or two if I made no attempt to dodge Saiko or Elissu, but I figured it would be more interesting to do it damageless.
I wasn't sure what level of omniscience to use. I could have just opened one door before initiating the ending sequence, since I knew the code, but I thought that would be boring. I thought it would be the most entertaining to still need to learn the code, even if I knew where the keys were.
You can't listen to audio while TASing Linux games.
This was my first time ever making a TAS with mouse movements, and it was absolutely horrible.
Lastly, this game is just scary to TAS. Like, trying to do anything quickly, knowing that one of these cute psychos is always on your tail, it just makes me uneasy.