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I don't plan to upload new videos every time I finish TASing another level, but this level is the first one where the "OCD" criterion actually places significant demands on the player, and there's also some more news about the TAS in general since my last upload, so I figured I'd share another update. The first bit of news mainly being that I'm working on this again! There should hopefully be a lot more progress from this point forward than there has been in the past month.
This TAS is .38 seconds slower than the non-OCD TAS from 2012, but here structure building has to be kept to an absolute minimum in order to meet the 22 balls collected requirement for OCD. That said, the initial 8 balls to clear the level are collected quickly enough here to still beat the old TAS by a wide margin, even improving on the in-game timer by finishing in under 3 seconds. The strategy here is the same as that used in RTA records for least time OCD: building down to quickly wake up the sleeping goos, and then whacking the structure upwards to catch part of the structure on the right platform in order to be able to reach the pipe with just 3 more moves. I'm certain further optimization is possible, but I'm satisfied simply having this level done at this point.
There's one other new thing with this TAS, and that is that I've gone and converted the entire TAS to run the game at 50fps rather than 60 (note that 1080p50 in the resolution options!). This is because 50fps runs just as fast as 60fps in this game, and 50fps matches the game's internal physics update rate while 60fps does not (resulting in frames where input is polled but nothing happens). I did have to make some adjustments on Going Up and completely redo half of Small Divide to get things to sync properly, but now that everything syncs up on 50fps now, TASing should be much simpler going forward.