Reacting to Yu-Gi-Oh Hot Takes!

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Team APS

Team APS

Күн бұрын

We read and react to some of the best and worst hot takes in Yu-Gi-Oh.
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#YuGiOh #HotTakes #Reaction

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@TeamAPS
@TeamAPS Жыл бұрын
*So, how many of these so-called hot takes did you agree with?* 🤔🤔 And remember, they're supposed to be controversial!
@bej4987
@bej4987 Жыл бұрын
What about them were controversial other than the two card limit?
@NexusVFD
@NexusVFD Жыл бұрын
Yugiboomer is an appropriate insult for people who constantly complain about how modern Yugioh is so different from when they used to play. Modern Yugioh has changed so much and most importantly for the sake of consistency/synergy which was lacking severely in old school Yugioh. So as much as they hate being called Yugiboomers and having their arguments dismissed, they should come up with a better argument other than, "Yugioh used to be better when I was a kid." Rarely, if ever are their arguments constructive to begin with.
@carter5377
@carter5377 Жыл бұрын
I disagree with the first take but I also think the cost of deck building is a little outrageous. That's the only reason I haven't gotten into over the board yu gi oh
@TheKidblazer1
@TheKidblazer1 Жыл бұрын
zac's pulled no punches told straight and brutally honest
@eldercleric
@eldercleric Жыл бұрын
Inlike the idea. Thing is im unsure if it would be positive or negative. But i enjoy the thought experiment.
@DragoRaRaRa
@DragoRaRaRa Жыл бұрын
With the first take, I would gladly pay the price of a box for 1 of each card than have to open a bunch of packs.
@emissaryofcharybdis105
@emissaryofcharybdis105 Жыл бұрын
I really enjoyed how they did that with the Traptrix structure deck for the update it got. Even came with Kaijus, super useful Trap Hole cards, a Feather Duster, and other great stuff you can throw in different decks. So much value in that one. Too bad you can't play Traptrix without being called a diddler, though.
@DragoRaRaRa
@DragoRaRaRa Жыл бұрын
@emissaryofcharybdis105 honestly the structure deck game has been fire lately. Like the dark world structure came with 4 dangers!
@emissaryofcharybdis105
@emissaryofcharybdis105 Жыл бұрын
@@DragoRaRaRa They're also great to learn some good combos with archetypes you otherwise wouldn't think to do. I had completely overlooked Kaijus, but when I learned how well they work with Mikanko, I had them already available from the Traptrix structure decks to look at and use. That's a super useful and good idea for new players especially - lets them know how the makers intended their archetypes to be used and carries over into new ones the green player tries afterward. They really, really need to start doing this with more recent stuff. Traptrix was kinda the only recent/capable of meta fighting archetype that got this treatment lately. As cool as the Dark World and Egyptian God structures are, they're never putting up a fight against a Kash player.
@DragoRaRaRa
@DragoRaRaRa Жыл бұрын
@@emissaryofcharybdis105 I really think that's just the issue with the game at the moment. This past year was arguably the worst year ever for the game as we got a lot of new players over covid, only to have the first few metas be dominated by a few decks that were WAY too powerful
@emissaryofcharybdis105
@emissaryofcharybdis105 Жыл бұрын
@@DragoRaRaRa Yeah they created a massive power creep spike with the release of Tears and Kash. I don't know how they expect to undo that damage without flooding the game with other busted archetypes, or outright crippling those two. They have an entire library that isn't viable at all now - unless they go back and update a shit load to keep up with the game now, they're going to have a problem keeping new players. Recent bandages like Dark Ruler and Nibiru can only do so much for older archetypes.
@RokushikiMastery
@RokushikiMastery Жыл бұрын
"Card packs and loot boxes aren't gambling." Now THAT'S a hot take! 🔥
@burnsboy101
@burnsboy101 Жыл бұрын
I don’t know how you can disagree which that statement 😂 it’s factually correct
@Miss-Alexis
@Miss-Alexis Жыл бұрын
Rare L from Alec
@RunicSigils
@RunicSigils Жыл бұрын
He's right just for the wrong reasons. Card packs are better than gambling, lootboxes are worse.
@kainhighwind2
@kainhighwind2 Жыл бұрын
@@RunicSigils It's literally gambling. IT's literally a lootbox. "I'm paying $xx for xx cards, with 1 guaranteed rare or higher". It's a gacha. It's just like Genshin Impact or Honkai Star Rail. The only difference is that, because the cards are physical products, there's a secondary market where you can just get the cards you want, without any randomness or chance. You don't have to dump money into the banner character/ UR card, you can just get it.
@MagiRemmie
@MagiRemmie Жыл бұрын
@@RunicSigils Here's a secret. Booster boxes are lootboxes. TCGs are gachas.
@IndomitableBeastKing
@IndomitableBeastKing Жыл бұрын
Alex one thousand percent doesn't realize how conditioned you have to be to buy cards randomly and how loot box models are modeled after card packs.
@kylekgh
@kylekgh Жыл бұрын
First point and he may have made the hottest take in the video 😂. It's rough because this is how companies win when they get you so deep you don't even realise your gambling
@ich3730
@ich3730 Жыл бұрын
@@kylekgh i mean, the game doing well directly influences his channel. Its in their direct interest to downplay the scummy business
@VidelxSpopovich
@VidelxSpopovich Жыл бұрын
At least it’s not MtG where you’re guaranteed at least two completely in useable cards in each pack.
@Merilirem
@Merilirem Жыл бұрын
I think part of what a trading card game is has to do with the randomness though. Without RNG no one needs to trade. I also just like RNG as a game mechanic without money involved at all. Collecting cards is fun even if its just a "grind" to get them. Single player card games for instance. Is it gambling? Sure if you spend money. Is that why its fun? Not necessarily.
@velphidrow
@velphidrow Жыл бұрын
@@VidelxSpopovich you aren't
@WilliFR
@WilliFR Жыл бұрын
I think Master Duel should be the test ground for all this kinda ideas through constant events or new game modes.
@haydenlee8332
@haydenlee8332 Жыл бұрын
Agreed! I also think Master Duel is the perfect testing ground for new cards BEFORE they are actually printed out in the physical format. It is much easier to nerf or buff cards while they are DIGITAL ONLY
@vidnek465
@vidnek465 Жыл бұрын
it SHOULD be, but format wise it's just too different
@alsajib
@alsajib Жыл бұрын
its a perfect testing ground and it should be BUT they try to put a new type of mode and they screw the entire pool of match xD thats on devs but they get well paid? they need to find better testers xD
@colino5056
@colino5056 Жыл бұрын
Dueling Nexus ;) we don’t pay for shit
@runningoncylinders3829
@runningoncylinders3829 Жыл бұрын
MD is boring even compared to DL which isn’t putting up a high bar. Skills and the highly tailored approach to adding cards compared to just a few months behind physical formats renders MD hardly even a teaching tool for these formats, and it definitely needs more identity, whether it takes an anime approach or card alteration. They are also obnoxiously speedy with banlists and make bad hits like Toad and Terraforming as a result.
@darcytoews8841
@darcytoews8841 Жыл бұрын
I have a beef with legacy support. It seems either an archetype gets something that's mediocre but fixes the issues it has enough to make it function a bit better, or it gets broken support that is either so good that it becomes an engine in other decks, or is so generic that other decks can use it better and it ends up getting banned. (Examples are (the latest SHSamurai support and Harpies Feather Storm)
@GuessWhatHappened1
@GuessWhatHappened1 Жыл бұрын
? Im lost thats literally the only 3 possiblites realistically Most of these decks are that outdated thats the only options. Or they can scrap everything and just keep the name its not really the same though.
@mr.mimikyu2342
@mr.mimikyu2342 Жыл бұрын
Hopefully not all legacy support I hope you mean constant brick eyes bricky dragon and dark magician support
@darcytoews8841
@darcytoews8841 Жыл бұрын
@@GuessWhatHappened1 I guess mostly my beef is that support is either meh, or gets something older banned from the deck that puts the deck back to garbage. It is what it is. But it feels bad.
@GuessWhatHappened1
@GuessWhatHappened1 Жыл бұрын
@@darcytoews8841 it suck, but most decks arent future proof. We probably have only a few decks that could be meta with 2 good cards with breaking it. Monarchs vampires noble knight dark lord needed a whole new line up and still didnt break into the meta
@darcytoews8841
@darcytoews8841 Жыл бұрын
@GuessWhatHappened1 I shouldn't complain. I mean, lots of archetypes function a lot better with the support they are getting. Not expecting them to make every old archetype meta. I was mostly butt hurt over the SHamurai ban. They were FINALLY good! But the support was TOO good, and ended up getting their link banned. By the time I got the whole deck rebuild and all the cards in the mail, the link got banned and it wasn't super good anymore. I've been messing with the deck since it first came out as a fun deck, and it has so much support! I swear there's near 50 cards for it. But all of it was meh until recently. Just me ranting though.
@gothic2fan
@gothic2fan Жыл бұрын
"There are only waifus, dragons and mechas." Meanwhile I play a funny sushi ship deck. there is a ton of variety.
@shinypony92
@shinypony92 Жыл бұрын
And I play horrific eldritch test subjects (Myutant)
@LucasBuilds
@LucasBuilds Жыл бұрын
I feel like the issue with keywords is more an issue with unintuitive keywords specifically. Using a few Magic ones as examples, deathtouch, first strike, double strike, and haste are all intuitive: you can tell at a glance exactly what they do. the problem is where they're far less clear-- stuff like dredge, delve, convoke, etc. where the name doesn't immediately convey what they do, slowing the game down while your opponent explains things to you.
@BrownieX001
@BrownieX001 Жыл бұрын
The game had a chance to be kinda like Fate series and go more into ancient history to relate its plot with. Would be neat to have different cultures represented with their own Divine beings.
@gamerwolffang2722
@gamerwolffang2722 Жыл бұрын
D/D: different leaders, and scientist Aesir's: Norse Mythology DM: Egypt influence Signer cards: Aztec, and Inca influence Umi, and related cards: Greek, and other water mythos influence Appollusa Bow Goddess, AA-Arsenal Zues: Greek Influenced Aleister the Invoker: based on Aleister Crowley, and there is a coherent lore story Crowley Magistus, First spellbook prophesear (don't remember what the spellbook monster names are) P.U.N.K: japanese festival inspired Tenyi: Buddhist, and Tai chi inspired But would love to see more gods in the game, I did a small essay for the Yu-Gi-Oh gods, but I say it's pretty similar to the fate series Also Dogmatika being a stand in for Catholics I find hilarious
@EBlade3529
@EBlade3529 Жыл бұрын
@@gamerwolffang2722 5d's had a lot of Aztec and Inca related influence particularly with Rex Goodwin's deck and the Nazca lines being a thing
@gamerwolffang2722
@gamerwolffang2722 Жыл бұрын
@@EBlade3529 I personally liked the second part with the introduction of Norse gods thought it was great
@EBlade3529
@EBlade3529 Жыл бұрын
@@gamerwolffang2722 yeah Aesir are dope as all hell
@Merilirem
@Merilirem Жыл бұрын
Sure but that's kinda limiting in its own way. Much better to keep that stuff loose like they have so you can just make up anything if you want.
@Unyubaby
@Unyubaby Жыл бұрын
That first hot take straight up sounds like a gambler desperately trying to explain why they don't have a problem and can quit whenever they want to.
@lowelltan2711
@lowelltan2711 Жыл бұрын
What are your thoughts on doing something like a "Choice Restriction", like Cardfight Vanguard, instead of Limited or in addition to the Ban, Limited, Semi-limited? To put in context, you can play the set on any deck except unless its X or X card is in the same deck where you can only use one or the other.
@Boyzby
@Boyzby Жыл бұрын
I was thinking about a way more complicated version of this using a points system for how strong a card is and you can only have up to a certain number in a deck, so that lower tier decks can have a better chance against meta. This is a way more simple solution.
@jtyler9130
@jtyler9130 Жыл бұрын
Really enjoyed this, seeing community thoughts and your responses. I agree with the Yugi boomer one, it really is 2 seperate games now. I would be classed in the Yugi Boomer stage, but I did enjoy the older format of decks being built with strategy using different pools of cards, rather than archetype reliance. I think they should have an old school format to play for older players
@sarahberry6457
@sarahberry6457 Жыл бұрын
Serious questions: isn't there already one? Goat & Edison. Or am I misunderstanding something?
@SirFailsalot91
@SirFailsalot91 Жыл бұрын
​@@sarahberry6457 if there were one actually supported by Konami to make it an officially recognised format, as opposed to ones invented by fans restricted to just online or agreed upon casual meet-ups while the only official one that people are exposed to as Standard, then I'd be all for that. Online card games with set rotation include Standard and Expanded, yet with every card ever released (that hasn't been Forbidden or Limited) being playable at any time with Yugioh, it'd be interesting if Konami actually did invest in creating their own set restricted formats that's the reverse of the regular concept of non-Yugioh Standard.
@Chaotic_H3LL
@Chaotic_H3LL Жыл бұрын
1:24 "Its not gambling its just gambling" Its the same semantics as me saying i'm not a drug kingpin, i'm a drug dealer, see Kingpins are illegal because they sell 100s of thousands of kilos of drugs a year, but i'm a dealer and only sell 12 kilos a year. The dude is a 100% correct. Card packs are literally just IRL loot boxes and just because "They've run like this for years" doesn't suddenly not make it gambling. I mean have you watched any of TeamxSamurais videos? Dude is the pinnacle of having a clear gambling problem, just because its in the form of a childrens card game doesn't change the severity As for other hottakes. Old school Yugioh was better then Modern. More specifically, more decks back in the day allowed for back and forth gameplay, where nowadays people roll first and play solitaire for 15 minutes to OTK you. Yugioh should have and still should, adopt the MTG format in the sense of "The past 4 sets are legal, everything else is not" to prevent the egregiously disgusting powercreep the game suffers from and from the meta getting as stale as it is today 3:04 Yeah i agree with this as well. Actually lost a dual on MD because some ahole tool his turn during my turn, and took so long i forgot it was my turn and started watching YT just to look at my screen and see i "surrendered"
@voidlockdragon1406
@voidlockdragon1406 Жыл бұрын
The core issue with Yugioh right now, is that any decision that has a widespread effect to the main game, will affect all the players that can either like or hate the decision. Some common solutions that players have suggested like rotations and more official formats, in the long run will split the playerbase and how they spend their money. In the end of the day, Konami wants to sell new deck cores, so that players buy new products to continue playing the main format. Any of these potential solutions will most likely decrease their sales of their main product, reprinting 15 year old cards so people can play old formats or have these cards rotated off will affect player's desire to buy product, going towards the secondary market to buy their cards. Reducing card rarities of rarer valuable cards would just mean Konami making less money in the end of the day. Unfortunately, I don't believe Konami are willing to lose profits just to make the game cater for certain people.
@kainhighwind2
@kainhighwind2 Жыл бұрын
"That's not card games!" That's literally how living card games/ deckbuilding games work. You buy the core game, you buy the expansion, that's it. No random booster packs
@redtube8667
@redtube8667 Жыл бұрын
Disagreeing with the gambling point because it's not as bad as hardcore gambling is disingenuous. The issue isn't the gambling part anyways, the point was how it makes the game incredibly expensive to play and that the method of card release directly causes mass inflation throughout the game.
@NeverBeBored08
@NeverBeBored08 Жыл бұрын
As someone who plays Floowandereeze, yes it can play on opponent's turn but it's such a fragile deck. One Ash can screw everything up
@dustinvance243
@dustinvance243 Жыл бұрын
Yeah but you also have a broken continuous spell that lets you tribute any of your opponent's cards to facilitate your plays. INCLUDING THEIR SPELLS AND TRAPS!!! If they just got rid of that stupid thing it wouldn't be nearly as insufferable to play against.
@NeverBeBored08
@NeverBeBored08 Жыл бұрын
@@dustinvance243 most decks run 1 of that and it’s not the biggest priority to search that
@dustinvance243
@dustinvance243 Жыл бұрын
@@619ver1 i don't know what version of flundereeze you're playing against but the ones I have always play it going first. Also most gy effects that trigger upon removal aren't triggered by it because most of them activate upon being destroyed. Winds is a send to gy effect which bypasses that condition. Incidentally this also means it bypasses effects that protect your cards from being destroyed. It also can't be stopped by mask of restrict a card whose only effect is that it PREVENTS TRIBUTING BECAUSE WINDS IS A SEND TO GY EFFECT! I pretty much have to scoop against this stupid deck when I play advanced crystal beasts because they can just "tribute" my advanced dark which makes all my advanced crystal beasts self destruct and not even go to the s/t zones. And because it's a non targeting effect that also means it can bypass targeting protection so there goes eternal soul when I'm playing dark magician even though I summoned dm the dragon knight to prevent this kind of thing from happening! It just isn't a fair card.
@dustinvance243
@dustinvance243 Жыл бұрын
@@619ver1 if it was targeting I'd be able to negate it with advanced mammoth. I can't. Which means it isn't. it isn't a fair card because it bypasses everything that should prevent it outside of directly responding with a negate or playing a floodgate that prevents the use of spell cards. If you can't see the unfairness in such a card that's your problem. Also writing off someone's opinion because the deck they play isn't one of the dumb meta decks everyone says you have to play to be competitive is offensive because you're basically mocking the deck they built by saying it isn't good enough by the arbitrary standards of the meta. You're assuming I'm not building any of the decks I use to be the best they can and still have the nerve to say they aren't competitive just by virtue of not being the meta.
@619ver1
@619ver1 Жыл бұрын
@@dustinvance243 You know what, you are barking at the wrong tree here. I am saying 2018 archetypes that have not been pushed to the moon can not win against today or even yesterdays Meta and that is simply a fact. Unexplored winds is a good, situational removal card but is not worse then a kaiju, lava golem or sphere mode before.
@captainbladej52gaming
@captainbladej52gaming Жыл бұрын
Three major points I hard disagree with here as someone who played for years, and has developed some content for other games before. I'm no AAA studio dev, but I do know a few things about game balance. Truthfully I could probably make this a video response but please bear with me. Three points I take issue with below. 1: players have no concept of game balance and how to market the game in different regions and community feedback should rarely be taken seriously and what Konami works on are on a much grander scale. 2: Yugioh players can't see the forest for the trees aka their problem is the only problem and their opinion is purely their own opinion. 3: Keywords couldn't work. I realize that these may not be the best summarizations so I will elaborate. Obligatory disclaimer, this isn't directed at Team APS if it sounds that way at any point over pure text, but me making generalized statements. 1: I STRONGLY disagree with this take and it stinks of elitism imo. I will agree there are players who have no idea what they're talking about with game balance as every community has them. However I despise the notion that the general playerbase automatically has no idea what they're talking about. I've created quite a few successful maps and items for various games at the small time modder level. Some of my TimeSplitters Future Perfect maps were EA recommended for weeks at the time with at least 15 of them being recommended back in the day. I've also published other items for Space Engineers, Star Trek Armada II and others. I may be a small fry in the grand scheme of things, but the key principles in game development are almost entirely the same between tabletop games and actual full video games. -There are two things I learned early on when making content for games, be it story maps or just generic mods. First, you can't make people play in a way they don't want to play. Two, you have to answer the question of why would I ever go to this map, use this item/card, interact with this NPC or similar. -When you are creating things for a game, be it a map, item/card, or want people to interact with a NPC or similar, you as the creator of that content have to give them valid reasons to do those things. If you're the one that made those things and you as their creator can't give players valid reasons to do those things, you can't expect players to come up with those reasons either. While filler content/items have their place, you don't want to overuse it either. Players will almost always take the path of least resistance and you can't force people to play they don't want to play. When you start trying to force things, people will either bypass things or just straight up quit playing the game. If you want people to do things a certain way in games, the best way to get the desired outcome is to use the carrot on a stick approach. Give them reasons to want to do it the way you desire vs trying to just force them to do it. If I want players to fight a boss at point A on a map but they keep going to point B, I have some choices to make. I can straight trash point B on the map and leave it, but that would be seen as me trying to force them, which should only ever be a last resort. I will have better luck by giving them incentives to go to point A for the boss fight, such as extra items. -While any game developer should have a great working knowledge of their game, they're not infallible and there are times where yes the players know what's best for the game better than the developer does. That's part of why I don't buy this notion that what Konami does is on such a grand scale that players could never understand it. Again there are some that won't, but there are those that will. If the vast majority of your players are saying there is an issue with something, and by vast I mean like 70%+, then you may want to pay attention. Does that automatically confer correctness/wrongness on either side, of course not, but can be an indicator of larger problems. I don't buy the idea that what they do is this uber scale that only they can understand as it borrows heavily from the argument from authority fallacy. Sometimes yes, the developer is the one that is wrong. 2: I don't buy the "people need to realize their own opinion is just their opinion" argument as it works both ways and is contradictory. If everyone's opinion is purely their own opinion, then the original statement itself can be dismissed purely as opinion and ignored. There is alot of opinion based subjects when discussing Yugioh (or most anything) but there are some statements and takes that are objectively correct and some objectively wrong. While I agree alot of players can't see the forest for the trees and alot of people think their issue is the only one that matters, there are legitimate takes that are either objectively right/wrong. An example of an objectively correct statement would be that the game has had quite a few major additions/changes since it was originally introduced. Another example could be that certain sets weren't as well received as others, which can be shown by the sale numbers in part. It's also a fact alot of players have dropped off because of issues with the game going in a direction that's not healthy. We can debate how to fix said issues with the game, but it's definitely not in as healthy of a place as it was before. -One statement was said in the video on this point that gets to the heart of one of the biggest, if not the biggest issues with yugioh today. Making (change here) to the game will effect EVERYONE. And that right there is is the problem. It does NOT have to effect everyone, but currently changes do effect everyone because Konami's major flaw is only supporting one format that they expect to be a one size fits all solution, and you can't do that with a game like yugioh. That's one strength that Magic has that Yugioh doesn't. If I want to play Magic, but don't like what they're doing with Standard, I can play Commander, Pauper, or another format until the issues with Standard are sorted. If I don't want to spend a load of cash I can play Peasant or Pauper. What is done for one format does NOT have to effect the others and if something happens with one format, I can go to another. With Yugioh I don't have those options since they don't really touch anything outside of Advanced format. They may have some items for things like Traditional or Speed Duels, but they're really token gestures more than anything else. If they had additional formats people could play like Magic does, there would be far far more yugioh players than there is now. 3: Lastly for keywords, I don't buy the idea that keywords can't work. The old say of "less is more" definitely applies here. There is ZERO legitimate need for cards to be as wordy as some of them are. Prime example "when attacking a defense position monster inflict piercing battle damage," can be summed up with one word, Piercing. The extra words are NOT needed at all and only take up extra space on the card for no reason. If someone doesn't know what the card means by piercing damage, they still have to look it up. If people can memorize what cards are on a banlist, different rules of the game, learn massive card combos and the like, they can learn what a few keywords mean to make things simpler. why write a novel when you can get by with one word? There's complication that adds value, and complication for the sake of complication. The first is cool, the second is useless. Anyways I know this is alot via pure text and I probably could've done this is a video response, but meh. Hopefully this makes sense.
@jonathangibson9482
@jonathangibson9482 Жыл бұрын
I'm a mainly an MTG player but I have a lot of fondness for Yugioh. The biggest thing I see as I'm sorta dipping back into the hobby is the issue of formats. MTG would be MISERABLE if there were only one format. Yugioh oughta add at least three more formats: 1. Old People Yugioh using only cards before a certain set, 2. A rotating format, and 3. A 'modern' format using only cards after a certain set. This is in addition to the current 'LOL anything goes' format. We Magic players call that Vintage, and it is the most expensive and most brutal format. I think that being the default Yugioh experience is kinda unpleasant for new or returning players. It seems real hard to have fun if you're getting stomped by turbo-meta decks.
@davinator1212
@davinator1212 11 ай бұрын
The "big fish small pond" thing actually is just how people are with anything. People who no NOTHING about a thing tend to be humble about it because they literally don't know anything. People who know ALOT about a thing tend to be humble about it because they "know enough to know they know nothing". Its the weird "I know enough to be dangerous" level of mastery that gets you that gatekeeping mentality.
@torrentarrow9097
@torrentarrow9097 Жыл бұрын
Maybe unpopular opinion but they should just go back and "remaster" old cards instead of making new support that barely changes the older decks. If they just reworded/made some slight changes to old cards like for example Blue eyes and Dark Magician cards could be rogue tier if they just changed some of the support cards. DM support for example, Dark Burning Magic should be changed to just needing DM and DMG on the field and not "original name DM and DMG" and if the Dark Magicians counted as both DM and DMG while on the field would let it use Dark burning magic for a cool combo piece, or if DM the Dragon Knight protected your backrow from effects and not just destruction, or Magicians Rod being able to use its effect off special summon to make Magicians Nav useful along with making Magicians Nav have its negate being able to be used on the same turn it is in the grave. Just things like that to make old cards actually good and up to par with new cards. ALSO Eye of Timmy being able to be searchable is a MAJOR one that would boost DM significantly. Also just thought of bond between teacher and student being able to be used with either DMG or DM on the field and not just DM. So many cards that COULD be good but just aren't because of bad design. Edit: also just thought of this while watching also DM boss monsters so many of them don't count as DM so Eternal Soul just doesn't help. They should make more DM cards count as DM like the Chaos Fusion they just added doesn't count as DM for whatever reason. Eternal Soul in general is kinda terrible in general when so many DM cards just don't count as DM making it kinda pointless without the generic DM the DK combo with it. Also the fact it can't grab other DM spells/Traps like the Blue Eyes version can (even tho that only sets which sucks too) and it destroys not only your DM monsters but every monster that isn't even under the Eternal Souls protection sucks a lot. Also a lot of the DM cards just dont work with DMG like why doesn't Magicians Navigation work with DMG to have a negate when she is literally on the card art? Or why doesn't Circle work with DMG? Why can't you grab DMG in the 3 cards and why can't DMG proc the banish? Like these old decks have the cards to be good decks but the way they are just makes them not good with only needing the slighest of changes to be good cards.
@diegomania20
@diegomania20 Жыл бұрын
I agree that the chance and "randomness" of pack openings is essential to any card game. Inevitably, it gets bastardized by the need to make the utmost profit on like every level of the market from Konami, to vendors, to second-hand, to traders.
@Recchi91
@Recchi91 7 ай бұрын
I recently played my first ranked duel in master duel and it was against floowandereeze. Full disclosure, haven't played since 05-ish and just trying to relearn the game and was so caught off guard by that deck I thought my game was lagging. They kept special summoning and I had terrifying trap hole nightmare set and was like "why can't i activate??" and it was because it was STILL MY TURN and I had just set them 😭
@SItara-hc8he
@SItara-hc8he Жыл бұрын
Ideas for Yugioh balance formats: - 20 cards in extra & side decks . Gives more option to stop/ stall meta decks - Allow 2 field spell cards used simultaneously by a player. Thoughts are to share the 2 outer zones marked for pendulum cards as field spell zones. Will provide various options to weaker archetypes . Thoughts ??? Doesn’t take anything away from current game mechanics.
@coolshiznit13
@coolshiznit13 Жыл бұрын
the first one is so true. the inflation of prices truly makes the game hard to get back into
@trevorcassiday9010
@trevorcassiday9010 Жыл бұрын
On the cracking packs point: If I go to a LGS and buy all the singles for a deck that I know has the chance to top worlds (something you can look up online), play and win all the required tournaments to make it into worlds, and then go on to win worlds, have I "played the card game"? I would say the answer is obviously yes, I played the card game. Cracking packs is fun but it isn't actually part of "playing the game", its the business model that was built around card games. The only format where cracking packs would be required would be in draft, in all other formats it doesn't matter how you got your cards (cracking, buying singles, or trading) as long as they are legal copies for the tournaments. Being able to just buy a pack with one of every card in the set wouldn't hurt the game, it would just hurt the market around the game. The game maker (Konami, WoTC, Pokemon Company, ect) would see their sales drop off some because there would be no reason to buy more than a playset of sets. LGS and collectors would see their sales drop hard because it puts a hard cap on the price of any card since it would make no sense to spend more than the price of the set for a single card. Now that hard cap would get lifted once a set is no longer in print, so really they just have to eat it for a time. Now to keep the LGS and collectors happy, the game maker could still sell packs and make it so foils, alt art, or series cards (thanks WoTC) are restricted to packs only. This gives the collectors and LGS something they can mark up, both the singles and eventually the packs themselves. Also I saw a comment down below saying if all the cards are easily available, the everyone will just play the same decks. This isn't inherently true. First: You can buy just about any single you want in today's market. I don't even play YuGiOh, I play MTG, and I can go online and buy a full top tier YiGiOh deck as long as I have the cash for the transaction. Yet in tournaments, for both YiGi and MTG, you don't see everyone running the same deck. Second: It has happened that one deck, or decks centered around one or a small number of cards, makes up an overwhelming percentage of a tournament showing, at least in MTG but I assume its happened in YiGi as well, and that comes from a balance issue. Classic MTG example being Skullclamp and recently The One Ring. That isn't because everyone has access to those cards, it's because those cards are broken and should have never been printed in their current state.
@VictorTAnderson
@VictorTAnderson Жыл бұрын
Actually, I'M right!! 🤓
@RaylinKHD
@RaylinKHD Жыл бұрын
Nuh uh
@ztykowork
@ztykowork Жыл бұрын
Maxx c might be one of the most polarizing cards in yugioh, but damn having a big hand feels good. Joke aside i do like the idea of konami supporting alternative formats like Edison or goat, showing players there's more than one competetive way to play the game.
@THELORDVODKA
@THELORDVODKA Жыл бұрын
Very true. But this is insanely difficult thing to implement. We've seen countless examples where introducing different formats split up community to the point it could kill the game. Take RuneScape for example. They played into people's nostalgia (acknowledging some of their bad moves in game design) and it created most toxic split of community we've ever seen. Not a card game ofc, but motifs are similar.
@majorfails5512
@majorfails5512 Жыл бұрын
I remember playing Yugioh as a kid and having so much fun with my 20-30 minute games
@Coreyc04
@Coreyc04 Жыл бұрын
Rotation needs to be a thing. I'm shocked they haven't done it yet.
@15codys
@15codys Жыл бұрын
I just wish MD’s game timer was longer, after reading all the paragraphs of your opponents cards during your turn- half the timer is gone.
@elin111
@elin111 Жыл бұрын
The change in YGO artstyle happened because they realized the target audience isn't 11 year old it's 30+ year olds. Most games with rotation format also have unlimited format alongside it. YGO players can't seem to comprehend rotation wouldn't mean killing current format.
@mychalloreto
@mychalloreto Жыл бұрын
7:01 This is a idea of a new series! “Semi-Series” by Team APS
@kainhighwind2
@kainhighwind2 Жыл бұрын
I think keywords could really help with YGO's card text problem, but you can't just use keywords as a crutch. Not every single effect needs a keyword. But definitely for the easiest to explain effects or the most common effects. A keyword for "this monster inflicts piercing battle damage" or "This monster cannot be destroyed by battle" can really help. YGO could probably also really do with a card frame refresh.
@alkavonstra5479
@alkavonstra5479 Жыл бұрын
Exactly! Keywords don't have to make up the entire functionality of the card, but it can absolutely reduce the reading necessary, making the game overall more enjoyable. Examples: Cannot be destroyed by Battle: Indestructible Cannot be destroyed by Card Effects: Hexproof Unaffected by Card Effects: Shroud General costs or conditions should be labeled as such. General effects or applications should be labeled as such. These are a few examples that I feel could go a long way to shortening the simplest effects into a couple words. Also, allowing Cost vs Effect to explain itself could go well with newer players who can't see the difference in the current variation of the game.
@kainhighwind2
@kainhighwind2 Жыл бұрын
@alkavonstra5479 YGO's card frame also needs an overhaul. Removing the edges of the text box and making it go end to end of the card can free up so much room for text so it's not so bunched together in such a tiny font
@DiscipleofVenser1992
@DiscipleofVenser1992 Жыл бұрын
I agree with the last hot take the most as much as I feel on opposite ends like you guys. Balance is hard to achieve and playing different decks should be enjoyable regardless. You just have to know the level you're playing on and have realistic expectations. I play MTG and it feels bad when you get combo'd on but if I'm playing an eternal format I kinda expect it. If it's allowed it'll be played. Maybe formats that had specific sets would help make it more tolerable for people to play the eras of Yu-Gi-Oh they like, but hey I can't tell the full scope of that happening like y'all well put. Just this guy's stab in the dark. Awesome vid APS
@jotobrosmusic3928
@jotobrosmusic3928 Жыл бұрын
neat idea that is implemented in other cardgames Sell the World's Winning Decklist as an all-common special edition for, idk, 50? 60? 70? sth like that. It's not profitable so the'll never do it, but it would be literally the best thing for budget players. You could get a playset of many staples that way, for example. Or have a special edition structure deck that is customisable. Dunno exactly how that would be implemented, but I kind of like the idea of choosing which of a limited list of staples to put in your 50$ everything-3-of structure deck.
@TheJtyork420
@TheJtyork420 Жыл бұрын
Holy crap ive never been 1st in a video. And comboing where turns last forever and they play like 10-20 cards has ruined the game. Special summoning should be limited cause its not special at all anymore.
@e2.718-k5v
@e2.718-k5v Жыл бұрын
Isn't Kashtira the best deck right now, capable of making Ariseheart in 5 summons? What does limiting their special summons do?
@TheJtyork420
@TheJtyork420 Жыл бұрын
@user-hw1jd9xc4l stop turns going for over 10 minutes. Turns going way too long is ridiculous and annoying as hell. U would only have a certain number of times to use it, so more strategy would have to be introduced in ur picks, and not just i got this combo so now im gonna play 15.
@kasendaniel3896
@kasendaniel3896 Жыл бұрын
i Remember what larry said in an old skit "i miss when special summoning was actually special"
@Hyodazo
@Hyodazo Жыл бұрын
I have no idea if this is a hot or cold take. But going off of a few points in this video, my take is: This game, or at least the community, should take a page from Pokemon's playbook and introduce Smogon-style tiers. Where there is a community driven effort to categorize decks into certain tiered categories that people can choose to play at the power-level they like.
@U1TR4F0RCE
@U1TR4F0RCE Жыл бұрын
There was an attempt to and they kind of gave up because of just how many cards there were as well as not having the level of data that the Pokemon VGC does which would be useful for determining power-levels.
@user-fe8gx3ie5v
@user-fe8gx3ie5v 11 ай бұрын
Smogon sucks and it's full of degens. No, thanks.
@TheRoseReaper
@TheRoseReaper Жыл бұрын
I think every summoning mechanic should be viable in the meta in some way shape or form. This allows for more interesting card designs to shine and allow for stuff to come out of the woodwork and everybody who likes specific summoning mechanics can have some kind of place in Yugioh competitively.
@JonathanMandrake
@JonathanMandrake Жыл бұрын
i mean it wouldn't even need to be each format, but some of the old card types have never seen the light of the meta or have only one or two decks that were meta.
@getsuryu7227
@getsuryu7227 Жыл бұрын
I like opening card packs. I also prefer the old school yugioh but I am learning the new stuff too because I still think it's still fun.
@almighty1234
@almighty1234 Жыл бұрын
I think if we gave full creative control of Yu-Gi-Oh MBT he could fix it.
@Destroyer_of_Worlds
@Destroyer_of_Worlds Жыл бұрын
The closest thing I've seen to Yugioh using keywords is when they changed "when this monster's attack is higher than....blah blah blah" with "piercing damage"
@TramRide
@TramRide Жыл бұрын
Your comments on losing vs a meta deck, with a low tier deck, directly contradicts your recent video. You previously stated that losing with your favourite weaker deck is the more pleasant experience, as opposed to losing with a deck you "sold your soul" for. The viewer's comment about casual players being significantly more toxic on average is 100% accurate - 16 years competitive experience.
@GavlockX
@GavlockX Жыл бұрын
Keywords are worse than bullet points but way better than text block.
@TheDonaldduck911
@TheDonaldduck911 Жыл бұрын
- what does this mirror do, professor? - It shows us nothing more or less than the deepest, most desperate desire of our hearts *Yugioh players playing only on their turn*
@logandelaharpe6362
@logandelaharpe6362 Жыл бұрын
Rotation is the worst possible outcome for yugioh cards coming in from fifteen years ago is good it gives old cards time to shine and shows how good some players can be to find that use for a card most others may have forgotten about
@NewtBannner
@NewtBannner Жыл бұрын
9:00 literally over half of your audience
@cwalser544
@cwalser544 Жыл бұрын
I wish the Original Characters from the Show got Revamped Decks. As much as Yugi And Seto of course. Mako, Weevil, Fallon, Bones. Those characters were iconic and I'd like to get consistent support for those deck to be able to wipe out metas.
@nzt29
@nzt29 Жыл бұрын
Here's another. Make the ban list tie to the market value of cards. Like a deck is capped by cumulative value of $50. That'd be so funny to watch unfold
@dcbooster
@dcbooster Жыл бұрын
Budget caps are fun but it would be incredibly difficult to regulate, and players would have to constantly update their lists as the market swings. I could see it being a thing done at the local level though, where a deck has to cost under X dollars when registered at the shop, and the deck can only be updated if the new list is also under that threshold at the time of registration. That way it keeps the budget in mind but doesn't punish the player if a piece suddenly becomes a bomb in a different archetype and the price spikes
@nzt29
@nzt29 Жыл бұрын
@@dcbooster yeah exactly!
@TheJadeFist
@TheJadeFist Жыл бұрын
More on Keywords of having to learn them. I've played for over 20 years, with long breaks in there sometimes, and I still sometimes find keywords I don't know or remember exactly what they are, but that's so rare of a problem that it isn't really a problem. Because yes you can look it up, and the cards often explain it anyways, or they're so rare, you might not even encounter them being used. Like Horsemanship, hasn't been printed on card since the 90's, you might have to look it up but then, ya ok, It's just unblockable then.
@nightpack86
@nightpack86 Жыл бұрын
i would argue that casual players arent simply more toxic, but just have no place to enjoy the game without a bunch of unwashed meta players seeping in looking for easy wins
@phoenixkai9862
@phoenixkai9862 Жыл бұрын
Casual players are definitely the most toxic in the yugioh community hands down.
@nightpack86
@nightpack86 Жыл бұрын
@@phoenixkai9862 I respect your opinion and your right to it. However I must disagree. I would add that having no place where you're welcome to enjoy your hobby definitely might create some animosity so this is what you might be feeling is toxicity. I personally play Yu-Gi-Oh just for some laughs
@phoenixkai9862
@phoenixkai9862 Жыл бұрын
@nightpack86 there's plenty of places where casuals can go to play and everyone is welcome, there's locals everywhere. But yugioh is a competitive game, if they're going to play that then they have to accept that. If not then they can just play with friends at home 👍
@nightpack86
@nightpack86 Жыл бұрын
@@phoenixkai9862 unfortunately your assuming everyone has the same access to ships, for some players like myself master duel is my only way to enjoy a hobby I love. And having it overrun with players who don't play for the fun of it makes it an unwelcoming space. The entire argument really says "well deal with it or don't enjoy your hobby".
@phoenixkai9862
@phoenixkai9862 Жыл бұрын
@nightpack86 1. Again yugioh is a competitive card game first and foremost, it's why there's things like regionals, nationals, WCS, YCS, etc. Competitive yugioh started decades ago lol. 2. Masterduel is also a competitive game as well, even events for that is hosted. That's also why there is a mode called ranked lol. Competitive players play to win, it's also why we play strategies and cards that win. I love the hobby myself as a competitive player, but your whole argument screams "I don't like the competitive scene and find it unwelcoming so it shouldn't exist." Basically you give off gatekeeping vibes. Everyone does have access to going to events and participating in locals, and well if you don’t have a locals in your area try to work on creating one. Also yes we all have to deal with the competitive scene, as again yugioh is a competitive card game. If you go to locals, or anything higher it's going to be competitive. You can't and won't change this fact.
@Metroidam11
@Metroidam11 10 ай бұрын
I like the sound of 2 cards per deck. I am an ex MTG player and I always hated buying a set of 4 for my decks.
@ragnarmeh8156
@ragnarmeh8156 Жыл бұрын
As for the keywords point, I do think keywords are better than what ygo does. If they're done correctly like in Legends of Runeterra, where u hover over the keyword and it says what it does. Instead of reading in a card "if this card battles with an opponent and this card's damage is higher or equal than the opponents health, then it attacks first without trading", u just see the quick attack keyword and now what it does even if it's a new card. Instead of trying to deceiver what every card says, u need only to remember the keywords and if u don't, just click on them
@letsgostupid
@letsgostupid Жыл бұрын
I know I'm probably alone in this, but I'd kill for some support for Slifer and Obelisk. We got some Ok support for Ra (God Slime is a pretty solid card) but Slifer and Obelisk would be so much fun at locals with more support. Like a "Divine Summoning Beast" or a Slifer version of "The Breaking Ruin God"
@JABRIEL251
@JABRIEL251 Жыл бұрын
The one about casual being more toxic is soooo true and I'm not even a very competitive player
@aquelgamermexicano
@aquelgamermexicano Жыл бұрын
The "problem" with the yugiboomer take is mostly the fact that there's only such concepts as "Old/Modern YGO" within the community, while everywhere else YGO is just YGO. You don't really see Konami making "Old School" YGO games or formats. We agree both eras of the game are fundamentally two different games yet in reality, there's no real separation outside of verbally establishing the playing field with your friends in a match. You can't go to a local store and sign up for the Old School YGO Tournament.
@Pubmaster32
@Pubmaster32 Жыл бұрын
Alec: "Buying all the cards and knowing what you are gonna get isn't card gaming." Me: I better not catch you buyin' singles then, you better only ever play draft or pulling your own cards if that ain't card gaming.
@gaaraofthefunk265
@gaaraofthefunk265 Жыл бұрын
It should be considered slow play if you continue to combo off while you have game on board and your opponent has no interaction.
@streetgamer3452
@streetgamer3452 Жыл бұрын
that just doesn't make much sense.
@gaaraofthefunk265
@gaaraofthefunk265 Жыл бұрын
@@streetgamer3452 it does because you're slowing the game down by being a d*** and not ending it.
@streetgamer3452
@streetgamer3452 Жыл бұрын
@@gaaraofthefunk265 so then just playing the game should be considered slow play right? Cuz that’s what you’re saying
@xvii8693
@xvii8693 Жыл бұрын
I have stopped playing master duel because of the "my turn is their turn" problem. I don't have a bad deck or anything. I just never have the chance fully utilize it because of that issue. I even a have real life copy of it and it does well. But in master duel, after 20 loses in a row, I'm done. Not fun anymore.
@corbinkendall6330
@corbinkendall6330 Жыл бұрын
5:40 i love the art for these decks. I bought a whole rikka core when it first came out for like 40$ because i liked the art. Same for dogmatika, tear dragonmade etc. As an artist who is working on my own manga i appreciate art, both anime style art, like tear or sky striker and cool bad ass art like Shaddolls Red dragon's or Dragunity.
@forgottenartform
@forgottenartform 11 ай бұрын
Hope the manga work goes well :)
@corbinkendall6330
@corbinkendall6330 11 ай бұрын
@@forgottenartform thank you, i need the spiritual energy for the boss battle that is writing a story
@forgottenartform
@forgottenartform 11 ай бұрын
@@corbinkendall6330 I feel you there, I've got multiple story plans and concepts that's I'm really excited to do, but writing the story down is just not happening 😅 if it helps my friend who's been a writer for years even says the planning and editing parts of writing are the best bits, writing the story down is the bit that feels like a drag.
@VidelxSpopovich
@VidelxSpopovich Жыл бұрын
Duel Links is fantastic and is a great way to introduce new players to the game and teach them all the new summoning mechanics. There was a time that I thought I’d never bother learning Synchro, Xys, Pendulum or Link summoning but Duel Links changed all that with its simple format with easy step by step instructions.
@damionbaxter4912
@damionbaxter4912 Жыл бұрын
I hate that our turn crap. It's bad balance you can't out value a deck that gets 2 turns when the majority get 1. I'm fine with interruption but not you setting 5 backrow summoning your boss and negates my stuff then taking there turn where I might get to ash if I'm lucky. They also all play very similarly to each other.
@damionbaxter4912
@damionbaxter4912 Жыл бұрын
P.s screw dragon links. Nothing to do with the first post I just hate it too kill it with fire
@tinfoilslacks3750
@tinfoilslacks3750 Жыл бұрын
People only think the our turn stuff is a problem because they play against a deck that can play on both turns with a deck that can only play on its own turn. Tear was a massive problem playing against other decks, but the tear mirror was some of the best gameplay in yugioh's history. It didn't put up a ton of floodgates, it didn't put up a ton of omni negates, it didn't put up a big untouchable towers, and its gameplay wasn't defined by a single chokepoint where all of the counterplay was concentrated. Decks with a lot of graveyard effects were even able to use ishizu tear's mill effects to their own benecit occasionally. Tear's sin is being the only deck like it. In a world where multiple decks play like Tear does yugioh gameplay improves dramatically. Tear is a wonderful revelation not a boogeyman. Also, the game is definitely approaching an effect ceiling otherwise. Past yugioh had a myriad of different effects, but powercreep has condensed yugioh down to "proactively stop your opponent from doing most things, reactively stop your opponent from doing anything, and create a wincon your opponent can't do anything to". It can't keep progressing like that.
@ICEDcharfire
@ICEDcharfire Жыл бұрын
Many of MTGs older keywords are sunsetted. Once you learn the ones that are still around, they increase readability and overall clarity of cards.
@josuemoralesdominguez5669
@josuemoralesdominguez5669 Жыл бұрын
On the subject of card games selling you all the cards in a set, there are "living card games" where you buy sets of cards instead or randomized packs. You still have to buy multiple copies of the sets to get the specific number of cards you want, though. I played a few of them, and they're good games, but they never seem to get very popular and don't last that long.
@bryanporter4897
@bryanporter4897 Жыл бұрын
Card packs aren't gambling in the same sense that Secret Santa isn't gambling. The value is the surprise in what you are getting. If you are pulling packs to pull a specific card, yes that is gambling, the value becomes the card you want to pull which isn't guaranteed.
@omariwashington2570
@omariwashington2570 Жыл бұрын
Okay to talk about take one pulling packs and seeing what you have and making a deck out of it creative creativity it's what kids all-around would do back in 2004 and 2002 it's just an amazing way to show kids or any people cars that they might not know of otherwise.
@Earthbound524
@Earthbound524 Жыл бұрын
I would totally love to see a tournament in which the card limit is only at 2 of for a card. Now that would be interesting to see how decks and archetypes can adapt to a significant rule change like that. Also HOT TAKE: Combo decks are just extremely long and drawn out end boards are equivalent to floodgates. Dont get mad at me drawing/playing unsearchable floodgates when your "floodgate" is in the extra deck which is available to you at all times.
@THELORDVODKA
@THELORDVODKA Жыл бұрын
Great video, but small note on opinions that you talked about: Opinion can most certainly be right and a fact, but most commonly it can be "the most correct". What defines that? As you said it well, arguements,evidence,facts composed in coherent way along with your input that those things "justify" or reverse. Everyone is absolutely entitled to opinion but if he wants to hold any value he gotta be prepared to defend it. Criticizing and discreditation of opinions (generally strictly of opinions, NOT of people that made em) is absolutely correct as well as long as it's done with arguements and facts. In fact it is encouraged to weed out inputs that are not as valid or well constructed when you want to learn/extract something from them. So while everyone can provide input, not everything is a an opinion, and much less a worthy one. Everyone has the right and if they want to participate to call it out. That's how we improve, that's how we perhaps may approach an actual "facts".
@Revster
@Revster Жыл бұрын
I think they could solve the card text problem by just separating out certain terms, put once per turn at the bottom of the card, bullet points have been pretty good but for some reason they only show up on cards that have a bunch of free space anyway like spell cards or just simple effects like draw/destroy but sometimes you get separated text on cards like Levianeer. I think things like quick effect should be replaced by the quick play symbol and maybe even extend it to monster destruction/banishment get symbols too followed by the number/conditions
@Dwerynith
@Dwerynith Жыл бұрын
why does Alex's argument for saying "packs aren't gambling" all apply to "actual gambling" (as in roulette, etc..) * "this is 'soft gambling' not 'hard gambling' ", so you agree it's gambling then ? * "The gambling that we consider illegal", gambling isn't illegal, it's regulated, there's a BIG difference * "It's not completely random, there are ratios", because the odds of roulette aren't known maybe ? * "what kind of a cardgame doesn't have chance ?", what kind of an argument is that ??? Alex isn't saying it's not gambling, he's saying that it's not "bad", and gambling itself is not "bad", excessive gambling is, that's why it's regulated not illegal.
@howlingwolfart8380
@howlingwolfart8380 Жыл бұрын
I've got a hot take that I'm sure people would disagree with, but hear me out. I think Delinquent Duo could come off the ban list and it would do absolutely nothing 90% - 95% of the time. My reasoning is that the modern meta deck for Yugioh utilizes the graveyard so much that it has become known as the second hand in the game. Even if the card that is only a spell speed 1 effect does go through, the opponent may actually see it as a blessing that they just got 2 cards set up in their graveyard for free to use when they have the ability to get those effects to go off. The advantage of seeing your opponent's had is even relatively minor since a player will be using most or all of the cards in their hand at some point in the game, making knowledge on your opponent's hand something of a moot point. Also, if they really don't want that effect to go off, the average meta deck is set up so that they can negate something as much as 3 times per turn on average. I honestly think that, if Delinquent Duo came off the ban list, it would be a situational card much like Change of Heart that might see occasional use if the deck saw fit to squeeze it in. I don't think it would be the automatic inclusion in every deck everyone would worry that it would become. I think the speed of the game has outpaced a card whose only effect is to discard 2 cards from the opponents had with no additional effect tied to it, especially since it can be countered so easily with the modern staples of the game and played around to the opponent's advantage.
@John-xz5te
@John-xz5te Жыл бұрын
Just gonna say it playing with a close group of friends better than any tournament you can play what you want, how you want to play it sure there might be people in the group who also play tournaments aswell but in a close group you can have your own ban list limit decks to certain eras and all in all play what you want. Not really a hot take but been having way more fun since i picked the game back up playing just archetype decks with friends than entering tournaments and getting angry with myself because im losing. Maybe my hot take is if your getting frustrated with the game take a step back from the competitive scene and just play what you want to play with your friends then you dont have to keep getting angry and whats happening in tournaments because the deck you like cant keep up, still dont think thats necessarrily a hot take but its definatly an opinion.
@refkiriswansyah2830
@refkiriswansyah2830 Жыл бұрын
My takes: Effect could be more easily understable with advance PSCT & Sectioning/Formatting. Start with - Condition: in what specific moment effect would activate. - Cost: things you kust do to activate it. - Effect(s): the actual effect. If kore than 1, use bullet numbering. Less ambiguity, more clearance. And yhe actual space needed will limit cards so they dont have too many effects to make it more balance. Example: for DMG - Cond: none - Cost: none - Effect: rise 200 attack x each Dark Magician in graveyard.
@Honest_Mids_Masher
@Honest_Mids_Masher Жыл бұрын
Isn't that like rush duel card text or something?
@RunicSigils
@RunicSigils Жыл бұрын
You are literally requesting more text be on 100% of cards with that. Bullet points would be fine as the OCG shows.
@MrOuter
@MrOuter Жыл бұрын
Coming from a MTG background, I solidly disagree with the take that said the formatting on YGO makes the game more accessible than learning Keywords. I'd agree that MTG perhaps has a somewhat steeper learning curve early because of the keywords, but the point of the keywords is that when you see two cards with the same keyword, they're going to play similarly. This reduces the amount of mental effort to learn what a card does, because you can just note the keyword and them move on to the rest of the card. That's not to say that YGO doesn't have similar things, certainly, it doesn't take a lot to understand how different decks all have similar pieces, but Keywords streamline that process once you've played the game for a little bit. That said, I wouldn't say Keywords are the biggest thing MTG has over YGO in terms of formatting. The biggest thing is putting each effect on it's own line. In MTG, after an effect, you have a line break before the next effect. The only exception to this is when the effects are keyword abilities, because multiple one word effects can easily be put together in a list without wrecking the grok-ability (Which, admittedly, is another argument for keywords). I'm not saying fixing this would be easy based on the way YGO cards are set out, but just by breaking things up, it would seriously help readability and understanding.
@rigulur
@rigulur 6 ай бұрын
hot take hotfix: every single response on the opponent's turn after the first response costs 1000 LP, increasing by 500 LP after every consecutive play - trap cards and trap chaining being exceptions. all continuous floodgates also cost LP per turn to maintain, like imperial order. nobody is prevented from playing as they already are, but they'll have to readjust their decks unless they want to constantly put themselves in Hinotama lethal range
@Malister23
@Malister23 Жыл бұрын
Hot take:the person's opinion in the intro was 100% correct! I have heard so many different wrong things about the game both from combo and control players even from collectors too. Let Konami do whatever they want with the game because 25 years prove that they are doing a good job at it
@OnMyLunchBreak07
@OnMyLunchBreak07 Жыл бұрын
Yet, they fail to get new players. When all those players die one day, so too will the game lol
@phoenixkai9862
@phoenixkai9862 Жыл бұрын
​@Shokan435 been doing a pretty good job so far, every event is capped lol
@OnMyLunchBreak07
@OnMyLunchBreak07 Жыл бұрын
@phoenixkai9862 Yeah, with same couple hundreds of people that religiously follow the game. Few of whom are actually new.
@phoenixkai9862
@phoenixkai9862 Жыл бұрын
@Shokan435 big assumption you got there, any evidence to actually back that up? Events are capped with thousands and thousands of players every time an event happens, even locals is getting filled up.
@OnMyLunchBreak07
@OnMyLunchBreak07 Жыл бұрын
@phoenixkai9862 Of course it's packed, it's the same people that follow it religiously over the years. Even if Konami shits in their mouth, they'll still continue to go. Hell, the locals around my area have yet to successfully bring in new players that actually stick around. Maybe 1 or 2 here and there, aside from that it's the same people. Take master duel for example as well, it lost 90% of its initial players. Sure, lots jumped on for the hype, while many gave up on just how hard and complicated it is towards new players. 90% gone, if that isn't bad news I don't know what is. I love the game but my God, I could never recommend it to anyone new at this point. The few I have tried all gave up on it. Anyways, that's all I really have to say about it at this point. Good bye my dude.
@AkitouChaos
@AkitouChaos Жыл бұрын
>Gambling is gambling, at least in physical games you get something you can trade, but Duel Links feels predatory. >I don't think YGO needs keywords LIKE MTGs', it needs its own. Things like [HND] or [GY] to indicate the following effect needs to be activated from there, maybe a crossed out as shorthand for cannot be Normal Summon/Set, and this way we also never accidently print another WHEN on a card ever again! >I don't think rotation is necessarily the best option for a legitimate format, but multiple formats indeed. Learning the game would be easier if you could start at a simpler format, and progress into more complex ones as you become more of a masochist... I mean, gain understanding. >I don't agree that the community should be ignored, it's important to better a game that you look at what fans (or customers, KONAMI) are saying, and figure out if there are simple things you can fix that could make things better, IF anything needs to change. But if the company doesn't listen, and just pumps out more product, as long as it sells, they'll keep ignoring you.
@DrugsAreForWinners
@DrugsAreForWinners Жыл бұрын
Card Packs - If you wanna get real nutty, you can weigh packs to make SURE you get good pulls. MY Turn - Eh, I mean, I agree, but at the same time, Konami can just not print more Tearlaments grade shit and we're fine. Waifu Art - Copium. The art crammed into the average yugioh art is insane, and high quality. And they still print badass monsters. 2 Copies - They would have to reduce the deck size from 40 to 30 for this to work. Toxicity - Yeah, hard agree. Text Length - I agree, bullet point the effects. But create keywords for like, Hard Once Per Turn, Soft Once Per Turn, "You can only special this archtype" this turn. YugiBoomer - I mean yeah, it's a meme, and now it's just really dumb. Rotation Format - Konami will never, ever, EVER, do this. Community Feedback - True. We have no fucking idea how to handle a game like Yugioh beyond playing it.
@jaimerivera2382
@jaimerivera2382 Жыл бұрын
Android: Netrunner was a Living Card Game. You built your own decks from the cards that the game provided. It came in a base set that had all of the cards you needed. When an expansion came out, you bought the expansion and it came with every card in that expansion. There was no rarity chasing, no random packs, nothing of the kind. And there were even tournaments. You don't need to have randomness in the *acquisition* of the cards for the card game itself to be fun, competitive and engaging.
@romkin1197
@romkin1197 Жыл бұрын
If you cannot argue for your opinion, you shouldn't have an opinion. And yes, I already argued for my above opinion. Regarding the "yugiboomer" thing, yeah that language is unhelpful, but when you look at what these people try to push they want to turn the game into something it never was. It's almost like their opinion should be dismissed because they obviously hate Yugioh.
@peterattilaradivojevics5645
@peterattilaradivojevics5645 Жыл бұрын
Two things. First, player may not have an idea for game balance, but since when Konami does? Second, keywords would make the game more accesible. Using magic as the example, yes there are 50+ or so keywords in that game, but how many are actualy used constantly? 8? Maybe 10? And yes, you need to learn them, but you need to learn them once. In yugioh every time a new card comes out you need to learn that specific card. How many times did we read a card top to bottom until we understood that, oh yeah its this/that but it also has a GY effect. Not only that, but yugioh ALREADY has keywords. Banish, piercing damage, flip, gemini, spirit even the sperate sub-categories of cards could be seen as keywords. You dont write: "Equip this card to a monster either player controlls, while equiped this card stays on the field and constantly targets that monster, even if this cards effects has been negated. If the equipped monster leaves the field, destroy this card." you just write: Equip Spell.
@Ajatio
@Ajatio 11 ай бұрын
So here is my hot take in regards to the problem of solitaire / spamming of special summons on turn 1/ multiple omni negation monsters. Call it whatever you would like, you know what I'm talking about. Perhaps the game would benefit from an additional rule that would limit the amount of summons a player can perform in the beginning turns of each game. For example, the turn 1 player can only summon once. The turn 2 player can only summon twice, so on and so forth maybe for the first 6 turns of gameplay. Maybe this limit should only apply to special summons and not all summons. I'm not sure which would work out better. I propose this summon limit rule because it would slow down the pace of the game so that both players can actually enjoy the game through meaningful interactions in the form of an escalating back and forth instead of the turn 1 player setting up a bunch of negations to deny the turn 2 player any meaningful interaction which is then countered by the turn 2 player depending on luck to have "the out" in order to continue the game. What do you think?
@darkrhombus1077
@darkrhombus1077 Жыл бұрын
Hot take: They should do theme tournament for players so that they could enjoy the game in a way that they always feel appropriate for them. Example: No extra deck tournament where you play it like old times. Fusion tournaments, synchro tournaments, etc.
@kainhighwind2
@kainhighwind2 Жыл бұрын
Master Duel did that
@CatManThree
@CatManThree Жыл бұрын
Masterduel does this and and it can be quite effect. Also its a good replacement for yugioh's complete lack of alternate formats.
@blizzard18
@blizzard18 Жыл бұрын
you don't need to format every word, just the easy ones, it could shrink text drastically once per turn = (1) once per duel = (D) once per card = (C) Quick effect = (Q) immune to card effects = |effects| immune to traps = |Traps| Immune to spells = |Spells| piercing damage =
@panblu
@panblu Жыл бұрын
I would like to play with a group of people, playing old school yugioh before even synchro were introduced I want that nostalgia back bring back good memories from when I used to play back in school at lunch break or free time at class
@Sleepy0173
@Sleepy0173 Жыл бұрын
I'm holeheartedly in favor of Keywords. MTG abuses it with some really niche ones and new ones every X amount of time, and some keywords they sometimes change entirely. I think I recall one that went from Terror to Intimidate or something like that (that one that says a creature can't be blocked by non-black creatures). MTG's being "a mess" doesn't mean Yugioh can't learn from it and do better. We just gotta implement it more sparringly to not flood the game with a million words. We analyze the most wordy recurrent effects or effects that could abveviate a sub-type's mechanic (for example, FLIP is pretty much a keyword already, since it doesn't state the full "when this card if flipped face-up" deal). Not to mention Keywords are well made when they are flavorfully intuitive, helps a lot with memorization (who doesn't know what "Flying" means in MTG?). It also can be supported by putting training wheels on it in as many places as possible: - A glossary page in the rulebook with the keywords explained. - That extra card in booster packs that usually just promotes Duel Links/Master Duel be used as a tip card too, explaining a keyword that might be relevant for that set's pool. -Highlighting relevant keywords in the tops sheet (located on the reverse of the paper playmat) in Structure Decks/Starter Decks. -Make simple cards whose effects might JUST be the base form of a keyword, so they have the key word and then its explanation in parenthesis or brakets or whathaveyou like MTG also does. Or like, have you seen double-player paper mats in Pokemon decks? They dedicate an area to explaining the turn structure/actions of each phase and the status conditions and how they work. Yugioh could also allocate something like that in paper mats themselves. Not to mention, even as messy as MTG might be, it is still a lot better than it'd be without the keywords. Especially nowadays that you can bump into a card with like 6 keywords plus a more unique effect, which would translate into 200 words all in all otherwise. You wanna see a messy-looking card? take a look at some of the CFV cards nowadays, where they have keywords and symbols that mean certain actions everywhere in their effects to the point some of it looks more like coding, and even when the card is full-art, the text can cover half of it. [/ That's my argument xP I think it'd be a great quality of life improvement to the game]
@Regonix
@Regonix 5 ай бұрын
Ban 50-60% of cards. Very monster card which can summon another card from the deck - ban it. Every monster with a negate effect - ban it. Every burn card which can burn for more than 2000 LP - ban it. If a monster card have "summon in addition to your normal summon" effect - ban it. If a monster have an effect to special summon it and any other beneficial effect - ban it. If a trap/spell can special summon a monster from your deck - ban it. Hand traps - ban them. 2006 yugioh was the best era of yugioh in the history of mankind.
@Barracius
@Barracius Жыл бұрын
My view on Magic's keywords vs. Yugioh's not using them is that while it is true that Magic has *a lot* of them, it helps to have them in the long run. There is a lot more to memorize, a lot more frontloaded with Magic's keywords; but you only have to learn them once. And once you do, you understand what the word means on all cards that have it. I will agree that it likely wouldn't work to retroactively add keywords to YuGiOh, but maybe for a future card.
@MerchantGhost
@MerchantGhost Жыл бұрын
Big, huge disagree on the keywords point. Theres a reason every card game (including YGO) has a small list of core keywords. Theyre usually extremely intuitive as well. From MTG, words like "trample, haste, flying, first strike" can all be inferred by simply knowing the games rules. YGO card effects are not as cookie cutter, and traditional keyword effects would not work, but the game would absolutely be better off with a few, just to cut down on repetitive card text. Hard once-per-turns for instance can be condesed with a word like "Limit 1" before the eftect text. Though that idea only works if it follows a change to text formatting. The OCG formatting is much cleaner and easier to read.
@GiganticPawUnit
@GiganticPawUnit Жыл бұрын
The comment "That's not card games" about buying a full set in one box is actually one of the worst hot takes, because it's been done before and it succeeded. Android Netrunner was a complete success, it ran for several years, released like fifty separate products, and only ended because WotC took back the license from FFG.
@omegaelement
@omegaelement Жыл бұрын
My hot take is the game should scrap the 40 card minimum limit for decks, and enforce a strict 50 OR 60 card deck requirement instead like other games. It slows decks down, while allowing room for more options in decks, and keeps everyone on an even playing field as far as total card access goes. There are a lot of issues with Yugioh, but I feel like this is the only meaningful change that doesn't break anything whilst also giving more potential for weaker decks to counter stronger decks (without also completely nerfing strong decks).
@shay4232
@shay4232 Жыл бұрын
about the whole set in 1 game there is a decently successful game called vampire the masquerade rivals, you get at least a playset of all cards in the set and some other bonuses. it is a deck builder's dream imo
@mrrager6991
@mrrager6991 Жыл бұрын
Like the idea of getting a set for a set price but maybe make the rarer versions of the basic set you bought in packs? That way even if it’s a lower rarity version you can still play as intended
@yoshikagekira1807
@yoshikagekira1807 Жыл бұрын
I'm an old head, sure but since starting master duel I have come to love link summoning makes me finish opponents easier
@JungleRice
@JungleRice Жыл бұрын
My biggest issue with Yu-Gi-Oh is how archetypes developed to spoon-feed us the combos. I always have the most fun tinkering with cards and combos. It's not that big of an issue though. I've always played Yu-Gi-Oh (except for MR 4 and that's mostly just because of life getting in the way) and I mostly just have always done what I want. My decks change to better combat the meta, but it doesn't make it any less fun.
@Aliya_Akane
@Aliya_Akane Жыл бұрын
dragon-link is a perfect example of where lacking a set rotation stagnates the game, because its just dragon pile. its not even an archetype thats strong, its just every decent to great dragon card slapped into a single deck that works because of how oversupported dragons are
@GG_Nowa
@GG_Nowa Жыл бұрын
Nah it's unironically the best part of the game. The fact it's not archtype bound is good and promotes more reason to lab out with different cards
@highsol222
@highsol222 Жыл бұрын
My hot take is, Konami makes broken cards like Baronne de fleur, zeus, or tearlaments on purpose because they mostly only cater to competitive players, since thats who brings them the most consistent revenue. Only every now and then will they sell nostalgia to casual players for a quick boost in revenue. Casuals indulging in modern yugioh are deluded or outliers who actually unironically never mind losing most of the time.
@GG_Nowa
@GG_Nowa Жыл бұрын
This isn't hot. This is true. They need to appeal to the guys who fund vendors who buy cases to open the cards. But even then sets aimed at the casual audience fail because they don't buy enough to make the reason to stock them
@plynovy3718
@plynovy3718 Жыл бұрын
they should make the regular booster boxes and then the "common set box" where you get all the cards in the set, but it all comes in common rarity. bump the price of the box a bit more then a regular booster box, and gg. they made insane profit. cards keep rarity and pricing/collecting but also people can make any deck they want if they want
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