TEKKEN 7 Back Turn Punishment

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TheNameIsMYK

TheNameIsMYK

Күн бұрын

Пікірлер: 120
@cutcc
@cutcc Жыл бұрын
Extremely informative MYK, thx for your hard work. This video must have taken forever to make since there's no save states =p
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
Tyty 🙏
@Taashii_1
@Taashii_1 Жыл бұрын
Im your sub from tag 2 Where are you lost 😂 why you dont upload videos
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
@@Taashii_1 what? lol bro
@Taashii_1
@Taashii_1 Жыл бұрын
@@TheNameIsMYK sorry bro i accidently mentioned you butt my comments was for @cutcc
@Topbruv
@Topbruv Жыл бұрын
Man this video is goated, learnt a lot! One thing I want to mention with Bryan is you can realign the opponent with b3~ws3 into 4,3,4 after 332 and ff4 after b3~ws1. I think it’s the perfect axis this works on but might be the other side not 100% sure without double checking
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
ooh that sounds hot I gotta try it out and thanks appreciate it!
@dragonkaen8577
@dragonkaen8577 Жыл бұрын
Cool vid! Love exploring stuff like this (As a small note, Alisa's back throw also breaks the floor for a full combo)
@drifterzcrew24
@drifterzcrew24 Жыл бұрын
For any Law players, you can also do the Shaolin Spin kicks into his DSS throw for about 90+ damage consistently. Although they can break it if the spin kicks changes the angle to a side throw. Usually his F1+3 is the better option since he reaches out for more range.
@Shirdel
@Shirdel Жыл бұрын
Awesome vid MYK, great stuff, tons of info!! The ooooonly juggle I noticed missing is with Paul in rage when they don't turn around: 3,2~b,1+2, qcf+1, d/f+1~b,4 S! dash RA~B, (b+2),[1] for an unscaled ender.
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
b21 or b21 hold is oki mix tho iirc charged hits grounded but if they got up can avoid the charged but if they do get up no charged hits them bt where you get a free iron mountain. I remember going for this after ws2 oki when I was trying to have him as a secondary. But thanks man appreciate it!
@darkR1der1312
@darkR1der1312 Жыл бұрын
Nice video! Just a small correction: Jin's 123 is not guaranteed on a bt opponent, they can block it by turning around.
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
You’re definitely right if they’re directly BT f block does block it. My mistake on that one and thanks man!
@forsythez
@forsythez Жыл бұрын
Actual insane vid nice job
@andybaker8775
@andybaker8775 Жыл бұрын
Amazing to see Tekken still evolving in it’s combat complexity. I’ll always love this game. Seriously. Best fighting game ever created. 🎉
@daveyinblade
@daveyinblade Жыл бұрын
Man I remember how long it took me just to find out and edit all the cast's options for Lei's Guard Breaker and that's child's play in comparison. Good stuff, holy shit
@donlee_ohhh
@donlee_ohhh Жыл бұрын
Great job man, that was a lot of work. The time stamps/chapters are really appreciated.
@IAmEnormous
@IAmEnormous Жыл бұрын
I remember seeing a video like this a year or two ago, but could never find it again. This one's way more comprehensive though, well done. As a Bryan main, I must mention his 1,4,2,1, which is 100% reliable even on Xiaoyu (it's actually his best punish for her cali roll), you just have to delay the 2 & 1. Leads to minimum 100 damage, but the axis is pretty tight (though I have noticed that altering the delay timing makes it work on different axes).
@vaguefgc
@vaguefgc Жыл бұрын
this is so sick thank u so much for making this! always loved that ur out here representing the lab monsters
@alphawolver
@alphawolver Жыл бұрын
There's a whole bunch more options available for Yoshi. They're often not practical because of how slow they are, but they do have legit uses. The timing's a little tight in some cases, but you can punish King/AK/Eddy spring kicks with most of these: Yoshi can also get ff3,1+2 into a guaranteed KIN b2,1 for a 59 damage launcher. If they hold back they'll turn around but still get launched, and you can do a normal combo. If they hold forward or do nothing, they'll get launched backturned and you can do the usual d2,2, df1,2, uf1, cd1. Either way you get over 100 damage. ws1,1,1,1 is all guaranteed if you hit them in the back, for 57 damage, though from certain angles or ranges they can sometimes duck the second hit. df4 will catch them holding back for 72 total damage, but holding forward will block it. d2,2, df1,4 is guaranteed for 60 damage, but again, certain angles let them block the df1,4. If they're close to the wall, d2,2,2+3, 1+4, cd1 works. For even more damage, 3~4u, DGF 4 W!, uf1, cd1 works as well but sometimes doesn't wallsplat. SS2 is another option, and since they're BT you'll get a normal screw if you go for a two hit screw option like 2,3 or df1,2, which enables you to get a clean normal wallsplat and wall ender. His back throw also breaks floors. You can even combo into it from their back with NSS FC (df1),2. Not that you'd ever hit someone in the back with that in a million years, lol. But it's neat!
@Wyrmixx
@Wyrmixx Жыл бұрын
I clicked on this thinking it was gonna be a quick "Who has the most damaging backturn combo." Didn't expect such a detailed and very well-made video explaining backturn as a whole. Amazing video
@nebby9751
@nebby9751 Жыл бұрын
Jesus, Kudos for the effort that went into this dude, this was a really enjoyable watch, I learned so much from it 🥰 Just as two little additions to the litany of Xiaoyu exclusive bullshit: - RDS F+1+2 is a medium/high punch parry that starts up extremely fast (not sure of the exact frame). Against strings like Jins BF+2,1,d/f+2 it won't just interrupt, it will launch him for daring to try and catch her backturned. It's also safe, but is at least a little slow when the parry doesn't trigger. - while a pretty unconventional escape option, her RDS F,f+2+4/F,f+1+3 grab has the distinction of having frame 1 jump status. She can't evade damage with it, but as long as she has as much as a frame of wiggle room, she can add airborne scaling to an unavoidable hit, or potentially ruin a launch by making the conversion awkward. The second one is admittedly very rare in the wild, but I've seen Xiao players whip it out against Lee or Kazumi to avoid a hop knee after a blocked Cali roll. It will never be a Xiaoyu players first choice of trying to cheat death, but it is the proverbial kitchen sink she can toss if nothing else will work.
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
Thanks man and oooh that’s definitely some good stuff for sure man! The RDS f1+2 sabaki definitely slipped my mind and the hop and throw sounds very interesting didn’t know that it had really quick jump status! Appreciate it
@chrxnxmn7624
@chrxnxmn7624 Жыл бұрын
Nice, incredible work for the community Mikey!
@mcptz1438
@mcptz1438 Жыл бұрын
FYI, Miguel's is on BT 2,1 df12 (except Xiaoyu BT parry) or ub1,4 df12 The ub1,4 on BT has a mixup: - Do uf4 if they don't hold F for launch - Do df41f sav 11 KND if they hold F - it puts them into a weird side turned state where i12 or faster hit (unless I'm wrong, then just do ub14 df12) The on BT S! b3 oki is a mixup between sav db3 and sav 2. - If they hold U, sav2 hits them on the back. - If they don't hold U, then sav db3 hits. If they hold U, they can block sav db3. - SAV d4(3) doesn't work if they hold U, the 2nd hit whiffs and 1st hit does very tiny damage - SAV df2 is really nice because of the launch on opponent holding B, but if they hold U, they can block or sav df2 even whiffs sometimes! Xiaoyu is a special case ... most likely best to take the 2,1 on BT punish and go for a SAV mixup that'll punish the BT parry attempt, sav 2 or sav d43 or just move around and see if they make a mistake.
@MichaelSS
@MichaelSS Жыл бұрын
This is the best thing I've ever seen I'm in tears 🥲🥲❤️ Edit, Kuni's 2,2,2 was guaranteed until the latest patch. This must have taken so long to make, well done 👏
@p.darker5306
@p.darker5306 Жыл бұрын
Nothin like some hardcore back turn punishment 😈😈
@tk_yohan
@tk_yohan Жыл бұрын
it used to be kuni's 22222 string until it got nerfed. so easy to do and huge chunk of damage follwed up by ff2
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
ahh damn, I didn't know it was changed after the patch naisu good riddance lol
@Killamunjoro14
@Killamunjoro14 Жыл бұрын
12:45 stuff like this is why Tekken is so cool.
@GatorOfWar
@GatorOfWar Жыл бұрын
Bro this was mad useful. Thank you so much!
@jansikora8317
@jansikora8317 Жыл бұрын
JESUS! How many years did it take you? Thank you!
@bageltime8983
@bageltime8983 Жыл бұрын
I love that Gigas's backturn punish is the most simplistic,but does over 100 damage.
@facksmasheen
@facksmasheen Жыл бұрын
Great video, I was just testing some of this stuff recently. Thanks for doing all this work. After bears back throw d1+2 is free, so that's a big chunk For Noctis you can do f3 into df2 and they can only block it with forward, maybe worth letting it rip once. I imagine a lot of people don't even know about the holding forward to block a frame sooner thing. Finishing df424 in the back is optimal at a wall for the splat potential. Understandable that you didn't get into wall stuff since you did the whole cast haha vid would be 2 hours
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
I did test it the booty after the backthrow and I remember there was a way to avoid it, I don't memba exactly how tho. and ooh f3 df2 sounds interesting but yeah didn't wanna get into too much wall stuff for sure lol
@facksmasheen
@facksmasheen Жыл бұрын
@@TheNameIsMYK maybe escaping the booty is character specific, thought it was the same situation as the hbs throw. I still got the game open, I'll dig a bit more.
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
@@facksmasheen yeah i was trying to get booty to hit vs paul so it definitely could be a paul hurtbox thing, iirc he siderolled it i think counter-clockwise i could be remembering wrong tho
@facksmasheen
@facksmasheen Жыл бұрын
@@TheNameIsMYK I just tested a few characters, and I couldn't get out of it. It was blocked once on a recording attempt vs gigas, but I just didn't mash the booty out fast enough on the recording. No input buffer during throw recovery, so I think a proper mashed d1+2 should still be free.
@SonataNoKami
@SonataNoKami Жыл бұрын
amazing vid. still sad about kuni's 22222 nerf
@RDG99
@RDG99 Жыл бұрын
oh shit no wonder it took 2 months to make a new vid. good shit myk
@dragonken07
@dragonken07 Жыл бұрын
Hey MYK, really entertaining and informative stuff, nice shit! The music is a bit loud tough
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
thanks man will have that noted
@ScorchedEclipse
@ScorchedEclipse Жыл бұрын
awesome vid MYK
@necro33815
@necro33815 Жыл бұрын
cant appreciate enough awesome work!!!
@Sp4reChangePlz
@Sp4reChangePlz Жыл бұрын
Sick video! I learned so much watching this. I remember season 1 kazuya could do df1,2 and get free twin pistons after lol
@maxwellfarris5410
@maxwellfarris5410 Жыл бұрын
With ganryu’s backsway, if he launches with 2,1,2 then b2,1,2 into 1+2 stance unblockable they just die. It wall splats from super far away and you can pick up with b2,1,2 into staple depending on how far away from the wall they are.
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
lol I need to see this as a 100% comeback in a round sounds hilarious
@woyi_fgchronicles
@woyi_fgchronicles Жыл бұрын
Hearing Heihachis T3 soundtrack when his segment came up made me happy 😁
@maxwellfarris5410
@maxwellfarris5410 Жыл бұрын
Incredible video.
@TokiXam
@TokiXam Жыл бұрын
Hey there, very nice work ! For steve, in any situation (while backturn), you can go for 2,1 PAB df1,1,2,1 and get db2 guaranteed for a beefy 100 damages, whatever the opponent is doing, this is all guaranteed.
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
it’s not guaranteed bt throw to turn around during it will save you
@TokiXam
@TokiXam Жыл бұрын
@@TheNameIsMYK Indeed, thank you for your answer ! Nice to know.
@CMVexed
@CMVexed Жыл бұрын
I'd have won a promo match if I watched this a few days sooner. great info.
@Quique19_96
@Quique19_96 Жыл бұрын
great video, boss! Learned a lot of new stuff from it. Keep up the good work 👌
@dannyc9472
@dannyc9472 Жыл бұрын
Just found your channel. Really good content! Hope you upload more
@bort7147
@bort7147 Жыл бұрын
What I love about Paul is his combo on backturned opponents at the wall is just 2 deathfists lol
@K_Narat
@K_Narat Жыл бұрын
(Tested with Anna on P1 side vs. Xiao) Anna can get 110 dmg without rage. Route: •df3331 d32 df1 df32df32 db1(delay)4. With rage she can get 125 ~ 143dmg. Route: •df3331 d32 df1 df32df32 RD dash db3+4. db3+4 in the end should not count in the combo counter and should clean hit. Despite not being counted in the combo counter, it's guaranteed. Any wakeup that isn't the wakeup kicks gives her the 125 dmg, while doing a wakeup kick gives her 143 dmg. Gets 159 dmg if string is finished againt wake up kicks. Other routes that include RD: •df3331 RD df1 df32df32 db1(delay)4 -This gives her 128 dmg. •df3331 d32 df1 df32df32 RD fcf2 -This gives her 131 dmg. She has other obscure routes that could maybe get her more such as: •df3331 dash u2 df2 - df2 is guaranteed except for some(?) backturn characters that can escape with parry/jump or w/e. - total damage depends on if opponent faced forward or not. •df3331 df123 -inconsistent, seems to work for BT but a tiny bit off axis to the background. -total damage depends on if opponent faces forward or not. •df3331 RD (go under) -inconsistent in that you could get a faraway bounce or close bounce. Earlier combo would work with either. -if close bounce, she can go under for a front facing combo.
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
Some good stuff here!
@connortraynor6055
@connortraynor6055 Жыл бұрын
About Anna's DF1,2,3 on Backturned/Sideturned opponents: Using DF1 > DF3,2,4 > FF4D as the combo results in a really good oki situation for Anna, here are the oki options: WS3B: Pretty much always guaranteed, only time not guaranteed is when they sideroll clockwise when the combo is done off-axis or if they don't move at all. If they get up using Up then you can use WS3B > CAT1 > DASH DF1,2,3 which is all guaranteed if they don't duck CAT1 and resets the combo situation so you can go for the combo again for insane damage. CAT1 mixes with CATUF4 for a launching mix-up. FCF2: This will always hit them if they sideroll clockwise. Powercrushes through mid get up kick for guaranteed ss3 but gets counter hit by low get up kick. Beats people who get up with Back but if they get up with Up they can block. Misses if they don't move. WS2: CH launches get up kicks and launches backrollers. Doesn't hit any other option except front rolling. FF4: Hits grounded. Goes over low get up kick for a full launch. Safe option if they get up. WS1,2,3: Resets the situation if they get up with Up. Beats get up kicks. Loses to siderolls and backrolls. SS3: Best option for siderolling and staying down. Hits grounded. If the opponent rolls the same way that you step (or if they don't move) you can confirm the 3. If they roll any way while you're stepping ff3 which will hit their side roll or you can try to backroll catch if you delay ff3. As you're sidestepping and confirming all these options, you won't get CH by get up low and can confirm a launch if they do get up mid.
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
Some good oki 👍
@comradekanna835
@comradekanna835 Жыл бұрын
Awesome video
@baezerker5068
@baezerker5068 Жыл бұрын
Great video and great format MYK! Can you make a video like this with all the common online scrub killer strings and their counters for each character? I think it would be great to reference quickly ingame and training.
@gajimaru2570
@gajimaru2570 Жыл бұрын
You can delay the 2nd hit of Alisa db2,2 for more consistency on the b4,4 followup. After b4,4 instead of SBT 1,2,1,3+4 which partially whiffs best damage on most characters is DBT 2,1. So depending on the situation you can go for db2,2 b4,4 DBT 2,1, or ws1,2,3 into different combo routes. At the wall the punisher for something like a King spring kick or a full sidewalk is db2,2 2,3,3, that's 73 dmg into full combo
@inbetweenjetlag
@inbetweenjetlag Жыл бұрын
Heyy they vid got recommended while i was watching twt korea live with you as a commentator. Didn't know you have KZbin channel.
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
Yessir!!
@Strash_
@Strash_ Жыл бұрын
huhh...Good to know! Cheers! ^^
@AZYG4LYFE
@AZYG4LYFE Жыл бұрын
For Lee's 1,2,2,3 string in particular, it's actually a false positive vs some characters (King for example) at peculiar angles in that the 3 can whiff despite the first 3 parts hitting. Lately, I prefer to go for something for difficult like 4,3,3 to blazing kick which with proper timing can either do grounded dmg, or refloat vs any getup attempt.
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
Good info! I noticed some moves frames change the two that stuck out to me the most was Zafina’s 1 jab on the back only being +3 vs the +8 and Hwoarangs 124 being being +11 to significantly less.
@MindGameArcade
@MindGameArcade Жыл бұрын
50 min madness! I'm betting on Anna with her weird string into backthrow, let's see if I'm correct
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
You’re right lol it’s in there 👍
@24bison
@24bison Жыл бұрын
FIFTY MINUTES? Instant like from me brother sheesh
@John-rm4ix
@John-rm4ix Жыл бұрын
As Noctis; F3, df2 for a full combo. After F3, you've enough frames to catch the turn with df2. Works nice against King's backturn getup kick.
@PaperTigerLive
@PaperTigerLive Жыл бұрын
insane video
@bbaez1201
@bbaez1201 Жыл бұрын
Great vid MYK! I gotta something for Asuka. b2,1,d4 ws2,1 db1,2 s! is a more consistent BT combo than doing b2,1,4, and thanks to the new buff of f1,d4 she can do around 90+ damage
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
thanks Bbaez good info!
@chingchenghanji643
@chingchenghanji643 Жыл бұрын
What a damn good tutorial, I wish I can give more than just a like to u to support this video
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
thanks man! you watching and liking is already greatly appreciated ✌
@Atilolzz
@Atilolzz Жыл бұрын
Lei also has his f+4 string that ends with a launching low when backturned like razor rush
@Chaaderbox
@Chaaderbox Жыл бұрын
Using king theme from Tekken 3? Yeah I gotta subscribe
@m-seb
@m-seb Жыл бұрын
4:02 Bryan: "I'm gonna pretend I didn't hear that"
@PhiDX
@PhiDX Жыл бұрын
YESSS love this stuff
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
Thanks Phi 🙌
@khanammar
@khanammar Жыл бұрын
I could have sworn I saw Chanel land the entire Eliza 10 hit on someone backturned.
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
I think slightly off axis it does work yeah, not sure if there’s an escape for it like Bt throw in there somewhere. But definitely saw another Eliza main do this too recently.
@chewitmerchant8901
@chewitmerchant8901 Жыл бұрын
30:23 Kuni's 2 2 2 2 2 string used to guarantee on backturn but this was changed in 5.00
@rhyanvalk7897
@rhyanvalk7897 Жыл бұрын
Was about to comment this
@v-g-lant
@v-g-lant Жыл бұрын
Impressive tutorial
@rouenpaulo3986
@rouenpaulo3986 Жыл бұрын
asking for tekken 8? just when the game is really only got scratched on the surface. honestly this mechanic is quite a whole new dimension to most of the players.
@KILLCHRISU
@KILLCHRISU Жыл бұрын
Extremely well put together. You don’t make a 50 minute tekken video unless you have a passion for it. Mad respect 🫡 Most informative Tekken Video of 2022
@DeliLizard
@DeliLizard Жыл бұрын
Yo this video's sick
@DeliLizard
@DeliLizard Жыл бұрын
The bears can get a guaranteed d1+2 after their back throw. Does like 90+ damage but I don't remember the exact number.
@tonisnooker
@tonisnooker Жыл бұрын
Quite well made video! I'm currently studying for my exams (will be done soon) I'll upload detailed Backturned stuff regarding Negan.
@BremerBurschenschaft
@BremerBurschenschaft Жыл бұрын
With Yoshi you forgot his backturn and side throws also break floor (but getting a combo from backturned floorbreak is kinda hard if not impossible for him)
@daddythiccems2913
@daddythiccems2913 Жыл бұрын
I like to do DF4,1 as miguel on BT. its +6 and savage cancellable. its unparryable and 14F so its good in the xiao/raven MU punishes caliroll kick or cartwheels. it should leave them still BT in most instances. so you can do SAV 1,1 or SAV1,4 if near wall. otherwise, if they duck SAV2/SAV DF2. best case yet, if they try to mash to turn around you have the 1 extension that CH launches and is + on hit as well. :)
@awwtysm420
@awwtysm420 Жыл бұрын
I learned a lot thx
@vaguefgc
@vaguefgc Жыл бұрын
btw u were right abt kuni 22222 being guaranteed but they actually patched it out in 5.0 iirc
@Jose-xm3tq
@Jose-xm3tq Жыл бұрын
25:01 After you get em to the wall, You can do a small dash and do Hold B2 for 27 Damage!!! Most damaging option!!! Needs timing however..
@Ashellias_TK
@Ashellias_TK Жыл бұрын
Hwoarang's 3 3 4 can be escaped if the opponents duck after the 2nd hit, so it's not guaranteed But his 4 4 3 is guaranteed, note that 4 4 4 3 isn't because the 3rd hit can be ducked
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
334 can’t be ducked on full BT only, on side you can duck.
@joeytcb
@joeytcb Жыл бұрын
32:38 might work on raven's qcf4 on block also? Maybe too far away though
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
yeah that'd be the only issue but if it is in range it should work off that too
@nagzz06
@nagzz06 Жыл бұрын
B2 1 D3, WS 2 1, db1 2, B2~1 3 with asuka is more consistent except the AK and King
@Flawlesslaughter
@Flawlesslaughter Жыл бұрын
Kazuya can just get electric bt combo for more than the bt options
@aronsvanlaugsson5338
@aronsvanlaugsson5338 Жыл бұрын
Dafuk is that feng combo on bryan even? How is that allowed harada?!? X,D
@RuTo94
@RuTo94 Жыл бұрын
for other Kuni mains on opponent back turn you can get a relaunch F3 1-2-3 then DF2 if they don't tech roll 👌 hit that sht 99% of the time now you know 😂
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
What is relaunch 1-3-4? lol
@RuTo94
@RuTo94 Жыл бұрын
@@TheNameIsMYK it’s F3 1-2-3 on back turn combo for ender then you do DF2 to relaunch mb I wrote that wrong let me fix it😂
@Row-Low
@Row-Low Жыл бұрын
For Auska you can also do 11d4
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
b21d4 you can but 11d4 you can bt throw to low block (though hard to do in a match) I do it to 114 in the video which is an even faster low
@Row-Low
@Row-Low Жыл бұрын
@@TheNameIsMYK thanks myk for the reply
@justinooncx
@justinooncx Жыл бұрын
I'm surprised you didn't mention Lidia's 1244 string on the back for a full combo, which is my go-to back punish move. Pretty sure that string is unduckable at the back, but duckable on the sides.
@mizhou7393
@mizhou7393 11 ай бұрын
throw after 12 then duck the last 4
@justinooncx
@justinooncx 11 ай бұрын
@@mizhou7393 Holy shit, never knew that. Just tested it. Thanks for the info!
@ssbpleb
@ssbpleb Жыл бұрын
Awesome video but lower the music like 5-10%
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
thanks man definitely noted
@kanedalo2822
@kanedalo2822 Жыл бұрын
Good stiff
@kekwku7602
@kekwku7602 Жыл бұрын
So basically, GIGAS is the most damaging back turn punishment ?
@TheNameIsMYK
@TheNameIsMYK Жыл бұрын
Hmm yeah 🤔 I guess it is but this is just from my findings there may be some stronger stuff. But I started noticing most characters didn’t break 110s without some sort of resource.
@kekwku7602
@kekwku7602 Жыл бұрын
@@TheNameIsMYK Goooood finds on these techs :))
@AISciFiStories
@AISciFiStories Жыл бұрын
12:43 checkout my recent video with Bryan I did this infinite back turn with Bryan in a real match. Was epic
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