Its a neat combo, but doesn't do a lot of damage and doesn't give any oki unless they lay still or back roll. I'm a genbu Yoshi main, and so far my go to wall combo is 22 cd1. Gives great Oki options and does a lot of damage. That or 3~4u 4, u1+2 1 for a hard read on a low wakeup, or uf3+4 b1 4
@DonMIFC6 жыл бұрын
sick find ✊🏻
@Uppercuts7186 жыл бұрын
Clever stuff. Impressive!
@d0gh0t6 жыл бұрын
Huum, maybe Tekken 7 Yoshimitsu combo vídeo is coming :)
@XrosM6 жыл бұрын
Lovely stuff, thanks for the demonstration!
@SyckestBlah5 жыл бұрын
I really tried my best to implement this into my games, so much actually that it became my go to wall combo. Problems with this: it needs to be at least a somewhat high splat, else the b+1,1 whiffs. Also, I didn't figure out why, but more than half of the times, I just don't land the FLE~U. And, as I said, I was practicing it in p-mode so much that I do it almost automatically, which means I lose a lot of damage over a game dropping this. Is it angle dependent, maybe? Do I miss some timing, even though I hit it in p-mode?
@Guc_KYSG5 жыл бұрын
It's highly dependent on the angle. It's quite consistent when you hit your oponent from the front. Also, if d+1+2 doesn't connect after b+1,1 you're still good to go, the timing on the flea jump what matters the most. Thank you for the feedback, I'll try to be more clear next time!
@jessrocked6 жыл бұрын
my wall setup for yosh is w! then uf+3+4 to sword stand