Thats sick! Just getting into game development and your channel has been so helpful! Keep it up
@LocoDev8 ай бұрын
Glad to hear it!
@jalalkamel28079 ай бұрын
great tutorial as always locodev , im waiting for hacknslash tutorial air combo :)
@LocoDev8 ай бұрын
Noted!
@abdehmankaced9 ай бұрын
always the best !! keep going
@kellowattentertainment9 ай бұрын
You are awesome!!! You are AWESOME!!!!
@LocoDev8 ай бұрын
You are!
@al-tayf9 ай бұрын
You had uploaded qudraple locomotion example , can you please make a tutorial on it . And plz i wish for more tutorials like telekinesis in the future, its just look fantastic. I want to learn such things more. Thanks..
@LocoDev8 ай бұрын
there is no much secret for doing it, you just have to play the animations and adjust the character rotation rate. Thanks for the comment.
@spargo7989 ай бұрын
nice video and awesome results. how would I make it so that I can pick up multiple objects at the same time or make it grab the nearest object
@spunkless76329 ай бұрын
Yeah because i keep picking up the same object no matter how far I throw it
@LocoDev9 ай бұрын
Maybe this video will help: kzbin.info/www/bejne/g2mlh6yEedF6h7M
@WsEKond9 ай бұрын
Can you maybe do a bar swing tutorial? That would be really cool!
@LocoDev9 ай бұрын
Can you give me real life or in game examples?
@WsEKond9 ай бұрын
@@LocoDev like in uncharted where he swing from Stick to Stick or other Bars.
@LocoDev9 ай бұрын
Thanks, I will add it to the poll list.
@WsEKond9 ай бұрын
Thank you very much! :)
@lunabeige9 ай бұрын
can you make an enemy ai zombie system tutorial? new sub here!!
@LocoDev8 ай бұрын
For now I don't make ai systems, but I can add it to the future list.
@WsEKond9 ай бұрын
Hey! Also it would be cool if you do a grind rail tutorial, because nobody on youtube has it as tutorial.
@LocoDev8 ай бұрын
Thanks I will add it to the poll list
@ceydricc.84549 ай бұрын
Why don't you use physics handle ? This is so much easier and has everything you need to do telekinesis in no time ... 🤔
@LocoDev9 ай бұрын
Great to know, thanks But I still prefer to create systems using my own code from scratch for better control. I typically avoid using 'plug and play' components or plugins.