Terrain Terraforming in Unity - Mining With A Pickaxe

  Рет қаралды 3,251

Freedom Coding

Freedom Coding

Күн бұрын

Пікірлер: 19
@p8ntballz
@p8ntballz Ай бұрын
I'm a teacher having a midlife crisis and going into game design lol. I just wanted to say that you convey information in an excellent way and this video is helping me a ton!
@freedomcoding
@freedomcoding Ай бұрын
I am sure you will get through it. I am glad the video helped you! There are many more on my channel.
@StigDesign
@StigDesign Ай бұрын
you can and will get true it :D try unity try coding making 3D modells textures and see what brings you the most joy with music :D its sort of my sanctuary to dont thing on other stuff like in my 30s single no kids,etc :)
@NeoChrisOmega
@NeoChrisOmega Ай бұрын
I strongly suggest teaching on Outschool if you wish to get your feet wet with teaching game development. Outschool takes 30% of your profits, which is a lot, but they have MANY built-in functionality like payments, scheduling, a quick support group, zoom without any time limitations, and recordings for the kids available at any time. I usually charge $50 for a 50 minute 1:1 lesson in Unity.
@StigDesign
@StigDesign Ай бұрын
Great tutorial and easy to understand and follow :D And your English is Great too :D i got more of ide on how it works now because i had been thinking and try do something similar to farming simulator/Demolision company/digging, but i think that has a hidden trigger instead but your video helps me much :D
@freedomcoding
@freedomcoding Ай бұрын
I am glad to hear that. Thanks! I wish you luck with your project.
@aldigangster123
@aldigangster123 4 ай бұрын
Wow. Very nice, perfectly described tutorial! Very useful information. Subscribed! 👍
@freedomcoding
@freedomcoding 4 ай бұрын
Thank you! I love to hear that.
@pureluck8882
@pureluck8882 11 ай бұрын
Would be nice to have another video on this subject in which you can flatten the terrain when placing buildings, so buildings are being placed on flat ground. Also a water system tutorial, swimming, diving, floating objects - those type of videos are rare and badly explained, in case you need ideas.
@freedomcoding
@freedomcoding 11 ай бұрын
Thanks for the ideas!
@niklaschrist6239
@niklaschrist6239 7 ай бұрын
Good work keep it up
@freedomcoding
@freedomcoding 7 ай бұрын
Thanks! I will.
@SpliddySplitt
@SpliddySplitt Жыл бұрын
Nice !
@miliodasff7572
@miliodasff7572 Жыл бұрын
​How do I make a Bake in an empty body for terrain generation?@freedomcoding
@freedomcoding
@freedomcoding Жыл бұрын
To your script, you can add : using NavMeshPlus; using NavMeshPlus.Components; then make a variable for the navigation surface (if you are using nav mesh plus) - [SerializeField] NavMeshSurface surface; and after you generate the terrain, you can just call surface.BuildNavMeshAsync();
@miliodasff7572
@miliodasff7572 Жыл бұрын
RuntimeNavMeshBuilder: Source mesh Cylinder.001 does not allow read access. This will work in playmode in the editor but not in player UnityEngine.AI.NavMeshBuilder:UpdateNavMeshDataAsync (UnityEngine.AI.NavMeshData,UnityEngine.AI.NavMeshBuildSettings,System.Collections.Generic.List`1,UnityEngine.Bounds) NavMeshPlus.Components.NavMeshSurface:UpdateNavMesh (UnityEngine.AI.NavMeshData) (at Assets/NavMeshPlus-master/NavMeshComponents/Scripts/NavMeshSurface.cs:235) NavMeshPlus.Components.NavMeshSurface:BuildNavMeshAsync () (at Assets/NavMeshPlus-master/NavMeshComponents/Scripts/NavMeshSurface.cs:214)Thank you very much for this, but this auror appears. I don’t know if it will cause a problem in the game or if it is just a simple glitch and will not make any difference in the game.@@freedomcoding
@freedomcoding
@freedomcoding Жыл бұрын
@@miliodasff7572 Quick fix I found is just to add navigation modifier component to the objects, that are giving you errors, and tick ignore from build. This could be annoying when having many objects, but I am not sure of any other way to fix it. Now everything should be working fine :)
@NeoChrisOmega
@NeoChrisOmega Ай бұрын
I absolutely adore the fact that you not only have clear and concise information in this video, but also you are supporting developers in the comments. Definitely going to subscribe, love it!
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