Texel Density Explained Fast

  Рет қаралды 29,120

Josh Antonio

Josh Antonio

3 жыл бұрын

This video isn't a fully comprehensive look into texel density but you should get a good understanding of what it is and why you need to consider texel density as you layout your UV tiles.
.......................................................................................
► Click Here To Subscribe: bit.ly/sub2joshvfx
Support me on Gumroad:
bit.ly/joshvfx_gumroad
Join the Discord community:
bit.ly/joshvfx_discord
● Instagram: bit.ly/joshvfx_insta
● Facebook: bit.ly/joshvfx_fb
● Twitter: bit.ly/joshvfx_twitter
● Website: bit.ly/joshvfx_portfolio
● Snapchat: joshoantonio
.......................................................................................
Assistant Editor:
Ítalo Campanelli - bit.ly/italoArtStation
.......................................................................................
If you're reading this, make sure to click the thumbs up button because it makes me smile!
Thanks for watching! (◕‿-)

Пікірлер: 28
@tolobo4813
@tolobo4813 2 жыл бұрын
Thank you for explaining! When I first started messing around with UV's I noticed there were so many inconsistencies with my models, I understood this concept but didn't know it was simply called texel density!
@av.yana_
@av.yana_ 7 ай бұрын
Only 3 minutes but so useful and clear. No other long TD videos have made me understand better than this...Thank you!
@mikesegarra869
@mikesegarra869 5 ай бұрын
This just completely fixed my understanding of uvs thank you so much!
@ericavoss8105
@ericavoss8105 Жыл бұрын
The visuals in this made it so easy for me to understand. Thankyou for making this video!
@JoshAntonio
@JoshAntonio Жыл бұрын
Glad it was helpful!
@bhaskarmaity2890
@bhaskarmaity2890 3 жыл бұрын
Very well, explained.
@justaballofnothing4056
@justaballofnothing4056 Жыл бұрын
very well explained thank you
@buonarrotimichelangelo2147
@buonarrotimichelangelo2147 3 жыл бұрын
Awesome Texel Density demonstration
@JoshAntonio
@JoshAntonio 3 жыл бұрын
Thanks! Glad you liked it!!
@deygus
@deygus 3 жыл бұрын
Thanks, learn something new every day! :D
@JoshAntonio
@JoshAntonio 3 жыл бұрын
Happy to help!
@odettlavioque
@odettlavioque 2 жыл бұрын
hey thank you very much for the clear explanation I was getting very confused (and so apparently for something quite easy to understand :D )
@JoshAntonio
@JoshAntonio 2 жыл бұрын
Glad the video helped you to understand :)
@sadeghbaghshahi7045
@sadeghbaghshahi7045 2 жыл бұрын
tnx man your data in good
@gabrielherrera6651
@gabrielherrera6651 2 жыл бұрын
Very good explanation.
@JoshAntonio
@JoshAntonio 2 жыл бұрын
Glad it was helpful!
@TenFootCity
@TenFootCity 2 жыл бұрын
Thanks for making this video, very helpful! Is there a rough guideline to aim for when checking the Texel Density? In my current environment scene, the models UV's range between 0.5 up to 5.
@TenFootCity
@TenFootCity 2 жыл бұрын
Im checking this in the UV Toolkit, under the Transform tab if anyone was wondering
@deepmusic2456
@deepmusic2456 3 жыл бұрын
Awesome....
@JoshAntonio
@JoshAntonio 3 жыл бұрын
Thank you! Glad you liked!
@keziagreste
@keziagreste Ай бұрын
So it's basically pixel density but we use a higher term texel? kinda like cell-tissue
@photons30
@photons30 4 ай бұрын
good now how to set it up.
@DamienRamirez
@DamienRamirez 9 ай бұрын
I know all this & yet it's until he dumbed it down that I realized what is the causing the issue I'm currently having with a planet model. ~TY
@tigran5874
@tigran5874 3 жыл бұрын
How to fit every uv shell in a map and save a good texel density? When i set texel density 20.48 for 2k my uv shells become very big and i can't fit them i the map
@JoshAntonio
@JoshAntonio 3 жыл бұрын
Well that’s when you need to start considering how you’re laying out your shells. If you can’t fit all the shells with a good texel density, then you might need to consider splitting the shells across multiple tiles with UDIMs. Or try fitting them and using a higher resolution texture map.
@BingGeaux
@BingGeaux 7 ай бұрын
I’m still not following…if I am applying multiple textures to the same asset, would I still want to change all the UVs to a similar size? Or can I correct stretched or overblown-scale textures by manipulating the UVs Any help is appreciated
@Atezian
@Atezian Жыл бұрын
This has a fundamental problem: What do you do if your textures themselves have a different information density? You can have a checkered texture with UV's displaying a perfectly equal texel density, and yet when you swap to a packed texture, some of them are too big and others are too small; which means you have to scale to UVs for each individual texture anyway. This means that the checkered texture is a pointless reference point and a waste of time.
@LeviJM
@LeviJM Жыл бұрын
Then you take it case by case, if it's something that needs more resolution just make the shell bigger, the checkered texture is not a waste of time at all it gives great information for texturing models
What is Texel Density and How to Master it
18:32
malcolm341
Рет қаралды 121 М.
Discussion: Talking Texel Density
11:58
The DiNusty Empire
Рет қаралды 10 М.
Red❤️+Green💚=
00:38
ISSEI / いっせい
Рет қаралды 79 МЛН
39kgのガリガリが踊る絵文字ダンス/39kg boney emoji dance#dance #ダンス #にんげんっていいな
00:16
💀Skeleton Ninja🥷【にんげんっていいなチャンネル】
Рет қаралды 8 МЛН
Change Your Understanding of Topology In Six Minutes
6:58
DECODED
Рет қаралды 925 М.
How To Find The Right TEXEL DENSITY For Your Asset | VFX
7:51
Paul H. Paulino
Рет қаралды 22 М.
Texel Density Theory
10:33
Nicky Cry
Рет қаралды 8 М.
What are Trim Sheets?
5:32
FlippedNormals Marketplace
Рет қаралды 120 М.
Texel Density : What It Means & How To Use It
14:00
Warren Marshall
Рет қаралды 16 М.
Maya - Texel Guide
10:01
Leon Cabrera
Рет қаралды 9 М.
Texel Density Made Easy
18:04
FastTrack Tutorials
Рет қаралды 11 М.
UV Map Anything in 5 Minutes with Maya
10:13
On Mars 3D
Рет қаралды 254 М.