This video feels like watching a Family Guy episode.
@JohnDoe-374763 ай бұрын
thank you president roosevelt
@narciuss5Ай бұрын
Tank you for your service mr president!
@tortilla-are-yummy9 ай бұрын
thank you for the 18+ warning i was not ready to see tf2 footage
@AJ-vq7im9 ай бұрын
Huh?
@tortilla-are-yummy9 ай бұрын
@@AJ-vq7im 0:01
@totaltakeovergames72759 ай бұрын
kaluka is the only KZbinr I actively laugh at anymore. Mainly because he put a Sumerian curse of laughing on me 3 years ago
@yuanwang93249 ай бұрын
i feel like you would really like ssethtzeentach
@totaltakeovergames72759 ай бұрын
@@yuanwang9324 he never worked for me as well as I feel like he should, likely due to my time spent in the Congo working under Kolongo Nadiane and the physiological scarring I’ve had ever since
@hunterkinsella53039 ай бұрын
I like the direction that tf2 went focusing more on knockback and how you can control it to be in your favor rather than hard cc
@rickeyheard44549 ай бұрын
yeah. makes me realize how not fun overwatch is when one of the characters main fucking mechanics is a stun.
@d.i.ch.15019 ай бұрын
Natasha, it is both stun and knockback.
@hunterkinsella53039 ай бұрын
@@d.i.ch.1501 its a slow not a stun
@smallman97879 ай бұрын
This is a tl;dw for the video
@d.i.ch.15019 ай бұрын
@@hunterkinsella5303, it slows you to a speed of brass beast heavy.
@Casual_PKBeats9 ай бұрын
As a Soldier main who gets salty and cries from air blast, I still actually really like interactions with Pyros in pubs. It's like a mind game, having to mix up my timing for when I shoot rockets at them, maybe sometimes even pretend I'm retreating and then flick a rocket onto them really quickly. Only thing I don't like is how I can't airstrafe out of the air blast lmao You notice this in competitive a lot too. Pyros being able to deny ubers really makes people have to think about who they use their ubers on. Hitscan (usually Scouts) need to be in on it or else the Pyro can deny them really well, and if the Pyro is dead then explosive classes (and Spy) can have a much easier time. It's a really good RPS system that makes the flow of gameplay interesting
@Kobstar9 ай бұрын
why not shoot the stock shotgun at them to counter the airblast that counters your rockets
@simplysmiley46709 ай бұрын
@@Kobstar Because most soldier mains are terminally addicted to rocket jumping everywhere while wearing gunboats 24/7. Or they're running blackbox conch with a pocket medic GF. But yeah, when playing Pyro I do like going against soldiers and demos because then it becomes, as you said, mind games. Try and get the opponent to do what you want without fucking up yourself like said opponent wants you to.
@TheSuperappelflap5 ай бұрын
@@simplysmiley4670 pocket medic femboy*
@gohort9 ай бұрын
Please refrain from putting Paladins gameplay in your videos so that I may watch them in public without fear of someone thinking I play Paladins. Thank you.
@shawermus9 ай бұрын
Agreed
@hulkwithagun97499 ай бұрын
Agreed tenfold
@BurningSands_FGC9 ай бұрын
Man I used to play paladins 😢😂
@SadToffee9 ай бұрын
alternatively, please continue adding HotS gameplay to your video so I can look like a cool hipster.
@lordgrub123459 ай бұрын
Nah, palafins is just better ow rn
@Generic_Doodles9 ай бұрын
I fucking set this video to the highest quality I could just to read the tiers of the “which celebrity could survive on Venus?” Only to be met with a big “who fucking cares” I waste my time on the stupidest shit.
@TheSuperappelflap5 ай бұрын
I think its the meme with the troglodyte on one end and the 300iq megabrain wojack on the other end both saying "who cares" while the normie wojack in the middle writes a thesis on it
@Cynidecia9 ай бұрын
0:35 hold your horses honcho, i LIKE crowd control. i love it in MMO's like Everquest and city of heroes where it's a dedicated role and support classes are not just another healer.
@TheSuperappelflap5 ай бұрын
CC if done right is something like buffing teammates around you, or putting down a zone where you ge buffs, or an aoe DOT, that forces enemies to play around it a bit instead of just tanking. Storm in SC2 is crowd control because it forces your opponent to split to mitigate damage. Or guardian shield which buffs your units armor in a radius around a sentry. But then you have the Maelstrom ability in Brood War that just locks down a group of enemy units to get rekt without being able to retreat or fire back which imo are kinda bad, although its hype if someone pulls it off in a pro match on lan against a high level opponent. I dont play MMOs so I hope you understand my RTS analogy.
@sage5296Ай бұрын
imo as long as there's some sort of skill to it. If you can click on someone and it stuns them, that's dumb. If you have to use map positioning, preplanning, or just abilities that are dodgeable and rely on predictive ability, then that's what makes them decent.
@v2hater30003 ай бұрын
19:31 GODDAMN THAT WAS SO LOUD I JUMPED OUTTA MY SEAT
@davidpettigians9 ай бұрын
"pushing people into traffic is a lot of fun" -Kaluka
@neilburns31219 ай бұрын
You are consistently one of my favorite TF2 youtubers. Really, every video you make is just well thought out, everything you bring up is relevant, and you have a great voice. Keep up the awesome work.
@toophoot27576 ай бұрын
yea i especially like his voice mmm oh yea
@GiRR0079 ай бұрын
Isnt... being dead already a stun basically?
@cibervader9 ай бұрын
The ultimate CC
@brain_cell9 ай бұрын
i mean... ppl dont hate sniper for nothin
@throwaway11849 ай бұрын
If sleep is basically death
@tbotalpha81339 ай бұрын
It teleports you back to spawn. I'm not really joking - that's basically what "killing" someone in a game like TF2 is actually doing. You're removing the player from their current location, and sending them somewhere more convenient for you and your team.
@kalukagamingfellaguy9 ай бұрын
same result but dying is the punishment for being out played, CC on the other hand has the same effects but before you've made enough mistakes to warrant it
@ravecat9 ай бұрын
Heros of the storm mentioned !!
@d-boi97859 ай бұрын
I love watching what i think to be a harmless tf2 video and then suddenly getting blasted by something so out of pocket it puts ME to shame
@HellishSpoon9 ай бұрын
They should make sand man able to reflect projectiles instead of launching the ball, it would be interisting skill based mechanic as long as its not spamable, and hey it still fits the base ball theme
@stickmaneq9 ай бұрын
nice thumbnail and sandman intro is also good
@kalukagamingfellaguy9 ай бұрын
ty
@typicalgentleman9 ай бұрын
I was quite stunned to see a Kaluka upload timed perfectly with my food.
@BromineBlues-om7yf9 ай бұрын
Are you also someone that watches long af video essays on yt with every meal?
@Irish_Enderman6 ай бұрын
@@BromineBlues-om7yf "long af" 27 mins is not THAT long for a youtube video
@BromineBlues-om7yf6 ай бұрын
@@Irish_Enderman try the 8 hour FNAF lore breakdown bro 😎
@Irish_Enderman6 ай бұрын
@@BromineBlues-om7yf 8 hours is long, but I'm just saying that this video isn't
@thegreatdraco39239 ай бұрын
Airblast definably needs the mini-crit boost. Besides a reward for timing / predicting an incoming projectile and managing to actually hit someone with it (Which is much harder then it looks as the consistency between projectiles are numerous), damage falloff would negate any meaningful impact it would have on the attacker / defender. Otherwise, good video! The animated bits are top notch.
@moronribbons57749 ай бұрын
Realistically it could just have the same anti-falloff effect applied as a separate effect to prevent it from doing too much damage up close, but to be fair that would also skew a lot of interactions - up close it can with a little bit of fire damage take almost all the health of a soldier but requires an excellent prediction from the pyro to pull off, and for a medic healing a soldier for example it places a lot more pressure on the soldier to aim his shot well up close since a proper reflect from the pyro could immediately kill his medic if not leave them critical. Sometimes it feels like overkill but other times (particularly either when someone is being med-healed, or against group spam which already makes nailing any reflect very hard and risky) it feels necessary to make reflecting at all worthwhile.
@simplysmiley46709 ай бұрын
Yeah. And honestly that one kind of soldier player, who does nothing but spam down a chokepoint with his rockets with no care in the world, needs an incentive to learn that, for example, their secondary weapon slot exists and can hold something that isn't gunboats. It's even better when it shuts down soldier mains with their kritzkrieg pocket medic girflriend up their ass 24/7 by vibe checking either one of them, or both, with that soldier's own rocket.
@Kacpa215 күн бұрын
The halloween spook like stun it had was the best compromise. Its how it should be, it also shpudlnt reduce HP.
@gorshe749 ай бұрын
this truly is a kaluka klassic (patent pending)
@NafedalbiFilms9 ай бұрын
i feel like this video perfects the impression of not giving a shit with the most tightly written shit-giving behind the scenes, phucking phenomenal
@bigboypunch14229 ай бұрын
I love this guy and his vids. The fact that you put genuinly good jokes in your vids rather than just go full video essay is so nice. Your channel feels like the best version of all the "tf2 discusion channel"s out there. Keep making concent, I've watched every vid even if I dont know what I'm getting into!
@TheSuperappelflap5 ай бұрын
Its impressive how many awful jokes he can make without it being cringe or too random. Its maybe 5% miss and 95% hit. Dude should do standup.
@Cinnamowo9 ай бұрын
Honesty, if I joined TF2 nowadays I wouldn't care about sandman, but I had two years of memories before it was nerfed forever, and I miss it. I would love to use it somewhere on Class Wars tbh
@occidere84375 ай бұрын
Just Christ man, the gunshot at 19:30 was waaaay too loud. Scared the shit out of me.
@meanmole32124 ай бұрын
You know what else is not fun? Stunning viewer's ears with sudden, ridiculously loud noises
@babyyodaismysoda39249 ай бұрын
19:30 dont have sounds that are this loud please man, you scared the shit out of me
@Suddsy110379 ай бұрын
agreed
@moredinorno3 ай бұрын
god i fucking love you sense of humor. legit whenever i feel down i just put one of your vids on and i actually feel better after. thanks and keep going mate
@kalukagamingfellaguy3 ай бұрын
Ty!
@WSWC_9 ай бұрын
Make the ball go 5-10% slower, give it REAL stun back. If you get a hit, it recharges a little bit faster but cant pick up the ball..ever
@arandomdog85869 ай бұрын
Ridiculously long respawn times also feel the exact same. For Honor is the worst offender for this, having respawns going into 50 seconds when your average life is around 30-120 seconds.
@saxeladude5 ай бұрын
5:20 why is this not a complaint about fighting games too, that's a perfect definition of what a combo is?
@witchcrash38859 ай бұрын
simply do not get hit by the stun and you can continue to have "fun"
@kalukagamingfellaguy9 ай бұрын
oh so true, the best mechanics are the ones that are only good if you avoid ever having it happen
@FelipeJaquez9 ай бұрын
That would require things like strategy or counter play in a class based shooter. If I can't dominate a server unimpeded by playing the same way I always do then the game is broken and bad. Honestly they should remove dying next because having to constantly avoid it is unfun and unfair to me!
@dexorne97539 ай бұрын
It's true though, CC has it's place, it makes engagements more strategy and gamkr knowledge focused rather than pure mechanical skill. It's not some kind of anti gameplay mechanic, it just changes the gameplay. That assumes of course that the game is built around CC as well.
@witchcrash38859 ай бұрын
ya idk in th time ive played tf2 i can count on two hands th times iv even seen someone using a sandman, including back when it was way more powerdul and did a full stun, and i can count on one hand the amount of times the other player has landed it, like if u can avoid a pill u can avoid this dumb baseball. but its th shift to talking abt cc in mobas that really loses me. cc has literally always been apart of the gameplay and u learn 2 play around it. like baiting it out when you know the enemy has it and protecting ur teammates when they get hit by it, that's just learning how to play the games. if u think thats unfun maybe those games arent for u, its like sayin u love strategy games but hate managing a bunch of units and resources. i can at least agree that the sandman is a rly weird one but like wat, are we gonna get rid of airblast and the FaN too? remove knockback from rockets so u dont get bounced up in the air anymore, or just remove knockback entirely? i just do not understand or relate to the perspective of op, this was such a long video just to complain that u personaly are not having fun and claiming it a common sentiment. im actually having a lot of fun in case you were wondering
@Krcun7749 ай бұрын
19:30 That gun sound scared the shit out of me
@ShockedTaiLung9 ай бұрын
The editing in this is so great
@thewolfstu4 ай бұрын
18:00 shout out to this fun fact: If you crouch you take more knockback, this is most effectively seen in the air, but it's due to the fact that when you crouch your hitbox shrinks changing the calculation for your mass making you lighter. If you crouch on the ground and approach a sentry it will attempt to knock you more down into the floor, but if you are in the air you are now Air-Heavy 1 lifting off.
@solarknight39429 ай бұрын
This is actually one of the bestest most insightful videos I have ever seen and I am not being sarcastic, holy shit dude this is so perfect. Using multiple medias to instill points, great examples and diving deep into them. It keeps me engaged with jokes. This is perfect I am amazed.
@tasertag75136 ай бұрын
Awesome editing in this one. Even the really small details.
@traitor18366 ай бұрын
Thank you so much for your videos! The moment I start to feel sane and normal, I watch one of these and I'm right back to being miserable and mentally ill!
@cibervader9 ай бұрын
This is a really good video, the only time I can think of where stuns are directly needed is when the game features select characters with significantly better movement options than anyone else to the point where you almost can't hurt them without hard CC. This is a rare case thou. I completely agree that knockbacks are way more interesting than stuns or slows.
@puarchud8 ай бұрын
Hey man are you MisterCaption?
@coaijet7830Ай бұрын
In Clash Royale, there are 7 main deck archetypes: Beatdown, Cycle, Bait, Siege, Bridge Spam, Split Lane, and _Control._ Control decks are a passive style of playing that are dependent on counter pushes and patience to be effective. The goal is to set the pace of the match and strike with a counter push once you exhaust your opponent of elixir. Control decks aren't implemented mechanics by Clash Royale, instead they are developed by the players through discovering a meta (although this can be widely influence by how Devs balance the cards). I believe control decks are a good form of "Stun" because it's entirely about player agency. Battling an opponent that plays Control can be frustrating ,especially if you have the wrong deck (sometimes matches are Rock-Paper-Scissors), but it's often up to individual skill and ability which contrasts the braindead stun mechanics of many games and the complete shutdown affect you described in MTG.
@justletmelistthese9 ай бұрын
Sandman was sacrificed on the altar of casual-sweats, not even pickup-sweat, just common public sweat without a mic.
@kol50409 ай бұрын
that was a sick guitar solo kaluka can you come play at my middle school please
@the_multus6 ай бұрын
25:20 I was thinking about that for my whole life
@thegames45659 ай бұрын
IMO, the sandman was perfect when it was a long-range stun, it was dodgeable and not that easy to hit and thus not that much of a threat. At most they could adjust the time you get stunned for, giving the scout only a really tight time window to close the distance and get something off of the stun in the first place. Now it's just useless, literally just a meme weapon that not only does not add anything to your favor, it actually just handicaps you because of the max HP cost. Or, they could keep its current slowness mechanic and amplify it so you're so slow you're practically a still target, which would help with landing the guillotine followup, and allow for easier meatshots (with the thing that you can actually defend yourself unlike with the stun)
@bunkerbuster42663 ай бұрын
There are 3 more stuns in TF2, but they're all taunts. Skewer (Huntsman taunt/stab stab stab), Spinal Tap (Ubersaw taunt/ I'm going to saw through your bones) and the Organ Grinder (Gunslinger taunt) are able to stun victims for 2.5 to 3.5 seconds, however the time to stun can range from 1 second, to 3 seconds depending on which taunt you use. Not to mention, all taunts can stun victims at 128 hammer units, making them quite short ranged.
@hanswurst51096 ай бұрын
6:35 it gives you a permanent friendship debuff
@morshu82679 ай бұрын
19:32 that sound scared the shit out of me.
@ProducedByRIFT9 ай бұрын
thank god someone else said it oh my fucking god
@saxeladude5 ай бұрын
19:40 control when designed well never makes a player more powerful than geometric hazards. as control basically is in fps games the ability for a player to edit the map. that's what building in fortnite, viper in valorant, and chess have in common. also one of the biggest parts of the controller arcetype that's missed is that it's so bad because it requires better game sense to win. it's not make an exploit and abuse it that's cc; but instead find an existing exploit and nest in it so the enemy always has to work with less resources from the start, essentially building a base under their skin like a parasite.
@cognitiveAfflatus9 ай бұрын
13:00 this is why we should remove the air-strafing stun on airblast thank you for coming to my ted talk
@smallman97879 ай бұрын
Sounds nice to me but you'll have to argue with combo pyros
@SaintRedFox9 ай бұрын
unless combo pyros gave me 20 bucks for every combo kill they get why would i ever care about them@@smallman9787
@leaf_up9 ай бұрын
Wow, this video's humor is so snappy! Not to mention just plain funny. That was really fun to watch! I loved the random tangents as well, I think I'll watch more now
@HiddenForbidden29 ай бұрын
23:37 I was Not expecting a OPTCG Reference in this video! Good shit! Anyway, 7k face.
@mozzarella41407 ай бұрын
I love your voice, i could listen it for hours on the backround while im doing stuff on my pc, try expanding to video essays on other topics, love from germany !
@TSUNAMI_07079 ай бұрын
0:33 Phoenix in dota2 is literally the epitome of that and i fucking love playing him because of it
@ronanclark21299 ай бұрын
I'm not going to adopt your definition of "crowd control" but I agree with your points duder
@ronanclark21299 ай бұрын
Stickybombs and engineer are too good at crowd control and too different from being something that slows you down
@kalukagamingfellaguy9 ай бұрын
That's not "my definition", that's been a definition used by games since the 90s
@dexorne97539 ай бұрын
@@kalukagamingfellaguy area control and denial is also CC
@jeefberky91014 ай бұрын
Came for the discussion, stayed for the guitar solo
@redactedoktor9 ай бұрын
I like watching a Kaluka video and seeing the crack wear off as he gets closer and closer to the point.
@SHANKONME9 ай бұрын
thanks for putting the mod list in the description!
@saxeladude5 ай бұрын
22:10 good zoners can either cover half the options all at once or all the options but only some at the same time. good examples being lucas former type in smash ultimate, zelda latter type in smash ultimate, sylvannos former type rivals of aether, absa latter type rivals of aether. also want to clarify I don't find pac man a zoner cause his tools don't punish or restrict but only boost his advantage making him closer to a hit and run character choosing wisely when to use resources. in rivals I would say forsburn isn't a zoner because his game plan and tools revolves don't affect opponents at all only him feigning options which actually can punish zoners welll, making him more of a bait and punish character with hit and run aspects; waiting and playing reactively.
@thelocaldinopimp1659 ай бұрын
I really felt that guitar solo
@sadkefekaya64429 ай бұрын
19:25 This goes into the "funniest jokes made in a tf2 video" section 😂😂😂 So underrated too man!
@wisdomax289118 күн бұрын
i love the subtle psyche conditioning you put in your videos
@ichabodthecrane9 ай бұрын
Tf2 is smart enough to acknowledge that getting dicked over from range with little to no counterplay is violently unfun. Unfortunately, that means we got a stun removed while the class that gets to get a free kill from crossmap/spawn every .3 seconds largely remains a problem.
@Jman-36716 күн бұрын
24:08 You really thought you could get away with giving the pyro the family business, didn't you? Well, I'm here to tell you that your taxes are overdue, and your court date is March 6th, 2025.
@nathaniel12078 ай бұрын
One thing as well with the holiday punch: jumping makes it much harder to get hit with since you can't be forced to taunt while jumping
@brettbaker84976 ай бұрын
"Players can't just throw their entire decks at each other" I miss Alteil
@saxeladude5 ай бұрын
1:35 crowd control is bad for shooters but right at home in genres like tower defense or even board games
@beckhamjenkins47989 ай бұрын
Great video, love the mtg shout out! I’m a stax player and I think control is so important when playing against a cedh deck
@twpsyn6 ай бұрын
I would agree about airblast if valve didnt give it an infinite movement stun for the entire duration of you being airborne. pre-2017 it stunned you for .5 seconds, meaning that you could air strafe away from their flares like you can dodge every other airshot in the game. but these days pyro right clicks and disables your ability to air strafe. it feels like a step back in what was a more nuanced interaction
@Something_Disgusting6 ай бұрын
This entire video went without mentioning a certain _other_ duo of Valve FPS games that have the best implementations of stunning players ever done in gaming. You could've even connected a section about one of these games' particular stun methods to Demo's shield charge knockback.
@ShakerSilver9 ай бұрын
Great vid, covers exactly why stuff like the Sandman and Natascha are frustrating and unsatisfying compared to other, more interactive forms of crowd control.
@topnorth-oj5lg9 ай бұрын
0:37 the sandman makes you are a sad man
@geckoking749 ай бұрын
I love your editing style so much :) I demand more
@sewerbeeferino6 ай бұрын
that el maxo impression was spot on
@krackkorn63249 ай бұрын
4:08 jokes on you I have ad block
@Hi_Phantasy9 ай бұрын
Heroes of the Storm mentioned, today is a good day.
@jeffus31109 ай бұрын
1:31 I hate raising canes I’ve been there multiple times and their chicken is wetter than my homies sloppy toppy in the back of math class
@-AAA-1479 ай бұрын
I like this video more than the last one, the jokes felt like they tied into the script and topics better.
@Spika946 ай бұрын
The Sandman being overpowered (or whatever) is vastly exaggerated. That thing couldn't stun for shit and if it did, your target was on the other side of the globe. I hate that it was nerfed, because it was just a fun weapon. I never found it annoying to play against either.
@trunguss3 ай бұрын
You had to be across the map to get an actual stun, and from a rather large distance for the no weapon effect. And even then, if you happened to be too close for that weaker stun, it'd last for like barely a quarter of a second. You needed to be quite far away for the stun to be annoying. IDRC for the stun tho tbh, I just want my guillotine combo back or reworked.
@sirlordcapybara8017 ай бұрын
Nice Emrakul "sealed in the moon" reference at the start there.
@swan-cloud9 ай бұрын
wouldn't a combo count as a cc chain? cuz y'know, you get hit so that means you can't avoid what comes next.
@kalukagamingfellaguy9 ай бұрын
Hitstun is a kind of stun, and i wouldve mentioned it but I cut it from this video cause it was getting way too long and was generally irrelevant
@D-N-09 ай бұрын
i know this little game called "Roboquest", great PVE high paced FPS with stuns. and "stuns" in question can be negated through build in mechanic of "MASH 1 RANDOM BUTTON 3 TIMES AND YOU WILL REGAIN CONTROL FASTER" which is already some form of counter play to stuns
@wasdwazd9 ай бұрын
After watching the video for roughly four minutes, I can say that the Holiday Punch is okay and was not nerfed because it's funny
@captainblackbelt88809 ай бұрын
Doesn't crowd control usually refer to things that affect large amounts of people at once? (Hence the 'crowd')
@saxeladude9 ай бұрын
24:23 good point. controller design that works great is called utility and you know which kind of players love utility most? low tier heros!
@OfxzhКүн бұрын
I think hitting someone with the sandman should make them redeploy their weapon and temporarily make the victim switch weapons slower. That way it's like a stun but not really.
@ricca5179 ай бұрын
You’ve convinced me that the stun shouldn’t exist on the sandman anymore. I just missed how it was used for a clever combo now.
@wovenowl75359 ай бұрын
1:30 Grohk shown, video good, new subscriber gained
@chicken_nuggy44529 ай бұрын
I found a hidden gem channel here
@Odin_88909 ай бұрын
7:40 hahahahahHAHAHAHAHAHAHAH AWWWHHHHH DAMNN...ok...ok.... you got me that was fucking funny
@Type_blazenil3 ай бұрын
Stuns are pretty good in garden warfare, I think it's because they're more of a boop
@cherry__Soda5 ай бұрын
5:10 context please??
@Bun_McByuun6 ай бұрын
it's part of why i enjoy FFXIV's PVP- moreso the 5v5 Crystal Conflict instead of the cluster fuck that is Frontline (3 teams of 24 players) where many classes have a stun, but every class has access to a skill called Purify which not only removes most of the stuns upon use, but gives a 5 second window in which you cannot be stunned by one of those types of stuns. The limiting factor is that it has a 30 second cooldown so if you manage to escape 1 stun, then you have 25 seconds where you cannot escape another, and in the small maps of Crystal Conflict, the chance are high that you'll get fudged by another stun. Given this, I'd say stuns can be balanced only if there are plenty of ways to stun as well as a dedicated, all class method, of removing a stun with a cooldown. In the heat of battle, you can still get stunned and be ganked before you can hit Purify or Protect, so it does not invalidate them outright, you can also use stuns on fleeing players, and if you are a fleeing player, you better have not used purify before or else you're slurping up that Dark Knight's salted earth.
@tubenewsintern64466 ай бұрын
3:05 Never would I conceptualized the Sandman's stun being removed as similar to Emrakul being imprisoned in the moon. Also how do you feel knowing that the Enthusiast's Timepiece from TF2 and Avarice Amulet from MTG are both modeled after the same recurring joke in an old webcomic where people kill each other over a watch?
@WooHooLadttv9 ай бұрын
Oh shart 6:13 gotta do my detractor reps now
@theradman94789 ай бұрын
Cyber plays Lucas. Kaluka. - see me after class
@Woodglue19 ай бұрын
I think the best way its been done is in garden warfare with the hypno shrooms. They dont slow you down or stun you, but only make it harder to move. Along with this the only two ways you can do this are overall weaker than other options (as in damage, hp, duration)
@TheVloggingBrozz9 ай бұрын
A game that does CC good is the finals Example is the stun gun Put on basically scout tf2. Weak (low health) but fast and nimble character. Yet you need to be up close. But the enemy can still spray their gun at the same speed (just can’t aim and random jitters in the camera) I feel like it works. It’s a fast paced game and if you play slow while using it you might still get hit in the crossfire or die to someone else
@user-bkey9 ай бұрын
26:19 has to be the worst facestab i've ever seen LOL
@incorporealnuance9 ай бұрын
The last section reminds me of some guy I saw, who made what felt like an _hour long video_ screaming shitting crying about how pyro is OP because airblast "hard counters" soldier. Like, people forget that juking, timing your shots, and _the shotgun_ exist. I also recall that instead of responding to criticism of the video, he spent the next few months furiously yelling nonstop at furries & queer people in the comments section who were making fun of him for skill issue
@michaeljonathan97156 ай бұрын
"Holiday Punch isn't nerfed to the oblivion" Clealry you haven't heard the obscure MvM specific nerf that make the *only upside completely removed* at least for giant robots, not properly nerf it without making it useless like making the bots know how to counter it like human players do, making the user have to do something harder than backstab as heavy (eg. Do it again 3 times in a row for the effect to kick in or adding more downside like damage vulnerability for MvM only) or making stun less longer or punishing like sapper's stun, just *complete removal of the only upside*. At then that one gas passer upgrade, that one godspot in big rock and other broken strategies exists.