[TF2] The Stun Wars

  Рет қаралды 58,504

Kaluka

Kaluka

Күн бұрын

/ kalukafromtf2
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MODS:
Kylul's animation packs
Domis scout animations
Paysus sniper anims
Skeleton hotel's particle packs (minus the flamethrower one)
Hexhud
Improved cross hair pack by mr.mister
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Пікірлер: 437
@InternetMonster1
@InternetMonster1 10 ай бұрын
This video feels like watching a Family Guy episode.
@JohnDoe-37476
@JohnDoe-37476 4 ай бұрын
thank you president roosevelt
@narciuss5
@narciuss5 3 ай бұрын
Tank you for your service mr president!
@totaltakeovergames7275
@totaltakeovergames7275 10 ай бұрын
kaluka is the only KZbinr I actively laugh at anymore. Mainly because he put a Sumerian curse of laughing on me 3 years ago
@yuanwang9324
@yuanwang9324 10 ай бұрын
i feel like you would really like ssethtzeentach
@totaltakeovergames7275
@totaltakeovergames7275 10 ай бұрын
@@yuanwang9324 he never worked for me as well as I feel like he should, likely due to my time spent in the Congo working under Kolongo Nadiane and the physiological scarring I’ve had ever since
@BonkColaOfficial
@BonkColaOfficial 45 минут бұрын
that's why?? that would explain the whispers from deep in my skull while im watching
@tortilla-are-yummy
@tortilla-are-yummy 10 ай бұрын
thank you for the 18+ warning i was not ready to see tf2 footage
@AJ-vq7im
@AJ-vq7im 10 ай бұрын
Huh?
@tortilla-are-yummy
@tortilla-are-yummy 10 ай бұрын
@@AJ-vq7im 0:01
@hunterkinsella5303
@hunterkinsella5303 10 ай бұрын
I like the direction that tf2 went focusing more on knockback and how you can control it to be in your favor rather than hard cc
@rickeyheard4454
@rickeyheard4454 10 ай бұрын
yeah. makes me realize how not fun overwatch is when one of the characters main fucking mechanics is a stun.
@d.i.ch.1501
@d.i.ch.1501 10 ай бұрын
Natasha, it is both stun and knockback.
@hunterkinsella5303
@hunterkinsella5303 10 ай бұрын
@@d.i.ch.1501 its a slow not a stun
@smallman9787
@smallman9787 10 ай бұрын
This is a tl;dw for the video
@d.i.ch.1501
@d.i.ch.1501 10 ай бұрын
@@hunterkinsella5303, it slows you to a speed of brass beast heavy.
@Casual_PKBeats
@Casual_PKBeats 10 ай бұрын
As a Soldier main who gets salty and cries from air blast, I still actually really like interactions with Pyros in pubs. It's like a mind game, having to mix up my timing for when I shoot rockets at them, maybe sometimes even pretend I'm retreating and then flick a rocket onto them really quickly. Only thing I don't like is how I can't airstrafe out of the air blast lmao You notice this in competitive a lot too. Pyros being able to deny ubers really makes people have to think about who they use their ubers on. Hitscan (usually Scouts) need to be in on it or else the Pyro can deny them really well, and if the Pyro is dead then explosive classes (and Spy) can have a much easier time. It's a really good RPS system that makes the flow of gameplay interesting
@Kobstar
@Kobstar 10 ай бұрын
why not shoot the stock shotgun at them to counter the airblast that counters your rockets
@simplysmiley4670
@simplysmiley4670 10 ай бұрын
@@Kobstar Because most soldier mains are terminally addicted to rocket jumping everywhere while wearing gunboats 24/7. Or they're running blackbox conch with a pocket medic GF. But yeah, when playing Pyro I do like going against soldiers and demos because then it becomes, as you said, mind games. Try and get the opponent to do what you want without fucking up yourself like said opponent wants you to.
@TheSuperappelflap
@TheSuperappelflap 6 ай бұрын
@@simplysmiley4670 pocket medic femboy*
@Generic_Doodles
@Generic_Doodles 10 ай бұрын
I fucking set this video to the highest quality I could just to read the tiers of the “which celebrity could survive on Venus?” Only to be met with a big “who fucking cares” I waste my time on the stupidest shit.
@TheSuperappelflap
@TheSuperappelflap 6 ай бұрын
I think its the meme with the troglodyte on one end and the 300iq megabrain wojack on the other end both saying "who cares" while the normie wojack in the middle writes a thesis on it
@gohort
@gohort 10 ай бұрын
Please refrain from putting Paladins gameplay in your videos so that I may watch them in public without fear of someone thinking I play Paladins. Thank you.
@shawermus
@shawermus 10 ай бұрын
Agreed
@hulkwithagun9749
@hulkwithagun9749 10 ай бұрын
Agreed tenfold
@BurningSands_FGC
@BurningSands_FGC 10 ай бұрын
Man I used to play paladins 😢😂
@SadToffee
@SadToffee 10 ай бұрын
alternatively, please continue adding HotS gameplay to your video so I can look like a cool hipster.
@lordgrub12345
@lordgrub12345 10 ай бұрын
Nah, palafins is just better ow rn
@davidpettigians
@davidpettigians 10 ай бұрын
"pushing people into traffic is a lot of fun" -Kaluka
@v2hater3000
@v2hater3000 5 ай бұрын
19:31 GODDAMN THAT WAS SO LOUD I JUMPED OUTTA MY SEAT
@neilburns3121
@neilburns3121 10 ай бұрын
You are consistently one of my favorite TF2 youtubers. Really, every video you make is just well thought out, everything you bring up is relevant, and you have a great voice. Keep up the awesome work.
@toophoot2757
@toophoot2757 8 ай бұрын
yea i especially like his voice mmm oh yea
@typicalgentleman
@typicalgentleman 10 ай бұрын
I was quite stunned to see a Kaluka upload timed perfectly with my food.
@BromineBlues-om7yf
@BromineBlues-om7yf 10 ай бұрын
Are you also someone that watches long af video essays on yt with every meal?
@Irish_Enderman
@Irish_Enderman 7 ай бұрын
​@@BromineBlues-om7yf "long af" 27 mins is not THAT long for a youtube video
@BromineBlues-om7yf
@BromineBlues-om7yf 7 ай бұрын
@@Irish_Enderman try the 8 hour FNAF lore breakdown bro 😎
@Irish_Enderman
@Irish_Enderman 7 ай бұрын
@@BromineBlues-om7yf 8 hours is long, but I'm just saying that this video isn't
@d-boi9785
@d-boi9785 10 ай бұрын
I love watching what i think to be a harmless tf2 video and then suddenly getting blasted by something so out of pocket it puts ME to shame
@Cynidecia
@Cynidecia 10 ай бұрын
0:35 hold your horses honcho, i LIKE crowd control. i love it in MMO's like Everquest and city of heroes where it's a dedicated role and support classes are not just another healer.
@TheSuperappelflap
@TheSuperappelflap 6 ай бұрын
CC if done right is something like buffing teammates around you, or putting down a zone where you ge buffs, or an aoe DOT, that forces enemies to play around it a bit instead of just tanking. Storm in SC2 is crowd control because it forces your opponent to split to mitigate damage. Or guardian shield which buffs your units armor in a radius around a sentry. But then you have the Maelstrom ability in Brood War that just locks down a group of enemy units to get rekt without being able to retreat or fire back which imo are kinda bad, although its hype if someone pulls it off in a pro match on lan against a high level opponent. I dont play MMOs so I hope you understand my RTS analogy.
@sage5296
@sage5296 3 ай бұрын
imo as long as there's some sort of skill to it. If you can click on someone and it stuns them, that's dumb. If you have to use map positioning, preplanning, or just abilities that are dodgeable and rely on predictive ability, then that's what makes them decent.
@bigboypunch1422
@bigboypunch1422 10 ай бұрын
I love this guy and his vids. The fact that you put genuinly good jokes in your vids rather than just go full video essay is so nice. Your channel feels like the best version of all the "tf2 discusion channel"s out there. Keep making concent, I've watched every vid even if I dont know what I'm getting into!
@TheSuperappelflap
@TheSuperappelflap 6 ай бұрын
Its impressive how many awful jokes he can make without it being cringe or too random. Its maybe 5% miss and 95% hit. Dude should do standup.
@stickmaneq
@stickmaneq 10 ай бұрын
nice thumbnail and sandman intro is also good
@kalukagamingfellaguy
@kalukagamingfellaguy 10 ай бұрын
ty
@ravecat
@ravecat 10 ай бұрын
Heros of the storm mentioned !!
@GiRR007
@GiRR007 10 ай бұрын
Isnt... being dead already a stun basically?
@cibervader
@cibervader 10 ай бұрын
The ultimate CC
@brain_cell
@brain_cell 10 ай бұрын
i mean... ppl dont hate sniper for nothin
@throwaway1184
@throwaway1184 10 ай бұрын
If sleep is basically death
@tbotalpha8133
@tbotalpha8133 10 ай бұрын
It teleports you back to spawn. I'm not really joking - that's basically what "killing" someone in a game like TF2 is actually doing. You're removing the player from their current location, and sending them somewhere more convenient for you and your team.
@kalukagamingfellaguy
@kalukagamingfellaguy 10 ай бұрын
same result but dying is the punishment for being out played, CC on the other hand has the same effects but before you've made enough mistakes to warrant it
@thegreatdraco3923
@thegreatdraco3923 10 ай бұрын
Airblast definably needs the mini-crit boost. Besides a reward for timing / predicting an incoming projectile and managing to actually hit someone with it (Which is much harder then it looks as the consistency between projectiles are numerous), damage falloff would negate any meaningful impact it would have on the attacker / defender. Otherwise, good video! The animated bits are top notch.
@moronribbons5774
@moronribbons5774 10 ай бұрын
Realistically it could just have the same anti-falloff effect applied as a separate effect to prevent it from doing too much damage up close, but to be fair that would also skew a lot of interactions - up close it can with a little bit of fire damage take almost all the health of a soldier but requires an excellent prediction from the pyro to pull off, and for a medic healing a soldier for example it places a lot more pressure on the soldier to aim his shot well up close since a proper reflect from the pyro could immediately kill his medic if not leave them critical. Sometimes it feels like overkill but other times (particularly either when someone is being med-healed, or against group spam which already makes nailing any reflect very hard and risky) it feels necessary to make reflecting at all worthwhile.
@simplysmiley4670
@simplysmiley4670 10 ай бұрын
Yeah. And honestly that one kind of soldier player, who does nothing but spam down a chokepoint with his rockets with no care in the world, needs an incentive to learn that, for example, their secondary weapon slot exists and can hold something that isn't gunboats. It's even better when it shuts down soldier mains with their kritzkrieg pocket medic girflriend up their ass 24/7 by vibe checking either one of them, or both, with that soldier's own rocket.
@NafedalbiFilms
@NafedalbiFilms 10 ай бұрын
i feel like this video perfects the impression of not giving a shit with the most tightly written shit-giving behind the scenes, phucking phenomenal
@moredinorno
@moredinorno 4 ай бұрын
god i fucking love you sense of humor. legit whenever i feel down i just put one of your vids on and i actually feel better after. thanks and keep going mate
@kalukagamingfellaguy
@kalukagamingfellaguy 4 ай бұрын
Ty!
@HellishSpoon
@HellishSpoon 10 ай бұрын
They should make sand man able to reflect projectiles instead of launching the ball, it would be interisting skill based mechanic as long as its not spamable, and hey it still fits the base ball theme
@gorshe74
@gorshe74 10 ай бұрын
this truly is a kaluka klassic (patent pending)
@meanmole3212
@meanmole3212 6 ай бұрын
You know what else is not fun? Stunning viewer's ears with sudden, ridiculously loud noises
@traitor1836
@traitor1836 8 ай бұрын
Thank you so much for your videos! The moment I start to feel sane and normal, I watch one of these and I'm right back to being miserable and mentally ill!
@solarknight3942
@solarknight3942 10 ай бұрын
This is actually one of the bestest most insightful videos I have ever seen and I am not being sarcastic, holy shit dude this is so perfect. Using multiple medias to instill points, great examples and diving deep into them. It keeps me engaged with jokes. This is perfect I am amazed.
@ShockedTaiLung
@ShockedTaiLung 10 ай бұрын
The editing in this is so great
@tasertag7513
@tasertag7513 8 ай бұрын
Awesome editing in this one. Even the really small details.
@Cinnamowo
@Cinnamowo 10 ай бұрын
Honesty, if I joined TF2 nowadays I wouldn't care about sandman, but I had two years of memories before it was nerfed forever, and I miss it. I would love to use it somewhere on Class Wars tbh
@leaf_up
@leaf_up 10 ай бұрын
Wow, this video's humor is so snappy! Not to mention just plain funny. That was really fun to watch! I loved the random tangents as well, I think I'll watch more now
@mozzarella4140
@mozzarella4140 8 ай бұрын
I love your voice, i could listen it for hours on the backround while im doing stuff on my pc, try expanding to video essays on other topics, love from germany !
@babyyodaismysoda3924
@babyyodaismysoda3924 10 ай бұрын
19:30 dont have sounds that are this loud please man, you scared the shit out of me
@Suddsy11037
@Suddsy11037 10 ай бұрын
agreed
@cibervader
@cibervader 10 ай бұрын
This is a really good video, the only time I can think of where stuns are directly needed is when the game features select characters with significantly better movement options than anyone else to the point where you almost can't hurt them without hard CC. This is a rare case thou. I completely agree that knockbacks are way more interesting than stuns or slows.
@arandomdog8586
@arandomdog8586 10 ай бұрын
Ridiculously long respawn times also feel the exact same. For Honor is the worst offender for this, having respawns going into 50 seconds when your average life is around 30-120 seconds.
@oy_oy_
@oy_oy_ Ай бұрын
11:04 WHY IS HEAVY FIRING ROCKE- oh, soldier, forgot about him.
@WSWC_
@WSWC_ 10 ай бұрын
Make the ball go 5-10% slower, give it REAL stun back. If you get a hit, it recharges a little bit faster but cant pick up the ball..ever
@Kacpa2
@Kacpa2 Ай бұрын
The halloween spook like stun it had was the best compromise. Its how it should be, it also shpudlnt reduce HP.
@geckoking74
@geckoking74 10 ай бұрын
I love your editing style so much :) I demand more
@SHANKONME
@SHANKONME 10 ай бұрын
thanks for putting the mod list in the description!
@kol5040
@kol5040 10 ай бұрын
that was a sick guitar solo kaluka can you come play at my middle school please
@beckhamjenkins4798
@beckhamjenkins4798 10 ай бұрын
Great video, love the mtg shout out! I’m a stax player and I think control is so important when playing against a cedh deck
@wisdomax2891
@wisdomax2891 Ай бұрын
i love the subtle psyche conditioning you put in your videos
@redactedoktor
@redactedoktor 10 ай бұрын
I like watching a Kaluka video and seeing the crack wear off as he gets closer and closer to the point.
@witchcrash3885
@witchcrash3885 10 ай бұрын
simply do not get hit by the stun and you can continue to have "fun"
@kalukagamingfellaguy
@kalukagamingfellaguy 10 ай бұрын
oh so true, the best mechanics are the ones that are only good if you avoid ever having it happen
@FelipeJaquez
@FelipeJaquez 10 ай бұрын
That would require things like strategy or counter play in a class based shooter. If I can't dominate a server unimpeded by playing the same way I always do then the game is broken and bad. Honestly they should remove dying next because having to constantly avoid it is unfun and unfair to me!
@dexorne9753
@dexorne9753 10 ай бұрын
It's true though, CC has it's place, it makes engagements more strategy and gamkr knowledge focused rather than pure mechanical skill. It's not some kind of anti gameplay mechanic, it just changes the gameplay. That assumes of course that the game is built around CC as well.
@witchcrash3885
@witchcrash3885 10 ай бұрын
ya idk in th time ive played tf2 i can count on two hands th times iv even seen someone using a sandman, including back when it was way more powerdul and did a full stun, and i can count on one hand the amount of times the other player has landed it, like if u can avoid a pill u can avoid this dumb baseball. but its th shift to talking abt cc in mobas that really loses me. cc has literally always been apart of the gameplay and u learn 2 play around it. like baiting it out when you know the enemy has it and protecting ur teammates when they get hit by it, that's just learning how to play the games. if u think thats unfun maybe those games arent for u, its like sayin u love strategy games but hate managing a bunch of units and resources. i can at least agree that the sandman is a rly weird one but like wat, are we gonna get rid of airblast and the FaN too? remove knockback from rockets so u dont get bounced up in the air anymore, or just remove knockback entirely? i just do not understand or relate to the perspective of op, this was such a long video just to complain that u personaly are not having fun and claiming it a common sentiment. im actually having a lot of fun in case you were wondering
@bunkerbuster4266
@bunkerbuster4266 5 ай бұрын
There are 3 more stuns in TF2, but they're all taunts. Skewer (Huntsman taunt/stab stab stab), Spinal Tap (Ubersaw taunt/ I'm going to saw through your bones) and the Organ Grinder (Gunslinger taunt) are able to stun victims for 2.5 to 3.5 seconds, however the time to stun can range from 1 second, to 3 seconds depending on which taunt you use. Not to mention, all taunts can stun victims at 128 hammer units, making them quite short ranged.
@Spika94
@Spika94 8 ай бұрын
The Sandman being overpowered (or whatever) is vastly exaggerated. That thing couldn't stun for shit and if it did, your target was on the other side of the globe. I hate that it was nerfed, because it was just a fun weapon. I never found it annoying to play against either.
@trunguss
@trunguss 4 ай бұрын
You had to be across the map to get an actual stun, and from a rather large distance for the no weapon effect. And even then, if you happened to be too close for that weaker stun, it'd last for like barely a quarter of a second. You needed to be quite far away for the stun to be annoying. IDRC for the stun tho tbh, I just want my guillotine combo back or reworked.
@HiddenForbidden2
@HiddenForbidden2 10 ай бұрын
23:37 I was Not expecting a OPTCG Reference in this video! Good shit! Anyway, 7k face.
@jeefberky9101
@jeefberky9101 5 ай бұрын
Came for the discussion, stayed for the guitar solo
@coaijet7830
@coaijet7830 3 ай бұрын
In Clash Royale, there are 7 main deck archetypes: Beatdown, Cycle, Bait, Siege, Bridge Spam, Split Lane, and _Control._ Control decks are a passive style of playing that are dependent on counter pushes and patience to be effective. The goal is to set the pace of the match and strike with a counter push once you exhaust your opponent of elixir. Control decks aren't implemented mechanics by Clash Royale, instead they are developed by the players through discovering a meta (although this can be widely influence by how Devs balance the cards). I believe control decks are a good form of "Stun" because it's entirely about player agency. Battling an opponent that plays Control can be frustrating ,especially if you have the wrong deck (sometimes matches are Rock-Paper-Scissors), but it's often up to individual skill and ability which contrasts the braindead stun mechanics of many games and the complete shutdown affect you described in MTG.
@justletmelistthese
@justletmelistthese 10 ай бұрын
Sandman was sacrificed on the altar of casual-sweats, not even pickup-sweat, just common public sweat without a mic.
@sadkefekaya6442
@sadkefekaya6442 10 ай бұрын
19:25 This goes into the "funniest jokes made in a tf2 video" section 😂😂😂 So underrated too man!
@occidere8437
@occidere8437 6 ай бұрын
Just Christ man, the gunshot at 19:30 was waaaay too loud. Scared the shit out of me.
@saxeladude
@saxeladude 7 ай бұрын
19:40 control when designed well never makes a player more powerful than geometric hazards. as control basically is in fps games the ability for a player to edit the map. that's what building in fortnite, viper in valorant, and chess have in common. also one of the biggest parts of the controller arcetype that's missed is that it's so bad because it requires better game sense to win. it's not make an exploit and abuse it that's cc; but instead find an existing exploit and nest in it so the enemy always has to work with less resources from the start, essentially building a base under their skin like a parasite.
@nathaniel1207
@nathaniel1207 9 ай бұрын
One thing as well with the holiday punch: jumping makes it much harder to get hit with since you can't be forced to taunt while jumping
@captainblackbelt8880
@captainblackbelt8880 10 ай бұрын
Doesn't crowd control usually refer to things that affect large amounts of people at once? (Hence the 'crowd')
@thelocaldinopimp165
@thelocaldinopimp165 10 ай бұрын
I really felt that guitar solo
@Krcun774
@Krcun774 10 ай бұрын
19:30 That gun sound scared the shit out of me
@thegames4565
@thegames4565 10 ай бұрын
IMO, the sandman was perfect when it was a long-range stun, it was dodgeable and not that easy to hit and thus not that much of a threat. At most they could adjust the time you get stunned for, giving the scout only a really tight time window to close the distance and get something off of the stun in the first place. Now it's just useless, literally just a meme weapon that not only does not add anything to your favor, it actually just handicaps you because of the max HP cost. Or, they could keep its current slowness mechanic and amplify it so you're so slow you're practically a still target, which would help with landing the guillotine followup, and allow for easier meatshots (with the thing that you can actually defend yourself unlike with the stun)
@necroseus
@necroseus 8 ай бұрын
And here I am playing godforsaken Minecraft PVP which is entirely, fundamentally even, based on using knockback to control your opponents. Lmao I also think you need to tune your guitar, man. Good solo tho
@puarchud
@puarchud 9 ай бұрын
Hey man are you MisterCaption?
@-AAA-147
@-AAA-147 10 ай бұрын
I like this video more than the last one, the jokes felt like they tied into the script and topics better.
@Jman-367
@Jman-367 Ай бұрын
24:08 You really thought you could get away with giving the pyro the family business, didn't you? Well, I'm here to tell you that your taxes are overdue, and your court date is March 6th, 2025.
@sirlordcapybara801
@sirlordcapybara801 9 ай бұрын
Nice Emrakul "sealed in the moon" reference at the start there.
@onemoreoiw4397
@onemoreoiw4397 10 ай бұрын
Literally anything can wait when Kaluka uploads a new video
@brettbaker8497
@brettbaker8497 7 ай бұрын
"Players can't just throw their entire decks at each other" I miss Alteil
@cognitiveAfflatus
@cognitiveAfflatus 10 ай бұрын
13:00 this is why we should remove the air-strafing stun on airblast thank you for coming to my ted talk
@smallman9787
@smallman9787 10 ай бұрын
Sounds nice to me but you'll have to argue with combo pyros
@SaintRedFox
@SaintRedFox 10 ай бұрын
unless combo pyros gave me 20 bucks for every combo kill they get why would i ever care about them@@smallman9787
@ShakerSilver
@ShakerSilver 10 ай бұрын
Great vid, covers exactly why stuff like the Sandman and Natascha are frustrating and unsatisfying compared to other, more interactive forms of crowd control.
@bigg4342
@bigg4342 10 ай бұрын
Another banger video. I’m honored to be your subscriber
@saxeladude
@saxeladude 7 ай бұрын
22:10 good zoners can either cover half the options all at once or all the options but only some at the same time. good examples being lucas former type in smash ultimate, zelda latter type in smash ultimate, sylvannos former type rivals of aether, absa latter type rivals of aether. also want to clarify I don't find pac man a zoner cause his tools don't punish or restrict but only boost his advantage making him closer to a hit and run character choosing wisely when to use resources. in rivals I would say forsburn isn't a zoner because his game plan and tools revolves don't affect opponents at all only him feigning options which actually can punish zoners welll, making him more of a bait and punish character with hit and run aspects; waiting and playing reactively.
@saxeladude
@saxeladude 7 ай бұрын
5:20 why is this not a complaint about fighting games too, that's a perfect definition of what a combo is?
@the8626
@the8626 15 күн бұрын
Probably because combos almost always have a definite end that happens without you dying, usually either due to damage scaling, frame data, or the specific mechanics for how the game's cancels work. In fact, when it comes down to infinites, you see this exact kind of hate, since they more closely mirror stun combos in other game genres.
@saxeladude
@saxeladude 15 күн бұрын
​@@the8626 True you're right, though often because of this nature of fighting games. A lot of skill is required to best utilize such mechanics let alone track them. I'm admitting skill issue but because of that design it makes fighting games heavily fierce competitively. Where winning becomes less about strategy of the chosen move and more about how quick your APM and decision making is as a player. Plus what ever weird other quirks and exploits players discover as the meta evolves. This is just my opion but it leaves a distaste for me since it makes fighting games a very exclusive genre where most players don't really get to have fun because of a lack of interest to reach that competitive skill floor. Relating back to what you're saying I'd argue that for a majority of players it still feels pretty powerless. Because it's unusual for fighting games (as far as I know) to have cast universal anti-combo defensive options which aren't based on: extremely tight execution (parrying), randomness/fumbles (whiffs), or accute game sense (frame data). How I see it as a casual is. It's not much fun losing most matches because I lack advanced level skill required to just play neutral. In short the TLDR is the goal of fighting games is to reach that crowd control stun lock level the point at least to players who like winning is to actively reduce the risk of getting hit and the best way is to permanently incapacitate the opponent as often and long as possible. In order to win the opponent cannot be given opprotunity to play. That's frustrating to any player. That's why my personal preference is to play fighting games with really strategic neutral or that have very low risk/sensitivity to be caught in devastating combos. Combo breakers help but players who can't use them don't know how to use them or the option itself is too risky make combo defense a bit void to begin with. Extended combos are cool for everyone except the recipient. I get why fighting games emphasize strong combo games. since without combos it's boring. But combos that are caused by a small mistake or calculation miss are stupid. It would be like playing golf but if you don't get a hole in one the opponent gets foul shot to hit your ball as far away as they want. I'm saying and I've ranted way past the scope of the topic but hear me out please and sorry. But I would prefer fighting games where combos are easy start easy escape or hard/strategic start and require momentum to continue the combo defense is to waste opponents resources and counter or strategically set up into a trap.
@ricca517
@ricca517 10 ай бұрын
You’ve convinced me that the stun shouldn’t exist on the sandman anymore. I just missed how it was used for a clever combo now.
@Something_Disgusting
@Something_Disgusting 8 ай бұрын
This entire video went without mentioning a certain _other_ duo of Valve FPS games that have the best implementations of stunning players ever done in gaming. You could've even connected a section about one of these games' particular stun methods to Demo's shield charge knockback.
@twpsyn
@twpsyn 7 ай бұрын
I would agree about airblast if valve didnt give it an infinite movement stun for the entire duration of you being airborne. pre-2017 it stunned you for .5 seconds, meaning that you could air strafe away from their flares like you can dodge every other airshot in the game. but these days pyro right clicks and disables your ability to air strafe. it feels like a step back in what was a more nuanced interaction
@D-N-0
@D-N-0 10 ай бұрын
i know this little game called "Roboquest", great PVE high paced FPS with stuns. and "stuns" in question can be negated through build in mechanic of "MASH 1 RANDOM BUTTON 3 TIMES AND YOU WILL REGAIN CONTROL FASTER" which is already some form of counter play to stuns
@ReddFourBirds
@ReddFourBirds Ай бұрын
The random ass gunshot hidden in this video scared the crap out of me. Do it again.
@TSUNAMI_0707
@TSUNAMI_0707 10 ай бұрын
0:33 Phoenix in dota2 is literally the epitome of that and i fucking love playing him because of it
@Bun_McByuun
@Bun_McByuun 8 ай бұрын
it's part of why i enjoy FFXIV's PVP- moreso the 5v5 Crystal Conflict instead of the cluster fuck that is Frontline (3 teams of 24 players) where many classes have a stun, but every class has access to a skill called Purify which not only removes most of the stuns upon use, but gives a 5 second window in which you cannot be stunned by one of those types of stuns. The limiting factor is that it has a 30 second cooldown so if you manage to escape 1 stun, then you have 25 seconds where you cannot escape another, and in the small maps of Crystal Conflict, the chance are high that you'll get fudged by another stun. Given this, I'd say stuns can be balanced only if there are plenty of ways to stun as well as a dedicated, all class method, of removing a stun with a cooldown. In the heat of battle, you can still get stunned and be ganked before you can hit Purify or Protect, so it does not invalidate them outright, you can also use stuns on fleeing players, and if you are a fleeing player, you better have not used purify before or else you're slurping up that Dark Knight's salted earth.
@wasdwazd
@wasdwazd 10 ай бұрын
After watching the video for roughly four minutes, I can say that the Holiday Punch is okay and was not nerfed because it's funny
@Rodrigo-kq3js
@Rodrigo-kq3js 10 күн бұрын
why is there a 2 second fade in of an office chair
@supersmily5811
@supersmily5811 Ай бұрын
I think the old Sandman should be its property, except with a 1 second stun that ONLY stops movement. More like a flinch than a true stunlock. The version we have now, a slowing property instead, is almost the same, but might last too long or not slow movement enough. But a momentary full halt makes the enemy a sitting duck for other fire, and making it only 1 second makes it impossible to take advantage of this yourself, leading to teamwork. Assuming, of course, that the Scout can't switch to his shotgun fast enough to fire before the enemy can move, which thankfully we have a weapon modifier for that if needed.
@BooneBluemel
@BooneBluemel 9 ай бұрын
We know it's you, Caption. We need fallout 76 and starfield reviews from you
@TheVloggingBrozz
@TheVloggingBrozz 10 ай бұрын
A game that does CC good is the finals Example is the stun gun Put on basically scout tf2. Weak (low health) but fast and nimble character. Yet you need to be up close. But the enemy can still spray their gun at the same speed (just can’t aim and random jitters in the camera) I feel like it works. It’s a fast paced game and if you play slow while using it you might still get hit in the crossfire or die to someone else
@sewerbeeferino
@sewerbeeferino 8 ай бұрын
that el maxo impression was spot on
@chicken_nuggy4452
@chicken_nuggy4452 10 ай бұрын
I found a hidden gem channel here
@__-be1gk
@__-be1gk 10 ай бұрын
Missed the chance to put Master Duel footage when you said "You can't just throw your entire decks at each other"
@kalukagamingfellaguy
@kalukagamingfellaguy 10 ай бұрын
True
@ichabodthecrane
@ichabodthecrane 10 ай бұрын
Tf2 is smart enough to acknowledge that getting dicked over from range with little to no counterplay is violently unfun. Unfortunately, that means we got a stun removed while the class that gets to get a free kill from crossmap/spawn every .3 seconds largely remains a problem.
@the_multus
@the_multus 8 ай бұрын
25:20 I was thinking about that for my whole life
@vonnie4
@vonnie4 10 ай бұрын
This video is so great and funny, I showered it with love and now its all over my screen! Dattebayo😆
@Hi_Phantasy
@Hi_Phantasy 10 ай бұрын
Heroes of the Storm mentioned, today is a good day.
@Woodglue1
@Woodglue1 10 ай бұрын
I think the best way its been done is in garden warfare with the hypno shrooms. They dont slow you down or stun you, but only make it harder to move. Along with this the only two ways you can do this are overall weaker than other options (as in damage, hp, duration)
@ronanclark2129
@ronanclark2129 10 ай бұрын
I'm not going to adopt your definition of "crowd control" but I agree with your points duder
@ronanclark2129
@ronanclark2129 10 ай бұрын
Stickybombs and engineer are too good at crowd control and too different from being something that slows you down
@kalukagamingfellaguy
@kalukagamingfellaguy 10 ай бұрын
That's not "my definition", that's been a definition used by games since the 90s
@dexorne9753
@dexorne9753 10 ай бұрын
​@@kalukagamingfellaguy area control and denial is also CC
@wovenowl7535
@wovenowl7535 10 ай бұрын
1:30 Grohk shown, video good, new subscriber gained
@AnomalousMidwestman
@AnomalousMidwestman 10 ай бұрын
kalukas vidos are just amazing
@jotsgame
@jotsgame 10 ай бұрын
I love the use "chat" as forth person pronoun
@SadToffee
@SadToffee 10 ай бұрын
Kaluka is a melee enjoyer hell yeah.
@Ofxzh
@Ofxzh Ай бұрын
I think hitting someone with the sandman should make them redeploy their weapon and temporarily make the victim switch weapons slower. That way it's like a stun but not really.
@GiantShoutmonTM
@GiantShoutmonTM 10 ай бұрын
That ending was so perfect lmao
@michaeljonathan9715
@michaeljonathan9715 8 ай бұрын
"Holiday Punch isn't nerfed to the oblivion" Clealry you haven't heard the obscure MvM specific nerf that make the *only upside completely removed* at least for giant robots, not properly nerf it without making it useless like making the bots know how to counter it like human players do, making the user have to do something harder than backstab as heavy (eg. Do it again 3 times in a row for the effect to kick in or adding more downside like damage vulnerability for MvM only) or making stun less longer or punishing like sapper's stun, just *complete removal of the only upside*. At then that one gas passer upgrade, that one godspot in big rock and other broken strategies exists.
@incorporealnuance
@incorporealnuance 10 ай бұрын
The last section reminds me of some guy I saw, who made what felt like an _hour long video_ screaming shitting crying about how pyro is OP because airblast "hard counters" soldier. Like, people forget that juking, timing your shots, and _the shotgun_ exist. I also recall that instead of responding to criticism of the video, he spent the next few months furiously yelling nonstop at furries & queer people in the comments section who were making fun of him for skill issue
@philismenko
@philismenko 10 ай бұрын
You should do more guitar stuff! That solo was amazing
@gloopshito2907
@gloopshito2907 8 ай бұрын
yoooo banger guitar solo
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