This video feels like watching a Family Guy episode.
@JohnDoe-in2gk16 күн бұрын
thank you president roosevelt
@totaltakeovergames72756 ай бұрын
kaluka is the only KZbinr I actively laugh at anymore. Mainly because he put a Sumerian curse of laughing on me 3 years ago
@yuanwang93246 ай бұрын
i feel like you would really like ssethtzeentach
@totaltakeovergames72756 ай бұрын
@@yuanwang9324 he never worked for me as well as I feel like he should, likely due to my time spent in the Congo working under Kolongo Nadiane and the physiological scarring I’ve had ever since
@hunterkinsella53036 ай бұрын
I like the direction that tf2 went focusing more on knockback and how you can control it to be in your favor rather than hard cc
@rickeyheard44546 ай бұрын
yeah. makes me realize how not fun overwatch is when one of the characters main fucking mechanics is a stun.
@d.i.ch.15016 ай бұрын
Natasha, it is both stun and knockback.
@hunterkinsella53036 ай бұрын
@@d.i.ch.1501 its a slow not a stun
@smallman97876 ай бұрын
This is a tl;dw for the video
@d.i.ch.15016 ай бұрын
@@hunterkinsella5303, it slows you to a speed of brass beast heavy.
@_demonhunter6 ай бұрын
thank you for the 18+ warning i was not ready to see tf2 footage
@AJ-vq7im6 ай бұрын
Huh?
@_demonhunter6 ай бұрын
@@AJ-vq7im 0:01
@Casual_PKBeats6 ай бұрын
As a Soldier main who gets salty and cries from air blast, I still actually really like interactions with Pyros in pubs. It's like a mind game, having to mix up my timing for when I shoot rockets at them, maybe sometimes even pretend I'm retreating and then flick a rocket onto them really quickly. Only thing I don't like is how I can't airstrafe out of the air blast lmao You notice this in competitive a lot too. Pyros being able to deny ubers really makes people have to think about who they use their ubers on. Hitscan (usually Scouts) need to be in on it or else the Pyro can deny them really well, and if the Pyro is dead then explosive classes (and Spy) can have a much easier time. It's a really good RPS system that makes the flow of gameplay interesting
@Kobstar6 ай бұрын
why not shoot the stock shotgun at them to counter the airblast that counters your rockets
@simplysmiley46706 ай бұрын
@@Kobstar Because most soldier mains are terminally addicted to rocket jumping everywhere while wearing gunboats 24/7. Or they're running blackbox conch with a pocket medic GF. But yeah, when playing Pyro I do like going against soldiers and demos because then it becomes, as you said, mind games. Try and get the opponent to do what you want without fucking up yourself like said opponent wants you to.
@TheSuperappelflap3 ай бұрын
@@simplysmiley4670 pocket medic femboy*
@gohort6 ай бұрын
Please refrain from putting Paladins gameplay in your videos so that I may watch them in public without fear of someone thinking I play Paladins. Thank you.
@shawermus6 ай бұрын
Agreed
@hulkwithagun97496 ай бұрын
Agreed tenfold
@BurningSands_FGC6 ай бұрын
Man I used to play paladins 😢😂
@SadToffee6 ай бұрын
alternatively, please continue adding HotS gameplay to your video so I can look like a cool hipster.
@lordgrub123456 ай бұрын
Nah, palafins is just better ow rn
@Cynidecia6 ай бұрын
0:35 hold your horses honcho, i LIKE crowd control. i love it in MMO's like Everquest and city of heroes where it's a dedicated role and support classes are not just another healer.
@TheSuperappelflap3 ай бұрын
CC if done right is something like buffing teammates around you, or putting down a zone where you ge buffs, or an aoe DOT, that forces enemies to play around it a bit instead of just tanking. Storm in SC2 is crowd control because it forces your opponent to split to mitigate damage. Or guardian shield which buffs your units armor in a radius around a sentry. But then you have the Maelstrom ability in Brood War that just locks down a group of enemy units to get rekt without being able to retreat or fire back which imo are kinda bad, although its hype if someone pulls it off in a pro match on lan against a high level opponent. I dont play MMOs so I hope you understand my RTS analogy.
@Generic_Doodles6 ай бұрын
I fucking set this video to the highest quality I could just to read the tiers of the “which celebrity could survive on Venus?” Only to be met with a big “who fucking cares” I waste my time on the stupidest shit.
@TheSuperappelflap3 ай бұрын
I think its the meme with the troglodyte on one end and the 300iq megabrain wojack on the other end both saying "who cares" while the normie wojack in the middle writes a thesis on it
@davidpettigians6 ай бұрын
"pushing people into traffic is a lot of fun" -Kaluka
@neilburns31216 ай бұрын
You are consistently one of my favorite TF2 youtubers. Really, every video you make is just well thought out, everything you bring up is relevant, and you have a great voice. Keep up the awesome work.
@toophoot27574 ай бұрын
yea i especially like his voice mmm oh yea
@d-boi97856 ай бұрын
I love watching what i think to be a harmless tf2 video and then suddenly getting blasted by something so out of pocket it puts ME to shame
@thegreatdraco39236 ай бұрын
Airblast definably needs the mini-crit boost. Besides a reward for timing / predicting an incoming projectile and managing to actually hit someone with it (Which is much harder then it looks as the consistency between projectiles are numerous), damage falloff would negate any meaningful impact it would have on the attacker / defender. Otherwise, good video! The animated bits are top notch.
@moronribbons57746 ай бұрын
Realistically it could just have the same anti-falloff effect applied as a separate effect to prevent it from doing too much damage up close, but to be fair that would also skew a lot of interactions - up close it can with a little bit of fire damage take almost all the health of a soldier but requires an excellent prediction from the pyro to pull off, and for a medic healing a soldier for example it places a lot more pressure on the soldier to aim his shot well up close since a proper reflect from the pyro could immediately kill his medic if not leave them critical. Sometimes it feels like overkill but other times (particularly either when someone is being med-healed, or against group spam which already makes nailing any reflect very hard and risky) it feels necessary to make reflecting at all worthwhile.
@simplysmiley46706 ай бұрын
Yeah. And honestly that one kind of soldier player, who does nothing but spam down a chokepoint with his rockets with no care in the world, needs an incentive to learn that, for example, their secondary weapon slot exists and can hold something that isn't gunboats. It's even better when it shuts down soldier mains with their kritzkrieg pocket medic girflriend up their ass 24/7 by vibe checking either one of them, or both, with that soldier's own rocket.
@NafedalbiFilms6 ай бұрын
i feel like this video perfects the impression of not giving a shit with the most tightly written shit-giving behind the scenes, phucking phenomenal
@GiRR0076 ай бұрын
Isnt... being dead already a stun basically?
@cibervader6 ай бұрын
The ultimate CC
@brain_cell6 ай бұрын
i mean... ppl dont hate sniper for nothin
@throwaway11846 ай бұрын
If sleep is basically death
@tbotalpha81336 ай бұрын
It teleports you back to spawn. I'm not really joking - that's basically what "killing" someone in a game like TF2 is actually doing. You're removing the player from their current location, and sending them somewhere more convenient for you and your team.
@kalukagamingfellaguy6 ай бұрын
same result but dying is the punishment for being out played, CC on the other hand has the same effects but before you've made enough mistakes to warrant it
@meanmole32122 ай бұрын
You know what else is not fun? Stunning viewer's ears with sudden, ridiculously loud noises
@bigboypunch14226 ай бұрын
I love this guy and his vids. The fact that you put genuinly good jokes in your vids rather than just go full video essay is so nice. Your channel feels like the best version of all the "tf2 discusion channel"s out there. Keep making concent, I've watched every vid even if I dont know what I'm getting into!
@TheSuperappelflap3 ай бұрын
Its impressive how many awful jokes he can make without it being cringe or too random. Its maybe 5% miss and 95% hit. Dude should do standup.
@stickmaneq6 ай бұрын
nice thumbnail and sandman intro is also good
@kalukagamingfellaguy6 ай бұрын
ty
@typicalgentleman6 ай бұрын
I was quite stunned to see a Kaluka upload timed perfectly with my food.
@BromineBlues-om7yf6 ай бұрын
Are you also someone that watches long af video essays on yt with every meal?
@Irish_Enderman3 ай бұрын
@@BromineBlues-om7yf "long af" 27 mins is not THAT long for a youtube video
@BromineBlues-om7yf3 ай бұрын
@@Irish_Enderman try the 8 hour FNAF lore breakdown bro 😎
@Irish_Enderman3 ай бұрын
@@BromineBlues-om7yf 8 hours is long, but I'm just saying that this video isn't
@ravecat6 ай бұрын
Heros of the storm mentioned !!
@HellishSpoon6 ай бұрын
They should make sand man able to reflect projectiles instead of launching the ball, it would be interisting skill based mechanic as long as its not spamable, and hey it still fits the base ball theme
@gorshe746 ай бұрын
this truly is a kaluka klassic (patent pending)
@traitor18364 ай бұрын
Thank you so much for your videos! The moment I start to feel sane and normal, I watch one of these and I'm right back to being miserable and mentally ill!
@tasertag75134 ай бұрын
Awesome editing in this one. Even the really small details.
@solarknight39426 ай бұрын
This is actually one of the bestest most insightful videos I have ever seen and I am not being sarcastic, holy shit dude this is so perfect. Using multiple medias to instill points, great examples and diving deep into them. It keeps me engaged with jokes. This is perfect I am amazed.
@Cptn_Fabulous6 ай бұрын
You've stated a big part of my opinion on stuns/CC, they should feel like a valid punishment for the player making a mistake or playing like an idiot. I treat stuns the same as instakills - getting headshot by a sniper can be annoying because it often happens out of nowhere, but if you get backstabbed or blown up by a sticky trap it's your fault for not maintaining the situational awareness to catch out the spy/trap and kill/defuse them/it.
@Cinnamowo6 ай бұрын
Honesty, if I joined TF2 nowadays I wouldn't care about sandman, but I had two years of memories before it was nerfed forever, and I miss it. I would love to use it somewhere on Class Wars tbh
@moredinorno18 күн бұрын
god i fucking love you sense of humor. legit whenever i feel down i just put one of your vids on and i actually feel better after. thanks and keep going mate
@kalukagamingfellaguy18 күн бұрын
Ty!
@ShockedTaiLung6 ай бұрын
The editing in this is so great
@leaf_up6 ай бұрын
Wow, this video's humor is so snappy! Not to mention just plain funny. That was really fun to watch! I loved the random tangents as well, I think I'll watch more now
@mozzarella41404 ай бұрын
I love your voice, i could listen it for hours on the backround while im doing stuff on my pc, try expanding to video essays on other topics, love from germany !
@v2hater3000Ай бұрын
19:31 GODDAMN THAT WAS SO LOUD I JUMPED OUTTA MY SEAT
@cibervader6 ай бұрын
This is a really good video, the only time I can think of where stuns are directly needed is when the game features select characters with significantly better movement options than anyone else to the point where you almost can't hurt them without hard CC. This is a rare case thou. I completely agree that knockbacks are way more interesting than stuns or slows.
@arandomdog85866 ай бұрын
Ridiculously long respawn times also feel the exact same. For Honor is the worst offender for this, having respawns going into 50 seconds when your average life is around 30-120 seconds.
@redactedoktor6 ай бұрын
I like watching a Kaluka video and seeing the crack wear off as he gets closer and closer to the point.
@babyyodaismysoda39246 ай бұрын
19:30 dont have sounds that are this loud please man, you scared the shit out of me
@Suddsy110376 ай бұрын
agreed
@justletmelistthese6 ай бұрын
Sandman was sacrificed on the altar of casual-sweats, not even pickup-sweat, just common public sweat without a mic.
@WSWC_6 ай бұрын
Make the ball go 5-10% slower, give it REAL stun back. If you get a hit, it recharges a little bit faster but cant pick up the ball..ever
@thelocaldinopimp1656 ай бұрын
I really felt that guitar solo
@SHANKONME6 ай бұрын
thanks for putting the mod list in the description!
@beckhamjenkins47986 ай бұрын
Great video, love the mtg shout out! I’m a stax player and I think control is so important when playing against a cedh deck
@witchcrash38856 ай бұрын
simply do not get hit by the stun and you can continue to have "fun"
@kalukagamingfellaguy6 ай бұрын
oh so true, the best mechanics are the ones that are only good if you avoid ever having it happen
@FelipeJaquez6 ай бұрын
That would require things like strategy or counter play in a class based shooter. If I can't dominate a server unimpeded by playing the same way I always do then the game is broken and bad. Honestly they should remove dying next because having to constantly avoid it is unfun and unfair to me!
@dexorne97536 ай бұрын
It's true though, CC has it's place, it makes engagements more strategy and gamkr knowledge focused rather than pure mechanical skill. It's not some kind of anti gameplay mechanic, it just changes the gameplay. That assumes of course that the game is built around CC as well.
@witchcrash38856 ай бұрын
ya idk in th time ive played tf2 i can count on two hands th times iv even seen someone using a sandman, including back when it was way more powerdul and did a full stun, and i can count on one hand the amount of times the other player has landed it, like if u can avoid a pill u can avoid this dumb baseball. but its th shift to talking abt cc in mobas that really loses me. cc has literally always been apart of the gameplay and u learn 2 play around it. like baiting it out when you know the enemy has it and protecting ur teammates when they get hit by it, that's just learning how to play the games. if u think thats unfun maybe those games arent for u, its like sayin u love strategy games but hate managing a bunch of units and resources. i can at least agree that the sandman is a rly weird one but like wat, are we gonna get rid of airblast and the FaN too? remove knockback from rockets so u dont get bounced up in the air anymore, or just remove knockback entirely? i just do not understand or relate to the perspective of op, this was such a long video just to complain that u personaly are not having fun and claiming it a common sentiment. im actually having a lot of fun in case you were wondering
@geckoking746 ай бұрын
I love your editing style so much :) I demand more
@sadkefekaya64426 ай бұрын
19:25 This goes into the "funniest jokes made in a tf2 video" section 😂😂😂 So underrated too man!
@sirlordcapybara8015 ай бұрын
Nice Emrakul "sealed in the moon" reference at the start there.
@saxeladude3 ай бұрын
5:20 why is this not a complaint about fighting games too, that's a perfect definition of what a combo is?
@nathaniel12075 ай бұрын
One thing as well with the holiday punch: jumping makes it much harder to get hit with since you can't be forced to taunt while jumping
@brettbaker84974 ай бұрын
"Players can't just throw their entire decks at each other" I miss Alteil
@kamikazejump50226 ай бұрын
Hey man are you MisterCaption?
@sewerbeeferino4 ай бұрын
that el maxo impression was spot on
@jeefberky91012 ай бұрын
Came for the discussion, stayed for the guitar solo
@inigo1375 ай бұрын
Hi "Kaluka", would you mind a review on Starfield? No Todd, no masters style?
@ShakerSilver6 ай бұрын
Great vid, covers exactly why stuff like the Sandman and Natascha are frustrating and unsatisfying compared to other, more interactive forms of crowd control.
@TSUNAMI_07076 ай бұрын
0:33 Phoenix in dota2 is literally the epitome of that and i fucking love playing him because of it
@HiddenForbidden26 ай бұрын
23:37 I was Not expecting a OPTCG Reference in this video! Good shit! Anyway, 7k face.
@kol50406 ай бұрын
that was a sick guitar solo kaluka can you come play at my middle school please
@bunkerbuster4266Ай бұрын
There are 3 more stuns in TF2, but they're all taunts. Skewer (Huntsman taunt/stab stab stab), Spinal Tap (Ubersaw taunt/ I'm going to saw through your bones) and the Organ Grinder (Gunslinger taunt) are able to stun victims for 2.5 to 3.5 seconds, however the time to stun can range from 1 second, to 3 seconds depending on which taunt you use. Not to mention, all taunts can stun victims at 128 hammer units, making them quite short ranged.
@-AAA-1476 ай бұрын
I like this video more than the last one, the jokes felt like they tied into the script and topics better.
@thewolfstu2 ай бұрын
18:00 shout out to this fun fact: If you crouch you take more knockback, this is most effectively seen in the air, but it's due to the fact that when you crouch your hitbox shrinks changing the calculation for your mass making you lighter. If you crouch on the ground and approach a sentry it will attempt to knock you more down into the floor, but if you are in the air you are now Air-Heavy 1 lifting off.
@Something_Disgusting4 ай бұрын
This entire video went without mentioning a certain _other_ duo of Valve FPS games that have the best implementations of stunning players ever done in gaming. You could've even connected a section about one of these games' particular stun methods to Demo's shield charge knockback.
@cognitiveAfflatus6 ай бұрын
13:00 this is why we should remove the air-strafing stun on airblast thank you for coming to my ted talk
@smallman97876 ай бұрын
Sounds nice to me but you'll have to argue with combo pyros
@SaintRedFox6 ай бұрын
unless combo pyros gave me 20 bucks for every combo kill they get why would i ever care about them@@smallman9787
@the_multus4 ай бұрын
25:20 I was thinking about that for my whole life
@necroseus4 ай бұрын
And here I am playing godforsaken Minecraft PVP which is entirely, fundamentally even, based on using knockback to control your opponents. Lmao I also think you need to tune your guitar, man. Good solo tho
@hanswurst51094 ай бұрын
6:35 it gives you a permanent friendship debuff
@D-N-06 ай бұрын
i know this little game called "Roboquest", great PVE high paced FPS with stuns. and "stuns" in question can be negated through build in mechanic of "MASH 1 RANDOM BUTTON 3 TIMES AND YOU WILL REGAIN CONTROL FASTER" which is already some form of counter play to stuns
@captainblackbelt88806 ай бұрын
Doesn't crowd control usually refer to things that affect large amounts of people at once? (Hence the 'crowd')
@wasdwazd6 ай бұрын
After watching the video for roughly four minutes, I can say that the Holiday Punch is okay and was not nerfed because it's funny
@ronanclark21296 ай бұрын
I'm not going to adopt your definition of "crowd control" but I agree with your points duder
@ronanclark21296 ай бұрын
Stickybombs and engineer are too good at crowd control and too different from being something that slows you down
@kalukagamingfellaguy6 ай бұрын
That's not "my definition", that's been a definition used by games since the 90s
@dexorne97536 ай бұрын
@@kalukagamingfellaguy area control and denial is also CC
@Michael-f9f4d6 ай бұрын
Damn that guitar solo was insane
@onemoreoiw43976 ай бұрын
Literally anything can wait when Kaluka uploads a new video
@krackkorn63246 ай бұрын
4:08 jokes on you I have ad block
@ichabodthecrane6 ай бұрын
Tf2 is smart enough to acknowledge that getting dicked over from range with little to no counterplay is violently unfun. Unfortunately, that means we got a stun removed while the class that gets to get a free kill from crossmap/spawn every .3 seconds largely remains a problem.
@iminumst78276 ай бұрын
This reminds me of a hilarious moment I had last year where I was playing on a server and me and 2 other heavies on my team were running Holiday Punch. And we kept owning this noob on the other team who was screaming in text chat stuff like "WHY AM I LAUGHING?!" And I would respond like "Because we tickled you" and he would say "NO! tell me the real reason!" I agree that Crowd Control isn't necessarily bad. In-fact, TF2 without crowd control would be a less interesting game. Bad Crowd Control is one that removes all agency and it makes no difference if you just take your hand off the keyboard. Good Crowd Control limits some options but leaves others open. For example, in TF2 a soldier turns a corner into an enemy. The Soldier hits the target in the feet knocking them into the air limiting his options, but every class can dodge the incoming follow-up shot with good airstrafing, and some classes have an additional option: Scout's doublejump, Pyro's airblast, Engineer's Short Circuit, Heavy's Fists of Steel, etc. Not only does TF2 give you options against all crowd control, it also sometimes can be used to your advantage. Medics can surf an enemy rocket away from danger. An even more impressive feat is surfing off a Lvl3 Sentry Gun's damage to rocket across a big map. Not to mention the rare but hilarious CC strat of body blocking a jump over a death pit as a cloak and dagger spy. The reasons stuns are so popular and even necessary in MOBAs and Fighting games is because of the slow TTK. That means, getting a followup attack isn't the end of the fight. But in a game like TF2 where the game is balanced around 2-hit ideal ttk, then one hard stun completely shuts down the fight.
@Krcun7746 ай бұрын
19:30 That gun sound scared the shit out of me
@MatthewChovanec-UNT6 ай бұрын
that gunshot was so fucking loud lmao
@GiantShoutmonTM6 ай бұрын
That ending was so perfect lmao
@ricca5176 ай бұрын
You’ve convinced me that the stun shouldn’t exist on the sandman anymore. I just missed how it was used for a clever combo now.
@panofnoodlez13776 ай бұрын
Love the videos, did you get inspiration from Raccoon eggs on the style?
@smersmer18556 ай бұрын
What kind of HUD/visual settings do you use? I’ll watch the video but that Loose Cannon effect has me on my knees
@kalukagamingfellaguy6 ай бұрын
updated the description with them
@michaeljonathan97154 ай бұрын
"Holiday Punch isn't nerfed to the oblivion" Clealry you haven't heard the obscure MvM specific nerf that make the *only upside completely removed* at least for giant robots, not properly nerf it without making it useless like making the bots know how to counter it like human players do, making the user have to do something harder than backstab as heavy (eg. Do it again 3 times in a row for the effect to kick in or adding more downside like damage vulnerability for MvM only) or making stun less longer or punishing like sapper's stun, just *complete removal of the only upside*. At then that one gas passer upgrade, that one godspot in big rock and other broken strategies exists.
@michaelschlem28496 ай бұрын
3-26-24 The idea of people not liking stun mechanics reminds me of the reason why Masahiro Sakurai made Super Smash Bros the way he did, except replacing "stun mechanics" with "combos".
@Bun_McByuun4 ай бұрын
it's part of why i enjoy FFXIV's PVP- moreso the 5v5 Crystal Conflict instead of the cluster fuck that is Frontline (3 teams of 24 players) where many classes have a stun, but every class has access to a skill called Purify which not only removes most of the stuns upon use, but gives a 5 second window in which you cannot be stunned by one of those types of stuns. The limiting factor is that it has a 30 second cooldown so if you manage to escape 1 stun, then you have 25 seconds where you cannot escape another, and in the small maps of Crystal Conflict, the chance are high that you'll get fudged by another stun. Given this, I'd say stuns can be balanced only if there are plenty of ways to stun as well as a dedicated, all class method, of removing a stun with a cooldown. In the heat of battle, you can still get stunned and be ganked before you can hit Purify or Protect, so it does not invalidate them outright, you can also use stuns on fleeing players, and if you are a fleeing player, you better have not used purify before or else you're slurping up that Dark Knight's salted earth.
@saxeladude3 ай бұрын
19:40 control when designed well never makes a player more powerful than geometric hazards. as control basically is in fps games the ability for a player to edit the map. that's what building in fortnite, viper in valorant, and chess have in common. also one of the biggest parts of the controller arcetype that's missed is that it's so bad because it requires better game sense to win. it's not make an exploit and abuse it that's cc; but instead find an existing exploit and nest in it so the enemy always has to work with less resources from the start, essentially building a base under their skin like a parasite.
@BooneBluemel5 ай бұрын
We know it's you, Caption. We need fallout 76 and starfield reviews from you
@jeffus31106 ай бұрын
1:31 I hate raising canes I’ve been there multiple times and their chicken is wetter than my homies sloppy toppy in the back of math class
@MisterIX09TF26 ай бұрын
I like eating mud. So don't knock it, boy.
@Dupaz4 ай бұрын
Does anyone know what hud is being used in the tf2 gameplay? Looks familiar and I'm trying to find the name.
@philismenko6 ай бұрын
You should do more guitar stuff! That solo was amazing
@twpsyn3 ай бұрын
I would agree about airblast if valve didnt give it an infinite movement stun for the entire duration of you being airborne. pre-2017 it stunned you for .5 seconds, meaning that you could air strafe away from their flares like you can dodge every other airshot in the game. but these days pyro right clicks and disables your ability to air strafe. it feels like a step back in what was a more nuanced interaction
@topnorth-oj5lg6 ай бұрын
0:37 the sandman makes you are a sad man
@wovenowl75356 ай бұрын
1:30 Grohk shown, video good, new subscriber gained
@Type_blazenil27 күн бұрын
Stuns are pretty good in garden warfare, I think it's because they're more of a boop
@theradman94786 ай бұрын
Cyber plays Lucas. Kaluka. - see me after class
@Sypitz6 ай бұрын
The Silver timeline Sandman does nothing with its ball for 99.5% of the game
@DrJay-vd9tf4 ай бұрын
I didn't mind being stunned.
@CWOFFEE6 ай бұрын
-rep you forgot the third component of the airblast discussion tax: the stunlock that prevents you from doing cool fun airstrafes
@browniegp97626 ай бұрын
waaaa i cant airstrafe - me when i get airblasted into the sky and hit by a crit flare
@Woodglue16 ай бұрын
I think the best way its been done is in garden warfare with the hypno shrooms. They dont slow you down or stun you, but only make it harder to move. Along with this the only two ways you can do this are overall weaker than other options (as in damage, hp, duration)
@Spika944 ай бұрын
The Sandman being overpowered (or whatever) is vastly exaggerated. That thing couldn't stun for shit and if it did, your target was on the other side of the globe. I hate that it was nerfed, because it was just a fun weapon. I never found it annoying to play against either.
@trunguss15 күн бұрын
You had to be across the map to get an actual stun, and from a rather large distance for the no weapon effect. And even then, if you happened to be too close for that weaker stun, it'd last for like barely a quarter of a second. You needed to be quite far away for the stun to be annoying. IDRC for the stun tho tbh, I just want my guillotine combo back or reworked.
@user-bkey6 ай бұрын
26:19 has to be the worst facestab i've ever seen LOL
@StoneKnight16 ай бұрын
if you get hit first you are usually in losing position, so does it matter if you just take the damage and unalive or be stuned for 5 more seconds and be unalive anyway? of corse asuming hiting stunn requires same or more skill to land than dealing damage
@andreasottohansen73386 ай бұрын
God, I always hated the name "crowd control" for status effects. What crowd is being controlled by a single target effect?