I've been searching for something like this for months! It's absolutely worth more than $100. Thanks for the amazing preview-I’ve already purchased the bundle!
@KIRKS Жыл бұрын
As an experienced level designer looking to get into technical art, this course looks like a gold mine. I will no doubt pick up the bundle. Thanks bro.
@RodolfoSilva_Artist Жыл бұрын
Thomas is the best Tech art teacher I've had. Great content and very well explained! Everything step by step and easy to understand!
@g10118 Жыл бұрын
You always do an excellent job of explaining the how and why, along with edge cases/workarounds. This sort of understanding is critical for unlocking creative freedom. The pacing is just right too, you cover a lot of information quickly but reiterate key aspects.
@valentine7303 Жыл бұрын
Absolute gold of a tutorial series, thank you for all the work you've put in 💚
@liorborok9857 Жыл бұрын
Thank you for all the work, you're the best 😁
@yunepio Жыл бұрын
Seems like a wonderful course! I've kind of moved away from UE development for a while, but I want to check this out.
@julche125 ай бұрын
Your course seems interesting. Is there a way to make a material that interacts with light? I would like it to measure the illuminance of the surface (in lux) and when it exceeds a certain threshold (e.g. 0.4 lx), it changes color. Is something like this possible and can I learn something like this in your course?
@tharlevfx5 ай бұрын
So short answer is no unfortunately. Basically the material code is all processed before lighting can happen, so you can’t use lighting information to drive parameters in the material. You can take the light data into the material directly via blueprints but it might not be exactly what you need
@julche125 ай бұрын
@@tharlevfx Thank you for your answer. Too bad that doesn't work. But if the main problem here is only the interaction with the material i can maybe find a workaround with displaying something in the user interface. For me the more important part is measuring the illuminace on the surface.
@tharlevfx5 ай бұрын
@@julche12 you could make a light probe blueprint that traces back to the directional light? But reading the lighting values on a surface is just something that only happens late in the rendering pipeline so it’s not efficient to expose for real-time. Custom engine code could do it for non realtime applications but it would require engine changes
@julche125 ай бұрын
@@tharlevfx Thanks man, i really appreciate your efforts and help. im interested in using unreal engine to simulate, test and model some lighting scenarios, like testing low beam ies files in traffic scenarios. For these scenarios its essential that the illuminace that reaches the front windows of oncoming cars is under a certain threshold. So i dont really need it to be in realtime (at the moment, maybe later...) And because somewhere in the engine these values have to be i hoped there is a relative easy way to read them, but if this is something that cant be done easily and needs engine changes maybe i cant do it by myself and need to reach out to someone who is way more familiar with unreal engine than me.
@wallacesousuke1433 Жыл бұрын
❤❤❤❤thank you do much!!
@rubickeyboard8865 ай бұрын
Is this relative with 5.4?
@tharlevfx5 ай бұрын
It’s up to date with 5.3 but I’ll update it to include the very latest features in a future update