In 2001, Pyramid Head was initially seen (by players mostly) as a regular enemy, manifested by James. This belief hinges a lot on the final encounter, which is somewhat different, and therefore closer to an argument AGAINST the idea - but that requires a more than superficial understanding of how James works in the larger story. Since then, it has been suggested, based on Pyramid Head functionality, that he is a separate entity - just another aspect of the demon Valtiel. So Pyramid Head no longer needs James to manifest, even though the "because magic" is a less compelling explanation, than "guilt creates reality". The first and third game are connected, through the storyline of the cult and their dark rituals. Silent Hill 2, just sorta happens, on a much more psychological level, because the town now exists in a para-dimensional version that features Neely's Bar. This is understood to be a reference to Ne'ilah, the final service of atonement of Yom Kippur. Silent Hill 2 goes hard on the Jewish themes, where the prequel was founded on Catholic ideas.
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In the normal coin puzzle, a good guy comes along, where a woman happens to be chillin'. She notices that he is carrying a sword, and immediately runs away screaming, step on snek, dies. Who is guilty? In the hard version, the man swears to protect the woman, but then he runs away from sin, instead. She does not run away, because she got big strong man to protect her, so she doesn't feel the need to be afraid of sin. Then the snake casually slithers up like: "You kinda dumb, huh?" bites her and she dies. Who is guilty? The Apartment 201 scene is a recreation of a scene from Blue Velvet, a David Lynch movie. The original in Apartment 307 had floral pattern wallpaper, a reference to a cursed painting and it's Black Lodge, in Fire Walk With Me, another Lynch film. But in the remake, that's now a picture of flowers on the wall, and a piece of sheet music called "Lonesome Flowers", possibly a reference to James' memory of his apartment life with Mary. As Justin Currie put it in "Empty" by Del Amitri: "....but put two withered old blooms in a couple of rooms - they'll behave like lunatics and crave what makes them sad!" The empty space next to the clock, contains two directions and Scott as unidentified direction in normal riddle difficulty. But an easier way to get the right answer is to look at all the static clocks anywhere in Silent Hill. 9:10:15 PM. The receipt printed from the registry in Texan Café also shows the date of this version of Silent Hill slipping into it's inter-dimensionality - September 5th, 1993. 4:53:06 Yeah, that was the location of the Coin puzzle in the original.