“Don’t think, feel! It's like a finger pointing away to the moon. Do not concentrate on the finger or you will miss all of the heavenly glory.” - Bruce Lee
@DUNGEONCRAFT14 жыл бұрын
Another good one.
@kevingooley96284 жыл бұрын
@Fred Freddy not as useless as this comment
@SimonAshworthWood4 жыл бұрын
@Fred Freddy The evidence shows that what you claimed is false. E.g. when Bruce Lee was a teenager, he used Wing Chun to win a boxing match, representing his Hong Kong Chinese highschool against the best boxer from the rival Hong Kong British highschool. Bruce Lee then developed his Kung Fu further to be even more realistic, enabling him to beat many opponents of various fighting styles, including boxers and untrained streetfighters. Bruce's fighting expertise is one of the main reasons why he was recruited into TV & film in Hollywood. As for the quote, you seem so biased against philosophies from Asia that you didn't get anything from it. It's a bit similar to the quote from Greek philosophy: "I am the wisest man alive, for I know one thing, and that is that I know nothing." The finger pointing at the moon conversation is about guiding us to not confuse concepts for reality. Our concentration on concepts of the world get in the way of seeing the world as it is, gaining a true understanding. Holding onto concepts thus gets in the way of success in any endeavour in life. Psychology confirms this to be true. E.g. check out this book: www.goodreads.com/book/show/1518412.Life_and_How_To_Survive_It Psychology proves that people who are most sane, most psychologically healthy, most happy and most successful at the tasks they attempt are those who are most in touch with reality, whose "psychological maps of the world" most correspond with reality, because, instead of holding onto prejudices, they are constantly adjusting their beliefs to fit the new evidence they encounter in life.
@davewilson134 жыл бұрын
Omg the bit about the shire and killing Gandalf could have been the most true dnd experience ever told.
@DUNGEONCRAFT14 жыл бұрын
Yep
@sirguy66784 жыл бұрын
I don’t fear the DM who runs a million games, I fear the DM who runs 1 game a million times
@bovrar2nd8614 жыл бұрын
LOL 😂😂😂👏👏👏👌
@bobtown5004 жыл бұрын
Thats funny.
@swaghauler83344 жыл бұрын
Although there is something to be said for the DM who runs a singular module many times (say for The Adventurer's League or a Convention Tournament) because they begin to understand that module on a level that the "casual DM" (who plays it once) will never reach. Some of the best DMs I have ever experienced were the official tournament DMs at gaming conventions. You always wanted to catch them after their first run-through but NOT on the last run-through. The first run-through is the "practice run" and by the third party, they have a solid grasp of what's happening in the module, and the "pacing" is much improved as a result.
@fantasticdescriptions4 жыл бұрын
So true! The moment he mentioned Hommlet, I had flashbacks of my old DM who'd run ToEE dozens of times across different editions and had it all memorized. Yep, we discovered there was good reason to be afraid of such a DM.
@DUNGEONCRAFT14 жыл бұрын
Very good.
@heidijugovic63424 жыл бұрын
I love how the success of a game of DnD is collaborative, like the game is cooperative.
@mandodelorian46684 жыл бұрын
This is _the core principal_ of D&D and RPG's in general. It's a collaborative effort across the board. Buy in and cooperation from the Players and not abusing their trust by the DM/GM. After all, it is supposed to be fun for everyone. ;-)
@theGhoulman4 жыл бұрын
Exactly the ideal game, well said! Mando Delorian also is so correct to point out that a really fun game happens with trusting the DM and not abusing that trust. And also the reverse, a dictatorial DM is no fun either! Hey, the players have to come along on the journey, and the DM has to roll with the punches. ;)
@DUNGEONCRAFT14 жыл бұрын
Yep.
@theGhoulman4 жыл бұрын
@@DUNGEONCRAFT1 Thx! Aaand I'm so excited, going to DM a game next week. It's been months! I literally rewrote the entire Caves of Chaos. lol! :D
@seajay13954 жыл бұрын
@@DUNGEONCRAFT1 I have a question. I agree that DnD is a collaborative game and the DM and the players need to work together. I just had a disagreement with another player who thinks that the adventure/campaign is solely the DM's and the players are just along for the ride. The DM seems to agree with this as well. My question is: what, if anything, should I do about this?
@dminard14 жыл бұрын
I feel like your players attacking the bandits after promising to leave them alone were the true villains of the story.
@luisaymerich96753 жыл бұрын
I would personally hold to the concept of honoring the agreement which they did. They paid the bandits and the bandits let them go. But it was a truce after all, it wasn't a peace treaty. There were no terms about how long the truce would hold.
@cgsr21824 жыл бұрын
In gaming as in war “plans are useless but planning is indispensable” -Eisenhower
@wanderinghistorian3 жыл бұрын
I really like Ike. Thanks for quoting him.
@oldschoolplayer16324 жыл бұрын
Great advice as always professor. I also like the quote from Game of Death, "Rehearsed routines lack the flexibility to adapt."
@bretts70724 жыл бұрын
So true! Flexibility makes games stronger. A few sessions back I set up a city for my players to explore before going to a dungeon. I figured they'd spend maybe half a session going around the city. But they enjoyed meeting NPCs and shopping so much that I decided to let it go on, and they ended up spending a full 2 sessions just exploring the city and having a fun time!
@swaghauler83344 жыл бұрын
This is how a campaign "base" [of operations] is developed. KEEP NOTES on your PC to NPCs interactions so the NPCs have a bit of "continuity" to them. Over time, you will actually develop a "personality profile" for those NPCs through those notes. IF you like to generate random characters (as many people do) DO NOT throw those "test characters" away! Put them in a folder and you have a "stash" of NPCs to draw from. Ask yourself "what does this town NEED to provide for the PCs, service-wise?" Then add the appropriate shop or NPC as the PCs "reside" there between adventures. You'll be amazed at how your new town will grow and evolve over time.
@DUNGEONCRAFT14 жыл бұрын
I love it when that happens.
@alexmacgillivray30954 жыл бұрын
Just turned 50 the day this came out. Thanks for teaching an old dog some new tricks!
@szulgitgk4 жыл бұрын
And 'Adapt what is useful, reject what is useless, and add what is specifically your own.' Bruce Lee AND Professor Dungeon Master
@MrMccarthycdxx4 жыл бұрын
I just DM'd my first session this morning. I picked up the D&D essentials kit to start teaching my 8 year old son to play. These videos have been great learning tools for a beginner DM especially the ideas for simplifying and speeding up character sheets and combat respectively. These "Secrets" videos have taken away any anxiety I felt about being able to run this for my son in an enjoyable way. Thank you so much, the joy on his face when he rolled his first natural 20 and killed an orc in one hit was irreplaceable.
@ForeverYoungKickboxer4 жыл бұрын
Super cool that you are sharing D&D with your son. Congratulations and Happy Gaming for many years!
@SweetLuups4 жыл бұрын
“Be like water” is actually a Sun Tzu quote from the art of war tho
@taithunter3634 жыл бұрын
I am running two campaigns, and one night they all happened to be at my house. Ironically, both campaigns were in gnomengarde from the dragon of icespire peak. so I ran a single campaign, letting the player characters meet up, and boy did they obliterate my plans, they started a war with the rock gnome recluses and left the gnome king (who was inside a barrel crab), whom they fought in the end, alive. I could have just redirected their play alot, but I was interested to see how theyre actions would really play out. Yes, they all failed the mission, but they won an enemy, and possibly a war, from their choices. I would never have thought about how a gnome war would have ever made it into our world, but there it is, and I LOVE IT!
@DUNGEONCRAFT14 жыл бұрын
Cool beans! Thanks for sharing. I love reading posts like these. New video at 6pm Eastern.
@ImaginerImagines4 жыл бұрын
This, IMO, is the best advice you have ever given on this channel. Thank you. Everyone needs to hear this as a GM/DM.
@shaunhall960 Жыл бұрын
I've found of the years to form a group that enjoys being together. When you are among friends you can deal with conflict so much better and if things get ugly the GM can always step in and not invite the player who is being difficult. Quality over quantity.
@DUNGEONCRAFT1 Жыл бұрын
This.
@ProfessorCharlesPorterfield4 жыл бұрын
The good Professor has offered us years of excellent content, advice, and instruction, and meaning no disservice or criticism to all that good work, I must say this, for me, the best of them all. It reflects the style and grace of a truly great Game Master. From one professor to another, well done sir!
@DUNGEONCRAFT14 жыл бұрын
Thank you. Glad you liked it. Share it if you can.
@sequoyahwright4 жыл бұрын
That's a well-tied double windsor, Professor. Very toight; like a toigerr. Thank you for your excellent advice and delivery. You're a true professional.
@DUNGEONCRAFT14 жыл бұрын
Thanks. And I love Goldmember too.
@crosshaireyes4 жыл бұрын
It took 2 years because the last one is the best one. patience grasshopper
@DUNGEONCRAFT14 жыл бұрын
Thank you for saying so.
@DanteTCW4 жыл бұрын
I fully agree with this philosophy. I follow the idea that as a GM I create three things for a session: NPCs, Situations and Complications. I NEVER create solutions, that's the players job.
@DUNGEONCRAFT14 жыл бұрын
Yep!
@jeffg59174 ай бұрын
Same with me, my favorite thing to run is 5Es Mines of Phandelver. I too know that booklet like the back of my hand and have run it dozens of times and it's different every single time
@generalsci38314 жыл бұрын
Yep. I too find that running the game with as much hands off as possible and letting the players do what they do leads to the most exciting content for everyone.
@DUNGEONCRAFT14 жыл бұрын
Thanks for watching and taking the time to comment.
@zan9174 жыл бұрын
Hey Professor, it’s been two years since you gave us the last sec- oh. You answered the question.
@DUNGEONCRAFT14 жыл бұрын
Thanks for watching!
@philosopherboy2 жыл бұрын
As a 20+ year DM and lifelong JKD practitioner? Hell yeah. Being flexible and adaptable is about the most important life skill you can develop - serves everything from your day-to-day to telling cool stories with dice. Love it.
@vincenthudon15204 жыл бұрын
Omg, two of my favorite things (Bruce Lee and Dungeons & Dragons), fused beautifully by one of my favorite youtube channel... !! Love that stuff.
@everthingtotal87984 жыл бұрын
Very deeply influenced by Zen writings, the Enlightened Lao Tzu and his teachings on the nature of water, and Yip Man's "Art of Detachment," Bruce came up with the "Be like water" realization while in a boat. The lesson is deeply spiritual in nature and invites one to seek Enlightenment/Truth. Applying this to your gaming approach is exactly what I have been advocating all along in past comments. Welcome to Spiritual gaming.
@DUNGEONCRAFT14 жыл бұрын
Thanks for commenting.
@sketchingjohn16784 жыл бұрын
Here's a trick to go along with it: Create a few NPC cards, give them names a quick sentence about personality (use index cards or get fancy with your favorite graphics program.) Then just plop them in whenever you need them. They don't have to be tied to a specific location (though they can if that helps). I upload these cards for my online game and they are ready to go when I need a quick NPC. Keeps things VERY flexible. Thanks Professor DM also, I'm going to write "Be like water." Down and tape it to my monitor.
@dylansmall96993 жыл бұрын
I’ve had to learn more this secret the hard way. With my game the players had just retaken their home city from a bunch of bandits and had number of adventure hooks they could go after. At the end of the session I asked them what they were going to do next session. They said let’s go kill the black dragon in the swamp. When we started playing next week at the start of the session they decided that they were not going to fight the dragon, to which I responded with “You mother... alright so what are y’all doing”. Many sessions later they still have not dealt with the dragon.
@DUNGEONCRAFT13 жыл бұрын
Lol. That's players. I make mine decide where they're going next at the end of the session and they have to stick to it.
@bernardkauffman77834 жыл бұрын
I am in love with how much actual usable practical advice you give on your channel. Thanks for getting to the point, I can tell your games are fun and fast paced.
@adamjchafe4 жыл бұрын
Some of the best sessions or encounters I have run are when I had to react to the players doing something unexpected and I had to improvise and change my plans. I am sure lots of people would say the same!
@DUNGEONCRAFT14 жыл бұрын
Absolutely.
@NefariousKoel4 жыл бұрын
'Flow like the wind through the reeds, Grasshoppa.'
@amatostano39364 жыл бұрын
Funny, I gave the same advice to someone last week : "Good luck with the DMing, don't over prepare ! Go with the flow and be fair."
@haveswordwilltravel4 жыл бұрын
Improvise, overcome, adapt. This is one of the most valuable lessons a DM needs to learn. The players will always do the unexpected and you need to be able to roll with the changes.
@timothyperrigoue39974 жыл бұрын
YES! This is the Tao of RPG! I really feel like one's "World" needs to be a web of connected layers with threads to be discovered by the Players. "Randomizer Charts and a limber imagination... This is the Way of the Master Game Master.
@DUNGEONCRAFT14 жыл бұрын
Thanks, Timothy. Share with your friends. Peace!
@twilightgardenspresentatio63844 жыл бұрын
I almost always leave a peaceful or escape option open - in case they actually try it
@jerryharris63424 жыл бұрын
Lao Tzu (more or less, actually it was from a Xena episode): "What is softer than water, but who can resist a flood?" Being like water is more than just filling a container, it is about projecting force.
@DUNGEONCRAFT14 жыл бұрын
Very cool.
@Goshin654 жыл бұрын
Very good video. I'm playing a sci-fi RPG with my son, who keeps doing things I didn't expect and have to improvise. This chapter was supposed to be three episodes... it's now six or seven sessions in, and has expanded dramatically in both content and NPCs as I try to stay a step or two ahead. I have a rough structure of what I intend to happen, but it keeps getting modified as he does things I didn't anticipate.
@DUNGEONCRAFT14 жыл бұрын
Awesome! I don't mind it if players extend the scenario. It means I know what happens next week.
@ForeverYoungKickboxer4 жыл бұрын
This was a grest video and good life advice. I too and my whole gaming group were into D&D and fighting/martial arts. 40 years later, us retired fighters, bouncers, ex military nut jobs still play a bi weekly face to face game. I plan usually 3 sessions ahead also and just try to be ready for anything.
@chummer20604 жыл бұрын
I learned this lesson recently. I had an epic story planned, but the players went a different way than I expected. I rolled with it and the player led stuff was the best part of the campaign.
@DUNGEONCRAFT14 жыл бұрын
Awesome!
@brianinthebunker7407 Жыл бұрын
Every time I watch one of your help videos my prep mode get up and go gets going! Thank you. -Brian.
@carpma114 жыл бұрын
Be like Bruce Lee. Make cat-like yipping noises when you control enemy NPCs in battle!
@thesilenceindustry4 жыл бұрын
As a sandbox GM and tcma / Chinese philosophy enthusiast this is relevant to my interests.
@enoughisenough37104 жыл бұрын
SImple but very effective. It's kinda something we all 'know' but don't realize we know until hit over the head with it, lol.
@midnightwaps4 жыл бұрын
This is a good reminder. I sometimes find myself attached to a particular plot or NPC or solution to a problem and when the players decide to avoid the plot, kill the NPC, and circumvent the problem, it can be a challenge to be like water. For me it helps to take a moment to mentally say goodbye and then quickly move on by starting to look down the new paths these decisions can take us.
@Stephenmcabrera2 ай бұрын
Coming back to this video years later and it was just what I needed to hear! Truly a classic!
@gregtheredneck17154 жыл бұрын
I'm reminded of the immortal words of Gunnery Sargent Thomas Highway: "Improvise, adapt, overcome." The best DM's are good at improvisation, it's a necessary skill to have if you want to be successful in the central chair of the game table.
@laracameron-smith31114 жыл бұрын
This is such great advice! I’ve found that the best fun to be had for all is to ad-lib when the PCs come up with a cool idea, or the dice rolls produce a crazy random encounter. Really important to be adaptable to the story as it unfolds, even for the unexpected events.
@Dabeef644 жыл бұрын
My dear Professor, you may not have realized it, but you have been giving us this advice all along. After watching several of your videos, the realization came to me there is no need to build a world, let the players do that for you.
@edgreenwood42554 жыл бұрын
I'm hearing more and more about this Bruce Lee fella. IMO, I think he would be good fit for action movies, particularly those which feature martial arts.
@al26424 жыл бұрын
This link is pretty much appreciated, and not just in DnD. Thanks, boss
@DUNGEONCRAFT14 жыл бұрын
And I appreciate your viewership.
@ElfLady4 жыл бұрын
"Game like water." Yes! I try to run my games like a veritable ocean. I plan nothing, but I know my world well enough to know how to react in most situations. That said, I plan events, and encounters, and know what could await them in their next destination, but never plan for much. The players will inevitably do something completely different anyway.
@DUNGEONCRAFT14 жыл бұрын
Thanks for sharing!
@theophrastusbombastus13594 жыл бұрын
I knew as soon as i saw the title that this would be about "the water quote!" And it's so very true. I've been DMing for a few years now and it's always been the way I run my games - even if i didn't know it lol. Thanks for another great video and can't wait for the next.
@bradmajors3904 жыл бұрын
I like how your hair looks in this video.
@DUNGEONCRAFT14 жыл бұрын
Thanks. I actually woke up that morning "This is a good hair day. I ought to tape something." I'm not even pulling your leg.
@austinharleson11584 жыл бұрын
The 3 secrets are incredibly helpful! Thank you!
@DUNGEONCRAFT14 жыл бұрын
Thanks for watching and taking the time to comment.
@ongjt4914 жыл бұрын
Found your channel recently and I’m totally impressed many of your ideas I have already been implementing in my own games for years but your conciseness is impressive and your ability to condense rules into simplistic aspects is truly impressive especially your views on combat zones
@DUNGEONCRAFT14 жыл бұрын
Ong JT Thank you. If you enjoy them, please share. It’s tough to grow on KZbin. Peace!
@worldbigfootcentral39334 жыл бұрын
Great advice, and we have similar interests, 2 of my main focuses when i was a kid were also D&D and Bruce Lee. WWWAAAYYYY back in the mid-70's.....that was a while ago, lol.
@DUNGEONCRAFT14 жыл бұрын
70s were a great time.
@patrickbuckley72594 жыл бұрын
Me after only watching the intro: "Be Like Water my friend."
@benvoliothefirst4 жыл бұрын
All I had to see was the header image, but I'm glad you got there! ;)
@DUNGEONCRAFT14 жыл бұрын
Thank you for commenting.
@patrickbuckley72594 жыл бұрын
@@benvoliothefirst Didn't see the image, he's in my feed. It's a pretty famous quote, so it doesn't suprise me a lot of people got it. Was more like oh, yeah I know what your talking about man. I think a lot of , if not most DM's know this bit, but very few really implement it as much as they should, or implement it too liberally.
@fernandomercado27114 жыл бұрын
This is just perfect to post to any New DM questions.
@Dra8er4 жыл бұрын
29 yrs RESPECT! I have been playing since dirt was new (my family was in the biz back in the days of yore). I can stand in front of 100 people and throw dice but for the life of me couldn't pull off what you have accomplished with your videos. Still learning everyday, everyway! Thanks for sharing your gaming ideas, they go a long way to inspire many. Even us old dogs have learned some new tricks 😆
@fantasticdescriptions4 жыл бұрын
Terrific advice! I've found that switching to an online mostly theater-of-the-mind style game has pushed me even further toward this approach. For me, the part of that flexible approach is adapting to the shape of the narrative that the players are creating, as well as designing my encounters to be moveable (not overly fixed in time or place) and easy to drop into whatever is unfolding. Thanks for sharing your insights with us!
@DUNGEONCRAFT14 жыл бұрын
Thank YOU for watching and taking the time to comment.
@himesjb3 жыл бұрын
This episode was so insightful. Professor Dungeonmaster is totally rad! Excellent advice, and the concepts are widely applicable, not just to D&D.
@zachariaravenheart4 жыл бұрын
From my limited experience, the sessions I prepared for the least are the ones that were the most fun for my groups. The advice in this video is basically what I do already. I even made a video on a way I prepare some stuff now using Google Docs and a game called Kingdoms and Castles. It's a bit new for me, but should help in the future. I will likely mesh it with the advice here. If you want to watch it, thanks. If not, the brief synopses is I take screenshots of the city I built in the game and take notes with it. The game has randomly generated names for the people in the city you build, so naming npcs is easier with that. Then I just put simple info that gives me just enough to be ready for role-play. Just small notes, of course.
@lashwrithe014 жыл бұрын
I've been playing for over 10 years now, and I just discovered this recently too. I've found, the less I have planned the better story I can come up with on the spot.
@j.f.51624 жыл бұрын
Awesome advice that I needed today! I'm running a Pathfinder game and haven't GM'd in a year and over planning. Feeling so much better and ready to go.
@DUNGEONCRAFT14 жыл бұрын
Crush it!
@macdameron93214 жыл бұрын
Professor, as always, thanks for your insights. I watch them several times, so it sinks in.
@DUNGEONCRAFT14 жыл бұрын
I can't thank you enough.
@jakeeper14 жыл бұрын
Love the secret.... I always aspire to be like water.
@Volvandese4 жыл бұрын
Good stuff! I was fortunate enough to learn this particular lesson in a very direct way in one of the first sessions I ran, but it's nice to see it articulated so well.
@DUNGEONCRAFT14 жыл бұрын
Thanks. That was a lucky video. I taped it in 29 minutes--short for me.
@kamikaze9699 Жыл бұрын
First campaign I designed, I took 6 months of planning an intrigue campaign. I only used roughly 1/3 of the notes because my players went Evil murderhobo, they had no interest in saving people or the politics. They only wanted to kill the BBEG mindflayer lich because he didn't stay dead. His phylactery was the imperial throne at the heart of a LG theocracy, where he impersonated the emperor. When they succeeded, none of the awards I planned a year prior fit their deeds before the showdown. "You have done us a great service vanquishing this evil. You have 24 hours before we hunt you down like the dogs you are." They celebrated like they hit the lottery, just had to roll with the punches to get there. I quit planning that much so far ahead.
@swaghauler83344 жыл бұрын
"I've been playing the game for 29 years..." Youngster! 44 years of gaming and counting, 43 as a DM too. I'll be the first to admit that the learning curve for DMs was STEEP in the '80s and '90s though. There were no so-called "experts" to consult and the Internet didn't even exist. I often found myself in my school's library trying to "educate" myself about some obscure subject so I didn't look like a fool or get "upstaged" by a player who was "more knowledgeable" about that subject than I was. This was a true "fool's errand" back then because there was simply too much you needed to know and not enough time to look it up. It did make me a more "well rounded" student, and I found that JEOPARDY questions were a lot easier to answer than my fellow Non-RPG playing students found them. It was also a very good way to develop interpersonal skills as well as leadership skills. DMing will build those skills like nothing else will. Today, I prefer to let the DICE help me narrate the game. I will throw ALL of the dice together, so I can use the combined results of those dice as a "narrative tool." I use a To Hit die, a Hit Location die, and a Damage die (or dice). EVEN IF the To Hit die misses, I use the Location die to describe where the attack was directed while the damage roll (even if the hit missed) decides if it was a "mighty blow" (for a high damage roll) or a "feeble scraping hit" (for a low damage roll). I also like to narrate an "exceptional result" or "spectacular failure" for non-combat rolls which either exceed the target number or miss it by a large margin. This is in addition to Crits and Fumbles. I will give a small "mechanical bonus or complication" for such rolls on a Proficiency check roll.
@benvoliothefirst4 жыл бұрын
I like the cut of your jib. Beware, the 5E purists may have it out for you!
@swaghauler83344 жыл бұрын
@@benvoliothefirst Story of my life. I post as olskool on the Giant In The Playground Forum for 5e. You should see the hate my posts garner there. The idea that "less is more" in 5e can make you a true Heretic in that forum.
@worldbigfootcentral39334 жыл бұрын
@@swaghauler8334 Nice to hear from another O.G.D.M. like myself, good gaming tips!
@DUNGEONCRAFT14 жыл бұрын
44 years! Respect.
@TheSoling274 жыл бұрын
@@DUNGEONCRAFT1 39 yrs 37 as a DM -- and I learn from you every week -- total respect - professor.
@mrmaster98013 жыл бұрын
A solid advice. I was mostly a rigid DM before reading the mind opening "Return of the Lazy DM", which teached me how to be flexible in preparing adventures/campaigns and how to pour that flexibility also in the game sessions. I'm looking forward to read also his "The Lazy DM's Workbook" and the recently kickstarted "The Lazy DM's Companion", they may help me walk better along the "be like water" path. As always, really great content Professor DM, glad to have subscribed to your channel 👍🏻.
@codyrhodes24734 жыл бұрын
Calling it before watching the video: "Be Like Water, My Friend" lol
@codyrhodes24734 жыл бұрын
CALLED IT
@raymonddeancona45224 жыл бұрын
Love it as always. Good advice, especially not planning months of adventures/campaigns. 5 rooms is usually good for 3 hours of play!
@DUNGEONCRAFT14 жыл бұрын
Thanks for watching and taking the time to comment.
@untitleduck96234 жыл бұрын
Also: understand who the players are, do they like lots of roleplay? Combat? Exploration? Do they care more about their character, stats, or treasure? Your game can be far greater if you know how your player will interact with the world they're in and with eachother.
@SimonAshworthWood4 жыл бұрын
Yeah, like Sun Tzu talked about: the benefits of knowing your own army and knowing the enemy.
@alazdmfirst59804 жыл бұрын
I saw where you were going with this one from the get go, but it's great advice. I like to plan long campaigns out on a very open framework (or flowcharts that you've demonstrated) dependent on character's backstory. This allows for me to fit their personal interest into my own games, but I only detail the "next" game out.
@DUNGEONCRAFT14 жыл бұрын
Same here. Thanks for commenting!
@michaelshoen27624 жыл бұрын
Excellent video, Dan. Thank you so much for your wisdom.
@tomdulski37294 жыл бұрын
There were actually 3 things you were into obsessively as a teenager, you forgot about teenage girls.
@DUNGEONCRAFT14 жыл бұрын
There was that too.
@SimonAshworthWood4 жыл бұрын
And Star Wars?
@Aragura4 жыл бұрын
Here is another cookie for the metric, but be more like milk than water for that. Thanks for the content!
@DUNGEONCRAFT14 жыл бұрын
Thanks for watching.
@daviddamasceno60633 жыл бұрын
Had a similar thing happening in my group with a goblin shaman. The monster description said that he had a blindness spell, and the dice really favored that mofo. He got the whole PCs blind during the big fight against the tribe, and even though the PCs won, the shaman blinded them all again and managed to escape. At the end of that session I gave him a name and he became a recurrent villain in my games, and the players absolutely hated him. And it was all completely non scripted :)
@KaneDriscol4 жыл бұрын
I always appreciate PDMs advice. I've been trying to simplify and implement the flow charts and one page session and it's definitely going to take some practice but this is a good reminder to just be like water :D
@olbluehat4 жыл бұрын
I had to learn this the hard way and I have to be reminded every time that I put too much work into a story. As much as I love story telling within D&D, D&D is a shared narrative experience, sure, but its a game first and fore most and my players are PLAYERS and not story tellers (not yet any way lol) If you want to story tell, play a game where the mechanics are lite and you are in control of the narrative but be prepared for some push back against anyone who's not just there to follow the idea of the story beats. D&D and anything that has hard rules about how things function, go with the flow and see where the dice take you - that to me is the essence of this rule.
@bobtown5004 жыл бұрын
I never would have known i had two years on you.lol Great video as always Prof. Love to see the tie back and always love Deathbringer. Keep it up and stay safe.
@DUNGEONCRAFT14 жыл бұрын
You as well. Thanks for watching.
@dangerdelw4 жыл бұрын
Great video! I hope when you come out with your book, it’s half rule set and half game philosophy
@DUNGEONCRAFT14 жыл бұрын
That's a good idea.
@wagz7814 жыл бұрын
It's strange hearing such a suggestion from you. Not because it's out of place, but this was one of the first lessons I learned when playing GMing. There are many sides when it comes to DM advice. Many advocate planning everything, others advocate improvising everything. However I tried both, found the merits to each, and reached my "toolbox" approach. Meaning I only really plan tools to answer the players with. Everything else is either just prepping the general area, random tables that are influenced by player actions, and NPCs which can react to the players accordingly.
@Astartes364 жыл бұрын
Awesome stuff professor!
@baldrage29124 жыл бұрын
I thought this was going to be about throat-punching the player who snarfed the last slice of pizza while DM was busy narrating. Hair does looks pretty glorious though, starting to verge on Flock of Seagulls territory!
@DUNGEONCRAFT14 жыл бұрын
I ran so far away. I gotta get away.
@krispalermo81334 жыл бұрын
Start of one solo adventure/ mini campaign with newly rolled up characters, .. with 1st-level characters ? Me, " Hey DM, does this location we are being natives to have deep cold freezing winters ?" DM, " Hmm, ... why ?" Me ," Cause I start most of my characters of as 1st-level rogues to gain the most skill points in crafts. When you MoonShine wine in the freezer or pack into snow & ice, the water/ fruit juice freezes and most of the alcohol floats to the top to get " ever clear," the old Gaelic called it " the water of life/ gods " we known it as whisky." End of a long story, I also try to have a character that starts a drink party or games. before tv/ internet, everyone needs or whats some form of entertainment. Drinking games was the fix to that problem. Encounter : Strangers walk into a bandits stronghold , and challenges everyone to a drinking game. Roll " diplomacy or charisma check. +/- modifier on how much whisky/ vodka was brought in with you.
@DUNGEONCRAFT14 жыл бұрын
Very cool. Thanks for sharing.
@mikemihina85074 жыл бұрын
Another good one. I love that quote from Bruce Lee. Re-watching the other two secrets now.
@jaredtalksdungeons14024 жыл бұрын
Lookin’ good with the grown hair, PDM.
@DUNGEONCRAFT14 жыл бұрын
Thanks.
@aymanghaibeh85894 жыл бұрын
I love your video series. And I love how you often give advice at two levels, for the beginners and for the veteran players and DMs. I do want to pass an idea onto you regarding initiative. I'd love to hear your thoughts. I'm starting with your initial setup: no initiative, but characters act in order of their dexterity. Sit the highest dex to the DMs left and continue clockwise until the lowest dex character is seated on the DMs right. But Who goes first, the group or the monsters? Maybe DM decrees. Or maybe now you toss a die. This is my suggestion. Have the players roll for their collective initiative. The DM can choose to roll for the monsters or simply decree what the monster's initiative is. Fine. But that unit is not fighting under the tactical benefit of a commander. Let the party recognize one of their own as a battlefield commander. Anyone who accepts their command, gets to fight as a cohesive group, allowing the commander, and only the commander, to modify the die roll with their tactical knowledge. What is this skill, tactical knowledge, you ask? Well it's your natural attack bonus (without magic, without strength bonus). If you are using old school Thaco, the bonus is 20 minus your thaco. Anyone who refuses to accept command from the commander in combat is out of command. They use the same initiative die roll, but they don't get the commander's modifiers. This creates a secondary group, perhaps causing two groups of players to act at different times. The secondary group might even have its own commander, and then they use the second in command' s modifier. But this second in command must have unanimous acceptance of all his followers or the secondary group is simply "out of command" and has no commander. You see , this works great for monsters too. They can now act in groups, maybe with a commander, and maybe also a second in command. Unlike dnd 4ed, the commander is not a new class. It's elected, and subject to mutiny or change. It recognizes and values the fighters inherent tactical knowledge. The commander can lead the team on a charge once per combat to surprise the enemy for a round, but only if he has the initiative. And only his followers join the charge. The commander can inspire one follower per round to act out of turn, even if the follower has a lower dexterity. This needs to be roleplayed. "Johnson, take the shot" Finally, the commander can rally once per combat to either withstand a charge or call back his followers if they failed a morale check or failed their saving throw vs fear. In effect giving them another save. It's basically a compromise. Reduce initiative to one die roll, have each side split potentially into two groups instead of one, each group acting at different times, and allowing the commander some leeway to alter the order of combat among his followers. But only so long as he or she remains popular. Favoritism, or poor performance, could lead to mutiny.
@ginocivale7204 жыл бұрын
That's what I've been missing in my game "Doritos"! Thanks PDM!
@WSGF4 жыл бұрын
Great insight and great story.
@HenkkaArtGames4 жыл бұрын
During the second session of our Star Wars 5e campaign I had thought of where the story would most likely go but we had agreed to keep the campaign more sandboxy and allow the players certain level of freedom to choose what they want to do, especially given that they play mostly scoundrel characters and not the classic hero archetypes. We have a bounty hunter, an ancient droid and couple of rogue-ish types in the party. During the first session the players got a job transporting cargo from one planet to another, to deliver goods to one of the Hutt crime lords. And during session two they discovered that the cargo they were transporting was in fact kidnapped people - to be used for some nefarious political powerplay purposes as pawns. The players then had a discussion among themselves about what to do. It was great, I just sat there listening to them hash it out and even though I had thought that maybe they were more morally grey characters and would go with the plan to deliver the people to the Hutt, they decided to turn their ship around and find the kidnapped people's home planet. And they also discussed among themselves the possible repercussions of changing the deal with the Hutt. And then they went on and traveled through the galaxy during subsequent sessions to a distant planet while getting into clashes with a group of bounty hunters sent by the Hutt to recover his possession and eventually they even got mixed with the planet's local political struggle as they find out that there was more to the kidnapping than they originally thought. That particular session was such a cool thing to experience. Because as far as I as the DM was conserned, they could have chosen either way and I would have been fine with that.
@brendanpatrick98614 жыл бұрын
i absolutely love this. keep up the awesome work.
@VaSoapman4 жыл бұрын
What if i'm over-prepping but for the next session because I have no idea which way it can go?
@SimonAshworthWood4 жыл бұрын
Yeah, I like to talk with my players about what they want to do. This enables me to prepare games so they'll have a richer experience.
@mrgunn27263 жыл бұрын
NYET! You do as told, not one step backwards! LOL Great advice! OMG, YES write it down! I DMd a three year real time campaign which was an epic quest to decode a map to a fabulous treasure, the PCs had to travel to a remote elven library. After 3 years they arrive at the library, but no one myself the DM or the players forgot the reason for the quest, hilariously embarrassing.
@NoActuallyGo-KCUF-Yourself2 жыл бұрын
Water can flow, or it can crash. Too much water, and you all might drown. Water can take the shape of its container, but there needs to be a container in the first place.
@SimonAshworthWood4 жыл бұрын
As a DM, I enabled the enemies to capture the party. How? With a stairway trap in a dungeon where the stairway turned into a slide and dumped the party into a room where they were surrounded by orcs pointing spears at the party, ready to stab and kill them before they could attack. The party was disarmed and marched off to cells where they were held to join the villains' slave labour force. Fortunately the party managed to escape from the cells by using spells, which the guards weren't expecting. (The other enslaved people were not adventurers but were farmers and merchants, etc..) Then the party led their fellow prisoners in a slave revolt and brought the whole villainous operation down. That said, I do agree that being like water is generally more enjoyable for the players.
@johnpierce90754 жыл бұрын
Proffessor dungeonmaster has a nice tan going on.
@DUNGEONCRAFT14 жыл бұрын
That's funny. I try to avoid the sun and last week I went out for a walk and when I got back my daughter said, "you're sunburned."
@blitzthekraken98324 жыл бұрын
As a long time martial artist, you learn to roll with punches. Tactics are never set in stone, they are just a tool you can use. What makes a DM a good DM, and good martial artist a good martial artist, is absolutely how well he or she understands his or her material. If you understand the material, you are able to adapt, Ground, Striking, Throwing. What Bruce Lee meant by that quote is that you need to know what you don't know in order to be like water and adapt the techniques you do know to counter them. It's why he trained in several different martial arts like boxing. --- Relateble to you is that you knew that source material so well, that you had the ability to adapt. I'm more afraid of the guy that has practice one technique 1000 times then knows 10,000 techniques and only practiced them once. That technique of knowing the material is what makes you good DM and gives you the ability to adapt. I would rather play with a DM that knows his or hers materials, then a DM then knows some of it, because the one that knows it can adapt way better because they have practiced it.
@ForeverYoungKickboxer4 жыл бұрын
For most organized fights I had (40+ boxing, Muay Thai, Kickboxing, MMA) I didn't use a "game plan". The few times I did I found myself forgetting all about it when the punches kicks, etc were flying. I always tried to fight in an exciting/entertaining way and like my D&D characters would, and just go with the flow of the fight, however the dice rolls went. 38-6-1 record overall over 30 years of fighting. For 16 years some of our group were bouncers and learned to fight effectively as a group. We did game plan and work on scenarios for those types of fighting situations. You just get comfortable in that environment and you have muscle memory to draw from, and thus options. Having options allows you to relax and get into a flow.
@MrBiggybit4 жыл бұрын
Nailed it Prof. You’re the best. I shared all your video a 100 times! I have made your ultimate dungeon terrain and speed painted minis. You are an inspiration and hope to buy you a Mountain Dew some day. I will drink a beer, but death bringer gives off heavy Mountain Dew vibes