When I teach art students, I usually explain style as being "the particular set of solutions an artist uses to solve problems." Much of this comes down to the fact that it's literally impossible to copy 1-for-1 what exists in the real world, so we have to abstract. How we choose to abstract different elements is what ultimately gives rise to a particular style. For instance, an eye is a complex thing. There are many ways to abstract it down. Someone like Akira Toriyama has exactly four different eyes he draws, each distinct from one another and each distinct from the way in which a number of other artists choose to render eyes. The choices in what to leave in and what to take away, what to emphasize and what to downplay. When we talk about something having a particular "brush style" or "line style" that has to do with the way in which the artist draws those things; i.e. the particular solution they've come up with for "how to make lines" or "how to make brush strokes." When trying to copy an art style - like, say Gibli - you're really just trying to reverse engineer the particular solutions they came up with in the first place. Once you know the solution, you can work on implementing it, and in-so-doing, achieve a similar style. Or your own style if you choose to do things in a different way.
@LighthoofDryden7 ай бұрын
Love this answer--"Reverse Engineering" is a word I had floating around in my head while doing this that didn't make it into the script lol I also think it's interesting how like, even in the same work there can be so much variety. I was rewatching Fullmetal Alchemist Brotherhood recently, there are a wild number of approaches to problem-solving different character features like eyes, but somehow it still works. If I wasn't actively investigating it I wouldn't have batted an eye (lol unintentionally appropriate phrasing)
@MarushiaDark3167 ай бұрын
@@LighthoofDryden I originally became aware of this idea after learning that "art restoration" is a profession in which people try to restore masterworks, which obviously - to make them convincing repairs - requires a thorough understanding of the techniques and solutions the artist came up with when designing the original piece.
@LighthoofDryden7 ай бұрын
@MarushiaDark316 otherwise you get nightmares like that one attempted restoration of that Jesus portrait in spain 😆
@noiJadisCailleach7 ай бұрын
" literally impossible to copy 1-for-1 what exists in the real world" So what do you say Hyper realist painters do?
@MarushiaDark3167 ай бұрын
@noiJadisCailleach They still have to abstract cuz there will always be details they cannot capture. At minimum, they are using brush strokes to try and convey what atoms and light waves are doing.
@Cognitive-Clips7 ай бұрын
Perpetual overanalyzer reporting for duty 🫡
@LighthoofDryden7 ай бұрын
I knew you were in the club 🫡
@Cognitive-Clips7 ай бұрын
@@LighthoofDryden 😂also I commented too soon… because you talked about CHILD OF LIGHT 😭😭😭i swear that’s one of the most under-appreciated games ever made
@LighthoofDryden7 ай бұрын
@Cognitive-Clips genuinely such an interesting spin on turn-based combat in addition to being absolutely GORGEOUS. I haven’t finished it but I want to get back into it
@fatalvampire7 ай бұрын
A gem of a video and channel. Thanks for the helpful analysis and breakdown.
@LighthoofDryden7 ай бұрын
Thank *you* for watching, and for saying so!
@vexations_on_discount7 ай бұрын
I like how brown your set-up looks. It's a very relaxing color choice.
@LighthoofDryden7 ай бұрын
Thank you! Originally “chosen” because it was the cheapest fabric I could get when building the sound panels, but it became a theme 😄
@PheonixMetal607 ай бұрын
Clicked this video on a whim and seeing you use one of my favorite games as an example, The World Ends With You, made me so happy for no real reason. Video liked, you got me
@LighthoofDryden7 ай бұрын
TWEWY was soo formative for me! The original very literally changed my outlook on life. I’m so happy to see another fan
@PheonixMetal607 ай бұрын
@@LighthoofDryden DUDE SAME HERE! I'm actually making a game inspired by it which you should prob be able to see from my channel! That game was one of the only reasons I put effort into being more social in school it was fantastic and I hope to make a game like it lol.
@LighthoofDryden7 ай бұрын
@@PheonixMetal60 !!! I’m so subbed now! VERY excited to see where it goes, even just having glanced it’s looking great!
@PheonixMetal607 ай бұрын
@@LighthoofDryden Thanks man I really appreciate it!
@bassicfun787 ай бұрын
Dude this is so good and easy to understand! I really appreciate you talking about these concepts and applying it to your own game. You need to start a masterclass series haha. Great nod to Scarlett Deer Inn. I think Hyperdrive Inn also uses the same fabric style.
@LighthoofDryden7 ай бұрын
Note to self: if your game is about an Inn, you need FABRIC textures
@bassicfun787 ай бұрын
@@LighthoofDryden real talk 😂
@orangutanmatter6 ай бұрын
Beautiful and informative video. Thanks for including Unleaving as an example of traditional art style, every single asset and effect was hand-painted and drawn on paper or glass. I appreciate the atmospheric feel of the Lightloof art style.
@LighthoofDryden6 ай бұрын
Of course!! Thank YOU for putting in so much work to create such a beautiful game, the world needs more of it!
@daisysufo7 ай бұрын
Super insightful video!! Even as an artist, lots of things go into a style that I would have never dwelled on, especially all of the post processing effects you mentioned! Also super interested in that note on normal maps, seems like a fun way to add just that much more immersion. Thanks for making this video! :)
@LighthoofDryden7 ай бұрын
Thanks for watching and for your thoughtful comment! Someday I’d like to figure out how to do that normal map thing, maybe I’ll make a video about that too :)
@alexevaldez7 ай бұрын
Subscribed! You know its a good video, that even if you already know what he was talking about youre still enjoy watching it. Well written, edited, and narrated. Also I couldnt help but keep nodding. XD
@LighthoofDryden7 ай бұрын
thanks for being here!! I appreciate the kind words 😄
@LoLGames4447 ай бұрын
The steam link wasn't send me to the game store page, I found it and wishlisted but you could lose some if you don't take a look at this. Great video btw!
@LighthoofDryden7 ай бұрын
You are my HERO. Thank you for this.
@himignicest15717 ай бұрын
I watched this four days ago and like YES i love this so much?? i kept this bookmarked just so i didnt forget to compliment this vid but REALLY, these are really good points yand you showcase them really well! (glad to have our daily dose of HK representation LETS GOO) AND ALSO WHOA goodluck on your game?? your doing big things, my man, haha!
@LighthoofDryden7 ай бұрын
That’s so kind of you to come back 4 whole days later just to say nice things!! (Yes we MUST have our Hollow Knight) And thank you!! Hard at work on the game and the channel every day let’s gooo
@Ketsui.7 ай бұрын
I just had an almost pavlovian response to hearing The World Ends With You get mentioned and instantly feeling happy, 'cause it was on my mind throughout the whole segment
@LighthoofDryden7 ай бұрын
TWEWY changed my life, I’m always so happy to see other people who love it as much!!
@steamfunk7427 ай бұрын
Your game looks so good! this was a really good breakdown on what makes styles so recognisable. I am a hopeful artist hoping to learn gamedev as a hobby and this was so helpful. good luck with Lighthoof!!
@LighthoofDryden7 ай бұрын
Thank you for your kind words! That’s such an exciting place to be. Just try to learn a little or make a little something new every day, you’ll be amazed at what you can do in a year 😄
@styx647 ай бұрын
This video is an absolute godsend for me. I started learning how to draw about 6 months ago, so naturally, I have doubts about my own art style. I also aspire to become a game developer, so this video applies strongly here. A lot of my art is influenced greatly by Hollow Knights simple yet enticing design, and this video does a great deal on how I should treat my art moving forward, and how the art being reflected in a digital medium can seriously impact its look and feel. the video was also just really entertaining lol. I also look forward to your game
@LighthoofDryden7 ай бұрын
Hey thanks for your kind comment! I’m glad I could be of help 😄 keep pushing onward, you got this 💪
@BlueAndy_7 ай бұрын
Wow, this was an real great video. Beatiful summed all the points up, cant wait to see the rest.
@LighthoofDryden7 ай бұрын
Hey thanks for saying so! I’m glad you liked it 😄
@J4K4M17 ай бұрын
great video, you deserve way more views
@LighthoofDryden7 ай бұрын
Thank you! Though I’m already very happy and surprised at how well-received this has been :D
@cloveykuki7 ай бұрын
this is very interesting! i appreciate people breaking down art into logical parts. also very relaxing and sometimes funny.
@LighthoofDryden7 ай бұрын
Thanks for watching! I love making systems like this to help me understand stuff, and if it helps others, even better :D
@mudssirkhan3D7 ай бұрын
Thanks for sharing your knowledge with us and also for you deep analysis of Game Art Styles.
@LighthoofDryden7 ай бұрын
Thanks for your kind words :D
@grzegorzgrzelczyk2 ай бұрын
Damn I needed this video. Just started playing with makeing assets in Krita for a game I want to make for fun. Cheers!
@LighthoofDryden2 ай бұрын
Oh heck yeah! Just keep experimenting, you’ll develop something you like :D
@tostxd92667 ай бұрын
I see hollow knight, i watch video Though seriously Great video dude!!
@LighthoofDryden7 ай бұрын
I am the same 😆 thanks for watching!!
@lanettelambert29945 ай бұрын
Just came from the game dev competition! Your art and style really inspired me!
@LighthoofDryden5 ай бұрын
Ahh thank you!! I’m honored!!
@Cats_have7lives7 ай бұрын
this was such a delight of a video to listen to.
@LighthoofDryden7 ай бұрын
Thank you! That means a lot :)
@chinkram2 күн бұрын
I love so much that violin song you use
@LighthoofDryden2 күн бұрын
Thank you!! I made it a long while ago 😄
@chinkram2 күн бұрын
@@LighthoofDryden I think I hear it on one of your devlogs a couple of months ago, and since then.. from time to time my brain reminds me of that melody, it is really charming..
@LighthoofDryden2 күн бұрын
@chinkram thank you, that’s so nice to hear 😄
@ibrabdo7 ай бұрын
Nice breakdown :D well done, looking forward for ur next video :)
@LighthoofDryden7 ай бұрын
Ayy same to you Ibra!!!
@MaxG6287 ай бұрын
One minor point: I think it’s worth calling out parallax as part of perspective. Holloway Knight uses it to great effect.
@LighthoofDryden7 ай бұрын
Facts! It also would have been cool of me to mention all the games that managed to create depth by programming their own parallax effects, like Owlboy or many of the OG sidescrollers.
@comradecatbug52897 ай бұрын
Though 2D games rarely employ photorealistic graphics, there are some exceptions, like The Spirit of The Samurai.
@LighthoofDryden7 ай бұрын
Whoa, that game looks awesome! Can’t believe I’ve never heard of it before. Great addition!
@comradecatbug52893 ай бұрын
@@LighthoofDryden Hello, coming back to this video because I think I might've found a second example of this kind of art direction in Albert Quinn: Quantum PI.
@VVGameLabs2 ай бұрын
Please do make more game art videos. You have better understanding of art than most other game dev KZbinrs. For example: A video analysing a visually stunning game will surely get many views. Even a video which just lists games with unique art styles will surely get views. You seem to know a lot of them.
@LighthoofDryden2 ай бұрын
Oh, thank you!! This is a really good idea… maybe after my 100 days to disinherited is done, I could do this with Nine Sols or something 👀
@hazit2347 ай бұрын
7:04 every where
@comet34296 ай бұрын
Clicked due to the hollow knight thumbnail , stayed for the video. Gotta say you just having 1K subs is criminally underrated
@LighthoofDryden6 ай бұрын
Hey thanks!! I’m only just getting started on here ☺️ but I appreciate you!
@Maxed015 ай бұрын
Bro its insane how talented u are
@LighthoofDryden5 ай бұрын
Thank you 🙏 that’s so kind
@Maxed015 ай бұрын
@@LighthoofDryden yeah man, disinherited looks really fun and making that much progress in such a short time is crazy
@H4rpyW1tch7 ай бұрын
This is an AMAZING video! Honestly when I looked down at the channel, I expected there to be hundreds of thousands of subs for the quality of idea, editing, humor, and analyzation! Trust me, if you keep posting, you will INEVITABLY get massive! Good luck!
@LighthoofDryden7 ай бұрын
Hey thank you! This really made my evening 😄
@LighthoofDryden7 ай бұрын
Also just saw your channel and subbed so fast. ✨CELESTE! ✨🏔️
@H4rpyW1tch7 ай бұрын
im glad!@@LighthoofDryden
@H4rpyW1tch7 ай бұрын
lol thank you!@@LighthoofDryden
@BunchOfNerdsMakingGames7 ай бұрын
As a non-artist I thought this video was super interesting! I have to reply on my programmer art for smaller projects and I find this really helpful, might have to try playing around more with post processing to see if I can create a more defined style
@LighthoofDryden7 ай бұрын
So much can be done just with palette, post processing, and consistent line treatment! But even beyond that, drawing is a skill that has a surprisingly short learning curve. With even like an hour of intentional practice a day, you can go from zero to “hey that actually looks kinda good” in as little as a month. (Telling you this because I needed someone to tell me this so I’d commit to it!) I liked your leveling down game vid btw :)
@BunchOfNerdsMakingGames7 ай бұрын
@@LighthoofDryden Thanks! I might have to try that. My pixel art has gotten passible but drawing itself is a challenge (usually my stick figures don't even look right). Thanks! I had a blast making that video!
@Agent0027 ай бұрын
That was a fun video. When I get the time, I will try your game.
@LighthoofDryden7 ай бұрын
Thank you! I’m working on getting a full demo together right now, but if you wishlist on Steam you’ll definitely be notified :D
@brunotorrao7 ай бұрын
Great content man!!
@LighthoofDryden7 ай бұрын
Hey thanks!! I’m glad you enjoyed 😄
@skiBDman5 ай бұрын
you are my inspiration for making games
@LighthoofDryden5 ай бұрын
What a beautiful thing to read. Keep at it and love the learning process and you’re gonna do amazing things!
@skiBDman5 ай бұрын
@@LighthoofDryden
@tessacarstairs59986 ай бұрын
this channel is such a gem, i’m glad i found it! gotta buy your game when it comes out (and please don’t make it free, you deserve to get paid for your hard work!) XD
@LighthoofDryden6 ай бұрын
Aww, thank you! I appreciate your kind words and your taking the time to write this :)
@martinlynabel7 ай бұрын
Amazing informative video once again! very helpful while I'm trying to figure out what brush size to use for my game. I've been leaning towards a g-pen which varies in size, may not be good with animation but looks dynamic. Best of luck in Lighthoof! 🤩
@LighthoofDryden7 ай бұрын
I’ve been using variable width and it is a little more challenging for sure, but I think it does add personality, too, which is a bonus. What’s your game called?
@martinlynabel7 ай бұрын
@@LighthoofDryden Valid on the personality, I'll stick with it and see where it goes. It's in the early concept phase "Voltage Ventures" where you a music producer need to modify the modular synth to protect the world from invading aliens or something 😆 being a music producer and inspired from castle crashers (2.5D style) / Jak and Daxter (morph gun) thought it'll be fun to combine different audio filters/distortions to create different abilities So far unreal engine has fried my brain a few times. Although going back to polishing concept art should help with visualizing it. Then diving back into development with a visual goal, that's the plan 👍
@diamondrhino646 ай бұрын
Nice video!
@LighthoofDryden6 ай бұрын
Hey thanks!! Glad you enjoyed it!
@Malak-rb6vu7 ай бұрын
what a video
@_juliakp1_5 ай бұрын
15:34 brooo aint no way the forgotten crossroads is called "encrizilhada esquecida" in portuguese Also, nice video! though i will say those point apply to art styles in general, not just video games
@Onlymenotfenergi7 ай бұрын
So good and well thought off.
@LighthoofDryden7 ай бұрын
Thank you! That means a lot coming from an artiste like you!!
@muffinblend31497 ай бұрын
I would like you to know i audibly semi yelled "WHAT" when i saw your subscriber count and i am one to not usually to do that. Keep it up!!!!!!!!
@LighthoofDryden7 ай бұрын
Thank you haha!! That’s very encouraging 😄 appreciate you being here!
@jad_fenergi6 ай бұрын
well you encouraged me to get back to youtube - thank you for that fam here is from my content creation channel
@LighthoofDryden6 ай бұрын
Oh hell yeah!! Subbed
@ChosenOne25247 ай бұрын
5:01 lmfao
@noobdev64643 ай бұрын
How did u manage to do dof on the background did u just blured the sprite or u manage to add dof to multiple camera then stack them. Great content btw
@LighthoofDryden3 ай бұрын
Hey thanks! And yeah, I’m doing a multiple-camera solution for Lighthoof!
@idle.observer7 ай бұрын
Excellent content, please share more about the game art. It's really difficult to start game art for a programmer.
@LighthoofDryden7 ай бұрын
Thank you! I definitely agree that game art is one of the hardest parts haha. I'll be thinking about more videos I can make on the topic (the one I'm editing now is also about art!)
@idle.observer7 ай бұрын
Hell yeah! @@LighthoofDryden
@Fawlker7 ай бұрын
To me the prettiest games i've ever played (in terms of visuals alone) were both *Ori* games (Blind Forest/Will of the Wisps). The art was so shockingly beautiful in those games that left me in awe the whole time, like a little kid watching a very well made Pixar movie. Now, if i was to pick a 3D "photorealistic" game as the prettiest, i'd say *Horizon Zero Dawn* takes the cake.
@LighthoofDryden7 ай бұрын
The Ori process is truly amazing, and what they had to do to get it to run well on switch is nothing short of a miracle (there’s a great video about it if you search it up!) it’s getting talked about in the follow up to this vid! HZD’s art direction is also just chef’s kiss. Such a uniquely designed world
@blarvinius7 ай бұрын
Might add "effects" and "animations", if I was to over analyze the elements of art style.
@LighthoofDryden7 ай бұрын
That’s a great point! I basically categorically omitted everything to do with movement, which is pretty important for games.
@blarvinius7 ай бұрын
Yeah, and you are right to do so... I hesitate to add these to a completely generalized breakdown, as not ALL games will have. I'm pretty sure ALL games will have your 9. I'm thinking edge cases like board games and text-based... Can a text-based game be said to have lighting? Sure. Anyway, I'm working on a text-only Checkers ARG with loads of particles.😮
@PlumOrganization3 ай бұрын
13:55 Hmmmmm nice geo count
@Echolotl36 ай бұрын
his entire room is monochromatic
@Skivv57 ай бұрын
I'm your 500'th subscriber. Remember me when you're at 1m, okay?
@LighthoofDryden7 ай бұрын
I’ll never forget you @Skivv5
@Skivv57 ай бұрын
ty :) @@LighthoofDryden
@qho5t2 ай бұрын
Eastward. I love hollow knight but I strive to make anything as beautiful as eastward.
@LighthoofDryden2 ай бұрын
Oh wow. I haven’t seen that one before, but wow, it’s stunning looking
@qho5t2 ай бұрын
@@LighthoofDryden That’s really surprising to hear but yes, it really is stunning 🥹 It also a super fun game, I recommend it.
@chinkram2 күн бұрын
@@qho5teastward use normal maps for shadows and highlighs on top of the pixel art. (the pixel art on itself is very simple, but really well executed, and great color choices)
@qho5t2 күн бұрын
@@chinkram woah, that’s some amazing insight! Where did you learn it was made that way? or are you just an expert?Also, yeah the colour is really the most impressive aspect 🥹
@chinkram2 күн бұрын
@@qho5t the developer posted it on their twitter their process if im not mistaken (i saw the repost on pinterest) but i'm not expert by any means:P I would suggest you to mock up a in game screen on a drawing software, and in pixel art the less colours you use is the way to go imo. color palettes or colour ramps definetely helps a lot.
@nikoryus6 ай бұрын
RAIN WORLD
@LighthoofDryden6 ай бұрын
Agreed^^^
@pilgrimspromise11327 ай бұрын
Another KZbinr counted the layers in the hive and found something like 15 layers deep
@LighthoofDryden7 ай бұрын
My goddd that’s intense
@ZaleelDev6 ай бұрын
when you said "poly count of the models that are used or 3D pixels known as voxels". did you mean vertices?
@LighthoofDryden6 ай бұрын
It might not be clear because I was talking about two different things in the same sentence, haha. But what I was trying to say was you could use the concept of “resolution” to think about the poly count of your 3D style, or you could think about the size of voxels in voxel-based games.
@ZaleelDev6 ай бұрын
Ok thanks. i didn't really think you would respond. maybe i just didn't under stand because i have dyslexia.@@LighthoofDryden
@DierreZhong7 ай бұрын
your voice is godly
@LighthoofDryden7 ай бұрын
Hey thanks!!
@Profit33rus7 ай бұрын
I agree that hollow night has a all of those things, but there is another game that is cool that’s called Dead Cells
@LighthoofDryden7 ай бұрын
Dead Cells is so addictive! Their art process is really interesting, too, I’m talking about it a bit in the next vid 👀
@Gues92827 ай бұрын
Hey im curious, will lighthoof be on switch?
@LighthoofDryden7 ай бұрын
That’s the goal! I’d like to do Switch right after Steam, because I think it’ll feel at home on the platform :)
@TimothyOchieng-d3j13 күн бұрын
could you do an analysis on RAIN WORLD
@matheuscabral96187 ай бұрын
just saying, good thumbnail, would not have clicked if hollow knight wasn’t there
@LighthoofDryden7 ай бұрын
I too, click the Hollow Knight at every opportunity
@JosiahJames-h1c7 ай бұрын
Hi ur cool
@LighthoofDryden7 ай бұрын
I’ve never felt so cool as reading this
@JosiahJames-h1c7 ай бұрын
@@LighthoofDryden no problem;)
@Just_Code4447 ай бұрын
I will whishlist your game only if it's available for linux too. (narcissim lol)
@LighthoofDryden7 ай бұрын
I’ll make it happen! Definitely want as many as possible to be able to play ☺️
@Just_Code4447 ай бұрын
what does this like means? Will you release it for linux too?
@Just_Code4447 ай бұрын
@@LighthoofDryden I'll whishlist it now
@Just_Code4447 ай бұрын
@@LighthoofDryden subscribers count is 646 now
@LighthoofDryden7 ай бұрын
@@Just_Code444 heck yeah it is! Thanks for the sub :)
@Zejoant6 ай бұрын
Why does the thumbnail art look quite good untill the pixel art. All effort died there lol.
@LighthoofDryden6 ай бұрын
Twofold reason of 1) I don’t do pixel art and 2) pixel art is really annoying to do in procreate and I got tired of fighting with it lol
@brenoferreira74807 ай бұрын
Top tier content, man! From the script to the editing and examples.👌 Keep it up and cheers from Brazil!