The 35 Anniversary Game and Watch version of Super Mario Bros. 2 is technically different from the Famicom version because of the ability to have infinite lives if you hold the a button upon starting the game. There may be other differences but that's all I noticed.
@MattTrashBoat2 жыл бұрын
I did not know that 😲 very interesting
@thebasicgamer47162 жыл бұрын
Do you still have to beat the game 8 times?
@starchking7652 жыл бұрын
@@thebasicgamer4716 yeah
@1mariomaniac4 ай бұрын
@@starchking765 oof
@BoyGeorgiaX4 ай бұрын
5:44 I honestly thought this was a rom hack the first time I saw it.
@linguine45004 ай бұрын
"What do you MEAN YOU LOST THE LEVELS?" - Shigeru Miyamoto, wrapping up development of Super Mario Bros. for the FamiNES
@MattTrashBoat4 ай бұрын
I’ve seen this before but idk this made me chuckle lmbo
@lachlank.82703 ай бұрын
"I'm panicking! my heart beat is going DOKI DOKI!" - Miyamoto san
@garbageyoutubechannel3104 ай бұрын
the actual reason for worlds A, B, C, and D being named like that (instead of having the numbers 10-13) is because the world counter wasn't coded to have two-digit numbers, and so the next logical option was to start counting up in hexadecimal , which is the system that old games used internally anyway.
@BagOfMagicFood4 ай бұрын
It wasn't even really hexadecimal, more just that the entire alphabet is what comes next after all the digits in the graphics set.
@Medachod4 ай бұрын
@@BagOfMagicFood But who can truly say? Until Nakago and Morita come forward, nobody knows the answer for sure.
@mchenrynick4 ай бұрын
@@BagOfMagicFood The same way the 10s digit works with your lives remaining. After 99 lives, for example, it goes to A0...
@vegamineral2074 ай бұрын
@mchenrynick I don't even know how the heck that's possible unless that was deliberately hardcoded into game or the system. And if it was then that is a huge redundancy because of all of the extra conditional statements and commands needed to count the first digit using decimal and then the 2nd digit using decimal + alphabet lol
@Delaterius4 ай бұрын
If the value for the world is 00001001 (which is 9) and (for simplicity) the sprite slot for the numeral 9 is in position 00001001, when you increment both values to 00001010, you get a value of 10 for the world number and the sprite slot of the letter A. The hexadecimal numeral for 00001010 (aka 10) is A, but it wasn't necessary to make a conscious design choice to display it as the world number. A just happens to be what's after 9 in hexadecimal and what's after 9 on the sprite sheet. Something else could have just as easily come after 9 on the sprite sheet, for instance, a hyphen, in which case it would read "WORLD - - 1" instead of "WORLD A - 1" without intervention by the programmer
@trapez77 Жыл бұрын
World 9 is not underwater in the famicom version, it’s supposed to be like you’re flying.
@ViIvaNunner5 ай бұрын
yeah; seeing that it was actually underwater in all stars is pretty sad cause having you fly through the sky of regular levels is way cooler
@MaxOakland4 ай бұрын
@@ViIvaNunner I really wonder why they did it that way
@ssg-eggunner4 ай бұрын
that's why the all stars one feels less weird
@MrLuigi-pe8tn4 ай бұрын
@@MaxOakland It has to do with how both the NES (and FDS. They store it in the same way, just the location is different.) and SNES store and display their graphics. All the tile graphics on the NES are constructed from 4, 8x8 tiles that have one of the 4 available pallets (with 4 colors each, though one is always transparent). 4 pallets isn't a lot, so a lot of colors have to be reused. In the case of the underwater levels, the bricks and ground type use the green pallet, the water (and clouds, in the case of World 9) use the blue pallet, the coins and ? blocks use their own pallet, and the coral and pipes share the pink pallet (this is what leads to that Vaporwave style of coloring). This leads to graphics looking really bizarre when shifting between the different level themes. The colors are usually done to match the level theme, and they generally all do, save for one overworld level using the castle color pallet (I think it's 6-3). The SNES has way more variety compared to the NES. It still uses 8x8 tiles, but now we have a choice of 8 pallets of 16 colors each. Graphics like the coral and pipes no longer have to share the same set of colors, and can be separated into their own pallets. So now, when the level themes change, graphics like the pipes don't NEED to change the pallet they're using because they have their own, unique pipe pallet. I think they could have made a new set of pallets that only works for World 9 to keep the aesthetic of the NES one, but Nintendo may not have had a lot of time to completely rewrite the code that determines graphic colors. (I haven't read the Assembly, though, so I could be wrong.) I mean, for the most part, the entirety of Mario All-Stars is a copy paste of the original NES games with the memory moved around to take advantage of the SNES's graphical capabilities... tldr; NES has very little color options (16 colors), SNES has a lot more (At most 128 colors), and time may not have been on the side of the programmers... I'm sorry this was a ramble, I just find this stuff fascinating! Edit to fix a silly typo.
@michaeldebidart4 ай бұрын
@@MrLuigi-pe8tnin the first sentence of your second paragraph you compared the snes to the snes
@classified074 ай бұрын
13:15 The text says "arigatou" and it means "thank you"
@CropDudia480p4 ай бұрын
that's so cute
@ToniToniToniToni4 ай бұрын
thanks, idk why he had to gatekeep
@SeriousStriker4 ай бұрын
I've liked how the really hard post-game levels from more recent games have referenced this, like Champion's Road or Darker Side.
@ju2tunknown4 ай бұрын
@@ToniToniToniToniprobably because he doesn’t know how to speak Japanese
@il_nostro_della_segreto4 ай бұрын
@@ju2tunknown Could have googled it before making the video, I suppose? Or ask on Reddit and whatnot? It just felt lazy and standoffish this way.
@zkitty118 ай бұрын
that gameboy port wasn't lying, those levels can lost
@merluzacongelada53615 ай бұрын
Challenge mode and boo races more than make up for the lost of a few questionable levels. You guys can complain about the screen crunch all you want but deluxe was far from a bad package, you had two full nes games fully reprogramed (all the other Mario re releases have been emulated) and so many extras it feel endless. A romhack fixing the screen crunch would make it the definitive version of at least the original 1.
@somebakedgood4 ай бұрын
Those levels can For Super Players
@ssg-eggunner4 ай бұрын
@@merluzacongelada5361 + you get cool scrolling lava
@ahmethacikasimoglu58194 ай бұрын
I love extra worlds in mario games, why?!
@rainlion104 ай бұрын
@@merluzacongelada5361 *Exactly!* People are only calling the game bad because it's on the Game Boy Color!
@julianx2rl5 ай бұрын
I wouldn't be surprised if World 9's stages were the precursor to Mario 3's tanooki powerup. I mean, World 9 is essentially a mostly normal stage where Mario gets to float around by tapping A.
@bingobo25514 ай бұрын
Fun fact: smb special had a powerup that made it so the physics change into those seen in water stages.
@rainlion104 ай бұрын
@@bingobo2551 Yeah, the wing powerup. Wish they didn't make all of the new stuff hidden, though.
@Mike142643 ай бұрын
@@bingobo2551huh! Fascinating! Isn't that the one where you get a hammer too? Or am I getting my wires crossed?
@Brass3198 ай бұрын
so absurd they used the word twice in the title, even
@REALMARCHINADER2 жыл бұрын
Ngl I would've loved the fantasy land as a kid. I was always so fascinated with hidden escoteric locations in video games. I personally loved messing around in SM64DS using cheats to bypass boundaries like my names Indi. And something about how world 9 looks in the og famidisk version scratches that unintended and adventurous feel.
@MaxOakland4 ай бұрын
The reason the extra water levels are like that is in the Famicom version, they use the above ground appearance. It's supposed to look like you're flying
@chrisrj98715 ай бұрын
"Fire Bars in all possible places" - you remember all those blank blocks in the castles that look like they should have fire bars?? My money is that those will have fire bars.
@MediaMunkee4 ай бұрын
That is exactly what it means, yes.
@nothing-yt7nu4 ай бұрын
you don’t say
@Jotari4 ай бұрын
What else could fire bars in all possible places entail?
@chrisrj98714 ай бұрын
Nobody picks up on the sarcasm. OK.
@tzarg4 ай бұрын
Man I'm dumb I thought it meant that all the firebars would have huge fire circles around them although I guess newer games like NSMBW don't really have blank fire bar blocks so it makes sense I wouldn't understand
@IndepIndepWALT6 ай бұрын
13:21 A-ri-ga-to-u ! It means "thanks!" well "thank you very much is "arigatou-gozai,masu" witch is more used as thank you, Japanese formality levels are wierd, but arigatou would be like us saying Thanks!
@lazy_bt4 ай бұрын
its also in katakana, which the best equivalent in english would be all caps. in other words, the message is basically "THANK YOU!" which is very sweet ❤️
@stagelights_5 ай бұрын
the redundancy of this title is redundant
@vegamineral2074 ай бұрын
The irony of your comment is ironic
@Jamseth_Ingramious4 ай бұрын
@@vegamineral207The blatancy of your reply is blatant.
@funnegunne93204 ай бұрын
the unoriginality of my reply is unoriginal
@_Caden4 ай бұрын
the repetition of this reply chain is repetitive
@NekoMMDGTS5 ай бұрын
Deluxe definitely deserves credit for being the only portable way to play at the time and having a Challenge Mode and Boo race made all the difference. There was just something nice about it at the time.
@MaxOakland4 ай бұрын
There's a ton of great content on Deluxe. If someone made a hack that removed the screen crunch, it would be the definitive way to play
@TheNameIsSR4 ай бұрын
@@MaxOaklandI think someone was making a romhack for the original NES version to add in deluxe content, not sure if that project is still going
@YamatoFukkatsu8 ай бұрын
From what I recall reading in the official player's guide, you have to not only never use warps, but you also have to play the game in one sitting rather than saving and quitting (obviously a non-issue for the original Famicom Disk System version, which didn't feature saves). Thankfully, once you do access World 9 on the All-Stars version, it becomes permanently unlocked on that save file and can be re-accessed at any time (made all the more convenient by the fact that Lost Levels allows you to select individual stages to re-play, as opposed to only being able to select worlds like the other games in All-Stars).
@steelplasma2564 ай бұрын
6:56 That hurts to hear, I loved Deluxe as a child, though I didn't have very many GBC games at the time. I specifically remembered the deluxe extras being far more enjoyable like finding invisible coins and the calender and such being a huge novelty in the day.
@MattTrashBoat4 ай бұрын
Oh yeah for sure I would imagine having it at the time was pretty awesome. It’s just one of those games that’s hard to go back to
@davebob49734 ай бұрын
everyone thats playing it today arent playing it to play the definitive versions of the games theyre playing it for the mountains of additional content so that was a weird complaint
@jakeekaj2623Ай бұрын
I just got a copy of it in the mail the other day and it’s really cool imo
@Jouzou878 ай бұрын
Imagine living in a world that's 75 % water.
@weaponizedestrogen4 ай бұрын
Hard to imagine.
@YourWorstNightmareyes4 ай бұрын
Isn't that the actual world
@dimentiorules4 ай бұрын
@@YourWorstNightmareyesthat’s the joke.
@funnegunne93204 ай бұрын
osmosis jones lore
@julianx2rl5 ай бұрын
5:12 - A is Hexadecimal for 10, B is 11 and so on.
@MattTrashBoat5 ай бұрын
I’ve actually come to learn that through the making of my latest video lol (the Mario party items)
@BinglesP4 ай бұрын
That's what I was about to comment, also since 10-13 would be double digits and require more space than originally intended
@legendgames1284 ай бұрын
@@BinglesP Weirdly enough, the number of lives works in decimal all the way to 99 before it goes to A0, A1, ...B0... C0...
@user-skeuomorphism2 ай бұрын
@@legendgames128The first digit is binary coded decimal and the second digit is hexadecimal, because they didn't expect you to go over 99 lives.
@renbelmont4 ай бұрын
The Japanese just says ありがと, which is arigatou, or Thank you. It's spelled in katakana though, reads as アリガト! Usually it's only used for words from other languages, but i imagine they just did it because it's easier to write out in game with blocks
@imfosf0r3 ай бұрын
The Japanese sometimes use katakana instead of hiragana for emphasis purposes, as if it's a "font", to be considered as "bold" or "italics". In this case, I reckon it was easier to draw legibly when made out of chunky blocks.
@dee73522 жыл бұрын
13:27 there's a good chance that spells out arigato *citation needed*
@TheYouTubeGame2 жыл бұрын
アリガトウ a ri ga to u That's a yes
@wrmsnicket4 ай бұрын
@@TheKZbinGame Interesting to note that it’s spelled in katakana. I guess they had to use katakana since it uses more straight lines, so it’s easier to spell with blocks.
@TheYouTubeGame4 ай бұрын
@@wrmsnicket That's good insight; hadn't thought of that. It wouldn't make sense for it to be in katakana, would it? But what you said about the blocks makes a lot of sense. To do it in hiragana would be difficult.
@imfosf0r3 ай бұрын
@@TheKZbinGame Also, while katakana seems like it is always meant for foreign/loanwords, sometimes they actually use it as a "font" (or even as "italics" or "bold") for words that would normally be in hiragana, just for emphasis.
@thogameskanaal5 ай бұрын
Fun fact: Super Mario All-Stars consists of enhanced ports, not remakes. As far as I'm aware, all three games are based on the NES versions' code base, which work natively om the SNES. The graphics and music are a different story, though.
@BinglesP4 ай бұрын
Always confused me when people called them remakes when they're so faithful to the NES versions' physics and fundamentals
@BladeXRG4 ай бұрын
@@BinglesPthey do have differences in physics and gameplay, and different graphics too. An exhancement would be SM64 on the DS.
@BinglesP4 ай бұрын
@@BladeXRG Or remaking the levels in Super Mario Maker's engine
@Haganeren4 ай бұрын
@@BinglesPB-But they are not faithful at all ! I think this is wrong
@mikem95364 ай бұрын
This is not correct, the All stars versions do not have the same glitches as the originals.
@19Szabolcs915 ай бұрын
Fun video about an overlooked aspect of an overlooked game, kudos! Now, a fun trivia... you know the ifinite 1-up trick? The devs intentionally put a place to do it right at the start of The Lost Levels in 1-1. But they also made sure that you can do the same 1-up trick on A-1 as well, but with a much, much trickier setup invonving breaking certain blocks and bonking a Koopa shell above a gap. Like, if you figure it out and execute it, you get your well deserved reward to even the odds in the post-game as well.
@M64bros4 ай бұрын
I always find it satisfying that the peach trophy is circling around in the intro of your video
@LavaCreeperPeople4 ай бұрын
Ah
@Sprigatitto740Ай бұрын
The message in 9-4 translates to "Thank you!" in English
@kenisu30003 ай бұрын
13:22 I am one of those American kids who, in 1993, reached 9-4 in All-Stars and wanted to know what the text read. I actually wrote to Nintendo Power asking them. I remember reading their response and thinking it was pronounced "uh-REE-guht-ow" (and yes, they also let me know what it meant). I wish I knew what happened to that letter. That moment may not have been what got the ball rolling for me to learn the Japanese language, but it was probably my very first moment of real curiosity about what some text said.
@MetroAndroid8 ай бұрын
I kinda like water levels in the NES Marios tbh
@MattTrashBoat8 ай бұрын
Honestly I like how the older games (specifically Bros. 1 and 2) spaced them out. Have a water level every once in a while instead of an entire world centered around the theme.
@jamesismybestie71225 ай бұрын
idk how your channel hasn't been recommended to me prior. really good editing, pacing and the cyberchell reference really sold me. bing watching all your stuff now
@MattTrashBoat5 ай бұрын
Thanks! Hopefully you'll find my newer stuff a lot better than this ol' vid haha
@stankykong85065 ай бұрын
Deluxe has a lot of really awesome extra content
@AllieRX4 ай бұрын
Since it was a Famicom Disk System game, I think the game saves after you beat it. And stars get added to the title screen after you keep beating it. So after you collect 8 stars, you unlock Worlds A-D. So it's not that tedious.
@SuperJM95 ай бұрын
The NES Classics and Famicom Mini versions of SMB1 and SMB2j on GBA are technically ports rather than emulation. They are basically the same though. The differences are that they save your high score, support sleep mode and in the case of SMB1 saves hard mode and world select when you unlock them. SMB1 also supports the original two player mode, with only a single cartridge needed. Deluxe lacks this, but has its own VS mode, which has two players a race against each other in new levels. Unfortunately, due to the GBA having lower vertical resolution than the NES, every fourth row of pixels is missing. This looks lees weird in SMB2j, but in both cases it’s purely aesthetic.
@junkduelist71714 ай бұрын
Let KZbin have some kid 30 years younger to try and explain something you already know and waste your time let alone had to buy scalped nostalgia he also didn't wanna play the classic because he couldn't beat Mario without save states
@REALMARCHINADER2 жыл бұрын
You really deserve way more attention for how quality your vieos are. Seriously the quality rivals those that come from a 100k sub channel.
@MattTrashBoat2 жыл бұрын
That’s very sweet but I hope I am a hundred times better by the time I hit 100K subs!
@NotNintended644 ай бұрын
Quick fun fact on 9-3, All other castles that involve Bowser’s brother isn’t even the real brother as they are all minions pretending to be bowser. The only real Blue Bowser is in 9-3, Suggesting that that’s Bowser’s brother’s castle. That could also explain why it was so different from normal bowser but still. Sadly It’s hard to tell that Blue Bowser is even a character in the all-stars version because he was replaced with a bunch of bowser copies instead.
@JSRphones4 ай бұрын
I actually had my own theory pertaining to why Mario 64 was the first game in the series that you could drown in. See, Super Mario Bros. 3 had this whole stage play aesthetic going for it, and because of that, I simply thought that the "water" wasn't affecting him in any way, since it was only behind him. But then Super Mario 64 introduced "real" water.
@wariolandgoldpiramid8 ай бұрын
Why does everyone complain about water levels? I never had any problems with them.
@orsonzedd5 ай бұрын
Mario got Covid between Super Mario World and Super Mario 64
@LAQL314 ай бұрын
World 9 looks like it’s probably been re-created in super Mario maker 1 and 2 lots of times
@ItsClodsire2 жыл бұрын
I always thought Mario Land was easier than Mario Bros Deluxe, I never actually owned Mario Bros Deluxe but I played my friends on multiple occasions and was always surprised at its difficulty.
@CassiusZedaker-pr7kc5 ай бұрын
Super Mario Land *is* way easier than Deluxe.
@youyououmf82004 ай бұрын
super mario bros deluxe has so much new content, like bonus levels (it's in this game that the key coin that are in smm come from)
@WillaGem4 ай бұрын
world 9 is a 'fanasty world' in the sense that it's dreamlike. the floaty physics and odd enemies are in service to that
@pablosanch_40104 ай бұрын
Interesting video with good editing. It's cool it is being recommended to a lot of people now. The voice sounds so different that I didn’t realize this was the same channel as the funny sm64 useless power up. Also, the song at the end has me intrigued. I am sure I recognize the singer's voice, and I think I now from where, but I don't know the song. Skipping just that one on the song credits where it plays is on par with Lost Levels sadism.
@MattTrashBoat4 ай бұрын
thanks, yeah this vid is pretty old so I’m kinda conflicted on it being recommended to so many people lol Since it’s old I don’t want to watch it myself but if I remember correctly that song might be from one of the Warioware Inc. Mega Party Games strange bonus Japanese music videos
@austinhuskey29214 ай бұрын
The redundancy of this title is redundant.
@Emery_Pallas3 ай бұрын
Some errors. -Super Mario Bros Deluxe comes with extra game modes (including a simultaneous 2 player multiplayer mode) which is where the enhanced part comes in. -The Water levels in the original are overworld stages using the underwater physics and pallet, hence the odd enemies. -The image in the video claims they based the minus world on a glitch which takes the player to World 9, and not the Minus World. Miyamoto specifies the Famicom edition, and its world 9 has a night time underwater overworld. Could be referring to the FDS Minus world though given the unusual fortress being in level 3 matches up
@LethalBubbles4 ай бұрын
it's important to not take it out of context. Note that the FDS introduced saving your game to the Famicom, and games back then were built to last, so "Beat the Game a bunch of times" makes sense. It is something that was not possible on Super Mario 1.
@SunsetBear4 ай бұрын
“absurdity is absurd” hmm yes this floor is indeed made out of floor
@M_Alexander4 ай бұрын
As far as holding his breath underwater I suppose technically in SMB1-2 Mario can only stay underwater for less than three minutes
@MattTrashBoat4 ай бұрын
So is it safe to assume in non underwater stages he’s still holding his breath the entire time lol
@another4814 ай бұрын
wait...when the absurdity is absurd...does that mean...it is not absurd?!
@cleb67202 жыл бұрын
thats crazy wtf, great editing btw love the vids, fantasy land is insane lmao
@Mike142643 ай бұрын
I mean, the Deluxe port for the GBC is probably referred to as "enhanced" due to all the other extras in the game. Challenges like target scores, red coins and hidden Yoshi eggs, boo races, even the decency of showing a little world map, stuff like that. Oh, as for World 9... others already said this, no point repeating it. I like the World -1 aesthetic of the original best, honestly. But I can't say I don't like the idea of World 9 being underwater either tho - it honestly reminds me of Atlantis, with the whole Lost Level theme and stuff, and I'm a sucker for submerged lost land representation in games.
@kieranstark72132 ай бұрын
I don’t care what Pixel Powerstar says. world-e (from Super Mario Advance 4 and just SMB3 in general) >>>>>>>>>> The Lost Levels (mainly the versions on the Game Boy’s successors and to a barely lesser extent the Famicom version)
@OFSheep4 ай бұрын
Mario doesn't drown in the 2d games because the water isn't thick enough to obstruct his breathing, clearly.
@ssg-eggunner4 ай бұрын
12:39 the most likely reason to why mario has breath system in 64 is most likely due to devs wanting to implement realism, which is why he also has fall damage, this actually happend with 2D as well, in the early days of arcade, some platformers had fall damage for the sake of realism (and possibly the suck up quarters faster) and donkey kong was also guilty of it, what's interesting is that, donkey kong got a gameboy remake 2 years before sm64 and was directed by shigeru miyamoto, and sm64 took ideas from it aswell, and fall damage was changed there, and works well in its puzzle gameplay context, but in sm64 it's just for realism
@brinleyhamer7298 ай бұрын
the w9-1 of smb1 (usa) is also a underwater level thats above ground also it crashes sometimes
@pandora50514 ай бұрын
smb 1 (USA)?
@someonesomewhere75874 ай бұрын
I wonder what the patch in the thumbnail is worth now
@CobraShuttle4 ай бұрын
I don’t blame you. I beat this in 1994 when I was 12 and it’s still the hardest game I’ve ever beaten. I’m still traumatized by those worlds A through D.
@tomboy_kisser4 ай бұрын
The video starts at an absurd 7:22. Blocked with blocktube for blatant padding and other issues
@MattTrashBoat4 ай бұрын
Someone else said it started at like 10:30 so which one is it 🧐
@alface9354 ай бұрын
21:43 (Music Credits NOT LISTED IN ORDER SORRY NOT SORRY) "Alright. I've heard enough. Deadly force authorized."
@ShaneBarton20054 ай бұрын
Can someone get me the split-second text at 4:10? As a mobile user, I genuinely hate it when content creators put split second text in their videos without giving me a chance to read it.
@Gummyneko4 ай бұрын
Same ;w;
@duffman184 ай бұрын
You can just slow down the speed of the video and then pause it at the right moment with ease
@squiddu4 ай бұрын
its just a troll regardless it really doesn't matter.. also dude above me is wrong, using revanced to have a 0.1 speed option and it is still kinda hard to get to that frame on mobile
@ShaneBarton20054 ай бұрын
@@duffman18 I tried, but I couldn't nail the timing… Incidentally, this is also the reason I suck at rhythm games.
@QuarioQuario543214 ай бұрын
World 9 in the original was more just a flooded overworld level than an underwater level
@xcoder11224 ай бұрын
I had All Stars for SNES but I never made it very far playing the Lost Levels. I also never managed to finish the original Mario game, yet I managed to get the least world a few times. I finished Mario 2 (the 2 we got in Europe) on NES and I finished Mario 3 but never on NES, only in All Stars and near the end of SNES lifespan. I also finished Mario 64 on N64 and that was the last Mario game I've ever played.
@g0rped3 ай бұрын
12:50, because when they taked him from a 2D universe they had to evolve him to have a 3D body, and he didn't evolve 100% correctly so he lost his super lungs
@e2011ugdia4 ай бұрын
10:43 it was water in the original as a way so the devs can have mario fly but they ruined it in all stars
@LavaCreeperPeople4 ай бұрын
Absurd absurdity
@WyattD032 жыл бұрын
4:10 That has got to be the fastest and hardest “text that pops up for just a few frames” to even try to read, what does it even say?
@MattTrashBoat2 жыл бұрын
LOL I wouldn't want to ruin the surprise hehe
@Gnarfledarf11 ай бұрын
"what? you think im using the single frame of blank text to plug my video that i made on this specific topic? nah, not gonna do it you just stopped watching the video and had to pause on a specific frame for noting #GOTTEM"
@dacreatif211 ай бұрын
@@Gnarfledarf Did you use the angle keys to find it?
@Jotari4 ай бұрын
I'm going frame by frame and I see nothing.
@rainlion104 ай бұрын
Surprisingly I got on the frame first try when I went back to pause on it
@e2011ugdia4 ай бұрын
1:33 spoilers: its the standard game but with buzzy beetles instead of goombas and probably redshell koopas instead of green ones
@JVeg199X4 ай бұрын
8:25 You have to beat the game 8 times TOTAL, not consecutive. It really encourages you to learn the warp zone route, which is IMO, as someone who has maxed out the title screen stars on my original FDS copy, a really fun and interesting way to play the game unlike the first game, where it just feels like you’re skipping 90% of the game.
@petwisk20128 ай бұрын
I did get to world A-D on the original FDS version and i liked it (it made me learn the layout of the stages and the dificulty stopped being a problem in the middle of the challenge) ...with luigi
@RedSpade374 ай бұрын
Based.
@Patolagos4 ай бұрын
Super Mario Bros. Deluxe is PEAK.
@patriziaperu4 ай бұрын
finally someone that talks about world 9! i beated the game like a week ago! nice game and nice video! also 200th comment!
@JamesTDG3 ай бұрын
In case you're wondering why it's called worlds A-D, it has to do with hexadecimal counting
@LotsaSpaget4 ай бұрын
Lost levels in all stars messed up the original intention btw, the original was supposed to represent a world where you are able to.... "fly" which is why the color palettes look so strange, but due to all stars not supporting that functionality of "above ground water" - pere speculation enjoy
@SuperNickid4 ай бұрын
MattTrashBoat: unlocking World A-D in the original famicom can be done by skiping castle, you can just do the warp zone to world 4 in 1-2 and the warp zone to world 8 in 5-2, so doing that 7 more time is not as taxing as people originally thought. I do not know if you mention this in your other video I just do not have time to watch it today, and also in the Famicom version since it will still take time to unlock world A-D even by using warp zone, they made World A through D easier except for C-3 but that is only because of a glitch. In The SNES version of it since you only need to beat World 8-4 one time to unlock World A-D they make does level harder in that version of the game the glitch of C-3 is fix.
@Reluxthelegend4 ай бұрын
11:00 I actually like water levels :3 never understood why so many people dislike them.
@MattTrashBoat4 ай бұрын
Def depends on the game, like Donkey Kong Country usually has some really good ones! For Mario I def prefer the old school water levels (Bros1-3/World) compared to more modern 2D and 3D entries
@ssg-eggunner4 ай бұрын
they feel slow, it doesn't help that you're vulnerable in them for the most part which were both fixed in mario wonder
@audreyazwell4 ай бұрын
video actually starts around 10:30 smh
@SparkBag4 ай бұрын
famicon, family conputer
@Xvladin5 ай бұрын
Did you have the PVM shipped non-freight? I think thats something a lot of CRT enthusiasts have had to learn the hard way. Ive been looking to buy a BVM-20F1U or some BVM around that level, and everyone rants and raves about how important it is to get freight shipping for one that big. I was very lucky to find a PVM 20M2U thrown out at work, and that thing was frightening to get up a flight of stairs alone, so I could only imagine how hard its slamming into things when the UPS guy drops it.
@veghesther32044 ай бұрын
They only EXIST in English via the All stars version I believe the Advanced GBA version DID have Lost Levels as a PLAYABLE game BUT WORLDS 9 onwards don't EXIST in that one.
@tiko-5 ай бұрын
i like how mario at the D-4 ending has a ton of lipstick marks, like he went thru the game 8 times in a row just to get more peach kisses. what a horndog
@squiddu4 ай бұрын
Find it a little unfair to completely shaft all the extra stuff SMBDX added because of the screen crunch and then pretend like it didnt add much
@HUYI14 ай бұрын
People honestly underestimate the difficulty in mario games especially the more recent titles 😢😢
@unownthequestioning86665 ай бұрын
I give World 9 a 7/10. Too much water
@pandora50514 ай бұрын
It's not water
@Morgil274 ай бұрын
What is the vocal song over the credits at the end? It sounds so familiar, and it's driving me nuts how I can't remember where I've heard it before.
@MattTrashBoat4 ай бұрын
Pretty sure it’s from Warioware Mega Party Games (not 100% as I didn’t go back to check lol)
@SuperNickid4 ай бұрын
MattTrashBoat: Mario can drown in 2d mario game, the in game timer, but by that logic he get drown in dry air. Notice that a 3D platform does not have an in game timer that kill mario so that is the reason under water is time limited.
@MajinBuu-ey8yv2 ай бұрын
If you use warps in the lost levels, then beating 8-4 will take you to A-1 and world 9 is permanently locked on that save file
@ruskii_is_off4 ай бұрын
13:34 there's written "アリガトウ!", which translates to "thanks!"
@seank.cunningham38414 ай бұрын
Deluxe did have that cool race mode though, and a...fortune teller? #BringBackYouVsBoo Oh, and SMB1 finally got its own overworld so there's that. Shout out to Slimy Spring Galaxy and Pac-Man World 2's Ocean levels for being good water levels...well, the first two at least.
@RaijinKlaid4 ай бұрын
My man still saying that Mario is the start of video games having complicated quests or being more than arcade score em ups. In a world like three years after Ultima or four after Wizardry
@squiddu4 ай бұрын
first popular interpretation
@youyououmf82004 ай бұрын
I love underwater levels in mario games
@ChazStarkey-c3z4 ай бұрын
The real reason Lost Levels wasn't released in the US as SMB2 is because Nintendo of America felt the game was a lazy rehash of the first SMB, and didn't bring anything new to the table.
@MrVariant5 ай бұрын
Post game is usually repetitive content to skip unless you're a diehard anyway. It's just a pain when they make dlc requiring you to finish the game first.
@fnafcreep83124 ай бұрын
13:14 「アリガトウ」= Thank you (in Katakana)
@grandmastermario36954 ай бұрын
This game is so hard out of the 70 different games i own, this is probably the hardest 1 i have, ive only beat it on snes, never played it on regular Nintendo, thank god because i would never beat it.
@fluxie31_old4 ай бұрын
"famicon" is driving me crazy
@GellyVelly4 ай бұрын
I still have my lost levels patch that you could get from Nintendo Power for showing proof that you beat level 9 and the ABCD levels.
@slip45104 ай бұрын
Really wish they went with sky levels in all stars instead of making it water, woulda been a cool concept to enhance 😅
@TV4Fun24 ай бұрын
In the 2D games, Mario could kist stick his head behind the water whenever he needed to grab a breath.
@BoyGeorgiaX4 ай бұрын
3:40 crts have never gone out of style. 😎
@tomazing5 ай бұрын
Redundant title, but super neat video.
@edgardeitz57464 ай бұрын
Then shouldn't the "new quest" in "Super Mario Brothers 1" *BE* an inclusion of "Super Mario Brothers 2 Japanese"? _All on the same cartridge?_ *21* four level worlds on one kart - We know it's possible; each rom has 256 worlds, with 256 levels each - that's 65536 levels!...
@plumjet094 ай бұрын
Don’t lie to us, we know you took a bite of the CRT