Apple seems to focus on SubD meshes that are then dynamically retopolized on every frame instead of the idea of LOD. The textures already use LOD and KTX. But all this won't help with your leafs.
@dreamwieber2 ай бұрын
@@thomaskumlehn5107 unfortunately subdivision surfaces don't yet support shader graph materials on Vision Pro. Of course, one could bypass RealityKit and just use Metal, but the foveated rendering of RealityKit is superior.
@RobertIsmynameАй бұрын
When will it be released? Any time window?
@dreamwieberАй бұрын
Wrapping it up soon, hopefully have it out in early January! Decided not to rush it because I saw a few opportunities to improve the overall scene.