Good spectacle, if bizarre. The hwachas rushing forward (never mind how) to try to stab the enemy with arrows is typical of the painful AI, but so it goes. The Redcoats were bizarrely hard to kill, yet also terrible at killing anyone, resulting in a slightly funny gridlock. They did a better job of slowing the enemy than the sword infantry had, so it's a shame they weren't backed up by effective ranged units. The cannons were woefully slow and just seemed to fire into the distance, but maybe they couldn't see anything and figured better to aim a little high. The howitzers seemed to be using actual explosive shells, for once, though. Not high-powered, but still, impressive for UEBS. Rifles and shotguns and such still sadly feeble. The gunship was a nice touch, even if the graphics don't want to cooperate. I have to say, this map still has a lot of possibility to it. I'd love to see archers on the cliffs vs gun troops in the canyon, except that it seems like most of the firearm units have bizarrely short ranges. But I'd still like to see that.
@RandomAxeOfKindness Жыл бұрын
You know what else, it might be interesting to do this scenario with only the final set of defenders, but more of them, and start them off near one end of the canyon. Let them back away from the Guan Yu army and see how it goes. I'm sure pockets of them would back into blind canyons and up side slopes, which would be interesting anyway, but maybe most of them could back up a full half mile before getting stuck and having to fight up close.
@hannahgeraghty4201 Жыл бұрын
I think the short range may be a balance thing. The AI in the game is absolutely dreadful, and to compensate for melee units just blindly walking forward into artillary fire they probably shortened it so that they wouldn't doing for as long