Рет қаралды 287
Testing the combat Asp. This was fun!!
Ship build: s.orbis.zone/aetx
There are a few things to mention about this build. I may not keep Force Shell on the Cannons. While they're good at keeping your target in front of you, with a ship like the AspX, you don't really want to keep your target in front of you. You want to be able to turn on it to get at the modules. So while immense fun to use, the Cannons aren't as efficient as I would like. And because of the pushback, I only took them to grade 4 Short Range, as I figured 1.8km range might be a bit too short. Turns out it wasn't, so they're definitely getting maxed out.
The Cytos do their job just fine. It's like having a couple of Huge, Corvette sized Beam Lasers on it, to strip away the shields. Which you kinda need on a ship with only Small and Medium hardpoints. And the Multis debuff your target with Corrosive Shell, letting the Cannons do more hull damage.
You need to keep pips in ENG with the AspX. She has a very marked difference in flight characteristics depending on how much power you put through the Thrusters. Going from extremely nimble with 4 pips, to fairly sluggish with 0 pips. Moreso than other ships I've flown. So pip management is something you need to be aware of with this ship more than maybe some others you may have flown.
Nevertheless, you feel like you're in a WW2 fighter plane with that engine noise, and it's corking good fun to fly!