Was only a matter of time before someone would drop something like this. Finally.
@GlebAlexandrov11 күн бұрын
@@HideyoshiR Indeed. As far as I understand, it became feasible after Blender devs introduced the Ray Portal node in Cycles, this whole 'bending the rays efficiently' thing.
@ldm11 күн бұрын
Wow, attention to detail for both the add-on and this video is top class.
@GlebAlexandrov11 күн бұрын
Thank you so much!
@fergadelics12 күн бұрын
The distinct bokeh from the tears that fill my eyes. The sound of many mics dropping in unison. The feeling of absolute certainty i can see into the future, a zip file appearing in my downloads folder - 10 minutes
@GlebAlexandrov12 күн бұрын
haha)
@hiyasuamv97768 күн бұрын
Poetry
@kritzstudio10 күн бұрын
Imagine walking into B&H in Manhattan with just $40 and walking out with 43 lenses. It's the dream of anyone in photography or filmmaking who works with Blender!
@Coco-xi9hq9 күн бұрын
exactly what i was thinking
@rano123217 күн бұрын
That was my exact reason to get into 3D.
@JackToth12 күн бұрын
Its such a great tool for making renders pop, i can't emphasis enough how much this brings to renders. Dont miss the holiday sale this weekend!!!!!
@GlebAlexandrov12 күн бұрын
Indeed! From what I know, the sale on BlenderMarket starts tomorrow indeed!
@The3Dsmash10 күн бұрын
Jack, you were the one who started this whole lens simulation thing. I'm proud to own your lens bundles and it's awesome to see you be a part of the group that's continuing the lens sim "movement". This new addon is really exciting - thank you for contributing your anamorphic lens to this long list in the Lens Sim addon! Looks really good and the images are resolving so quickly for that kind of photographic quality.
@JackToth10 күн бұрын
@@The3Dsmash Thanks man, I def made a hard push for community members to see the importance of real DOF, but found out (foolishly this year) that no I was not the 'first' to experiment with the physical lens modeling ideas, just seemed to be the first to publish kits for other users to be able to use and find easily. I think there were quite a few before but they didn't seem to publish kits or research anywhere easy to find. When I came in contact with Havard over discord in June, he had already been independently experimenting with this new approach for ray steering and I was blown away, so seems best fit to offer my full support on His method and His work going forward with its advantages over physical modeling limits with Blender's 32-bit floating point error limits! This addon is a dream come true and has a great future for community contributed lens stack databases and more so I'm excited to see its popularity skyrocket!
@VFX12 күн бұрын
my mind can't comprehend the amount of math and work behind this it's insane!
@GlebAlexandrov12 күн бұрын
Mine too :) For me, it's incomprehensible gibberish, when I look at the stuff from the Lens Schematics section :D
@ClassyDogFilms10 күн бұрын
I finally had a chance to sit down and watch the video last night- wow, I had no idea the add-on was so extensive! Nice to have so many options consolidated into a single tool. I just bought my copy :)
@pm-film12 күн бұрын
Woah!! Dreams come true!
@quartzHUN12 күн бұрын
Awesome, but will there be more lens profiles added in the future? There is a tutorial on how to set up your own lens profile, but it could be a lot of work. There are only vintage lenses available, which is nice to have, but some of us work in the VFX field with Arri, Zeiss, and Sigma lenses. Adding popular ones would also be a good idea.
@GlebAlexandrov12 күн бұрын
Definitely a great idea! I haven't seen a roadmap of features that Håvard plans to add, so it could be worth asking the author! I'm sure he has something drafted :)
@cyrkielnetwork12 күн бұрын
Modern lenses are very advanced, so it must be much harder to add them. On the other hand they are more and more perfect which means they are more and more similar to virtual cameras. So if you reduce "defects" of old lenses you will get essentialy same results.
@leonidaltman12 күн бұрын
I believe the first step, and likely the most difficult, is to find patents for those lenses.
@Vlow5211 күн бұрын
It’s possible to do it pretty fast automatically
@JayMcda9 күн бұрын
Been waiting for this for a looooong time. The previous addons were mainly hindered by requiring higher samples etc, but the ray portal bsdf has definitley done wonders on optimizing this effect.
@Aptass12 күн бұрын
😍 just wow! What a amazing feat if Håvard to package all this into an addon. Thank you for sharing. A definite buy for me
@GlebAlexandrov12 күн бұрын
Håvard did an amazing job for sure, with all these lenses modeled with real-world data.
@Aptass11 күн бұрын
@@GlebAlexandrov yes, having worked over 12 years repairing canon lenses and cameras. I appreciate the level or nerdiness and attention to detail with imperfections that now can breathes life into blender as well
@Freeman-k2u12 күн бұрын
Oh my God, Autodesk feels like a dinosaurs compared to all the amazing stuff people are adding to Blender
@GlebAlexandrov12 күн бұрын
Ancient Autodesk God lvl60
@robob3ar4 күн бұрын
yup that’s why after 10 years in 3dsmax switched to blender.. ..now when I see 3dmax videos I get a slight trauma response in my gut..
@jongudmunsen791311 күн бұрын
WOW! Never thought we'd have something quite as realistic as this! Cannot wait to use this! Great video as always Gleb!
@GlebAlexandrov11 күн бұрын
I couldn't wait to share it with you. Since we began testing it, it was clear to me that it's a huge step for Blender (and not only) in the direction of truly photorealistic rendering. There's still a few issues, workflow-wise, to be thought about, like how to marry it with a proper multi-pass compositing, but I'm sure the author of the add-on has a roadmap for that.
@bellmannmedia11 күн бұрын
As a Cameraman swiching sometimes to Blender this is awesome. Thanks Gleb, a fantastic tutorial as always!
@GlebAlexandrov10 күн бұрын
Thank you so much! Actually that's been something I wanted to hear any feedback about, from filmmakers, photographers and cameramen in general - how useful something like that would be, in the context of their work.
@ThatLooksNiceCo10 күн бұрын
I've wanted something like this for so long. Instant buy here. Thanks for the overview!
@dusk-i3m10 күн бұрын
This looks amazing! I've seen other tutorials before on trying to simulate real camera lenses but those weren't as simple and convenient to set up as this one.
@blendtrix3d10 күн бұрын
Sick! Will def. be trying this out. Thanks for sharing Gleb.
@RenderRides12 күн бұрын
This is amazing! Thanks for sharing :D
@GlebAlexandrov12 күн бұрын
I've seen and tried other lens sim solutions, but this one somehow avoids all the issues of the previous iterations, and just... works. Some brilliant coding involved.
@peanutartt8 күн бұрын
50 seconds in and I am already convinced
@vladyslavlavrenov916710 күн бұрын
Looks insane, actually crazy
@HemisphereCinema11 күн бұрын
wow i am glad i didnt miss this video thanks for showing this one i love camera filters.
@atomaalatonal12 күн бұрын
the lens preset db is already insanely good.
@faustoart12 күн бұрын
I have a collection of vintage lenses, and I really love shooting with them. The problem is, you can't separate flares and how flares work if you want to achieve the vintage feeling. It's a compact package, if you want to say it like that. Maybe I'll give it a try, but for me it's a must, honestly. Anyway, a very welcome add on!!
@GlebAlexandrov12 күн бұрын
Give it a try, I wonder what you think :)
@duality22212 күн бұрын
This is breathtaking!
@GlebAlexandrov12 күн бұрын
Especially for those of us who're also into photography, cinematography, filmmaking and that sort of sensibilities. Absolutely. That's like, a huge step towards photorealism (not that I dismiss NPR rendering and so on).
@PopoRamos11 күн бұрын
Just picked it up on sale. 😊 can’t wait to try it on my renders
@GlebAlexandrov11 күн бұрын
@@PopoRamos I just can't wait to see what cinematic/photographic wips ppl will be churning out with it.
@lucaswild653312 күн бұрын
Thanks for this Gleb. FYI - tilt-shift's primary use in the real world is for architectural photography, where it is used to compensate for perspective distortion, which is exaggerated when an image is framed in a magazine layout. The shift in focus is really just a side effect and in real life the aperture is generally set wide open so that the depth of focus is not an issue. More on the link below (just a quick Google search I did - I'm sure you'll find you're own material if you're interested...). At around 1:00 you'll see an original old school shift and tilt. These believe it or not are still the gold standard for architectural photographers. kzbin.info/www/bejne/j2qcYWyOeqeooc0si=U6ew34MKwzZXO6yB
@GlebAlexandrov12 күн бұрын
Very interesting, thanks for sharing this!
@ReceiveMusic11 күн бұрын
Ive tried using a similar addon, Photographer 5, but it was always a mess getting it to work. This looks like a very promising alternative to try out instead. I really like all the different background blurred effects this addon applies. The swirls are hypnotizing.
@fabien577911 күн бұрын
Feel free to reach out to let me understand why you feel it's a mess getting Photographer to work. Not that I want to compete with Lens Sim, I don't think we are even trying to offer the same thing, but user feedback is important to me.
@analogicparadox12 күн бұрын
I'd love to see someone recreating the basics of this add-on for a tutorial. I don't need most of the features but I'd love to learn.
@GlebAlexandrov12 күн бұрын
Makes sense. A shorter, more straight-to-the-point tutorial would be much appreciated, right?
@cyrkielnetwork12 күн бұрын
There are tutorials about simulation real lenses in Blender. The magic of this addon is how fast it's working. If you make just lens it will work, but it will be very slow.
@spatialoptic11 күн бұрын
As always, thank you, Gleb! #purchased.
@BlauwFilms12 күн бұрын
Absolutely incredible Gleb! Crazy useful...
@GlebAlexandrov12 күн бұрын
All credit goes to Håvard, of course! :)
@DerekGoveDesign10 күн бұрын
Having used Lightwave in the past, there is one feature that is glaring in it's absence. There needs to be a checkbox, active by default, labelled 'Lenscap.' Until it is deactivated/removed, all renders should be black. ;)
@nightmusic221012 күн бұрын
Some videos like Backroom series are very like this add-on. That can be game-changer for who make realistic video 💪
@GlebAlexandrov12 күн бұрын
For those on the cutting edge of photorealistic graphics it'll be game-changer definitely, I think you're right!
@wellheytherehihowyadoin12 күн бұрын
This looks great!
@GlebAlexandrov12 күн бұрын
I'm a sucker for the cinematic out-of-focus, vintage-looking effects, so for me this plugin is god-sent :D
@JaoJaoOuO12 күн бұрын
This is awesome! Thx for sharing!
@GlebAlexandrov12 күн бұрын
That was an honor for us, to get invited for testing this amazing add-on.
@mrdol10 күн бұрын
and now... I WANT THIS!
@kuhantilope592712 күн бұрын
This is ABSOLUTELY crazy! Complete game-changer! Compared to the add-ons we had before, this is really on a new level!
@GlebAlexandrov12 күн бұрын
Exactly! It's, like, a super upgrade of that 'vintage lens sim' idea that doesn't have any glaring issues from what I can tell (it seems?!).
@kuhantilope592711 күн бұрын
@GlebAlexandrov The realtime performance in your video was spectacular! What graphics card do you have? (I already bought the add-on but don't have the time to test it out for the next 3 days :'D) The only thing that's missing is lens flares right? Do you have any information from the dev what / if he's updating / adding anything?
@GlebAlexandrov11 күн бұрын
@@kuhantilope5927 I have RTX 2080TI :) As for lens flares: yeah that would be a separate product, imho. I don't have any info on whether it's something that the dev is planning to add. BUT, that kind of thing flows naturally from the proposition that the 'real lens sim' offers, in theory, so I wouldn't be too surprised if that's already on the radar.
@kuhantilope592711 күн бұрын
@@GlebAlexandrov This performance with a 2080 TI?! My goodness I'm stoked to throw that at my 4090 :D
@GlebAlexandrov11 күн бұрын
@@kuhantilope5927 Factor in that the video is slightly sped-up at times though, by 10-15% perhaps, like I usually do it :)
@JackToth11 күн бұрын
If you are having issues with crashing rendering, try removing the CPU as a CUDA rendering device, so its primarily relying on the GPU for rendering, i think this will save the CPU alot of effort and prevent crashing.. I think this will help!
@AndreyDubinin11 күн бұрын
Helios-44 ☺ Take my money!
@GlebAlexandrov11 күн бұрын
My all-time favorite vintage lens, by FAR. Especially with an anamorphic adapter, it's just one love.
@Nicknator1009 күн бұрын
Looks amazing! Any problems related to AOVs compositing? (Depth channel, Mattes etc.)
@jonathanseel485712 күн бұрын
this is the cooolest thing ever!!!
@GlebAlexandrov12 күн бұрын
Indeed!
@wackerstube602012 күн бұрын
Remind me to come back to this please
@GlebAlexandrov12 күн бұрын
Oke doke.
@zircron4512 күн бұрын
Yesssirrr! Very epic
@GlebAlexandrov12 күн бұрын
Coming from you, it's a big deal! I hope the add-on does well and this cinematic lens emulation stuff gets more popular in the cg rendering community.
@zircron4512 күн бұрын
@@GlebAlexandrov 1000%, Håvard had initially reached out to me about this on instagram and I was immediately hooked. By far the most competent person for this task and the sheer complexity of what he made is beyond incredible!
@wykapanyTata10 күн бұрын
Great addon, thanks for sharing! I assume it doesn't simulate lens flare?
@KonstantinGuryanov10 күн бұрын
Hi Gleb, the plugin looks like a considerable amount of work went in it. However, as I'm guessing in regard of mentioned portal feature, something technically analogous but less sophisticated was implemented in Lightwave 3d couple of decades ago. By the way, this portal thing also opens a new possibility to bake in blender any compound object which could consist of anything: instances, particles, volumes, etc... Lightwave has such a camera by default and when I switched to Blender I've been missing it. And when it first released, it was almost it, but I didn't succeed at the time, baking normals correctly and it had been requiring workarounds in regard to other popular baking passes. Also does it accept custom distortion maps, like pro compositing software do? It could be useful to adapt to some lenses in one's arsenal to double them in cgi production.
@dognaydin7 күн бұрын
How can I use this plugin effectively in the architectural field. It would be nice if the tilting feature could be set automatically as in the photographer 5 plugin.
@gatis.pastars2 күн бұрын
Could this add-on help better to "glue" green screen elements with 3D environment? 🤔
@Nixxal12 күн бұрын
Looks very cool, can It replicate lens flares too?
@GlebAlexandrov12 күн бұрын
Not the current version, I don't think so. Some mild raytraced/simulated bloom&glare and overall softness in some lenses, yes, also the dirty lens effects, but not the flares per se.
@Nixxal12 күн бұрын
@@GlebAlexandrov Ah thanks, also +1 for the Helios lenses love the character
@joseruano53912 күн бұрын
Octane blender can do the same and similar things, without loosing the ability of compositing which is something people is complaining here, a bit tricky to get but definitely achievable
@GlebAlexandrov12 күн бұрын
Just to make sure I understood it correctly: do you mean that using Octane render, we can do ray-traced depth of field in post (e.g. composite different passes without DOF, then add DOF in post and that depth-of-field would look just like its rendered counterpart)? That would be interesting to check, to educate myself more than anything :)
@proceduralcoffee11 күн бұрын
@@GlebAlexandrov you said in a previous video you essentially said this addon is better than any other renderer out there.. now you are telling the truth about not knowing about other renderers like Octane, Redshift, Karma, Arnold and more? Typical Blender bs.
@GlebAlexandrov11 күн бұрын
@@proceduralcoffee If there's a method of adjusting the depth-of-field in post, via z-depth buffer etc, that has a comparable quality to the raytraced DOF in Cycles with the vintage lens simulation (or any other similar render engine), I'd be glad to learn more about it and correct my assessment. Would you mind pointing me out to a video showing that process in Octane/Redshift/Arnold? I'll do my homework, since you've mentioned it, but feel free to share any links as well :) And thanks for your comment!
@PeterJansen10 күн бұрын
@@GlebAlexandrov The closest 2D dof tool would be a new plugin for Nuke called MagicDefocus2. It just came out. I'm a compositor in film/TV and I use the v1 of that tool quite a bit to match lens artifacting in real shots. I haven't tried v2 yet, but knowing the limitations of post dof, and the clear complexity of this blender plugin in regards to simulating the lens via ray tracing, I can say with about 100% confidence that this plugin (Lens Sim) will produce way more realistic results with fewer (unwanted) artifacts. However, obviously it's not apples to apples, as one is a post DOF and one is in-render DOF. Doing DOF in post is pretty essential when compositing multiple elements together from various sources (real footage, real elements, CG, still photography tracked in etc). I wish this Lens Sim plugin had a Nuke version... I would pay big money for that, I don't care how slow the render time is vs other post DOF tools (MagicDefocus2 renders each frame in under 0.5s with no noise). If I could layer everything together as a 3D scene in Nuke and then render the DOF it with Lens Sim... Ugh that'd be perfect.
@saz88gtown12 күн бұрын
OMG YES!!!!!!!!!!!!!!!!
@GlebAlexandrov12 күн бұрын
Woo! :)
@Alex-b2p1v5 күн бұрын
Spirit of Time : Octane 2025 have an "New Spectral Camera LensFX" feature. Looks similar.
@rolousundatang7 күн бұрын
Shhehshh just missed out on the sale! Arghhh!!!
@lucasdigital11 күн бұрын
I bought Photographer 5 just a couple of days ago, and I have not really got my head around all its capabilities. It looks like it takes a similar approach to real-world lens simulation. Do you know if Lens Sim is comparable to Photographer 5, or do you think Lens Sim offers better simulation/results? If I pick up Lens Sim I will definitely use your link. Great coverage, here.
@fergadelics11 күн бұрын
ive been using Photographer 4 and 5 off and on last however many years and it really needs you to commit to the AIO system. I think its a great system but the AIO system that works for me is the one I build using the parts i choose. Im happy with light wrangler for my light system instead of the P5's system. I could digress more on details but in short I dont think i will be using Photographer anymore unfortunately. Ive only been using Lens Sim a few hours and im hitched
@lucasdigital11 күн бұрын
@@fergadelics That makes sense. I've not touched the lighting system. Thanks for the reply.
@fabien577911 күн бұрын
Lens Sim offers physically based, raytraced lens simulation. These can be complex to set up and control, longer to render, but more pleasing and realistic if imperfections is what you are after. Photographer does not offer lens simulation outside of optical vignetting and bokeh shape. Other lens imperfections are featured as Compositing post effects for ease of use, faster rendering and iteration, but it doesn't have longitudinal chromatic abberation, tilt shift or split diopter. It offers other rendering features and is not limited to Lens Simulation though.
@fergadelics10 күн бұрын
@@fabien5779 im trying to figure out how to run things in a sort of lightweight mode with it, where my framing is roughly true but its not doing all the processing. A sort of proxy mode. So far thats my only kinda snag but im not all the way through the documentation and YT content. I just finished the DIY lens video. Its fantastic how much im learning about what and how much i don't understand or have misunderstood.
@VFXCentral12 күн бұрын
Awesome add on. Doesn’t this affect all your multi passes?
@GlebAlexandrov12 күн бұрын
That's a good question and something that needs to be tested for any particular workflow. I guess, it will affect some passes more than the other, for instance I can imagine that something like AO will be more useable than... let's say, masks? I haven't really gone there yet, to be honest. The potential tradeoffs of using the vintage lenses seem to be somewhat similar to real cinematography - shooting with peculiar-looking lenses often limits the amount of posh-pro, keying etc, that can be reasonably expected.
@rezarezahosseini2152 күн бұрын
How is it running so smoothly for you? I have a 4070TiS and a 5800x and for me it's laggy when changing any values of the addon?
@JacekBednark7 күн бұрын
Can You animate this addon settings? like split diopter for example?
@PepGeeTv6 күн бұрын
does lens effects doesn't work when u export in exr format??..if yes can u explain on how to use it in exr output?
@GlebAlexandrov6 күн бұрын
It's not a 'lens effect' per se, but rather it IS the lens simulation, or an upgrade to the Blender camera, so it carries over to exr just fine.
@Mortom8311 күн бұрын
But one thing I have to ask: Can I make Pass Leyers and will cryptomate work with this addon? Because if I understand correctly the effect happens on a portal that passes through a regular plane.... and I think this alone already blocks the isolation of objects and materials in cryptomate. It's nice, but if you want to do something with the renderer afterwards, it rather doesn't leave much control :| Well, but I haven't checked this shader with Portal.... maybe it works differently and all information like normal. color albedo “passes” through this shader. Denosing can also suffer heavily if it doesn't transfer normals and other render passes.
@GlebAlexandrov10 күн бұрын
Yeah this seems to be a drawback of using this approach, btw I recommend checking the documentation, the author has updated it with lots of info, about the AOV passes as well: blendermarket.com/products/lens-sim/docs
@ReneJuulMadsen11 сағат бұрын
Does this work for Eevee render/viewport a well?
@jairolhyonsefportilloalvar254910 күн бұрын
Estoy intentando comprarlo Pero no me deja.Sabes si está funcionando bien el sistema de compra? Gracias
@adameskoo12 күн бұрын
Hey Gleb, any idea how to effieciently add fog in post when rendering with this addon? Can't use volumetrics because it's not really efficient for animation and usually I would add fog with mist pass, but it won't work here unfortunately.
@GlebAlexandrov12 күн бұрын
My question would be: are you going to render with or without depth-of-field and certain in-plugin effects like chromatic aberration? Chromatic aberration will make some passes (including the mist pass) less usable, let's say. But if there's no aberration and certain other effects, then it should be no problem, at least in theory, to use the Mist pass for volumetrics? Thinking of it, even if you render with a very shallow raytraced depth of field? Or am I overlooking something?
@adameskoo11 күн бұрын
@@GlebAlexandrov I would definitely want to keep DOF while rendering. It's gorgeous! AFAIK vignetting created by the this lens addon is visible on mist pass so the mist pass would be darker on the edges of the frame. Not sure about Z-Depth pass though (but also not sure is z-depth suitable for adding fog in post).
@GlebAlexandrov11 күн бұрын
@@adameskoo Hmm, that's an interesting observation, I haven't thought about the vignetting! That's something to factor in, for sure, in some way.
@Volodymyr_Vova12 күн бұрын
Does it work with clipping? For example for interior rendering, especially in small spaces
@GlebAlexandrov12 күн бұрын
It has no problem with that whatsoever.
@TheFeanture12 күн бұрын
Will it work with K-Cycles version of Blender? This is the only question that stops me from buying this right now.
@GlebAlexandrov11 күн бұрын
Actually, I'm not sure! Something to ask the author about. It would be lovely if it works with K-Cycles.
@senless27037 күн бұрын
when creating an animation, the lens jerks! How to animate it correctly?
@TheMartindotcom11 күн бұрын
Hi. Any chance it will work with Octane?
@GlebAlexandrov11 күн бұрын
I don't think so, as it relies heavily, as far as I can tell, on the new Ray Portal node of Cycles.
@TheMartindotcom11 күн бұрын
Ok Thanks, I try it anyway and great job!
@lord_lucario342912 күн бұрын
For anyone with experience, how would this stack up to something like Photographer 5?
@GlebAlexandrov12 күн бұрын
I'd also be interested to know.
@fabien577910 күн бұрын
I will test it and reach out to Håvard to see if we can fix any incompatibility that may occur.
@BoyFromNyYT11 күн бұрын
Why does my blender crash after like 8 frames!!!! In a render… it’s a 4090… it’s not thermal issues… it works when I reinstalled studio drivers but every time I restart my pc I have to reinstall the driver
@JackToth11 күн бұрын
Try removing the CPU as a CUDA rendering device, so its primarily relying on the GPU for rendering, i think this will save the CPU alot of effort and prevent crashing.. Let me know if that works
@BoyFromNyYT11 күн бұрын
@@JackToth I currently have it set to use opti x only gpu...
@JackToth11 күн бұрын
@@BoyFromNyYT Hmm, maybe something else is happening with the render settings. I'll tinker this weekend and see if I can reproduce when i saw the issue
@BoyFromNyYT11 күн бұрын
@@JackToth ok thanks
@AngryApple10 күн бұрын
disable any overclock even the factory one
@ChrisdeCastro12 күн бұрын
Does it model proper lens flaring?
@GlebAlexandrov12 күн бұрын
A short answer is no. It does model bloom & glare, and overall "softness" common in vintage lenses, but not the anamorphic flares and that sort of stuff (I haven't tested this aspect expensively, so I can be wrong about it though).
@proceduralcoffee8 күн бұрын
already posted free in various places. LONG LIVE OPEN SOURCE LICENSE-FREE SOFTWARE!!!!
@kaesekrustechannel6 күн бұрын
Where? :)
@JackToth4 күн бұрын
Why not support the creator?
@BasheerShaik-yh5bx7 күн бұрын
I got heart attack after seeing the schematics tab 😭
@phamthohongduong8 күн бұрын
Just wondering what’s your computer specs? M4 Max? 😂
@phamthohongduong8 күн бұрын
Or 4080/90? 😂
@GlebAlexandrov8 күн бұрын
RTX 2080it, that's it :)
@HalfPuma12 күн бұрын
does it increase the render time?
@GlebAlexandrov12 күн бұрын
The good thing is: it's performance is extremely good! Some feature like chromatic aberration do add some rendering overhead, but the most of the functionality is virtually free in this sense.
@nomadicreels11 күн бұрын
😮❤
@sreliata8 күн бұрын
Wait. Does that mean Lens Sim won't "really" work with eevee... ?
@GlebAlexandrov8 күн бұрын
That's right. Unfortunately, it needs pathtracing and the RayPortal node of Cycles for calculating a complex lens curvature, so it doesn't currently work in Eevee :(
@sreliata8 күн бұрын
@@GlebAlexandrov Gosh! Thank you so much for your response, Gleb! Have to admit: it makes me sad how much eevee is left behind (most of the time). Especially with 'real time rendering' being the future (much like unreal engine). I truly hope that may change somewhen ._.
@Gateluz12 күн бұрын
Wow
@GlebAlexandrov12 күн бұрын
That was my initial reaction too.
@josiahroyal7 күн бұрын
Audibly gasping
@FireDragonKidz12 күн бұрын
❤❤❤❤🎉🎉🎉🎉🎉
@FranzGu12 күн бұрын
Looks very interesting. But this is another one of theses addons that wants to do everything in render which is a very inefficient workflow. All the effects shown can be reproduced In compositing which is a lot faster and u dont have to rerender your whole shot if you whant to change a small thing. Another big problem I see here is AOVs. Good luck using cryptomattes and depth passes if you preblur you image in the render it self or put smudges on the lense xD. If youre an absolut pro with realistic renders and dont work in a team I can absolutly see someone using this but as a compositer, if I would get rendered out depth of field and chromatic aberration I would not be able to work with it.
@CGToonStudio12 күн бұрын
I guess he will soon make a solution for it, like something in the compositor. And i guess it is made for the people who don't want to learn compositing and achieve this quickly
@GlebAlexandrov12 күн бұрын
Thanks for your comment! Indeed, you're right mentioning that using lens simulation would reduce the leeway in compositing. Just like it would reduce what can be done in the post-pro / keying in cinematography (real cameras and lenses I mean). Yet the vintage lenses are often used instead of recreating the swirling bokeh pattern etc in post-pro, and for a reason. "All the effects shown can be reproduced In compositing" - with all respect, that's a bit more complicated than that. Correct me if I'm wrong, but the whole point of such add-ons, and Cycles path-traced DOF is that the out-of-focus rendering is, well, path-traced/ray traced. The incoming light rays, before reaching the virtual sensor, get refracted via the lens geometry which of course has a particular curvature to it etc, and this effect gets pretty complex indeed especially in the vintage lenses like Helios 44-2 etc. If that type of look could be easily recreated in post, we wouldn't see so much use of Helios 44-2 used in movies like Dune, etc (I'm snapping back to cinematography, but I'm sure you'll get the point) :)
@GlebAlexandrov12 күн бұрын
Then, my god, even something like anamorphic focus breathing, or split diopter, or dynamic tilt-shift, how to even start approaching it from the post-pro perspective, I'm not sure to be honest.
@Puer000012 күн бұрын
Also curious for the potential of achieving this in post, either in Blender or in Davinci Resolve. When working in larger projects this seems very risky to render out scenes with locked effects such as the ones this addon uses, althought it does look absolutely stunning and I would love to use it, I just definitely see problems down the line of doing endless re-renders to change things with the lenses etc :/
@Puer000012 күн бұрын
But thank you for this video Gleb, it's an incredible insight into a great product!