The Blender to Unreal Engine Workflow

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School of Motion

School of Motion

Күн бұрын

Пікірлер: 299
@alestoryboards
@alestoryboards Жыл бұрын
Basically model/retopo your stuff in blender and then do the rest in unreal (rigs/animation,render?!)
@Bulborb1
@Bulborb1 Жыл бұрын
Model, sculpt, bake, unwrap low poly/retopo etc in blender. You can even texture procedurally then iterate inn unreal engine.
@hellerart
@hellerart Жыл бұрын
If you have an experimental workflow like me, where modelling and animation is not devided moving to unteal is next to impossible - probably I will use unreal for 10% - I would love to build some scenes specially around fluid ninjas features in unreal. And of course heavy nanite stuff.
@christiankurschat5292
@christiankurschat5292 Жыл бұрын
​@@Hemlok69 and u6⁷
@carlosdorantes9792
@carlosdorantes9792 Жыл бұрын
Yup
@swancoffeehouse5983
@swancoffeehouse5983 Жыл бұрын
​@@Bulborb1I just skip the whole sculp mumbo jumbo. Everything is box modelled. No retopo needed.
@NPC_YouTube
@NPC_YouTube Жыл бұрын
i've been a 3d artist for 3 years now... I now just realized and learned to use boleans as a geometry clean up tool from now! thank you!
@blwho8881
@blwho8881 8 ай бұрын
Seems a bit tedious just select the faces and delete them
@ThadeousM
@ThadeousM Жыл бұрын
[4:37] If you do want to bring all objects over in 1 FBX file whilst retaining their individual origns: 1. Parent all objects to an empty in blender 2. Select empty last - Export fbx (selection only) 3. Import to UE as a "FBX scene" This will result in a "master" origin point represented by the empty, whilst each individual section retains its own vector data.
@AlfeYT
@AlfeYT Жыл бұрын
This is the GOAT tip
@Battleevents
@Battleevents Жыл бұрын
"Allah! There is no god but He - the Living, The Self-subsisting, Eternal. No slumber can seize Him Nor Sleep. His are all things In the heavens and on earth. Who is there can intercede In His presence except As he permitteth? He knoweth What (appeareth to His creatures As) Before or After or Behind them. Nor shall they encompass Aught of his knowledge Except as He willeth. His throne doth extend Over the heavens And on earth, and He feeleth No fatigue in guarding And preserving them, For He is the Most High. The Supreme (in glory)." [Surah al-Baqarah 2: 255]
@TanHanWei
@TanHanWei Жыл бұрын
Thanks a lot for this!!
@AbyssalSoda
@AbyssalSoda Жыл бұрын
Haven't tried it but defs an excellent piece of advice
@GohersWay
@GohersWay Жыл бұрын
+1
@fionahonohan2757
@fionahonohan2757 19 күн бұрын
It's almost been a year since I joined the 3D world by starting with Blender, and then I felt the need to learn Unreal Engine 5 (UE5). The information you shared in the video was very accurate, and I have had the same experiences.
@Fafhrd42
@Fafhrd42 Жыл бұрын
For the issue where a person has done scene layout in Blender (or another DCC), and exported the entire scene as an FBX and is importing it into Unreal, the best way to import it into Unreal is to use File->Import Into Level, instead of just dragging and dropping the FBX into the Unreal editor. This preserves instancing, origins, and transforms. (Also, somewhat counterintuitively, you'll want to tick the 'Apply Transform' box when exporting the FBX from Blender, otherwise the meshes will be imported as 1 Blender Unit = 1 Unreal Unit, and an Unreal Unit is a centimeter, so they'll be tiny) The biggest downside to this method is that it *does* make re-importing individual meshes of that scene a little more complicated. You can either make individual FBXes for each of the meshes and import them separately and then change the reference for the mesh actor in the level, or you can go through the re-import dialogue and manually select the mesh you want to re-import.
@RobertVanderStelt
@RobertVanderStelt Жыл бұрын
The lighting you have in your office is soooooo nice.
@frostydelusions3066
@frostydelusions3066 Жыл бұрын
Error at 2:55 is caused by your static mesh and texture having the same name, use the recommended UE naming conventions in Blender or else you will regret it later. "SM_Skeleton_01" for the Static Mesh and "M_Skeleton_01" for the Material, your maps need proper names too like "T_Skeleton_01_N" for the Normal Map. Also when importing a Normal Map created in Blender make sure you flip the Green Channel in UE.
@DodaGarcia
@DodaGarcia Жыл бұрын
I wonder if that's the reason why a fully rigged character that I imported for Blender became a fucking Skulltula the second I pressed play in Unreal. It was traumatic.
@ooffs_artflows
@ooffs_artflows Жыл бұрын
W comment thanks
@JonMurray
@JonMurray Жыл бұрын
@@DodaGarciahahaha!
@sortakalpuyu
@sortakalpuyu Жыл бұрын
hey where are you learning all of these
@amosdotl6892
@amosdotl6892 7 ай бұрын
Blender comment added.
@sd.creative
@sd.creative 8 ай бұрын
Glad to hear that I’m not the only one that doesn’t know which program to use and for what.
@FizzleStudiosLtd
@FizzleStudiosLtd 9 ай бұрын
4:33 IF you are importing entire scenes / sets of meshes from blender you can quite easily change the pivot point for each object as needed. After importing, in the unreal editor modeling mode select your object, select the pivot option in the menu and select center. This will modify the pivot points for all instances of this mesh. Great tutorial, cheers!
@Josh_Alfaro
@Josh_Alfaro 11 ай бұрын
Me watching this not knowing how to use either
@Taggedaslitho
@Taggedaslitho 6 ай бұрын
Same
@Chillobserver
@Chillobserver 4 ай бұрын
You can always learn
@NilayEmrah
@NilayEmrah 5 ай бұрын
Their tech setup for bets is so advanced yet so user friendly, love it 🖥️💕
@Thesupperals
@Thesupperals 9 ай бұрын
Hey, just a helper here! Try to export with the USD file extension. It'll save you a lot of time. Also, lastly- you need to set each individual game object with individual origins. This is why you have the issue found in 4:55.
@facepunchoclock2878
@facepunchoclock2878 2 ай бұрын
You casually revealed the solution to a problem I‘ve been having for weeks. Subscribed!
@musashidanmcgrath
@musashidanmcgrath Жыл бұрын
A tip for the pivot offset when you import a full scene: you can hold Alt+MMB to move the pivot independently of the mesh. This is a one-time effect(good for a single translation) You can set the new pivot location permanently by right clicking the static mesh in the viewport>pivots>use one of the options.
@PrawnKing89
@PrawnKing89 Жыл бұрын
Dude this is scary. I was literally looking for this EXACT topic and your video posted WITHIN THE HOUR. Awesome content. You have a new follower
@shivendrapawar9618
@shivendrapawar9618 Жыл бұрын
Same here!
@AeleksDesigns
@AeleksDesigns Жыл бұрын
If you want to keep the origins of multiple meshes within a single exported .fbx file intact, make sure you select ".fbx scene" when in the "select asset to import"-window (unreal), not just .fbx ... it not a bug, its a feature (seemingly nobody knows about) ;)
@coltish
@coltish Жыл бұрын
How did you know this is the content I needed right now?
@krystoferbelknap806
@krystoferbelknap806 Жыл бұрын
Bro this video really just confirmed all my hopes for adapting to UE5 with a blender/c4d brain. Thank you...
@Yeye10000
@Yeye10000 10 ай бұрын
I’m barely getting in to blender don’t know anything at all but still seeing this video as if I understood anything you go over haha
@PythonArms
@PythonArms 7 ай бұрын
really cool! Thanks for making this video!
@asr59
@asr59 Жыл бұрын
4:28 that's not the only problem. Another problem is that will import the same mesh several times, instead of importing it once and instance it on the level.
@josephdungan3566
@josephdungan3566 Жыл бұрын
Thanks for sorting that all out on video. I'm trying to teach high school film students both programs so they can get more creative with what they create. This video is something I can definitely share with them.
@armondtanz
@armondtanz Жыл бұрын
Ypu should look at reallusion. Im not very good a some things and that program helps me beyond all. CC4 & IC8 is a lifesaver ;) Theres a ic8 to unreal plug in that makes all the complex materials connect automatically (saving valuable time). Animation is sweet. Mocap clean up. Character Creator for creating humans and monsters.
@RinaldoPalazuelos
@RinaldoPalazuelos Жыл бұрын
1:55
@RinaldoPalazuelos
@RinaldoPalazuelos Жыл бұрын
🎉 2:25
@bazebaze2657
@bazebaze2657 Жыл бұрын
there is also a blender to unreal plugin that is really useful when correctly setup
@timothycook
@timothycook Жыл бұрын
Yeah, Unreal's official "Send to Unreal" add-on is pretty powerful.
@jasoncourrau
@jasoncourrau Жыл бұрын
If you want to make complex materials in blender and import them to unreal, just bake the different PBR "slots" before hand. You can do it in blender, and there are nice plug-ins for it
@ribthiefz8283
@ribthiefz8283 Жыл бұрын
Which one do you recommend?
@scrunkus
@scrunkus 10 ай бұрын
@@ribthiefz8283 Principled Baker is what I use, great quality bakes that are easy and fast to do. It's also free
@ToddSiechen-ud3et
@ToddSiechen-ud3et 7 ай бұрын
"And some fun foliage over there"... this is exactly my thought process when Im walking through the forest, "Oh look, some fun foliage over there.... and right here is some fun foliage, and FF EVERYWHERE!!"
@RealSpacial
@RealSpacial Жыл бұрын
thank you for this, i was debating on which platform to start with and this video gave me a really good POV
@LearnAsUGrow501
@LearnAsUGrow501 Жыл бұрын
Hello everyone. I am still green. I used to play around with Blender. Also used to play around with Unreal Engine 2 4 So much has changed I am sure. Looking forward to taking the next 2 years in Learning both. Namaste Dave Ross
@trunks2713
@trunks2713 Жыл бұрын
Welp, I needed this video. thank you!
@TheHassoun9
@TheHassoun9 Жыл бұрын
for the 4:35 you can separate by loose part in blender, and do origin to geometry, now every object have its own parent bone and rotate around itself
@BluesBlueable
@BluesBlueable Жыл бұрын
Can't wait for the movie: The Sword In a Stump 😜🔥🔥🔥
@j.m5888
@j.m5888 Ай бұрын
Great video, very clear! Thanks a lot!
@6Four6666
@6Four6666 9 ай бұрын
I started mixing the blender with the unreal engine month ago and I thought I was the only one doing this!!!
@JonathanWinbush
@JonathanWinbush Жыл бұрын
Very informative 👊🏾
@AmIAFilmmaker
@AmIAFilmmaker Жыл бұрын
👊 Thanks! I've been learning from the best 😉
@JonathanWinbush
@JonathanWinbush Жыл бұрын
@@AmIAFilmmaker Appreciate it buddy, we should collab on a tutorial as I get a lot of questions about Blender but I barely know it
@studiodevis
@studiodevis Жыл бұрын
@@JonathanWinbush Todd & Jonathan, I think this is the beginning of a beautiful friendship ...
@AmIAFilmmaker
@AmIAFilmmaker Жыл бұрын
Oh man I'd be all about that! Down to collab any time.
@christiandebney1989
@christiandebney1989 11 ай бұрын
datasmith for 3dsmax is great as you can select all your objects and it brings them in exactly where they were so you can alter and swap out.
@keeleycarrigan
@keeleycarrigan 11 ай бұрын
Wanna hear more about what is best for each program. Keep it up
@Gordoxgrey
@Gordoxgrey Жыл бұрын
5:26 If you want any interactable cloth Simulation (Like cloaks or hair) it's best to do the cloth simulation in Unreal Engine and not have things in the sequencer
@Battleevents
@Battleevents Жыл бұрын
"Allah! There is no god but He - the Living, The Self-subsisting, Eternal. No slumber can seize Him Nor Sleep. His are all things In the heavens and on earth. Who is there can intercede In His presence except As he permitteth? He knoweth What (appeareth to His creatures As) Before or After or Behind them. Nor shall they encompass Aught of his knowledge Except as He willeth. His throne doth extend Over the heavens And on earth, and He feeleth No fatigue in guarding And preserving them, For He is the Most High. The Supreme (in glory)." [Surah al-Baqarah 2: 255]
@zerefdragneel661
@zerefdragneel661 11 ай бұрын
​@@Battleeventsk
@aCrimsonMonarch
@aCrimsonMonarch Жыл бұрын
to be honest, you dont need to thank us for watching, me myself watching you because i need to know and some advise for which one is better between unreal and blender, turnout combining them is the best choice, thank you for the vid sir
@ahsanulhasanturzo8015
@ahsanulhasanturzo8015 Жыл бұрын
Very nice video. It feels so nice to see people getting up-to-date by learning blender.
@mergimdemkuanimationstudio4671
@mergimdemkuanimationstudio4671 Жыл бұрын
one Word "DATASMITH", it is not perfect but works very good. I use it in Unreal 5.1 and i get all materials and textures into Unreal. As you said we need to prevent over work for nothing. The only Nodes that can be imported actually are the texture (image) nodes. Thats why i try to keep my uvs clean and for large areas i use cube map projection. For me Datasmith is actually better than using fbx for unreal imports. I hope it gets better :D
@Viscte
@Viscte Жыл бұрын
Thank you. Not enough people seem to be aware of datasmith
@sysghost
@sysghost Жыл бұрын
Interesting to see how two different branches of the entertainment industry start to merge. Meet in the middle. Game engines are capable enough to be a viable option in the movie industry, and software from the movie industry can be used for games.
@MMALAB
@MMALAB 11 ай бұрын
Great information here.
@done.6191
@done.6191 Жыл бұрын
WONDERFUL. Thanks!
@eric24g
@eric24g Жыл бұрын
Crazy bc I was looking at unreal videos and said to myself. Im going to start modeling everything in blender and render in unreal engine. I downloaded unreal and haven't used it yet. Then this video showed up on my feed. I gotta get going now. Lol
@TonyTheYouTuba
@TonyTheYouTuba Жыл бұрын
Great overview, these higher level view workflow videos are very useful, thanks.
@codes4046
@codes4046 Жыл бұрын
been needing a video like this! This clears up a lot of confusion about blender to UEFN (The Unreal Fortnite Editor) as well!
@zaks7
@zaks7 Жыл бұрын
4:48 I work with FBX imports to blender sometimes at work, and from what I've found, that's a limitation of the filetype. I don't know if its different in other software like 3ds max, but every time I import something as an FBX into blender, I have to deal with a whole host of messed up origins and relationship lines all leading to one random point. At least in blender you can just right click and set origin to geometry in all of them. It's slightly better when going from blender to unity because of the native .blend support. Maybe that's what a future update may bring us.
@janvollgod7221
@janvollgod7221 Жыл бұрын
yes, FBX is a pain in Blender. They improved it over the years, but its still not user-friendly. For concepts, i always use OBJ instead. Especially when exporting object with boolean and cutting on it. FBX mess, for no reason, randomly points up.
@Ahtisham
@Ahtisham 9 ай бұрын
Man this comment section is as helpful as this video was, this is so cool.
@Covidcola
@Covidcola Жыл бұрын
I believe you can change the origin of the mesh in Unreal through the Modeling Mode, however it is best to do it as you mentioned.
@cristhianferreyra610
@cristhianferreyra610 Жыл бұрын
Buenísimo!!!🎉🎉🎉muchas gracias!!
@PolyCharmStudios
@PolyCharmStudios Жыл бұрын
Even more powerful with high poly generator 😎
@2009heyhow
@2009heyhow 7 ай бұрын
5:50 Would be great if we could use some live link plug in boft software packages. And that Blender or Unreal has a texture node system that works with the other software. This way you can texture your objects in Blender and see the real time result in Unreal. This already excists with Substance Painter but i left this texture package since Adobe took it over...
@joseruano539
@joseruano539 Жыл бұрын
Please SOM make a blender course and i'm 100% sure I'm gonna buy it, I need it so bad!
@saemranian
@saemranian Жыл бұрын
It was so helpful and thanks for your sharing.
@Supreme-Emperor-Mittens
@Supreme-Emperor-Mittens 8 ай бұрын
All I know is this ... If EPIC ever decided to add a Full 3D Modeling Suite into UNREAL BLENDER could be in some trouble. 😨😱
@katbmwh1101
@katbmwh1101 Жыл бұрын
Amazing stuff
@joespadaford8736
@joespadaford8736 Жыл бұрын
My biggest issue with unreal is that it is always crashing on me and I have a decent cpu. I hired a guy to do a set for some development and it just crashed all the time. He constantly had to optimize to add more foliage on his cpu because he was always running out of space. Also the files project file sizes were huge. I love the way unreal looks and I want it to be what I use but I can’t work on something that crashes all the time. A friend has a show that is all unreal. They had to hire a coder to make software to make it usable. I love that it’s working for you. I just don’t get how you get it to not crash all the time.
@Native_Creation
@Native_Creation Жыл бұрын
You need a decent GPU as well.
@Johnyazell-r2f
@Johnyazell-r2f 9 ай бұрын
Your computer is prob at fault unreal is GPU dependent
@missbootleg
@missbootleg 8 ай бұрын
This was awesome thank you
@mipe7755
@mipe7755 Жыл бұрын
Actually, you can use Datasmith to transfer pretty much the entire scene from Blender to UE, along with lights and some shader nodes, but I don't know if they ported the bridge to UE 5 yet.
@janvollgod7221
@janvollgod7221 Жыл бұрын
Datasmith don't work with Blender 3.xx and UE5.x as far as i know. Correct me if i am wrong please.
@DavidBoura
@DavidBoura Жыл бұрын
@@janvollgod7221 i'd like to know too.
@Viscte
@Viscte Жыл бұрын
There's an experimental version that's released for 5.2
@GohersWay
@GohersWay Жыл бұрын
Hmn
@DaveCastillo-t3c
@DaveCastillo-t3c Жыл бұрын
Hello! Love your page's concept. I’m interested in buying your artwork. Thanks! ❤️🙏
@framex_media
@framex_media Жыл бұрын
Excelent, thanks for the insights!
@ez6314
@ez6314 8 ай бұрын
Should you rig in blender or unreal engine?
@intr4
@intr4 Жыл бұрын
im confused why u used booleans to clean up the photoscan mesh
@rezainjust
@rezainjust Жыл бұрын
Great Video
@skeletonking4119
@skeletonking4119 Жыл бұрын
THIS!! IS! POWERRRRR!!
@emilemassie
@emilemassie Жыл бұрын
Please take a look at USD (Universal scene description)
@PERRIERhp
@PERRIERhp Жыл бұрын
UE5 supports GLB as far as i know, and GLB retains those PBR parameters so you might want export in GLB format. Or better use USD ( Universal Scene Descriptor) because it's the new industry standards and it just works, like everything without tweaking a bit.
@wallacesousuke1433
@wallacesousuke1433 Жыл бұрын
Blender doesn't support USD does it?
@PERRIERhp
@PERRIERhp Жыл бұрын
@@wallacesousuke1433 it fully supports USD import and export, use newer version of blender
@CGToonStudio
@CGToonStudio 3 ай бұрын
Is the problem of the Origin point solved?
@bigtoebennie
@bigtoebennie Жыл бұрын
Awesome thanks!
@noushinpourmirza3054
@noushinpourmirza3054 3 ай бұрын
Thank you so much. I imported the USD file into Unreal, and the first time, my mesh appeared without the curve modifier. After applying the modifier in Blender and re-importing it into Unreal, nothing showed up. Could you please help me figure out how to fix this? Thank you.
@meme_tunnel
@meme_tunnel 2 ай бұрын
Dat skeleton in thumbnail was actually my pc after watching this💀⚰️
@AarronChittock
@AarronChittock Жыл бұрын
What scanning app are you using at the moment?
@AmIAFilmmaker
@AmIAFilmmaker Жыл бұрын
Polycam for quick and dirty stuff, and realitycapture for anything that I really want great detail from.
@VorpalForceField
@VorpalForceField 7 ай бұрын
Great info .. Thank You for sharing .. Cheers :)
@TheElephantRoom1
@TheElephantRoom1 Жыл бұрын
exzzzzellent video
@MrInnovativeEnergy
@MrInnovativeEnergy Жыл бұрын
no SendToUnreal?
@junito1957
@junito1957 Жыл бұрын
very very true , best with the best
@K2unit3d
@K2unit3d Жыл бұрын
Not to take away from your video as you do have information that helps. There is a Blender to Unreal plugin for Unreal that allows importing of whole scenes. Every object and collection can be imported and uses the PBR workflow node to automatically setup your materials.
@wallacesousuke1433
@wallacesousuke1433 Жыл бұрын
Is it up-to-date? The page date says: July 29, 2020
@K2unit3d
@K2unit3d Жыл бұрын
@@wallacesousuke1433 As far as I know. I used it with 5.2 for work and it did everything properly. I can say the only thing it doesnt do is bring textures in that arent setup with the principled shader
@BilgeSamet
@BilgeSamet 5 ай бұрын
Can we talk about the speed of placing bets on 4ra? Blink and it’s done! 🌪️
@nontimehistory5679
@nontimehistory5679 10 ай бұрын
I want to create a plan of my town in medieval times. I’m struggling to find any tutorials for this. I’ve used blendergis but it’s not good for finer details like little rivers and hills. Should I just recreate the town plan using a canvas in unreal as my guide, or is there a way of sculpting the blendergis export. Thank you.
@currenluna
@currenluna Жыл бұрын
THANK YOU!
@SamBenPro
@SamBenPro Жыл бұрын
Hey great video thanks, how about you make scene comparisons? Render times, quality, path tracing etc..
@jasonsharp8621
@jasonsharp8621 11 ай бұрын
I'm curious about vfx effects transferring in to UE5 from Blender.
@janvollgod7221
@janvollgod7221 Жыл бұрын
the new 5.2 is great. Many good stuff. What i miss is a Live Link Bridge or like Houdini has, directly a Node Access. The Point is, doing modification on the fly, for an already imported object, is a pain in the ass. Especially when positioning and scaling was involved. I know there was a good project for a Plugin, but obviously it's stalled 2015.
@Viscte
@Viscte Жыл бұрын
Like datasmith?
@jasonderuger5452
@jasonderuger5452 9 ай бұрын
When you go from blender to UE5, does your weight paint forfeit during that process? Rigs as concerned.
@blenderjunkyriz
@blenderjunkyriz Жыл бұрын
I was hoping you were going to answer the one question I have about importing from Blender to Unreal. Importing a model made up of multiple objects and that has multiple textures added to it, how is that process? Importing a single object like the Skeleton seems straight forward but the other doesn't seem as cut and dry. If I have a sci fi model that has rigged components for example, like landing gear how does this translate to Unreal Engine and what is that process like? Would I simply not check the selected object option so it brings in the entire scene or is there another step that needs to be taken into account?
@basisturm8862
@basisturm8862 Жыл бұрын
U can Export the different individuell parts of your object with different materials as fbx. In unreal make sure to uncheck combine meshes. U will get Ur different parts with different materials. In unreal u can ether Group or combine the parts to move around together.
@massivetree7937
@massivetree7937 Жыл бұрын
You can move the origin point in Unreal.
@vikentijslauruts2153
@vikentijslauruts2153 10 ай бұрын
hey man thanks, this helped me :)))
@AviusL
@AviusL 3 ай бұрын
Excuse meeee?... Superinflatable Arm Flailing Tube Man*... Ty. Great video!
@guruware8612
@guruware8612 9 ай бұрын
So when you rotate something, you kind-a rotate something. Is it the same with moving ? moving something is kind-a moving ? I'm just kind-a watching while watching. Just kind-a saying.
@Harsh-pq7nk
@Harsh-pq7nk 9 ай бұрын
Will the geometry nodes /baking /smoke , fluids effects of blender will work on unreal engine
@o7z-o7z
@o7z-o7z Жыл бұрын
5:55 物理演算などをalembicファイルで出力しueに持っていく
@santiagocamino9324
@santiagocamino9324 Жыл бұрын
you can change temporaly the origin with Alt+middle click
@alexanderwoodcock7549
@alexanderwoodcock7549 Жыл бұрын
And what about vdbs, lighting and camera movement?
@sappireflames0009
@sappireflames0009 5 ай бұрын
if I create scenes in unreal, how do I make it believable? such as adding cracks and chips to concrete? I thought of using a boolean to some rock shape, but then the texture disappears.
@sulivarace7138
@sulivarace7138 Жыл бұрын
I can't find a tutorial on the materials, I'm trying to export my skin shader from blender to unreal or else, recreate one but I'm new to the engine and so far I haven't found anything conclusive, apparently c it's the color ramp that's missing. If you have a good link or a place where I could detail information, I'm interested as well as learning how to create these materials well on unreal.
@-Dragonfyr-
@-Dragonfyr- Жыл бұрын
Question. New to Blender. New to Unreal Engine. Want to get into 3D design. Which program do I go with learning? Experience: Basic Cinema4D. Pretty good with Photoshop, Lightroom, Premiere. Interests: Sci-fi. World creation. Character design. Video content. Thanks
@whoamI-tk3qz
@whoamI-tk3qz Жыл бұрын
Other than video content( editing stuff not cgi and animation) blender can do pretty much all of that
@parchinbales9211
@parchinbales9211 8 ай бұрын
Hi, could you make a tutorial, how to export cinematic quality animation to video? Because I'm getting low quality every time I bake my animation to video 😭😭
@slycreature972
@slycreature972 Жыл бұрын
"Send to Unreal" plugin is MUCH more comfortable than exporting .fbx!
@lunaticinsanee
@lunaticinsanee 3 ай бұрын
you are the guy from the free guy movie right?
@NikGamer1793
@NikGamer1793 Жыл бұрын
Can we change ue5 mouse navigation controls like that in blender? As switching from blender to ue5 is really confusing when we navigate with mouse.
@miyabi2603
@miyabi2603 Жыл бұрын
Where can I buy this course?
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