You definitely need more pillars. The roof is much too long without being supported by more pillars.
@steverennie57872 жыл бұрын
I was thinking the same thing... can imagine city engineers having a field day lecturing the city over that. Do you think the picker mod can specifically take one of those pillars without the concrete forms and then copy that out so it supports more?
@alex721942 жыл бұрын
Yeah it looks ridiculous. He spent so much time making sure that people are safe from cars driving by, but the real danger is from above. :D
@westside2132 жыл бұрын
@@steverennie5787 can't you do this with procedural objects? They should make BOB able to just change a single local asset without changing it globally if possible though because PO is of course much more complicated
@osswald27982 жыл бұрын
Jep I agree!
@eyespyyourspy13282 жыл бұрын
I was thinking about how that roof would absolutely buckle under winter snows and heavy rains. And it would simply rip out and litter the community in high winds.
@goshka17502 жыл бұрын
There's another prop that is a glass to the roof. I think it will look better if you add it to the roof, as well as more pillars because it looks really weird not supported. Bus stops should be a bit more separated - it will be more realistic. But other than that, nice build!
@marktaylor65532 жыл бұрын
I would agree on the bus stops. Definitely more pillars.
@kaltaron12842 жыл бұрын
Seperating them a bit also means you can have vending and ticket machines and information boards between them. Definitely too crowded. And yeah, the roof must be made with some Alien materials.
@pseudotasuki2 жыл бұрын
Do you mean the bus stop shelters? If so, agreed. IRL at hubs they'll have gaps between them. Though one shelter per stop plus a bunch of benches might even be better. After all, there's already a roof.
@BillinhoBamford2 жыл бұрын
I think that you need gaps in the barriers by the crossings next to the bus stops (so that passengers can easily get from one bus stop to another).
@lucymitchell30452 жыл бұрын
Especially lining up with where the crossings are
@theoriginalbuggins2 жыл бұрын
And put lights on either side of the gap in barrier, preferably something on a pole.
@nettozer02 жыл бұрын
Definitely, in the showoff at the end of the video you can really see the pedestrians walking around those big barriers
@simongeard48242 жыл бұрын
Yeah, the flow isn't great. They cross at the crossing, then walk to the junction where the roads meet to go around, then back to the next crossing, then back to the junction, etc...
@tobiasalexander44912 жыл бұрын
I definitely think streetlights rather than the airport ones. If a bus driver is looking down at the road (as they should be) those big halogen beams are going to blind them! The difference in colour temperature is also a bit weird. I'd use the picker-picker, get the streetlight that's already in-situ, and dot a few of those around. Those airport lights would be great as uplighters for accent lighting when you add those extra support columns in though :)
@nzallround47232 жыл бұрын
Looking down at the road..... you do mean looking a head and scaning for people right? Your driving would scare me looking down 🤦♂️😅
@seanohalloran02 жыл бұрын
@@nzallround4723 If you've ever sat in a driving seat of a bus, you definitely would want your gaze pointed down slightly...
@seanohalloran0 Жыл бұрын
@@darren6589 thanks for you insight, Darren. Really helpful. I'd never have figured out it was a game unless you'd pointed it out. 🙄
@duncanchilde2 жыл бұрын
I think CitySkylines needs an pedestrian named Biffa, who walks around, looks at roundabouts and every time he sees a traffic jam he starts shaking his arms in disappointment.
@BiffaPlaysCitiesSkylines2 жыл бұрын
😂
@jackperry71312 жыл бұрын
Pissa
@kathyweber20892 жыл бұрын
That would be amazing!
@Dinermite12 жыл бұрын
Absolute requirement for the sequel, assuming one's on the way and the human race survives long enough.
@martinbarry96622 жыл бұрын
"shaking his arms" is not British enough. Would need to be a small shake of the head with a "tsk tsk" under their breath. :-)
@dtsiable2 жыл бұрын
I think the reason you can add bus stops only one (right) side is because the bus doors opens only on that side. That also means that 3 of those 6 lanes going in are wasted and a single lane one way road would be more aesthetically pleasing too
@SerialKarnage2 жыл бұрын
Not wasted. He has made room for two stops on each section, two lanes will allow buses to overtake eachother.
@Nikodmsinkilt2 жыл бұрын
Actually, the 2 lanes are a good idea, since he set it up with 2 spaces for stops, it means the buses won't get stuck behind each other.
@ptterz2 жыл бұрын
@@Nikodmsinkilt Actually now they will get stuck, but if you use lane connector tool to force the buses to switch lanes in the middle then they won't block each other.
@poetpinch13962 жыл бұрын
Came there to say that.
@marktaylor65532 жыл бұрын
@@SerialKarnage In my experience, traffic just doesn't work that way - everyone piles into the one lane they _want_ to use. The suggestion to use the lane connector tool would work (good idea).
@Walker6thAB2 жыл бұрын
Looks really cool, more support pillars and some manually added street lights would be a better alternative to the airport lights I think.
@IvailoShindarov2 жыл бұрын
The will trip on them
@kelvin13162 жыл бұрын
My local park had those "airport style" floor lights. They were aweful lol shone up into your eyes, ruined night vision and as you walked towards on, you could barely see if there was anyone walking the other way lol Guess there are reasons most practical street lights are above 😁
@heidiwheeler19302 жыл бұрын
Very cool build. Might need more (invisible?) pedestrian pathways to get more people in there.
@nzallround47232 жыл бұрын
I love them makes parks and Normally unused assests look like people are using them
@moverholt3112 жыл бұрын
I think it would be ok to have the red bus/taxi color all the way under the crossings. That seems reasonable.
@gazzamuso2 жыл бұрын
I love it, but what I saw is that the rows of bus stops plus the low barrier means people can't walk through from the opposite side that the bus stops face. I think you need to follow the pedestrian crossings and see where people would actually be walking to see where to make more gaps, and maybe just get rid of those low metal barriers altogether 😊
@BiffaPlaysCitiesSkylines2 жыл бұрын
I'll take a look 👍
@epraikc2 жыл бұрын
You should add more support pillars along the long glass roof and maybe add some rocks as decoration too.
@Bluescreen_12 жыл бұрын
Very nice idea to put a bus hub there. :) I really like the glass roof. It gives the place a nice open vibe. But in contrast to this openness there's all the barrieres, closed bus shelters and so on. Since people can look after themselves and in general such hubs aren't completely blocked off with guards and barrieres anyways it would be really nice to see you open it up a more. Maybe place benches instead of shelters (since it's roofed anyways) which you could seperate by small glass walls or whatnot. And instead of the highway barrieres everywhere around the roads maybe use some planters to block of certain areas. Kind of like you already did at the end opposite of the entrance I think people should be able to move from one side of the hub to the other accross the bus roads to switch busses quickly :) And as many others also suggested: More pillars needed :D But don't get me wrong. A really nice build as it is :) *Just a bit too closed off for me ^^
@Bluescreen_12 жыл бұрын
And for the airport lights: I would try to use nice looking street lights like you would find in an old-town. Kind of matching the kiosks.
@jonhill70812 жыл бұрын
Biffa, the reason you can only get the bus stops on 1 side at ~ 9:00 is because it's right side traffic... so the busses will have their doors on the side of the pavement. They can't be letting their passengers out into the middle of the road now, can they?! 😅
@bow-tiedengineer44532 жыл бұрын
For the node controller, you could probably put the red fill under the crossing as well. I think that would be more realistic anyways, as those red roads IRL sometimes aren't painted, but are actually made of a red concrete that is more durable than asphalt.
@ptterz2 жыл бұрын
Btw, you should use lane connectors on those middle nodes in the terminal area to force buses to switch lanes. Now they try to cut through each bus stop bay and get stuck behind one another. EDIT: And what I mean by this you connect the lanes like X. Instead of few long lines, how about making several shorter ones to cover your city better and use the terminal as a place to switch from one line to the other. E.g. there could be one line that goes through the pedestrian zone and all the way to farm, then one to service the surrounding residental zones + the school areas. One line to service the newer residental zone and one line which uses the main roads and continues to fish farm. That way the buses will have more coverage.
@buster22562 жыл бұрын
You actually only need one lane connection from the stop-side to the other. The x would force everyone passing into the next bay and you don't want that. If you only force traffic away from the stops, you can place three or more stops in a row. ;)
@ptterz2 жыл бұрын
@@buster2256 True, in addition to X I've also included the straight on option if it was a regular street, but considering nothing should be passing by at that terminal, the straight on option is redundant.
@scrub86742 жыл бұрын
were gonna need more footage of it functioning, looks so fun to watch
@Marconius62 жыл бұрын
If your goal is to remove props from roads specifically, you could just use Network Skins instead; that allows you to customize individual segments, unlike BOB. It can also be used to color roads!
@Hardbunker2 жыл бұрын
I love how it looks! The roof looks a bit unsupported tho, maybe a few more supportbeams?
@magicalmac75052 жыл бұрын
Instead of using the waist high ugly barriers and then 24/7 lights, you could use bollards with lights which are pretty, space saving, lit up, and allows more free flowing pedestrian movement but with the same safety measures. And you could also replace the big ugly concrete walls with detailed brick walls
@magicalmac75052 жыл бұрын
@@annhartter938 yes but not in the game
@magicalmac75052 жыл бұрын
@@annhartter938 ok well while we don't have those decals, let's use something that looks good
@HellDuke-2 жыл бұрын
Yeah, more pillars definetely required... To my eyes it still looks more or less like it's floating in the air, no way that structure would even hold up. Also I suspect glass is a separate prop then that you should be able to place. Maybe pull in the barrier and bushes inward on the Concord street side (right side if we follow the way the 2 lane one ways are going)? While the bushes aren't really preventing any entry theoretically, but to be fair nobody would care. Can't say about every country but typically nobody cares if you go inside of the bus station since tickets are checked at the bus anyway. I'd say just use street lights for the roads. Roof is too high for it to make sense to have roof lighting.
@scottfasel32652 жыл бұрын
Please change the wall at the bus stops. It doesn't fit this beautiful city. Use a fence or something to bring out the beauty of the area. You are awesome Mr. Biffa. On the light situation. You had beautiful lights that were on post that were turning on and off when you were looking at the cones. The barrier wall and the cones make it look a little too industry
@BWalnuts2 жыл бұрын
Not sure if there is a plan to, but maybe add basic or invisible paths through all the side entrances. I don't think the game recognizes them as Pedways, and the area would be more activated if peds are using them. Also try to remove the barriers by the crossings so peds don't have to walk around them to get to the other side.
@RKFlinspach2 жыл бұрын
Hi Biffa! For the very dark spot in the new plaza, you could maybe plop some street lights back in (where you want them, rather than where the road dictated where they go). Love the build. Very lovely.
@moverholt3112 жыл бұрын
Also, that turn at the end for the far left bus stop road is a little crazy. I'm a former transit bus driver and I would be cursing the designer of the place that built a turn like that. Otherwise, it's a great addition to the new city. LOVE IT!!!
@TamaraWiens2 жыл бұрын
When he paused before adding those, I really thought that he would put longer, sweeping connectors in. This is more aesthetically pleasing, from a symmetry perspective, but not very functional.
@Jcpo232 жыл бұрын
Amazing ! Thanks for letting us know about the sub-building thing ! One thing you might change to add some realism and probably efficiency is keeping transportation lines in lines. Idk a real bus or metro loop with it's opposite way. Paris metro has a loop but made of two separate lines : the 2 in the north and 6 in the south. They meet at extremities and line 2 even go further. School busses do loops but it's a one way to and from the school. From my experience most of the time the bus lines go from a hub to a proximous city or district.The stops are around arterial or collector road, sometimes a parallel one. The metro and train stations are bus hubs when they are not in a residential only district. Bus lines come also regionally but these are in replacement of trains and works almost the same with maybe more stops. Thinking again, there is a situation where I met "loops" : with one way roads but the line is not a loop, there is only some stops wich are separated from their opposite. And in city center the one way arterials always have their opposite bus way wich police love to use.
@davidjh1132 жыл бұрын
Using regular street lights might be a better option. They toggle with the day/night cycle and provide a larger lighting area.
@gimjoo2 жыл бұрын
Biffa, great build and perfect use for the space. I do however think that you should look at it from the persective of the passenger for a bit. Safety is important but easy walking is also important. All the safety barriers inside stop easy movement between platforms (resulting in the stepping over the barriers you mentioned). So maybe remove some of the barriers the create gaps to walk throught. A same thing for the bikes, you placed a nice plaza but that does not have very many parking spaces. Behind the bike plaza you made a nice park with trees. However I would suggest placing more bike parking there. It is a logical extension and you would prevent unwanted parking in other areas. (Speaking as a dutchman I know the great value of enough bike parking, there is never enough).
@LiqdPT2 жыл бұрын
9:10 I don't think you can add bus stops on both sides of the one way roads. The doors on the bus are still on the right side, so they'd be getting off in the middle of the road. In theory, this COULD allow for a bypass lane and multiple stops on the same side if those lanes were long enough and with enough nodes.
@its_emw2 жыл бұрын
I think the concrete barriers are a bit too much. Maybe some bollards which would offer similar protection but aren't quite as huge
@lordmctheobalt2 жыл бұрын
Yeah, it makes the whole thing look uninviting compared to how open it was before
@Dinermite12 жыл бұрын
Random tangent here but it just hit me today that in all these years, Paradox Games have never added a combed cycle path & footpath to the vanilla game assets, despite that being far more common in real life than cycle only highways & surely very easy to design & code. In fact they basically went 'let's add cyclists' with the After Dark DLC then never looked at that side of the transport picture again.
@inyobill2 жыл бұрын
I am just loving this little hub. Note that passengers load only from the off-driver side stops only on normal traffic side of road. Sometimes busses ignore traffic arrows, even when the option isn't selected.
@JMWZ_E2 жыл бұрын
Hi ... good first version of a custom bus hub. 5:14 I think putting the bus stops in parallel roads is the key to stop busses from slowing each other down. 8:43 These extra nodes however partly undo this - you might have higher speed limits for the left lane and restrict usage of the right lane so busses will only use the right lane in the road segment where they have their stop. 8:52 no bus stops on the other side "for some weird reason" - that weird reason is that busses usually only have doors on one side. In my hometown of Essen, Germany we used to have special models for a guided bus line that partly used tram tunnels with center platforms - but the game does not support that. 17:03 OK, bus shelters and prop line tool ... well, the roof is already providing protection from the rain. Our bus hub has a similar roof and underneath it has glass walls (like roofless bus shelters) for protection against the wind. And glass is also a good point - view corridors should not be blocked so people feel secure. Avoid assets that rather leave the impression of a border crossing. Yes, you cannot people cross everywhere and need some subtle fencing in certain placed - but Intersection Marking Tool can make the dedicated crossings more explicit and inviting. 35:59 using the hub in one direction only ... Well, what happens to the other direction? Either you have busses just stop at the side of the street, slowing each other down - this means you only want half of the benefit a bus hub can provide. Or they do not stop and your hub is losing its ability to provide massive transfer opportunites. The solution could be to split the lines into two lines each with both terminating in the hub. Your bus hub design is just made for terminating lines [a version that is not a cul-de-sac could have lines run through] and it would be a great to have a metro or rail transfer here.
@kikiMarieH2 жыл бұрын
Hey Biffa! You probably won't see this one, but I was inspired by Eg6sy's latest map, Sapello, to post this comment. Your series, Teaville, was the reason I bought C:S and I've watched you ever since, along with other channels later on as I learned my play style. But what is truly phenomenal now is that just as you are embracing more complex detailing, separately, so I am. And I feel like a bit of a kinship as a more mature player that can still progress through, learn, and find joy in this game even after thousands of hours. So, here I am, returning to this series with excitement, hand-clapping and gratitude. You are a great and welcomed influencer in the C:S community. Keep doing you. 😊
@BiffaPlaysCitiesSkylines2 жыл бұрын
Thankyou 👍 😁
@aarongallaway70052 жыл бұрын
I would open up the guard rails at the pedestrian crossings. It would be a serious pain to constantly have to walk all the way to the end to get around the railing, only to have to walk all the way back to the crossing. In the real world, that is how a city teaches people that it’s ok to just jump the safety barriers.
@Pystro2 жыл бұрын
You need to put pedestrian crossings on the couplet in front of the bus hub entrances. And maybe some paths leading directly from the local streets to those crossings so that pedestrians can get there easily. The purple line should really stop when it goes through Lafayettea Heights. Getting a bus there would help with the land value. And yeah, if only there was some kind of light prop that was intended to illuminate streets at night. Something with a wide illumination radius; maybe you could get that by sticking the light on a tall pole and having it point downwards. Whoever made such an asset could call it a "road lamp post" or maybe a "street light pole" or something like that. Since it would be a newly created asset "New Street Light Pole", and since you'd be illuminating small roads and one intended for avenues just wouldn't look right you'd want a "New Street Light Small Road" variant. Now, if only I could remember where I have read that very asset name just recently... 15:02 Read: I would bring the street lights back. At least for the 1-lane bus only roads.
@TheFreeMaverick2 жыл бұрын
There's actually a mod that let's you choose the props for each road you build! It's great to get the exact look you want for any road, I just forget what it's called. EDIT: It's called Network Skins! Had to trawl through my favourited mods to find it, but it's a great mod that let's you choose colours for every element of the road and choose props, lighting, and even bridge supports for each segment of a road!
@MrCalls12 жыл бұрын
“Blank roads” that’s what you search on the workshop. They’re blank and you make all markings with IMT. Their icons tell you the exact arrangement and width of lanes.
@bobblebardsley2 жыл бұрын
@@MrCalls1 Does that also allow you to add streetlights etc or is it just for road markings?
@bearbrown2 жыл бұрын
Network Skins would do this
@TheFreeMaverick2 жыл бұрын
@@bearbrown You got there just as I edited my comment lol. But yeah, that's the one!
@MrCalls12 жыл бұрын
@@bobblebardsley yes, current IMT can do all the road features you could hope for. Road markings, colour fillers, trees, lights, very rare random bins/phone boxes/hydrants. There’s a probability option which means you can say every 5% of the every 10m socket you can place a trash can. All of it is possible through IMT.
@Isaac-fh4ex2 жыл бұрын
I think some of the bollards light up at night and they would be more aesthetically pleasing than lampposts and runway lights. Also perhaps a few more pillars to support the roof would be in order. And the crash barriers in the bus station look a bit awkward and slightly overused - personally I would go without to continue promoting the openness shown by the glass roof. Otherwise I think the build is fantastic and is looking great
@ActualDav2 жыл бұрын
I would significantly lower the glass roof, maybe bring down by 2/3. Also add more pillars/supports.
@starwave82282 жыл бұрын
i think the bus station are going to need to employ pigeon muck cleaners for that big roof :P , there's an Airport light that's tall and has a round bit ontop & it will work under that roof, also looks great in the middle of Roundabouts & at intersections.. if you go into 'Find it' it's in the props tab under the '?' mark category 'i think'. :)
@simongeard48242 жыл бұрын
Ah, that's easily solved... you just need to introduce falcons into the area instead.
@gailvin222 жыл бұрын
IMO, i think bollards would look better than the road guardrails
@OniBarix2 жыл бұрын
Needs more pillars and I would say removing a small section of barriers right besides the bus stops. The "implied path" is being blocked by them and would result in irl injuries from people trying to hop over them instead of walking all the way around them or trying to squeeze between the barrier and bus stop benches.
@jackstephenson2292 жыл бұрын
The glass for the roof is in the same menu as the roof section. Your gonna have some wet sims!
@MrRenatoThomaz2 жыл бұрын
I'd remove the inner barriers along the bus stops and the little ones at the kiosks. Should be an open area, and there's no danger since it's only buses driving at 20km/h
@Gedit2 жыл бұрын
This is what first got me watching your channel, Biffa - your attention to detail. I've since become a regular viewer whether your focus is detailing or not, but your imagination, skill and patience attending to a city's realism is truly impressive.
@inyobill2 жыл бұрын
I'm not a detailer, love watching detailers, such as Biffa, of course, work.
@Stant1232 жыл бұрын
13:45 This is where Network Skins mod would be your best friend. You select that road type, turn off the street lights, then "upgrade" the roads you've already placed. (And all future placement of that road wouldn't have lights until you've turned them back on.) No worrying about where else you might have used that road since you're not doing anything to them, and no fussing with trying to click the road when you have other things covering it as the game would already know you're trying to click the road since you're "upgrading" and would ignore the other stuff, though having collisions off for the upgrade may be helpful so as not to accidentally delete anything that you want to keep. Don't ask me how many times I've had to learn that lesson... BOB is great for whole networks, NS is great for small sections. It's also useful for changing all of the lights in really old neighborhoods to all be the more yellowish sodium style (and reducing the number of lights in total since you can effectively turn of specific segments), and not as old neighborhoods to get that pink/champaign color, and newer modern neighborhoods to get brighter white LED style lights even with all of them using the same exact road type. Allows you to visually distinguish different areas for those night time fly over shots. Night time detailing needs some love too. 22:25 Taxi stands work great if they are used correctly. How to use them correctly is something a lot of people never bother to learn. If you have a depot at your airport or some transit hub, and you have a lot of people moving between said airport or transit hub and a big block of residential, then you'd put the taxi stand in/near the residential area to allow available taxis to be waiting at both ends of the movement (just like every other transit option available to us). Just adding taxi stands all over the place doesn't mean the taxis will go there, if there aren't any customers calling from that area then they won't use that stand, nor will they go to stands too close to the depot because they'd just go wait at the depot instead, nor will they be at properly placed stands if there aren't any taxis available, in which case, you would need more depots which is either a good problem or a bad one depending on the state of your other mass transit options. The Cims themselves do not use the Stands so you'll never see them standing around there, and if the stands themselves are constantly full, then your Cims are just not calling for taxis and you can get rid of the stand and save money. The best way to see if a Taxi Stand is appropriate to place somewhere is if you see lots of people standing on the sidewalk waiting for a cab. Typically out in front of transit buildings, parks, and monuments is where you'll see the bigger concentrations. If you have a lot of people waiting for cabs, then a stand nearby will help get taxis to already be in the general area before the cims call for one even if the stand is always empty (that would be part of the previously mentioned good problem to have, since that would mean the cabs are in constant use instead of sitting idle, which is better for your income). Full stands are bad since it shows no one is using taxis, one or two cabs in a stand is great as it shows use, but not overuse, empty stands can be good or bad depending on how many taxis are actually in use.
@Afool4travel2 жыл бұрын
For the lights, you had available a standard straight street lamp, that would work in those area's. They would turn off and on, give more light as well, so wouldn't need as many. They would look better than the curved road lamps you took off.
@bjrnsrensen84562 жыл бұрын
I like the station concept, but there are a few things to change to make it more realistic. Cims need to be able to go from one platform to the next without having to exit the station. The crossings that are left lead to barriers. The entrance in the back is pointless. Cims can’t get to the stops. If there’s an entry, they should be able to enter. The lighting in the platforms contrasts too much with the rest of the station. It’s harsh blue light in the platforms vs natural/slightly warm light everywhere else. It’s pretty unsightly.
@fuxevs2382 жыл бұрын
Nice work, i am curious to see how it will work once it is busier, maybe the road (Broad Street) in front of the bus station, to upgrade it with bus lanes? also looking at the speed in the station would help?... and in a future, over/under passes for people :D And as one mentioned, bus door are on one side only, so a doubl lane doesn't work. keep the good work, can't wait for the next episode :D
@the_gasolineaddicts2 жыл бұрын
This is gr8, imagination with execution! Impacts & outcomes; making console players cry one build at a time.
@wulf47852 жыл бұрын
Everyday we convince ourselves that we don’t need a Cities:Skylines 2, we only need more mods
@andydungey14112 жыл бұрын
No!
@wulf47852 жыл бұрын
@@andydungey1411 but… but… it is time for us to ascend to the next generation, to allow our children and children’s children to enjoy the game with more polygons, more entities, better resolutions, fast frame rates, incorporated DLC into the initial release. It is time
@inyobill2 жыл бұрын
when it gets busy, I would expect the ped traffic to start interfere with the vehicular traffic. When I do similar, I find ped over/under passes helpful of traffic flow.
@rodolfoandreaacquafondata20772 жыл бұрын
with all that barriers seems to me like a go-kart race track
@marco_grt44602 жыл бұрын
I know why it does not give you the possibility to have the bus stops in the other lane: you are not using trams or trains with doors both on the right and on the left, but buses with the doors on the passenger side (therefore close to the sidewalk on the right). If it was a two-way street, here are the other three pairs of stops missing. Talking abuot trams, when the major line is overcrowded upgrade the bus line into a tram line (metro for hotspot like stadium or the fishing industry or university...)
@BiffaPlaysCitiesSkylines2 жыл бұрын
Of course!
@clairacjean-benoit30052 жыл бұрын
You can adjust timing of red light of TMPE by saying that green light is Only when a vehicle is incoming. So it’s always red for the bus route when there’s nobody on this road, but instant green when a bus is incoming. Bus just have to wait 1s at red light and he then can safely go through the intersection. There is few tutorials on KZbin on that specification of TMPE. Otherwise, the bus station is pretty realistic, maybe add more pillars on the middle to make it more realistic cause it’s a way wide roof above that. Greetings drôle France dear Biffa ツ
@prathamr17YT2 жыл бұрын
add a sightseeing stop later when you build something amazing for them tourists a sightseeing stop at a major interchange can be helpful and a good little feature
@dustyboat88022 жыл бұрын
A fine build Biffa! Although I can't say I'm a massive fan of the tiles in the plaza area. There was a grey one you clicked on when you were searching that I thought looked much more in keeping. I think a few gaps between the barriers would be a good idea, and definitely fewer bus stops and wider gaps in each row.. not that I'm being critical of course! I love it! Very creative and definitely a new and improved Biffa (detailing version 2.0) in this latest city build... its making my PS4 version seem blander by the day! 🙄
@bow-tiedengineer44532 жыл бұрын
I'd use actual street light props instead of the airport lights. There are some fancy ones from one of the paths that look really nice, maybe use those.
@sorronmies2 жыл бұрын
I would add paths to the are through those kiosks you added on the entrances so that people would actually use them. Like you added that path through one plaza.
@SidneyKenson2 жыл бұрын
The blue lights from the Airport DLC you used at the bus/taxi hub are Taxiway Edge Lights, and although most airports tend to cut power whenever suitable visibility is given, for the DLC they seem to say "Ah heck, who cares about power consumption anyways?" The green lights are Taxiway Center Lights, and specially at larger airports with difficult taxiway layouts are turned on and off according to the taxi clearance issued by the controllers, making it easier for the pilots just to "follow the Greens" and they'll stay on the assigned path. Just a random fact.
@tomasn32 жыл бұрын
I really like it BUT you really need to do something about those barriers since they're blocking crosswalks and in general you wouldn't find barries within that type of area. I think you would find much higher sidewalks instead and the height of the sidewalks would act as a barrier keeping travellers safe. Also i think you should remove some of the cubicles so theres walkability between the platforms and it would also just lighten the impression of the area.
@joeseppe2 жыл бұрын
Love the idea! I think that the city would invest in making sure that this area is utilized beat by making sure that an intercity train stop is there as well. That way people get off the train and straight into a bus to fan out across the city
@noneevil2 жыл бұрын
I think the design is awesome. But I often see that they aren't very user friendly. I'm a walker and walk in many different cities around the word. I always get super annoyed with designers who make things either look cool, budget or car friendly. As a walker I want many cut through. So extra entries and easier to walk through. I hope you can adept these a bit more to your overall design
@simongeard48242 жыл бұрын
Things like "desire paths", yeah. After too many years, my local council has finally given up and paved a muddy cut-through in a park near my home... it only saves something like 5-10 metres of walking, but everyone uses it. They obviously assumed that everyone wanted to walk to the bus stop - but they're actually all going to the pedestrian crossing next to it, and cutting across the corner to get there.
@corey61292 жыл бұрын
More pillars and the bushes on the concrete barriers take up the whole sidewalk on the one side. Also bollards would look better inside for barriers instead of the one you used.
@briansorensen11042 жыл бұрын
Getting to and from the bus stops is a long walk. Over road walkways to each platform could help.
@RagdyAndy2 жыл бұрын
MORE PILLARS! and really needs some better lighting. I dunno why it got so dark there
@serdaroner80602 жыл бұрын
that roof is hanging on hopes and dreams.
@mrmacc13122 жыл бұрын
Just wow!! Stunning and great detailing, what about a metro stop? The lighting issue could have been fixed with street lights 😂😂😂😂
@BiffaPlaysCitiesSkylines2 жыл бұрын
🤣
@doesitmatter36422 жыл бұрын
Looks pretty good Biffa! Love the addition of the food trucks, reminds me of the bus hubs here in the land down under - maybe add some public bathrooms? I also do think you need more pillars though, right now it kinda looks like someone breathing too hard would topple the whole thing :P Maybe the individual assets would work? As for lights....don't suppose there are any floor embedded light assets somewhere in your collection? :)
@bobblebardsley2 жыл бұрын
I love how much fine detail you put into this using BOB/Node Controller/Intersection Marking Tool and the Network Multitool, there's a lot going on! I think it looks great overall, I do agree it could use some pillars/columns on the sides, and I think it would look better with traditional lampposts rather than runway lights, you seemed to have a few of those in your staging area but didn't use them. And yeah, maybe remove a few of the bus stop props as a solid line of so many looks a bit weird and it would help walkability. Those are all relatively minor though, I think within the limits of the game this is a really cool original build. Mmm, cool original... **goes in search of Doritos**
@Sassi79972 жыл бұрын
In my opinion, instead of using concrete walls / noise barriers and traffic barriers, you should use bollards. Not only that it looks way better and underlines the openness of the bus terminal you're building, but it's also more realistic and practical for your citizens. When they have to get from one bus to another, they might have to walk hundreds of meters because they have to walk around the barriers. By having these traffic barriers in their way, you're basically teaching them to ignore safety barriers and just climb over them.
@lewismackenzie75332 жыл бұрын
I think you should add more paths under the concrete just to make it look more busy and add gaps in the barriers so you can actually get to the crossings.
@andywalsh11852 жыл бұрын
The crowd control barriers would look better than the motorway barriers you have where the busses go . Also you can only get on a bus from one side so some will be ok but others you get off into the road. Also you put a concrete wall down one side and then put bushes that take over the whole pavement
@geerussell2 жыл бұрын
This looks fantastic. I would suggest that it might be improved by softening the walls and barriers. That tall concrete wall around the perimeter is kind of a brutalist aesthetic for an otherwise welcoming environment and the protective barriers on the inside are more appropriate for high speed traffic. A slightly more decorative perimeter like regular fence or a nice looking brick wall would be more appealing. On the inside, maybe planters or something like that in place of the highway barriers. Just my two cents though, great looking build and video.
@aveekbh2 жыл бұрын
Yes, the highway crash barriers (armco?) inside seem completely out of place in a bus terminal. You should have something like planters or a small fence.
@Aphfaneire2 жыл бұрын
Apart from the obvious lack of pillars this would be a massive bus terminal, and a very pleasant one. Pity the roads can't take as many bus stops as the bus terminal assets. Maybe using multiple of the small new 4-5 stop terminal from this DLC might have done the trick, some "jiggery-pokery" with the roof or through BOB could also open them up.
@Alligatchomp2 жыл бұрын
Instead of cross walks make bridges above the road for people to get above like some train and bus stations.
@martinwisniewski41832 жыл бұрын
Dear Biffa, I think you are an excellent cities skylines player. The only thing i would change about the build is to add additional structural support for the glass roof. In the real world, the structural steel required to support an unbraced span that big would be substantial to say the least.
@juliemlangevinsm2 жыл бұрын
big overhead street lights would work pretty well in here!
@martinhuhn78132 жыл бұрын
That looks spectacular. However, it is a bit weird, that the whole bus station is covered by an extremely large glass roof and under that roof there are waiting areas for busses and taxis with extra roofs. But all the nice places with the food trucks are unprotected for the most part. It would happen in the real world anyways, I guess. But I think the public and the food sellers would complain until they get pernission to set up some big open tents and parasols. It´s also a matter of safety. If it starts to rain, all the people who just grabbed food would run over the exit road for the busses to get under the big roof. That might lead to wet cims, mad cims and dead cims. Maybe you should ad something to prevent that.
@ma1d3n42 жыл бұрын
Imagine a collaboration/city project between Biffa and City Planner plays... 🤔The attention to detail of both of them is amazing! (:
@NikolaiManning2 жыл бұрын
they have shared a city in a series before. I think it was called something like 5 builders 1 city.
@kevlartester2 жыл бұрын
You should make cuts in the barriers where the crosswalks are, so pedestrians would not need to make a big detour. In addidtion, change those two-lane-roads into one-lane-roads and may double them for the same throughput. The busses do not have doors on both sides to fit your concept. Saying that, maybe look for a "leaf-shaped" road design instead (big road in and through, which works as a dispatcher to multiple short busstop lanes, which lead into a surrounding outgoing lane). Oh and please place down more pillars.
@mattson26622 жыл бұрын
I really like the way this turned out! It make sense that you can only get the bus stop on one side of a one way bus lane because of the doors, you know. But It works as a passing lane for the other buses I guess. Something I would like to add. Instead of cross walks, maybe pedestrian bridges? I believe it would help not make the glass top feel so tall. And maybe less aggresive barriers? What do you think? 🤷♂
@CouchPotator2 жыл бұрын
It looks great from the air, but from ground level, it won't. Those highway barriers completely isolate this area from the city, making it claustrophobic. You need to replace the highway sound barriers for normal fencing, or better yet, those planters you're using starting at 26:18.
@leeroberts11922 жыл бұрын
Definitely needs an underground metro station, maybe two (one either side) to bring sims to it from distant areas of the city
@pauljohnson20232 жыл бұрын
I typically watch you Biffa to relax from a stressful day. Then you remove all the lights from the bus lanes. Then put in all the airport lights. Remove all the lights! Replace all the lights!! AAAARRRRRGGGGGHHHH
@TastyFlavour2 жыл бұрын
Hey Biffa After placing the crossings with the marking tool, just place the fillers over the roundabout. There's a setting that it will not overlap the crossing.
@worcestershire-sauce2 жыл бұрын
Those metal dividers are meant for motorway speeds, it also obstructs free movement and looks out of place.
@worcestershire-sauce2 жыл бұрын
You talk a lot about protection and safety as if there is a racetrack going around the place haha
@MrPanurgos2 жыл бұрын
Really nice work done here, Sir Biffa 👍 One proposal in order to improve your traffic flow at the entrance/exit of your freely designed bus hub is to change the standard traffic light to a timed one and set it as a light which only acts on demand so when a bus is waiting on a lane longer than ~5-10 sec it switches to the phase for letting the buses out for just a few seconds. The same setting could be done for the crossing left-turn lane for letting buses/taxis in. So for most of the time the throughpassing traffic could just flow free and mass transit would be still prioritized by forcing a change of lightphase after a certain time on which the bus/taxi is waiting on the lane.
@HesteBremse2 жыл бұрын
Think the central pedestrian access apeears a little hinderd or enclosed the barriers at the pedestrian crossing access points, should have some openings so people dont have to walk all the way around. You could defintely take another round on this self desinged bus complex - really like what the daylight does with the roof elements. Thanks for the videos ;D
@gwalla2 жыл бұрын
The road barriers don't make much sense dead center in the pedestrian areas. It would make more sense to have only short segments on the outside edge of curves, placed right up next to the roadway to prevent buses from hopping the curb and carmageddoning some people. I don't really get the rationale for all those tall walls, really. It's an open-air bus terminal, access is part of the point! And between the concrete walls and rows of bushes you've kind of eliminated the sidewalks around the facility. Ironically the place where a physical barrier seems most appropriate is where you used the least, the "impenetrable bushes" to wall off that little road, and they're probably plenty for that purpose.
@Nizz52 жыл бұрын
I suggest replacing all the high concrete fences and railings with smaller bollards to make the area less hostile to pedestrians. It's an open-air bus stop which should be nice and inviting, not some military compound with 1-2 strict entrances.
@saoirseislive2 жыл бұрын
That four lane two way road has a version identical to it in vanilla
@beningram18112 жыл бұрын
One suggestion i have is to make your crossings line up with gaps in the fences, so if people want to cross multiple bus lanes, they don't have to walk all the way down to the end round the barrier then back up, cross another, back down to the end, etc.
@kaisisland2 жыл бұрын
I like the idea of this handmade bus/taxi terminal, yet it doesn't look like a safe space to me... guess it's been mentioned before: the roof looks like it must collapse any second under its own weight: it needs more pillars to look more realistic. Also: the pillars come along with lights which then would help out avoiding any black spots and you could get rid of the airport lights (which do not really look good in my opinion). Imagine you're arriving at that bus stop terminal at night and there are black spots everywhere where creepy people could lurk... Also: the city is yet too small to handle such a high roof, I think. Either the surrounding area is being developed into high rise buildings or you should lower the pillars/roofs to a more reasonable size. Otherwise it just looks oversized I think...
@dlkjAENFadlkfj2 жыл бұрын
At the start of this series I figured, I wanna get back into it to follow along, to see if I can learn something from what Biffa does... Aaaand by this episoe I am already completely lost! Genuine great to see everything growing though!
@inyobill2 жыл бұрын
He's using some advaned tecniques that I'm too lazy to learn. I think I've learned the most of the game basics from his "Fix Your City" posts.
@onemerlin2 жыл бұрын
Biffa: removes streetlights Also Biffa: These streets are dark! I wonder what kind of lights turn on only at night? Try placing streetlights by hand instead of the procedural placement the game gave you, and I bet you'll get a great result.
@rdkitchens2 жыл бұрын
Removes street lights. Adds airport lights. :)
@jimuicker47312 жыл бұрын
I love what you're doing here, but the crosswalks line up weird with the concrete barriers. Pedestrians have to walk all the way to the end to get around the barriers, but back to the middle to use the crosswalk, for each bus lane. Crossing multiple lanes at the crosswalks without hopping barriers really increases the distance they need to walk.
@cwburns322 жыл бұрын
Hey BIffa! Network skins will allow you to turn off the street lights on bus roads for each individual piece of road segment, versus having to worry about whether or not BOB will make universal changes, etc. !!
@henryhendrixx2 жыл бұрын
You should add a pedestrian bridge over the main intersection that branches off to each lane of the station so people can go straight from the kiosk to their stop, it would look great!
@Dethflash2 жыл бұрын
I hope they add more transportation methods that works in pedestrian zones. I love to have a trolleybus as the main mode of transportation for my sunset resort pedestrian zone.