More info on this topic: 1-All 12 vehicles (excluding Sweet Tooth, Minion, and Dark Tooth) are equally divided into fire users and ice users: Fire: Twister - Axel - Shadow - Outlaw 2 - Warthog - Thumper Ice: Road Kill - Mr. Slam - Hammerhead - Mr. Grimm - Grasshopper - Spectre Spectre and Grasshopper tend to shoot from their back Hammerhead and Mr. Slam tend to use it so that they can get close to you Finally, Road Kill and Mr. Grimm use it just for the heck of it Out of all the levels after Amazonia, New York for some reason has the most spammy AI, every single car turns into a robot and starts sending everything they have got in cold blood (so cold that they can actually fall off buildings if you lure them) And that's why most of ice users freeze-lock you in New York, especially Road Kill and Mr. Grimm. One final note, Spectre, his missiles spam and ricochets in New York can just *$%# right off, I hate him with passion.
@cruz256175 жыл бұрын
You're telling me... This is one of those thing's i've noticed since forever. And it's a pain in the ass. The larger, slower vehicles do this often. Mr Slam, and Darkside from the first always spammed it. I've always found it kind of cheap. Though it was cool how Darkside can do a battlecry without shooting his special. A near perfect Twisted Metal. But i guess every game in the series has it's Pro's and Con's. Another thing i'll add is how bouncy the game play feels mechanically compared to the first. You're vehicle ricochets everywhere once hit. So controlling it, (or gaining back control i should say), is a chore. The momentum from attacks are thick, which makes levels where you can fall off the ledges more challenging. It's also more slippery then the first game. Twisted Metal 2 has way more levels, elevated sections with ramps and different area's. Where as the first one is mostly flat plains with the exception of 3 obvious levels. So driving felt a bit more easier. I'm Rambling, so lets talk about the mascot himself, Sweet Tooth. At least from the first two TM's. I have a gripe with him. Sweet Tooth from the first and second TM, his armor is an absolute joke. He's rated at a 4, out of 5, when in all actuality, it's a 3 at best. And a very weak 3. It's the equivalent of tin foil it's so weak and fragile. He can barely absorb a fire missle without a chunk of health being drained. He's basically all of the disadvantages of being a large vehicle, AND he lacks any real good armor. (the sole purose of choosing a large vehicle is that it can take more abuse), and it can't even do that. In TM2, it's even worse with him receiving a downgraded special. It's weaker, and not as accurate. Although it does some homing, it can miss due to it's goofy pattern while scattering. The only advantage is slight homing, and it pushes vehicles back some. Similar to a ricochet. Sweet Tooth is for advanced players only, who want a good challenge. Because if you choose him, you're going in with a disadvantage. All the con's of a large vehicle without the protection. Him and Warthog are the only one's whom's vehicles are controversial. Warthog although big, isn't as large as a box truck. But is heavily armored. Has a thicker frame, since it's a military humvee, not a civilian hummer. And Sweet Tooths truck is a Grummans Box Truck. Large, boxy, and more cumbersome then the humvee, but still relatively lightweight, and has a thin aluminum, very hollow flat body. The engine isn't powerful either. So the humvee although much smaller in size, is more dense in weight, more durable, and has a stronger heart. The box truck is bigger, wider, taller in scale, but has no substance. Unless it's a military grumman fitted out in the same sense as the humvee. Or at least a bulletproof police squad unit box truck. But a basic ice cream truck, nah, it ain't very powerful or useful at demolition derbies. Surprised not to see them as much in one.