The Cuphead RIP-OFF That Gets EVERYTHING Wrong

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uhyeah

uhyeah

7 ай бұрын

This is a very long video about Enchanted Portals. This game hurts my brain. Enjoy!
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Edited by: / acidixz
Character art by: / sillystr1ngz
Outro Music by Garrett Williamson
#cuphead #review #ripoff

Пікірлер: 4 400
@petergriffin-vl8sz
@petergriffin-vl8sz 7 ай бұрын
I think the developers need to understand that, spamming enemies doesnt make your game challenging, it just makes it unfair
@ImTheGuy
@ImTheGuy 7 ай бұрын
No, no no, you don't understand. They were just trying to harken back to old school gaming. That's also why there is no save system and cryptic controls
@sandy_nes31
@sandy_nes31 7 ай бұрын
Pvz modders should learn that aswell
@FestiveMix7
@FestiveMix7 7 ай бұрын
Just spamming enemies might make a game challenging, but it won't make it fun
@xarshoon7157
@xarshoon7157 7 ай бұрын
Dark Souls 2 is that you?
@Lavender_Fox
@Lavender_Fox 7 ай бұрын
Frankly cuphead itself should learn that
@RealBananaSuitBilly
@RealBananaSuitBilly 7 ай бұрын
I, personally, think that they could have gotten away with the art style change thing if most bosses had at least ONE style change. Like, cow had an 8-bit phase, Princess looked like medieval tapestry, so on so forth.
@ghastlygavin
@ghastlygavin 7 ай бұрын
The chicken guy who reminds me of Rockadoodle could've been great for art style changes
@aeroon9991
@aeroon9991 7 ай бұрын
As a passionate artist myself, I really like that idea. Honestly, I was somewhat confused when he started bashing the Tim Burton art style change for the Witch, but I guess said change could use some more polishing.
@GAPE_HORN_BALLS
@GAPE_HORN_BALLS 7 ай бұрын
Do a video about ultrakill plsss
@RealBananaSuitBilly
@RealBananaSuitBilly 7 ай бұрын
@@GAPE_HORN_BALLS wdym “make a video about ultrakill” I don’t have any videos on my channel 😭
@justarandomguy983
@justarandomguy983 7 ай бұрын
that would have carried the game ngl
@The-Branch
@The-Branch 6 ай бұрын
I wonder if the guns in the bison boss fight being completely silent could have been a result of them previously being bows and arrows, and the devs not bothering to get new sound effects
@zenksren8206
@zenksren8206 6 ай бұрын
The bullets still fire in a arc like they're arrows so most likely. Everything about this game just screams ineptitude
@enlongjones2394
@enlongjones2394 3 ай бұрын
Shouldn’t they have a twang sound for the bow string, or a whistling sound for the arrow, in that case?
@TheDigitalWeirdo
@TheDigitalWeirdo 2 ай бұрын
@@enlongjones2394 they mean that they just took out the bow and arrow sound effects because they didn’t fit anymore but didn’t bother to get new gun sound effects
@madeliner1682
@madeliner1682 6 ай бұрын
Only one correction - From a programming standpoint it is much, much harder to teach a computer how to randomly generate levels for your game than it is to just tell it once and be done, which makes the choice to dump man-hours into such a blandly fruited endeavor all the more baffling
@FoxIord
@FoxIord 5 ай бұрын
Not in this instance it wasn't. Almost everything generated in this game is doable with simple random x and y coordinates, with some basic logic to keep things from spawning directly on top of one another. The linear corridor nature of the game trivializes the process compared to something that would have the actual layout randomized and not just the enemies and objects.
@madeliner1682
@madeliner1682 5 ай бұрын
@@FoxIord you'd end up making the placing infrastructure anyway, so it'd still be way easier to say "element 1 then element 2 then element 3" than "take the instance of a random number, use that element, run tests to determine if there's issues, place that, run process again two more times"
@FoxIord
@FoxIord 5 ай бұрын
@@madeliner1682 It would likely be a handful more lines of code. Making a single layout that's as boring as the randomized layouts would be slightly easier, but that's just the thing. It would be boring, and boring randomly generated levels is slightly better than a single boring handmade level. The difference in difficulty assuming equal quality is marginal.
@madeliner1682
@madeliner1682 5 ай бұрын
@@FoxIord yeah the game design principles wouldn't have been up to snuff either way in this case
@Kmbll._
@Kmbll._ 4 ай бұрын
LASKO MENTION?????
@rogercheetoofficial
@rogercheetoofficial 7 ай бұрын
I think if they had shifted art styles all the time throughout the game, it would have been more interesting and at least been less obvious with how they were cutting corners
@BullockDS
@BullockDS 7 ай бұрын
Trying to evoke the 30s-esque stylization across most of the character/enemy design was a mistake IMO, and came across to me as if it was done as a cynical half-hearted way to evoke Cuphead. If the main art style was something different, like along the lines of a 90s/2000s Cartoon Network or Nickelodeon slapstick show, that'd be an interesting stylistic angle.
@stupiddumbpersonlol
@stupiddumbpersonlol 7 ай бұрын
@@BullockDS two words: pizza tower
@Sleepy_Cabbage
@Sleepy_Cabbage 7 ай бұрын
that would be a nightmare to manage
@luizeduardogomesribeiropen324
@luizeduardogomesribeiropen324 7 ай бұрын
What if one of the bosses had an artstyle change where everything was all storyboarding rough sketches?
@BarioIDL
@BarioIDL 7 ай бұрын
try evoland
@yggdrasilsaltar
@yggdrasilsaltar 7 ай бұрын
this game feels like what cuphead would’ve been if MDHR didn’t quit their jobs and remortgage their house and put everything on the line for the game
@ImTheGuy
@ImTheGuy 7 ай бұрын
When you put it like that, the quality of this game seems a lot more reasonable
@samuellinn
@samuellinn 7 ай бұрын
oh and if MDHR were constantly harassed for being a copycat of a more popular game.
@romancatholicgameing
@romancatholicgameing 7 ай бұрын
And if they didn't get bought by big boy Microsoft and their billions upon billions of dollars
@dittomaster2141
@dittomaster2141 7 ай бұрын
@@samuellinnIgnore the haters. and also wait another year or so and not release a game inspired by a very popular one right after it came out. If they started development now and we’re like “this game is inspired by cuphead” people would eat that up because people want more cuphead now. They announced during peak cuphead.
@thatonerotom8999
@thatonerotom8999 7 ай бұрын
@@samuellinnWhat were they being compared to?
@SleeplessStreams
@SleeplessStreams 7 ай бұрын
The cerberus fight is part of why I believe this game wasn't originally themed after rubberhose animation, and possibly just animations in general. Those three dog breeds are all MODERN joke breeds: the pug, chihuahua, and shiba inu. They're not something "traditionally" 1920's like Cuphead's more on-the-nose dice-headed gambling boss or living booze bottles. This game would have been so much cooler if it "jumped" through different animation styles every level, and only one stage was rubberhose. The cow boss could be a 90s animation style, the frog princess could be a Disney animation, the witch could be entirely Tim Burton (and actually stop-motion, not just a drawing of it), and the Cerberus fight could have been themed after those late 2000's/early 2010's flash meme cartoons. It would be asking a lot of a game with such a shoestring budget, obviously, but there are lots of little hints in this game that at one point they wanted to "stop" being Cuphead by being a bunch of things, and then the budget just didn't let them.
@sneepsnoop9547
@sneepsnoop9547 5 ай бұрын
@@tycetubetoys1817 It's three tiny paragraphs, one of which is a literally single sentence long... if that amount of text is too much for you to read maybe you should be spending less time making youtube comments and more time doing your english homework.
@mochieyecream792
@mochieyecream792 5 ай бұрын
@@tycetubetoys1817 school essays are not 3 paragraphs go back to grade school
@tycetubetoys1817
@tycetubetoys1817 5 ай бұрын
@@mochieyecream792 you joining with out asking is why you have 0 subscribers
@seeforkat
@seeforkat 4 ай бұрын
Spot on. This game's theme is broader than Cuphead's, and it's a shame they trjed to ride their fame off Cuphead's.
@TheJasmine172
@TheJasmine172 3 ай бұрын
@@tycetubetoys1817 I just know you have the worst attention span ever if you think 3 paragraph comments are too long lmaooo💀
@bonedude1286
@bonedude1286 6 ай бұрын
This game actually got an update that fixes a few issues. Most noticeable, you can now change weapons anytime with a single button. No more d-pad, no more standing still. It doesn't fix any other issues, but at least they're listening. UPDATE: They released another update that adds more sounds to the game. They're inching oh-so closer to a finished game.
@krlw890
@krlw890 7 ай бұрын
The really sad thing is that, while watching the video, most of the bosses had me going, "Oh, that's such a fun idea!" The cowboy birds riding a bison that then swaps to the inverse, the fountain of youth, the cow alien. Such fun and creative concepts bogged down by horrible execution.
@EngineerMonkey-zp3yj
@EngineerMonkey-zp3yj 6 ай бұрын
It really is sad. With more time, it really could have been a decent "Cuphead at home."
@awesomepossum9330
@awesomepossum9330 6 ай бұрын
Ikr? I genuinely wish some of the ideas like the Fountain of Youth or the Cerebrus could be adapted into Cuphead in some way because they're too good (especially the Fountain of Youth) to just be wasted
@ritauribe210
@ritauribe210 6 ай бұрын
I know right? I really liked that cow alien idea. That could've been a great boss in Cuphead but not in this game.
@kieranhair37
@kieranhair37 6 ай бұрын
I don't know. I feel like a lot of people went out of their way to find things they hated. I mean, how spoiled have gamers become that this dude is complaining about having to read a manual? And people are referring to the controls as cryptic when using the d-pad to change items or ammo types has been a mechanic that many games have used for decades. But more than anything, I find it ironic that people started off complaining about it being a Cuphead ripoff, then proceeded to complain about all the ways it differed from Cuphead.
@AkameGaKillfan777
@AkameGaKillfan777 6 ай бұрын
@@kieranhair37 Cuphead does not have those problems.
@wesguffey4503
@wesguffey4503 7 ай бұрын
The thing is, the idea of going to different worlds and changing art styles to each world is an interesting concept. If they leaned more into that concept it would have helped distance themselves from Cuphead more.
@luizeduardogomesribeiropen324
@luizeduardogomesribeiropen324 7 ай бұрын
True, the artstyle change does help, heck, make that the artstyle change changed your attacks and such, but not major changed like full gameplay changing, just, stuck on one special bullet and now you have to learn how to hit the enemy with said bullet or can only melee.
@avi_mation
@avi_mation 7 ай бұрын
@@luizeduardogomesribeiropen324yeah like one second it could be cartoony and the next could be like the creator’s actual art style OR they could’ve removed outlines to make it look better
@saness217
@saness217 7 ай бұрын
Actually, there is a Steam game called The Multi-Medium that has that exact concept. I recommend you check it out, its very good!
@7andahalf
@7andahalf 7 ай бұрын
There's another game that does that, though it's not Cuphead inspired. It's called The Multi-Medium I think. Haven't played it myself, but I think each world you get into a new art style and you get introduced to a new mechanic or something. I wish this game did something like that, because at the very least it would've added some charm and made it a bit more interesting both visually and gameplay wise
@xqsk4506
@xqsk4506 7 ай бұрын
I remember when I saw trailer about changing art styles, I was actually hyped to see it in the game. Sadly it's only appeared in like mid boss fights and only one quarter of the last boss fight
@radualexa1356
@radualexa1356 5 ай бұрын
I really love the concept of the Beethoven bossfight. They also drew him with the horn thing because he was deaf. This game was a waste of potential, but as you said it can be a learning experience, or they could "fix" the game but given it's fame of cuphead ripoff, I doubt they will
@vanilla2425
@vanilla2425 6 ай бұрын
what's sad is that procedural generation isn't even the easy way out. you have to spend a lot of time playtesting and making sure it's generating something good, even in extremes. with a static level, obviously what you make is exactly what it'd be like every time. which is why so many procedural generations use things like tiles or rooms to avoid these issues. evidently, the procedural levels aren't even good, and considering all the enemies already there to work with, it's strange they didn't just make a simple but sweet handcrafted level instead... in a linear story game??
@bootsdotexe
@bootsdotexe 7 ай бұрын
Imagine how cool it would've been if with each world, the artstyle would change to match the "story" they're in. It'd fit thematically with the game's lore and story as if they're jumping from book to book
@trollar8810
@trollar8810 7 ай бұрын
Fr that would've been amazing
@phj9894
@phj9894 7 ай бұрын
But to be realistic, the budget and development time will be skyrocketing that way.
@regiboi7709
@regiboi7709 7 ай бұрын
As terrible as the game is, none of it feels malicious. The game was a product of two people, who were filled with inspiration from Cuphead, not having enough coding skills, funds, or support to make their dreams come true. I hope they can learn from the game's mistakes and make a new and great game.
@bashattack2414
@bashattack2414 7 ай бұрын
I'm happy to see how many people agree with me :D it's easy to tell the difference between a cashgrab and a missed opportunity and I feel like this game falls under the latter. Idk how much experience they have, but from the looks of things they are either new devs jumping straight ahead into their dream project, or experienced folk with no clear direction in mind. Honestly there is nothing to even defend about this game, the only thing you can do at best is validate the devs' intentions and attempts and hope they take these critiques with the right mindset.
@CannoliSlugYT
@CannoliSlugYT 7 ай бұрын
@@bashattack2414 I'm a girl who pop up ideas for nowhere but I'm not the type of make projects already completed, cuz I have to do changes with the plot and characters. I also creating a AU of Cuphead but retaken into a horror fancomic, I have so big ideas from my fan-project and I attempting to make them be in my fan-projects, however there'll be moments I have to change them or replace them to new ones. I guess the choices that Enchanted Portals took like the Fountain of Time that was supposed to be the Fountain of Youth, maybe the devs wanna do something cool or different, so they changed it for this one. We can say the same thing from the cow alien to turn into a robot, though I don't really like that idea and I wanted to keep them as a cow alien hybrid and even make them green, but it was their choice. Not always we get the great ideas right, we'll always make mistakes someday and I had made ones when I cancelled a horror Cuphead fancomic from my D-art (I can't say the full name cuz YT might delete my comment.) Bcuz I was having stress and I didn't make a script before I make it but I planning to bring it back someday and now I doing other things.
@americantoastman7296
@americantoastman7296 7 ай бұрын
100% this is imo the right way to look at this. A tragically failed passion project. Hope they get to hit the mark with their next project!
@thenifell
@thenifell 7 ай бұрын
The internet needs more considerate people like you.
@THEALMIGHTYSRGGGGGG
@THEALMIGHTYSRGGGGGG 7 ай бұрын
I agree, it’s god awful but maybe the devs can take the criticism to heart and make something better out of it
@worldyea
@worldyea 7 ай бұрын
I think the final world ending with random art style changes and shoved in unfinished bosses could be fixed with a few story tweaks Something like the kids being on cleaning duty as punishment for messing up in one of their mahic classes. While they clean, they accidentally knock over/awaken some sort of sentient, evil spellbook, which wreaks havoc on the library by going into the stories and messing them up. Wanting to fix their mistake and prove themselves as capable wizards, the main characters go into the stories to fix the trouble they/the book caused. I think this would give better motivation than "we do spell and fight monsters in book because this is a video game and we need to progress the plot". This story could excuse the style changes and inconsistencies by having the evil spellbook mash different pages of different books together, causing the plot to become convoluted because of the random stories mashed in. For example, the pianist level could be from a libretto, the anime style from a manga, etc etc etc Hopefully this makes sense. I am very sleep deprived so the grammar and stuff might be off
@aquatiger8
@aquatiger8 6 ай бұрын
this honestly would have been the best way to contextualize all these random genres and themes being mashed together, even within worlds. cuz the wild west, gang filled city, and fountain of "time" really have no relation to each other. having all the enemies be chickens does not make it cohesive, it just makes it more comfusing
@manoluigisupershow1411
@manoluigisupershow1411 4 ай бұрын
Honestly I would've liked that plot a lot better, and it would've also been a good way to make the main characters more distinct (as a complaint about them that I heard from someone was that you couldn't really distinguish them much), but preferably give them more unique personalities so they don't get accused of being Cuphead and Mugman rip-offs. I'd still guess that in their magic class Bobby (boy) attempted to do an advanced spell to show off to his teacher and classmates, and Penny (girl) accidentaly made it worse when she attempted to do a spell to fix it that was apparently way too advanced for her too, presumably causing chaos in the room and humiliating their teacher. Maybe the evil spellbook ends up stealing pages from the *normal* spellbooks (or even just kidnapping the spellbooks themselfs, not just taking pages) from the library, so they end up having to retrieve those as well and also study new spells and tricks from them in the way as they fix up the stories.
@Phantanatomy
@Phantanatomy 6 ай бұрын
The final boss gives me vibes of when you have an essay due in an hour but you’re not even halfway through, so you just start throwing a bunch of unfinished ideas together and hope it makes some kind of sense.
@albatrossthedragon
@albatrossthedragon 7 ай бұрын
The chicken boss could of been really funny if it started as an old man, imagine it takes very little damage before it has a heart attack and falls into the fountain, then you get a second phase with the greaser, and finally, thinking if he was just a little younger he could beat the player he jumps in again and ends up turning into a baby and throwing a massive tantrum till he is defeated.
@RibbitRibbit721
@RibbitRibbit721 7 ай бұрын
That. Is beautiful, I want that
@sorrel_leaf_vespers
@sorrel_leaf_vespers 7 ай бұрын
This is a brilliant idea
@PingerSurprise
@PingerSurprise 7 ай бұрын
So Dynamite Heady's Baby Face boss but reversed? I'm in.
@Qps9v8geiejt
@Qps9v8geiejt 7 ай бұрын
​@@PingerSurpriseYoooooo dynamite headdy is the bomb
@dawidek8237
@dawidek8237 7 ай бұрын
and when its another phase, he becomes a sperm and we have to infect the uterus to kill him
@Future_Doggo
@Future_Doggo 7 ай бұрын
I hate when devs look at games like Dark Souls, Cuphead, etc. and think that they are only popular because of thier difficulty. The main pull of those types of games is that they are difficult but not unfair, when you pump a game full of difficulty without really thinking it's just not fun to play. This game is a prime example of that.
@isaacmayer-splain8974
@isaacmayer-splain8974 7 ай бұрын
Dark Souls also has the lure of lore.
@chocomelo454
@chocomelo454 7 ай бұрын
looking at you lies of P.
@brawler5760
@brawler5760 7 ай бұрын
@@chocomelo454Is Lies of P really bullshit?
@slidersides
@slidersides 7 ай бұрын
Relatable
@artilleropro6954
@artilleropro6954 7 ай бұрын
​@@brawler5760It is probaby the best soul-like game, but it has unfair things like the final bosses
@maplemallow9412
@maplemallow9412 6 ай бұрын
I genuinely really like some of the animations here. The opening cutscene, the Witch's first phase, the coconut tree, the Cow's first phase, and Rocky's laugh while he checks himself in the mirror are all quite good. Hell, even the character's death animation is good, it just looks off because you're usually not on the ground during gameplay. If it was an animation unique to when you died while on the ground/a platform, it'd probably be fine. The final phase of the last boss is a well done idle animation imo, particularly the sleeve's movement and the hat's angle changing with the head, but it's weird that it has NO other animations. I think it's a crying shame to see so obviously where things had to get rushed, because there are parts that feel like they had real care put into them. No amount of good animations can fix busted gameplay though.
@nanodose
@nanodose 6 ай бұрын
I believe that the bullet color system would be interesting if the enemies matched the color type. Green enemies being more numerous but with less health, blue enemies being larger and slower but tankier and very little in number, and red enemies being an in-between of size, number, and health. Also, the projectiles should have a better feel to them. As it is you can just spam them.
@cookiesbreakfast
@cookiesbreakfast 7 ай бұрын
Something I noticed is that in the initial Kickstarter trailer, during the octopus boss segment, the players' movement patterns seem extremely unnatural, looking more like they've been tweened instead of being properly controlled. Because of this, I believe all the footage shown in the original trailer wasn't actually real gameplay but instead being 100% animation straight from in the creators' software - similar to something like Killzone 2's trailer and the controversy that surrounded it. This fake gameplay would explain why the Cerberus boss' intro animation is seamless in the trailer but has a loading screen in-game and also explains why almost all animations are noticeably choppier than before as it suggests everything was made for the "trailer" first without any consideration for how it would work running in real-time.
@FrahdChikun
@FrahdChikun 7 ай бұрын
So another commenter, SkarkDogy, confirmed that the original trailer is indeed just an animation. It was something the devs commissioned to show a proof of concept, there wasn't even a build ready at that point. Once they got the funding for their game they tried to replicate their original trailer as best as possible.
@mikaelious9550
@mikaelious9550 7 ай бұрын
@@FrahdChikun Jeez, that's a little scummy. Especially considering 1) the trailer was clearly presented AS gameplay, and 2) they couldn't match the animation itself very well.
@FrahdChikun
@FrahdChikun 7 ай бұрын
@@mikaelious9550 oh, it's definitely scummy. Hell, I think it falls under false advertising to some degree.
@RomoBomo
@RomoBomo 7 ай бұрын
Yup, I could tell from day 1. The flying stage's movement looked way too weird and smooth to be controlled by an actual controller.
@lucky4d725
@lucky4d725 7 ай бұрын
@@Pain-yatta-fan-boy was that supposed to be a roast or something ?
@ajitsreepathi8013
@ajitsreepathi8013 7 ай бұрын
Fun fact: The reason as to the trailer showing the game being much smoother is actually because it was supposed to originally be made in Adobe Flash, but the timebomb forced them to start from scratch with HTML.
@littleladybrooks6635
@littleladybrooks6635 5 ай бұрын
Oof. That must've been hard, especially if they're not used to HTML.
@rattle_me_bones
@rattle_me_bones 5 ай бұрын
... HTML? Like, the thing used to code websites? Not video games? Jesus.
@la8ball
@la8ball 5 ай бұрын
Adobe Flash is no longer being made. It's outdated and no longer receive support at least in the USA. It stop around 2014. Didn't think foreigners still get Adobe Flash
@mopolita7215
@mopolita7215 5 ай бұрын
​@@la8ball it stopped being supported in 2020
@boss_boy_
@boss_boy_ 4 ай бұрын
@@rattle_me_bones kinda, but not really. HTML5 is an extension of the HTML format, and encompasses HTML, CSS, and JavaScript. The actual "HTML" part of the thing is basically just formatting ("window go here," "hud go here," "load this png," etc.) JavaScript is what would handle the actual game logic.
@MamaTrixxieAsmr
@MamaTrixxieAsmr 6 ай бұрын
“…Eventually, an entire swarm of mosquitoes will fly in from the back of the level.” Oh so just the middle of summer, awesome.
@Nightfire613
@Nightfire613 6 ай бұрын
There are some really neat ideas here, that seem to just have never been brought to fruition. The multi color bullets being used to kill specific enemies for example. They could have made it so that each enemy type is weak to a specific bullet color, ie ghost maids are weak to blue, frogs are weak to green, birds are weak to red, instead of having this weird glow around enemies making it completely unintuitive to know how you're supposed to react. Secondly, either saving the art shift gimmick for the end of the final boss, or have each boss art shift you in a different way (Witch gets Tim Burton, Space Cow gets retro futuristic 80s pixels, Princess gets Disney, etc). There are so many sparks of potential that just never came to anything satisfactory.
@cinderblock_
@cinderblock_ 7 ай бұрын
I always say that the soundtrack and art style make or break a game for me. Enchanted Portal isn't a "Ew, disgusting, get it off", this is more a "Dear god, what the hell happened here?"
@Rune000
@Rune000 7 ай бұрын
Is that a SML reference?
@cinderblock_
@cinderblock_ 7 ай бұрын
No, because I’m above the age of 13.
@THEALMIGHTYSRGGGGGG
@THEALMIGHTYSRGGGGGG 7 ай бұрын
@@cinderblock_my friend is 14 and he’s obsessed with SML, he is a dumbass after all
@sompret
@sompret 7 ай бұрын
[Donald Glover Troll of Misfortune scene]
@luis-sophus-8227
@luis-sophus-8227 7 ай бұрын
I'd say the opposite
@DrStabwounds
@DrStabwounds 7 ай бұрын
The Beethoven boss turning into a rock band in it's final phase would've been the coolest thing ever.
@mini-conlongarm8021
@mini-conlongarm8021 6 ай бұрын
Oh you mean like in Dragon’s Lair 2?
@DrStabwounds
@DrStabwounds 6 ай бұрын
@@mini-conlongarm8021 never heard of it
@CMuyal
@CMuyal 5 ай бұрын
​@@mini-conlongarm8021I immediately thought it was a homage to dragon's liar
@TheBigMan0706
@TheBigMan0706 5 ай бұрын
@@DrStabwounds it’s an arcade game involving time travel and one of the bits had the Beethoven character turn into an Elton John like character
@DrStabwounds
@DrStabwounds 5 ай бұрын
@@TheBigMan0706I should probably change my handle
@Muffin-time1110
@Muffin-time1110 7 ай бұрын
I really want the developers to try again and redo it and honestly I really do want to see this come back because it does have potential. We just need to give them a chance.
@BustyCatbot
@BustyCatbot 6 ай бұрын
If they wanted procedurally generated levels, they should've had level *chunks* that can be strung together that offer curated platforming challenges within them, as well as fixed enemy spawns, so you can memorize the chunks, but can't predict their order.
@possessedpicklejar4762
@possessedpicklejar4762 7 ай бұрын
Yeah, the Ludwig Von Beethoven boss was the only one I saw that made me think “Ok that’s actually a pretty cool boss concept.” Shame it couldn’t be better.
@sonnbb_14
@sonnbb_14 7 ай бұрын
I actually had a whole damn rant because of how boring the pianist boss is. It doesn't speak anything at all, imo. The problem is, it's so bland, and some games do the same ''pianist using their skills to attack'' trope BETTER. For example, Yinu from No Straight Roads. Yeah, Yinu's fight may be a tag team between her and her mother, but it uses her piano skills in a way that's fun to stand with, not to mention the colors of her stage, her character, and just the contrast between her and her mother are just AMAZING. This game is like wanting to be something but only doing half the effort to actually BE it.
@RPGLover87
@RPGLover87 7 ай бұрын
@@sonnbb_14 Luigi's Mansion 3 also has a great pianist boss.
@possessedpicklejar4762
@possessedpicklejar4762 7 ай бұрын
@@sonnbb_14 Yeah, I was hoping for something inspired by that Tom & Jerry episode, but nope.
@treehann
@treehann 7 ай бұрын
Noitu Love 2 (same creator as Iconoclasts) has a great piano boss!
@Nonamearisto
@Nonamearisto 7 ай бұрын
It reminds me of a similar scene in Dragon's Lair 2. The laserdisc game by Don Bluth from the 1980s. It was insanely well-animated.
@animeluigiboy
@animeluigiboy 7 ай бұрын
I really hate what happened with the game, the art looked really well done, and I did like the ideas. But the game turned out to be terrible.
@onepieceofbbq6357
@onepieceofbbq6357 7 ай бұрын
I would but they knew that this game wasn't gonna hold up to cuphead, and even despite that they still charge you 20 dollars for this that alone makes me lose my respect for them. If you can't beat the original, don't make it cost as much/more. This just feels like a scam honestly.
@chocomelo454
@chocomelo454 7 ай бұрын
I mean they're kinda trashy too. as in, people have given very kind feedback, yk saying what they liked and then recommending things that they should tweak as a bug fix update / quality of life update, such as controls, tutorials, or even just changing the enemy spawn rates, but they legit blocked them! but they DIDN'T block the people being very harsh to them, which is so wild. bc I definitely get them kinda hating reading negative feedback, I may have cried before when my games got negative feedback, but there is always a way to avoid it. and more friendly feedback even when it's negative usually was really good for me. personally I would've blocked the people being harsh if it was a case of the devs not taking it too well (this was on Twitter btw) and only payed attention to the people being more constructive. mostly because they usually explain it better. so it's way easier to understand what they're saying lmao
@Djay16
@Djay16 7 ай бұрын
@@chocomelo454that kind of makes me lose respect for them. I love the idea of a game dev pushing through against all odds and blowing everyone away. Using the criticism to make themselves stronger and persevere. Look at Scott Cawthon. Chipper and Sons was trashed just as much, but instead of curling up he used the criticism from that game to create one of the most popular modern video game franchises of all time. But if they’re going to block people giving constructive criticism then I don’t really want to see them succeed as much
@onepieceofbbq6357
@onepieceofbbq6357 7 ай бұрын
@@Djay16 agreed also ngl I actually liked chiper and sons :0
@Comedybomb-nh4st
@Comedybomb-nh4st 7 ай бұрын
@@Djay16 If they block you for giving constructive criticism it just basically means that A. they're way too sensitive B. They're just ignorant and brush constructive criticism off as random hate or C. there head is stuck far too deep into there own asses of denial to accept any help at all.
@amirgarcia547
@amirgarcia547 7 ай бұрын
This game honestly lacks the “secret sauce” that makes Cuphead so good. The smooth and fluid animations, bombastic sound effects, how snappy and satisfying the physics and movement is and how each boss feels meticulously detailed to be as unique and memorable as possible. It feels like the devs for this game either understood none of that or didn’t have anywhere near as much as the time or budget as the Moldenhauer brothers did when working on Cuphead. And so while I don’t think it’s this shameless rip-off or anything, it nonetheless a way worse take at the formula in every way, and I’m largely surprised that this game didn’t get cancelled after hearing nothing about it for years since its initial trailer.
@user-vf1cl7zj2r
@user-vf1cl7zj2r 7 ай бұрын
I love how the bullets are literally just moving pngs
@CrisisCardio
@CrisisCardio 7 ай бұрын
As someone who actually supported the original kickstarter way back when it was first announced, it's a real shame that see that the game ended up in the state that it is now. It really seems like, at least to me, that the devs saw cuphead, really enjoyed it and decided they wanted to make something like it, but didn't realize the amount of work that it would end up needing to make a game like that, especially for their first ever project. I really hope the negative reception doesn't discourage them from giving game development another chance in the future.
@FrahdChikun
@FrahdChikun 7 ай бұрын
They do have potential, they just need to go with something that has originality and isn't just riding the coattails of something bigger than them.
@supercamborg4218
@supercamborg4218 7 ай бұрын
Agreed
@masudkhanartist8009
@masudkhanartist8009 7 ай бұрын
all thye needed was a little extra time to polihs the game and in my book itsj ust a really good game
@FlantisFroggu
@FlantisFroggu 7 ай бұрын
this for their first ever project? That's ridiculous. What the hell were they thinking!?!?
@Laminity
@Laminity 7 ай бұрын
Mmm, another Hat Kid pfp. Opinion respected.
@LORDOFDORKNESS42
@LORDOFDORKNESS42 7 ай бұрын
Tiny credit where it is due: I really enjoy the implied backstory of the alien cow hybrid. It was a surprisingly sweet if weird take on "aliens abduct cattle" trope. And hey, you did invade her ship, too.
@the-postal-dude
@the-postal-dude 7 ай бұрын
sorry to be that person but it's cattle not kettle
@LORDOFDORKNESS42
@LORDOFDORKNESS42 7 ай бұрын
@@the-postal-dude Ah, fair, fixed.
@qo7052
@qo7052 7 ай бұрын
also the mom and dad picture frames, actually a really humorous touch
@thesadisticskitty7665
@thesadisticskitty7665 7 ай бұрын
Enchanterium did it better
@victorhurwitz5559
@victorhurwitz5559 7 ай бұрын
​@@thesadisticskitty7665never heard of it. Care to explain I'm curious.
@Scott...
@Scott... 6 ай бұрын
In my opinion it would’ve made a lot more sense to replicate animation from the 70s and 80s instead of the 1930s style that Cuphead did. Not only would’ve it provided more of an identity, but also because they could’ve used lower framerates and nobody would’ve batted an eye.
@mimibongjoh732
@mimibongjoh732 6 ай бұрын
TRUE
@hardrockinhere
@hardrockinhere 6 ай бұрын
The animation is a lot more reminiscent of those Cuphead parody cartoons you'd see on KZbin, like "Darksouls but Cuphead" or "FNAF but Cuphead". Where they just give everyone pacman eyes and white gloves and kinda phone the rest in.
@X-SPONGED
@X-SPONGED 7 ай бұрын
The problem with Enchanted Portals is that they seem like fan artists who learnt to code a game instead of coders learning to storyboard old school cartoons. They seem to have no game design experience which is probably why the game felt unfair and bad.
@oldvlognewtricks
@oldvlognewtricks 7 ай бұрын
Even inept level designers can cobble together something tolerable if you bother to playtest
@pinkius
@pinkius 6 ай бұрын
it kinda makes sense, but some of the art was just rushed. a lot of animations don't even have enough frames, or differ in frames, or have no frames at all, it just feels like they tried to make something awesome from it, but started questioning everything, didn't had enough motivation, time or etc. and just rushed the god damn thing to the completion. i know what a burnout is, so i can see one when i see it, and ffs it is one.
@X-SPONGED
@X-SPONGED 6 ай бұрын
@@pinkius yeah, this is definitely a rushed project. They didn't have the time, money, nor motivation to continue like this so they did the "finishing touches" and released it as is.
@redkingrauri3769
@redkingrauri3769 6 ай бұрын
​@@pinkius Especially on the animations. Some of them are literally 2 frames. This game needed more people that knew what they were doing. More animators with experience and passion, a sound designer and a library of things to mix, a level designer and someone to tell them you need a bloody save feature. What gets me is you can see they either had to have some of the animations redone but much worse or they couldn't get them to animate at the right framerate compared to the trailer. The trailer makes it look very smooth, easily done in ones and twos. But the same bosses in the finished product look like they're done in fours, sometimes even sixes. It's sad.
@pinkius
@pinkius 6 ай бұрын
@@redkingrauri3769 and on top of that they claim they're stand-alone game, not a cuphead fan game.
@hippityflop7461
@hippityflop7461 7 ай бұрын
The style change thing could have been so much more if 2 things happened. 1. It happens for every boss 2. It happens at the start of the boss with some thematic reason, giving it the vibe that you're in a different story (Which is what I guess the devs wanted to do for the plot?)
@mettaton4876
@mettaton4876 7 ай бұрын
Honestly they could've had it done for the second phase of every boss and it still would've worked fine in a "First phase is in the main style then they switch to something unique to the boss for the harder phases" way.
@jasonwitchfan
@jasonwitchfan 7 ай бұрын
The idea of the change in visual style is the one thing I like the most about the game. Imagine that each world of the game was a different style: cartoons from the 30s, another world is cartoons from the 80s, another is 2000s, etc. It could have been a tribute to the different eras of animation.
@nadroji6549
@nadroji6549 6 ай бұрын
Then again, the final boss having only one facial expression & animation cycle is pretty anime accurate.
@BeatleCowCroatian
@BeatleCowCroatian 7 ай бұрын
This is one of those games that definitely had potential, but the final result crashed. I really wanted this game to be really good, I wanted it to be good so badly. You could definitely tell the people who worked on it had lots of fun, but the game turned out to be awful.
@wafagdplqs4421
@wafagdplqs4421 7 ай бұрын
Same
@Sullivan0218
@Sullivan0218 7 ай бұрын
You definitely didn’t watch that that fast
@idiotsland242
@idiotsland242 7 ай бұрын
@@Sullivan0218the games been out awhile and this video isn’t the only video on this game
@thedesensitizedsympathizer5307
@thedesensitizedsympathizer5307 7 ай бұрын
What really went wrong with this game anyway?
@CMan185
@CMan185 7 ай бұрын
@@thedesensitizedsympathizer5307everything
@wobblewokgaming655
@wobblewokgaming655 7 ай бұрын
One thing that I wished they did more of is the changing of the art style. Like, that would've been so cool. Like, imagine how much they could've done with that?
@HarmonyHope7534
@HarmonyHope7534 7 ай бұрын
Imagine if the princess had an art style change into pastel watercolor storybook vibes. Would've been so beautiful.
@twindrill2852
@twindrill2852 7 ай бұрын
My thoughts exactly! It would've remedied the complaint of the aesthetics being too derivative of Cuphead as well.
@wobblewokgaming655
@wobblewokgaming655 7 ай бұрын
@@HarmonyHope7534 yeah. Like, during the fight with the Cow, they could've made phase 2 have an art style similar to Rocko's Modern Life (I think that's what it's called) since the Cow looks similar to the characters from that show. It'd help sell the absurdity of that phase more
@user-me8xl5dk2h
@user-me8xl5dk2h 7 ай бұрын
I got it. they change the artstyle for every world based on the theme of said world
@alijahaskew4644
@alijahaskew4644 7 ай бұрын
​@@user-me8xl5dk2h That's basically what I had in mind too. Would help give Enchanted Portals its own identity and each world its own flair.
@AJMixup
@AJMixup 6 ай бұрын
The idea of the artstyle changing when fighting a boss's latter forms, or just the boss in total, is actually really interesting imo...
@MeatyBoyUnofficial
@MeatyBoyUnofficial 6 ай бұрын
Something I think would've been cool with the whole art style swapping is if they changed the art style for each world. For example, the intro cutscene has the old timey cartoon style, but all of world 1 has that Tim Burton style that the witch boss fight had, then all the levels for world 2 had like, I dunno, a pixelated style or something, only to go back to the cartoon style at the end as seen at the beginning to signify a return home and adventure done. Something to match the world's theming and give the impression that the main character is going through different portals into different worlds. It'd give the game a sort of Super Paper Mario kind of vibe where each world has its own consistent theme. Dunno, just a little thought though. (Edited bc this massive thing had typos, whoops-)
@tiredallthetime1636
@tiredallthetime1636 7 ай бұрын
This is actually really sad cause you can see bits and pieces of the potential all throughout the game. I think had they devs had more experience, more resources, and more support they could have made a really good game. I really do hope they keep making games in the future because they absolutely can make something fantastic if they learn from this and keep at it.
@misfitmania4558
@misfitmania4558 7 ай бұрын
literally how? Are you saying that no single game in the future can ever be like cuphead at all? We ALL want more boss based combat games with that old artstyle, so why are they so awful for trying to make that game? @@luis-sophus-8227
@wellihavenothingbettertodo9696
@wellihavenothingbettertodo9696 7 ай бұрын
Yeah don't encourage them. This is like telling an artist that they should keep tracing because the art they could make can be really good
@alexcat6685
@alexcat6685 7 ай бұрын
​@@luis-sophus-8227Yeah like cuphead is soulless game copy of contra the absolute original noone can take anything from. It may have failed to achieve its goal but it cernatly did have pointential its just the internet's lack of care for nuance that just thought:"similar means copy" when all it did is take arstyle and gameplay not story, characters, personality, themes, production of arstyles. These things are effort and effort is overall what matters for it, if it was a good game I don't believe you would really care. Watch tb skyen's video on the drama and how wrong it was for doing what they did.
@ExtremeWreck
@ExtremeWreck 7 ай бұрын
@@alexcat6685 Yeah, at least it wasn't going in the direction Limbo of the Lost headed to.
@alexcat6685
@alexcat6685 7 ай бұрын
​ but tracing is a way to understand the lines between something, just aslong you don't claim the entire thing as yours since you didn't put all of the effort. You should encourge improvement and this would be a different kind of improvement but still improvement nonetheless. Its not even tracing because they didn't copy any frames from the original game and that game copied many from old cartoons. This isn't a ripoff or even a copy, its an imitiation that failed to deliever it deserves to be more than considered with your standards. As what the game is with what you think it is,would be like excusing all of Nintendo's lack of soul to just let people make more good of things they made simply because "it had something they had so its justified" when all they did was just take thing,put what made it good, well no matter how good or bad these were made with love. How its timmy creating a mario fangame gonna ruin the large gazzallion dollar companie's reputation? It actually makes them more money. Watch Tbskyen's videon on Enchanted Portals for more information.
@nfistfu
@nfistfu 7 ай бұрын
Man, I feel like the swapping art style thing could have been a really cool effect, especially if it was saved as a twist for the final boss and possibly mixed in with the whole time travel aspect. Feels like the pieces were there but they just didn't come together
@TheWrathAbove
@TheWrathAbove 7 ай бұрын
Either that or full sending and giving each world a totally unique art style
@bashattack2414
@bashattack2414 7 ай бұрын
@@TheWrathAbove GOD IF THEY DON'T MAKE A GAME LIKE THAT I'D LOVE TO AT LEAST MAKE A BEAT 'EM UP LIKE THAT HAHA
@nicolelouise7295
@nicolelouise7295 6 ай бұрын
It'll be like hopping into a story book like say the princess one could have a disney-esque style, the mafia, greaser, greek rooster one could've been a grainy black and white like a noir-esque, the final boss is an anime and anime tends to have fantastical magical animation. It would've been so fun!
@GeminiTasiri
@GeminiTasiri 6 ай бұрын
Yeah, so interesting to see this in the first bossfight but then it's just... gone until the final boss. If you paired the artstyle change with gameplay changes as well, it would've made for a killer gimmick, way better than the changing colours they instead went for. And it's definitely something that only came to the team late in development because why wouldn't you want to advertise this on your kickstarter?
@nicolelouise7295
@nicolelouise7295 6 ай бұрын
@@GeminiTasiri Oh definitely it was a way to cut corners and they were obviously running out of time when this came to them. They've probably already done all of the assets except for the final boss and the witch's phases (I don't think it was obvious they were cutting corners during the witch's 2nd phase but! It became glaringly obvious when in her 3rd phase, she looked like a paper muppet being moved around like a seesaw to imitate walking in her demo version rather than a final version...)
@Mind_Crimes
@Mind_Crimes 7 ай бұрын
Cuphead with marginally more 'attractive' character designs to bait chumps into making fanart to recusitate this corpse of a project.
@saxoul17
@saxoul17 6 ай бұрын
Aww c'mon, They are amateurs who were inspired by what they like.
@juju-sl8pn
@juju-sl8pn 7 ай бұрын
The reason this game upsets me so much is because it had SO MUCH POTENTIAL. There were actually good things in the game, and the trailer looked alright, but they fumbled it oh so very hard. I'm sad that this turned out to be so god-awful, it really could have been good and could have been unique from Cuphead in its own way.
@masonkay7024
@masonkay7024 7 ай бұрын
It’s because people didn’t fund it
@flow185
@flow185 7 ай бұрын
​@@masonkay7024i think that the devs also aimed too high for their own good
@masonkay7024
@masonkay7024 7 ай бұрын
@@flow185 yeah that too
@Cubeytheawesome
@Cubeytheawesome 7 ай бұрын
Yeah, the artstyle changing is something I would like to see have effects. I want to see something like that
@cobbletarts
@cobbletarts 7 ай бұрын
I agreed with Mason People kept thinking that it was a Cuphead ripoff. It wasn't. It is a fan-made inspiration game, similar to those FNAF fan made games. However, because people kept thinking it was a ripoff, their kick-starter possibly didn't raised enough cash so the Devs had to do what they could possibly do within a shorter time span compared to Cuphead.
@carllambert5480
@carllambert5480 7 ай бұрын
Game developper here, Considering this game was made by two people, you can assume one of them has made all the animation and art by themselves, that leaves one programmer, and perhaps the design was a mutual effort. If the game has received only 20k ish in funding (+what i assume would be a lower tier of the funding program) and was in development for 4 years, you can safely assume this was not worked on full time. Copying cuphead and pricing aside. I still think its a very good achievement for two people, especially with a lack of a team of people who know what to do with various aspects of game development. The programming is basic, the design is basic and the blending of everything is basic and it shows but thats all due to being two people.
@jackpijjin4088
@jackpijjin4088 7 ай бұрын
(Edit: ignore me, I just restated what you said like a dumb goober. :P ) Oh definitely- The problem comes in when they try to sell it as a complete game at the same price as Cuphead, a complete game with FAR more features and undeniably higher budget. A lower price and much more complete product- along with the promise of updates- would have made it perfectly fine. Instead, they jumped the gun and shoved it out into the world with the paint still wet.
@senkuishigami7685
@senkuishigami7685 7 ай бұрын
​@@jackpijjin4088Idk man if i worked on a game for 4 years i would at least make it the same price the game i got inspired on especially if i dont have a team
@Poglavnit_Pferdefuhrer
@Poglavnit_Pferdefuhrer 7 ай бұрын
Cave Story, Recettear, Star Sector, and Project Wingman had similar cycles with (initially) one man teams. I wonder what their day jobs are, that would impact things a lot. Especially as nearly half of more of the work here is hand drawn animations! The grant probably didn't come early enough, and I presume the missing content broke something which they never had time to repair while finishing up the other levels/enemies. I think they should have just made *two* very good, very tight open world levels for ~$6 instead, and put everything on future dlc until completion.
@JG-vh1xc
@JG-vh1xc 7 ай бұрын
PRODIGY SHOUTOUT!! Haven't heard that name in YEARS!!
@shelbiecain9289
@shelbiecain9289 7 ай бұрын
I'm glad the game devs were up front with the fact that they were suoer inspired by cuphead. it makes it feel less like a souless cash grab and more like a tribute to the original.
@Gatekid3
@Gatekid3 7 ай бұрын
My guess for why some mechanics got "removed" since the trailer is that those mechanics were never actually in the game and they made animations to convey what they had in mind for the game before it was coded in. But when it came time to put in those ideas, they either couldn't, didn't have the time, or it broke something then they tried to do it.
@Toasted_Failure
@Toasted_Failure 7 ай бұрын
They could've added it they just had no money and money is EVERYTHING nowadays
@dreisang2111
@dreisang2111 7 ай бұрын
Lack of funding definitely
@TheFPSKingsGaming
@TheFPSKingsGaming 7 ай бұрын
@@Toasted_FailureI’m tired of hearing this excuse because if fucking cuphead creators had to mortgage their house again to make the game then these creators just weren’t ambitious enough to do it
@heartstorngrose958
@heartstorngrose958 7 ай бұрын
​@TheFPSKingsGaming That's because it was a passion project. No, not every team of game creators are required to make some huge financial sacrifice. Not everyone wants to risk their livelihood or their home over making a video game dude.
@Waryfaerie
@Waryfaerie 7 ай бұрын
@@TheFPSKingsGamingL take. Not every creator should have to be willing to risk everything to make a fucking GAME. Imagine. “You should risk your home and possibly end up in serious debt so I could enjoy an extra mechanic in a game I won’t even play a year from now”
@phifuru
@phifuru 7 ай бұрын
if this game had a bigger budget i would've absolutely loved if they incorporated the artstyle change into every boss
@mydogghost
@mydogghost 7 ай бұрын
Inexperienced
@littleladybrooks6635
@littleladybrooks6635 5 ай бұрын
That could've been a pretty cool gimmick.
@raiff_7971
@raiff_7971 7 ай бұрын
A lot of people have to realize with a game like this that they are in the game probably being made by first time creators. A lot of the poor qualities are probably from a set budget
@pathogenic
@pathogenic 4 ай бұрын
26:21 not the sburban jungle jumpscare 😭
@bandr-feddyfaber
@bandr-feddyfaber 2 ай бұрын
WITIWALLY
@malayshamorgan3918
@malayshamorgan3918 7 ай бұрын
“The levels are randomly generated” I have even more respect for cuphead because they kept their word that everything was going to be hand drawn as an ode to the rubberhose style back than
@neonoah3353
@neonoah3353 6 ай бұрын
Pretty sure there are a few bits of cup head that arent hand drawn, but it still uses the old cartoon style.
@MediaDroid960
@MediaDroid960 7 ай бұрын
I think what buried this game was it getting announced around the height of cupheads popularity. If it had come out a year after it probably would’ve gotten a much kinder reception. And if you want a good example of a game that takes inspiration from another popular game, look at Billie bust up. The difference between that game and enchanted portals is that Billie bust up was announced years after a hat in time (the game it’s inspired by) came out, had actual marketing, and has a concept that wasn’t a blast any copy of the game it’s based off of
@sabrinawelsh3543
@sabrinawelsh3543 7 ай бұрын
Yay! Someone else knows about this game!
@battyfoox408
@battyfoox408 7 ай бұрын
billie bust up actually wasnt inspired by a hat in time, they were both inspired by wind waker
@LilnormieX
@LilnormieX 7 ай бұрын
​@@battyfoox408ain't ahit inspired by Mario Oddesey?
@bulbasaurkindahawtngl2345
@bulbasaurkindahawtngl2345 7 ай бұрын
​@@LilnormieXI'm pretty sure they came out at around the same time
@MediaDroid960
@MediaDroid960 7 ай бұрын
@@battyfoox408 either way the point still stands
@enderkatze6129
@enderkatze6129 6 ай бұрын
Makes you wonder, what did they do in all those years between the kickstarter and release
@whome9842
@whome9842 7 ай бұрын
When you were talking about the sound design it would have been nice to either increase the game volume or stay silent for a few seconds so we could hear the music/sounds effects you were talking about. Instead your voice was much louder than them all. Aside of that good video.
@MM-ij1jh
@MM-ij1jh 7 ай бұрын
The developers of Enchanted Portals should take this a lesson in game development rather than an absolute failure. We all have that one first crappy project but eventually we get better as time goes on. Wish the best for them.
@JillLulamoon
@JillLulamoon 7 ай бұрын
Something Enchanted Portals really fails at in comparison to Cuphead is how each new phase of a boss fight wows you. One of my favorite aspects of Cuphead was seeing what crazy new thing the boss would do in the next phase. Goopy Le Grande grows giant in phase 2 and in phase 3 he's crushed by a tombstone and you fight his grave. Ribby and Croaks turn into a fan in phase 2 and combine into a slot machine in phase 3. Esther Winchester uses a vacuum machine in phase 2, then gets sucked into it and turns into sausage, and finally is canned as hot dogs where you fight the can. It's this kind of wackiness and unpredictably I loved and Enchanted Portals just can't match the creativity at all.
@mittycommitspizzatime92
@mittycommitspizzatime92 7 ай бұрын
Can’t forget Rumor Honeybottoms who uses a magic book to turn herself into a f king plane
@JillLulamoon
@JillLulamoon 7 ай бұрын
@@mittycommitspizzatime92 Werner getting eaten by the cat in the background and fighting the cat is high up there too. The final surprise being it was a robot piloted by Werner too.
@midnights2631
@midnights2631 6 ай бұрын
I love Hilda's fight, first she's cycling in the air then she transforms into different zodiac signs before becoming a moon!
@ED-gw9rg
@ED-gw9rg 6 ай бұрын
If they'd taken a few good villains and fleshed them out as one-boss-per-world, it could be a really interesting cartoon work. Think like Paper Mario, except instead of new partners, there's just always a new villain each world/chapter.
@BoomyShakes
@BoomyShakes 29 күн бұрын
Or even Grim Matchstick being a tri dragon.
@Pipkiablo
@Pipkiablo 7 ай бұрын
Am I the only one who thinks the cyborg cow looks like an NFT? In all seriousness though, I don't really think emulating another game is a bad thing. Emulation is how first person shooters became their own genre instead of just all being clones of Doom. The problem is they need to add their own touch to it instead of just recreating it wholesale or risk making an inferior product, otherwise it really is just a rip-off. I was really hoping this game would be good for that reason, but unfortunately we got this instead of what it could have been.
@Iotuseater
@Iotuseater 4 ай бұрын
There are some genuinely great ideas and character designs in this game. If they had done something more original this could’ve been amazing
@bigbensynthony3956
@bigbensynthony3956 7 ай бұрын
I do think that art style change thing could have been kind of interesting, probably in a game about traveling through time, Cuphead's 1930s style could have been home base, Pizza Tower's MS Paint style could be a tutorial, and you'd essentially travel through time with the different periods being represented by different animation styles of the 1900s with the final stages being based off of 2000s anime (the more gritty and desolate kind like Death Note, hence the 2000s).
@Sparklyboiii2009_2
@Sparklyboiii2009_2 7 ай бұрын
Cool idea, too bad the devs have 0 creativity💀
@ChargeQM
@ChargeQM 7 ай бұрын
​​@@Sparklyboiii2009_2You're absolutely right. They definitely ran out of steam early and were forced by contract to finish while also constantly being beholden to their publisher and investors. Here's a short overview of what could be improved in my non-dev opinion: First, make the art style shift happen after the first phase of every boss fight. The witch does Tim Burton, the frog princess looks like a golden era Disney movie, the cow alien looks like a 90s or early 00s Nickelodeon cartoon... have it be framed as the magic book sucks all of the magic out of all the other spellbooks on the shelves, but it also steals a ton of stories from various non-magic books, thereby inheriting a ton of crazy, chaotic creativity. It seeks to shed this as it goes, throwing out these stories to defend itself from the two heroes, but they're all wrapped up in the chaotic magic and warp reality around them until beaten. Each boss defeated gives a Bookmark, which is made from the torn page of the magic book that it ripped out to create the boss. You can assign a Bookmark to your personal spellbook on the three elemental pages, modifying that spell. For example, the first boss, the Witch, gives your shots little bat wings that grant homing capacity. The cow makes your bullets explode after a short time into many smaller bullets, and the time traveling rooster's shots are shiny and reflect off of surfaces twice. This adds on to the base effects of the elemental spells. Your 'power' form is also a separate element called 'Arcane' and can have its own Bookmark that radically changes it. The Witch makes your Arcane shot summon a cat that follows you and leaps at enemies clawing them. The cow summons a tiny UFO that stays in front of you with a shield on blocking projectiles, and so on. Just like before, though, you have to charge this up and it uses charges for each shot or short period of usage. Lastly, the final battle: combine elements from several stories at once. Have a wooden doll with a growing nose be sleeping under a glass coffin, and only a kiss from a dragon will wake it (the growing nose is the stage, growing leaves and branches the players must climb as they fight the dragon wearing princely armor). Have a boy rub a magic lamp that sprouts a beanstalk horizontally across the ground, leading to a giant movie set where they're clearly filming something like The Matrix. Finally, once the Magic Book is cornered, it uses its now-purified magic powers. First, it summons tiny versions of the bosses to face as it flutters above you, and only becomes vulnerable when a mini-boss is taken down. Next, it sprouts arms and legs, and pulls on a wizard hat of its own, fighting you like you. Then, it grows a more humanize face and body, and the art style shifts to be anime. Its a super edgy OC with a katana and Protagonist Hair, trying to cut you down (nothing personnel, kid). Lastly, it gets desperate, throwing everything it has as it slowly regresses back into a magic book, then finally a normal book that flops over on the ground, missing most of its pages. The epilogue shows the heroes picking the emptied shell up and rebinding its pages within, showing mercy and care to a book that felt completely ignored before, and it settles down on the shelf, seemingly content... until it stealthily sucks some magic from the book next to it and winks at the camera, implying it hasn't learned its lesson at all and this story isn't over.
@diogoayres7953
@diogoayres7953 7 ай бұрын
Check out "The Multi-Medium" then, it's a puzzle platformer that does pretty much this in regards to going through different artstyles (though in a more historical sense rather than animation artstyles)
@fried_fries
@fried_fries 7 ай бұрын
@@Sparklyboiii2009_2If you actually look at the background of the final boss fight, you’ll immediately notice it’s a bunch of stock photo clouds 😭😭😭
@Sparklyboiii2009_2
@Sparklyboiii2009_2 7 ай бұрын
@@fried_fries Holy shit💀
@pandosham
@pandosham 7 ай бұрын
The dog fight actually could've incorporated the color system by letting you choose which dog head you wanted to keep out of the fight Small things like that make me sad
@joelhoon1707
@joelhoon1707 6 ай бұрын
Yeah, like each head could have had a different-coloured collar, and perhaps if you shot a head with the corresponding coloured bullet, it would take slightly more damage than normal and also have a higher chance to separate itself from the body!
@maciejstachowski183
@maciejstachowski183 6 ай бұрын
It's so bizarre how the game teaches you that colors are important for the weapon switching mechanic, then puts random brightly-colored objects in the levels that have no relation to the mechanic. Compare with Cuphead - pink is parry and it's remarkably consistent, I don't remember a single instance where I was wondering "can I parry this or not"?
@StealthTheFoxz
@StealthTheFoxz 4 ай бұрын
@@joelhoon1707 I would love a mechanic like that. If they needed to balance it, maybe make the bullets do less damage while the doghead's detached until you switch bullets. It could force you to juggle between them while still making it possible.
@Cherudoyle
@Cherudoyle 3 ай бұрын
​@@maciejstachowski183personally i was really confused on the pink balloons in that one carnival run 'n gun- they didnt glow or have the "right" shade of pink. Bit unrelated but just wanted to comment on that :)
@gwalker41801
@gwalker41801 7 ай бұрын
50:30 did you know they changed the artstyle of prodigy IN A BAD WAY and changed fights to make them more luck based? The game used to be way better in my opinion before they changed it.
@siemoe
@siemoe 7 ай бұрын
I know right they overhauled all the battle macanics and now everything is pretty much either level locked or membership
@gwalker41801
@gwalker41801 6 ай бұрын
Mechanics*
@gwalker41801
@gwalker41801 6 ай бұрын
You should do the reading version of prodigy, you need to learn how to spell
@gwalker41801
@gwalker41801 6 ай бұрын
I am just gonna go play prodigy now
@evolatile3871
@evolatile3871 6 ай бұрын
Bro prodigy was goated in elementary math class
@outathisworld2130
@outathisworld2130 7 ай бұрын
Could you imagine how fun and creative some of these bosses would’ve been if they were actually made by the people who made cuphead? That would’ve been great
@tsundor1
@tsundor1 3 ай бұрын
or if the same people tried making their own thing instead of a blatant attempt at copying cuphead
@BleepBloopRobotLOL
@BleepBloopRobotLOL 7 ай бұрын
I actually feel bad, because clearly the developers just wanted to make something like a game that they loved, and it's actually pretty well done for only two people... But there are so many minor things that could have been done to make this so much better. Hopefully they will be addressed later on.
@amsyarzero
@amsyarzero 5 ай бұрын
It's not just minor, it seems like there's major issues that they need to fix too (e.g. the RNG-designed levels).
@TheHumanLabRats
@TheHumanLabRats 4 ай бұрын
my thoughts too ToT... i have respect for animation, always, but they shouldnt have copied..
@infinite.wings.guy.
@infinite.wings.guy. 3 ай бұрын
​​@@TheHumanLabRats Here's the thing, if people keep on being restrictive and avoiding "copying" or getting inspiration from other games then we wouldn't have gotten games like Pizza Tower which was inspired by Nintendo's Wario Land. Now I'm not saying that people should support games creators that do steal ideas from other games, acting as if their games were "original". (For example, the many FNAF ripoffs on Mobile Stores) Oh no, that's definitely a whole new can of beans.
@infinite.wings.guy.
@infinite.wings.guy. 3 ай бұрын
​@@TheHumanLabRats Also, the people behind Enchanted Portals seem to genuinely adore Cuphead and just wanted to make a game inspired from that. I doubt they have any ill intention to blatantly steal and become a "Cuphead Rip-off"
@computermariobross
@computermariobross 3 ай бұрын
Art is an accumulative process. When someone creates, they take inspiration in things they've learnt/seen already to make something new. I support copyright laws to protect creations from being stolen from their artists as it also pushes others to be innovative and do something different, but istg there are people and companies that straight out abuse it and even invest money to change them for their own benefit and it makes me want to die.
@pixeldoesart1864
@pixeldoesart1864 4 ай бұрын
Glad I wasn’t the only person excited for Enchanted Portal… And then severely disappointed
@RedDeadSpider343
@RedDeadSpider343 7 ай бұрын
The fact that they only change the art-style on some of the boss fights only shows they wasted an opportunity to use this to get more attention for their game. I don't want to be harsh on the developers since this game was made by a duo team but they didn't even add the basics of sound effects like it's show their project is beyond done like they could have delay the game so they can finish properly like you can't expect the buyers to spend 20 dollars that's also the same price as Cuphead and be an incomplete developed video game.
@SkarkDogy
@SkarkDogy 7 ай бұрын
So, I'm not sure how well known this is, but I've seen it questioned a lot in so many critiques of this game, so I figured I'd share. The reason why the trailer has so much more polish that the final game doesn't is because it was commissioned. A lot of the trailer was paid for to look promising so they could present a product that didn't exist yet. The game made afterwards is simply replicating the trailer as best as they could without the skill of the artists of the trailer. That's why flash animation is used for a LOT of the game (best example of this imo is the cow's final phase where its leg movement is clearly not hand drawn and is pretty clearly flash animation). The devs probably underestimated how time consuming and costly this type of polished animation would be, which is why the lack of polish is so visible when comparing the fights in the trailer.
@randomsamurai3855
@randomsamurai3855 7 ай бұрын
If this is the case then godamm! They pulled a ea then😂
@mr.fuggetaboutit7633
@mr.fuggetaboutit7633 7 ай бұрын
oh my god that's the biggest way to shoot yourself in the foot W H Y? I get trying to bring attention to your game but trying to build a game AROUND a trailer is idiotic when you dont even have the groundwork done. Fake it till you make it until you learn you CANT make it I guess.
@unlondon1014
@unlondon1014 7 ай бұрын
my thoughts exactly. reminded me somewhat of those fake mobile game ads
@FlantisFroggu
@FlantisFroggu 7 ай бұрын
isn't flash dead and no longer supported by most operating systems?
@teh1archon
@teh1archon 7 ай бұрын
​@@FlantisFrogguit is but for animations there are replacements. I forgot how the Adobe one is called and there's moavi or something like that and the one My Little Pony was made with.
@TheMedicatedArtist
@TheMedicatedArtist 7 ай бұрын
To be fair, RebelTaxi’s video was pretty neutral on the matter. He called out how sharing certain visual elements wasn’t plagiarism. But he was confused as to why the EP developers took such a specific idea (rubber-hose animation with side-scrolling bullet-hell gameplay) and copied it.
@TheFPSKingsGaming
@TheFPSKingsGaming 7 ай бұрын
Rebel taxi is fucking mutahar he’s neutral because he’s wants to break into the industry and doesn’t want to step on toes that’s a stupid metric to measure something by
@ukaszwalczak1154
@ukaszwalczak1154 6 ай бұрын
Yeah, there's a difference between a similar artstyle, and just copying an artstyle, EP did the latter. There's some interesting concepts in the game, but they could have tried to make it different.
@osjuchava
@osjuchava 6 ай бұрын
To me, it feels like the devs were so in love with Cuphead, they tried to expand on it to give people more of what they want, without thinking it would come out as a copycat. Like a lot of people have said before, it really doesn't feel as a cheap money grab; you can see ideas, creativity and passion in the project, but the execution was just completely lacking. What a shame...
@Eat_Some_Eggs
@Eat_Some_Eggs 7 ай бұрын
every boss in this game is entirely too small and too stationary. comparing the hermit crab and octopus to cuphead bosses like hilda berg who is small but extremely mobile (then turns big) or baroness von bon bon who fills up a whole half of the screen makes you realize how empty the boss stages are. the only bosses i feel properly fill up the massive space they're given are the cow and the cerberus dog. that being said, i do feel bad for this game overall. its very clear that this was a labor of love that was just too big of an undertaking for a team of 2, and i honestly commend them for even finishing the game in the first place. i hope they can learn from their mistakes
@carnageteam7602
@carnageteam7602 7 ай бұрын
I’m really upset the game ended up this bad I was holding on hope that this game would’ve been more then a Cuphead rip off and people would stop comparing it to Cuphead but it’s so bad that’s the only thing people can do with it In some other timeline this game is actually good but unfortunately this isn’t that timeline
@philipjohnston5822
@philipjohnston5822 7 ай бұрын
Here's a story I came up with about this game's story: While cleaning the study room of their mentor, two witches in training accidentally knock a powerful spell book onto the floor. Their mentor had told them to never use the book, for they were not yet ready, but the witches in training didn’t listen. The spell the kids had cast sucked them and the book into new worlds they had to fught through to get home, eventually leading to the witches in training having to fight the book itself! The witches in training finally returned home, and got scolded by their mentor for not listening to his warnings about the book. Makes sense right?
@linhero797
@linhero797 7 ай бұрын
Reminds me a bit of Epic Mickey's story actually. The first game specifically.
@frozenburst6463
@frozenburst6463 7 ай бұрын
The only issue that I don't get is why the book is aggressive to the players. There was no explanation for why it ran away, or why everyone is just aggressive to you.
@pantheman2842
@pantheman2842 7 ай бұрын
@@frozenburst6463 I think the book wanted to escape.
@KirbyUber
@KirbyUber 7 ай бұрын
One cool thing I did like was in the Princess and the Frog boss. Notice how the frog actually kisses the Princess and not the other way around (it's on the cheek) hence why she turns into a frog and not the frog turning (back) into a human. Thought that was a nice detail!
@Rurike
@Rurike 6 ай бұрын
I cant bring myself to hate this game. It seems very much like a team the cared that was too small and underfunded to really bring their idea fully to life. Theres fun ideas and good art. I hope they can find some sort of success in the future, be it their own project or on a new team.
@Foxxyz_official
@Foxxyz_official 4 ай бұрын
I have a soft place in my heart for certain rip-offs but this is not one of them
@ImTheGuy
@ImTheGuy 7 ай бұрын
This game shouldve honestly gone fully into the animation style change gimmick. Have every level be about a different style or era. It would of probably taken a lot of work, but i think that would make the game so much more original
@pre4edgc
@pre4edgc 7 ай бұрын
Would of is actually would've, or would have.
@ImTheGuy
@ImTheGuy 7 ай бұрын
@@pre4edgc39 buried 0 found
@ExtremeWreck
@ExtremeWreck 7 ай бұрын
Or not. Most likely not. I fear IMMENSLY of how they would've tried to replicate the 80s anime art style.
@SomeGuy-tr2hi
@SomeGuy-tr2hi 7 ай бұрын
The funniest part to me is how people thought the game looked bad based off the trailer, however the stuff shown off in the trailers ended up being the best parts of the game visual wise, with just about everything else new added in the final product being considerably worse.
@sud1881
@sud1881 4 ай бұрын
Sure the trailer is better than the game, but that’s such a low bar that when compared to cuphead it just makes the game look like a cash grab.
@willropa4226
@willropa4226 5 ай бұрын
You can tell the game definitely had heart in it, it wasn't a cash grab, it was a work of love. The only real problem was just some choices made either due to lack of funding or just a bad decision in general. I am hopeful that the developers can take this loss on the chin, pick themselves up, and nail the second game.
@ScrambledAndBenedict
@ScrambledAndBenedict 7 ай бұрын
Honestly, if every level did an art change. So level 1 is 1930's and the boss goes Tim Burton, then Level 2 is Tim Burton and the boss goes Calarts midway through, then Level 3 is Calarts and the boss goes 2000's Flash, and so on. That would have actually been really cool and creative even IF the gameplay was totally derivative. Though, this game automatically goes on my shitlist for being a sidescrolling 2D platformer that doesn't let you use the d-pad for movement. That alone makes a game irredeemably bad in my books.
@RavenStarMedia
@RavenStarMedia 7 ай бұрын
Honestly, the "Tim Burton style" phase of the witch fight has me want a 2D Tim Burton cartoon and I'm baffled as to why we haven't gotten that yet. Or heck, I'd love an entire game in that 2D Tim Burton art style.
@Bee-ef7tz
@Bee-ef7tz 3 ай бұрын
Don't Starve does that.
@AVI-lh6rm
@AVI-lh6rm 2 ай бұрын
im here 4 months later to say that yeah dont starve DEFINITELY has that style
@RavenStarMedia
@RavenStarMedia 2 ай бұрын
@@Bee-ef7tz Saw a little bit of it and dang, you're right! I'll have to check that out now.
@Musicanimedork01
@Musicanimedork01 9 күн бұрын
Wasn't the Beetlejuice cartoon in Tim Burton's style
@RavenStarMedia
@RavenStarMedia 9 күн бұрын
@@Musicanimedork01 Good point, I kind of forgot about that. It would be cool to see a new one based on an original IP though.
@wii-u-enjoyer
@wii-u-enjoyer 7 ай бұрын
after hearing about how the levels are procedurally generated i do have to wonder if the people behind this game actually cared, like did they ever give a damn
@dittomaster2141
@dittomaster2141 7 ай бұрын
With a profile pic like that I am appalled you would say something like that. You do know what other game is randomly generated right?
@wii-u-enjoyer
@wii-u-enjoyer 7 ай бұрын
@@dittomaster2141 well at least pikmin 2's caves aren't just a straight line with enemies (not that the cave generation is perfect in any way shape or form)
@RyukUK
@RyukUK 7 ай бұрын
It's not that they didn't care, but, if you recall, they were spending a good chunk of time trying to fund the development in the first place. And I imagine, with the methods they eventually got the funding from, the people who provided the money probably wanted money back decently quickly. This was more of a case of new developers biting off more than they could chew.
@wii-u-enjoyer
@wii-u-enjoyer 7 ай бұрын
fair point, i do admit that i was probably taking it too far by saying they didn't care at all whilst making this game@@RyukUK
@ZorotheGallade
@ZorotheGallade 7 ай бұрын
We got a new argument against delegating creativity to AI.
@Darqion
@Darqion 6 ай бұрын
If you talk about the bullet sounds.. I would have liked it if you could at least not talk and increase game volume for a couple seconds per segment, so i know what you are talking about. 90% of the sound is drowned out by your voice, so i still have no idea what getting hit or shooting sounds like. and the soundtrack was a bit easier to hear, but still, wouldnt hurt to grab 1 or 2 bad examples and showcase them, perhaps compare them to your favorite, or even the worst of cuphead , to really give them a fighting chance. I think if they removed the color bullet crap, added some variety in weapons and handcrafted the levels, the game would not be half bad. I have no idea what the production team of cuphead looked like, but at least visually, i think Enchanted portals did an okay job, for a 2 man team. production time only matters much if i know they actively worked on it for that time, and depends on how they ended up doing things like the graphics and random generation. That stuff can take a lot of time if you do it yourself, especially if you lack experience. From what little i've seen.. kinda looks like they had a basic framework done.. had some decent animations/graphics and were like "well... let's finish her up" and just rushed the rest. in a game like this, movement feel is so important.. if it feels like your (double)jump is hard to control, you have a huge issue. Mix that with the unreliable level layout and enemy spawns due to random generation, and you are bound to head for frustration
@TF2Legacy
@TF2Legacy 7 ай бұрын
The scrapped finished content are most likely arent real gameplay rather animations made for the trailer which explains their absence.
@BenjaMage
@BenjaMage 7 ай бұрын
As someone who's been a huge fan of Cuphead since it first came out, I've been curious about this game ever since the Kickstarter dropped. While it did look like a "Cuphead at home" situation, at the time, I was at least open to the idea of another Cuphead-like game if it could provide its own unique spin on the formula. Even after it came out and got the reception it has, I was still morbidly curious (at the very least, it could serve as material for a review video). But then a close buddy of mine sent me this video, and now seeing this game in full, I'm not touching it. For most of this video, I was both angered and baffled by a lot of the design decisions they made (weapon-switching requiring you to be standing still in a run-and-gun game being a particularly notable one), but by the end, I was also feeling pity for what clearly once was a passion project coming out as something that felt like it was only finished out of obligation. Like, a lot of the development decisions made for this game feel very amateurish and corner-cutting, but I can't help but wonder if it was that they didn't know any better, or if the wind had left their sails and they didn't wanna _do_ any better. I do hope this dev team doesn't learn the wrong lessons from Enchanted Portals, and that they're able to make something better in the future. And great work on this video as well. ^^
@dinar8749
@dinar8749 7 ай бұрын
Why did they make that stupid, unfun bullet swapping mechanic 🤦🏻‍♂so many bad design choices...
@huhj304
@huhj304 7 ай бұрын
​@@dinar8749yhea bro I'm gonna be honest this game was a waste of talent
@dinar8749
@dinar8749 7 ай бұрын
@@huhj304 Damn right
@Ja2min3isthebest
@Ja2min3isthebest 7 ай бұрын
​@@dinar8749I second that
@AlexDayz
@AlexDayz 7 ай бұрын
I never realized just how unjointed the bosses are till you mentioned it in the Princess Frog Boss. If the final boss is gonna be the book that most likely opened the “enchanted portals” why not have the bosses be based on more fairy tales and nursery rhymes? It would make way more sense for a boss to be based on the goose that lays golden eggs rather than some “fountain of time” rooster
@tobey7246
@tobey7246 6 ай бұрын
That human book design... is adorable. I really hope these devs keep working on new projects, they really do have the potential to make a brilliant game.
@animalcroissant6051
@animalcroissant6051 6 ай бұрын
Nice that you talk so loud about the soundeffects so i could not hear any of them 😥👍
@jessicaeskebk5945
@jessicaeskebk5945 7 ай бұрын
Honestly. I really love the Beethoven boss design. They even gave him a hearing aid. It’s glorious. It’s look like the one Beethoven actually owned. (This is Totally not a biased opinion or anything pfff I don’t know what you’re talking about-)
@BlazeHeartPanther
@BlazeHeartPanther 7 ай бұрын
He also kind of looks like an homage to I.M. Meen from the computer game of the same name.
@B0YR0B0TT
@B0YR0B0TT 7 ай бұрын
the Beethoven and Cerberus bosses were the two bosses i was actually looking forward to when i first saw the kickstarter. it sucks how those bosses were just dumped at the end with no care
@FucksGaleprofessionally69
@FucksGaleprofessionally69 7 ай бұрын
So sad that this game is such a dumpster fire, the maps look beautiful like I love the enemies and just the general idea of it all. If it wasn't so clunky and generally awful this game could've been amazing
@tbonegrady
@tbonegrady 6 ай бұрын
the John Travolta chicken caught me off guard
@enbybunny9940
@enbybunny9940 7 ай бұрын
There were genuinely some really neat concepts in this game that I’d love to see explored in more depth without all the clutter.
@kovexplay
@kovexplay 7 ай бұрын
What sucks the most is that apparently the devs are very ignorant towards criticism: they have blocked people giving fair points so they seemingly want to hide the fact that the game sucks. You know, similiar to what happened with garten of banban except enchanted portals had a chance to be decent I kinda hope they will be able to fix this game or eventually make a new better one but things aren't looking great so far
@AverageLifeEnjoyerXP
@AverageLifeEnjoyerXP 7 ай бұрын
Yeah, but unlike the devs from Enchanted Portals, the Euphoric Brothers are starting to take a bit of criticism, such as they’ve hired some voice actors after complaints about the voice acting. I find the voice acting fine, but maybe because I understand it’s an accent. But yeah, I don’t think you can really fix anything if you don’t listen to others.
@themememaster6775
@themememaster6775 7 ай бұрын
I mean, I understand if they got tired of people telling them their game sucks over and over again.
@AverageLifeEnjoyerXP
@AverageLifeEnjoyerXP 7 ай бұрын
@@themememaster6775 I would probably be too
@AveRagerGD
@AveRagerGD 7 ай бұрын
beethoven is so good he played notes before actually pressing notes
@About9000
@About9000 7 ай бұрын
when you think about it, its crazy that it ended up even this good considering the demoralizing stomping it had early on. srsly that cruelty towards them was unwarranted
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