The Death Screen Has LORE? [ULTRAKILL]

  Рет қаралды 86,501

TooGoober

TooGoober

Жыл бұрын

Welcome all people coming over from BlooGoober!
I acknowledge I may not have been the first person to document this, and this whole theory of mine could be completely wrong, But I still think its fun to speculate on stuff like this!
#ultrakill

Пікірлер: 471
@intel_revenant8795
@intel_revenant8795 Жыл бұрын
Everyone saying its reused for convenience but we are forgetting who the developer is, this man does everything with intention and triple layers everything
@salarmer1633
@salarmer1633 Жыл бұрын
I think we don’t have to search for the 5th leg of the cat on this one
@duality5785
@duality5785 Жыл бұрын
True...
@packediceisthebestminecraf9007
@packediceisthebestminecraf9007 Жыл бұрын
I'm pretty sure those sounds were added very early on though, when ULTRAKILL wasn't popular at all, and maybe before he even thought about the lore.
@Plazmasoldier
@Plazmasoldier Жыл бұрын
The ARG had already proven that hell is sentient and in search of entertainment much like the terminals. It wasn’t an invasion. “This is not an attack. This is not a defense. This is entertainment. An exhibition of death and cruelty and suffering for its own sake. It had grown tired of what it had and we unwilling just offered ourselves up as new playthings”.
@nelosangero
@nelosangero Жыл бұрын
​@@packediceisthebestminecraf9007 not even when Ultrakill didn't have lore, it was when Ultrakill had a completely different story
@warmchoccy
@warmchoccy Жыл бұрын
I think it’s probably just reused for convenience but if it does have lore implications, it could be hell acknowledging V1 dying and reviving it for more ‘entertainment’.
@vlad980
@vlad980 Жыл бұрын
but also why would it just *let* you destroy everything it has
@guycool8067
@guycool8067 Жыл бұрын
@@vlad980 given that it laughs once u die it likely finds you entertaining
@nltramturk4553
@nltramturk4553 Жыл бұрын
you never know, ultrakill is the game with lore than explains even what and where the keys (skulls blue or red) come from speaking of i wonder where the red one comes from
@Liscinov
@Liscinov Жыл бұрын
@@nltramturk4553 enraged ferrymen maybe?
@noobplaye1218
@noobplaye1218 Жыл бұрын
Most of hells surfaces are made of organic fleshy material it may release some organic fuel to revive you and the terminals doe the reassembly using their teleportation technology and equipment
@ForgetfulHatter
@ForgetfulHatter Жыл бұрын
I always figured it was V1 giggling to itself as i think it plays after clearing a room too. i was pitching and speeding down the swordsmachines laugh too and noticed it.
@minithegameguy4674
@minithegameguy4674 Жыл бұрын
Personally, I assume it's like the universal bootup/shutdown noise for machines in that world
@tabby907
@tabby907 Жыл бұрын
Don’t exactly know why but I always heard it as V1 just saying “fuck” as if he was slightly annoyed about dying
@WyrdSyster
@WyrdSyster Жыл бұрын
same here
@Hydro.131
@Hydro.131 Жыл бұрын
@@tabby907 Now I'm starting to hear that I can't unhear V1 just going "Fuck." over and over when he dies
@pedrososapena5893
@pedrososapena5893 Жыл бұрын
nah it cant be, V1 got rid of it's vocalization for more efficiency hence the fact we dont hear it say a single word throughout the game so far
@Scragglerz
@Scragglerz Жыл бұрын
There's even an octagon around the skull when you die. What are octagons most commonly used for? Stop signs. What makes you stop in the game? Locked doors. Coincidence? Probably.
@TooGoober
@TooGoober Жыл бұрын
The old door lock texture used to have an octagon on it to, but it was probably removed to make the symbol more simple and easy to read
@DandyDeishu
@DandyDeishu Жыл бұрын
Do you even know what an Octagon is Hajime?
@pazz1239
@pazz1239 5 ай бұрын
​@@DandyDeishumust be some kind of Ultimate high school hellspawn
@liquidthefox
@liquidthefox 4 ай бұрын
@@pazz1239i blame elmo
@vvvvallejo4556
@vvvvallejo4556 Жыл бұрын
in that case, the swordsmachine sound modulator emulates the sound of this laughing entity. wonder where that thing even came from?
@kirbsz1088
@kirbsz1088 Жыл бұрын
considering that swordsmachine gets mad after getting parried maybe it has more emotion than the other enemies, so it could be a part of the supposed "upper being", but then again any enemy can be enraged so i may be wrong
@the_furry_inside_your_walls639
@the_furry_inside_your_walls639 Жыл бұрын
@@kirbsz1088 V2 gets mad when you hit it with its arm. The Mindflayers get mad if you do severe damage to them. I don't think there's really a case of an upper being at play. If anything, the machines just get pissed off at you if you do certain things to them. They were built by humanity during a highly technologically advanced time, so it's not too far fetched to assume that Humanity would give some machines basic emotions. V2 is probably the most emotional and reasonable of them due to the fact that it was designed to be security drone that would be around people most of the time, so it would need to be able to commune and interact with them.
@godslayer9000
@godslayer9000 Жыл бұрын
@@the_furry_inside_your_walls639 I'd say that V2 and V1 are pretty neck in neck in the terms of emotions. V1 has been shown to have a sense of humor multiple times (hank, his ancestors, and "hark Neptune struck them dead")
@emberakatmin
@emberakatmin Жыл бұрын
@@godslayer9000 his hankcestors*
@foncess
@foncess Жыл бұрын
If you mean where the sound effect came from, it's an 80s TTS program called SAM. You can find it with a quick google search. If you mean where the swordsmachine came from, not a clue, but the terminal does say it pretty much made itself
@realoofrian
@realoofrian Жыл бұрын
also the fact that the laughing death skull was also used as the door lock icon before
@TooGoober
@TooGoober Жыл бұрын
I forgor to put that in the video I’m still so mad 💀
@ajhintleman215
@ajhintleman215 Жыл бұрын
I bet they reused it here because when you get locked in a room and enemies spawn, that's usually when you die, lol
@Sandythefloofer
@Sandythefloofer 5 ай бұрын
when you get locked in a room and enemies spawn, that's usually when the enemies die as well
@ajhintleman215
@ajhintleman215 5 ай бұрын
Okay truuuueee
@NuclearPowerToaster
@NuclearPowerToaster Жыл бұрын
Hakita be like, “The fuck It’s a door- I mean yeah you found the secret to Ultrakill!”
@lviathn7060
@lviathn7060 Жыл бұрын
Real talk, i had that same idea of hell bringing V1 back for its entertainment, hell can supposedly spawn enemies whenever it wants and it's all just a spectacle to it; to the point that it modified Strays into Soldiers and created Stalkers so it isn't too far fetched to think it is bringing V1 back to keep on watching it either struggle or pass whatever it's stuck on. Even Minos and Sysiphus having a voice line for when you respawn may indicate that you are indeed just instantly coming back to fight them again
@whatevermanh7657
@whatevermanh7657 Жыл бұрын
this is honestly a much cooler idea than the "every death is a simulation run by V1" theory
@delayedplayer
@delayedplayer 9 ай бұрын
​@@whatevermanh7657the what
@manutosis598
@manutosis598 5 ай бұрын
Mysterious druid knight (& owl) also acknolodge it "Why are we in the past?"
@applguy702
@applguy702 3 ай бұрын
How would that explain V1 supposedly being a supposed unstoppable force. I mean, they wouldn’t say unstoppable if demons killed it all the time
@primdans4961
@primdans4961 3 ай бұрын
​@@applguy702Maybe hell just reverts time to before V1 dies and only few are aware of it
@bluebackground5559
@bluebackground5559 Жыл бұрын
feel like reading too much into this but interesting theory either way
@Beowolf-jy5rc
@Beowolf-jy5rc 6 ай бұрын
i think it could be reused but i think the laugh track is so random that it could be intentional, if hakita wanted convenience they could of just gotten a free sound from a website, asked another new blood dev for a sound, or just make a vaguely metallic sound out of pan's or something but the choice of the laugh sound is so unnecessary that there being intention behind it isn't unreasonable.
@earlywizard9085
@earlywizard9085 Жыл бұрын
The door locking didn't use to have a red X with a crusty, low-detail skull icon on it, it had the skull and crossbones from the death screen in early builds of the game. Even more ties.
@TooGoober
@TooGoober Жыл бұрын
Yeah I saw that when going through the game files to get the assets for the thumbnail
@fbgws
@fbgws Жыл бұрын
what if the doors aren't actually locking, but instead, V1 purposefully sees them closed to motivate itself to collect more blood than needed in the arenas?
@elmenosfunable2001
@elmenosfunable2001 Жыл бұрын
good theory; but i'm pretty sure its stated somewhere that hell itself is closing the doors for entertainment
@robothecoolguy
@robothecoolguy Жыл бұрын
i think hakita said something like this in the dev commentary stream
@cokedib
@cokedib Жыл бұрын
sounds like a cool theory but it was already confirmed that hell itself was locking the doors
@elmenosfunable2001
@elmenosfunable2001 Жыл бұрын
@@cokedib i think thats a theory as well, dont remember hakita saying that
@arren1217
@arren1217 Жыл бұрын
​@@elmenosfunable2001 there was an arg about it made by hakita and some others and it confirms that hell is alive and locking the doors
@lightredragonwizard
@lightredragonwizard Жыл бұрын
*SPOILERS BELOW (P1 & P2)* . . . . . . . . When you beat Sisyphus Prime (P2's boss), you get some lore on the computers at the beginning of each level. Turns out, the computers somehow gained sentience and the points you get from beating a level as well as the rankings are the computers essentially telling you "Good job! You entertained us!" (as the computers use these points and the weapons you can buy with them as a way to incentivize machines to do crazy fights for their amusement as it is implied they are bored because they are forced to be in one spot for all eternity). With this in mind, it could be that the computers are locking you in a room "forcing" you to fight for their amusement. When you die, the computers "laugh" at you using the only sounds they have available to them (i.e. the door lock). This would also explain the respawn mechanic as it is said in P1's terminal that the way things are transferred between the layers of hell is that physical object's information is converted to radio waves and then transferred to other computers to be reassembled back into physical objects. The computers could be storing radio waves so that they can have the ability to remake machines they like. Then, whenever a machine dies, they "resurrect" it via the stored waves. However, when the computers "resurrect" the machines they slightly alter this process (i.e. alter the radio waves to slightly change machine's memory storage system to include information that the machine had from its "past lives" which would also explain why the machines get better after every death as this would further help to entertain the computers) to include the "laugh" in the machine's memory as punishment for not being good enough to win the fight and entertain the computers. I think that P3 will either confirm or deny this for us (as each Prime Sanctum's reward is further lore about the computers at the beginning of the level). There's also the possibility that Hakita is reusing assets to help reduce the amount of space that the game takes up as he's not a AAA game studio and actually cares about the people playing his game.
@juliusfetingis3083
@juliusfetingis3083 Жыл бұрын
in the P-2 2nd part of the ARG its proven to some extent that hell is alive and (possibly) sentinet and managed to create multiple copies of machines and enemies out of thin air for its own entertainment, altough i dont know if the shop and hell are connected in any way
@How2doNames
@How2doNames Жыл бұрын
@@juliusfetingis3083 wtf ultrakill is an alternate reality game?
@snyfortlessaka2859
@snyfortlessaka2859 Жыл бұрын
so maybe v2 is still alive and maybe hakita is trolling us about that information
@vbgvbg1133
@vbgvbg1133 Жыл бұрын
@@How2doNamesyeah
@sourhour3403
@sourhour3403 Жыл бұрын
What if... both
@ZesTofthelemon
@ZesTofthelemon Жыл бұрын
Pretty sure this same "ha" sound was used in the Swordsmachine's engine sound effect too.
@idiotic_tl_4837
@idiotic_tl_4837 Жыл бұрын
could go in a different way, cus in the p-2 uhh terminal it says that the shop terminals uses machines as entertainment so there is a chance that the death screen AND the door locking comes from the terminals
@OptimalLeisure
@OptimalLeisure Жыл бұрын
I don't really know if this should warrant a spoiler warning, but regardless, spoilers for the P-2 ARG. In the lore segment revealed at the end of the ARG, it's revealed that the author of the terminals has come to the revelation that the cause of the weird happenings in Hell aren't random. They're being caused by Hell itself, with the entirety of Hell being a super-organism. The author then continues to say that Hell is cruel and uncaring, using those within it as playthings. This info implies that the reason enemies teleport into arenas to fight V-1 and doors lock, forcing V-1 to take the long way is that it's Hell playing with its favorite toy.
@DWal32
@DWal32 Жыл бұрын
@@OptimalLeisure Given the fact that the ARG is not very well known nor very easily solvable or generally accessible, I don't think it should be spoilered. Hell being some kid playing with a blue robot action figure knocking over a bunch of mini figures sounds kinda funny
@yHdra
@yHdra Жыл бұрын
@@OptimalLeisure the thing is that terminals got infected by hell itself, you can clearly see it before Sisyphus fight, so it all just proves that Hell does all of this.
@kveller555
@kveller555 Жыл бұрын
_Door licking_
@idiotic_tl_4837
@idiotic_tl_4837 Жыл бұрын
@@kveller555 d o o r l i c k i n g
@omegaultramax
@omegaultramax Жыл бұрын
Probably convenience, but we have to remember that this is the same guy who canonized the game being in a PS1 aesthetic in the first place with the Sentry's lore entry, so I wouldn't be surprised if he leaned into the two being connected in some future level. Or possibly with the superorganism ARG going on at the moment.
@galacticwarrior.
@galacticwarrior. Жыл бұрын
where is the source of first thing you said? asking out of curiosity
@omegaultramax
@omegaultramax Жыл бұрын
@@galacticwarrior. Sentry's terminal entry. It explicitly says that most other machines render a simplified version of their surroundings, while sentries are able to see in great detail and over vast distances.
@davetheaubergine1620
@davetheaubergine1620 Жыл бұрын
Many things are done for convenience sake that later turn out to fit neatly into lore! I assume the revolver was first made to look cool and sci-fi-ish, with the little story of its invention and usage written after the matter, for example
@spinningninja2
@spinningninja2 Жыл бұрын
Reversing the theory, this also implies that each time the door locks is Hell itself laughing at you.
@aeolianthecomposer
@aeolianthecomposer Жыл бұрын
It doesn't mean anything. Reusing sounds with different effects is a veeery common technique in sound design. Either way, good job on finding this one
@Lottchen621
@Lottchen621 Жыл бұрын
nah we have to be english teachers about this WOW hakita was A GENIUS i cant believe he thought of such a coherent story reflected in EVERY SINGLE SOUND FILE IN THE GAME and how they're ALL INTERCONNECTED this really says a lot about our society
@Rickfernello
@Rickfernello Жыл бұрын
It's a common technique, but it's also a common technique to assign a connection to stuff. I think we don't have enough information to say either way, but it could very well mean it's connected. If you look at Undertale/Deltarune, you'd see how this trick is used over and over again to assign theming. Coincidentally or not, it seems like Hakita actually likes Undertale? At least both he and Toby Fox are obsessed with the same explosion vfx lol
@aeolianthecomposer
@aeolianthecomposer Жыл бұрын
@@Rickfernello The thing Toby Fox used is called leitmotif. It's a technique used to create a sense of familiarity, and also make the composing process a tiny bit easier. It's similar, but different to sound reusing. You should understand that gamedev is an *insanely* difficult and slow process, which is exactly the reason why people often reuse stuff like that. When you want to hint at certain connections you don't typically go "Hey, I'll go spend quite a lot of time making these ridiculously subtle connections that, most likely, noone will ever notice, to hint at this very cool idea that I just came up with". That's both a wasted idea, and lots of time spent for potentially nothing.
@turtrenold8532
@turtrenold8532 Жыл бұрын
its also hakita
@Rickfernello
@Rickfernello Жыл бұрын
@@aeolianthecomposer I wasn't talking about the letimotifs though. But yeah of course you have a point. I just think this theory would fit with the theming, and Hakita is definitely a dev to hide stuff everywhere, as seen on the Ultrakill ARG. We'll only know for certain once the story is finished.
@SwankyBip
@SwankyBip Жыл бұрын
Dont forget that there is also lore for graphics in this game too
@goldenzed6455
@goldenzed6455 Жыл бұрын
Source: Sentry's Terminal
@Maldrin
@Maldrin Жыл бұрын
Wha
@Maldrin
@Maldrin Жыл бұрын
What do you mean
@Ituasmi
@Ituasmi Жыл бұрын
@@Maldrin Canonically V1 can only see Polygons since they are pretty much a GoPro
@BasedBelkan8492
@BasedBelkan8492 Жыл бұрын
*please elaborate*
@giojo0000
@giojo0000 Жыл бұрын
I think this could very well be reused due to convenience, but remember who's the man who created this masterpiece of a eletronic video-game media Outstanding find! I haven't seen anyone talk about this at all.. What makes this even more interesting is indeed the recent lore surrounding hell being a sentient force, and the fact that you're being watched for entertainment at all times. It could very well be, and I think it was probably reused due to convenience, but that doesn't instantly scrap this theory at all, which makes it even more fascinating
@WaflyaIsGood
@WaflyaIsGood Жыл бұрын
I heard somewhere that all levels is a living body. So death sound and door lock may be the virus that blocking and killing everything that wasn't its immunity. So if the door lock virus can't defeat the V1, it send enemies. And maybe they are agresive because they was manipulated by this 2 viruses. That kinda explain why on some levels doors locks at every room, but in like 1-3 (where yo got challenge "kill only one enemy". I don't remember) you can skip the doors. So it knows where you are not ready for the fight so it can kill you easily. Sorry for mistakes. My English is not very good. I tried to write without mistakes. Can I get your like please? :3
@TurquoiseFan23
@TurquoiseFan23 Жыл бұрын
No, i haven't heard it until this video
@Genweirdo
@Genweirdo Жыл бұрын
In the new P-2 the terminal details the point system, this stems from "boredom". The terminals that you get money from get bored and manipulate the world around it to watch the robot fight other things for nothing more than entertainment, the better it looks the more points you get from the terminals, the better items they give you for fighting. It might very well be that those terminals are locking you in the room AND laughing at you when you die. I have a feeling that since these terminals have sentience and love watching you fight, you could also get revived in worlds, and will actually stop V1 from opening doors in their programming (As doors locking in the flesh-world 3-1 and 2 seems illogical). I bet the entire reasons V1 is down here is for the entertainment of the terminals. Also, i doubt it's convenience when the game has a in-lore reason to why the graphics look pixellated (which is because they render the world at a lower resolution in favour of performance in battle.)
@gohrcat
@gohrcat Жыл бұрын
I’m with you… it feels connected.
@leftjuice
@leftjuice Жыл бұрын
I recently watched a video explaining Super Mario Bros. soundtrack, and the death sound there is a part of a melody that plays when you get a life (green mushroom). There, the author said that it might suggest that Mario can't die and the game is endless. Because dying and starting over is basically the same thing. So, I think here it's as convenience as a deliberate choice too. Very interesting find!
@SUPERLEAF002
@SUPERLEAF002 Жыл бұрын
It starts to make sense when you find out what hell really is
@darlinqq_
@darlinqq_ 5 ай бұрын
I love ultrakill lore man I'll never get tired of it
@arren1217
@arren1217 Жыл бұрын
this is just for convenience and that door sound was added most likely with the early access release if not before that. another point is that this happens alot in the game, with the ambience in 2-4 and 2-1 being the spinal staircase song slowed down a ton, and guts being slowed down glory
@sketchymoof
@sketchymoof Жыл бұрын
the sound originally comes from inputting 'ha. ha. ha.' into BetterSAM which is where all of V1's fanmade voicelines come from
@Ottomancat5256
@Ottomancat5256 6 ай бұрын
Hakita really do be pulling a Toby Fox on us
@entrayer
@entrayer Жыл бұрын
Nice find!
@doremysheep7864
@doremysheep7864 Ай бұрын
So hell chuckles and locks you in and when you die, he laughs at you.
@cokedib
@cokedib Жыл бұрын
its also the sound used for when you clear a room so it might aswell be all just Hell itself talking
@Tust3
@Tust3 Жыл бұрын
Hakita once said that v1 being locked in these rooms and things like that have a lore, so maybe this have sense
@ReyHunter
@ReyHunter Жыл бұрын
Takita Fox
@NlghtingaIe
@NlghtingaIe Жыл бұрын
Hakita: haha speed up this sound and you get "ha", ima go add some funny feature with it. This guy:
@xxxSaiyan228
@xxxSaiyan228 7 ай бұрын
There's always something on purpose, even in such small details. Like MINOTAUR's death animation and the files reading which states that its last desire before death is to see the sky
@jeterpilled_memester
@jeterpilled_memester Жыл бұрын
great find
@gastrodonte3435
@gastrodonte3435 Жыл бұрын
It's probably the doors laughing at you, which is a fun concept
@Laziriuth
@Laziriuth Жыл бұрын
This is a reach so excuse me if I make you pull any muscles, but the death screen skull has an octagon around it, like a stop sign, whereas the doors have an X. When you die in ultrakill its just a very brief stop before continuing once you're ready, but the doors require you to overcome a force stopping you from continuing. (The stop sign part admittedly makes sense from a design point, the X on doors is pure reach to make them connected)
@pudding1823lol
@pudding1823lol 5 ай бұрын
that's also the sound for when the room unlocks
@rafunny2241
@rafunny2241 Жыл бұрын
It may also be the terminals laughing, because it's likely that all the gameplay you're seeing is just pre-recorded footage, being played in a terminal, which is why you were "inserting disc 2" for act 2.
@LAV-III
@LAV-III 8 ай бұрын
I like to think the death screen is just V1 running a simulation of the fight in his head to find the best possible outcome before actually fighting.
@gameo7
@gameo7 11 ай бұрын
To add on top of your theory, in earlier builds of the game the same skull was used for the door lock symbol before being replaced with the simpler one later on. Just a fun thing I saw when watching the development videos on Hakita's channel :)
@rocketnova6410
@rocketnova6410 Жыл бұрын
If the death screen did have lore it’s because v1 is running simulations about the level and when he would die he’s just try’s again until the player beats the level then v1 levels the hellevator and fights
@Paquito495
@Paquito495 10 ай бұрын
This changes everything 🗿
@thewitherletal
@thewitherletal Жыл бұрын
Talking about "force watching for entretainment". What if the terminals are the ones locking the doors (you gotta see the lore drops from P1 and P2 to understand)
@xeros672
@xeros672 Жыл бұрын
Fun fact:the p2 lore you get after u beat it directly talks about something that is watching u for entertainment
@dogmat8733
@dogmat8733 Жыл бұрын
Could be the terminals from what the player learns after completing P-2. Locks V1 in a room and laughs at him if he dies.
@Danstrikera
@Danstrikera Жыл бұрын
That’s a very cool idea
@the_real_sublicious
@the_real_sublicious Жыл бұрын
That sound is called 8bitahh and it’s reused in a lot of places for example the swordsmachine
@NicoLas-xy3ew
@NicoLas-xy3ew Жыл бұрын
"you cant hide anything from us hakita" Hakita: *you sure?*
@MusicMan-pq1ld
@MusicMan-pq1ld Жыл бұрын
Video: *Intricate Lore*. Hakita: "oh shit I forgot a door sound maybe I'll just slow down the death sound maybe no one will notice
@WyrdSyster
@WyrdSyster Жыл бұрын
I dont know if it's just a reused asset or not, but I really like the theory that involves sentient laughing at you, so Im gonna believe that one
@eagle_llama
@eagle_llama Жыл бұрын
It might be the terminals reviving you because if you die, the terminals have no entertainment.
@halfastudio
@halfastudio Жыл бұрын
This is the exact moment where UKTRAKILL turned into UNDERTALE
@rqxk
@rqxk 2 күн бұрын
lore mfs when two nanoseconds of a sound is similar to another
@rictuserectus6686
@rictuserectus6686 Жыл бұрын
Hakita LOVES reusing sound in this game.
@dirtydan316
@dirtydan316 Жыл бұрын
I think it could be that the doors and stuff aren't physically locking themselves, more so that the big X is just apart of V1's programing. since it's a robot designed to kill things it would make sense that it's programed to not be able to run away from combat. My theory on the laughing is that it's the terminals/ shops mocking V1 or with the doors it's them eager to watch V1 fight. It makes sense since the terminals/ shops are already grading V1's performance with the style meter and level ranks.
@themanhimself3499
@themanhimself3499 Жыл бұрын
Skull reaction
@alejandrostrass2559
@alejandrostrass2559 Жыл бұрын
this is indeed a skull emoji moment
@Hypersanic023
@Hypersanic023 Жыл бұрын
☠️
@KJ-ud9uf
@KJ-ud9uf Жыл бұрын
Fighting for entertainment reminds me of the terminal entry after p-2.
@Traplock1
@Traplock1 11 ай бұрын
If it does have lore implications, its most likely the terminals as they are the reason you are encouraged/rewarded for style
@CircleGray
@CircleGray Жыл бұрын
Swordsmachine is also uses this sound, if you try to slowdown the pain sound of swordsmachine after first wave you'll hear the same sound
@rapozzad.v90
@rapozzad.v90 Жыл бұрын
I always thought he was saying “FUCK”
@ronabthefifth4170
@ronabthefifth4170 Жыл бұрын
im pretty sure the death screen sound is the v1 ai voice just going h or some shit, prolly just reused it for the doors
@ConsarnitTokkori
@ConsarnitTokkori Жыл бұрын
god, i remember when we called those things "tts"
@DamageMaximo
@DamageMaximo 9 ай бұрын
This reminds me of 2015 - 2016 when people were messing with all audio files in UNDERTALE to find connections (and sometimes succesfully so)
@420Messiah-MusiKit
@420Messiah-MusiKit Жыл бұрын
On the topic of someone or something warching us for their entertainment, yeah, the machines that sell us the weapons and stuff are pretty much confirmed to have been doing that according to the latest entry in the terminals in P-2. (If i remember correctly)
@chitosetakaki9385
@chitosetakaki9385 Жыл бұрын
Well you are right about the doors locking it was confirmed in the arg saying hell isn't trying to protect itself but instead wants entertainment so hell locking the doors and putting enemies to fight does make sense is out right confirmed
@eccomi21
@eccomi21 Жыл бұрын
This reminds me of the time i learned in old console cartridge sold games where "disk space" was a limitation soundfiles were often reused and just sped up or played backwards. Banjo kazooie did this with the sound people made when talking. With modern available space though I doubt this is the reason though.
@valentinorubio703
@valentinorubio703 Жыл бұрын
i think it's more about convenience... not having to make a whole new sample for a locking door and reusing an asset by just slowing it down saves some time and effort.
@Vampire_EGirl
@Vampire_EGirl Жыл бұрын
that metal pipe caught me off guard lmao
@toadoda
@toadoda Жыл бұрын
If I were to wager a guess, it's probably the Terminal's locking the doors and laughing at you after you die.
@Tsbrumati
@Tsbrumati Жыл бұрын
they're WATCHING US man, they want to squeeze every drop of STYLE outta your tiny lil frail machine body and they give you POINTS???!!! LIKE HOW IS A MAN SUPPOSED TO GET A PIZZA WITH POINTS??? HELP ME!???
@mikumoi
@mikumoi Жыл бұрын
i hope this theory proves real because its just too funny
@giovannibongiorno186
@giovannibongiorno186 Жыл бұрын
in the super early builds as well, that death screen skull icon was used for the doors. could maybe be related?
@sassychumpkins4639
@sassychumpkins4639 6 ай бұрын
I like how he says IF you have died in ultrakill
@otaku2082
@otaku2082 Жыл бұрын
I like to think that the death is "locked" for V1 as there are still enemies to kill. Doesn't have to do anything with reality of game, just sounds badass.
@LowLifeAM
@LowLifeAM 7 ай бұрын
I like the “death can’t have you yet” theory
@Kaiser25
@Kaiser25 Жыл бұрын
Damn, that's crazy
@user-vi7zm9lf5e
@user-vi7zm9lf5e 9 ай бұрын
Hakita, watching this: hm... I think I will add it to the lore.
@glitchybuh
@glitchybuh Жыл бұрын
I think it's more of the "vending machines" locking the doors for their convenience
@lucaswickmansound
@lucaswickmansound Жыл бұрын
This is Hakita we’re talking about. This man put hampter, crash bandicoot, and a fucking existential dating simulator in this game. I wouldn’t put this theory past him
@eyeball1753
@eyeball1753 Жыл бұрын
Sanest ultrakill enjoyer.
@BlueDinoGuy_
@BlueDinoGuy_ 2 ай бұрын
Ultrakill is driving us crazy 😭😭
@ahmetsalihsavas7745
@ahmetsalihsavas7745 Жыл бұрын
What happens is that when we die, We actually respawn, And the characters that we fought are aware of this, Just like how when we replay a level the same monsters get spawned infront of us, When we die at levels P-1 and P-2 the prime souls say things like "Useless!" and "Keep them coming!", As they remember that we have just fought them, So hell that wants more enjoyment doesn't want its most precious bloodlust toy to go waste, So hell re-arranges us after we get destroyed and puts us back to fight, To watch us again since we do something different every time.
@Haarunen
@Haarunen Жыл бұрын
I think it's less an easter egg and more just clever resource usage. Cool find none the less
@lunarrvx
@lunarrvx Жыл бұрын
I think it has something to do with the terminals, maybe they're the ones locking doors? They watch you fight everything for their own entertainment, and made the cybergrind just so that machines could still entertain them without their lives being in danger, so maybe they somehow have control of the doors/security systems of each layer. The only place that this theory doesn't add up in though is Gluttony, as the doors are made of flesh and not of metal/technology, meaning they couldn't be influenced by the terminals. Idk
@Runaova
@Runaova Жыл бұрын
I think its the terminals Cause theyre are other V1 and V2 roaming around the world of hell or just other robots in general.
@atheontimesconflux1067
@atheontimesconflux1067 Жыл бұрын
Personally I hear “Fuck.” And this is V1 being like “god fucking damnit I gotta do that again”
@that2.088
@that2.088 Жыл бұрын
probably the terminal locking the door
@Rebro_Vidi
@Rebro_Vidi Жыл бұрын
Imagine that you're playing so bad, that even door is laughing at you 💀
@FruitJuice1009
@FruitJuice1009 Жыл бұрын
When you haven’t found size 2 fish yet.
@Noobtron05
@Noobtron05 Жыл бұрын
never heard that sound before, im just too cracked ig
@Munchy-The-Rat
@Munchy-The-Rat Жыл бұрын
Maybe P-3 has something to do with this? maybe the person activating and deactivating the doors is the boss, or maybe he’s the end of act 3? sm to theorise about
@davidbatrac1420
@davidbatrac1420 Жыл бұрын
I always thought that the laughing skull is just in V1´s Programm to mock him when he dies
@JunoJasmine
@JunoJasmine Жыл бұрын
Maybe this ties in with the terminals being alive and watching machine footage for entertainment. Maybe the terminals have access to the doors.
@Plazmasoldier
@Plazmasoldier Жыл бұрын
Hell is the one locking doors and teleporting enemies into the room with you. It’s also the one that created the mechanized soldiers we first see in Lust. The ARG had already proven that hell is sentient and in search of entertainment much like the terminals. “This is not an attack. This is not a defense. This is entertainment. An exhibition of death and cruelty and suffering for its own sake. It had grown tired of what it had and we unwilling just offered ourselves up as new playthings”.
@elpedro7910
@elpedro7910 Жыл бұрын
It's probably just V1's programming stopping him from dying of thirst and also taunting him to keep on fighting IDK
@famenor8670
@famenor8670 Жыл бұрын
they could be from the space machines seeing v1 for entertaintment so they lock the doors to make it kill and laugh at it when dies, after all they're the ones that created the ciber grind and the points sistem based on stylish kills, this also can be connected to the sounds swordmachine does, who is also a robot unlike the rest of the enemies who are actual hell creatures
@Plazmasoldier
@Plazmasoldier Жыл бұрын
The ARG had already proven that hell is sentient and in search of entertainment much like the terminals. “This is not an attack. This is not a defense. This is entertainment. An exhibition of death and cruelty and suffering for its own sake. It had grown tired of what it had and we unwilling just offered ourselves up as new playthings”.
@GuessIllDie
@GuessIllDie Жыл бұрын
I always thought it was sound that enemies are about to spawn not just door locking...
@hifells_4665
@hifells_4665 5 ай бұрын
I think the doors don't really close. it is the system of v1 that prevents him from accidentally going further to get as much blood as possible, and when v1 receives a lot of hits, this screen notifies that the system is in critical condition
ULTRAKILL - Weapon Lore
6:26
Shadoenix
Рет қаралды 24 М.
ULTRAKILL but it's an AI Generated Nightmare
17:06
MattIGuess
Рет қаралды 128 М.
No empty
00:35
Mamasoboliha
Рет қаралды 9 МЛН
Red❤️+Green💚=
00:38
ISSEI / いっせい
Рет қаралды 86 МЛН
НРАВИТСЯ ЭТОТ ФОРМАТ??
00:37
МЯТНАЯ ФАНТА
Рет қаралды 8 МЛН
GABRIEL 'JUDGE OF HELL' Fight | ULTRAKILL Animation
9:31
Ichellor
Рет қаралды 160 М.
ULTRAKILL - [YOU ARE DEAD]
3:42
Bitl
Рет қаралды 54 М.
CRY FOR THE WEEPER
5:26
watson23
Рет қаралды 550 М.
Undertale, but Sans adopts a PSYCHOPATHIC child
24:06
Legacy Under
Рет қаралды 155 М.
The Creepiest Roblox Game You've Never Played
17:33
Darflo
Рет қаралды 601 М.
2-S | All-Imperfect Love Song Animated (ULTRAKILL)
6:17
VeteranDragon8611
Рет қаралды 585 М.
Getting Marked for Death in Ultrakill is Kinda Insane...
35:09
ULTRAKILL Act 1 but V1 isn't really feeling it today
33:05
Chosen_Undeadd
Рет қаралды 328 М.
Explaining ULTRAKILL's Alternate World War
23:35
Vado F1
Рет қаралды 27 М.