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Take a trip back in time with me to witness the early development of Rainbow Six Siege. Can you believe that Rainbow Six was initially supposed to have a classed based character system and that the idea to include unique operators into the game, was only explored half way through the project, after the E3 reveal! And on top of that, early build for the game actually had a respawn system! Imagine how different the game would have been if these aspects had made it all the way to launch. Come and see what else was changed during development and how the game's four core design principles helped shape the game into the experience we know today!
The infamous R9 spreadsheet: docs.google.com/spreadsheets/...
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