I fear the person who gets a 10,000 block pool of netherite for infinite netherite
@polartt6 ай бұрын
I didn't even think of this! Lol
@fatmaaan34036 ай бұрын
If only... With the default configs of create, infinite source pools only work for water and lava.
@raven-starcatcher6 ай бұрын
with infinite source pools that'd be 60 000 netherite scraps collected for it, so I think at that point they deserve it lmao
@Realpcgamingtv6 ай бұрын
glad to see I wasn't the one who's mind went instantly to the fact that you'd never need to farm most ores again once you make 10k buckets worth
@fietae6 ай бұрын
Btw you can get an infinite pool from one block because flowing blocks count too
@qdaniele976 ай бұрын
Finally, my dwarven mines can have the molten gold streams and falls they were always meant to have.
@sib3156 ай бұрын
Reply when you acidentaly fall into then
@entropic-decay6 ай бұрын
one useful thing with molten metal's slag: if two different liquid metals hit each other, it forms slag blocks, like a cobble generator. that's why slag processing has low yields: you can get it infinitely. also the mod was made mainly for pack makers to be heavily configured
@glowdonk6 ай бұрын
The Children Yearn for Tinker's Construct Create ddon
@miniwhiffy34656 ай бұрын
well yes i'd say we do cause it'd go hard
@_chadrose6 ай бұрын
yeahhh, I always used Tinker's with Create most of the time because they kinda go pretty well, but they stopped updating to newer versions...
@erikoderso71626 ай бұрын
@@_chadrose Tinkers skipped 1.20 because they wanted to finish up the 1.19 version, you can expect tinkers back in 1.21, it very much is still in active development
@k_taaro6 ай бұрын
I'm currently playing a modpack that's literally just create + tinkers + a bunch of add-ons (with farmer's delight, of course), it works fine but the lack of synergy is a bit sad
@rydergolde31696 ай бұрын
y'all remember Embers Rekindled? those were the days.. when 1.12.2 was still the only version I played I remember a modpack where you *had* to use Embers to forge toolparts using the press part that sucked was maintaining the Embers energy system (which I love but man it's rough to manage in survival)
@ordanarymods49906 ай бұрын
hey!! loved the vid! i’m the creator of Create: Molten Metals, i really appreciate your feedback on the ore doubling. its been left out for now because i had concerns with balance, but ive been testing true ore doubling recipes for it on an smp and everyone seems to love them so far so they are likely to make it into the full mod. I really appreciate you taking a look at it! (i’m not a texture artist cut me some slack 😭)
@nahynoklauq7716 ай бұрын
Hi there, first off : amazing mod, I LOVE the use of mold and the slag, adding some processing complexity and making a true foundry possible 😀 I've been playing around with your mod and KubeJS since this video was out and from my own tests, adding a multiplier (maybe even customizable by in a config file ?) to the amount of molten metal coming from the raw ore/crushed ore might : - add an interest to go through those additional steps - avoid any possibility of infinitely duplicate metal (at first I made the mistake to "simply" duplicate the amount of ingots from the splashing step... forgetting they can be re-melted) Honestly, even just as it is right now, your mod is already awesome for people making modpacks and toying with recipes : it's a perfect framework to add a foundry like Tinker's Construct, like the recipes I'm working on right now is the "if you smelt ore blocks, you get that ore + some trace amount of another metal" Thanks for your hard work !!! (and of course thank you polartt for that video 😄)
@jeancml94126 ай бұрын
Ive been looking for this exact mod thanks for creating, i am a modpack creator so Im taking balance to myself. Is it possible to stack the molds to 16? I like the limited not straight to 64.
@ultrakid84976 ай бұрын
Idea: can melt tools
@lechking9416 ай бұрын
@@nahynoklauq771ya you probably want a 1 to 1 ratio for bars. A slight loss is also viable
@lechking9416 ай бұрын
Think you on the mod but ya as mentioned of another's antics a double for raw or crushed. But a 1-1 or a doubling for in got/nuggets. As far as my throw of ideas.
@rpstephen6 ай бұрын
Metalwork seems to be better thought out for minecraft meanwhile Molten metals just makes everything more tedious (but realistic)
@Karmadillo-qh3jv6 ай бұрын
perhaps one can say it’s… greg-ified.
@appa23686 ай бұрын
NOT GREG ANYTHING BUT GREG
@dryft79066 ай бұрын
@@appa2368 gregification stage 1
@rpstephen6 ай бұрын
@@Karmadillo-qh3jv The gregification has begun
@jeancml94126 ай бұрын
its perfect for me who want thing to be slower and take more time
@cyberooski6 ай бұрын
The reason why some metals move faster than others in Molten Metals is because that's just how it works in real life. Some metals flow faster than others.
@fordalels6 ай бұрын
Having them move faster than water is a bit intense though :3
@ordanarymods49906 ай бұрын
they dont actually flow faster, its just the animation of the texture (though some irl molten metals Do flow faster than water if they get hot enough)
@SideBit6 ай бұрын
@@fordalels They literally do flow faster because of their density and molecular interaction. Many metals do this, not just gold.
@peglin51176 ай бұрын
Ordana (the creator of molten metals) is already working on ore duplication (more or less) and it’ll come eventually
@CorSPACE6 ай бұрын
create tinkers' construct when
@TerraKnight276 ай бұрын
create tinker's construct is a banger idea actually
@shellshocked23236 ай бұрын
in the modpack Create above and beyond TConstruct is a big part of it
@fietae6 ай бұрын
Pretty sure these mods are actually inspired by create above and beyond which does something similar using the tinkers fluids
@FlameBlueNova6 ай бұрын
one step closer to Fabric equivalent of Tinkers Construct
@wh_476 ай бұрын
How bout Hephaestus?
@fordalels6 ай бұрын
@@wh_47making a modpack with it rn and it has some very subtle differences that have caused issues with create namely putting a stack into the smeltery with an arm and/or funnel will reduce the stack size to 1
@raven-starcatcher6 ай бұрын
@@wh_47 omg a hephaestus compat would be awesome for this!
@unmarketableplushie6 ай бұрын
Metalwork using crushed ore is really good because crushing just hasn't felt as useful since they removed ore doubling from the base mod
@Northraider1236 ай бұрын
I've found that turning crimsite and the other similar stones into ore provide more then enough raw resources if your willing to mine the deposits...that said your absolutely correct pushing ore thru crushing wheels should provide more
@triacontahedron3 ай бұрын
@@Northraider123 Well, iron and gold are already farmable through Create mechanics. I just want ways to farm the Create rocks, calcite, tuff, and netherrack.
@orionx796 ай бұрын
This sets up for steal in future as well, coal for carbon and iron, it be nice for making a reinforced block.
@orionx796 ай бұрын
I'd love a mod that makes a picture of each block face, so in Redstone contraptions. You could hide them behind a picture frame or item frame. I need learn how to make mods
@SamualN6 ай бұрын
steel
@orionx796 ай бұрын
@@SamualN sure correct 💯, i dont care. You obviously knew what i meant or you wouldn't be able to correct me. So its just pedantic.
@SolTheIdiot6 ай бұрын
Ooh, maybe instead of coal it could be fire charges to add a few more steps
@ItsAsteri_6 ай бұрын
Yeahh that'd be nice
@ms.mine_6 ай бұрын
You got a typo in the tile, you wrote moten instead of molten /gen
@sirnale78056 ай бұрын
Ironically you got a typo in your comment lol
@ms.mine_6 ай бұрын
@@sirnale7805 guilty as charged
@polartt6 ай бұрын
Fixes lol. Good catch!
@Mikael_Ore6 ай бұрын
Good content in the video, good content in the comments, I really enjoy this channel lol
@rougeneiiige6 ай бұрын
Unfotunately you got a typo in your coment, you wrote tile instead of title
@egeoeris6 ай бұрын
Opens up a lot of possibilities for future updates and interlinked add-ons really. The Centrifuge from vintage tech can separate alloys if needs be. Perhaps an iron waterwheel can run on flowing molten metals with way more SU but less RPM. Automating netherite gear by using spouts and few presses. (or automating making different armor by changing the combination/amount of spout and press uses on sheet metals, costing the same in ingot volume bit cooler.) Agreed on a higher yield on an ingot basis since they're refined. More realistic setup for making steel etc later. Cheesing infinite ore once you somehow managed to fill a 10k pool with a hosepump. Perhaps some cosmetic or utilitarian crafts like zinc coated pipes etc if you put the parts with the coating ore in a basin&mixer. Or anvill-less repairs if spouts and blaze heated depots are used. Over all i can see is just more cool possibilities to intertwine and branch out with a core add-on like this.
@burntficus6 ай бұрын
really cool ideas, you should post them on curseforge, under the mod comments, so the mod author can see them
@lechking9416 ай бұрын
Oh god ya the fucking cheese of 10k blocks of melted iron.
@supahvaporeon6 ай бұрын
Im working on a modpack like this by locking certain metals behind your tech progress rather than just allowing you to work with zinc and iron at the start. You pretty much nail why Metalwork is just a flat out better mod. Universal slag is just not at all worth it unless you get a lot of it from ore processing like Immersive Engineering does. You'd need different richness of each type of ore slag, with each tier requiring more work to get more out of it in order to make up for not getting as much with the normal melt/press steps. I was considering going {Ore > Crushed Ore > Tailings > Swarf > Slag > Gangue} to get the best yields out of a single ore, with each step requiring more exotic materials from other mods like Create: Destroy's Sulphurics or Chloroflourocarbons. From there, instead of just heating stuff, some steps would require in-world drying times or pressure from the Destroy Chem Vat to separate further and further, which would mean more expensive/exotic tech to produce.
@ElMurlocElegante6 ай бұрын
Create: Gregified
@NoobGardens6 ай бұрын
It seems interesting. It would also make good decorations.
@anothisflame82666 ай бұрын
You get cobblestone from the slag... that's more iron and gold production from base create processes.
@geekjokes84586 ай бұрын
i hate that people forgot about the standard of 144mB per ingot... being highly divisible, it worked with *everything:* want one ninth for a nugget? 16mb! a nice power of 2! a number youre used to seeing in the game! want half an ingot because some (a LOT) of mods have PLATES OR RODS OR WIRES OR BOLTS that output 2 from a single ingot? fret not, 72mb! another recipe calls for two thirds of an ingot? 96mb! OH and another one needs three quarters? which, like half an ingot, is not *a whole number of nuggets?* 108mb! "but a bucket isnt a block!", yeah it's a lot more! and it's exactly 2 ingots and half a nugget more, no _repeating decimals_ required - doing all this calculation is mentally easy because 144 is divisible by 2 and 3 multiple times OH, and if for whatever reason, because no mod gives you five-fold output on a single ingot, you need to divide by 5 or 10, which are the easiest mental math, once again, no repeating decimals! meanwhile, with a bucket=block - which is even *visually* not quite true - mentally, the easiest divisors are the useless 5 and 10, and of course also two... but what the hell kind of recipe uses four AND A HALF ingots? and, surprise surprise, a thousand is not divisible by nine! so each ingot is *already* weird number, 111 PLUS _ONE NINTH_ - which you THEN need to divide by nine to get nuggets! 111 is divisible by 3, but NOT by 9, so you get an even weirder fraction with a bigger denominator! oh and by the way, if you're not following along, the game *wont tell you* any of that because it CANT properly display fractions! in this *very video* we saw JEI say one raw gold = 111mb, which is A LIE - the waila/jade/TOP (or whatever other mod it is) was the one showing the proper *fractional* value inside the tank, but good luck trying to make it display "1/81" _in the minecraft font_ without making it hideous
@cheezywunder93766 ай бұрын
There really shouldn't be molten andesite because it would literally not be any different from regular lava.
@lechking9416 ай бұрын
Let's just take a creative liberty.
@jorge-ul1kk5 ай бұрын
This with some modifications and additions could become the tinkers constructs, imagine having tools assembly lines, to cast yous tools and needing different machines to assemble them
@KaneyoriHK6 ай бұрын
The ability to scrap excess sheets is nice
@kelciheit6 ай бұрын
I think what makes this massive is that you can couple the molten metal into fluid reservoirs to get infinite sources of your important metals
@skotomogilnik63056 ай бұрын
shouldn't 1mB zinc and 1mB copper give you 2mB brass?
@axolotl_princess6 ай бұрын
hrmm molten metals seems to have an issue with its molten brass recipe because in create 1 copper and 1 zinc gives 2 brass but in molten metals 1 ingots worth of molten copper and zinc only gave 1 ingots worth of molten brass, which is half the amount you should get
@ByteSizedGamer6 ай бұрын
but you get 2 ingots worth of each when you melt crushed ores, so its the same outcome
@SpiderKoloPL6 ай бұрын
Being able to melt your metals does get one massive advantage that we can get with other liquids - if you have enough of them, you can get infinite source of them you can pipe out of! That means that all the molten metals become renewable through that method if they weren't before. For that reason alone... maybe Molten Metals would be theoretically more balanced? It's slightly harder to pull the resource out of the infinite pool of it since you have to go trough using Molds (preferably the Iron ones since they are reusable) and you don't duplicate the resources in any way... That being said I like Create Metalwork for ability to melt crushed ores into the liquid as you are not loosing experience in the process... though I guess the same could be said about melting ingots in Molten Metals. Another thing I'm wondering about both mods: Do the new fluids get any interactions with other fluids? Particularly Water and Lava - with Water they could cool down into something useful, like perhaps the blocks that you could crush into respective crushed metals? Lava would theoretically make some sense for obtaining said rocks as well... those are rocks. If I was to add such interactions, I would try to make it kind of both like with Basalt Generators - you have molten metal spill into both Water and Lava at the same time - Lava to add in some stone content, Water to cool it down into the new mixture.
@fatmaaan34036 ай бұрын
Actually, in the default configs for create, only water and lava can make infinite sources.
@SpiderKoloPL6 ай бұрын
Wait, really? Not honey, not chocolate... just Water and Lava? I mean obviously not milk since it can't be spilled outside of the tanks to flow - it will only slowly drain the tank away... I will have to investigate this... get like simple modpack with default settings and check it... Notably even if that's true, it can be always changed by modpack makers in settings, meaning that likely in one of the modpacks you would be able to pull those liquids and keep that as renewable source of your metals.
@axolotl_princess6 ай бұрын
@@SpiderKoloPLmost modpacks just keep it at water and lava because like they already have molten metals from tinkers and stuff and having like infinite of any liquid is generally way too op
@SpiderKoloPL6 ай бұрын
@@axolotl_princess I can agree that in most cases having unlimited amount of stuff is really powerful... but at least for Molten Metals addon you have to go a round about way to actually pull those resources out of the system. One balancing factor for the unlimited metals is ability to first make unlimited source of them. You can't cheat the system by pulling them out of natural infinite source of them - you gonna min them or craft them in some way first before melting it. I believe for Lava you need about 10 thousand sources of lava in a single giant container. That's a lot of lava, BUT it's a lot easier to get because there is already natural source of lava in the Nether. With those metals though... you first will need enough to make 10 thousand liquid sources of metals (which if my math is right equates to 10 thousand BLOCKS of the stuff). Some are easier to get than others - Iron and Gold already having their own way of getting them renewably in basic Create and Copper being dropped by Drowned, which leaves only Zinc which isn't renewable by default (if I remember correctly, there is chance I might misremember this) as well as... Netherite. Yeah, getting enough Ancient Debris to melt it into infinite source of it sounds like A LOT of work... but once you reach the goal, you will never have to mine for it again. Considering how much work you need to even get infinite source of the metals, I think this is surprisingly balanced. Might be easier to pull on servers if everyone cooperates, but in giant servers (I know, good one) with a lot of players duking it out with each other? Well not soo easy anymore is it?
@ordanarymods49906 ай бұрын
i’m sad it wasnt brought up in the video but the Molten Metals metals create blocks of slag when they collide
@mistmage6 ай бұрын
Finally i can have Molten metals without tinkers!!
@jayglenn8376 ай бұрын
Wait, aren't ingots supposed to equate to 144 mb? That's going to be very incompatible with other mods like tinkers or thermal.
@ByteSizedGamer6 ай бұрын
i think its to make it so that 1000mb = 1 block? but im not 100% on that.
@raven-starcatcher6 ай бұрын
I think they should combine efforts! Both of these mods bring something great to the table and a unified mod would be incredible. I definitely think using the crushed stuff for it is better, and refinement giving you more for your efforts makes sense as well. I do think they should be cast into molds though, and simply pressing the molten stuff down to ingots doesn't feel sensible. I really hope they work together on this in the future, this has so much potential to become a core add-on for folks if it's perfected.
@baronbacku99846 ай бұрын
there's a typo in the description, before the metalwork link
@brisingraerowing90166 ай бұрын
There's also Create: Metallurgy, which I have been looking at. It's a bit more complex to set up, but gives *2.33x* output on ores.
@Ultimewtum6 ай бұрын
now all i need is a mod that adds pullable chains and crucibles that tilt to pour out molten metals alongside it and i’ll be a true metalsmith
@ReaverMoggy6 ай бұрын
These would be amazing in a well made modpack
@creativecreepyturtle6 ай бұрын
fun fact: you can automate brass with create: molten metals because the slag has the tuff recipe and you can get slag from melting crushed gold which you can get as a failed sequence from precision mechanisms
@TrialDragon6 ай бұрын
Noticed some grammar issues and a typo. In the title, the "metals" part of Create: Molten Metals isn't capitalized when it should be. In the description it shows "Crete metalwork" instead of "Create: Metalwork". Also mod names are missing the colons after Create, like "Create Metalwork" rather than "Create: Metalwork".
@KaneyoriHK6 ай бұрын
The 1-1 makes a lot of sense, it's probably so that you can store it in mass
@somax12596 ай бұрын
I have wanted metalurgy like this in create for so long i didnt even watch the video i instantly dowloaded it
@DiggoryJiggory6 ай бұрын
Compatibility and balancing with Tinkers would make this amazing
@HaruMochizukiVT9 күн бұрын
Both of these mods are amazing, but I’m wondering if I couldn’t combine the Create: Molten Metals I got casting mechanics with the melting and alloying methods provided by Create: Metallurgy. Now *that* would make it complete, because the foundry basin mechanics of the latter are even cooler-looking for melting the metals than the former. Still though, awesome spotlight video on two awesome mods. Cheers!
@Laughing_Dragon6 ай бұрын
I think the whole thing with the faster textures for the molten metals that are faster in animation, and messier, just honestly makes me think of REAL LIFE molten metals, they don't flow slowly when FULLY molten, and are quite VERY messy when poured. I'm gonna be honest, I think the first one doesn't need an up in efficiency, I think it's going for a more "realistic" but still minecraft feel of molten metals, as it feels like a more "real process" of molten metals, while the second one is a more "minecrafty" feel of stuff, so both I think should be what htey are, how they are, just due to how they FEEL. want a more realisticish (or realer feeling) molten metals from create and process? you choose the first one. you want efficiency, and more minecrafty experience? you use the second one.
@Radon86x6 ай бұрын
i feel this create add-on would be big useful when mixed with the Tinkers Construct
@faelyn426 ай бұрын
Since andesite is a volcanic rock, it would make more sense if you could use lava to create andesite alloy, instead of "molten andesite". Kind feels like the "steel ore" in that one 1.7 tech mod.
@candybluebird6 ай бұрын
the molten metals fast flowing speed is probably to resemble the low viscosity of real molten metal
@grim_al_kin6 ай бұрын
I'd rather see a casting mold block made (either mod) that requires the molten metal to be pumped into the side, and when it's filled, the mechanical press hammers it, a nd the expells a "hot" ingot, that then needs to be washed (quenched).
@PervertGenius6 ай бұрын
The most terrifying thing that you can use cobblestone from slag to make more iron via gravel, huh
@tripled20966 ай бұрын
tinkers smeltery my beloved
@mosesshtar61976 ай бұрын
with the crushed andesite, you could in theory use it to dupe andesite im guessing?
@blenderboiiii6 ай бұрын
Also take a look at metallurgy, I think it's also worth taking a look at, I personally prefer it to the others but it's up to you what u prefer
@Unknownagon6 ай бұрын
so basically create x tinkers construct but without the tinkering part
@fabiozanda97026 ай бұрын
Am I mistaken or the brass recipe in the mixer doubles the input usually? I mean, if I recall correctly you input one copper and one zinc and obtain two brass ingots. But both of these Add-ons had a two ingots input for one ingot output. Did I lost something ?
@DarkScorpyonGamer356 ай бұрын
I hope that comes to ATM Gravitas 2, we already have that with an integration w TFC but it looks cool and deff fits the pack
@MathewSan_6 ай бұрын
Great video 👍
@MineBossGamer2476 ай бұрын
Looks Cool.
@robertcioveie81136 ай бұрын
Question, couldn't all of this be done with tinker's comstruct or thermal foundation?
@howzittoyah6 ай бұрын
Thermal doesn't have molten metals last I checked, just liquid redstone, glowstone, and ender pearls.
@thespinningchickennugget78716 ай бұрын
is either one an easy integration with tinkers' construct??
@colmenasio55426 ай бұрын
Create fans when a feature that's been present in modded Minecraft since 1.12 gets added to create:😮😮😮😮
@southpawcyclops6 ай бұрын
4:11 one raw gold gets you one iron?
@cinnabeard6 ай бұрын
if a bucket is 1000mb, but melting each ore gives you 111mb, is that not an 11% gain? convert ingots to plates, smelt, repeat?
@oPlazmaMC6 ай бұрын
Meanwhile every Tinkers Construct modpack...
@egorro6 ай бұрын
When the video about CRN comes out? 😊
@the-gaming-cat21 күн бұрын
doing it for the brass is worth it because you are not going to be turning your molten zinc and molten copper into ingots and then alloying it and the zinc and copepr do get doubled
@techdeck-h2k6 ай бұрын
you also have create metalurgy to look at
@maxurbina20096 ай бұрын
Which should I choose, this or create metallurgy?
@hypercrafting6 ай бұрын
seing 111mb for an ingot just feels so wrong when you're used to the 144mb standard, which also makes me wonder how does this mod handle nuggets? 111 doesn't divide cleanly by 9
@shaynegadsden6 ай бұрын
Whats the deal with the fluid amounts 1 ingot used to be 144mb but i thought in newer versions 1 ingot was 100mb so where did 111mb come from
@MACMAN20036 ай бұрын
i wonder if these guys were inspired by tinker's construct
@RustyNova6 ай бұрын
I'd love a Metalwork feature to use Molten Metal's molds. Just hammering the fluid feel so wrong to me
@apf3146 ай бұрын
You should check out Create Metallurgy, it is very similar but slightly different
@neves50836 ай бұрын
Unpopular opinion: they should make so that molten metals would need constant heating to stay molten
@dacomputernerd40966 ай бұрын
Can you create molten metal infinite sources?
@Koopler-452b6 ай бұрын
loves your vids !!!
@angeriz59506 ай бұрын
Really good video, both mods are pretty good but I think that Create: Metalurgy is a little bit better. Can you do a Review off that mod please. :)
@polartt6 ай бұрын
I'll certainly check it out!
@alexbpm4506 ай бұрын
Oh damn it, i was making mod also about metals, but i don't think i can do better than this mod.
@j4xisodd6 ай бұрын
both are great mods, either means i dont need tinkers! i have just one complaint. molten iron isnt the correct color.
@joltganda6 ай бұрын
I personally don't care about output, I want to smelt down the armor and tools I have no use for and neither of these mods seem to provide that.
@TristanCasto-c4k6 ай бұрын
Cruch dem
@joltganda6 ай бұрын
@@TristanCasto-c4k That is less satisfying than throwing an iron chestplate into a machine that melts it down and turns it into like 4-6 ingots.
@6tobi6hana66 ай бұрын
We need endgame in create and a use for superheating
@lol-rl4wq6 ай бұрын
Can you make a 10000 sized hole and use a hose pulley to get infinite materials
@Microwave_guy6 ай бұрын
Finally, I can now incinerate sticks but cooler!
@bahulugaming6 ай бұрын
Anyone know any modpack use these mods?
@_Solaal_6 ай бұрын
How do u get molten netherite if u even lava can't destroy it
@TristanCasto-c4k6 ай бұрын
Super heat
@Not_no13246 ай бұрын
Metalwork molten iron looks like mushroom soup i dont know why
@vulduv6 ай бұрын
"Molten andesite and molten andesite alloy" So molten rocks and molten rocks with some metal in it??? Th- that's should just be lava!
@JaxxHunter2 ай бұрын
I imagine brass would be really annoying, because the way you make brass is by heating in the first place. If there's a recipe that requires ingots and heating in a mixer... the only way to make brass becomes the way to make molten brass... do you see the problem?? I would make brass (maybe netherite too) require SUPER heating to liquify, so this is no longer an issue.
@RedRanger-ll7hx6 ай бұрын
Me making 10,000 block a pool of every molten metal for unlimited metals
@koocherry7936 ай бұрын
Such a shame Metalwork is fabric only. hope it gets a forge port
@zigo22676 ай бұрын
just.. why 111, why not 144?
@e-pointer22625 ай бұрын
Why can't these come to curseforge??!!!
@Alaztor8786 ай бұрын
But hear me out Polartt and minecraft friends... its not worth it the conversion, indeed... but have you tried BOTTOMLESS PITs?
@thecodeofreality6 ай бұрын
I mean these mods are cool and all, but I think I still prefer Tinkers construct/Hephestus
@Dam1an9X96 ай бұрын
the molten metals brass is not worth it at all as you only getting half of what you usualy get