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I said in the video that if you set a filter it should tag things as junk as you pick them up and I think I was wrong. Set your filter the way you want but you will still need to do R3 to do the actual tag. Sorry about that.
I found it easiest to filter by type first before doing any more filtering, so i could focus on one thing at a time. It was less confusing.
The Filter All As Junk is an AND filter. All three of the conditions must be met. Note that the 3rd filters are added through Research, so if you haven't applied anything, then you don't have anything.
Weapons - if you set Filter in the weapons screen, it will tag all weapons that qualify as you pick them up, which makes it faster when selling.
Reactors - same.
Components - same.
So say you want to tag all common weapons, level 5 and lower. The weapon filter would be:
Common, 5, include/exclude (doesn't matter at this level since you won't have applied any).
Once the settings are set, back on the main sell screen, choose R3 to "designate all as junk". That's the part that will tag based on your settings.
For a link to a google workbook that has sortable lists of all modules in the game, include capacity cost, socket type, weapon lists, amorphous material patterns, basic & core materials, and award rewards, etc, see:
emmiejacob.com...
#TheFirstDescdendant #Selling #TagAsJunk