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An Avionics Technicians Guide
The Freelancer MIS
Staar citizen 3.5.1
The Freelancer MIS is the gunship version of the freelancer variants. Bulky and slow but makes up for it with the expanded bespoke missiles bays, sacrificing cargo to be an enhanced war fighting machine.
This is the type of ship I would upgrade from a cutlass black too. If I enjoyed the combat support role of the cutlass then I can fine tune my niche profession from a jack of all trades ship to a more narrow career focused path.
Componets
Now Looking at the components that make up the ship the MIS comes with a class C military size 2 Quantum drive, this is ok
Two Artic size 2 grade C military class coolers,
You can swap these out with the grade B industrial class snowfall coolers
The ship has A Maelstrom size 2 grade C military class power plant, this also is ok
And two full stop size 2 C grade military class shield generators.
Id hope to see move components for larger ships in the future for we have a limited variety as of 3.5.1
To learn more about ship components check out my video on how components work.
Tactics
Now Let's discuss some tactics and loadouts
My personal loadout for fighter control includes the default loadout being the size 3 gatling guns and swapping out the wing missiles racks with 2 size 4 octo racks, giving me 16 size 1 missiles under my wings. The to other pylons are 4 size 2 rattlers.. That is 8 ratters and each have 7 warheads... and the remaining 20 size 3 missiles internal to the ship for a grand total of 92 missiles
Sometimes i will switch between scatter guns if i'm in a fleet.
however
This allows me to stay at range and slowly bleed off the shields of a fighter, get to close and then my quad gatlings will make quick work for the ship due to the already weakened shield.
Keep distance and try not to get into a turn fight, if you do then push the gap wider and force the opponent closer to you while using missiles.
For equal size of ships i will keep the standard missile loadout and switch out the guns for the energy quarrler cannons that you can purchases at Arc corp, 4 of these make quick work of most ships, making this loadout good for mission bounties as well
Since im fighting a ship of equal size i can afford to get a little closer without having to worry about the agility. … once they start to break off i then use missles to make up for the gun range
And for larger ships i will go for the ballistic repeaters to assist shield piercing, and make the wing missiles racks 4 size 4 missiles on the external hardpoints, still same missiles internal, but each size 4 missile is roughly doing 5k dps, cannons give me long range and the missiles assist with the distance gap as well but usually i don't break this out by myself, only in a fleet, or else i risk exhausting ammo on a more beefy ship.
I don't worry too much about the back turret, whatever feels best your then use it in this case.
Just remember all i'm doing is try to give recommendations, so if you find a loadout and a strategy that fits you then use it, cause at the end of the day its you choice
Now As for my own thoughts on the ship
with the analysis we went through
This is a ship id get for mission runner along with most other fleet and non fleet activities.
And you can still carry a decent amount of cargo being 36 SCU
you can still put a vehicle in the rear, and drop off troops, so overall you sacrifice some cargo space for a heavily combat oriented ship
Me personally I use this for npc bounties, and can make over 100k uec an hour once I hit 8k bounties,
Usually your fight constellations, and those quarreler cannons i mentioned earlier make quick work of them. Wink wink hint hint
in a week of just doing 20 minutes of mission running I went back to almost 1 mill UEC.
Once AGAIN when ship rentals and more ships are up for grabs then you can work your way toward this ship your most likely make your money back in no time with the rit loadout and mindset.
But of course... its your journey overall, so use the ship as you please
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