The future of ProtoFlux scripting in Resonite

  Рет қаралды 991

Resonite

Resonite

Күн бұрын

Пікірлер: 32
@zweetband
@zweetband 6 күн бұрын
The only thing I want for christmas is functions in protoflux. I'm very glad to know this is being actively worked on.
@Frooxius
@Frooxius 6 күн бұрын
It won't be for Christmas unfortunately. It's not something that is currently being worked on at the moment, but that's planned to be added at some point in the future. The functions are already implemented in ProtoFlux itself, but it needs to be integrated with the FrooxEngine
@zweetband
@zweetband 6 күн бұрын
@@Frooxius Ah, I guess I must've misinterpreted it. well it's nice to at least know it's planned to be added.
@sprokeRH
@sprokeRH 4 күн бұрын
Modular synth in Resonite would be so cool
@packsolite
@packsolite 5 күн бұрын
Modelling/sculpting in resonite would be a gamer changer.
@Sloppy_McFloppy
@Sloppy_McFloppy 2 күн бұрын
I absolutely love listening to you passion-ramble about technical stuff you're excited about. These videos have been great.
@Frooxius
@Frooxius 7 сағат бұрын
Aww thank you! ^///^; Glad you enjoy them!
@Cammymoop
@Cammymoop 7 күн бұрын
I've been wanting to use protoflux to mess with meshes and materials for awhile 👀
@xardiodrack1798
@xardiodrack1798 7 күн бұрын
custom node nice
@LimyChitou
@LimyChitou 6 күн бұрын
DSP??!! 👀👀👀
@Jasonwynn10
@Jasonwynn10 5 күн бұрын
It would be very interesting to see some sort of general language compiler into protoflux similar to Rust compiling into webassembly
@Frooxius
@Frooxius 3 күн бұрын
I don't think that's really necessary since we plan to add WASM support. With that you can just compile stuff into that as a target and skip ProtoFlux
@FlameSoulis
@FlameSoulis 7 күн бұрын
Froox, I STRONGLY suggest poking NodeRED for a bit. I think you might get some interesting ideas from it, since it already has parts of what you were talking about. In fact, I've already gotten it to talk with ProtoFlux in some ways, giving ProtoFlux the ability to interface with my Home Assistant setup. Additionally, with custom nodes, could you make use of something SL uses, where the execution data is copied, but memory isn't? What I mean is, if you write a script, then copy it into another object, because the internals are the same, the execution bytecode is copied into memory only once but the memory of each script is still separate. I'm wondering if this could result in higher performance bumps by only needing to refer to a node's 'compiled binary' once packaged only a single time, reducing its footprint.
@Vaeldarg
@Vaeldarg 7 күн бұрын
The hacking-themed idle game "bitburner" kinda does that. Scripts are given a RAM amount, depending on the RAM "cost" of certain functions built into the in-game scripting language that have used in it. So since the "servers" in the game only have so much RAM available, it keeps things from going too crazy too quickly.
@Frooxius
@Frooxius 6 күн бұрын
What kind of things do you think are relevant here? A lot of ProtoFlux is already designed and implemented, but not integrated into Resonite yet, so some of that is already kinda set on how it's going to work.
@oskark312
@oskark312 7 күн бұрын
a question: is it posible to, (when 2 duplicate graphic cards are present) have rendering for eyeL not care about eyeR and other way around?
@Frooxius
@Frooxius 7 күн бұрын
That'd require significant changes to the pipeline. It's too much work for something too niche and might hurt your performance rather than help. Modern pipelines use single pass rendering to reduce overhead of rendering two eyes.
@oskark312
@oskark312 6 күн бұрын
@@Frooxius o... i understand, i did not think of that, and it makes sense. tanks
@prototype9000
@prototype9000 7 күн бұрын
protoflux scares new users away big time
@Firepal3D
@Firepal3D 7 күн бұрын
new users can learn protoflux, ask about it, or just not do it :]
@Vaeldarg
@Vaeldarg 7 күн бұрын
That would be like saying modding minecraft scares new users away. It's not FOR new users, it's for modders to make stuff that end up attracting new users.
@Firepal3D
@Firepal3D 7 күн бұрын
@@Vaeldarg Yeah. It's like Udon, VRChat users don't HAVE to even know about it to enjoy the game
@Frooxius
@Frooxius 7 күн бұрын
It's not a feature for new users, it's a advanced content creator tool - essentially a programming language. Why do you feel it scares new users away? We do not require you to use it in any way to socialize on the platform.
@prototype9000
@prototype9000 7 күн бұрын
@Frooxius i see people who want to learn to do some simple things first then everyone first thing they throw at them is protoflux. then new users never return after that thinking they will not be able to do things or make anything without it. i try to introduce them to fun stuff first but the protoflux throws them for loop
@wattlefox
@wattlefox 7 күн бұрын
WASM 🔥🙏🥳💖🎉
@UnixPerdunix
@UnixPerdunix 6 күн бұрын
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