🎮 Download the FREE Megacity Sample! cmonkey.co/megacity ✅ Super Detailed Unity 2024 Gaming Report cmonkey.co/unity2024gamingreport 🔴 RELATED VIDEOS 🔴 Learn C# Beginner FREE Course! kzbin.info/www/bejne/poPIg2mQbtd-Y9E Learn Unity Beginner/Intermediate 2023 (FREE COMPLETE Course - Unity Tutorial) kzbin.info/www/bejne/d56qhHh-bLaWesk EXTREME PERFORMANCE with Unity DOTS! (ECS, Job System, Burst, Hybrid Game Objects) kzbin.info/www/bejne/aou8n2yph5iVqsk Making MULTIPLAYER Games has never been EASIER! kzbin.info/www/bejne/hnTHZKymlLuNY8U
@ironhell8134 ай бұрын
Wicked cool demo. And all of the assets in this are usable, right?
@vakuzar6 ай бұрын
1 mil over 9 years. Thats actually amazing, huge congrats dude.
@CodeMonkeyUnity6 ай бұрын
Thanks! It's crazy to think how I've been doing this for quite a long time heh
@NongBenz6 ай бұрын
Through all the ups and downs, I'm sticking with Unity. Strikes the best balance between ease of use, capability, and portability.
@programmer_matt6 ай бұрын
exactly👍👍
@Sim23226 ай бұрын
If you dive deep enough, you can do pretty much anything you technically fancy like completely override the renderers, une a bunch of unsafe code, and even use the library in other frameworks. Only downside to unity is the learning curve for beginner, since c# is relatively inrermediate-level, and the visual scripting is poop
@pawrific6 ай бұрын
true, its not like you're ever going to make more than $100 from your game.
@AlexGorskov6 ай бұрын
Come on, man...@@pawrific
@goodoldwilliam6 ай бұрын
@@AlexGorskovwell @pawrific is right. 99.9% of games do not even recoup the Steam $100 fee. People have grand gamedev making dreams, but it's the worst thing ever to make money lol. Steam surpassed 100k games last week.
@litjellyfish6 ай бұрын
First time I see you. Funny when a voice connect to a face. You don’t look like I though you would haha
@taco10106 ай бұрын
Dude i thought the same thing. I thought he was a short bald fat guy with glasses
@restushlogic57946 ай бұрын
Same, but you will get used
@waldemarlight61496 ай бұрын
Code Monkey looks like a chad
@taco10106 ай бұрын
@@waldemarlight6149 does not resemble code nor a monkey
@RandomGuyyy6 ай бұрын
I expected him to look more like a monkey
@hamzahgamedev6 ай бұрын
As a solo game dev, BIGGEST challenge I am facing right now is optimizing the world for my open world game. And I am super happy to see these performance oriented updates, however.... those pricing changes still lurking in my mind though... .😅😅
@damonfedorick6 ай бұрын
As a solo dev, if you make over 250k I'm sure the pricing will not affect you. The pricing policy is designed for large teams taking advantage of unity's free service. Since unity is not a free product but do offer free resources for small teams and students to learn.
@hamzahgamedev6 ай бұрын
@@damonfedorick yes definitely 💯, if I will be able to hit the 250k target, I will be super happy to share with Unity. 💪🏻
@WolfMobileDev6 ай бұрын
@damonfedorick@@hamzahgamedev The original pricing change was very worrying, If you had a free mobile game, for example, that found major success but your average money per user wasn't good then you'd be paying major fees. This new change on the other hand, is totally fair. Even CodeMonkey hasn't reached the install cap despite his success and marketing. The amount of money you make vs the fees after the proposed changes is definitely fair, my only worry regarding all this is how quickly and aggressively the previous changes were sprung upon as all.
@CarmenXero6 ай бұрын
Could always switch to Unreal where most of these problems are already solved, I mean you either wait for this to come out or you learn Unreal in the mean time.
@Haipeer6 ай бұрын
@@hamzahgamedev Well, you don't pay until you hit that threshold, so no worries. Also, for performance - there's only two things - 1. Use URP, and 2. Move your static objects in the world into ECS. This will save you loads of performance.
@sealsharp6 ай бұрын
Looking forward to CoreCRL, but that's a bit longer down the road. But DOTS in standard systems is nice as well, hope they capitalize on that by improving things like animations and navmesh. To be honest, my hopes are not that high, Unity had a tendency to keep things "semi working" for years even before the layoffs.
@jtlewis816 ай бұрын
Build profiles sounds very interesting since I released a game last year on Steam and Google Play. I wound up making 2 separate projects just because it was easier to keep track of which control scheme I was putting into which build. The main reason for this was a bug with the version of Unity I was using where the up/down axis control was flipped for positive/negative. It was a weird bug, and I kept forgetting to switch it around when I would switch between the PC and Android builds.
@PoornaPrajwal4 ай бұрын
Bro what are ur games and how are they going
@awesome1337Ай бұрын
One of the big problem with Unity 6 is that the other plugins are not ready so many scripts from plugins as Google Play Games for example will have alot of errors. I hope they catch up.
@soma_donat6 ай бұрын
I'm so excited for Unity 6 now, I have tried making multiplayer games and I had so many struggles and I just failed, looking forward to the AI features too, and other smaller things.
@devzozo6 ай бұрын
I use the AllIn1VFX example assets as templates for particle effects, so having it be native is excellent.
@jahrednorgaard55123 ай бұрын
im super excited to try out muse when unity 6 officiall is out ive been making a game with chat gpt because i dont know how to code and lack skills as im alone but i think this will help expand what i can do so much i cant wait
@Trust7995 ай бұрын
What version of unity do you use to build your mobile game. pls i need your help, my version 2022.3.22f1 has gradle errors.
@CodeMonkeyUnity5 ай бұрын
Yes you can use the 22 LTS, I believe Gradle errors are usually related to permissions, so make sure you have permissions to write to that folder.
@Trust7995 ай бұрын
@@CodeMonkeyUnity Thank you so much😄
@user-xr8qs4xj8e6 ай бұрын
Everything looks really amazing, but also a little bit overwhenlming. Do you plan to make videos and tutorials on all the new features and tools after their release?
@CodeMonkeyUnity6 ай бұрын
Yup I definitely want to cover as many as possible when Unity 6 is out
@chethanvenkataramaiah69406 ай бұрын
I would definitely want u to make a course on Unity UI Builder.
@ironhell8134 ай бұрын
I Second this…
@homevids6 ай бұрын
Great summary. Thank you.
@guardian34726 ай бұрын
I know this isnt exactly related to this video in particular, but I was curious about the Codemonkey Utilities thing you use in a few of your videos and was curious if you had any documentation anywhere or a video explaining its use. I wanted to read up on it a little before diving into but couldn't find any solid information about it anywhere.
@SpectralMotionInf6 ай бұрын
Its provided for free on his website you can review the code for what it does although a video covering all the features would be nice or some good examples of what to use it for
@guardian34726 ай бұрын
@@SpectralMotionInf Cool, thanks for the information.
@CodeMonkeyUnity6 ай бұрын
I-ve long wanted to make a video doing an overview but haven-t been able to do it yet, basically it's a collection of relatively simple utilities so by browsing the source code you should be able to easily understand what it all does. The ones I use most often are FunctionTimer to trigger an action after some time, FunctionUpdater to run logic on every update without having to create a game object, and a bunch of the helper functions inside the UtilsClass for things like calculating angle from Vector or getting the mouse 2D position.
@guardian34726 ай бұрын
@CodeMonkeyUnity Gotchya, ya, I've been looking into different tools I can use, and possibly creating my own tools and utilities and that caught my interest. If not for my own use, at the least a template for making my own tool/utilities and how to go about it. Love your videos, definitely looking forward to when/if you decide to do a video on it.
@GameDevBox6 ай бұрын
Unity made up for these past few years this year. Really exciting to use Unity 6 for my Projects! Thanks, Code Monkey you are best like Always
@Haipeer6 ай бұрын
It's not always a good advice to stick to LTS version Code Monkey. From my experience It's basically a dice roll whenever deciding on a Unity Version. Currently ECS is pretty much unsable on LTS version, has lots of major bugs, including a bug that I believe you had in one of your videos - not being able to click on entities in playmode to select them, among many others. We've decided to start making our DOTS multiplayer project on beta version, and most of these issues are resolved there.
@alexandreamiel18654 ай бұрын
unity stock is collapsing for more than a year now. what they have done with runtime fee is still affecting the company. unity 6 is their last chance to provide a quality tool, including stability.
@arravolleyball5 ай бұрын
Has anyone tested their project in Unity 6 using the new GPU stuff ? I am super curious about the performance difference by actual devs.
@colin_actually6 ай бұрын
you know what I have absolutely zero faith in? A unity roadmap.
@taco10106 ай бұрын
Lol😂 facts
@ragerungames6 ай бұрын
I’m still happy with the updates i’ll be getting with Unity 6. 😊
@silchasruin44876 ай бұрын
I'm disappointed but not surprised their reports extol the virtues of in-app purchasing, live services, ads in games and nefarious means of monetization. It's a great report overall but I'll be moving to Unreal after releasing my game if they don't start focusing on developers and their tools. Cause I know Unreal isn't an angel but it feels like choosing the lesser of two evils
@nardokid6 ай бұрын
Fortnite is the king of all of those ‘virtues’
@zORg_alex6 ай бұрын
What do you mean by tools? They are making tools all the time. Did they ditch something you thought you take need? Then say so.
@CodeMonkeyUnity6 ай бұрын
That's just the stats for the games industry, personally I'm not a fan of f2p mobile games, I only play premium Steam games, but it's a simple fact that most of the revenue for the entire games industry is based on f2p/mobile/live services
@silchasruin44876 ай бұрын
@@zORg_alex comparing Unreal to Unity's development and Unity looks like a joke.
@taash326 ай бұрын
Sir, now back to the "Real question", should we trust unity not to change runtime fees again? what they have announced thus far is very promising and competes even with unreal engine (to a certain point). are we going to see another tarkov/rust? or there will be more of Road to Vostok, for those who dont understand what i mean: Road to Vostok was supposed to be made with unity, ended up being remade with godot 3.5, and launched a open beta!
@ivanonlyone71606 ай бұрын
Personally for me Unity as a tool is far more advanced than Godot. But I don't really expect to earn 200k from my game anually lol, so it's not really a big deal for me. Also Unity got kicked in the gut, so they will be more careful with such insane runtime fee changes. Road to Vostok shot itself in the foot, because Godot is more limited than Unity, has worse performance and 3D capabilities, it graphically looks better in Unity than in Godot, they should've spent these 400h porting on developing the game itself
@taash326 ай бұрын
@@ivanonlyone7160 all you said is true i definitely agree %100, but if you go back to when they just announced the new runtime fee system, it was a nightmare for us "indie devs who barely make ~36k/y", personally this whole thing forced me to discontinue my latest project unless I find partnership/sponsor that will keep my back covert. codeMonkey is promoting unity in every way he can, because he loves unity and they "seem to be" loving him! maybe he will give us an answer about their future intentions.
@lorrdy76406 ай бұрын
@@ivanonlyone7160 Well it's not a big deal for you now. Even the 200k can change very quickly. Wouldn't be the first time they do something like this.
@CodeMonkeyUnity6 ай бұрын
I am not the CEO of Unity so I cannot tell you anything beyond what I'm doing myself, and me personally the fee does not apply to me so I will keep using it. If tomorrow they change the rules then I will analyze the new rules and make a new decision. If nothing they can say/do can change your mind then my advice is just move on to another engine.
@halivudestevez26 ай бұрын
I hope the have learnt the lesson, the world wide community had their feedback. They will think twice....
@Yggdr4zyl6 ай бұрын
Labial synchronization feels off (specifically, your voice is ahead of your lips movement).
@LeanderAuditore6 ай бұрын
why you are focusing too much on his lips
@CodeMonkeyUnity6 ай бұрын
Hmm odd, seems fine to me, but then again I watch videos at 2-3x so maybe my brain just doesn't notice it
@joy2111915 ай бұрын
Now that I think about it. It seems under the old leadership, Unity forgot it's a game engine and thought it was a game and thus the yearly versions. Now it seems more like a game engine. Unity 6, use it for 4-5 years and then Unity 7. This makes sense. Screw the 2017, 2018 etc number. FU John Ricotello (I don't care to look up his name's spelling either).
@bikesInfoIn6 ай бұрын
Can you do video on how game server works 😊 and tell some info...😅
@myelinsheathxd6 ай бұрын
awesome, I like the asset store tools more than unity engine tools
@themirlabs6 ай бұрын
One more year and ill finnish my OU course. Then i can finally return to Unity with my new knowledge and create my game!!
@CodeMonkeyUnity6 ай бұрын
Nice! Best of luck!
@paulblart53586 ай бұрын
Still haven't touched Disunity after the Ricitello situation.
@lizkimber6 ай бұрын
Im sure i read that the key guy working on the resident drawer was let go As for forcing urp/hrdp on new projects until they fix a shocking bug it is of no good to me and many
@AlexGorskov6 ай бұрын
Yep, would be rough
@user-to7ds6sc3p6 ай бұрын
love me "a shocking bug". Assuming the statistic shown is correct, 90% use URP/HDRP already. That does not look like there is any mayor or gamebreaking issue with the render pipelines.
@lizkimber6 ай бұрын
@@user-to7ds6sc3p so apparently i cant paste you a unity bug report but go look at UUM-59476 light leaks badly in webgl making it unusable for me and others
@lizkimber6 ай бұрын
See UUM-59476 then
@lizkimber6 ай бұрын
Well it seems odd youtube keeps deleteing the comment, but theres a bug UUM-59476 which confirms the existence of my issue
@UjaniRohan6 ай бұрын
I watch your netcod tutorial and I successfully maked a game, but I realize that netcode is dose not support in webgl.Can you make a tutorial.
@CodeMonkeyUnity6 ай бұрын
It does support webgl as long as you're using transport 2.0
@suspecm63166 ай бұрын
7:30 you know, this just shows why it's SOOOO SO SOO important to gather your own data, because from online discussions you'd think that the prevailing opinion on the Render pipelines is that BiRP is the best and you should use that always and the other two are "feature incomplete and unuseable".
@DotNetCookbook6 ай бұрын
Wut. Where would you read such a thing?
@suspecm63166 ай бұрын
@@DotNetCookbook unfortunately in way too many places including but not limited to reddit and the unity forums
@SolWayward6 ай бұрын
Anyone who has used HDRP knows its far superior than built-in. Pretty sure the only people who think its unusable are people who download broken assets and dont know how to fix them for HDRP. Either way pretty much anything in the asset store, regardless of the render pipeline, is not usable in a serious game. The asset store is a trap. Anyways, that being said, HDRP is extremely nice to use and I could never imagine going back to built in. Everything is going forward is built for HDRP as a default and maybe later ported for other pipelines.
@knightoftheblood18416 ай бұрын
@@suspecm6316 Make sure you not read outdated posts. Yes, in the past, people says BiRP is better than HDRP. Because at that time, HDRP is not mature yet. Now, HDRP is better than BiRP. Try yourself.
@DreadKyller6 ай бұрын
Another cause is that a large portion of the people saying to use BIRP are people who haven't actually released games recently. That data is from games known to be in production. Unfortunately a lot of assets are still developed for the BIRP that then require conversion, especially when people use custom shaders.
@MrMax12345686 ай бұрын
Como siempre, me encanta ver a alguien que aporta tanto a la comunidad del desarrollo de videojuegos, espero algún día crear uno propio
@furkan59356 ай бұрын
Is it possible to make a game for 50-70k swedish krons with you, small project. Would be really great to work with you!
@nTu4Ka6 ай бұрын
1:10 "You can read the entire report for free" :D
@MrPaPaYa866 ай бұрын
Beside the terrible PR move on pricing and the stock fall in 2023, Unity has an history of overpromising and underdelivering. I've been toying with UE5 lately and using free yt videos and GPT-4 I'm making faster progress than when I was starting with Unity.
@darkside46636 ай бұрын
mega city burdens 32 streams of my risen 5950 by 70-80%. It looks impressive. I'm talking about the picture in the task manager. Not about the visual in the game. The visual sucks. And it's lagging.
@ThiagoCunha6 ай бұрын
Welcome back "New" old Naming Convention.
@JM_Traslo6 ай бұрын
Unity has permanently eroded their trust, it's just not worth trying to get back into it imo. Put aside the crap with installs, the real kicker is that they had put T&Cs in place to prevent you getting retroactively shafted by T&Cs, and they stealth-edited that out so they could shaft everyone more. Unity could look better than UE5 and have its own versions of Nanite and Lumen, but they'd still be a fundamentally untrustworthy company now.
@adriank87926 ай бұрын
And yet you're on a channel dedicated to learning Unity, talking and thinking about Unity. If you don't want to use it, then what are you doing here? Are you looking for validation? Satisfying your tribalistic hunger? Nobody cares what you think
@JM_Traslo6 ай бұрын
@@adriank8792 I got the subscriber notification because for the longest time I had been an avid user of Unity and CodeMonkeys is a channel I've watched quite a bit of.
@CodeMonkeyUnity6 ай бұрын
If there's nothing they can do or say to regain your trust then yup go ahead and use a different engine. Thankfully nowadays all engines are great so there's no need to use an engine you don't trust. Best of luck!
@bakergames89456 ай бұрын
i am watching you for years always thought you were a bald guy with glasses
@MangaGamified5 ай бұрын
Unity Tuanjie has more features tho
@CodeMonkeyUnity5 ай бұрын
Tuanije?
@fv4202x2 ай бұрын
what
@KizmoBG6 ай бұрын
what will happens if my game is limited to 999 999 keys 🙂 thank you very much, very good video, as always!
@CodeMonkeyUnity6 ай бұрын
If you don't go pass the thresholds then you never pay any fee
@hoapham73896 ай бұрын
somehow I imagine you to look have glasses and beatles haircut
@leonard45 ай бұрын
Unity needs to stepmit up with big fixes, and bringing next gen tech to the engine. Waiting 2yrs for fixes is ridiculous.
@vincewa21426 ай бұрын
OMG AI sound generation will be my god and savior
@BitCodeKhan5 ай бұрын
"Faster iteration time" Yeah, I wouldn't get my hopes up because everytime Unity released something to speed up compile time, it got worse.
@CodeMonkeyUnity5 ай бұрын
Is it? I've been regularly using 22 LTS for the past few years and it's been great, even on my complex project Dinky Guardians it compiles in about 4 seconds
@MrZinvixYT6 ай бұрын
Do u work with Unity? They follow you on Twitter
@CodeMonkeyUnity6 ай бұрын
I'm just a user, I don't work for the company itself, they just ask me once in a while if I would like to make a sponsored video on some topic (like this roadmap summary)
@nissrinnissrin50394 ай бұрын
That looks cool
@voidbotz55706 ай бұрын
Now I don't wanna go to Godot or unreal. Unity had made a huge blunder with the pricing system but is making up for it with Unity 6. Can't wait for it to fully release!
@ivanonlyone71606 ай бұрын
It's not like it will be a big deal for most developers anyway, I mean if you don't expect your game earn more than 200k annually
@mgordon17136 ай бұрын
The licensing price of Unity 6 is still half price of Unreal Engine.
@BrunodeSouzaLino6 ай бұрын
@@ivanonlyone7160 Except for Unity changing the terms so they can retroactively apply changes. Even if they said they won't charge people which don't fit that criteria, there's nothing preventing them from just doing that, since the license you agreed on gives them that permission.
@BrunodeSouzaLino6 ай бұрын
@@mgordon1713 It isn't though. Epic doesn't demand you to be on a paid plan to use or have access to certain features. While Epic does offer per seat subscription like Unity, that's for support. Every other engine feature is free.
@mgordon17136 ай бұрын
@@BrunodeSouzaLino Wrong. When using Unreal Engine, even on free plan, if you earn more than 1 million USD per year (Same as Unity) on your game, you have to pay 5% (Double of Unity) in royalty fees.
@nTu4Ka6 ай бұрын
I think Unity will get rid of GO in the future and will have only Entities or something closer to them.
@CodeMonkeyUnity6 ай бұрын
I doubt that will ever happen. GameObjects are very mature very robust technology, no point in completely replacing them, better to just augment them with Entities like they are planing.
@ohimdabiggestbird6 ай бұрын
did unity win their users over? or is it more worth it to keep the trust broken and never fix it? im down for unity in my opinion
@CodeMonkeyUnity6 ай бұрын
That's up to you to decide, for me the new fee will never apply to me so literally nothing has changed for my usecase. It is still an excellent engine capable of building any game I can imagine while still costing the same.
@ohimdabiggestbird6 ай бұрын
@@CodeMonkeyUnity your way of thinking of it is the best of any i saw on the internet, and i hope you realize how much we appreciate it, so thank you
@funboys10006 ай бұрын
mate ur face and voice doesn't match but ur content is solid!
@ismailyou5 ай бұрын
Unity dosn't work as expected. So many crash.
@dmytrojds6 ай бұрын
only one wish Unity 6 please update your UI already.
@zORg_alex6 ай бұрын
I use Sirenix Odin. It's fine. Is live to see Sirenix acquired by unity and make as a default.
@Akash-j3d8p6 ай бұрын
Yep, that no splash screen thingy is what I'm waiting for. The rest looks good but still not interesting like Unreal does.
@MomoVader6 ай бұрын
preety please, go RTS
@student_16315 ай бұрын
bro it's my first time seeing your face u look like a giga chad XD
@sixjac6 ай бұрын
Maybe if support wasn't so shit would be ok
@BrunodeSouzaLino6 ай бұрын
Keep tab on all those features, because half of them will not be available on release and the ones that get included will be in alpha state before they're deprecated and replaced with other alpha features.
@CodeMonkeyUnity6 ай бұрын
Are you saying that based on something specific?
@BrunodeSouzaLino6 ай бұрын
@@CodeMonkeyUnity Not really. All of the features. Unity is not a game developer like Epic is, so the usable or buggy state of whatever features are in the engine is irrelevant for them.
@litjellyfish6 ай бұрын
Interesting. Still about the AI stuff it’s rather vague. And here is the mistake Unity has done before. Show some info but just part of the picture. With little clear real word examples. And real release dates. Whole unreal had a more grounded approach where when they announce things it seems more production ready and tied to real world examples. Sure it’s nice with the copilot. But as some of this is built on other open tech. It feels more like a plugin. Or asset store stuff than code integrated features. Like unreal is showcasing real wow opener. And at the same time show the core battle proven workflows now being moved into unreal where one can model. Texture and rig in one unified package. Still about the copilot for smaller projects and more beginners it seems as an awesome feature :)
@lizkimber6 ай бұрын
Tbh i wish unity wouldnt tell us about ideas on paper. Only stuff they had made head way on and showed viable worth. Because we have had too many half done and abandoned or at least seemingly abandoned ideas.
@litjellyfish6 ай бұрын
@@lizkimber yes and let’s be fair. Many of new features and systems in Unity was implemented so so pipeline wise. And either abandon for lack of resources. Or abandoned as the desire really never worked well and was adopted by the users. A bit like with 3dsmax where they bought systems or plugins and interested it as their take on what other software had. It was just a cheap inferior version of it. This create bot just a bloated software but inconsistency and a shattered product. If one compare to many of the core systems in Unity that was good or even the one that was so so but was used by the majority. They were updated and improved. And is still used today. I talk more about the core of Unity around say 2014. Before too many new systems and features was started with promises. Today 10 year later many of those projects was never released or abandoned later in while still affecting the product. Which is sad as I felt that ten year ago Unity was so ahead of unreal when it came to easy of use. Prototyping etc etc.
@v0ltdev6 ай бұрын
Whats vague about the AI stuff? And the release date of unity 6 is late october-november. You can also fully texture, model and rig something just by using unity
@litjellyfish6 ай бұрын
@@v0ltdev it’s not presented in details. It’s more what the feature will be able to do but they don’t show HOW Yes but the tools for mentioned is so different. The level I so much higher for unreal. That is one of unity’s big issues. They have features bit either they don’t fully work or they don’t work so well / are slow / not very efficient. It’s this difference in qualify that off puts me. Ok yes you can do a lot with Unity. And it’s super good for quick prototyping. Still often it feels that the people making Unity have little real world game development experience compared to unreal where you know that they understand those real world large scale pipelines. And often innovent themselves with new production pipelines. I think Unity greatest feature was how they set up monobehavior and the core logic flow. / state. Nothing unique but at time it was nothing with this easy of use. But look at all the disasters with DOTS and their visual scripting. Projects that started ten year ago and still really have not delivered production proven yet.
@v0ltdev6 ай бұрын
@@litjellyfish they did show how the AI tools work last unite, what they did here at GDC is more or a recap of unite and a few extra stuff. It is true that some unity features feel a bit undercooked but its not like unreal is that much better, unreal just knows how to show the flashy stuff but there are a lot of undercooked features in it as well. The people working at unity are not the problem, it was more of a management problem, I know someone that works at unity and he told me a lot of them use the engine for personal stuff and there are a ton of talented people who want the best for unity, but they were always fucked sideways by management. But now with the management change the future for unity is looking really bright, unity really started cooking with unity 2023/6, the APV's and new light baker are very well made, the water system is amazing (unreal's is still experimental), RayTraceing works really well, the new editor overlays are really good, there are a ton of performance and QoL improvements and all this just from the tech release. And DOTS and Visual Scripting are production ready, a lot of projects released using those.
@billybollockhead56286 ай бұрын
My previous comment I deleted as it didnt really belong. I still like unity for a lot of things.
@r.f8866 ай бұрын
So Happy to see Unity becoming better. I just wish they didn't enforce political sanctions on devs from different countries :(
@ahettinger5256 ай бұрын
So, how much of this will actually be completely implemented and supported?
@CodeMonkeyUnity6 ай бұрын
All of it? Are you just repeating memes or are you referring to something specific?
@ic64065 ай бұрын
The most important feature of Unity 6 is the Runtime Fee
@CodeMonkeyUnity5 ай бұрын
...which does not apply to 99% of indie devs It only applies after selling 1 million copies and $1million revenue. If you hit those insane targets then congrats! And if you do go past that, you just pay 2.5%, pretty reasonable
@ic64065 ай бұрын
@@CodeMonkeyUnity No one knows if they don't decide to turn it around 180 degrees again at some point
@CodeMonkeyUnity5 ай бұрын
Technically that is true of any company anywhere. If you're that concerned then yeah your best option is building your own engine from scratch. Although then you might also have trust issues with Valve/Microsoft/Sony so you decide to sell your game yourself instead of putting it on a store. The end result is you don't depend on anyone but yourself, but also end up selling 0 copies.
@KieranFoot6 ай бұрын
lol Unity finally realised that CoreCLR exists, great news.
@CodeMonkeyUnity6 ай бұрын
They've been working on it for quite some time now, it's an upgrade to the core part of the engine so it's a very complex task
@soothingnation53805 ай бұрын
Hey CodeM why don't you make a simple MMORPG game tutorial. We learn more about Multiplayer, we learn about optimizing rendering multiple players and so much more in just 1 topic.
@yeti84235 ай бұрын
After this video I was hoping that this would be the best of the best things that unity could do to fix their recent disastrous mistake with the cost of using this game engine, and i even had flower in my belly to think i will try it, but even when i was click to start a trial for it i saw a "points" which will be add to my account which will be needed to use this "muse" and first i got extremly angry, hit my table and shouting how unity f. this again. Few people can imagine how terrible disaster this idea is. For me, this is on the same level as the recent high-profile payment issue.
@knightoftheblood18416 ай бұрын
22:08 the most important part
@teddysundin29926 ай бұрын
The dude has a face!
@inukithesavage8286 ай бұрын
Is it going to start stealing my ideas though?
@evggg6 ай бұрын
Лайк за флаг России на 0:58
@GoodNewsJim5 ай бұрын
Love you Code Monkey, but I'm forever air gapped due to violation of contract of Unity and I will not be moving forward with new versions until corporate apologizes to me for openly stating they hate me due to my religion, and banning me from all forums. It's a mess, not just women discrimination, but multiple Unity official employees have multiple events of open hate of Christians.
@MTeigneux6 ай бұрын
Seeing this and comparing it to how Unreal 5 is evolving makes Unity seem outdated.
@faimenDev6 ай бұрын
Based
@CodeMonkeyUnity6 ай бұрын
How so? I saw Unreal's talk and 99% of it is all about achieving gorgeous AAA visuals which is useless to a solo dev like me.
@lawrence43016 ай бұрын
@@CodeMonkeyUnity Same, I actually had the opposite impression. Unity's much easier to use and easier to actually program with, and the updates its getting are focusing more on the things I'd actually want as a solodev (tools to speed up prototyping)
@tim.martin6 ай бұрын
Worst thing about unreal is its users. Soooo insecure about being "the best engine".
@jihedbouchnak6 ай бұрын
Godot is the Future pricing model destroyed Unity
@xnourGamers_Return6 ай бұрын
2nd i guess
@voidbotz55706 ай бұрын
5th
@MarushiaDark3166 ай бұрын
Personally, I've never understood the "remove Unity splash screen" demand, which appears to have existed even before the price change controversy. If I'm using Unity and enjoy the engine and am proud to use it, why the hell would I be ashamed to display that at the start of my game? It's not like it's a secret. And if I'm NOT happy with the engine or the company, then it's probably the case I'll be switching to a different engine that I DO enjoy; and it's not like I can erase the fact that any prior games were made using Unity. So this seems really strange to me, especially since other pieces of software all have splash screens. We're all just sort of used to that. And it's not like you're protecting kids by hiding it since the logo is completely neutral.
@SolWayward6 ай бұрын
Its a left over from the early days when the market was flooded with inexperienced devs using Unity to release trash. It caused people to associate unity with trash games. Its not a result of Unity being a bad engine, but a result of Unity being easy to use attracting bad devs. This stereo type of unity = bad game isn't as strong as it used to be but still holds true to the ignorant.
@MarushiaDark3166 ай бұрын
@@SolWayward That might have been true once upon a time but still doesn't make any sense in the current year since we now have titles like Hollow Knight, Cult of the Lamb, Oxygen Not Included, Yooka Laylee, and Cities: Skylines all made with Unity and those are top notch games.
@flamart97036 ай бұрын
@@MarushiaDark316 It's because 2 seconds delay every time anyone will open my app/game, and 2 second for mobile game is a lot. In the era of youtube shorts and tiktoks, people are bored after 3 seconds. Also for clients project "made with Unity" doesn't look professional. I newer played these games, but did they use free version with logo splash screen? I feel like they used Plus version which was affordable and used by many indies to remove splash screen.
@SolWayward6 ай бұрын
@@MarushiaDark316 I mean that is basically what I was getting at...
@maythesciencebewithyou6 ай бұрын
@@flamart9703 Most successful games on the appstores take longer than 3 seconds to start.
@-.._.-_...-_.._-..__..._.-.-.-4 ай бұрын
I don't need any of this. Maybe it's time for me to switch to another engine.
@CodeMonkeyUnity4 ай бұрын
What do you need?
@-.._.-_...-_.._-..__..._.-.-.-4 ай бұрын
@@CodeMonkeyUnity Less bloat, less bugs, and less focus on selling assets. The physics, animation, input, lighting and terrain systems are too basic yet overly complex at the time and glitchy. I would also like more trust in the company. Their terms of service, privacy policy and payment model seem to be constantly fluctuating and demanding just a little more.
@javierstrive33565 ай бұрын
Mobile Games !!!
@ElectroOverlord6 ай бұрын
Unitty 2023 made me go to Unreal, have not looked back
@cryptogaming90526 ай бұрын
Every feature was done on ue4 they years behind
@CodeMonkeyUnity6 ай бұрын
Does UE4 have a DOTS equivalent?
@AHEK86 ай бұрын
Please give me a heart ❤️ 😊 Edit - guys Hugo replied me 😘
@flamart97036 ай бұрын
Here you are - ❤
@CodeMonkeyUnity6 ай бұрын
Thanks for watching!
@AHEK86 ай бұрын
@@CodeMonkeyUnity he replied me 😊
@impheris6 ай бұрын
most boring GDC ever...
@lawrence43016 ай бұрын
??? there was like a million cool features advertised how can you see this as boring
@UnknownMoses6 ай бұрын
Ok but Unity said it was going to charge per install so no thank you, I don't want Unity they can keep their software and shove it.
@CodeMonkeyUnity5 ай бұрын
Watch the end of the video where I cover that TLDR: It only applies after 1 million copies sold AND $1mil in revenue, so chances are it will never apply to you. And if it does, the fee caps out at 2.5% which is half of what Unreal charges
@JaXuun6 ай бұрын
Uefn looks lame. Verse looks even lamer. C++, no thanks.
@3dFoin6 ай бұрын
y u look like 3D game character
@NeverSink6 ай бұрын
I'm SO happy to hear that CoreCLR and the language version update is on the roadmap. For instance first-class record support in Unity would be absolutely excellent!
@NadjibBait6 ай бұрын
And we'll finally get rid of Mono. .NET 8+ should be close to Mono + Burst performance wise.
@torginus6 ай бұрын
That's the only feature I care about, unfortunately there's no ETA on it (it's not coming with Unity 6) :(
@Bongface.6 ай бұрын
After flirting with Unreal and what they have going, Unity needs step its game up. Unity always had the documentation and asset store advantage but thats starting to change as well.
@AHEK86 ай бұрын
Unreal is great but It has a very steep learning curve and even not runs in mid-end pc lags in my GTX 1650 super even though I have i7 9th gen processor
@hrindr02436 ай бұрын
@@AHEK8Absolutely, in my current company, they made a racing game in unreal engine with a team of 5 people in 1 year but it ended up belly-up on the performance side. Investors were about to put the funding but fortunately I managed to give them a Game with the unity asset store within a week. Luckily it saved the round and the whole team was fired and I went from being an intern to leading a team of 6 with a hefty bonus. Say what you want to say but where time is critical, you just can't beat unity.
@hermes69106 ай бұрын
@@AHEK8 Just not true. Even though UE is heavier, it runs on a 10-year-old computer... Just don't expect to make heavy scenes, but it's the same with Unity. As for the learning curve, you could start with BP and have easier access than Unity's C#. Even Unreal's C++ looks more like C# than good old C++. The only real big point against Unreal is the documentation, which simply doesn't exist officially, unless you look at the source code yourself. And i'm not even talking about making multiplayer games, they are way more easier in Unreal.
@WolfMobileDev6 ай бұрын
@@hermes6910 I would say that alongside documentation lacking, the amount of resources for Unreal are also far less. It's still a big engine so you can find what you need most of the time.. but there always seems to be relevant information when I run into issue with Unity. I also think Unity makes packaging built project a lot easier than Unreal does, but admittedly it has been a few years since I've used Unreal.
@Jlewismedia6 ай бұрын
Agreed, it's not so much the graphics it's the leaps and bounds of innovation that Unreal demonstrates meanwhile Unity let's its corporate side run a muck.
@PharmacyBrain4 ай бұрын
Unity 6 preview is out now. Do you have any idea when it's going to officially release? I am ready to start a new game, but I sort of want the new license more than anything. It's going to be a 2D tile map single player game, so performance won't likely improve too much, but that personal license increase to 200k is tempting me to wait.
@CodeMonkeyUnity4 ай бұрын
They have their Unite conference in September so I'm guessing it will be out at that point In terms of features the Preview version already has everything, so if your game is more than 6+ months away from release I would say yup you can use Unity 6 Preview, that's the main one that I'm going to start using from now on
@bobjustus6 ай бұрын
OMG YOU ARE SO DIFFERENT THAN I IMAGINED! I've been watching you for a looong time, and, idk why, never seen you.
@TREXYT6 ай бұрын
A.I is paid even for personal use soo...but the rest looks cool.
@CodeMonkeyUnity6 ай бұрын
Yeah I wish Muse had a free tier, they do have a 30 day free trial but a limited monthly free tier would be great. I think it's an excellent tool, especially for beginners, but being paid really limits things.
@suicune20016 ай бұрын
Awesome! Sounds like a lot of good features are coming. And having the benefits of DOTS even for people like me who don't understand it sounds great. I've stayed away from AI for ethical reasons but if their AI stuff is ethically sourced then I'd try it out.
@HeavySandvichGuy16 ай бұрын
I mean, you shouldn't stay back from AI. You can ask AI to help you with the code, or you can ask for an art that you can use for inspiration. Of course using AI art directly in the game/media is bad. But I don't see any issues when you use it as a reference
@ironhell8134 ай бұрын
I think it could be used on a parody situation, that way it’s at least legal from a us constitutional standpoint. Wouldn’t matter what it generated or how… That said it definitely shouldn’t be used outside this and should always defer to human talent first if you can….
@nickromanek9444Ай бұрын
Great video! Would love to see a series where you create an RTS game Also, the VR Multiplayer template that's available in the LTS version is quite impressive, I'd definitely watch any content you put out on that, espeically if you could explain networked objects. So many things to look forward to with Unity!
@JimboS1ice9996 ай бұрын
They have an MMO game mode preset? fuck yes finally.
@ironhell8134 ай бұрын
And its cyberpunk…
@TheGreatVV6 ай бұрын
This video sold me Unity 6 better than Unity did
@raymk6 ай бұрын
No bombastic new features, but Unity is definitely getting faster and faster. One day we'll make changes to the script and play the built game in less than 3 seconds. Fascinating future!!!
@krox4775 ай бұрын
Lots of good improvements this time
@NoTimeLeft_6 ай бұрын
CodeMonkey did Unity say anything about the T.O.S. for Unity 6 after the debacle a few months back? If I remember correctly, Unity 2022 LTS is the last version that won't implement the new pricing scheme.
@user-to7ds6sc3p6 ай бұрын
Watch the Video. It will only affect Studios that makes 1 Million in revenue a year and have over one Million copies sold. Per game. And the max Runtime fee is 2.5% of revenue, getting lower the more you earn so you never pay more than 54k a month. A 2.5% cut for providing the engine, asset store, finshed games with guides and other ressources is not really worth mentioning if you consider that Steam takes 30% and Epic 12% of sales anyways.
@Hobby_Technology6 ай бұрын
No matter what, unless you have an F2P mobile game with less than $0.80 earned per user, the Unity pricing is still cheaper than Unreal's
@CodeMonkeyUnity6 ай бұрын
On the last update in that whole saga they mentioned how you can lock the TOS for the version that you're using. And yes Unity 2022 does not have the runtime fee regardless of copies sold.
@BrunodeSouzaLino6 ай бұрын
@@CodeMonkeyUnity Also, that's the last TOS where you don't give Unity permission to retroactively apply changes.
@MLPEnjoyer-qu2yg6 ай бұрын
After watching UnrealEnginre GDC i think Unity is copule of years behind and i dont belive Unity will ever catch up.
@halivudestevez26 ай бұрын
tons of features :) will need to re-learn gamedev tools after this upgrade (I don't mind, will be interesting)
@everythingcouldbesimplify8186 ай бұрын
If they manage to implement the GPU resident Drawer and GPU occlusion culling that would be a game changer