Big thanks to MANSCAPED for sponsoring the video! Get 20% Off + Free International Shipping with promo code MANLEY or visit manscaped.com/manley Also hi Twitter: twitter.com/ManleyReviews Discord: discord.gg/hMDk7ZN4mn Patreon: www.patreon.com/ManleyReviews
@AngryLad_809 ай бұрын
17:16 I hear blasphemy!
@quintrapnell36059 ай бұрын
Their nose trimmer is mid.
@DanDunfordRSM9 ай бұрын
Hey Manley! Love the video, just wondering if we are able to chose between sponsored videos and in-video ads, just seems like a lot of advertising. Let me know thanks!
@quintrapnell36059 ай бұрын
You can absolutely choose. There’s a browser extension for each option. I usually do both on my desktop but on my phone I only block the ads because the sponsor is just a few taps to skip. I just wish I had the balls to ask the guy who only made this for cash to accept less money on my behalf instead of just circumventing that awkward interaction.
@DanielMazahreh9 ай бұрын
You are nothing but a puppet propagandist for the benefit of corporate fascist KZbin and other giant corporations. You are spewing propaganda to brainwash everyone to hate the best designed Zelda game since Majora’s Mask. It’s clear that the problem is YOU. Why throw an unfused weapon? You’re not great at combat & obviously are not taking advantage of fuse nor are you making the best out of your weapons. Degradation is brilliant game design whether you are aware of it or not.
@scottk59469 ай бұрын
I still can’t get over how they put keys in a few random shrines but didn’t put a single one in any of the major dungeons in the game
@ManleyReviews9 ай бұрын
Holy true.
@fricka4449 ай бұрын
i mean, keys aren't what makes a dungeon good. i loved the fire temple because it felt like it actually had progression in complexity and difficulty as you rose up the floors. it isn't just le 5 shrines, it's 5 mini puzzles linked together by a larger overarching puzzle and i adore it
@mr.awesome60119 ай бұрын
You're really complaining over keys. God people are just try hards when it comes to complaining about this game at this point.
@wildfire92809 ай бұрын
@@mr.awesome6011 Nintendo can’t date you.
@diabolo18099 ай бұрын
Keys would make the major dungeons linear which wasn't how they were designed to be. Problem with the older dungeons was that there was only ever one solution to the puzzles/dungeons, limiting replay-ability. This is something the developers wanted to move away from with the newer Zeldas, hence the wide variety of traversal tools and the relative independence of each component of the new dungeons. So I think it was either they make a linear dungeon like the old Zeldas or the open ones they have in BOTW/TOTK. That was the trade-off they had to make.
@OctolinkG7 ай бұрын
"When it comes to video games, Zelda and I have always gone together like Sonic and autism" What a fucking way to start a video xD
@xcaedes5 ай бұрын
lmao
@RanoaV5 ай бұрын
man didn't even ease into it
@mantizshrimp3 ай бұрын
these shrinky dink charms can't be copied ..
@Gokuorkakarot2 ай бұрын
Why do I feel offended by that sentence and think he telling the truth at the same time?
@mantizshrimp2 ай бұрын
@@Gokuorkakarot cuz Autismé. ok, prolly not because you seem to know what offendedness is 😅
@cohenkarnell77999 ай бұрын
The footage of just a camera flying through dungeons in the older games is some of the coolest zelda content I've ever seen on its own, amazing work with that. If there were long videos of just that I'd watch it on rotation forever
@ManleyReviews9 ай бұрын
You have no idea how happy I was to figure out that secret technique
@icebough41919 ай бұрын
@@ManleyReviewsmatch the movement of your in game camera with the green screen camera? Super impressive
@kocant12749 ай бұрын
There is a gmod map that contains a lot of zelda oot, so he could of downloaded that and used it
@ManleyReviews9 ай бұрын
actually making a whole tutorial on patreon for how to do it all pretty easily. finally figured out a formula to make it as painless as possible.
@unison_moody9 ай бұрын
look up "zelda atmosphere" videos
@kimforsberg41014 ай бұрын
"seeing a day and night cycle or being in an open world; that all goes back to zelda" I think it goes back to real life xD
@ManleyReviews4 ай бұрын
holy true
@kimforsberg41014 ай бұрын
@@ManleyReviews You are right though! The phrasing just made me giggle a little
@wturri783 ай бұрын
No, Zelda did it first
@Dahras13 ай бұрын
Day and Night cycle goes back to like Dragon Quest III in 1988 tbh.
@j_freeman32302 ай бұрын
Fun fact: Ultima was the first franchise to have a day and night cycle
@marvin-oo3om9 ай бұрын
19:30 You could actually warp with your horse in botw using the ancient horse gear, but for some reason they had to remove anything sheika or ancient from the game
@PLASBEZ9 ай бұрын
They probably had tp get rid of ancient sheikah tech due to it all being vulnerable incase if there's another calamity
@TopBurger2399 ай бұрын
nah you could get it back
@r866679 ай бұрын
@@TopBurger239how
@TopBurger2399 ай бұрын
@@r86667 it remembers the horses you had in the past game and gives them all their saddles n shit back
@dumbluckduckgoose94379 ай бұрын
@@TopBurger239 yes, but not the specific ancient horse gear. I had that one on my horse, and when opening totk it was gone. My horses are still here, the saddles n stuff not.
@GameNasty9 ай бұрын
Manley has an unwavering skill of making a 40 minute video feel like 10 minutes. Hats off extremely well structured edited and the comedic timing on point
@ManleyReviews9 ай бұрын
it takes 4 months to make it feel like 10 minutes hahaha thanks gamenasty.
@erikn.91809 ай бұрын
@@ManleyReviews def worth it watched the twilight princess vid like 3 times
@lucylu33429 ай бұрын
wait wtf this video was 40 minutes?
@royalplayz42749 ай бұрын
@@erikn.9180Same lmao 😂
@AlexanderDussault9 ай бұрын
If this video takes more than ten minutes after reading this comment, I’m suing
@Uggnog3 ай бұрын
One thing about the depths: I love how, even though you can’t see anything most of the time, there’s still an element of “seeing something in the distance, going to investigate, then getting distracted by a billion other things” because the lightroots glow. I’ve spent so much time just going from lightroot to lightroot, and it feels so rewarding because each one unlocks a little bit more of the map
@GodlysoundАй бұрын
The darkness being as suffocating as it was in the depths was immediately my favourite element of it. There was a cool clip of a guy who shot a light arrow way off in the distance and happened to illuminate just the shadow of the depths colgera boss on a cliffside, shit looked TERRIFYING, I wish they had leant into the scary aspect more and put more depth specific enemies to unsettle us.
@archy25298 ай бұрын
You actually got me with that Ganon voice acting part
@toddfooshee8 ай бұрын
I need to know what that extra bit was from. Mercer's voice acting for Ganondorf was incredible.
@archy25298 ай бұрын
@@toddfooshee probably AI? Manley did the same with Outsider in the Dishonored video
@TheAngous9 ай бұрын
Aonuma and Fujibayashi declared before game awards this week that they are already working on the next zelda and that it will not be a sequel of BOTW/TOTK. New Link. New Zelda. They also said those powers of construction in TOTK will never be back again in future titles to make TOTK unique. As for the "short" dungeon they explained they didn't want the player to find an item on that dungeon (like other titles) that could broken the game. Kinda same stuff as "we made weapons durability low because we don't want players to go into Hyrule Castle, find big weapons and destroy the game" .
@TheBreadPirate9 ай бұрын
Careful how to interpret the interview. Fujibayashi was talking about the world of Hyrule, not the characters of Link and Zelda. They could very likely continue the narrative in a new world. "As I've mentioned previously, with Tears of the Kingdom, we were seeking to build on top of the world we created with Breath of the Wild and really exhaust the possibilities of what we could put into that world. I think it is - to use a bit of a term - an apotheosis, or the final form of that version of The Legend of Zelda. In that regard, I don't think that we'll be making a direct sequel to a world such as that that we've created." -Fujibayashi
@Pendji9 ай бұрын
Nobody will remember the gmod features when talking about the game in the future.
@repingers97779 ай бұрын
@@Pendjiumm?? Yes they will theres a huge community around it 😂 and its the most unique part. People who are too dumb to think for themselves wont i guess?
@Pebphiz9 ай бұрын
@@Pendji What are we supposed to remember? The story? "So that was the imprisoning war..." X4
@mitchjames93509 ай бұрын
I hope they make it more serious and the combat more refined.
@GodOfWarBG9 ай бұрын
The Tears spoiling you if you get them out of order completely ruined the story for me, I will never understand who came up with that idea.
@stringlightdoggy8 ай бұрын
it’s the fact that linear games have been looked down upon recently
@StephenOwen8 ай бұрын
It would have been so simple for them to always give you the next memory in order, like fundamentally just a bad decision
@jeddgangman45028 ай бұрын
It’s supposed to give you the story in a disjointed way to make every persons experience with the memories, unique and surprising
@jayevans61468 ай бұрын
Because the Tears don’t “spoil” you. Literally the order you get the Tears scenes don’t fucking matter because it all happened already. It’s not that important to the current story. The only Tear that matters for the story is the very last one, and you can only get it *AFTER* getting all the others, regardless what order you get them. Jesus Christ this game really is a testament to how fucking idiotic and inattentive people are. They play a 300 hour game for a fraction of that and don’t know how to think or shut their fucking mouths.
@LunamrathP8 ай бұрын
@@jeddgangman4502 Instead it made my experience unique and disappointing.
@TetrisPhantom9 ай бұрын
Something that really bothered me about the depths is that it would have aesthetically very satisfying to simply make each section have a different bedrock type and some mild variations in ecosystem to make it worth visiting each one more than once. Lanayru - limestone Gerudo - sandstone Eldin - igneous Rito - ice caverns, maybe even have some "red ice" and "blue fire" as a fun callback to OoT Central - granite
@knatkniht6 ай бұрын
Its absurd that they created this phenomenal deep ocean-looking Nausicaa ripoff dark world, and then refused to actually make it good in any way.
@aishakemper5 ай бұрын
omgggggggg that would have been SICK!!!!! yessss!!
@aishakemper5 ай бұрын
@@knatknihtI'm glad someone else saw the Nausicaa elements, they even included the poison powder-y stuff!!
@Evieventer5 ай бұрын
Yes I hate the depths so much. Everything looks the same it’s just like running through a waste land and constantly getting trapped. I just wanted to ride the bony ponies through it but there’s so many damn canyons and walls that you can’t. And I just kinda hate building shit so I didn’t care for getting around that way.
@knatkniht5 ай бұрын
@@Evieventer Would it have killed them to add at least one other biome?
@mizakzee8 ай бұрын
14:20 Good news, the shields don't disintegrate if you attach a sled/cart to them. Then they become skate boards with durability so high that I haven't gotten on to break yet.
@notdistracted12896 ай бұрын
Wait seriously?
@blakemcmillan56805 ай бұрын
@@notdistracted1289it’s true, but the sleds and carts have durability and will break after so many uses
@samhescott3484 ай бұрын
Hylian shield and frost emitter is a hard combo to beat, too. Especially considering the high durability, and the fact that rock octorocks can both fix, AND buff the shield.
@BudewFan_3 ай бұрын
I got one to break but it was a pot lid with cart attached and it lasted me a good 20 minutes of skating down mountains
@reddodeado3013 ай бұрын
It's even better if you attatch a slab of frozen meat onto it Yes, frozen meat performs better than a sled
@legendarysoil10649 ай бұрын
Damn this editing style is sick as fuck. The amount of effort that’s been put in is genuinely impressive
@NuttyMongrel9 ай бұрын
for real... probably the reason his last upload was 6 months ago lol
@thatguy57799 ай бұрын
This is just Nakey Jakeys style
@FarrSec9 ай бұрын
@@thatguy5779 definitely inspired; still a ton of effort to pull of though
@albydaniels9 ай бұрын
I can see the influence but this editing style is far more detailed, for example he's added shadows when sitting in the zelda game, probably using After Effects@@thatguy5779
@TheGameCapsule9 ай бұрын
You mean the visual effects. The editing is standard.
@RyanLeoYT9 ай бұрын
Standing up reciting a commentary script in front of lighting and a green screen for over an hour for an under 10 minute video is hell, cannot imagine the pain you suffered making a 40 minute one, and to edit it and it come out as good as this, huge props absolute goat
@ManleyReviews9 ай бұрын
thank you. i wish it only took an hour to record these.. takes like 6 or 7 sessions
@Infini-Toons9 ай бұрын
@@ManleyReviews almost like it's.... black magic
@rinnnnnnnnnnrin9 ай бұрын
@@Infini-ToonsSOUL STONES BABYYYYYYT
@highdefinition4509 ай бұрын
i assume he takes breaks between lol
@ScamboliReviews9 ай бұрын
I’m so excited!!!! You’ve been working on this for a minute
@redbeansnotrice9 ай бұрын
THE MAN HIMSELF, LOVE YOUR VIDEOS
@ManleyReviews9 ай бұрын
when you getting stoned and playing zelda again
@redbeansnotrice9 ай бұрын
do you guys know each other? damn, some of my favorite long form youtubers fr@@ManleyReviews
@mrvegetables29349 ай бұрын
a new video, bring us
@ManleyReviews9 ай бұрын
we go wayyyy back.
@TrueKoalaKnight4 ай бұрын
One small correction. Ganondorf didn't raise the sky islands. The sages did most of that thousands of years earlier. Ganondorf just raised the castle and broke the alleged cloud barrier.
@mmmmine54393 ай бұрын
What cloud barrier?
@TrueKoalaKnight3 ай бұрын
@@mmmmine5439 The one that is clearly visible in BotW every time a dragon flies up into the sky. You also see it part after completing the Great Sky Island in TotK.
@Zucker1210Ай бұрын
@@TrueKoalaKnight the light dragon broke that
@smashdriven16409 ай бұрын
I never had a problem with the weapon durability system. I think it clicked with me when I did eventide island for the first time and I truly felt like a scavenger who kept an eye out for whatever I could get my hands on for the next fight. Definitely a different vibe from the older games but not a bad one at all.
@ababyalbatross90169 ай бұрын
That and the beginning of the game were times when it was fun, I think for many (including me and reviewer) it was later in the game that it really just felt like a hassle rather than adding anything exciting
@Sarah_H9 ай бұрын
My weapons constantly breaking made me want to explore the world more/kill high-level enemies to find better weapons. Which would NOT have happened if I'd just been able to find one really good unbreakable weapon early on; I would have just gone through the entire game using only that weapon, instead of experimenting with different weapon types/attack strategies to see what worked best with my playstyle and what worked best on different enemies
@Nanook1289 ай бұрын
@@Sarah_Hit where you're coming from, but I feel like the weapon durability system was a poor way of implementing the goal of getting players to switch up their playstyle more. You could have made the weapons more unique and design the enemies in such a way that it heavily incentivizes you to switch up your playstyle depending on what you're fighting. That would require more thought and design for enemy layout though, so Nintendo wouldn't be able to just copy paste a bunch of enemy camps around the map like they did in breath of the wild.
@Anti-HyperLink9 ай бұрын
@@ababyalbatross9016 It's a hassle right from the start.
@XxTaiMTxX9 ай бұрын
Always fun to discover the players who didn’t figure out that bombs and stasis were stupidly broken and useful. Scavenge? I got infinite bombs that bypass defense! I also got the amazing stasis that let me lock up enemies really early on! I clocked out of eventide isle in about 5 minutes. Super easy area. But, the game did teach me early on to avoid all combat, use my powers at every opportunity, and playing in a straightforward way was boring. So… powers all the way! Unless I needed to do elemental damage. But, that rarely ever came up.
@leew19699 ай бұрын
never watched manley before and i love how he's just edited into so many of the locations, i've never seen game reviewers do it in this way and it is genuinely so funny. would love if more creators used edits like this honestly
@aSHTEBALA9 ай бұрын
Highly recommend NakeyJakey
@caddin26209 ай бұрын
He does the nakeyjakey thing well.@@aSHTEBALA
@IWriteTooMuchForBleachIGuess9 ай бұрын
I'd recommend Internet Pitstop.
@SimpleArt939 ай бұрын
Nakey Jakey, Internet Pitstop, Leadhead and General Sam do this really well themselves, and I highly recommend all of their channels! :D
@LinkEX9 ай бұрын
Seconded, that was a really nice touch.
@Umbra_Nocturnus9 ай бұрын
I quite like how they improved the weapon degradation by making monsters drop horns. A few more different spells would have been nice, the earthbending you get from the banana ninjas is so much fun to use. And if they could have squeezed in just one more sub-menu, maybe replacing the now quite pointless horse-whistle with a companion-wheel to activate the abilities less awkwardly.
@KainYusanagi9 ай бұрын
Having the arrow fuse sub-menu be the regular page instead of the narrow scroll would have been amazing, as would having pre-fused arrows as an option.
@i-am-the-slime9 ай бұрын
I have a better idea about how they could have "improved" it
@Umbra_Nocturnus9 ай бұрын
@@i-am-the-slime There's a lot of things they could have done better. At least you can now make a profit killing trashmobs unlike the usual "nah, not worth it" from BotW.
@KainYusanagi9 ай бұрын
@@Umbra_Nocturnus Actually, guts and fangs were rather profitable when fused with common bugs and lizards for elixirs to sell, in the early-mid game in BOTW; guts are far rarer in TOTK, and so are even fangs, honestly. Sure, you get tons of horns to "make up the difference", but they're also trash-tier for alchemy.
@Umbra_Nocturnus9 ай бұрын
@@KainYusanagi Maybe just a few equipment slots for arrow types that you can choose from while aiming. Give link a quiver to upgrade for additional arrow-slots. And if you run out of an equipped ammo type, it simply switches back to normal arrows, but keeps the ammo in the arrow wheel, but with a grey zero. I don't know why they made it so clunky.
@gamerguy199818 ай бұрын
I hate that you can encounter certain plot points out of order. Even the 5th sage, which the game wants you to get at the very end of the storyline, you can brute force your way to getting first if you want. Realistically, yeah it makes sense if Link went to that spot first instead of anywhere else on the map, but it ruins big and shocking reveals later if the narrative isn't in a straightforward line.
@KimsLantern5 ай бұрын
Yep. I got Mineru a bit earlier than I should have.
@zenjames71765 ай бұрын
@@KimsLantern i spent a whole day running through the storm because I thought it would be a separate quest from the main story 😂
@angbandsbane5 ай бұрын
Yeah. I found Mineru early too. Then when I went through that quest, every time they'd talk about the mystery, I was just thinking "Link, her ghost is piloting the ten-foot robot standing behind you. When are you or her going to speak up???" Same issue as with anytime you see Puppet Zelda after getting the Master Sword; it's really hard to tell a compelling story in a world so open.
@HermanFalckHow5 ай бұрын
That was the second temple I did and I thought it was a secret optional one. And I have never felt cooler playing a game in my entire life. This choice ruled and this game rules.
@melodymei40134 ай бұрын
I managed to get her as my 3rd sage I think. Regardless, I got her early by complete accident and it totally ruined the flow for ne
@yeetstreetUSA9 ай бұрын
The biggest problem I have with the story is that once again, it’s all told through memories instead of happening in the present. When you’re just viewing past events it feels less impactful than the grand adventures we used to have in the old Zelda games.
@sainthunny9 ай бұрын
100%, I was disappointed we were going through memories once again. Link can’t seem to catch a break.
@SuperMattman219 ай бұрын
Why can’t we have a soft free roam Zelda where the temples go IN ORDER and the story unfolds IN ORDER. While still allowing you to run where ever tf you want on the map (Just not while playing the story missions)
@Iffondrel8 ай бұрын
@SuperMattman21 honestly we don't even need that too much. Some variety in how you can do dungeons is kinda nice. We can do dungeons out of order in OoT and WW a bit. But the story beats need to be more involved in the places where we go, and that's where I draw issue with the newer Zeldas.
@danyosuna72768 ай бұрын
it could work, to put out an example elden ring story happened pretty much in the past with major players in the present as well, but you are uncovering the story and not being sponfeed to it. The problem is not so much that those are in the past is that 1) there is nothing happening in the present and 2) they are only flashbacks, imagine lets say a Movie where all the movie is just the flashbacks of its characters
@Tree3D8 ай бұрын
It's literally an episode of Family Guy
@AniMana216 ай бұрын
the greatest sin of BOTW and TOTK is that the games are set in a way that the story is just you every so often getting to peek into a much more interesting story and setting than the one you're in. Story wise, at least. Anything involving using a menu in that game is much more infuriating on a personal level.
@InternetPitstop9 ай бұрын
Though this video was full of great analysis, editing, and takes. I’d say the greatest achievement was that Spotify interrupting enemies music ad 🤣
@ManleyReviews9 ай бұрын
#neverforget
@bubbadave24239 ай бұрын
@InternetPitstop nice job on the background video.
@Ginsekami9 ай бұрын
Missed opportunity to compare it to Sonic Unleashed tbh
@traviscunningham70629 ай бұрын
Compare Twilight Princess.
@tamary.leitmotiv9 ай бұрын
You're genuinely one of my favorite content creators I personally don't care about your posting schedule if that means getting content of this quality cheers :)
@Gehsture9 ай бұрын
He has RETURNED 🎉
@xegrathrally43894 ай бұрын
How did you not mention that the Master Sword still breaks even after decades upon decades of charging? It should be at the strongest it has literally ever been. Or that all the armors in depths you can find are just the reused amiibo armors from the last game?
@QueenofTNT2 ай бұрын
The Master Sword is actually glitched in TotK. Once you break it the first time it goes from 60 durability to 40 durability *permanently*. They never fixed this either. At least BotW had the damn sword WORK as it was intended ffs!
@jakelittle3322Ай бұрын
I agree, I think the master sword should be the one exemption to the durability rule and should never break
@mutunu_zzz13519 ай бұрын
You clearly put love and attention to your videos more than others. Don’t get why you don’t have more subscribers.
@ManleyReviews9 ай бұрын
*checks upload schedule
@mutunu_zzz13519 ай бұрын
@@ManleyReviews true but I do wish you get more attention. I like the Dracula flow bit, wasn’t expecting that lol.
@thillsification9 ай бұрын
Discovered his channel about 8 months ago when he only had around 120k subs .. couldn’t understand why he didn’t have more
@talison4619 ай бұрын
Its mah boy, MAH BOY!!!! its been 6 months, feels more like 6 years.
@benjamindittmann74319 ай бұрын
@@ManleyReviews Upload schedule doesn't really have to do anything with the subscriber-count. Just look at channels like Internet Historian, which uploads one or two videos per year on the main channel. I guess it has more to do with gaming being such a competitive market on youtube which sadly also leads to good content - like yours - being drowned among other content.
@ApexGale9 ай бұрын
You know what I would have loved to see with this new style of Zelda? A fusion with Majora's Mask. Imagine having a huge world like this, but different questlines affect various characters in a butterfly effect. Like, i don't know. you help Beadle out with something on day 1, causing him to sell new wares which another character would then buy in that loop to do something different that they otherwise wouldn't do. It would be so damn cool. Not to mention you could have cool ramifications of something like the Moon crashing. Rather than a pre rendered cutscene, it could play out in game, in real time. Same way that Outer Wilds does it with the sun.
@ManleyReviews9 ай бұрын
basically mario odyssey
@bodacious27259 ай бұрын
I agree on the Dragons Tears quest, because I feel like instead of having all the geoglyphs accessible at once, they could've highlighted them in order. For example, after you view the first Tear, then the second tear becomes highlighted and you can see the geoglyph pattern. (If that makes sense)
@koiledPythonRain9 ай бұрын
That would destroy the open world part: if you haven't seen a geoglyph they would be locked until you explore everything.
@beardalaxy9 ай бұрын
@@koiledPythonRain there is a difference between an open world and an open narrative structure. botw succeeds on both very well but totk does better on the first and worse on the latter.
@breakdown22189 ай бұрын
The order of the videos is on the walls of the temple where you first get the quest. I took a photos of it with the ingame camera. Easily overlooked, but it was there.
@whitelasagna67869 ай бұрын
@@koiledPythonRainIt simply wouldn’t. It would just give you quests in an specific order, which it does already in many parts.
@ninjakame15539 ай бұрын
I honestly didn't even find the first geoglyph till I beat the game and so never got the explanation from Impa on what they even were. I did eventually figure it out while flying by but by then I had cleared almost all of the game and didn't care since all cutscenes I had seen were the copy paste dull one. So them making it an actual hunt to get the geoglyphs via giving them 1 by 1 probably would've helped me lol
@Iisho8 ай бұрын
With the interrupting enemy music, I think it would be really cool to change their music when in emotional scenes rather than remove it completely. Twilight Princess is my favorite Zelda game so I'll use Midna's Lament as an example. Instead of just keeping the sound track or removing the enemies entirely, in my opinion a better option would be to take the core components of the emotional music playing and amp it up in battle. Let the player indulge in the moment while intensifying the sense of urgency. You have no time for this, you need to save Midna. Monsters are attacking you and the piano is getting more sporadic and anxious. I think Nintendo could really play with the urgency of such compelling scenes.
@CheesecakeMilitia3 ай бұрын
As pointed out by OG video essayist Matthewmatosis over a decade ago in his Twilight Princess analysis, Nintendo really doesn't need to compose a whole 'nother combat variant of a song to sell the emotional intensity of story segment. They literally already solved this problem in Majora's Mask, where the Final Hours music has priority over every other song in the game. It's intense and effective, and it costs nothing to implement. They're just lazy and not paying attention to storytelling details like that anymore.
@QueenofTNT2 ай бұрын
Thing that pisses me off a bit is that they already had a solution that showed up in BotW and a bunch of older games - adding an instrument seamlessly into the soundtrack when an enemy showed up. BotW had this in Hyrule Castle when you'd get attacked and the soundtrack would seamlessly add the sound of rhythmic footsteps, like soldiers marching, and it added SO MUCH to the experience of storming Hyrule Castle. The Divine Beasts also had area music overriding enemy encounters if i'm remembering correctly. Would it really have been that hard to disable enemy encounter music in dungeons???
@meh22859 ай бұрын
The problem with modern Nintendo is that they add cool mechanics (ToTK's building mechanics) but give you literally nothing interesting to do with them. In TotK, making the optimal vehicles makes traveling across the world boring in a way that it just wasn't in BotW (for most the most part at least). On top of this, there aren't any puzzles that require any real creativity with the building mechanics to complete. Combat additions are also mostly pointless because combat is still far too easy thanks to being able to pause and heal (and I didn't even upgrade my armor throughout my 80 hour playthrough). I felt the same way about Mario Odyssey, the movement was good, but most of the moons were a waste of time.
@mr.awesome60119 ай бұрын
How is travel boring compared to BOTW when you have a ton of options mostly limited by your own creativity? And so many games require a pause or some quick menu that essentially pauses the game for you to heal. So many complaints about this game can apply to so many other games but it's only bad whem Zelda does it. Right.🙄
@meh22859 ай бұрын
@@mr.awesome6011 Travel is boring because you can make an overpowered vehicle that simply flies over everything with little creativity and minimal resource investment.
@diabolo18099 ай бұрын
only if you invest significant hours into upgrading the zonai batteries. Unless of course you item duped then that is on you @@meh2285
@ED-gw9rg9 ай бұрын
@@mr.awesome6011The most effective travel strategy is the same EVERY SINGLE TIME: Just FLY! And yeah, so many other games embrace - or do NOT hinder - your ability to tear the balance a new one. Except Zelda, where you ARE. Healing is broken, but so is the combat itself: most enemies are feast-or-famine, even though you always have a harder time increasing damage output than the enemies do. One shotting enemies? That's not happening even with the best weapons. GETTING one shot by enemies? That's just about every recolored enemy up until you have EXACTLY maximum stats, at which point they're jokes OR still one shotting you.
@novakaiser79499 ай бұрын
this reminds me of this one shrine with the 3 balls you have to attach together. i have never seen anyone do that puzzle properly, you can just drop the balls on the push button and it works. i think that shrine alone perfectly represents totk puzzle designs
@MedorraBlue9 ай бұрын
That bit at 24:30 had me CACKLING. Oh man... this is the first video I've seen of yours and I'm hooked. The production value of this was insane and you put your WHOLE heart into this thing. I love it.
@QuackCow1449 ай бұрын
HAD ME CACKLING I'M DEAD!!!!😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
@emulationemperor89245 ай бұрын
This video is my introduction to your channel. Holy crap the editing has me cracking up. Catalytic Converter and Reach for the Officer's Weapon had me cracking up out loud. Phenomenal
@demetreasandrews9 ай бұрын
I replayed TP and WW right after finishing TOTK, and playing the dungeons felt so good to play and explore. They both have their own issues, but there's nothing like exploring a carefully curated dungeon experience. I didn't hate TOTK, but lack of dungeons had to be the most disappointing thing for me.
@JTriggerVideos9 ай бұрын
I think it's worth pointing out the flaws for the game (there's a lot). For me, it had been a while since I put in more than 200 hours in any videogame, and somehow TOTK did that for me. For every disappointing detail, there were a thousand things that made me keep coming back to it. That being said, I loved this video, aside from the stellar editing and VFX, you bring up some legitimately great points that I hope Nintendo becomes receptive to.
@mr.awesome60119 ай бұрын
Problem all of a sudden is that people are too hung up on the game's flaws. It does have them but the good far outweighs them. And it's easier to notice flaws in a game with so much content but it's also easier to see how much more is great about it. I'm on my second playthrough after over 400 hours on my first
@MrsYasha19849 ай бұрын
I can only speak for myself, I was extremely bothered by the story not linking at all to BotW. How was Gandorf sleeping leading to Calamity Ganon and so on wuld have been amazing! The characters look the same but it seems to be just the same world yet a different story not linked to it's predecessor. That, plus there was so many distracting things in TotK that I had trouble getting anything done. I'm too autistic for this. I have enough trouble getting things done in RL, and as a story driven person the air was out after I had all the tears early. I stopped playing after the second dungeon.
@luxaeterna3659 ай бұрын
I really think TOTK is way better than BOTW, but I like BOTW better because it made the story and setting better than TOTK. Also it does my favorite kind of fantasy world, which is melancholic, lonely and close to destruction. It kinda reminds me of the Dark Souls games in that sense. TOTK does pretty much everything better, but not this.
@Buglin_Burger78789 ай бұрын
@@mr.awesome6011 The good is reliant on the flaws not being an issue. I can build anything to solve this problem, but I already have the solution on hand. I can fight these enemies, but I already have the best gear on hand so this hurts me. I can explore, but I can just cook food and have max/infinite health. I can climb any mountain, so getting up there isn't special in any way. I can go get that memory lying on the ground, woops I got the last ones spoiling the everything. If you get unlucky or learn this stuff it can kill the entire game because the flaws are in every aspect of the good.
@IIIISai2 ай бұрын
@@luxaeterna365 lol
@P0liFGC7 ай бұрын
“Why can I not pet the fucking dogs” exactly! It’s such a simple request 😂
@monkeyorb9 ай бұрын
I have never commented on a video in literal years, but this warrants special attention. I have never seen a video of yours, I believe. However I am quite glad I have, this is wonderful and all the work you put into it is deserving of so much. You deserve more subscribers and attention for this wonderful craft and analytics. Be proud Manley reviews, for this is gold and I am proud of you. You have earned life time watcher
@traviswilliam24909 ай бұрын
please don't comment again for years..
@Helokus9 ай бұрын
In defense of the flashback cutscenes, the room that impa guides you to tells you the order of the cutscenes and where each of the flashback areas are. But I also get how someone could completely miss that mission because I did for a while and almost spoiled myself by interacting with the dragon tears in the Rito area
@ZzKevZz9 ай бұрын
You can completely miss Impa even.
@a_plastic_bag9 ай бұрын
Even then, you could easily miss the connection between the order of the memories on the walls from left to right and the chronological order of the memories. Hell, I wasn't certain that there was such a connection but it did it just in case.
@beardalaxy9 ай бұрын
yeah if someone doesn't tell you that's what's going on, you're not going to notice it. that's way too far into the background of the scene... the map is the real focus.
@Burbin79959 ай бұрын
There's giant symbols on the walls that match those on the map, laid out on a certain order, when you would know the memories will come in a certain order, AND you're told you should be taking pictures to keep this information in your memory. It was pretty obvious what it meant, and I appreciated that it allowed me to hunt down for each next piece of the story whenever I wanted as I went along.
@nebula88939 ай бұрын
yeah and knowing the order is still dumb tbh. This is a game about exploring the world as you come across it. If you see a glyph in the moment, you want to go to it right then, not save it for later if it's not the next one in sequence. That style of storytelling just needs a rework overall
@3bomb9 ай бұрын
Your quality just keeps going up and up. You're a big inspiration for me. Great work.
@ManleyReviews9 ай бұрын
i'll check your channel
@aurin_komak9 ай бұрын
My jaw kinda dropped when I saw that he gave himself shadows and the goron walked past him, most content creators aren't doing that stuff on that level
@dyessman90225 ай бұрын
5:26 To quote the mighty Doofenshmirtz: "She's 16!"
@pentagonyx9 ай бұрын
"Goes together like Sonic and Autism" HOLY SHIT FINALLY SOMEONE GETS IT
@funebure9 ай бұрын
Just when I was about to go to sleep, love how these compositing keeps getting better and better
@ManleyReviews9 ай бұрын
thank you. Making a whole in depth series on it
@funebure9 ай бұрын
@@ManleyReviewsI can’t wait, been loving your channel for a while!!!!
@dr.narwhalmd48859 ай бұрын
I thought the main dungeons were actually really fun, the fire dungeon the most so, not because of them necessarily being goated, but because of how you could absolutely break them and solve them in the goofiest ways possible.
@highdefinition4509 ай бұрын
i had to restrict myself not to do that to have fun lol. i cheesed the fire temple the first time and i felt so unsatisfied by it. same thing for the water temple, although even doing it legit kinda sucked for that one lol it's just bad. there's definitely a cool mechanic in the fire dungeon with the minecarts. i just kinda wish it wasn't so open, idk lol
@dr.narwhalmd48859 ай бұрын
@@highdefinition450 I guess I get that, different people have fun in different ways. For me I started playing Legend of zelda on wind waker and then the follow up ds games and I loved them because they always had a sense of adventure, but I would get so frustrated if I couldnt find out the exact solution for a puzzle. I would have to look it up and it always kind of made me feel like I was cheating. Totk never made me feel like there was a single solution I could be missing.
@NotSomeOrdinaryGuy9 ай бұрын
@@highdefinition450 crazy how hard you haters try to shit on such a perfect game. You're literally criticizing it for being "too open" lmao stfu
@doofuscawt9 ай бұрын
How did u have fun on the water "temple" lol
@NotSomeOrdinaryGuy9 ай бұрын
@@doofuscawt it was awesome
@OGDarkPhoenix2 ай бұрын
I didn’t have a weapon durability issue until late game with op weapons that would make me be like: let’s wear majoras mask and ignore ALL enemies b/c there’s no reward other than broken weapons . I thought botw had a better story though.
@ReddBoi649 ай бұрын
TOTK had astronomically high highs. Some of my best gaming experiences of all time that I’ve ever had the pleasure of witnessing blind firsthand. So cool, so jaw dropping, so epic. Yet I felt basically nothing exploring this games world. Not like in BOTW. I feel like I ran out of things to do way faster. The game had really low lows
@highdefinition4509 ай бұрын
yea i feel like if they had developed the sky islands more, like actually raise the original map into the sky and breaking it into islands, it would have made visiting the same places feel fresh and offer different solutions for traversal. when i saw the shot of hyrule castle raising into the sky in one of the trailers, i thought that was what they were going to do lmao. one of the biggest appeals of botw was its world and exploring it, reusing it was never going to work when there's so little change in it and still so little to do and find :/
@ReddBoi649 ай бұрын
@@highdefinition450 I wish that I had known ahead of time that the Rito Phenomenon quest line, the first main quest that I did, was the best sequence of the entire game. I would’ve savored it more
@calebfox15849 ай бұрын
@@ReddBoi64I have like 120 hours into TOTK and I've only done the Gerudo Phenomenon so far. I will savor the Rito Phenomenon for you
@ReddBoi649 ай бұрын
@@calebfox1584 turn that music up when you do and try to purposefully draw out the boss to longer then necessary to also hear the music
@bigman-pt9ul9 ай бұрын
i feel that the sky islands were the only thing that were somewhat boring. caves are tedious but ive been literally grinding the caves for like a week so i cant really say they are boring lol.
@StrawHatsAreFashionable9 ай бұрын
Every time you upload I realise that the wait is worth it. The editing is absolutely incredible and your narration is genuinely funny and adds so much to the visuals. A+ content all around, keep doing your thing!
@KalebSDay9 ай бұрын
Duping definitely made this game fun for me, especially unlocking all the extra battery slots that way. FYI to anyone getting into the game, they patched duping so don't update your game if you still want to have access to it like he shows of in the video. You don't want to deal with the new tedious way of duping between load zones of the depths and overworld I've seen online lol
@novakaiser79499 ай бұрын
bro i played totk completely blind bc i didnt want spoilers, when i tell you how mad i was when i found out you could dupe when i spent hours collecting shit
@KalebSDay9 ай бұрын
@@novakaiser7949yeah I didn't even know about the auto build until 3 of the main dungeons cleared, I think lol. I just expected there to be patched out glitches so I never updated after I got it a week or so after release haha.
@novakaiser79499 ай бұрын
@@KalebSDay i found autobuild late-ish as well, theres almost no incentive to go in the depths except to fight ganon lol. i would've completely missed it if i didnt get every lightroot
@luxaeterna3659 ай бұрын
Same, I didn't even duped anything other than zonite, because I liked fighting monsters to get horns and didn't need to many rupies cause I could sell monster parts and gemstones.
@amazingdrewH28 күн бұрын
You know what would have been infinitely better than the fuse mechanic? Not having weapon degradation
@dnrmyrm9 ай бұрын
Awesome video. Your "video essay" (or whatever) is already great content and worth watching, but the editing brings it to the next level.
@Aburner11099 ай бұрын
how is the first sky island being the best one "gay"
@monsterjj99179 ай бұрын
On a point of music in Zelda games. The absolute importance of it is 100% accurate. I remember looking through the old zelda release timeline website around the time of BOTW release. Scrolling through and having all the songs play was amazing, then the second I get to Ocarina of time and I start bawling like an absolute child. The amount of memories from music alone was so intense.
@SpaceX0ne8 ай бұрын
The TOTK title song is fire tho.
@BlockheadJiujitsu8 ай бұрын
@@SpaceX0ne It's definitely awesome, but I feel very little that reminds me of Zelda, a franchise with a very established theme song, when I hear it.
@Heavy-TF28 ай бұрын
the rest of the complaints are completely valid but... movement? you're the one responsible for optimizing it, if your only movement options are running and a SINGLE vehicle for the whole playthrough and you're complaining about it then that's more the player's problem rather than the game itself as you're limiting yourself to the plethora of other movement options. You can recall fallen pieces of rubble and start paragliding wherever you want from there You can use wings for a similar effect You can build planes, cars, tanks, mechs and boats to traverse any kind of land heck, you can even make an explosion-powered airplane or a literal sleigh There are way more than these methods, these are just a few of them
@HeyFella9 ай бұрын
You’re like the Shane Gillis of KZbin game critics. There’s a bro attitude on the surface, but it’s executed in a really relatable chill way-while still being really articulate and informative. It’s refreshing to just hear a guy riff with you like you’re just one of his buddies in private without ever acting all self important or morally condescending (like most video essay style content). It almost reminds me of the best KZbin videos from like a decade ago, but much more polished.
@Hylonomus9 ай бұрын
I wouldn't want to be called the Shane Gillis of anything.
@HeyFella9 ай бұрын
@@Hylonomus Why not. He’s one of the most successful stand up comedians in the country right now.
@Hylonomus9 ай бұрын
@@HeyFella lol, that's a stretch. I've watched an entire special of his without laughing a single time. Hell, he barely told a joke.
@HeyFella9 ай бұрын
@@Hylonomus You’re definitely in the minority. Even people that hate stand up comedy think he’s hilarious.
@creathechiboi9 ай бұрын
22:15 yeah i'm subbing
@TheReaIwaIuigiАй бұрын
Do *NOT* say this if you have a stutter.
@zibbitybibbitybop4 ай бұрын
I realized way too late that the two fan hoverbike is actually a curse. It made it way too easy to just skip over all the terrain instead of interacting with it like in BotW. If I ever touch TotK again, I'm doing it as a no-bike or minimal-bike run.
@jyke3219 ай бұрын
This was real. So many good points about the game, I definitely did enjoy it more than BoTW overall, I just miss when Zelda games felt like Zelda games.
@haraldharam93349 ай бұрын
they still feel like Zelda games. You just have to unnarrow your mind
@GS_CCC9 ай бұрын
@@haraldharam9334 they play nothing like the 2d or 3d zeldas.
@part08989 ай бұрын
I feel like they've got all the pieces to make an absolutely legendary new Zelda game, they just haven't put them all together yet. Just imagine if we got a more linear narrative like Ocarina of Time and Twilight Princess along with their intricate dungeon design in a more adventurous and ambitious open world like BOTW and TOTK. Given how they've recently said that they won't be doing a sequel to TOTK and are moving on to a new world for the next game, I'm really hoping something like this is made. They really need to bridge the gap between the old linear Zelda's and the newer ones that are focused on more expansive open worlds, and I think that they can absolutely create the next game in the franchise to satisfy this criteria.
@luxaeterna3659 ай бұрын
So you wanted them to take away the best and most important part of an open world game? Not being linear.
@CodeRed09 ай бұрын
@@luxaeterna365 Why do people think EVERY aspect of a game has to be open? If you want a game with 100% openness, you were born into one, it's called real life. The point of games is to experience something fun crafted by the developers. People act like the novelty of the game having "complete freedom" is worth removing fun elements. I'd love to have a good story that actually happens presently to the character and in chronological order. I'd love to find a dungeon in an open world, but then walk into it and enjoy an intricate hand-crafted dungeon that's actually memorable, and then return to an open world when I'm done. I'd love to see things in the open world I don't understand and can't immediately solve, only to find a unique item in a dungeon later and say "ooh, this will work there!" and go back to that area and find a cool reward for remembering. I'd love to play a game with multiple regions that you unlock one at a time based on the story. These are all fun things that can still exist in an open game.
@dynogamergurl9 ай бұрын
Yesss, I’d soo love that. Totk was roughly everything I wanted from botw. I was soo dissatisfied with botw but now I’m a. It more content
@_eggers9 ай бұрын
Big linear dungeons would be great in the new open world style. They could even be “gated” by difficulty & some completely hidden like the original.
@publious-the-3rd6599 ай бұрын
“I’m about to drop a hard R on your whole kingdom” Single most menacing line in the Zelda franchise lol
@Bloosjen9 ай бұрын
"This shit ain't nothing to me man" totally sent me gannon got that dracula flow
@beto86gt7 ай бұрын
Funny, in Spanish we officially dubbed the shitbike as M.I.E.R.D.A. (Moto Iluminada Exploradora Radical Del Abismo).
@PaytonSwan9 ай бұрын
Great pacing in this one! The editing and compositing really compliment the points being made!
@ManleyReviews9 ай бұрын
thank you.
@MauricioSzabo9 ай бұрын
Another thing that bothers me in TOTK is how basically the story - the ACTUAL story - is not yours; it's basically something that happened a long time ago, and that you're seeing out of order after finding some holes in the ground (kinda like a basement cleaning duty when you find some old VHS / DVDs or whatever). It feels detached, like "none of what I'll do matters in the story" because the story _already happened_. What YOU, the player, is living RIGHT NOW is not the story; also, when you find a new piece of info, sometimes the game ignores it. Like "hey, let's do a quest to find what happened with Zelda" when you already KNOW what happened with her, but you still need to do the quest, and even then you don't share the full picture with the NPC you're talking...
@IAmNotASandwich4539 ай бұрын
Exactly the same applies to breath of the Wild's story
@KainYusanagi9 ай бұрын
So what you're saying is... it's finally actually "The Legend of Zelda"? ;P
@QuackCow1449 ай бұрын
breath of the wild was the exact same way though. the memories already happened. and what you do does matter. the whole point of the game is to defeat ganon. a boss that is in PRESENT time, not the past. why does that make you think that nothing you do matters in the story?
@MauricioSzabo9 ай бұрын
@@QuackCow144 I didn't play BOTW, so I don't know; but what I feel about TOTK is that the "interesting part" is not "your" story; take, for example, A Link to The Past - Zelda wakes you up, then you try to save her; hide her, but the villains put posters that you kidnapped her, so you now have to escape the guards AND the monsters; then you find the Master Sword, Zelda is kidnapped again... the story is happening with you - you're part of it. In TOTK is basically "Kill Ganon". There's no real story happening in present time, just a bunch of "help me my land is weird" then "oh, I can help you with my newfound power" but even that... doesn't matter - is not _needed_. Meaning, if Ganon was susceptible to guns, a trained sniper would replace Link and nothing would _actually change_ in the story
@KainYusanagi9 ай бұрын
@@QuackCow144 No, you're just the final period on the story, functionally. The last key note to the story that already happened. Sure, gameplay-wise there's tons to do, but story-wise, it's just the ending pages being written.
@Neo_X90X9 ай бұрын
Dude I love your channel so much. I'm always blown away by how the edit and style you put into these videos.
@Daft0Cean9682 ай бұрын
It's weird because in the opposite, I started on BOTW so no going back to try and play Ocarina of Time feels weirdly restrictive in some ways. I still haven't given the game a 100% try but it's interesting how your first experiences with a series can change your view on the rest of it
@ageshero9 ай бұрын
Neurodivergence is getting out of hand
@TheTolnoc9 ай бұрын
If you play along with the game's main story progression, you eventually get directed to a wall where the order of geoglyphs is spelled out to you, but who the fuck is going to do that when there's glowey lines to look at?
@ManleyReviews9 ай бұрын
It’s literally late game after you get the 4 dungeons and i don’t think there I don’t even remember seeing any semblance of an order
@repingers97779 ай бұрын
@@ManleyReviewsOne of the first main objectives shows you a place giving you an order and where all the glyphs are if you dont follow it the story is bogus and you could see the ending before everything else lol.
@speeklymaeve9 ай бұрын
@@ManleyReviews the closest geoglyph to lookout landing has impa chilling right next to it and she can give you the quest to find the wall right out the gate just after the tutorial before youve even heard a whisper about a single dungeon's existence i mean i agree they couldve done a much better job but objectively it isnt a late game quest thats only available after all the dungeons are done, its available immediately after you leave the starting town. it also shows the glyphs on the wall in order from left to right and gives you the locations for all of them great video btw👍
@OsnosisBones9 ай бұрын
@@ManleyReviews Nah, the game pretty much blatantly tries to point you in the direction of the Rito questline as your first excursion and if you follow the road in that direction even a little you end up meeting Impa who explains the glyphs and then points you to the temple where the map is. Yeah, it crumbles if you go your own way and somehow never come across the nearest stable to lookout landing until it's too late but saying it doesnt do anything to try to keep you on the right order is straight up false.
@TaliesinMyrddin9 ай бұрын
@@ManleyReviews I got to the hidden temple with the order of the geoglyphs and map before I did my first dungeon. But I do think it's a very bad way to tell a story, having all the cutscenes potentially discoverable out of order. Both in BotW and Tears I've felt like I've been playing a game I enjoy sporadically and find annoying most of the time, with brief glimpses at a Zelda game I wish I were playing set in the past through memories.
@SDurkee9 ай бұрын
I may be old, but there were over a dozen games that come to mind, at least 3 from pre-established franchises, with Lock-on mechanics (and referred in the game manuals as Lock-on) that came out before Ocarina of Time.
@tyler-xo3rb4 ай бұрын
like what
@SDurkee4 ай бұрын
@@tyler-xo3rb First one that comes to mind is the FIrst Tomb Raider game 3 years before OOT. The Lock on system in OOT was based off of Star Fox, which in turn was built up from Mario 64. SO the concept isnt even an original design in OOT, it was cannibalized from 2 successful predecessors. Sprinkle on at least half a dozen Arcade machine flight based games that had lock on features back in the early 90s. Zelda helped popularize it, but certainly did not invent it.
@TheSignatureK3 ай бұрын
"Yep, we're going back to Japanese." Sums up any time I feel like I need to give the English voice acting another chance.
@Highspeedtreehugger9 ай бұрын
You lost me when you said this game had a good story. Like dude this game no shit has the worst story of any Zelda game, even minish cap or twilight are better
@zaranea79209 ай бұрын
THANK YOU! Been looking for this comment. Like WHAT!? Thr whole time loop thing with no explaination about the fucking Zonai and why Ganon is even so mad was just YUCK. TP is arguably my fav though ;)
@Highspeedtreehugger9 ай бұрын
@@zaranea7920 Ok TP is messy but still cool, tears is just shit lol
@TyranBatten9 ай бұрын
I think even if you don't like the overall story, you have to admit it had some amazing story moments. Don't you think?
@Highspeedtreehugger9 ай бұрын
@@TyranBatten lol fuk no, the whole thing was terrible. It opens up promising but with the context of the rest of the game even that is ruined.
@TyranBatten9 ай бұрын
Did you get all the tears? The final one was awesome in my opinion
@MrMindCloud9 ай бұрын
Really glad you were honest about the depths. BotW/TotK fans always use the depths and the Sky islands as some sort of “check mate” to prove that the game is so incredibly different from BotW and so fantastic, despite the depths and sky islands being almost completely empty and lacking any real exploration incentive.
@tyboy3299 ай бұрын
i have never disagreed with someone’s main points harder but this is a very high quality video from a high quality channel
@DigitalWolverine9 ай бұрын
I have to agree here. Good video, but I found many of the choices made by the devs compelling as part of a larger “puzzle” in how to approach the game. It was very satisfying figuring a lot of it out on my own (and more rewarding to not google locations of things.. you miss out on a huge series of armor quests if you do that).
@jynxycatsАй бұрын
Big issue with the whole Weapon Fuse concept is by the time you make any meaningful progress in the game, you HAVE to use the bigger monster horns/claws as fuse items. If you don't, you'll do so low of damage that every battle takes 5 hours. So at first, it's neat and cute how you can add a stick to your sword, but eventually it's so useless that you revert back to making the same looking swords over and over.
@barbecuesos624221 күн бұрын
this. at that later point in the game, weapon durability is almost worse than in BotW, because not only are you still dealing with durability, but now you have to pull open your menu and fuse new weapons individually instead of just picking up the random stuff the enemies dropped and moving on with your day.
@realkingofantarctica9 ай бұрын
BotW and TotK, to me at least, are examples of how a game doesn't have to be perfect to be a 10/10 *experience.*
@Outlandergod9 ай бұрын
Manley has easily been my favorite youtuber since i found his channel abt a year ago because he actually takes the time and effort to make great videos matter how long it takes him
@cthru2k2 ай бұрын
The constant moaning like sounds really irk me with many of the characters dialogue. To the point that one day my wife walked in from another room to ask me wtf was I watching.
@HalLmaoАй бұрын
You're too deep in the brainrot if Zelda games have you asking questions. 😂
@devonwall40835 күн бұрын
Love this vid. Cause the editing is stellar as usually, and gets a chuckle out of me everytime I watch it. And I get a kick out of hearing you say "Nintendo not getting out of their own way with business decisions" as right now they are in the process of patent trolling.
@VxW0lf9 ай бұрын
They really made the final boss a 1v1 on rust hardcore snipers only, and Ganon knows how to quickscope too. Legitimately one of my favourite moments in gaming. Edit: 28:33 I just noticed you indeed put them into a cod map with snipers, way ahead of me
@Tonba14 ай бұрын
Considering that botw was made as a response to skyward sword getting duggied on by skyrim theres a solid chance that the next game will be a CRPG cause totk got mogged by Baldurs Gate 3
@_iha9 ай бұрын
Here is a quote from me I wrote on reddit before TOTK releases: I have no problem with the shrines, they are fun enough. But what BOTW needs is an Elden Ring approach: more enemy variety and more random buildings and caves to explore. A much bigger place that does not require watching cutscenes and getting ready like divine beasts, just randomly find and enter huge buildings and caves that are each unique. Basically, sort of optional and smaller dungeons or divine beasts. As for the shrines, maybe they could reduce the number from 120 to 60 or 90, and increase the dungeon count to 7 or 8. More natural, bigger, themed dungeons that have unique puzzles based on special equipment or power we earn in there. I really miss the more linear storytelling with dungeons. Knowing exactly where each of the 4 divine beasts are and how they look and work reduces the sense of adventure. Instead, I would like a more linear approach like Twilight Princess where we have to do some of the main dungeons in order, maybe the first 3 is unordered and the rest is ordered, with a surprise element of not knowing what is next. And maybe instead of calling shrines, "shrine" and making them separate from the world, maybe just get rid of them and place the shrine orbs inside random caves and buildings that contain puzzles, like a heart container.
@spork8614 ай бұрын
No real zelda dungeons, no real zelda music, random ass throw together weapon lists that have no meaning. THAT'S why I don't consider breath of the wild and tears of the kingdom to be zelda games. They're just fun skyrim open world sandbox games with a zelda skin.
@djdols33019 ай бұрын
as someone who never played the old zeldas and only played BOTW and TOTK, they were very addicting for me. I loved the sense of wonder, put me in an open world and show me point of interests from far away and make me figure out how to get there additionally, i loved the combat mechanics and the weapon breaking system, it makes us resourceful and think harder how to approach a situation.
@wangchung21579 ай бұрын
Bro you gotta play the classics
@slowggles9 ай бұрын
the old games are so much better than this slop
@nirjhar48039 ай бұрын
The weapon breaking system was something I just simply couldn't not be critical of... Despite playing some of the classics(although never got to play the best ones: Ocarina Of Time). I was pretty open-minded and really liked BOTW, but the insane weapon durability mechanic was absolutely garbage to me... Fighting in general shouldn't have to be something you actively have to avoid even with good gear and insanely weak enemies.
@olivers.39749 ай бұрын
The breaking mechanic puts you in a mindset where you are constantly "saving" your good weapons and you never actually use them - it forces you to play the game with garbage weapons you get from low level enemies. It's slightly improved in totk but it's still an issue
@Jamesw5879 ай бұрын
@@slowgglesbotw and totk are easily the best games in the franchise. Y’all just can’t get over the crappy old games
@665Sunshine9 ай бұрын
The Depths biome does technically change. There’s far more forestry under the Lost Woods, there’s several Lava filled areas beneath Death Mountain and some other spots, and of course the deep deep depths caves under Hyrule Castle. But I agree, there should have been a depths parallel to Gerudo Desert and some frozen/icy areas beneath the zones with snowfall above, maybe something with waterfalls under the Zora fish market.
@pyrimidhead27 ай бұрын
I learned recently the only reason some areas are more foresty is even the tree locations are copied from the surface. Look at any Grove then look at the depths. Such a weird design choice
@stuumbly8 ай бұрын
I feel like no one is talking about how phenomenal the thumbnail looks. It looks unbelievably clean and gives off almost a spider verse paintbrush aesthetic
@tristan89227 ай бұрын
Akira
@XEclipse3606 ай бұрын
It's Akira
@TwinTowers-n2e2 ай бұрын
This game's graphics and sunset are so beautiful my computer's background is of when I launched myself into the sky and took a screenshot of the sunset
@thecandlemaker13293 ай бұрын
A lot of these flying islands are copied and pasted, whole hallways, rooms, so it gets a little confusing.
@JoshBurcham1049 ай бұрын
I couldn't get more than 20 hours into this game personally but watching my wife play it and love it so much has been a joy, especially since one of the the things we initially connected over was our shared love of Zelda. The music and visuals are entertaining enough alone, i don't wanna actually play all that stuff lol. Just way to repeative for me
@quandrixtwincaster57389 ай бұрын
Your video production is too damn good. Also, I appreciate you sliding door in the Silent Hill: Shattered Memories pause screen.
@dvst__6 ай бұрын
The irony of a guy who unnecessarily barfs out homophobic, ableist, and racist quips in his jokes throughout going on an hour long rant about all of the supposedly unnecessary choices that were made in developing a universally beloved video game is just peak lack of self awareness that it's almost adorable to witness.
@jplays19999 ай бұрын
Outstanding editing, fantastic pacing, and very well spoken/written. This is one of the best YT Essay's I have ever watched
@satorrotas939 ай бұрын
Elden Ring is such a good example of how to implement dungeons in an open world game. The overworld itself is completely open ended, but all the legacy dungeons have progression and linearity and that’s what makes them stand out from the rest of the game. The only truly memorable dungeon from TotK was the Rito one and that’s just because of the boss fight and the spectacle leading up to the dungeon itself. Don’t even get me started on how disappointing the spirit temple was.
@coulsoncrawford24565 ай бұрын
eh. personally, I think TotK is a bit TOO much like Elden Ring. Where's the major challenge? Torrent made ER too easy, and the fans make TotK downright pointless.
@MooseMeus9 ай бұрын
i agree breaking weapons was a HORRIBLE feature. i want to find an amazing weapon and then have that amazing weapon. I ended up just fighting ganon early and then i gave my switch to my niece, and haven't thought about it again.
@mr.awesome60119 ай бұрын
Dramatic much?
@connorsmith32829 ай бұрын
There are no shortage of amazing weapons, and usually with the fuse mechanic, I had no difficulty in using the effect I wanted. I always had extra of the items.
@hoennfanboy2 ай бұрын
I watched one 3 hour long deep dive into totk discourse and have gotten many recommendations since & i stayed in this vid for the EDITING. So cool and creative and fun to watch + an actual reason to watch and not just listen (nothing wrong with listening, i do that while i game but this was incredibly engaging!). Breath of the wild was my first zelda game (i know, late to the party) and im still absolutely hooked so its cool to see a different view of this game in relation to the series. As a pokemon fan i know how it feels all too well to miss the older games... Im playing ocarina of time 3ds slowly but surely bc i have to look up where to go next a lot lmao. Side note, i feel so seen with how shitty i am at building , it was nice when i realized i was overcomplicating it
@mozkuthehermit59099 ай бұрын
TotK was strange game to come out It was originally intented to be DLC to BotW but new things came in so much that they decided they need make it to totally different game For they even updated things what people founded fustrating (not all as shown in this video but many things) AND most fun aspect in this game that makes it 10/10 Your builds slowly transforms into world ending mechs that are powered by magic batteries and korok's tears That's the REAL Tears of the Kingdom and in my head cannon, i wont accept anything else Koroks deverses all that pain and suffering just because they gave me golden poop in BotW
@Thierce9 ай бұрын
except most players will probably never build mechs or other convoluted creations become the game never requires you to do so and it consumes so much time and ressources.
@Scornfull9 ай бұрын
I don't think I've ever heard the term dog whistle being used in this context LOL great video as always man BOTW is more fun at least on PC with mods especially with the multiplayer mod that PointCrow made with help of his devs that unfortunately won't be worked on probably ever thanks to Nintendo it's still playable and enjoyable at least
@Gx3Tri9 ай бұрын
Love the way you presented this. Your criticisms were very fair but still showcased the game as the wonderful and amazing time it was. Seems like every Zelda KZbinr has been drinking the cynical pessimist Kool-Aid and the game's been getting more hate than Love. This game is objectively better than Botw and it bugs me when people don't acknowledge that. The caves alone in this game made the overworld so fun to explore.
@ignorethischannel21619 ай бұрын
Right? Like you can criticize something you love and without completely nitpicking everything. But trust me, it’s still getting a lot of love, maybe even more now. It’s not all doom and gloom.
@ManleyReviews9 ай бұрын
I just call it as I see it and the game had some major pros and cons. unfair to highlight one without the other
@Hairo-rv9kl9 ай бұрын
A lot of the negative stuff being thrown around right now is mostly from the lore side of the community who are mostly upset because the game didn't answer all of their questions and confirm all of their theories and headcanons that they had been building up all this time. Like, I get it. Some of us had been crafting so many intricate theories connecting all this evidence from across the series for years and now that we've got no real answers it feels like a waste, but it's honestly been blown way out of proportion. Every day I see someone going on and on calling the game a "lazy retcon" and that "the timeline doesn't exist anymore" or that "the lore is ruined" just because we weren't given outright answers to theories. I literallyhad a guy tell me the other day that all the previous Zelda lore and canon information from BotW and previous games was invalid because TotK supposedly retconned everything, which is completely untrue! The sad thing is that this game is just as jam-packed with hidden details for us to be making more theories with! Channels like Hyrule Gamer and Monster Maze have been going pretty strong with quality theories and analysis videos. I myself have also found so many cool details to be making theories about how they connect with all the past information. I don't understand why when BotW did it it was acceptable, but now that TotK is doing the same thing it's suddenly the biggest sin against mankind. I really hope this all blows over eventually and we can get back to appreciating the game and making fun lore theories and having civil discussions.
@zacharylembke81109 ай бұрын
Dang I had no idea that there was this much hate for the game - my friends and I all really enjoyed it, but we might just be casuals haha
@Hairo-rv9kl9 ай бұрын
@zacharylembke8110 this game is definitely something designed to cater to people who mostly want to have a fun gameplay experience, and people have to understand that Nintendo has always been gameplay first, story second. The vast majority of people who played the game absolutely fucking loved it because it has genuinely amazing gameplay, it's just that most of those people aren't nearly as terminally online as the most of the lore community who have been making a lot of the noise (this is a self-own here as someone who'sinto the lore). There's also the fact that a lot of the people complaining are classic Zelda fans who didn't really want a BotW 2, they wanted another classic Zelda game with a BotW coating because nostalgia (the biggest enemy to civil Zelda discussions /s).
@TheRealWalterClements16 күн бұрын
You see, back in my day, Zelda games were small, tightly designed and densely packed adventures about challenges, puzzles, secrets, and progression, while remaining varied throughout with little to no reused content that didn't ask for too much of the player's time.
@justsomejerseydevilwithint46064 ай бұрын
19:12 I'd recognize that UI anywhere! Need4Speed Underground 2 Bay BEE! It's incomplete without a deep voiced man repeatedly saying "Riders on the stooorrrrm" until it drives you mad
@DubsBrown8 ай бұрын
The fifth sage was epic but came way too late in the game. Part of the reward of linear dungeons is unlocking the map and compass so you can solve the rest of the area. The house building mechanic was neat but was in a pretty useless part of the map. Having more than one site would have been far more dynamic. ToTK getting so many 10/10 just proved how hyperbolic video game reviewers are.
@novakaiser79499 ай бұрын
my biggest problem with totk is just how little changed with how much time they had. they made majora's mask in ONE YEAR, nearly 30 years ago, and they pulled off one of the best games the franchise has seen. they had 6 years for totk, had wayyy more resources than they did in 1998 and its just "here's botw but we changed a few things to sell it as a game and not another DLC"
@eroraf86379 ай бұрын
Tell me you don’t understand game development without telling me. The Ultrahand and Fuse combinations, the physics for all that, optimizing it to run (mostly) decently on the Switch, that’s not easy. Literally a year of extra development time was devoted to polishing the physics and all the new interactions, of which there is an ABSURD amount. The fact that this game exists, and runs, on such underpowered (by today’s standards) hardware is nothing short of a miracle of software engineering.
@novakaiser79499 ай бұрын
@@eroraf8637 zelda always gets delayed, where have you been for the past 20 years? they pull shit like this with every game, twilight princess was built in a little over a year. totk just sucks and you cant admit to it lol
@eroraf86379 ай бұрын
@@novakaiser7949 "Your opinion sucks and you can't cope." Very cogent of you. Later, hater.
@novakaiser79499 ай бұрын
@eroraf8637 oh wow you sure owned me! how will i ever recover from this
@ManleyReviews9 ай бұрын
Tp took three years.
@JoshuaLevin3 ай бұрын
Honestly, one of the best thumbnails I have ever seen. Well done!