The ripper is hands down my favorite grenade. not because it’s good, but because using the plants vs zombies lawnmower to kill both entire swarms of glyphids and my team is funnier than spam pinging
@ricecooker7037 Жыл бұрын
b-but mushrum…
@ericotlnilsson13804 ай бұрын
b-but where rich...
@arcturuslight_3 ай бұрын
b-but goo sack...
@LuciferEasleyАй бұрын
b-but Do you take drills off when you go to bed?...
@williamamory6358 Жыл бұрын
As I learned from LazyMaybe, the ripper grenade actually does explosive damage which is why it can one shot haz 5 slashers (30% explosive vulnerability). Gunners rejoice!
@DolanMcDolan Жыл бұрын
I think the issue with the Ripper is that a lot of Driller mains are too addicted to The Impact Axe to try anything else
@goreobsessed2308 Жыл бұрын
It's so good whith cryo
@tadferd4340 Жыл бұрын
It's more that the Ripper doesn't add something that Driller needs, and what it does add is underwhelming. The Impact Axe fills a need for more single target.
@freshtoast9578 Жыл бұрын
Its more because driller already eats shits and breathes area of effect with his primaries and secondaries, except the poor subata. If you are in a tunnel some goo will stop them and they are screwed or some fire will easily fry them meanwhile the impact axe gives something more useful on demand high damage for single targets where the ripper gives some meh damage that will blend grunts but driller already rocks that role with his weapons.
@goreobsessed2308 Жыл бұрын
@@freshtoast9578 yep the true answer
@consumerofbepsi5254 Жыл бұрын
@@freshtoast9578 subata low key goated with full auto and 50% more damage on burning targets though, combined with sticky flames it lets you melt everything while saving your axes for free health or extra burst
@-EEE- Жыл бұрын
If there was a tunnel full of bugs with dwarves trapped inside the ripper would heroically charge into the cave to maul those dwarves one last time
@corvusaflame713 Жыл бұрын
God. I wanna see that 3 hour grenade basics video we didn't get. Lol
@DaddyDiesel56 Жыл бұрын
Same
@v.s.4166 Жыл бұрын
Agreed
@warriorfire8103 Жыл бұрын
Make for an interesting "let's see what happens" video.
@thelegdendarytank1012 Жыл бұрын
Same
@MusNothus Жыл бұрын
Woah, I had no idea the axes could destroy vines permanently, that's awesome
@generalketzer6444 Жыл бұрын
well. Every kind of damage can permanently remove them ^^ Axes used to one-shot the vines untill season 3. But is seems the axes got a damage reduction against environmental hazards like the vines, electric cristals and other stuff like this. Now you need 4 axes to permanently remove a vine. But you can also just right-click hit them with your pickaxe 4 times as well to permanantly remove them. So unless your throw-animation-canceling is good enough that you can throw out 4 axes before the vine retracts, it's faster to just right click them a few times to permanently remove them. It's kinda odd to still mention the axes in that matter without mentioning throw-animation-canceling as well in 2023 since the axe change was in november 2022.
@judet2992 Жыл бұрын
I didn’t know they could be destroyed period.
@jimskywaker4345 Жыл бұрын
so can a pickaxe
@cook_it Жыл бұрын
Regarding the "You don't know my build": There's a mod that shows you the loadout of your teammates and it's a blessing. Imagine not knowing if your Driller uses flamethrower or Icegun _or if your engie has fat boy equipped_
@JudgeNicodemus Жыл бұрын
Deadass? I'm gonna have to get that mod.
@garlicbread529 Жыл бұрын
Do you know themod's name? I want to use that as well.
@cook_it Жыл бұрын
@@garlicbread529 It's called "Build Inspector" and is developed by AssemblyStorm. I will post a link to it in the next comment as I don't know if comments with links get auto-hidden on the channel or not.
@Famelhaut Жыл бұрын
which one?
@moffelaarlaar1655 Жыл бұрын
@@Famelhaut Build inspector
@VithorCasteloTutoriais Жыл бұрын
for me the ripper works not only on chokepoints but in open areas as well when you are sorrounded and need some breathing room to reload or run towards somewhere, just throw the grenade in that general direction and will open a path for you also when you are running and kiting a swarm, the bugs will mostly follow you in a line, so you can just throw the ripper towards that line and one of the most satisfying things is to have a downed teammate full of bugs on top of him, and you just throw a ripper on their general direction and the grenade just SWEEPS every single bug on top of him also, the ripper is probably the most long range grenade there is on the game, and the only long range AOE weapon avaiable to driller so, if you can make an imaginary line vertical on your screen, and predict exactly where the ripper is gonna go, you can snipe groups of bugs on doretta, pipes, fallen friends, or other objectives where lots of bugs will be on, you can even snipe enemies on cellings, i saved several matches by killing a menace, acid spitter or even cave leech on the roof with a well placed ripper throwing the ripper on tunnels is just the easiest way to deal a lot of friendly fire, since you are probably the only one who know exactly the line which the ripper is going to move on
@samb1532 Жыл бұрын
For Driller, most of the primary and secondary build options are CC and damage over time-focused, so the axes and rippers are invaluable for most builds as a "something needs to die NOW" button. Also the axe synergy with vampire is incredibly useful, as is the ability to clear a lot of different stage hazards with axes.
@benismann Жыл бұрын
this is also why gunner nades work fine. Gunner has a lot of sustained damage, but if caught in the middle of a horde - grenades come to the rescue
@Autogyro.001 Жыл бұрын
I really do like some of the longer sequences, to show the whole context of how you're using these things. And how completely different the builds can be. Thanks!!
@Xeptar Жыл бұрын
4:13 - The Engie yet again employing the power of the sun in all his armaments
@lavorg.3711 Жыл бұрын
Great video. Every time I watch one of your uploads I come out with my beard just a little more gray. Rock and stone!
@TheLegendOfFLG Жыл бұрын
Thank you so much for this comment. It really means a lot!
@Whitewing89 Жыл бұрын
Fire is the best option in slot for the grenade launcher. Armor break is bugged and the fire still kills anything that would have died plus the stragglers that would otherwise survive at the edge of the blast.
@DakkaBert Жыл бұрын
exactly, the heat doesn't have damage falloff, which makes it pair particularly well with the area mods
@SkyNinja759 Жыл бұрын
Only downside is hyper proping a oppressor. Otherwise, fire is just a straight upgrade and no brainer for that slot.
@novastar6112 Жыл бұрын
@@SkyNinja759 wrong, hyperprop still deals full damage even with fire. It's a weird bug.
@stripey566 Жыл бұрын
@@SkyNinja759 with fire mod hyper propeller literally does extra fire damage ON TOP of its full base damage, no damage loss because of some "bug" wherein its damage is converted to disintegrate
@bluedistortions9 ай бұрын
Fire get nerfed, armor break got buffed. They finally listened to comments.
@PistolSlinginMothMan Жыл бұрын
I wish Drillers HE Grenade would allow you to grenade jump. That would be pretty cool I think
@Underqualified_Gunman Жыл бұрын
That could be a fun passive perk explosion grant knockback causes more knockback on stuff like rj250 as well.
@chrissullivan6574 Жыл бұрын
Recently started using the boltshark fire into the ground then boomerang stun them on top of the fire bolt. Fires them up pretty quick.
@nanoknight4741 Жыл бұрын
IFGs do the same but better
@CarbonKnight9 Жыл бұрын
@@nanoknight4741 pheromone nades can also hold groups of enemies in one place, as well as keeping them off of you, and you can shoot firebolt into them. It made me like pheromone nades
@judet2992 Жыл бұрын
Try pheromone bolts instead of stun.
@prich0382 Жыл бұрын
You can use Repelant on Enginner to funnel enemies to proxy mine spots
@SkyNinja759 Жыл бұрын
If you're not using big repellant and funneling bugs with Engineer, you're not using the class to it's fullest. Doing the "honeycomb" triangle funnel on walls makes the game turn into a tower defense game. Where the bugs all fall in line behind one another and take a longer route to the party/objective.
@galvint2 Жыл бұрын
A lure to the left and a lure to the right, and I am nuking this bastard bugs every other night, and if the party is over if the fun has to end, can you GG for me, my friend?
@tylertheultimatebadass87 Жыл бұрын
Incendiary grenades are awesome, I main them all the time. Here are a few reasons why: 1. with NTP/Fear the DoTs alone can kill slashers and guards, if ignited 2. They insta-delete ground turret placements 3. They can be used to cover flanks and act as a sound-based warning when bugs walk into the fire 4. Dude. Fire.
@atpsoldat6108 Жыл бұрын
Holy shit, the axe gets rid of the vines? Now Hollow Bough can become halfway tolerable.
@TheLegendOfFLG Жыл бұрын
What's worse is i've known about it for years and never do it. I literally never remember this detail.
@solaireofastora6173 Жыл бұрын
What’s the deal with hollow bough? It’s one of the easiest biomes
@goreobsessed2308 Жыл бұрын
It's annoying
@badasscrusader Жыл бұрын
@@solaireofastora6173 it has spikes everywhere,still hate biozone more
@consumerofbepsi5254 Жыл бұрын
You can also just mine at em with your pickaxe for a bit if they're in an inconvenient spot
@shame1290 Жыл бұрын
8:00 i just wanted to note, that if you can afford gulping all the resupplies, then all arguments for and against certain nades(and builds for that matter) are pointless. in drg everything is viable to a certain extent, and i feel like all discussions concerning effectiveness of equipment are viable only if we're looking at really hard scenarios. like in your clip you could've used literally anything and still easily completed the mission.
@TheLegendOfFLG Жыл бұрын
You just stumbled across the rest of my deep rock academy series videos. It's literally nitra gain strategies so that you can use whatever you want as abundantly as you want. It's how my team has played for years and it's way more fun. It's also why when people say that builds are being used wrong based on damage, that I disagree since you can spam ammo. It's a pretty big thing that gets overlooked. Nitra determines your overall firepower. Not the build itself. Most videos on builds are damaged based and end up with tons of people telling everyone else that their using builds wrong based on that information. Not taking things into consideration like team synergy, objectives, roles, and nitra potential. So yeah I agree. It's the set of videos I'm working on right now. 👍
@sockbomb6802 Жыл бұрын
this guy talks about deep rock like it is a philosophical ideology, a state of mind and body
@thebulletkin8393 Жыл бұрын
I absolutely love the grenades in this game, they complement each class so well and the way they can integrate with the main weapons is fantastic. Like the scout, his grenades freeze, distract, slow and stun. 3 of those allow you to line up a shot with the garand that pierced 3 enemies, potentially in their weak spot which preserves ammo and kills faster. Or you could melt them with the drak overload, or potentially even a shotgun. But then of course the engineer could come by with a plasma grenade or gl shot. It’s brilliant
@hexergaming9923 Жыл бұрын
Another great video! And I learned a few new things as well, I will try my best to incorporate some of them into my builds tomorrow. Thank you for all those tips and tricks!
@darthplagueis13 Жыл бұрын
I like the toxin grenades on Driller. Not for any gameplay reasons (though mass slowing like half a cave can be quite neat) but because it really adds to the aesthetic of being a war criminal.
@OrAngelicBlitz8633 Жыл бұрын
It makes me happy to see videos like this. Getting to make creative, but also very effective, builds is a large part of enjoying games I think. I wish for more people to have this mentality to play in a way where they get good results from trying and thinking things out.
@AveryHyena Жыл бұрын
Hard to swallow fact: Axes do 0 damage and are useless without cryo.
@arthurbuffon4305 ай бұрын
To be honest, the only underpowered granades are the sticky and the HE granades, they are just overshadowed in overall utility and damage by the others. Espetialy sticky but i guess it realy is just the baseline for granades, and HE can be usefull, but requires a lot of getting used to than the others.
@Skladak_Killer_98 Жыл бұрын
Tbh I like the devs approach with ripper. Its not a good grenade for driller, he doesnt need more anti swarm. But is it fun to use? Absolutely, and thats what matters in fun casual games like drg
@justsomejerseydevilwithint4606 Жыл бұрын
About your point with Grenade-build synergy; I've got a really good scout build I like that's actually really good at horde-clearing; I noticed that Bodkin Points on a max-damage crossbow makes it a -3 grunts key, and that combined with Zaparang makes even the most Ambushy of waves a breeze and a half. Add on a DPS Armor-breaking GK2, and I can absolutely CHEW through even the toughest of waves up through haz 4 with relative ease. This even leaves room for GREAT Single-target DPS with the Electric Bolts, making Hordes, Oppressors, and Bulks all Easily Handled... by a SCOUT build.
@mustard7306 Жыл бұрын
You don't even need a tunnel to make the Ripper work. If you just drill a sort of C-shaped hole in the ground with a bridge of terrain going over the gap, it'll spin around the bridge (if you throw it perpendicular to the bridge in the middle of it) very rapidly, damaging anything that steps over it. You can make these really quickly, too, and I've used them in dreadnought fights. They do tons of damage. Only problem is that your Engineer might think the hole needs patching and ruin your trap.
@TheSauceinator Жыл бұрын
One thing I love about this game is using the environment to your advantage. Black box covered in sticky goo, engi can platform around the box. Now you have a slow for all the ground mobs.
@TheLegendOfFLG Жыл бұрын
I get my gunner friend to light the goo on fire. Not exaggerating when I say not a single grunt made it to the box. Just one of the many ways to experience missions. Imagine sticky flames and goo with a double driller. Insanely easy black box right there.
@MEMENT0-MORl Жыл бұрын
Fun fact, shredders absolutely destroy rockpox preytorians, makes contaigen spikes 100x easier
@real9346 Жыл бұрын
or you could just use the drills
@MEMENT0-MORl Жыл бұрын
@@real9346 Engineer doesn't exactly have drills
@real9346 Жыл бұрын
@@MEMENT0-MORl sorry I mixed up shredder with ripper
@warriorfire8103 Жыл бұрын
Your take on Gunner mirrors my experience a lot. There are some simple combos like shield or using stun to keep bugs in incendiary aoe. They've been great at filling specific gaps. Leadburster completed one of my fav builds which is bullet hell and coil(any OC). The build is effective but its biggest blind spot was bulks. LB solved that and then some.
@tacoterrorizer1862 Жыл бұрын
One thing about the aggressive venting OC on the plasma carbine, you can trigger the flame AOE heat dump as soon as the gun's heat meter hits 50%, if you forgoe all heat mitigation upgrades you can use this to turn the gun into a mini flame grenade that shoots plasma, letting you wave clear bugs ridiculously fast with little ammo use
@jackrinaldi5579 Жыл бұрын
Thus not needing the aoe in tier 4 either, an ideal aggressive venting build is 11111
@bluedistortions9 ай бұрын
Sounds similar to gunner's burning hell OC, fires a cone shaped heat projection with every shot, at the cost of doubling heat buildup. It's so ridiculously efficient being able to quickly catch small groups on fire at the cost of a few bullets.
@WolfHack Жыл бұрын
Quick note 23:28 Friendly perk doesn't reduce self-inflicted damage Still a great perk to take with nukes tho
@TheLegendOfFLG Жыл бұрын
Then I really guess I don't undsrsrand the wording of the perk. "You both deal AND TAKE 50% less damage from friendly fire" I never got the small print that says except when I'm taking friendly fire from myself. But if this is the case, I'm still keeping it for my team 👍
@WolfHack Жыл бұрын
@@TheLegendOfFLG Yeah the wording isn't great on the perk and has led to plenty of confusion. I used to always take it with RJ250 because I thought it helped me hurt myself less.
@tadferd4340 Жыл бұрын
@@TheLegendOfFLG The wording is definitely bad. What it means is that you deal less friendly fire to your team, and they deal less friendly fire to you. Self damage isn't included.
@Draconis_Eltanin Жыл бұрын
Awesome video :0 Release the Four(hour)LeafGaming cut!
@lexycore1570 Жыл бұрын
So I know that fourleaf was trying to demonstrate how to use proxi mine in blackbox situation, but guys please don't take a sup just to resup your NADE ONLY it's a waste of resup.
@bluedistortions9 ай бұрын
Yeah this guy is teaching people how to fail a mission or get kicked. He should have specified ONLY try this tactic in solo, or at the end of the mission when you have 400 nitra. Anyone quad dipping for lures and fatboy spam is worse than a friendly fire driller.
@Aflay1 Жыл бұрын
This is precisely the video I needed. I feel like I struggle way too much with making Gunner's grenades useful.
@ziyanbatada7753 Жыл бұрын
exellent video, in both content and editing :)
@Underqualified_Gunman Жыл бұрын
The great thing about a weapons/class system is the diversity of gameplay within the gameplay archetype of that class. Its part of why i loved TF2 so much and DRG. Both games werent like this on launch though the magic of post launch updates.
@peterpeterson4800 Жыл бұрын
The cryo grenade of the scout is one of the best. Getting swarmed? Just freeze them all, do a power attack and spray them down with the assault rifle or whatever weapon. Pretorian? Just freeze it and blast it with a power attack to the weakspot and a pair of jumbo shell shotgun blasts. 100 to 0 isntant kill combo. You can just freeze flying enemies, even breeders, and they just fall out of the sky and shatter. You can even freeze opressors and dreadnaughts, but it takes two grenades.
@AlexanderSnyder272813 күн бұрын
kzbin.info/www/bejne/pmjClZVsd8-Zo6s But what if you combo the 'rang with the Zhukov with the electrically affected damage bonus upgrade? Think. 12 damage times 30 combined rate of fire, but the rate of fire is cut in half, so 15. 80% of bullets hit, assuming you are using the accuracy upgrade and at close range, which you should. +30% damage to electrically affected enemies. Calculating... ~188 DpS. Glyphids have 90 HP, so 90 / 188 = ~1/2s. The 'rang hits 9 enemies and you can hit about 5 of them. If the Zhukovs tear through a combined 50 ammo at the combined rate of fire of 30 shots/second, then 50 / 30 = 1 2/3. You can blast 2 bugs in a full mag with few wasted shots, and that's 2 seconds for the reload time and aiming. Not to mention that the Zhukovs already have a favorable upgrade for weakpoints, so it practically atomizes praetoreans in less than 3 seconds, given you already blasted it once with the M1000 Classic (which pairs well with the Zhukovs, that can't be argued with given the fact that no weapon in DRG sucks and every weapon has even a minimal synergy with one another, much more synergy with the M1000 Classic and the Zhukov NUK17). Therefore, the voltaic stun-sweeper is an A-tier choice, easily on-par with the cryo grenades, considered the "best option" for the scout.
@Relkond Жыл бұрын
Will say the decoy is massively underrated. It’s dual purpose: group enemies for easy slaughter. Aggro- control. It’s really like a shield. A weak-sauce shield, but still a shield, as most enemies will seek it out. It’s also useful for most mission types - yes, including dreadnaughts - the hive guard spawns chase decoys.
@gunsevenwhillans420 Жыл бұрын
Decoy shines the most against Nemesis since that robot is so idiotic he genuinely thinks decoy holograms are real dwarves and usually grabs them over players
@sesimie Жыл бұрын
i've learnt so much man!
@torymiddlebrooks Жыл бұрын
Shout out to Max!
@greggersonny Жыл бұрын
**Kills the Glyphid Dreadnought in 18 seconds** “We *finally* got it!”
@LichKingg2311 ай бұрын
11:33 Meawhile, I just make builds based on a character that I've made with cosmetics. Like "this is an spec-ops guy, whom had problems with authoraty and was thrown out. Saw good pay at this 'deep rock' company, so he wnet there with his trusty BRT7 pistol." Than I ask him what would be his primary. "The big guns arent of my taste but the Hurricane kills bugs in a way that makes me happy." The other build was based on a cowboy with his six shooter, so on and so forth. A soft-role play.
@GravitasZero Жыл бұрын
When I joined a group for the first time, the driller’s ripper grenade is what almost killed me (and it was my first haz4) 😂 Managed to avoid all the mobs and even help my team by kitting them (scout), only for driller to almost kill me. And this wasn’t C4, so it doesn’t count towards the “scout sacrifice” ritual
@anthonyl9722 Жыл бұрын
I really enjoy using the L.U.R.E. grenade with turret EM discharge on SMG and plastcrete catalyst on shard diffractor. Shoot a platform onto the wall, toss a L.U.R.E. onto it, then blow it up from below, or just attract all the bugs to a sentry or two and pop them with an electric storm.
@michaelzephyros7725 Жыл бұрын
this is all food for thought from someone who plays haz 5 exclusively and the perspective of someone who will be playing with a wide variety of players with different skill levels and comprehension of DRG's mechanics. Gunner's Best Grenade: incendiary Reason, Often times large groups of enemies will be converging on your location and in Hazard 5 friendly fire damage actually matters, the incendiary does very low friendly fire damage and with the shield can be combo'd to go and push bugs back into the fire or to create a path the fire will spread allowing one to make the bugs travel differently. These also work super well on various other enemies and hazards such as Bursters and Robots in general and combo super well for teammates using temp shock status. Gunner's Worse Grenade: Tactical leadburster Reason, While Tactical leadbursters are very fun and cool this comes from the prospect of playing on Hazard 5 where Friendly Fire can do a lot of damage or be lethal Plus on dreadnaught missions you can trigger the fight from across large expanses as the leadburster's Radius is not small and one spike hitting the cocoon will trigger the dreadnaught. Lead Bursters also tend to shoot around getting unpredictable results which is no good when you need the ability to know what bugs will die when you toss a grenade. Cluster bombs would be a close to leadbursters in terms of bad but their saving grace comes from the fact they are timed detonations and are fairly predictable albeit inconvenient in open caves, same issue as leadburster insane friendly fire Damage. Engineer's Best Grenade: S.S.G Reason, it summons minions for 40 seconds that slow and destroy enemies with ease and works in all situations and by far the best grenade in the game and it doesn't friendly fire. Worse grenade: Proximity Mine Reason: often times doesn't trigger on things you need it to trigger on or triggers awkwardly and wipes your team out if you decided to be that guy and make the popcorn machine, then the fact it's outclassed completely by S.S.G and the friendly fire damage is moderately awful on proximity mines but not as bad as Leadburster or Cluster Bomb. Scout's Best Grenade: Cryo Grenade Reason, Cryo grenades can address swarms and fliers with ease and friendly fire damage doesn't do a lot of actual damage but more of fills the cold meter, it combo's insanely well with Feedback loop and other overclocks and even the double barrel where you use heat to burn enemies to death for shock status. Worse Grenade: Pheromone Canister Reason: In good Squads you have almost no reason to use this grenade over cryo because the bugs you cover in the Pheromones will die before it's purpose is fulfilled for a few seconds OR the bugs A.I goes nuts and still attacks the squad anyways. It's unpredictable and honestly isn't reliable in Hazard 5. Driller's Best grenade : Impact Axe Reason: Extremely strong Single Target Damage and Utility grenade that gets rid of vines and mushrooms and other hazardous environmental things others can't as easily as well as the trick shot which allows it to kill enemies without consuming the charge meaning more axes for free. do to driller being primarily anti-swarm the Impact Axe helps Driller a LOT when it comes to single target damage. I know C4 exists but that's for the scout's face tbh we all know it. Worse Grenade: HE Grenade it tends to be simple and straight forward, it's not bad per se but isn't good in anti swarm like neurotoxin grenade and not better than the impact Axe in terms of Raw Damage for single target so it's just the victim grenade of filler that isn't needed over axes or neurotoxin even the springer grenade does it's job but slightly better. NOTES The Proximity Grenade trick to melt a Dreadnaught is by no means a consistent way to deal massive damage nor feasible in most scenarios do to things like Hiveguards being immune to damage unless you reveal all the weakpoints and even then it's iffy. the twins coming up right under it won't take damage, so the only dreadnought that the proximity grenade trick possibly works on is the regular as shown but in most scenarios in Haz 5 it will not work because if any bug triggers your popcorn maker aka a pile of proximity mines you just wasted a bunch of nitra you could have used 1 S.S.G to get the near same results over 40 seconds. I am also convinced that the gameplay 9:58 was not on Haz 5 but possibly Haz 3 because that tri-jaw died with only 5-6 shots from the loki Hmmm.... but also on Haz 5 a menace isn't going to die to a single proximity mine, they only do 110 area damage. People do the same trick with Scout and driller's embedded detonators and born ready perk so they can fill the dread with a bunch of detonators without reloading then pop it, unless this was patched this would probably be a little more consistent for popping a dreadnaught instantly. Most of the video is showing optimized scenarios in which you have optimal amounts of Nitra, and teammates that are competent that is not realistic of DRG at all at haz 5 because Haz 5 makes most people even good players panic and have their own methods and ideas.
@dustinjr1993 Жыл бұрын
I love the lead burster so much that I run friendly on my gunner
@Godzoller Жыл бұрын
deadass i need slow motion in drg
@bosstwind7010 Жыл бұрын
I think next we need a hat and beard tier list.
@changtiger4372 Жыл бұрын
the word unnecessary teamkilling implies the existence of necessary teamkilling
@Goustave Жыл бұрын
25:03 768 Kills. Almost double the amount the other 2 had combined. My Lord...
@novkorova2774 Жыл бұрын
I didn't really catch why you pick fire for fat boy. You talk about how the other 50% damage or the fire doesn't really matter, but not on the value the fire itself gives you. For enemies that the 50% blast doesn't kill, does the burning status cause more damage than that of the 50% blast you are missing on?
@TheLegendOfFLG Жыл бұрын
Sorry. Will try and communicate that better next time. Essentially, after the initial blast the only way to kill enemies is within the aoe. So the mindset of having fire is just to help along the aoe damage afterwords since none of the enemies were there for the initial blast. but there is a little more to it then that. I'm more saying that if there was no fire damage at all, and just a 50% loss, it still seems to whipe everything out. For me when you do it this way, the enemies die. Therefore, you don't actually need more damage in the first place. Like people tell me the build is wrong because you should focus on damage. But clearly the enemies are dying without it so I'm not sure why it needs "50% more damage%". It just seems to be a damage mindset. As far as why fire, the enemies are weak to it and there's tons of fire combos that other classes use as well. Like the necro thermal catalyst or the wave cooker and flamethrower mods that can trigger an effect if an enemy is in fire. So I usually choose fire mods for other players to trigger effects. I guess all things said, opinions aside, numbers aside, this works consistently for the past few years and it almost always yields double and often triple the amount of kills. Maybe that's the fire speaking, or its just the lure lol I do however run turret whip as well which should take some credit as it is helping kill larger enemies within the blast radius if you set it up before hand with the hawkeye mod so it will shoot at what you ping. The warthog mods are for up close enemies, the turret whip is for medium distance, and the lure is for long distance. Loki is an OK alternative but the shotgun does better quick close up kills so that's why I went with it. I hope that more then answers your question. Thanks for the comment 🙏
@chilicookoff2017 Жыл бұрын
The hustle to type something for console users is hilarious
@TheLegendOfFLG Жыл бұрын
Right? I think so too lol 😆 like we're on ancient technology 🤣
@twanger6857 Жыл бұрын
prolly my fav grenade is the drillers he grenade, it just feels so good to cook the grenade perfectly and kill the vast majority if not all of the bugs in a group
@Bishop1664 Жыл бұрын
Driller main here. I love saturating an area with gas grenades and sticky flames and just bathing in a sea of damage-over-time carnage
@wilson214-n3e8 ай бұрын
i think there is a small technique when throwing the shredders too. when an enemy(group) is far away, the shredders wont go attack it so i use dash boost and throw the grenade there and deal with them
@calderarecords Жыл бұрын
This is all very sound advise, & I probably cannot offer you much in the way of further advise except for how the HE Driller Grenade is obviously the best weapon in the game. But did you also know, that if you don't rock and stone, you aint comin' home?
@gaetandutoure5273 Жыл бұрын
for the mine gameplay, i usually do a roof with the platforms and place mines on the open sides, this works very well and if your team does not rush right into the mines, it can defend very well
@Tyr0p1tas6 ай бұрын
"I wanna see what he has to say about my favorite grenade (shredders)" "i'm gonna skip it because they're just good" "ah, i see" (liked and subbed)
@FortKnight_Gamer Жыл бұрын
seeing that lok build gave my physical pain. like, i got HURT when i saw that build
@Edanite Жыл бұрын
And when the Satchel and the Sawblade have children no Friend would remain un-blasted.
@CalmestManOnMars2 ай бұрын
Usually, you wanna let the pheromones run for a bit longer so that they take more damage and are preoccupied for longer.
@kelmirosue3251 Жыл бұрын
As a Driller main, I usually use my secondaries for single target, use my C4 as an AoE/Single Target hybrid damage to just ANNIHILATE the biggest enemies or as a last ditch effort to eecape a hoard if I'm in a sticky situation. With my flamethrower being focused on slowing/AoE using sticky flames. And my Axes being mainly for single target/vampirism. Its been working out pretty well but something I didn't know about was that the Friendly Fire Perk reduces explosive damage on yourself too. Something to experiment and test with on Hazard 4 to see how it feels when my C4 does like, 600+ damage XD
@elijahnorth6303 Жыл бұрын
I haven’t used the saw grenade, and honestly, im too afraid to try
@randomcontent789 Жыл бұрын
8:52 R.I.P. silicate harvester
@elkpants1280 Жыл бұрын
I think some of the comments are missing the point; this video shows how to make the MOST out of any given grenade, not that you HAVE TO play it like that lol. Also lure with fat boy is absolutely sick, such an excellent combo if you are using voice to tell your team what you are doing so they don’t waste ammo
@TheLegendOfFLG Жыл бұрын
Agreed, I will try and do better to verbalize that more in my videos. Especially because I have several loadouts that don't use grenades that way at all. Agreed, it's truly earning insane kills consistently for a while now. Especially if you've got your turrets shooting into that area on top of it.
@Gnatalie_ Жыл бұрын
what is that armour style you have at 14:39 for your scout?? i cant find out anywhere
@josephleibowitz8887 Жыл бұрын
Sawblade is my favorite grenade in the game. I almost never use it in tunnels but when the horde is bunched up. It will legit kill a majority of the creatures all the way down the line.
@MOTH_moff Жыл бұрын
I die a litttle inside every time I watch someone resupply at full ammo just for grenades.
@GammaJack7 Жыл бұрын
2:01 So glad I’m not the only one! 😅
@minoxiothethird Жыл бұрын
I would watch a 4 hour long grenade video.
@JakeTheJay Жыл бұрын
Those who say the Ripper is too situational don't remember what driller does. What do you think he can do? Drill tunnels? What are the Ripper grenades good in? Tunnels? So he can just make a chokepoint to use the ripper at anytime he wants
@jonathandrawdy9818 Жыл бұрын
“but the ripper only works in tunnels” my brother in karl drillers job is to make tunnels
@TheCatIsAMonster Жыл бұрын
There should be an option to just throw all your grenades at once but the range is super short so it could kind be like a kamikaze or last ditch effort.
@thetsarofall8666 Жыл бұрын
My grenades usually are impact axe, leadburster, shredder swarm, and voltaic stun sweeper. Impact axe i use because it does alot of damage to single targets, which means i dont have to use my satchel charge on them more often (which is good because you can only carry like 3). Driller has 0 problem with smaller enemies so this fills out the single target dps nicely. Leadbursters for gunner are great for many reasons. My biggest one however being bulk shredding. The fact that i can use 2-3 grenades, depending on my aim, and annihilate a bulk instead of having my entire team waste ammo on trying to bring it down makes them invaluable to me. It nearly makes detonators into a non-threat if you are at the right place and time. As for shredders, a variety of reasons. I dont like using prox mines much because i heavily dislike the idea of having one go off at my feet because i wasnt paying attention while being chased, but otherwise i usually have some trouble making some distance between myself and close up enemies with engie. The shredders are the perfect "fire and forget" solution to that. And the voltaic stun sweeper is just so good. If i miss, i don't waste a nade. If i hit, it makes the enemies stop in their tracks, perfect for weakpoint shots. The best part of course being the ammo. 7 grenades, nearly double the ammount you get out of scout's other options. And again, bulks! It can bring even a bulk detonator to a full stop with one throw! Whats not to love?
@Ze_N00B Жыл бұрын
If you think the ripper is bad, its not. Its straight 160 damage every time it hits an enemy for about 8 seconds straight, that can hit the same enemy multiple times. Even on Escort Duty it can straight up delete entire waves of Glyphids per use, as long as you can just muster up the 2 braincells you need to throw it orthogonally to the tunnel walls. Same goes for the HE grenade and Gas. If you just cook the HE a bit you can easily toss it at groups and get rid of huge chunks of swarms like they're small satchel charges. And the gas slows them down as they enter in a way that gathers them together to make your primaries hit even more Glyphids in one spray than they already could even when you're not igniting it.
@jackdaniels5071 Жыл бұрын
I was doing a haz 3 escort mission and a bulk spawned, and died immediately to a leadburster. Absolutely wild
@samuelevans738 Жыл бұрын
"All Twiddydinks are priced to move!" If you understood that reference, congratulations! You have played a good tower defence game by popcap!
@corwinnorquist3367 Жыл бұрын
I feel like my personal experience with the lure has just turned me off from it completely. I thought the Fat Boy + Lure combo would be an awesome idea but whenever I toss a lure out, it seems like a ton of enemies will ignore it, including bigger, special enemies like prets and oppressors. Whatsup with that?
@DivineCerinian Жыл бұрын
2 months later, but just incase you never got an answer elsewhere: lures only pull 10 bugs at a time.
@BeesQuestionMarkk Жыл бұрын
Not enough driller players appreciate the value you can get out of HE ‘nades. It’s like axes, but you get half as many of them and they do less damage. It’s great for people who want just the least useful grenade ever.
@bananaspice1967 Жыл бұрын
Your gameplay made me realize something... My dumbass brain did not think about walking backwards when a Trijaw spits at you...
@judet2992 Жыл бұрын
What about Thermal Feedback loop for aggressive venting? Less control but more damage and it overheats faster normally.
@TheLegendOfFLG Жыл бұрын
It's probably better if you can fight the recoil more efficiently than I can. I'm not very good at hitting my shots or controlling the recoil personally. I don't have great aim tbh.
@judet2992 Жыл бұрын
@@TheLegendOfFLG One of the benefits of being on Xbox; you can aim down slowly by holding the stick.
@TheDiggity42 Жыл бұрын
“I’m gonna skip the shredders, because they’re just.. good.” I mean yeah they don’t really require any thought other than timing and efficient throwing, which is just normal grenade things
@kevingriffith6011 Жыл бұрын
Just my two cents as someone who has really dug into the boomerang: honestly most of the reasons you brought up with the boomerang the IFG does better. Personally, I use the boomerang as a "pick" grenade: a way to shut down a high-priority target at a distance so you can kill them quickly and easily, I'll usually double it up with the Zhukovs so I can stun a praetorian, zip over to them and one-clip them before picking the next target, and then I'll pick a primary weapon for crowd sweeping to cover the multi-target weakness in my kit. I don't particularly like bullets of mercy with it, since even with that overclock the target will break out of the stun before you do enough damage. It's probably the best for Wardens, since you can tag them on sight and eliminate them quickly, but it's also great against mactera clusters/grabbers, praetorians, Patrol Bots (while you can't stun them, it's a reliable way to slow them for easy kills), elites, the Hiveguard adds... and it does strange things to bulk detonators, it doesn't stun them but the two times I've managed to use it on one it caused the bug to freak out and stop moving, and I'm not sure why.
@solaireofastora6173 Жыл бұрын
Brother, if you want a pick grenade the default one have the same potential while dealing better with really big groups of enemies. The only situation where the boomerang is better is against glyphs spawns so if you have problems against those is probably the better choice
@kevingriffith6011 Жыл бұрын
@@solaireofastora6173 Couple of ways that the boomerang is better as a pick grenade than the IFG: 1. Ammo count, you get 8 instead of 6, which means that every resupply tab also gives you more. Considering that you're generally only going to kill one big bug and like... 2-3 small bugs around them, that's important. 2. It works on flying enemies, enemies on high walls and enemies that are on the other side of the map. 3. Stuns are easier to work with than slows, it's much easier to kill a stunned praetorian than a slowed one, since their turn speed is still obnoxious even while slowed. That being said, I think most of the scout's grenades aren't *bad* as pick grenades (except pheromones), it's just that they have different applications, and i think the boomerang has the most application as a pick grenade over the others.
@TheLegendOfFLG Жыл бұрын
More bad advice lol This game doesn't work like that😅 I've beat every mission difficulty with every build and grenade. So if you're struggling with a Grenade, that doesn't mean "it's bad".
@kevingriffith6011 Жыл бұрын
@@TheLegendOfFLG I think I've got some wires crossed, not sure which part you're talking about, so this is a shot in the dark. When I said pheromones is a bad "pick" grenade, what I mean is that it's not particularly great for enabling you to quickly eliminate single targets like the IFG, Boomerang and Cryo grenades are.
@TheLegendOfFLG Жыл бұрын
@@kevingriffith6011 Sorry i wasn't talking to you, that was for @solaireofastora6173 your good my g :)
@YouTenaza Жыл бұрын
If i see anyone double dipping so recklessly like you do in the proximity mine clip is getting kicked TBH. They might be usefull, but ther are clearly not that op to justify wasting the ammo that way. It's just better to say to your team "guys we have plenty of nitra, there's no need to be efficient from now on".
@Dewkeeper Жыл бұрын
I wish we could rotate the sawblade. if i could turn it 90 degrees and still throw it, it'd be much more fun to position.
@TheLegendOfFLG Жыл бұрын
Agreed, I was probably too casual about it in this video and in hindsight should have spent more time on it. Because you do have to throw it in a way that you might get hit once immediately before you can move out of the way. So turning it 90 degrees could be easier to throw. Or perhaps if you throw it down it doesn't go straight but to the left or right, so you can throw it at the front of a tunnel, rather then having to stand up at the front of a tunnel to set it up.
@somedude4087 Жыл бұрын
2:14 hate to break it to you but axes were nerfed quite a while ago in a quite unintentional way I feel they SAID the damage against shock crystals ONLY was reduced ot match that of the pickaxe INSTEAD, EVERYTHING in the environment takes same amount of axes as it takes pickaxes...if not more in case of smol meteorites so yea its 4 axe throws for a single vine now if not move counting how JANK their hitboxes are
@TheLegendOfFLG Жыл бұрын
Not stabber vines. Terrain vines.
@somedude4087 Жыл бұрын
@@TheLegendOfFLG those too unless you're using some mod to revert those changes if thats a thing
@TheLegendOfFLG Жыл бұрын
@somedude4087 nope, on console. I wish I had mods. Video clip was taken about 10 days ago so that's really weird. Unless it's happened since then because I never remember to do it. I just run past the vines every time. Don't think I've even played driller with axes since that clip was taken along with the axe clip at the end. Iunno amigo 🤷♂️
@somedude4087 Жыл бұрын
@@TheLegendOfFLG unless they somehow seen my cries out about this I never saw them either correct this moment or revert it, I'll check this rn just for sure
@somedude4087 Жыл бұрын
@@TheLegendOfFLG yea just checked in 2 missions on pc, the creeper vines still take 4 axe hits and other example I checked is ebonuts which take either 2 or 1 hit while before it was a consistent 1 hit same as vines
@xyos7647 Жыл бұрын
There is like grenade cutting edge technology but in the end the best throwing weapons are axe abd boomerang.
@iamzeman19082 Жыл бұрын
The issue is there are some maps/games where ammo is scarce. So if you're running an ammo hungry build in one of those , it's night night.
@TheLegendOfFLG Жыл бұрын
Keep watching my vids, this is technically wrong but I understand how the majority of people would think this and experience this. There is actually always more than you need, but it's based on the time it takes to get it and when people are grabbing it. Like I said, there's a couple ammo rules and strategies I have to go over first to make this viable. But I assure you, its viable in all missions, deep dives, at all times. 5 years of experience and over 100 dives doing this :)
@THISfookindude Жыл бұрын
I must suck with the burster ‘cause whenever I throw it it stays in the exact same spot it landed almost every time
@xPumaFangx Жыл бұрын
Everything working together = Synergy.
@DrNiradino Жыл бұрын
"What's wrong with reapers" It's a anti-crowd grenade on a class focused on crowd control. It deals way to much friendly fire, while moving unpredictably and often bugs out. It deal next to none damage to anything bigger then a grunt guard. It can't do anything against mactera. But most importantly, It force you to fight in tunnels (or Karl forbid, bunkers), which is overall more difficult then in an open field. If you really need crowd control on your driller build, gas would be better at it, and even in ideal conditions would last twice as long compared to Reaper, and if you need crowd damage charge grenade is just simply better.
@tadferd4340 Жыл бұрын
Exactly. The Ripper doesn't fill a niche the Driller needs. It's very terrain dependent to deal damage effectively, and the damage is underwhelming even with the correct terrain.
@martinligabue Жыл бұрын
I would watch the four hour version of the video
@RAMOBUS Жыл бұрын
i just realized that you could almost instakill the twins with the proximity mines
@epsilonthedragon12499 ай бұрын
Jesus, this can be made into SUCH a higher-level game than I thought (my boyfriend refuses to play on anything higher than Haz2)
@Scottishcyclops228 Жыл бұрын
The best ripper experience of mine was killing myself and my teammate with a single ripper when we were resupplying
@BucketPls Жыл бұрын
I was wondering; I use Lures on my Engineer as I genuinely appreciate the distraction it gives in case of getting overwhelmed or picking up a team mate. Is this still valid on Haz 5 once I build myself up to there or should I start trying the other grenades on the Engineer?