The Hardest Tank Hero! - Ramattra Beginners Guide

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Your Overwatch

Your Overwatch

Күн бұрын

Пікірлер: 467
@TheGamingDandy
@TheGamingDandy Жыл бұрын
This is the problem with people calling characters OP based only on the reveal trailer. Those trailers are specifically showcasing their abilities, they’re supposed to look powerful and badass. But In practice he seems pretty balanced and difficult to use.
@IgorJCorrea
@IgorJCorrea Жыл бұрын
People have been doing this for 6 years and still haven't learned lol
@caphalor7252
@caphalor7252 Жыл бұрын
They do this every time. Not just in overwatch but also in apex legends. Especially content creators make tons of wids how the new character is op and will make xyz useless and then on release they make vids how bad the new character is. Its been like this for years.
@You_are_wrong99
@You_are_wrong99 Жыл бұрын
doom, brig, sigma, ball, baptise etc do I need to continue? this happand a lot in ow1 where heroes where broken in start.
@TheGamingDandy
@TheGamingDandy Жыл бұрын
@@You_are_wrong99 I'm not saying no characters have ever been OP when they released, I'm saying we shouldn't make that call based on trailers where they're intentionally made to look powerful. Brig was OP on release but if you thought she would be OP only based on her character reveal trailer, I still think it would've been a coincidence. I could go and make a 60 second long ability trailer for Bastion that makes him look ridiculously OP, but it's just not how it actually is in game.
@puffyeato
@puffyeato Жыл бұрын
no... ranged pierce is still OP the problem is just the numbers
@noahsarkhive4482
@noahsarkhive4482 Жыл бұрын
lucio and kiriko will stay the best support duo for this tank as well :”3
@yozao5736
@yozao5736 Жыл бұрын
They will stay the best supports against him too. He will never catch either of them lol.
@Modeus_
@Modeus_ Жыл бұрын
Am I the only one who actually didn't expect him to be extremely overpowered in the supposed pursuit of money by blizzard? He looks pretty balanced or maybe even not very strong rn actually.
@BrofUJu
@BrofUJu Жыл бұрын
I'm watching this going.... he looks bad. The utility is cool, but you really need to combo all of this stuff and I feel like at lower ranks, it's better off just having Sigma
@FatherMulk
@FatherMulk Жыл бұрын
A few people like SVB and Chro have said he doesn’t look overpowered too. People are just dumb and jump to conclusions.
@talhaahmed2130
@talhaahmed2130 Жыл бұрын
His ult seems insane. Like an instant “I win” button on some of the smaller king of the hill type maps.
@i-am-mercurial
@i-am-mercurial Жыл бұрын
Looks weak
@godfries6038
@godfries6038 Жыл бұрын
@@talhaahmed2130 Dude it does like no dmg at all.
@comedial6829
@comedial6829 Жыл бұрын
Imagine his punch with Kiriko’s ultimate *”MUDA MUDA MUDA MUDA MUDA”*
@brenthazelton6891
@brenthazelton6891 Жыл бұрын
ORA ORA ORA ORA ORA ORA!!!
@KenjitsuHokori
@KenjitsuHokori Жыл бұрын
Lol mada mada is usually "no way" or you mean useless with muda muda xD
@SamStraker
@SamStraker Жыл бұрын
*DORARARARARARARARARARARARARARARARARARARARARARARARARA*
@reda9628
@reda9628 Жыл бұрын
Mada means not yet Muda^ means useless,
@throneintheocean615
@throneintheocean615 Жыл бұрын
*DEMPSEEEYYYY ROOOLLLLLLLLLLLLLL*
@thedofflin
@thedofflin Жыл бұрын
He feels a lot like Sigma with a shorter effective range, and situationally effective at long range. It's the mid range where he will really struggle. I really like how he's been balanced.
@miltaire3235
@miltaire3235 Жыл бұрын
His normal attack seems quite similar to Orisa's, except it's a staff spewing pellets instead of a gun
@UrticantOdin
@UrticantOdin Жыл бұрын
It seems more similar to the ice spray, because you need to predict the enemies movement to actually hit, instead of being a hitscan
@noxofin
@noxofin Жыл бұрын
@@UrticantOdin Ice spray is short range and orisa requires a slight lead to her shots...
@Lili-jh5ur
@Lili-jh5ur Жыл бұрын
@@UrticantOdin orisa isn’t hitscan, she has projectiles where you have to predict movement. Probably somewhqt faster projectiles than Ramattras though
@CadeCraze
@CadeCraze Жыл бұрын
I think Ramattra has potential on certain maps where you don't have time to switch tanks between checkpoints. Hopefully he is balanced properly for this though.
@fuscello
@fuscello Жыл бұрын
You can always switch with the 30% ult charge passive
@CadeCraze
@CadeCraze Жыл бұрын
@@fuscello yes, but sometimes you don't die and being able to change playstyles could be the difference between a fight.
@puffyeato
@puffyeato Жыл бұрын
@@CadeCraze youre making his nemesis form seem way more special than it actually is
@yozao5736
@yozao5736 Жыл бұрын
His lack of movement is definitely a big weakness, basically requiring a pocket Kiriko and a Lucio to taxi him around. Maybe then he will just be extremely hard to kill and be able to hold a point or choke pretty easily. Shifting to punch mode and pseudo healing yourself with a fat chunk of armor honestly seems like one of the better parts of how the kit works IMO.
@keonkla
@keonkla Жыл бұрын
watching flats video on him...he almost seems like he will be a quick play only tank like doom,jQ/partially hammond. I really hope blizzard takes a look at the entire tank role and properly balances the weaker tanks that don't work in 5v5. Rammatra might be a beast with lucio but he almost seems like he will be a dead tank slot without some light buffs.
@michaelkramer1273
@michaelkramer1273 Жыл бұрын
I feel like Lucio is going to be an absolute must with this hero to get any significant kind of value until his ultimate
@joereed8872
@joereed8872 Жыл бұрын
The problem is Lucio is probably the hero that is hit the hardest by vortex. My prediction is that bap and Mei will be better at enabling ramattra than Lucio
@lumenox8541
@lumenox8541 Жыл бұрын
Let's be honest, Lucio is a must pick with most tanks in this game
@yozao5736
@yozao5736 Жыл бұрын
Kiriko and Lucio aren't going anywhere without some major change ups. Suzu will be necessary to protect Ram's ult, along with speed boost because he has literally no movement. Also sound barrier and speed kind of shuts down enemy Ram's ult, when either your team can tank it and kill him, or just run away for a few seconds. Also Vortex will stop Lucio's wall ride, but with speed up he will still get out of it pretty quick, while Kiriko will just poof to a teammate.
@joereed8872
@joereed8872 Жыл бұрын
@@yozao5736 Lucio doesn't get out of vortex fast enough without apm and forcing apm or making him hold apm makes Lucio very sad. The team slow of vortext is be enough to counter the team speeds of base speed boost. All of this together gives bap plus kiriko a bit of an edge on Lucio kiriko. Add in a Mei for additional slow and los denial you could have a really strong counter rush poke hybrid. Will it work like that, maybe not. But ram plus Lucio isn't the play.
@swaayyzee7926
@swaayyzee7926 Жыл бұрын
Depends on how hard hitting the Lucio nerfs are
@randomguy3080
@randomguy3080 Жыл бұрын
I feel like Rammatra was made for overwatch 1, like by himself he would be horrible, however if he was paired with another tank he would be a monster, like imagine current Orissa and him together, her fortify and javelin spin controlling the enemy, his vortex slowing them so she can hit with her Javalin, plus if he throw his vortex at her when she ults and pulled people in, they would not be able to leave her damage zone as quickly and would allow her to charge up more to do more damage
@yimpyoi9808
@yimpyoi9808 Жыл бұрын
in overwatch 1 both of them would be significantly weaker individually
@randomguy3080
@randomguy3080 Жыл бұрын
@@yimpyoi9808 I know that’s why I said current Orisa paired with him, that would be a pretty good match
@turbochoochoo
@turbochoochoo Жыл бұрын
Looks very balanced. Probably a good policy for new heroes to have them come in a little under tuned and crank it up if needed.
@ssghostleviathan9820
@ssghostleviathan9820 Жыл бұрын
Having characters come in underpowered is usually bad for the characters popularity
@eyeden819
@eyeden819 Жыл бұрын
Don't think it was intended for him to look this bad. Kiriko, Junker Queen, and Sojourn were all very good on launch. I think they thought what all the plat players who saw his gameplay trailer thought.
@vael_
@vael_ Жыл бұрын
@@ssghostleviathan9820 But it's good for the games health. If they keep introducing broken heroes itll get annoying real fast.
@ssghostleviathan9820
@ssghostleviathan9820 Жыл бұрын
@@vael_ you'd be surprised. As someone that has played LOL and Smite for years, the characters that release bad or underpowered never really recover. It takes years for that first impression to be broken. As an example, in smite Baba Yaga released so trash and buggy. And then almost 3 years later she is still basically never player even though all the pros rank her decently high. That initial release murdered her character.
@sylvrwolflol
@sylvrwolflol Жыл бұрын
@@ssghostleviathan9820 Overwatch has had hero launches like that as well... Though I suppose those gripes about never recovering aren't quite relevant if it didn't even cross your mind.
@fuscello
@fuscello Жыл бұрын
I feel like he will be very good on defence against rush comps, you play like a sigma or orisa 1.0 poking them down with damage, but when you find the opportunity (or have no other choice) you can become a good brawler
@carterhicks7441
@carterhicks7441 Жыл бұрын
I like the direction they are taking with new tanks. Less hp and shields, more utility and damage. Makes them much more fun to play imo.
@ZeroBankaiKing
@ZeroBankaiKing Жыл бұрын
For me I feel like the shield should be a little longer
@marcguilliod3640
@marcguilliod3640 Жыл бұрын
Me too, especially for that long cooldown.
@jackobatgaming
@jackobatgaming Жыл бұрын
Yeah it feels like a very short duration for the length of the cooldown. Also, it's actually pretty small.
@Red-eu7fk
@Red-eu7fk Жыл бұрын
Should be like Winston's if not longer
@thelabs7128
@thelabs7128 Жыл бұрын
You guys really love shooting at shields huh
@Red-eu7fk
@Red-eu7fk Жыл бұрын
@@thelabs7128 you are looking at it the wrong way. It's not about shooting it, it's about useing it
@loushia16
@loushia16 Жыл бұрын
The point of the primary fire is to be projectile spam. You're not SUPPOSED to constantly confirm hits and kills. It's like Sojourn's primary fire. You just send it down range and it'll hit whatever is in the general area. It's actually insanely strong given that he's a tank.
@TheShaheem123
@TheShaheem123 Жыл бұрын
not it isnt. look at orisas gun for example.
@PhenomRom
@PhenomRom Жыл бұрын
@@TheShaheem123 orisas gun is good tho
@TheShaheem123
@TheShaheem123 Жыл бұрын
@@PhenomRom yea but its not insanley strong. This dude is saying that rammatras primary fire is "insanley strong" which is just completly wrong
@PhenomRom
@PhenomRom Жыл бұрын
@@TheShaheem123 ohhh I misread lol.
@keonkla
@keonkla Жыл бұрын
@@TheShaheem123 The only people thinking his primary fire is strong are Overestimating their tracking ability and play in a rank where people move like bots. lol.
@RedGulleem
@RedGulleem Жыл бұрын
We need more videos like this. I'd say do one for every character, going through their abilities and explaining when best to use or combo them. There are a lot of new players around that don't know the heroes as well as some us, and I'd believe it would bring more views as well ;)
@jfncho
@jfncho Жыл бұрын
as a Pharah main (in QP) i still feel safe in the skies.
@yozao5736
@yozao5736 Жыл бұрын
Pharah is gonna dunk on Ramattra. He literally can't do anything but spray his staff at you from a mile away lol.
@sylvrwolflol
@sylvrwolflol Жыл бұрын
Honestly? I feel like Echo might dunk on him even harder. Imagine eating his supports then duplicating his ult from behind with no stuns or cc to stop you from literally running their entire team over. He seems like he was supposed to be a bit of an answer for ranged hitscan and air carries, but he might actually wind up being an active detriment if he can't run over your team's front line immediately.
@lesliejacoby9137
@lesliejacoby9137 Жыл бұрын
I think if he needs changes it should be to make him like orisa in the sense of keeping constant up time with cooldowns maybe so allowing more connection between abilities with lower cooldowns.
@bloodangel7731
@bloodangel7731 Жыл бұрын
That would make him too spammy
@wusaint
@wusaint Жыл бұрын
Honestly after seeing this I'm WAY less worried about him than I was. Looks like people will probably play him similar to a Sigma with a dash of Doom
@yozao5736
@yozao5736 Жыл бұрын
Agreed he looks like a worse Sigma, with Doom's awful block instead of grasp. His shield and his ult are worse than Sigma's. And he only has poke damage compared to Sig's rock combo for solo pick potential. Lastly Sigma can poke around corners for free to put a cherry on top.
@sylvrwolflol
@sylvrwolflol Жыл бұрын
Honestly? Seems like a worse Sigma but with a way better ult. Aka, Echo's wet dream to see on the enemy team lol
@yozao5736
@yozao5736 Жыл бұрын
@@sylvrwolflol Sigma's ult is one of the best in the game. It has CC, does a ton of burst damage, and executes anyone under 50%. Also you can fly while using it. Ramattra just tickles everyone in a 20m radius, and It can be blocked by shields.
@wusaint
@wusaint Жыл бұрын
Completely agree with both of you. So long as I steer clear of that snare my life should not change much I'd imagine.
@sylvrwolflol
@sylvrwolflol Жыл бұрын
@@yozao5736 That's all true. But, Sigma's ult is also situational on cc, leaves him wide open, and leaves his enemies plenty of time to either stun him out of it or heal through it. Also, I'm coming at this from a different perspective here- It's good for a tank, but as an Echo you want something different out of a duped ult. Typically you want something that has a lot of damage and gives you sustain so you can finish out a fight without using any more resources, and turning into essentially Reinhardt but he automatically Moira drains everyone around him is crack. Not to mention the animation on Sigma ult is so long that you might not even get it off before dupe timer is up lol TL;DR- Never said Sigma's bad, I said he's a way less appetizing target lol
@blackout995
@blackout995 Жыл бұрын
Orisa's aim style finally comes in handy 😤 all 6 orisa mains are punching the air rn
@nebulaeclipse8901
@nebulaeclipse8901 Жыл бұрын
Something that wasn't mentioned was how his ult requires line of sight, so brig can just hold her shield at you and save herself, rein holding you back from the team can stop it too if you're unable to get in the middle of it. With a 3 second duration and a single sleep dart you can kinda kiss that ult goodbye more than most.
@lesliejacoby9137
@lesliejacoby9137 Жыл бұрын
I wish he could punch actually with his fist or the melee would do more damage as a passive in that mode so he can brawl more.
@TRANCEVGC
@TRANCEVGC Жыл бұрын
His kit looks super satisfying once you get the flow down with him, I really feel like he will bring a new twist to the game, so excited 🤩💜✨ zenyatta and ramattra Will for sure be a dynamic ult combo!! It’s giving Yin & Yang.
@digitalhadoken
@digitalhadoken Жыл бұрын
:3
@Jjuls
@Jjuls Жыл бұрын
Your guides have helped me a lot especially with the Ana guide. Since then I was able to use her kit better than before. Thank you for making guides like this one!
@idofx8722
@idofx8722 Жыл бұрын
He will be quite strong in buildings and small rooms as there really is no way to avoid him.
@ninalockie
@ninalockie Жыл бұрын
his kit is interesting! i love how the primary fire can be used for poking. i’m assuming the short shield duration is to protect teammates from large bursts of damage. this could be huge.
@majinmoke
@majinmoke Жыл бұрын
That cold is sounding better since last video!
@legomanwhohateskpop1532
@legomanwhohateskpop1532 Жыл бұрын
My first impression is he looks like OW 1 Doomfist, where he’ll be useful for a couple of minutes untill he exhausts his cooldowns
@tailgrowth
@tailgrowth Жыл бұрын
I'm liking Ramattra at the moment. He feels like he can play similar to Reinhardt in that he creates this huge "don't stay anywhere near me" zone around him when he transforms and has a strong brawl-style game. But Rein's biggest weaknesses are when he struggles to close the gap and when he's against long range, whereas Ram has a stronger neutral in those cases with his long-range nanites and ability to place a shield anywhere ahead of him. Ramattra has clear counters and drawbacks, and doesn't get value easy, but if you're good with positioning, game-sense, and have the patience to wait for your openings he can be really fun to play.
@V1_Ultrakiller
@V1_Ultrakiller Жыл бұрын
The problem is that most of the broken heroes has their entire gimmick of dealing tons of damage nowhere near him
@dylanmiller1140
@dylanmiller1140 Жыл бұрын
He feels great to me, idk if he just fits my play style well but he feels super smooth and natural, I feel like the video oversated how hard his primary is to land, especially when a lot of his kills are coming from pummel in fights.
@slimbodygriff2173
@slimbodygriff2173 Жыл бұрын
Push needs to be changed to smaller maps and two rounds with a time limit on each round where a team gets a point for pushing the robot all the way or having the furthest distance pushed at the end of the timer or overtime. If I'm picking between 2cp or push I would just quit the game but rn I'm hoping to get a payload map every game instead of losing push games to complete bull
@wizzzer1337
@wizzzer1337 Жыл бұрын
Imagine him in 6v6... Ramattra Sigma duo... the nighrmares!
@notsosaltygator
@notsosaltygator Жыл бұрын
just play open queue
@Ghostofcalmaity
@Ghostofcalmaity Жыл бұрын
Some minor and major buffs I’d like to see 1.his primary could be increased to 6 damage per bullet and head shot to 10 2.his suck should disable all movement abilities of opponents in it like sigma flux but you can still walk out of it like normal 3.his suck has infinite height 4.primary fire in nemesis mode should have 50% more range (it only lasts like 6-8 seconds it’s needs to be powerful but not op) 5.primary fire In nemesis form should be 20-30% wider
@ben-taobeneton3945
@ben-taobeneton3945 Жыл бұрын
He looks alright. Quite OP but not that OP but will see how it will look ingame. I will give a 100/10 for his design. He looks menacing and I love it!
@FlipBowler
@FlipBowler Жыл бұрын
What's the code for that custom training ground?
@mattridgely250
@mattridgely250 Жыл бұрын
DRSDD
@nadirbaitsaleem7270
@nadirbaitsaleem7270 Жыл бұрын
Really solid tips and breakdown, thank you!
@dylanmiller1140
@dylanmiller1140 Жыл бұрын
This hero is really fun, he feels super unique and is incredibly fun to play. I feel like that tempo description that gave was really true, using barrier and Nemesis and Balancing those cooldowns so you can keep making space and protecting your team.
@Rare2297
@Rare2297 Жыл бұрын
His ult can be cancel just by using Winston Shield. A good jump on top and Shield drop . It's over
@TableTopic
@TableTopic Жыл бұрын
0:47 “And it’s gonna get even worse if you’re trying to do with with a POCKET” MERCY appears out of NOWHERE. Editing on point my friend
@camvg7143
@camvg7143 Жыл бұрын
The custom mode he's using for the practice range with the orbs allows you to turn on the pocket merci
@sakitoshi
@sakitoshi Жыл бұрын
it's not good editing, he is using a workshop practice range with many options.
@TableTopic
@TableTopic Жыл бұрын
To clarify- I like how the script coincided with the footage. The timing on the edit was solid.
@paper2946
@paper2946 Жыл бұрын
At this point, I have to wonder: How worth it is it to actually try to close? My immediate impression was that he is a tank version of brig. At least how she was at the end of ow1. Both characters have a bunch of affordances that suggest they want to get in your face, aggressively, and brawl it out. However, brig was played best defensively. She wanted to slow the fight down and punish the things that want to get in close and finish fights quickly. I think maybe Ramattra will end up like that. A slower, methodical tank, that denies space by being very difficult to push into.
@yozao5736
@yozao5736 Жыл бұрын
I think you're right. I think he will become more of a bunker/area denial tank that's extremely hard to get off a point or out of a choke once he can set anchor. Especially with a Kiriko keeping him cleansed.
@SuperSarutobisensei
@SuperSarutobisensei Жыл бұрын
thing is, what makes him difficult to push into? he shoots peanuts are they look very hard/inconsistent to aim. A 4s shield? his nemesis form?
@smurforscrub7782
@smurforscrub7782 Жыл бұрын
Question: Should Junker Queen use her shout when she ults? Similar to Orisa and Rematra using their shift abilities when ulting. I feel like that be a decent buff for her
@JamalFreeman
@JamalFreeman Жыл бұрын
She needs something. That would help a bit.
@KingXhuntR
@KingXhuntR Жыл бұрын
very interesting way to buff her, personal shout when using ult, maybe even her axe abilty too.
@mute8375
@mute8375 Жыл бұрын
A personal shout for her ult would be perfect considering she dives behind the enemy. It feels awful when Lucio not only counters your ult but now you’re alone and dead behind the enemy team.
@harkthesound32
@harkthesound32 Жыл бұрын
Would be a nice buff but the Ult is the part of her kit that works great today. It's the rest that feels lacking. I think she either needs to get a bit more damage back or a bit more health
@digitalhadoken
@digitalhadoken Жыл бұрын
You can shout after you ult in case you landed somewhere stupid
@-demiurge-8398
@-demiurge-8398 Жыл бұрын
The Battlepass sings to meeeee!!!
@emmanuelboakye1124
@emmanuelboakye1124 Жыл бұрын
Sigma🤣
@The_AvGamer
@The_AvGamer Жыл бұрын
I have a patch note concept for Ramattra that completely changes the character, with the TRUE idea of the meaning, Tempo tank, two completely different play-styles. Any questions or recommendations, I'm open to comments... Void Accelerator: Damage goes from 4.5 to 8 Cannot critical Ammo: 60 Reload speed increased from 1 second to 2.2 seconds Void Barrier: Allow a toggle placement option similar to Mei's wall Duration goes from 4 to 5.5 seconds Cooldown is 9 seconds if broken, if the duration is depleted, the cooldown is 15 seconds Nemesis Form: 0.6 seconds of transformation time between in and out of Omnic and Nemesis form Heals 8% of health and grants 120 armor instead of 150 armor. 150 armor will be granted if Ramattra has full health. 1.5 seconds of initial +48% movement speed on cast of the abiility Pummel: Projectile damage goes from 60 to 50 "Melee range" or melee damage deals 90 damage Block: Movement speed goes from -50% to -30% Can block stuns and projectiles 90% damage reduction from the front and cannot be stunned, booped, or slept (Also make it so Doomfist cannot be slept or stunned while blocking please) Back opens a critical spot covering a large portion of Ramattra's back similar to Bastion that takes 1.5x more damage (Getting second thoughts about this part of the block...) Ravenous Vortex: Removed from the game and replaced by new abilities, Higher Authority, and Better Future Better Future: (Omnic form only) -A new ability that allows Ramattra to stab his Void Accelerator into the ground giving his allies a cooldown reduction while giving himself increased movement speed. Radius of 8 meters Duration of movement speed is 5 seconds Cooldown is 18 seconds and starts when the ability is active Ally cooldown is reduced by 80% (normal is 100%) and has no cooldown, a one-and-done ability. Effects wear off only for that ability meaning if one ability is gained but another one hasn't, the effects only apply to the ability on cooldown. Also has no effect on ultimate. Higher Authority: (Nemesis form only) -A new ability that allows Ramattra to hover in the air and slam the ground creating a nano-infested area that traps enemies in the field unless they destroy an orb left on the ground that Ramattra slammed into the ground. Can only be used once in Nemesis form. There is no cooldown and is regained when transformed into Nemesis form again. (Nano-infested area will not appear during Annihilation) Hover duration is 2 seconds and lifts Ramattra 9 meters in the air Slam distance is 6 meters closest range and 11 meters at the furthest range. Slam deals 74 damage with a damaging radius of 3 meters but 30% damage increase to Tanks, can be blocked with barriers. Nano-infested area is a 14-meter radius and 11 meters in height (might have to be lowered) that enemies cannot get out of unless the orb on the ground is destroyed. Nano-infested area deals no damage Nano-infested area applies a debuff that gives all enemies trapped inside -32% firerate and -17% movement speed Orb has 35hp and is a 1.5 meter orb on the ground Annihilation: -During Omnic Form: Launch a projectile out of staff that can be leeched onto an enemy, and has the same damaging effects. In other words, this might start another pandemic... Projectile travel speed of 38 meters a second If attached to an enemy: Duration is infinite and lasts as long as that enemy is alive. (Protection Suzu can cure the effect, but the projectile will drop to the ground) Deals 22 damage a second to attached target, and 37 damage a second to enemies around that target Radius of 8.5 meters If attached to a surface: (Or detached by Protection Suzu) Deals 25 damage per second Radius of 12 meters Duration of 11 seconds -During Nemesis form: Same effect as original Radius increased from 11 meters to 12.5 meters On cast, the duration will not go down until at least one enemy has been damaged by the ultimate Now has a counter on the screen on how many enemies are within the radius If at least three enemies come into the radius, all enemies within are slowed by -30% All other damage that Ramattra deals aside from his ultimate is decreased by 8% Side Notes: Nano-boost doesn't affect ultimate damage, Block cannot eat projectiles, just absorb the damage like any other shield Thank you if you read through all of it, I would make one of these for every hero if I had the time, I missed an essay because of this...
@beeawesome7140
@beeawesome7140 Жыл бұрын
Really good introduction to the new tank. He seems like he's going to want to be hyper aggressive, I love that in a world with Kiriko ultimate!
@Ekryth1
@Ekryth1 Жыл бұрын
I thought you were going to be able to switch from "tank" to normal mode more freely(toggle style). Didn't know it was going to have a duration type effect and cooldown. Interesting. Hoping for the best.
@chipmunk1227
@chipmunk1227 Жыл бұрын
It sucks because the morning time is when I play so when all the OverWatch updates come out it's always in the afternoon and I'm working and I go to bed after that so it's a little bit of a pain in the ass but I'm still excited about this guy
@MicDubTV
@MicDubTV Жыл бұрын
Yo Freedo (or anyone else)! Could you share the workshop code for this training range? I've never seen it & I've been playing since 2016... Would love to have it!
@mattridgely250
@mattridgely250 Жыл бұрын
DRSDD
@Cenomercy
@Cenomercy Жыл бұрын
I love how you give us the tools to make our own conclusions.
@dylanmiller1140
@dylanmiller1140 Жыл бұрын
I feel like he’s one of the most balanced hero’s at release. He feels great but doesn’t feel broken
@azrik6084
@azrik6084 Жыл бұрын
I'm curious how potent a nano boosted ult from him would be. Would still want a Lucio to make sure you can keep up with enemies though.
@yozao5736
@yozao5736 Жыл бұрын
Just play Kiriko and give him fox rush with Suzu to cleanse any CC. Also not sure if nano would boost the Annihilation damage, I haven't seen anyone test it.
@azrik6084
@azrik6084 Жыл бұрын
@@yozao5736 exactly why I'm curious.
@dylo7564
@dylo7564 Жыл бұрын
Imo Ramattra seems like he fots the role of a tank counter pretty well. With a weapon that does tons of damage if you can hit, a ability that stops dive tanks, anti barrier, the whole kit to piss of the other tank.
@mysticmason
@mysticmason Жыл бұрын
Thanks for this it shows me what im getting into and how i should play the character
@sizzitysy6969
@sizzitysy6969 Жыл бұрын
Definitely a team player who I've noticed works really well with in your face dps but kinda falls apart with sniper dps atm
@Willz828
@Willz828 Жыл бұрын
i think people were overestimating his abilities, he will be very tuff to get value with if you dont have a team with mics
@CloverFour
@CloverFour Жыл бұрын
I think he just completely overshadows Sigma. Sigma will have his place on maps like circuit still because of the more reliable shield and of course, his ult is likely to be more fight winning, but Ramattra can play any gamemode, any map and fit more comp styles.
@mateusneves589
@mateusneves589 Жыл бұрын
From what I've been playing rn rammy is incredibly fun and gets a lot of value as long as he has a pocket. His survivability is very fragile rn Maybe a slightly bigger punch hitox, and I'd say give the nemesis block more reasons to use it. I like his staff , it's very tricky to hitpeople consistently. Maybe one or half a second more on his shield would be nice too. Overall, although there are a lot of frustrating moments, the fun still overpowers it (AND AGAIN, MY OPINION AND EXPERIENCE TY
@TheRealGaffer
@TheRealGaffer Жыл бұрын
Nice breakdown of everything. The only other aspect of the character I would like to see however is how the nanites look from the recieving end, they look like it might be quite hard to make out where they're actually coming from.
@LucianCanad
@LucianCanad Жыл бұрын
My gripe so far is that his abilities feel very short-lived. It's big bursts of impact that you either nail perfectly or waste the cooldown. I predict Ramattra players will be like healing item hoarders: constantly stressed about popping anything, just in case they need it later. Nemesis Form feels the okay-est so far, because you actually get some wiggle room and the cooldown is balanced. It feels like you shouldn't be afraid to use it.
@iWatchTooooMuchYoutube
@iWatchTooooMuchYoutube Жыл бұрын
Rammatra's Vortex height needs to me a little taller imo. There've been too many times where I've landed it in the perfect position, but Phar-Mercy are flying so high that it's useless. Aside from that, he's the most fun Tank I've played so far.
@Jeuxetgobelins
@Jeuxetgobelins Жыл бұрын
Kinda look more balanced that expected, but we still haven't seen it in real match or with out of the box creativity in action.
@myob94
@myob94 Жыл бұрын
Ramattra has the best KIT in the game. But his numbers are severely undertuned. I feel like blizzard are scared of his kit lol
@Moe_Simp
@Moe_Simp Жыл бұрын
I feel like a lot of the time Ramattra's ult not going through any form of shield makes it really easy to counter
@TheRonaldNess
@TheRonaldNess Жыл бұрын
Also shields can block the Ult (Winston, Sigma, Rein, Brig)
@Willz828
@Willz828 Жыл бұрын
does the bridgette have to be like fulling facing him? cuz her sheild doesnt really cover her side like Rein's kinda does
@TheRonaldNess
@TheRonaldNess Жыл бұрын
@@Willz828 yeah, works exactly like Reinhardt
@maxelliott2460
@maxelliott2460 Жыл бұрын
This dude plays at the highest sens ever
@zaubermaus8190
@zaubermaus8190 Жыл бұрын
hey freedo, did you catch a cold or do you have a new microphone? ^^
@GM-rs2fv
@GM-rs2fv Жыл бұрын
Seems kinda hard to use honestly. Difficult to hit his primary fire and anti-air ability, shield goes away fast, nemesis form useless at long range.
@thebluecomet3974
@thebluecomet3974 Жыл бұрын
That was quick!
@hanks1263
@hanks1263 Жыл бұрын
I wanna see him in nemesis form plus kiriko ult NOW
@gujonteitur4853
@gujonteitur4853 Жыл бұрын
Check the frogger video. Its very good
@roun4878
@roun4878 Жыл бұрын
This made me a lot less excited about this hero. Its not using the right form for a certain situation, its about using a rotation from one form and its abilities to the next forms abilities. Doesn't seem to leave the flexibility that I usually like to have from OW characters. Kind of wish either the shield or transformation lasted longer.
@mykeh3155
@mykeh3155 Жыл бұрын
The shield has to be short to stop people using it to bunker, it's not supposed to be used like any other shield in game besides maybe brigs, a small gap closer ability that isn't mobility based. His whole design is to enter and exit brawls based on when his brawler mode is off cooldown, meaning he controls when he engages but must capitalise off of it otherwise he will need to step back a bit and recharge. They may need to play around with duration or damage of brawler form, it is made in such a way that you treat it as a resource and not something you swap to when you can, instead only when you need to. He is in a way even more flexible than other characters as instead of having just mobility as an oh shit button, he has an entirely different form that is better suited for dealing with enemies up close.
@roun4878
@roun4878 Жыл бұрын
@@mykeh3155 and for the pros and GM players that’s probably fine, but at other levels I cannot see putting up the sheild and starting to cross a gap, but half the team isn’t paying attention or don’t know the timing well, and will be half way across when it disappears and they got mowed down by a bastion or widow headshot. Also while this is great for the user when crossing a small LoS gap, it’s going to be melted on any map with a long LoS like Rialto or Eichenwald. Which means he’s not going to to be useful on those maps. If you get stuck with someone playing him on those maps you’ve probably already lost. My other point is this game needs LFG back, I’m so sick of randoms in my group. The other form I just know I’m going to get a rein swinging, I’m going to change and that damn mode will putter out right when the rein is almost dead, now I’m defenseless against him and he’s just going to murder me.
@mykeh3155
@mykeh3155 Жыл бұрын
@@roun4878 It's fine if lower rank players struggle, the system will filter them out just like it filters out bad doom players, you may get one every now and then but they would likely be bad on any character if they aren't picking to win. We need more higher skill ceiling characters for higher ranks as high rank meta is always extremely stale, high ranks need more variety. It's also fine for characters to have good and bad maps, most tanks are already like that. I don't think rein is going to be a counter to him at all, especially not if you play right, if you are going in and trying to stay in for the full 8 seconds only to get charged then you are making a big mistake. You need to know when rein has charge off cooldown, when your abilities end and how to fight in both forms. The ranged damage is quite high and you should be prepared to switch back, you can also switch back early if you wish, you aren't supposed to be held hostage by the game, you are supposed to take control yourself.
@yozao5736
@yozao5736 Жыл бұрын
@@mykeh3155 I think he still looks strongest as a bunker/area denial tank with Kiriko and either Lucio or Bap. I don't really see how he's going to be exiting those brawls with 0 movement. It's win or die once you commit to anything, and I feel you would much rather have the enemy coming to you rather than trying to chase people around. The barrier time is so short it only seems viable as a reactionary ability. The snare only seems good to punish someone already in a poor position, otherwise you just throw it out to control more space. The best part of his kit IMO is the health boost as armor you get from popping punch mode once people commit to trying to finish you, like a JQ shout, but It being armor and not over health is kind of a big deal.
@mykeh3155
@mykeh3155 Жыл бұрын
@@yozao5736 I think he will actually have a reasonably easy time getting out of fights tbh, with his block and armor he has over 1400 ehp, throw in the shield and that is another 4 seconds for him to heal up and back out. The barrier needs to be low duration high cooldown so that it isn't used like reins or sigmas, he's an aggro tank that needs to close the gap, his shield can be treated like orisas, sigmas and sort of even dvas block/eat abilities instead of a traditional shield, something that temporarily stops damage for when pushing or saving someone.
@randomguy3080
@randomguy3080 Жыл бұрын
So basically he needs a buff, I would suggest that he can switch to either form and has no time limit but does have a decent cooldown between his ability to switch, secondly make his block absorb damage similar to doomfists block to make his big arm punches shoot further For his regular form, make his shield stay longer or reduce the cooldown and let him rotate it Lastly increase the ceiling of his vortex ability, and make it that people can not use movement abilities while inside it
@bloodangel7731
@bloodangel7731 Жыл бұрын
Ah yes just make his abilities easier to get value out of
@randomguy3080
@randomguy3080 Жыл бұрын
@@bloodangel7731 pretty much, cause right now his abilities suck and you get little value out of them, plus there are better characters for his roles, sigma is a better poker than Rammatra, hog Orisa, rein and doomfist are better brawlers than him, therefore his abilities need to compensate
@SILK97
@SILK97 Жыл бұрын
My biggest issue off the bat is that his weapon is so obtrusive. Seems like the whole right side of the screen is covered
@jetfire7680
@jetfire7680 Жыл бұрын
His ult doesn't go through shields so its easy to play around
@galacticdino
@galacticdino Жыл бұрын
He needs to train again with Zenyatta
@ns8509
@ns8509 Жыл бұрын
I think your new intro should be like hey guys I eat Fritos!
@BrofUJu
@BrofUJu Жыл бұрын
Freedo! Lol
@meowcow21
@meowcow21 Жыл бұрын
Nice
@harrison127
@harrison127 Жыл бұрын
He looks kind of underpowered not gonna lie. Seems very hard to play and not rewarding enough if you play him well.
@hortator0767
@hortator0767 Жыл бұрын
that cool-down on the shield is really a bitch
@0Wayland
@0Wayland Жыл бұрын
I really like his ability to have flexible blocking.
@MICROKNIGHT3000
@MICROKNIGHT3000 Жыл бұрын
The vortex verticality is small and it does not block movement ability also itd not like you can easily aim at a distant ground all the time because your view is flat horizontal and you need to be contesting below...
@Solgeist
@Solgeist Жыл бұрын
He looks ALOT harder to play than we initially thought
@epikwolf_
@epikwolf_ Жыл бұрын
I need to know how to have my firing range like that 👀
@mattridgely250
@mattridgely250 Жыл бұрын
DRSDD
@yozao5736
@yozao5736 Жыл бұрын
It's a custom game mode. You can find it pretty easily by just searching for training room. Or this other guy may have posted the code. IDK if that it or not though.
@sheanayala1750
@sheanayala1750 Жыл бұрын
Ramattra + Mei is going to be crazy
@catoflado4977
@catoflado4977 Жыл бұрын
People are talking about the shield, the shield is fine. His E is the ability that is too weak
@littledubbydub1036
@littledubbydub1036 Жыл бұрын
I blocked a Hammond ult AND Hanzo ult at the same time, and I still had a good amount of hp left.
@newera3787
@newera3787 Жыл бұрын
Vertical range seems very low? Find it hard to see most good pharahs being pulled down from the height they would normally fly at but maybe that's just me thinkin
@yozao5736
@yozao5736 Жыл бұрын
Pharah will dunk on Ramattra. Even if you get grounded which honestly should be pretty rare, you can concussion people away from you just as easily as using it to move yourself.
@xJIN86x
@xJIN86x Жыл бұрын
This was helpful
@willwunsche6940
@willwunsche6940 Жыл бұрын
Is it weird to think he'd probably be really fun on Hanamora? Especially now that 5v5 is a thing?
@ReivecS
@ReivecS Жыл бұрын
Shields block his ult, as does a mei wall... in fact I think Mei will just hard counter him period. Walling him out will be super strong. This tank looks F tier but the problem with his kit is he can basically only be F or S, depending on the numbers. I don't see him ever being middle of the pack.
@CometdownCat
@CometdownCat Жыл бұрын
That ult seems insane
@Hustla614
@Hustla614 Жыл бұрын
I figured he wasn't as overpowered as people think. Most of his power comes from his ult. Because with healing in the game, he doesn't one shot anything. Looks like he is good against a slow rein comp and maps like kings row attack. Not much of a defense tank. It will be interesting to see who he synergies with. I said this in the intro videos he can easily be flanked and dived on. He reminds me of when sig got first released, will wait n see what the high level players play him and see what he benefits best doing in the tempo of a fight.
@joereed8872
@joereed8872 Жыл бұрын
Mei and bap are his strongest synergies. Mei wall and lamp cover his biggest weakness and his ability to pull Lucio to the ground covers theirs
@jackobatgaming
@jackobatgaming Жыл бұрын
I don't think he'll be good against Rein. I think he was designed to feel threatening against a shield comp with his ability to punch through them, but Rein is just going to pin him if he's close enough to land punches. I think Sigma will Rock him when he tries to get in close (does Ramatra's power block stop Rock or other CC? I'm pretty sure they said that CC was one of Ram's weaknesses in his Nemesis form, so probably not). I hate to say it, but I don't think he's going to be very good and doesn't really feel like he has an area where he excels. Blizzards wants him to be some kind of transforming tank that has a form for different moment to moment needs, but I don't think Nemesis form lasts long enough or is scary enough to compete with tanks that just hold space better.
@ruby8065
@ruby8065 Жыл бұрын
Everyone in the comments seems to be armchair balancing without ever playing the hero or playing against him. At least wait a week before making your mind up ppl.
@jackobatgaming
@jackobatgaming Жыл бұрын
The grounding part of the AE is going to be best probably against Echo who relies on getting in close to use her finisher beam, or on a Mercy who is zipping between team mates, or a Lucio who is trying to dance on the payload. Sadly, Mercy is ALREADY not a great support option, end even Echo doesn't get as much play as she once did. That leaves the grounding part of his kit as mostly a Lucio counter, a bit for Gengi (who will just dash out of it), and probably almost impossible to hit on Phara most of the time, because it's not a huge AE and if she's any distance out it's probably almost impossible to both judge where on the ground is exactly under her, let alone hit that spot with a projectile while also predicting her movement. So yeah... From what I can see so far I think his cooldowns are probably too long for abilities with durations that are too short, but we'll see how people learn to play him in the coming weeks. Maybe he'll be excellent hugging cover and playing for windows of peaking/engaging.
@mykeh3155
@mykeh3155 Жыл бұрын
I wonder how effective it will be vs an ulting phara, might be funny if it just slams her into the ground and she takes herself out with splash damage.
@devongee1776
@devongee1776 Жыл бұрын
Hot take. Use his E ability on fuckrat so he can't go flying away with C4 when he's getting contested.
@Brolythegodbreaker
@Brolythegodbreaker Жыл бұрын
He seems weak hes still gonna be my main but damn he seemed so much stronger then he actually is
@StoicScape219
@StoicScape219 Жыл бұрын
He seems underwhelming except for his ult. Which is a nice change of pace considering other tanks are broken AF atm
@tristanmestroni6724
@tristanmestroni6724 Жыл бұрын
I love heroes with lots of abilities, so I'm looking forward to this. 👍👍
@voodoo2919
@voodoo2919 Жыл бұрын
has those training room features always been in the game?
@yozao5736
@yozao5736 Жыл бұрын
It's a custom game mode. You can find it pretty easily by just searching for training room.
@PixelatedMagikarp
@PixelatedMagikarp Жыл бұрын
yoooooooooooooooooooooooooooooo this hero doooo dooooooooooooo
@guy_who_games
@guy_who_games Жыл бұрын
You and SVB had this locked and loaded
@mangasaint
@mangasaint Жыл бұрын
Does the Snare force Zenyatta to sit on the ground?
@Casual_BackPacking
@Casual_BackPacking Жыл бұрын
Should have made him a support
@PierceArner
@PierceArner Жыл бұрын
I feel like the combination of Rammatra, Soujourn, & Moira are going to make for a rotation of _EXTREMELY_ oppressive AoE drain abilities that can also overlap, which will be especially unenjoyable to play against at some of the lower levels.
@xXImikoXx
@xXImikoXx Жыл бұрын
Does his ult also restore your health when taking damage? You didn't show that.
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