It was super weird hearing my own voice, but you did an awesome job with the video, really enjoyed it!
@blipzillagd23942 жыл бұрын
Hello trsunami
@Shiraraxi2 жыл бұрын
You did an awesome job on this
@nooneyouknow2392 жыл бұрын
Don't you hear your voice when editing?
@zhyvelle2 жыл бұрын
hi hello hi
@PartridgeIGuess2 жыл бұрын
yo
@CiRdy342 жыл бұрын
As a honorable mention: Hilo got to 52% on Plasma Pulse Finale on early 2019, arguably one of the hardest accomplishments at the time.
@Zeth-bass2 жыл бұрын
@@qv8906 2019 lmao, tanel didnt play it at the time
@Deicture2 жыл бұрын
@@qv8906 actually 2 people have beaten PPF on mobile now soo
@qfv332 жыл бұрын
oh hey it’s the 75hz guys again
@deetz232 жыл бұрын
Also thunderbt getting 76% on cold sweat 60hz mobile
@sneezywheezyboy16522 жыл бұрын
I have 52% on dry out on pc
@oaksaddle2 жыл бұрын
fact: back on track has frame perfects on 6 FPS
@HardyBaldwin2 жыл бұрын
Insane
@angelnousername47672 жыл бұрын
It has 35
@melonstyxx2 жыл бұрын
fun:
@miniiore2 жыл бұрын
Oh so that's why people have been thinking back on track was the hardest level
@ts48582 жыл бұрын
Dude nobody cares watch the video and comment about that
@NHyper2 жыл бұрын
Its crazy how people back then took such low attempt counts for achievements. If one person were to spend the amounts we spend today, history would have been written in such a different way.
@bigthunder5562 жыл бұрын
oh my god how did I randomly just find this video on yt thank you so much this is the best video ever this is so awesome
@Macrotrophy-mq3wh Жыл бұрын
How no comments this guy is a LEGEND
@isaac36. Жыл бұрын
W thunder
@tr1bto Жыл бұрын
25.03.2023 - Bloodlust beaten by Noxop on 144hz, new TOP-1 24.04.2023 - Aerial Gleam beaten by VERTOP on 144hz, new TOP-1
@POKEMON_GD4 ай бұрын
*unnerfed Arial Gream
@Demorigams3 ай бұрын
@@POKEMON_GD he has beaten the unnerfed one
@POKEMON_GD3 ай бұрын
@@Demorigams i meant the unnerfed one but fat fingered the space bar instead
@hilo012 жыл бұрын
Imagine that one day, you checked the (60hz) mobile list to see #1 and #2 demons being Celestial Force and... Plasma Pulse III. 3 and a half years later, and here I am, still in disbelief. Because really, look at the gap between the two used-to-be-hardest-on-mobile demons. CF is now at #14 and PP3 at #86. Sometimes, I have a good laugh at what I've done right there ; creating what I believe a massive hole. Gonna give a fun fact : Celestial Force wasn't in top 10 in Pointercrate initially. However, for some reason, it got moved up to #10 like 2 weeks before I beat it. Huge shoutout to the people that asked for the placement raise.
@ahoj1132 жыл бұрын
Hello!
@Shimanas5272 жыл бұрын
Similar story to bloodbath and sonic wave, how thier skill gap was huge
@dreamsdicc18172 жыл бұрын
@@Shimanas527 its insane to see sonic wave still in top 70. Which was verified 5.5 years ago
@luckycaster24352 жыл бұрын
okay but how the hell is void wave still top 50 hilo
@swaggypotato9622 жыл бұрын
@@dreamsdicc1817 crimson planet was around for like the same time and its 17 and bloodlust is 36
@C1yde9022 жыл бұрын
Dang, didn’t realize how much more difficult it was on mobile. Now I don’t have to feel guilty about struggling with The Nightmare
@matthewl54342 жыл бұрын
mobile is surprisingly hard, especially 60hz android devices, for some reason the input delay is insanely bad even compared to an old ipad mini
@aviaspotter322 жыл бұрын
I mean, not really, it's just extreme demons that are way harder than it should be. You can do insane demons pretty easily if you practice hard enough
@gregerstridsman90062 жыл бұрын
Man i still juse mobile like seriously i struglled whit clutterfunk for god sake
@javaherestan5639 Жыл бұрын
I'm at 56% on the lighting road
@shrekiscool4743 Жыл бұрын
i got 74 on clubstep on mobile then switched to pc and now my hardest is deadlocked. it is definitely a lot easier on pc
@james2be9166 ай бұрын
12:14 I like how they blurred out the screen of the phone as if we couldn’t recognize the level anyway
@miniwheatduo2 жыл бұрын
Glad to be able to help out with this video, it’s really cool to see how this small community has evolved! Thanks a bunch for making this
@omnivex95042 жыл бұрын
Biprex best player to have ever touched this game by FAR just look at the mobile list and even the overal 60hz list
@switZ7Q2 жыл бұрын
Biprex could beat a top 20 in like a month and people would still find a way to say he isn't the atleast top 10
@GygX2 жыл бұрын
Not 100% sure, but he's prob in the top 10 best players AT LEAST.
@imarandomperson761 Жыл бұрын
Everything he's done is comparable to beating over half of the main list on PC, nobody realizes just how much harder it is on mobile, I was wishing either he or zoink won the 2022 awards but oh well
@zeckma2 жыл бұрын
ThunderBT's rise to one of the greatest mobile players of all time is one of the things I'm lucky to have seen happen.
@ramble212 жыл бұрын
Yeah, it was sad to see him switch to PC, although considering he's #3 on the stats viewer now it was definitely a wise desision
@GygX2 жыл бұрын
@@ramble21 easily made him one of the best switching, and I see no harm in it.
@ZainAhmed4562 ай бұрын
Now hes on both lol @@GygX
@GygX2 ай бұрын
@@ZainAhmed456 I swear there was a point where he was on both way way back tho I can remember
@imarandomperson761 Жыл бұрын
Crazy to think that today, levels like Yatagarasu, Sigma and RUST were beaten on mobile as well, man I can't wait to hopefully reach these amazing people's level of skill and dedication
@RodriHermo2 жыл бұрын
6:38 As a Mobile The Ultimate Phase Victor (TUP), Cataclysm is way harder than TUP because the only hard parts of TUP are Woogi and the very long 65-82 shop while Cataclysm is very hard from the very start and has tougher straight flies than TUP
@codadeez-gd2 жыл бұрын
*ship not shop
@the_cat_squeaky45542 жыл бұрын
im pretty sure this was done on unnerfed TUP which had many hard parts
@ilect16902 жыл бұрын
@@the_cat_squeaky4554 nah discjoker's completion of TUP was on the nerfed version
@the_cat_squeaky45542 жыл бұрын
@@ilect1690 oh then yeah cata is wayyy harder
@Karthik5922 жыл бұрын
Finally, the mobile community has some light
@Surpl3x2 жыл бұрын
Happy to see this video, I’ve been waiting for a new video about mobile players history, just one thing I’d like to say is you should’ve generalized it with monumental moments, for example on January 30th, 2021 3 60Hz mobile victors completed bloodbath and etc, other than that thanks for this video 🙏
@omnivex95042 жыл бұрын
Including yourself!!!
@thehman57232 жыл бұрын
as a former mobile player myself, im so happy a video like this one is out! everyone mentioned in this video is so deserving of their recognition.
@niconexus59142 жыл бұрын
We also gotta take in consideration that Zentel took over a YEAR to beat Crimson Planet on 120hz mobile which makes it even more shocking as to how much dedication they put into the completion.
@pigchefer2 жыл бұрын
inSANE edit: wait hey i beat xo in march not april :skull:
@Coopersuper82 жыл бұрын
Brilliant video! I’m so glad to see a video made about the mobile community :)
@buitre332audaz52 жыл бұрын
Yeah i even play in 60hz mobile
@dueiu3383j Жыл бұрын
April 2023 - Bloodlust and Aerial Gleam Verified on mobile. GD community continues to amaze me.
@Healion1232 жыл бұрын
Super nice video! I'm glad to see mobile players of the GD community getting the recognition they *seriously* deserve
@cobrablitz2 жыл бұрын
finally a video on mobile players. well written
@puck11802 жыл бұрын
Great video! I know this isn't even comparable, but I recently beat nine circles on mobile (personal hardest) which I'm pretty proud about
@zyphyr77672 жыл бұрын
This video is awesome, as a (sort of) top mobile player it's nice to see us get some recognition
@Deicture2 жыл бұрын
That's really nice, I remember my main goal being beating Hatred back in 2018, but I clearly didn't have the skill level so I went for Spectral Tentation
@stickmanverycool2 жыл бұрын
Im so glad people are talking about the mobile achievements more. Awesome video.
@Storm9572 жыл бұрын
Really happy to see a new video about mobile players!! ;)
@Dersephh2 жыл бұрын
This type of quality documentary video for a small sized channel like this is beyond amazing. Tride also did a wonderful job on voicing this video
@brayanrodriguezn.34302 жыл бұрын
I never thought I would hear Tride here, anyway, great video.
@TheZinkYT2 жыл бұрын
This video slapped! Great topic, great writing, and great editing. Thoroughly enjoyed this, such an impressive sub community of the game!
@biggamer724511 ай бұрын
I’m a mobile player and I’ve beaten 3 demons so far and could probably do more if I put more effort into the game, I have a huge amount of respect for all those that challenge themselves with hard levels on mobile and I am glad this video was made. Edit: Also the hertz stuff can be annoying when making certain levels much less possible on mobile..higher refresh rates and stuff like that is probably one of the things that makes huge differences between mobile and pc players…
@hydrus732 жыл бұрын
I love seeing videos like this recognizing the mobile community as I am a 60hz mobile player myself. My hardest is tempest tornado but my eventual goal is renevant. Idk if I’ll beat it but if I do you might have to update the video ;)
@Reapavon2 жыл бұрын
Why did everyone forget when Thunder got 76% on Cold Sweat on 60hz Mobile (and also fluked it from 34)
@pokaboi83452 жыл бұрын
Such a good video this is a topic i never thought anyone would talk about great work as always
@jrpdude84862 жыл бұрын
As I use 60fps on mobile, I can say it’s a pain
@godmanchris23392 жыл бұрын
Use physics bypasser
@kattingd2 жыл бұрын
amazing video, but i do think biprex’s completion of sonic wave on 60hz mobile deserves some more recognition in this video because of how wild the achievement is
@jetnyan23482 жыл бұрын
Transporters are special items in Geometry Dash that the icon can interact with to cause it to travel a certain distance and direction, depending on its type. There are two types of transporters, pads and rings, both of which can manipulate the direction of travel. They emit identically-coloured particle effects to themselves. When used, pads also emit an identically-coloured expanding circle effect and rings emit identically coloured contracting circle effect. Pads always activate when in contact with the icon, while rings require a click/tap in order for any effect and thus optional. They may be positioned so that they redirect the player into a hazard, needing to be avoided in such instances. As of Update 1.6, some transporters are introduced as part of collecting secret coins prior to their formal introduction. These include the yellow, cyan and magenta pads as well as the magenta ring. Transporters are available under the seventh tab in the level editor, along with portals, animated objects, collectibles, and other components. Interacting with any type of jump ring counts as a jump regardless of if the player’s form can jump. Geometry Dash Meltdown only features the yellow pad and ring. The customizable square ring is the only type of transporter whose colour can be altered without the assistance of the Pulse trigger. The magenta pad, despite launching the icon a smaller height, has a slightly larger size than the yellow pad. Dash rings can be held on to indefinitely, propelling the player for as long as it is held. They will only stop when the player comes into contact with an S-block. In Fingerdash where they are introduced formally, the purpose of gravity portals in marking the ends of dashing (to prevent abuse) is purely visual; it is the invisible S-blocks that terminate the dashes. Portals do not cancel the dash ring effect, contrary to popular belief. This can be verified in The Challenge, by the exit of the Spider sequence. The cyan ring is the only non-jump ring that has a pad equivalent. The customizable square's automatic equivalent is merely a (touch) trigger on its own. The green and black rings do not have corresponding pads because they force the player in the direction of gravity, thereby invalidating the purpose of a pad, which is to launch away from the ground, even if they would theoretically work while suspended in midair or on a surface not perpendicular to the direction of gravity. The player can crash from hitting the ground if they hit the green ring or theoretical pad too low to the ground. No effect applies if the player hits the black ring or theoretical pad if they have already landed. The dash rings do not have corresponding pads because their activation duration depends on the player's click/tap and hold. Dash rings can be rotated to send the icon in an angled direction without changing the horizontal velocity, with the rotation limit being ±70°. The limit can theoretically be ±89.999…° (or 89° since the game uses whole-degree angles), but due to the horizontal velocity not affected, the vertical movement would reach ludicrous speeds. Angles ±90° are necessarily prohibited due to them being straight vertical directions, violating the requirement of the icon moving horizontally at unchanged velocities. Mathematically, this is demonstrated by that the tangents of ±90° are undefined. Angles beyond ±90° would mean launches that oppose the correct direction. It is possible to horizontally flip a dash ring so it points backwards; however, it is only visual and has no effect on the direction of travel: the player would dash the reverse of the pointed direction. Due to naturally unchanging momentum, the wave does not respond to jump pads or rings, while gravity pads and rings flip gravity on contact without further effect on momentum. Dash rings work as normal. These jump pads and rings still trigger their pulse animation, however. Prior to Update 2.1, the yellow jump ring had white particles emitting instead of yellow. The red pad displays the wrong particle colours when used: the red pad produces a yellow or magenta circle when hit. The red pad may be based on the code of the yellow pad and RobTop may have simply forgotten to change those specific attributes. The red pad is thicker than the yellow pad. It also sinks below the block by one pixel. The dash rings were changed slightly between the release of the Update 2.1 sneak peeks and the official release: The magenta dash ring was previously red, and still has red particles nowadays; Both dash rings had triangular pointers; The flame effect shown when hitting a dash ring was different than the current effect. It was less animated and more solid. The dash rings' help buttons when selecting the "Edit Special" button displays the placeholder "help text" rather than explaining the properties of the options shown. This is a placeholder that was never changed in the final version. Multi-activation allows the same jump ring to be activated multiple times. This is mainly for reusing moving rings. Other than the green jump ring (which will crash the player into the ground), there are no differences between rings on the ground and in midair, as demonstrated in Deadlocked and many user levels. Before 2.11, the black jump ring made the ship and UFO go downward regardless of gravity. This is a patched oversight. When either touches a dash ring, it will not show any glow regardless if the player has the glow effect on or not. When a player glides over a ring without activating it, it will show an expanding ring effect indicating its availability. The same ring may play the effect multiple times if a setup allows the ring to be passed multiple times, as seen on one of the rings in the first cube sequence of Cycles.
@tentoshin4362 жыл бұрын
Thank you my guy for helping me bro. Thank you spectrumized. Thank you
@algaez88092 жыл бұрын
Amazing video, love to see recognition being given to mobile community
@chubsdubs83952 жыл бұрын
Would’ve been cool to hear some progresses on levels harder than Sonic Wave at the end but still an amazing video! Loved it a lot. (from a top 10 mobile player)
@WhitePythor2 жыл бұрын
Just a note, Hinds beat Necropolis in May 2015
@omnivex95042 жыл бұрын
Great video thanks for covering it so well
@ramble212 жыл бұрын
My 59% on killbot on mobile feels like stereo madness when compared to top mobile players, i don't know how these people do it
@subtractment2 жыл бұрын
That’s still really impressive
@abbxd2 жыл бұрын
Just a quick remark, the difficulty is also counted if it’s 2 players that’s why the top 100 and 99 and both insane.
@nicotheknee812611 ай бұрын
14:30 the sheer dedication came from the player being in love with the concept
@Aerialyn2 жыл бұрын
11:35 The ride: "only" Subtitles: "over"
@brodieyoung51892 жыл бұрын
Crazy to think that DashY got firework in 3 runs on MOBILE and he got like 60-100 on trueffet he’s actually such a goat
@Pgpxd2 жыл бұрын
Septa with his hard work amazes me something worth my interest.
@chewitmerchant89012 жыл бұрын
Very well scripted video, no time wasting and straight to the point without feeling rushed
@leek86562 жыл бұрын
I’m a 60hz mobile player! It’s kinda insane what some people have achieved with this game on mobile. Currently my hardest is HyperSonic, but I’m working on Super Probably Level with 40%, 29-63, and 68-100, so that will be a pretty big jump. Also I put my completions of all insanes and extremes on youtube if anyone cares (no one cares)
@TheLiga2 жыл бұрын
great video!
@mayimimi9615 Жыл бұрын
i have 84% progress on acu on mobile 60hz, hopefully i will beat it soon
@Fluffy122342 жыл бұрын
This is incredible 👏
@jeweledcastle722 жыл бұрын
My hardest demon on Mobile so far is Necropolis, which took over 14k attempts
@zhchaliy Жыл бұрын
It's cool to see how old, meaningful levels are remembered in our time. Thank's for video!
@Dynex567 Жыл бұрын
As a mobile player myself, it's nice to see some recognition of our part
@nathanlarson65352 жыл бұрын
i remember way back when necropolis was on the demon list. i believe it only had 50 levels at the time. i remember trying to beat it on mobile several years ago and i actually got to 52% but after several thousand attempts i gave up. i really thought i was gonna be the first to do it at one point. i didn’t know of any other mobile player at the time that had beat it yet (this was back in 2015). i wasn’t very skilled at the game but necropolis is almost entirely timing-based gameplay so it doesn’t have a steep learning curve at all. but the thing is, timings in general are much more difficult on a 60hz small iphone 5C screen than a 24 inch 240hz monitor lol in the years since then i’ve played the game off and on, and i finally reached 200 demons (supersonic) and switched to PC earlier this year. i still only have 68% on necropolis, although i haven’t played it in a long time.
@ivanortiz93322 жыл бұрын
you should try going back and beating necropolis also GG on supersonic :D
@nathanlarson65352 жыл бұрын
@@ivanortiz9332 believe me, i’ve tried. 66-73 is by far the most difficult part of the level, although it’s not nearly as hard on 240hz
@Zeth-bass2 жыл бұрын
Now we need the history of mobile players
@DisposedPineАй бұрын
good video fell asleep at 9:55 though because of congregation music
@LLawlietJeNemLenEtRin2 жыл бұрын
Oh woah, it's wild seeing my own comment in a vid like this. I used to play GD a LOT back in the days and tried to follow the scene as closely as possible. I've come back to watch some videos because I was curious as to what the game looked like nowadays and everything has gotten so much better, from players to content creators. No shade to the first people that started making documentaries in the community of course, but now it all feels much more.. Polished.
@wesleydoesstuffgeometrydas47942 жыл бұрын
8:24 my man really just screamed in lowercase
@johkhun2 жыл бұрын
amazing video!!
@MikeDaShiba_GD2 жыл бұрын
Woah, its weird hearing Tride's voice in a NON Tride video, otherwise Well done on this video septa!
@abcca77642 жыл бұрын
For sunset sandstorm you can hear the guys mom cheering him on I wish my mom did that lol
@lululegende Жыл бұрын
what we did in the desert sounds so good with that reverb
@SeptaGon7 Жыл бұрын
yeah thankfully it still sounds decent, i had to do that cause of copyright sadly
@Memetastic1. Жыл бұрын
What about the mobile player beating yatagaratsu that I saw on KZbin the other day, oh wait, this video wasn’t out then.
@alejandrite9 Жыл бұрын
4:40 wtf soundodger cameo
@purpleiku11 ай бұрын
As a mobile player jumping fron DeCode to Allegiance, this is very motivating.
@purplelaw11 ай бұрын
kzbin.info/www/bejne/qWbGen6Qe8qEbsksi=X7jLevhQez_l83Fw FIRST BROGRESS❤
@sp3edah2 жыл бұрын
Really cool recap, I only found out about the list when Plasma Pulse III was #1, so it was interesting to see what occurred before then!
@prodEPIKK2 жыл бұрын
8,000th sub, keep it up man!
@alpha97752 жыл бұрын
Congrats dude, you've just earned a new sub!
@mysticmaya94262 жыл бұрын
I used to be friends with Josh back in the Everyplay era. I'm proud of him ^^
@SeptaGon72 жыл бұрын
same
@zaineoakley55559 ай бұрын
aeral gleam in HRR and cold sweat in LRR now
@Kobe_Abogutal2 жыл бұрын
I've heard that voice somewhere, I swear I've heard that before. I'll come back after I remember it
@jessedied Жыл бұрын
loved that you used the unova route 10 bgm
@TheBirdGuy424 ай бұрын
10:17 did i just get congregation jumpscared
@laryf_aryyt75702 жыл бұрын
as a mobile gd player i can agree its hard to play geometry dash on mobile
@mrshadowgaming17192 жыл бұрын
Right now I’m trying to be the first victory on energizer on mobile it’s pretty cool how I’m getting close to beating more insane and extreme demons on mobile and that’s there is people that can beat these insane levels
@NotAFluke²2 жыл бұрын
The fact that i've beaten deadly clubstep on mobile, meaning that my skill is on the same level as the top players in 2014 feels weird Probably nothing to really think about tbh, people were very bad at the game back in 2014 comoared to now so.... yeah But it still feels odd knowing that if i had the skill i have right now back then i would be a legend basically
@JustinGamesJG2 жыл бұрын
Fire vid props to everyone who worked on it
@sygun83812 жыл бұрын
Awesome video, great job!
@Enderia2 Жыл бұрын
These guys inspire me as a mobile player, they show that anybody can beat these demons (unless they’re literally impossible on 60hz)
@reqlized2 жыл бұрын
Amazing documentary, thanks Tride!
@Phosphorite052 жыл бұрын
My opinion on mobile: i love it, though: The easier a level is the better it is on mobile. But when you get to demons, thats where it starts to get far better on pc. Imo mobile is more fun to play overall, but it cannot compare to the fast and precise movements you can do on pc.
@Fvckclutterfunk Жыл бұрын
the nightmare on a 1/4 fps iphone 4 is harder than any level on these lists. Especially when the game crashes halfway thru the level.
@ShowtimeRL2 жыл бұрын
So good, enjoyed every second of it
@mexzauruz16342 жыл бұрын
8:21 When you're recording at night while your parents are sleeping:
@james2be9166 ай бұрын
14:25 damn this kinda hits hard now iykyk
@outspade2 жыл бұрын
theres a bug where ios 15 makes geometry dash crash every time you try to launch it so i havent been able to play for months. i really hope its fixed :( good video btw! great to see mobile recognition
@dinkle-12 жыл бұрын
this video was uploaded on the one year anniversary of sonic wave being beaten
@SeptaGon72 жыл бұрын
nah this was uploaded 1 day earlier oops i didnt even realize
@he_rules37632 жыл бұрын
cant wait until someone beats silent club on mobile
@HaydenDom2 жыл бұрын
septa? tride?? mobile demons?!?! oh baby!!!!
@SupaCLUCK2 жыл бұрын
Imagine one day, someone will beat Bloodlust on mobile... it seems impossible now but with how good players are getting, it'll probably happen within the next year or two Edit: GG noxop :)
@gugisgug7 ай бұрын
Bradenbowl is one of the goats of mobile gd
@GDNachoo11 ай бұрын
next up: the history of the hardest stationary demon
@TheBirdGuy424 ай бұрын
Can’t believe my current hardest (twisted tranquility) used to be a top 1 mobile hardest (I’m a mobile player)
@JalapenoMayo2 жыл бұрын
120hz mobile devices still only run GD at 60fps, though it runs a lot more consistently and they can run levels with much higher object counts
@Nejus21 Жыл бұрын
That only happens with ios
@thekoteekhehe79462 жыл бұрын
Mobile Players can prove others, than they are way bigger than people think! I am one myself I am not necesserally very good but I beat a few Hard demons. I am proud of these Players. Another great documentary video.