Hahaha Qorvex and Dagath getting augments before Caliban. It hurts
@Suzemebachi37327 ай бұрын
At this point i think hes getting the rework rn. In one of the dev shorts Reb states that a warframe is in the works of getting reworked. No guarantees but damn
@zombislayer427 ай бұрын
I mean shouldn’t this for sure mean he’s getting a rework? U should be happy they aren’t trying to bandaid him with a augment and never buff him
@yamnbam43467 ай бұрын
@@Suzemebachi3732which short? The most recent one or the one before that?
@thatonepenguinperson6187 ай бұрын
@@yamnbam4346dev short 8
@thatonepenguinperson6187 ай бұрын
@@zombislayer42this is the best way to look at it. When you're in Caliban's position, you don't ask for bandaids, you ask for first aid.
@DisProveMeWrong7 ай бұрын
Pablo out here making Warframe 2
@fohz07107 ай бұрын
He cooking fr
@Caligula1387 ай бұрын
😂😂😂
@v1k377 ай бұрын
Since steve left, he is cooking and cooking very well
@myramedchan47757 ай бұрын
It's more like watframe 6 at this point xD there have been a number of huge game changing updates. (Parcour, relics, steel path to name a few)
@TheBiggestMoronYouKnow7 ай бұрын
You can see he saved it from Steve 😅 The game was only fun because cause of his sweet face
@Supaawesomeification7 ай бұрын
The faction resistances is a really elegant solution and replacement… because anyone who even cares about the differences between the flesh/armor/etc types only used factions as a general difference anyway
@redfiend87467 ай бұрын
Bombards, Nox, and napalm having different resistances than other grineer always felt janky going through star chart and base SP. Even before the point where corrosive armor reduction currently becomes useless.
@Dystinction17 ай бұрын
@@redfiend8746 Gas would swap between wildly broken and utterly useless with absolutely no warning with the mildest meta tweaks. My favorite part was when the faction it's supposed to be strong against, infested, could wholesale invalidate it with toxic ancients. It'd be like if a shield osprey showing up negated all magnetic damage.
@eduardobarreto55557 ай бұрын
@@redfiend8746 It would have been a way to encourage players to mod their primaries and secondaries differently but the game simply didn't go that way.
@cdgonepotatoes42196 ай бұрын
@@redfiend8746and does anyone care if eximus have specific element resistances to everything but their element? No, because in a mission you're going to get the whole clown car and not just one, you can't prepare for that unless you're going Lavos or Voruna. I would encourage DE to still have special units with a different weakness so you might choose to put different elements in your secondary or melee even not for the purpose of status priming, I love how basically you're fighting two different factiins with very specific resistances and weaknesses in tbe deep archimedia, but I agree it's currently too much, too many health types.
@jonahsmith85957 ай бұрын
Ive seen alot of people mad about having to potentially change thier builds but im happy to be ABLE to change my builds and try new things, not just. Armor strip. Slash.
@redfiend87467 ай бұрын
Not needing to cram tharros strike/terrify/pillage onto every frame without an inbuilt armor strip is a blanket buff to nearly every frame's base kit. Corrosive + cold can make a comeback. Let them be salty lol
@mrj18977 ай бұрын
It’s a lot of peeps whether it’s a nerf or a change in stats, they’ll get pissed off because they need to adapt
@KhezuOnYourScreen7 ай бұрын
@@mrj1897they can't rolling guard out of this one
@tinycervid76797 ай бұрын
And they're not even nerfing viral + slash, you can still just use those if you want, all this means is you have a few more options beside it or outright full-strip.
@jonahsmith85957 ай бұрын
@tinycervid7679 You're a smart guy I like you.
@eris9027 ай бұрын
Welcome to damage 5.0 Tenno Also, I love that they are focusing on buffing weak options instead of nerfing the current meta
@TheBiggestMoronYouKnow7 ай бұрын
After Steve left the mentality definitely shifted to a “pro-fun” mentality
@Acute_Delirium7 ай бұрын
The mentality shift since then is definitely noticeable, and appreciated. I think there was a group of people who really did want to continue creating in the spirit of what Warframe is. And it was beginning to show in the game development that another group was just really emotionally ready to make something entirely different. So eventually the obvious choice was made to just let everyone work on what they wanted to do. I genuinely hope Soulframe is going to be a great game.
@miro-kfbeatassociate35387 ай бұрын
Nope, increasing health and lowering armor is a severe nerf to slash procs.
@drkillbrew63877 ай бұрын
@@miro-kfbeatassociate3538 which should be fine. Slash procs can get up to ridiculous numbers, and a boost to base health probably won't slow them down.
@jonahbrown56697 ай бұрын
@@miro-kfbeatassociate3538 Slash will still be one of if not the strongest status effect.
@Metal_Sign-Friday_Patchouli7 ай бұрын
Yea, I went into this stream expecting a Jade showcase and got a whole rework for the entire damage system and an unprecedented amount of dev understanding about why armor strip is binary also, considering Machinery is considered different from Robotic, yea I think simplification is a good idea.
@easternanomaly7 ай бұрын
I’ve always wanted cold in warframe to work the same as it does in Deep Rock Galactic. In DRG, when an enemy is affected by any amount cold, they slow down rather considerably, and when it reaches max buildup, the enemy is frozen solid for a few seconds and take 3 times more damage from everything except for AOE and DOT damage. I wonder if they will so something similar when you apply heat to a frozen enemy. Maybe make the frozen enemy get a blast proc applied to them or something like that.
@swedenownz1237 ай бұрын
I've been waiting a literal decade for a better Sobek variant. So happy to finally get one now. Hopefully they don't monkey-paw this one like justice mod for kuva Hek.
@ParasiteOmega7 ай бұрын
And if it does end up being that, they mentioned that the Sobek is getting its own nightwave augment in the same update. So between Scattered Justice, acid Shells, and this new one, we'll have plenty of toys to play with yet.
@dandelyon18307 ай бұрын
I'm just sad, it wasn't too long ago that I ditched my Top-tier Sobek riven...
@Roxas9b7 ай бұрын
@@dandelyon1830 Yeah that's unfortunate for you. Me, I got more Sobek rivens than I know what to do with. Maybe it's time I start investing...
@TheBiggestMoronYouKnow7 ай бұрын
@@dandelyon1830I *had* a toxin and 200% crit chance riven for glaxion 😅
@defiantmars99107 ай бұрын
I think the Blast proc change could be really cool for Banshee. Imagine if Sound Quake could turn enemies into party poppers!
@enddog50697 ай бұрын
Gauss is about to become really good again with MORE AOE DOT Thermal Sunder abilities, which was is weakness against Eximus units. Also his armour rwduction will boost damage by a ton now!
@edwardnygma85337 ай бұрын
What color Banshee though?
@magic_cfw7 ай бұрын
@@edwardnygma8533 yellow
@cdgonepotatoes42196 ай бұрын
Blast should definitely cause an AoE on proc against an enemy. I'd also suggest being self-amplifying as in you deal more blast damage against an enemy the more blast stacks they have on them, and open enemies up to finishers on reaching the max.
@magic_cfw6 ай бұрын
@@cdgonepotatoes4219 opening up to finishers I think is already indirectly done by impact, as well as finishers are already accessible via ground slams/knockdowns. perhaps finisher damage vulnerability?
@potatoking56027 ай бұрын
Warframe: The game that doesn't fear changing the whole damage system to make it better (Not even the first time)
@frenchfriedbagel70357 ай бұрын
Also Warframe: the game that’s not afraid to fix shotgun status because it’s broken. Only to massively nerf it for no good reason.
@magic_cfw7 ай бұрын
@@frenchfriedbagel7035 the problem with shotguns then was it being only truly worthwhile to have it at 100% status or swap to a rifle for better crit stats. I would argue that crit shotguns now have a place as HM trigger on every individual instance of damage, so a Corinth with 90% crit% with a multishot of 13.2 (6*2.2) will deal 11-12 crits in a single shot, or 3.564 average slash procs per trigger pull. a good example is boar prime incarnon which gets 120% crit%, which means with just Hell's Chamber it deals 5-6 slash procs per shot.
@padarousou7 ай бұрын
@@frenchfriedbagel7035 "For no good reason" directly after stating a perfectly good reason 😂
@frenchfriedbagel70357 ай бұрын
@@padarousou No, it was broken in the sense that any status chance that wasn’t 100% was effectively stuck at 30%. Only for DE to make that 30% the new standard area for status modded shotguns to reach. They literally said they’d fix the bug and then made the bug the intended function.
@infinitetroll036 ай бұрын
@@frenchfriedbagel7035 its a feature? always was
@voodoowoodpecker43207 ай бұрын
It was so big of a rework, Brozime forgot about Protea. Unthinkable!
@MattR86057 ай бұрын
The less people know about the greatness that is Protea, the better chance she won't get a nerf bat smack.
@page83017 ай бұрын
@@MattR8605 Protea is one of the few non-prime frames I bothered to potato because she is imho that good and I play without replacing any of Helminth swaps.
@TheBiggestMoronYouKnow7 ай бұрын
@@page8301when you get to MR 20+ you’ll just have a bajillion gold potatos
@AndreiSorin19947 ай бұрын
2:44
@page83017 ай бұрын
@@TheBiggestMoronYouKnow I am MR 28. I am a very casual player who started in 2015 though.
@semaar77 ай бұрын
All I can say... specifically the Blast changes.... Beam weapons with combustion beam will have quite a bit of a revival.
@magic_cfw7 ай бұрын
not sure, since I don't think combustion beam triggers blast proc?
@thatonepenguinperson6187 ай бұрын
@@magic_cfwcombustion beam procs on enemy death I think, so I'm pretty sure op is just talking about double explosions (if the Blast changes remain)
@magic_cfw7 ай бұрын
@@thatonepenguinperson618 I see
@semaar77 ай бұрын
@@magic_cfw Yep. And the combustion beam explosion is categorized as blast.
@semaar77 ай бұрын
Furthermore Any enemies hit by the aoe of CB, assuming they gain a blast proc which... if you build blast it SHOULD trigger it regardless, as a result that there wil be many MANY more explosions. Especially considering how Firestorm can be used on CB. Or rather on a beam weapon equipped with CB. It actually DOES increase the AOE size of CB.
@v3igazord7 ай бұрын
guys, slash will be a good type against corpus too, since it prevents shields from recovering while it's active
@magic_cfw7 ай бұрын
depends if the recovery of the shields is faster than the slash tick. since it may scale with level
@christianacquasanta14727 ай бұрын
@@magic_cfw I guess it can't realistically be lower than 3 seconds or it would be one shot or immortal
@magic_cfw7 ай бұрын
@@christianacquasanta1472 it would just mean it triggers shield gate, effectively reducing the damage of the slash proc. remember that precision bypasses shield gate so you can still use a brrt to destroy the shield
@darkumineru16817 ай бұрын
25:30 making it a on the side "primary A B C loadout" and so on where u can tap to have B insted of A while selecting the mission
@peteman-ur9gi7 ай бұрын
Yea, or maybe in the upgrade screen in the arsenal, there's a dropdown that says "automatically switch to this loadout when fighing XXX faction" and you choose what faction it's for
@stresselemental6 ай бұрын
As someone who just returmed after a number of years (Kuva Fortress and Plains of Eidolon were thr last major updates I played) I feel lost. Starting before the star chart rework up to plains was fine, coming back to current warframe feels like throwing a toddler into a whirlpool head first
@UnusualDeathCause7 ай бұрын
I made this resistanve simplification chart on the forums 5 years ago and im not even joking xD
@winnerdiego45627 ай бұрын
I’ve seen it like three or four times with varying values. This idea has been floating around Warframe for years
@chilX34677 ай бұрын
The new proposed blast status effect sounds similar to the blast status effect from monster hunter where you build blast status on the target and after enough procs, an explosion will occur dealing damage to the afflicted target
@Roxas9b7 ай бұрын
Honestly when I saw that, it reminded me of Scorch/Ignition from Destiny 2. If its anything close to either, then Blast is going to be pretty interesting to say the least.
@Amirifiz7 ай бұрын
@@Roxas9b I hope its closer to D2 ignition. It you set up right a dense enemey group can get hit with cascading ignition procs.
@chrishopkins64067 ай бұрын
I only blast will be more Blasty, have they added some more info since?
@KhezuOnYourScreen7 ай бұрын
Bout to cosplay Atlas as a raging brachy
@DJackson7477 ай бұрын
These enemy changes are the difference between just looking at the UI and and picking mods vs having to run to a wiki to understand how to do meaningful damage. Having things simpler to understand will cause less folks to bounce off the game. Freeze actually works like you THINK it should work now. Gonna finally build for cold damage more often now
@fire_drake12.arc.247 ай бұрын
Magnetic still sucks though. Its effect is only helpful on shielded enemies that have actual health pools. Does nothing to help with enemies that have a fuck ton of shields, or enemies with both since the Magnetic effect is more for preventing regeneration. It should do a bit of a % chunk out of current shields too, to help with getting rid of shields as well.
@jonahbrown56697 ай бұрын
@@fire_drake12.arc.24Magnetic is only good against shields? Corrosive is only good against armor. What's your point?
@spartanscv6 ай бұрын
go to void cascade with cold as god intended
@BoopernautApAdams7 ай бұрын
they said specifically it was going to be a Blazing Artillery augment, so I'm excited
@Deadsnake9897 ай бұрын
I've been saying since 2016 that De really should just standardize enemy armor. It'd make balancing things so much easier going forward. What I mean by this is when you see a heavy gunner, it has 60% DR whether it's level 1 or level 5000. All that changes is the health.
@thatguygamermo7 ай бұрын
What if for each weapon you had one load out for each enemy faction. And by selecting a mission it automatically switches to the load out on each weapon that you have set for it. ( or a checkbox is offered to switch it for you ) The bane mods might get used then. Instead of having to go back every time to switch making the load outs once and being able to switch load outs at mission select would cut a lot of friction out. This is assuming the game can do that sort of thing. Not a game dev. But the idea seems good to me
@Zillarax7 ай бұрын
That's a really good idea and perhaps the only thing that would actually work.
@vaan_7 ай бұрын
would rather just have an elegant way to change loadout on the navigator
@thatonepenguinperson6187 ай бұрын
How would it work for crossfire missions though? o_o I think it'd be nice if they added a quick arsenal menu when you clicked the load out button in the navigation menu. All the arsenal UI just really conveniently in front of you without any of the physical transitions or visual models. This would be great for adjusting mods and weapons quickly instead of only being able to set up a bunch of loadouts before hand.
@johneccher98697 ай бұрын
If Blast goes in that direction, I am really excited to see what will happen. It reminds me of Ratchet Gladiator game, where you could mod your weapon to delay the dmg your weapon does by making the "payload" sticky on the enemy, while also keep firing (delaying that dmg) and stacking everything you were shoting, and in the end the explosion happens delivering all the stacked dmg. Good memories.
@teddybrewski80097 ай бұрын
Pablo has been one of the best things to happen to Warframe. Pablo stays in the kitchen cooking!
@Halinspark7 ай бұрын
I'm curious to see if/how the status changes affect the elemental warframes like Frost and Mag. It would be cool if Frost freezing enemies gave the same critical buff, for example.
I read the minimum threshold armor as being the lowest you can reduce armor too, so it always has an impact. So someone has 3000 armor, the minimum threshold is 750 armor and won't go lower, for example.
@weaverreaver44487 ай бұрын
I kind of liked the IDEA of the old different types of health, armor, and shield. That being said this was a needed change. It may reduce the uniqueness of the damage system somewhat, but sometimes taking the road less traveled means it's harder to reach the destination. Our destination? Fun town! And boy do I think this will lead to that place fast. If this goes how DE intends for it to, I might actually get hard addicted to this game again.
@yvanmezencev46697 ай бұрын
Pablo cooking as always
@Bampaloudu647 ай бұрын
The changes are welcomed. I can't wait to see many build refreshes thanks to this. Having to put either Pillage or Terrify on frames just in order to be "viable" in SP is redundant. I've been running around with Mirage's 4th augment these days but it doesn't do much without Terrify.
@truthless47206 ай бұрын
Would be cool if magnetic got an extra effect sort of like cold where if it stacks up high enough, an enemy turns into a "magnet", pulling all nearby enemies into a clump.
@seijinl73606 ай бұрын
Well maybe if it wasn't already an arcane so I'd say make it a mini mag bubble
@Nephilfemme7 ай бұрын
Sucks that all these improvements are only just happening now. How much was Steve holding the team back with all of his "I put another game in our game" ideas? Glad they're happening though, they sound like all pretty good changes!!
@blankx157 ай бұрын
I dont think Steve was holding the team back. He wanted his creation to be what he envisioned and he envisioned it as ninja but in space. Not nuclear explosions.
@IdocarebutIdont7 ай бұрын
@@blankx15 Exactly, Ninjas in Space. Not Darksouls Character in space. Steve lost the passion for the initial vision of Warframe a long time ago.
@thegrouchization7 ай бұрын
@@IdocarebutIdont Ah yes, because the only two options are "Ninjas" and "Dark Souls Character".
@IdocarebutIdont7 ай бұрын
@@thegrouchization You said a whole lot of nothing.
@thegrouchization7 ай бұрын
@@IdocarebutIdont Of course. Nothing begets nothing, after all.
@KingMasteron17 ай бұрын
My problem with magnetic as a type is, It's only good against like half the EHP of a corpus - They still have flesh after their shields are gone. Unless It helps deal with their flesh, it feels it would probably be better to just continue using Toxin to bypass their shields anyways.
@crumdogy7 ай бұрын
As I understand, the faction resistances and vulnerabilities will apply universally to health, armor, and shields. So if there is no damage bonus for using toxin on corpus, but there is one for magnetic, I wonder if they could be close to equal in time to kill.
@fire_drake12.arc.247 ай бұрын
Magnetic needs to have a much larger impact on REMOVING shields IMO. I think it should not only make it harder for enemies to regain them, but every time it procs it should strip a percentage off, so guns with a little magnetic can help punch through shields initially too. Since most enemies arent going to live long enough after losing shields to even regain them. Its current effects are basicaly only usefull on shielded bosses.
@8bitmemorylane1667 ай бұрын
Magnetic is and will continue to be effectively redundant as long as you're able to simply bypass shields entirely with toxin for 99.9% of all enemies. This IMHO would need to change in order to give magnetic any relevance, unless DE decide to give magnetic procs some fancy secondary effect (maybe move the bullet attractor effect from void to magnetic?). Best solution would be to let only toxin procs, not direct toxin damage bypass shields, similar to how slash is working against armor currently. Let's see where they'll be going with this...
@DawnAfternoon7 ай бұрын
@@8bitmemorylane166 Honestly? I think Toxin needs to be partially nerfed. Have Toxin bypass 25-50% the damage into the HP, instead of full 100% bypass. This might seem like a nerf, but it will help shield-focused players survive toxin damage too.
@AnomalyAlter7 ай бұрын
Damage rework so severe it skips over multiple version iterations and just rolls out as Damage 9.0 Sidebar, we need custom bullet jump animations! It's something I've been saying for years, and was actually mentioned in a stream(years ago). It is something we do more than walking depending on the player. Something so simple that can have a significant impact on your perception of day to day gameplay. An agile twirl is not befitting of every frame personality.
@jncp59657 ай бұрын
Magnetic Status Effect could be that Enemy projectiles are stuck in the magnetic field and deal damage to enemies within that field (like a mini mag ability, except it effects the npc as well). And increasing the magnetic stacks make the field larger. Bullets fired from the player could also get a damage buff or additional punch through due to getting pulled into the field.
@coldfries89767 ай бұрын
Okay soo.... First time a took a 2 week break from Warframe and then THIS HAPPENS?!? Holy cow i'm excited. Thanks for the video! I missed the stream😂
@kylescott22357 ай бұрын
Bro take more breaks if this what we get
@coldfries89767 ай бұрын
@@kylescott2235 I got you, lemme know what you wanna see them do next so i can plan my breaks accordingly!
@vexedalgides30917 ай бұрын
If I can't change configs of weapons/warframes at mission select then I think it'd be quite problematic, as returning to the arsenal is way too many clicks when I was just one away from starting a mission. I've wanted this since day 1 of playing Warframe, and it's weird to me how this isn't a feature. I'd use bane mods if it was a feature. I'd have actually different builds *right now* if I could change configs, but I can't be asked, so it's all viral heat slash (besides being the obvious best combo for general use).
@kevin11humor7 ай бұрын
Oh thank goodness, I hope this means way more weapons will be viable too.
@trayharrington61867 ай бұрын
These enemy resistance type changes sound amazing. I hope they are able to implement them in a way that works well... I remember playing Warframe way back at launch when your different configs on weapons were modded to specifically deal with each faction (Grineer, Corpus, Infested) and was so confused when I finally came back and Viral+Heat was the only meta for everything. I've always been interested in building out different loadouts with a specific set of weapons that would be modded to deal specifically with each faction but all of the varying armor and health types made it hard to develop any kind of consistency. There's so many powerful weapons in the game with interesting mechanics and built in status types. Forcing Viral+Heat on everything just feels bad. It'll be nice to be able to focus more on a weapons innate power and still have it perform well. Looking forward to it.
@pearson6747 ай бұрын
i’ve been wanting these damage changes for so long, i’m glad they are finally making the game easier to understand and approach.
@KyrylAtlas6 ай бұрын
Thanks Brozime! Still my favorite warframe youtuber. Glad you're around.
@TheProphetOfThePan7 ай бұрын
My friend has the sobek as a chill/confort weapon because of the acid shell mod, the joy in his voice when he realised his favorite gun was getting a kuva variant was priceless, just pure happiness.
@2ndai3857 ай бұрын
This might be an amazing buff to frost it would be great to theory Craft about Gauss as well with these changes
@nauticalgaming22567 ай бұрын
Ooh I cant wait to see Kuva Sobek. The original Sobek is what got me through Star Chart; Valkyr Prime and Sobek were what carried me. Even if its a bad gun, though its a full auto shotgun and the original Sobek is still good enough I can get it to perform in SP so I doubt it'll be bad, I'll likely collect and keep it in memoriam of my early days of the game.
@Leviathis_Krade7 ай бұрын
magnetic only being effective against a single faction is it's biggest drawback. theres 4 other factions, one of those is affected slightly by this status, if anything a boost against OG like half (or less) of the void bonus would instantly make it a viable status.
@styru49807 ай бұрын
This looks great, if that really ends up opening space for more varied builds and playstyles, it's gonna be amazing. Also, thank you for asking Pablo about the QoL for loadout changes, that's something that would definitely be appreciated if they improved.
@cryssoberyl58137 ай бұрын
I love how this was initially underplayed as a "status rework" when it is in fact a FUNDAMENTAL DAMAGE REWORK, a drastic change to one of the oldest and most foundational Warframe mechanics. This is why DE is a studio apart. They are NEVER dissuaded from making revolutionary game-wide changes.
@andyh27837 ай бұрын
Man I like to see someone compare warframe a week after launch to the game it is now lol....hardly even the same game I'd say lol
@Sharicite7 ай бұрын
@@andyh2783we're probably around Warframe 5 now
@thegrouchization7 ай бұрын
@@andyh2783 Ironically, this change is actually making the health system closer to what it was when the game first released. Back then enemies just had health, shields and armour, and it wasn't as strictly divided across faction lines (Elite Lancers actually had shields when they first came out, for example). I'd say the main difference between that iteration and the upcoming one will be the damage system, since combined elements weren't a thing back then, nor was (almost) every damage type having a unique status effect.
@Burger_Nun7 ай бұрын
DE fixes a system they made broken in the first place, thats been broken for 6+ years: "OMG DE is truly such a game changer of a studio!!!"
@azmbp27 ай бұрын
@@Burger_Nun you must be fun at parties
@lucasramirez59627 ай бұрын
cant wait to get a get a tenet envoy and build it for Cold status to just freeze everything 🤯
@zenkrome7 ай бұрын
Im one of those players to where i dont mind changing my build around before missions becouse i enjoy min maxing. The problem is nowadays its just not possible. Mods are too expensive to have multple builds. Id love to due fun stuff like have a build on my boltor cartered to when i play saryn that leans into toxin and and the blighted augment, but the sad truth is i just cant fit a additional build becouse my main build requires a forma in every single slot. i havent noticed this to be a issue for frames as much but for weapons especially guns it definitely is. i think its time to for a way to be able forma config slotes seperatly or time for a univeral forma or at very least make the cold elemental a dash like all the other damage types.
@djixi987 ай бұрын
Just the other day I was thinking about how nice it would be to have the "auto semi-auto" setting after D2 added one a while back. Maybe I'll finally be able to use some semi-auto weapons without my hands dying on me lol
@GengArvore6 ай бұрын
About the qol for builds, for me should be like drastically increases the presets we can have for weapons and warframes, only 3 is just not enough anymore And also and that WILL REQUIRE A LOT OF INPUT FROM THE PLAYER at first, but you can tag/label pre sets to types off missions, so when you select a mission it shows you a list of the related presets for you to choose before starting the mission
@KingTigerGuy7 ай бұрын
For the armour strip, i think what they mean is like a minimum armour strip cap. So with numbers, running that 3000 by as a max, a heavy gunner lets say may only ever be stripped down to 1000 armour, a bombard might be to 1200-1500, a lancer down to 500, and a butcher may go down to like 100. So basically you cant ever fully strip an enemy's armour, but you still will get a lot of value from it due to it being more impactful with the new curve not being so weighted one way.
@sonote17 ай бұрын
Wow didn't know I was a part of the 1 percent. Didn't think about how niche health types were
@HaveYouTriedGuillotines7 ай бұрын
FINALLY. A Sobek upgrade. I'm gonna have fun.
@fire_drake12.arc.247 ай бұрын
i have a big list of dream weapons for Kuva and Tenet upgrades and i thought they stopped adding more. I'm happy to see that not only 2 of the guns on my list are actually being made, but also seeing they have in fact not stopped making more. Though it has been a concerningly long time.
@Sljm8D7 ай бұрын
Tenet sonicor when
@pittwo26837 ай бұрын
Glad for everyone still looking for their stalker weapons. After playing warframe for 6+ years, I only recently got Despair
@chaosgyro7 ай бұрын
Loadout slots are a good way to work around the mod swapping issue, but it would require us beginning to build our weapons as Anti-Faction options instead of general purpose death flingers. I don't mind separating my arsenal by what factions I want to use it against, but do understand that isn't everyone's first choice.
@KingTigerGuy7 ай бұрын
As a separate thing, and someone who plays one frame far too much, i am really looking forward to these changes. There will certainly be a point with frames where if you put the right mods/time in, you will be able to actually match others now with similar effort, namely coming to mind is my preferred frame of Ember, these will be a massive buff to her and QoL improvement. As your not-to-long-ago build video mentioned there are a lot of just "feelsbadman"-isms of the kit where its not bad but just not nearly as good as it could or should feel.
@josepablotorresruvalcaba82326 ай бұрын
Cold could be so improved be adding it at leasts a small burst of damage when enemys get frozen completely with max cold stacks, something like a porcentage of their HP recieved as damages or a porcentage of the damage dealt to it until the enemy got frozen. It would make it compete with every of the other status effects that deals damage over time (wich is every other basic elements status effect)
@tako50187 ай бұрын
they just gotta get rid of scaling armor theres no way to keep it balanced, make armor values static and adjust the health of armored enemies appropriately like their changes are good but i really worry that it might not be enough or may slowly get undone by content updates power creeping things
@TeaWhoYou3216 ай бұрын
At 24:22 you mention something I've been dyin for, ease of use in terms of build switching, it's a pain in the ass, I'd love for them to add something like a super build slot aka I click that before the mission and it equips everything for me down to focus school, specific wf and build, guns etc. legit would dump all my plat into slots
@psinjo6 ай бұрын
i'm happy to have certain mechanics (i think the nox is a great example) or weakpoints that are needed to exploit/overcome to deal with enemies that being said... i also think it's a complete pain/moot point to have to completely redo your weapons (viral) for grineer (magnetic) for corpus (examples) especially because most stuff like void... just makes you use all of it anyway...
@TauMeleeSeeker6 ай бұрын
all they need to do to make magnetic good is giving it a constant magnetizing pull effect which can hava a stronger pull based on stacks thats it CC as status
@nokturnihs7 ай бұрын
Hey @brozime you should really suggest to Pablo that he should move the bane mods to "mission mods" - like pull them completely out of the arsenal and instead on the mission screen have a slot at the bottom where that mod only impacts that mission. Huge QoL update, and makes them actually useful enough to use.
@kingkobra49107 ай бұрын
Corrosive cold will be on improving I see
@t3hi84n2g7 ай бұрын
one thing that they could do to help with the swapping builds thing would be just to let me copy slot a into slot b or slot c so I dont have to keep switching from A to B to make sure im not missing any of the other mods I want. then it just becomes ok so now I just switch these elemental mods and then slot a on this gun is for grineer, slot b is for corpus, etc. and maybe give us 4 instead of 3. There are more than 3 factions, so if I have a build for each faction then I cant have a build that maybe takes the weapon in a different direction like hybrid instead of crit. the gas 'change' really makes one wonder how many of the issues players have could be alleviated by an overhaul of the UI and how the systems get introduced to players to begin with.
@Illindi7 ай бұрын
25:00 - I use loadouts for this. Seriously underrated way of getting the proper gear and frame setups on yhe fly right there in the mission accept screen.
@Darthmufin7 ай бұрын
Technically speaking slash will be getting nerfed indirectly, as enemies will be having a health increase. So you will need to wait for your slash procs to tick over longer to actually kill enemies.
@nathanchaotic16026 ай бұрын
I really look forward to testing Frost again after the cold changes. He used to be my main years ago and seeing any kind of buff for him would be amazing. Plus with the armor changes it makes me excited to try steel path again.
@TURBOMIKEIFY7 ай бұрын
So glad I came back to this game when Duviri came out. This game has so little real content (story wise), yet has kept me playing for so long.
@ThePopeOfAwesomeness7 ай бұрын
Wonder when we will get a new MIGHTY SEER
@BaeBunni7 ай бұрын
Tau Forged emerald is gonna get a big boost in usage if 98% armor strip isn't basically worthless compared to just complete armor strip on certain enemies. But I think magnetic is technically gonna get a hit depending on how the implement the damage because right now magnetic does 75% damage to shields and the new system is just gonna be a flat 50% bonus. So either the magnetic is gonna take a hit by doing less damage to shields or gonna get a buff by also doing 50% more damage to corpus flesh.
@Toanleigh7 ай бұрын
@10:22 Speaking of the "Star Chart" are there any thought on condensing that? Because truthfully it feels like it spreads the playerbase to thin.
@Kurono_Alien7 ай бұрын
Maybe there could be elemental mods for new players after hitting some type of milestone/junction? Like 5% elemental damage so you can play around with combining without it being obviously supremely strong before you get ACTUAL elemental mods. Just a thought
@robertharris60927 ай бұрын
I honnestly like the armor nerfs. I litersly replaced harrows 4 with pillage since it works with his kit so well (also saves you from toxin procs) the fact that armor strip is preferable to a ability that gives a massive multiple times increase to weapon damage is crazy.
@Amaan_OW7 ай бұрын
With the armor cap at 27,000 I think a tau corrosive shard on saryn will be ideal compared to 2 normals, given that corrosive damage ignores and is boosted against ferrite armor (at least currently). I suppose we need to see how the new resistances affect this though.
@TGOwl7 ай бұрын
Something that they could do to mitigate the problem of swapping builds I feel would be having a dropdown to see your equipped loadout's configuration (example: you have idk a Tenet Arca Plasmor, Pyrana Prime and Xoris) and swiftly change mod config with a single click for each, or perhaps add a check on the arsenal to determine which config is gonna be used on certain faction missions (example: a little dropdown on the side of the config bar that lists neutral, grineer, corpus, infested, etc) and when you select an option then that option will be applied automatically when enetering the mission. You'd still need to go to the arsenal to swap weapons and mod accordingly with either option, but that'd be a nice QoL no matter which way you go about it. I'd imagine that the problem is not so much about adding the check but rather to make it work during load, but would be nice to see it someday
@olaspike2067 ай бұрын
I don't remember what magnetic currently does but if it was an AOE attraction or tethering effect with a more aggressive grouping on kill based on number of stacks the enemy has could be fun.
@RazeDee7 ай бұрын
That would be fun. Like what they’re doing with cold when it reaches max stacks they freeze but with magnetic, max stack would group them in clusters.
@vos_is_boss76237 ай бұрын
I started playing again at a great time. Good to see it's still getting love from the devs
@CookeiCutter7 ай бұрын
An "easy" fix for the bane mods would be to make the mods universal (no different mod for primary/secondary/melee), and make a tab like the Parazon tab, where you can equip all of them.
@DrukenReaps7 ай бұрын
I was aware of the resists and such, I think because of you, for a long time but tbh.... I've rarely ever bothered to spec for anything other than getting around armor. I hope the changes to scaling make it worth altering my loadout for different factions. As it is now I typically take armor stripping even in missions where it doesn't do anything xD Just because those things die the same roughly anyways...
@micheljolicoeur60947 ай бұрын
Thank you for the breakdown, much appreciated.
@kirkalmeida7 ай бұрын
On the subject of enemies being eaiser at level cap, who exactly is going to level cap without striping armour? realistically if you're playing at level cap the enemies don't have armour so if anything the buff they'e getting to health is going to make level cap harder. And it is slightly concerning that now all elemental moda are bane mods so hopefully those qol chances come soon.
@Miloascape7 ай бұрын
I'm new to this game, haven't spent much time in it, but all these updates look great. Thanks for sharing. left a like.
@turkay15587 ай бұрын
its really simple to fix the QoL issue of constant fiddling with your builds this rework will bring. just allow players to switch their mod configs in the loadout screen.
@snowpoint7207 ай бұрын
Seen a bunch of videos recently. Protea was one of my favorites. Might jump back in for her prime. Haven't played since Khal mission were added. Echoes of the Zarrman? Are Zephyr and Garuda still good? What's your favorite new frame since I left? Past year or so?
@Glitchy19887 ай бұрын
Weapons come with three configs so maybe while hovering over the mission you can click on suggested damage part and if you have a config that has that elements it auto switches to that config for you and if you don't want to you can just not click it.
@samuelbulow52917 ай бұрын
I remember seeing some other comments about blast damage buffs similar to the proposed change over the last few months, so I'm pretty sure pablo is floating around comment sections now... 👀 Personally, I'd like something like that plus maybe a status version of puncture's crit effect. Maybe blast literally just causes a small explosion and each stack gives status chance, causing more explosions.
@KevinShmelvin7 ай бұрын
I as thinking instead of swapping the build before mission what if they allowed us to swap builds during the mission. Like swapping to build A B C on the fly. This will probably open up more build variety and strategies to deal with enemies on the fly.
@Fredongo_7 ай бұрын
Cold rework immediately made me think of my status stacked Epitaph, which so happens to have a lot of heat % but also forces cold procs...
@EvilPineappl7 ай бұрын
The semi auto mod could be cool in a lot of ways Body punch only and could be used with explosives Damage boost moderate but was multiplicative with Serration I really hope its at least noticeably stronger than serration, ideally a slight dps boost vs using a fire rate mod
@TheAssassin4097 ай бұрын
if the health type changes are significant enough to make players need to change between builds, I can see faction damage mods become more important. I've never bothered using faction mods or getting the prime faction mods from baro because they are too much of a hassle. but if I have to start swapping between builds anyway.... they really should add quick select buttons for weapon loadouts (A,B,C) in the arsenal menu if they want to do this though.
@Jonesman647 ай бұрын
I hope gas clouds will actually ignore shields since they're doing toxin damage...
@Arkdragonman7 ай бұрын
Gas anti corpus I’m down for it
@Zeroydeas7 ай бұрын
It's been more than 4 years since Gas applied Toxin damage. Gas clouds do Gas damage; they're not going to change that to bypass shields.
@blankx157 ай бұрын
The good old gas pre nerf. Can headshot, can crit, can dip with invis and by pass shield.
@Ambyli7 ай бұрын
They just need to make armor and shields act like it does in Divinity 2. Make it a separate healthpool that you need to break down before you hit health. Make armor prevent physical status effects and shields prevent elemental effects or something of the same like (whatever works).
@hom-sha-bom7 ай бұрын
Add a gear item to let you swap builds in mission. Give it a cooldown so you cant just keep swapping between 9 different weapons mid mission, but will fix the need to go to the arsenal constantly
@Eternally_Ninja7 ай бұрын
"Armor minimum threshold" sounds like enemies will no longer be full armor stripped, but instead retain 15-20%DR for being an "armored" enemy type even if you 100% strip the armor. It makes sense in practice, even stripped armor would be better than having no armor at all. EA: A heavy gunner should have more armor than an unarmored infested, even after being armor stripped.
@AEspiral6 ай бұрын
I use cold in every crit build i run, i find it really good. My incarnon Telos Boltor uses both puncture and cold procs (puncture increases crit chance and cold crit damage)
@NathanTruby7 ай бұрын
I'm honestly surprised that Necramechs didn't get some kind of quest to acquire them considering that every other piece of required equipment is acquirable via a quest.
@azurehelix22697 ай бұрын
Finally Semi-Auto QoL 🙏
@MageSkeleton7 ай бұрын
The only change i would love to see, is the changes Triberous recommended. Change OVERGUARD so it's reduced if effected by a CC ability, but immune to damage abilities. Change Limbo's Cataclysm so nullifiers create a literal "bubble" through it and not just "shut it off." And i'm still waiting for the Panzer Vulp Viral Quills ability to be changed to not conflict with Saryn's spores. i hate how good Revenant is, cause when he makes enemies into thralls most warframe abilities suddenly don't work.
@Emptylord7 ай бұрын
I've really enjoyed Deep Archimedean being hard without excluding half the Warframe roster due to the Armor we've come to expect from Steel Path. I'm so happy that other hard content is now going to be less Armor-focused.
@unwished86387 ай бұрын
I have a question about the armour changes, with the example being grineer and Corrosive I saw that it doesn’t strip as much armour as now and from how I understand your wording there’s a limit to the minimum armour that can be removed. Does that mean you shouldn’t invents into emerald archon shards because the extra stacks aren’t as impactful/important?